|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Uncommon|
|Duel Decks: Venser vs. Koth||Uncommon|
Combos Browse all
Creature — Kithkin Wizard
: Remove target creature from the game. Return that card to play under its owner's control at end of turn.
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Mistmeadow Witch Discussion
9 hours ago
1 week ago
In my Reaper King (Read it and Reap) deck, I run more flicker spells to really take advantage of Reaper King's ability. Venser, the Sojourner's first ability is amazing in this deck. Deadeye Navigator is great as well. Mistmeadow Witch while expensive, is effective. Panharmonicon is great because it copies the second ability, and also any token doublers (Parallel Lives and that new one from Amonkhet). Spells like Rite of Replication (especially kicked) are great because that is more scarecrows for you.
2 weeks ago
Linvala, the Preserver Is amazing value! I'll find a spot for her.
I haven't paid too much attention to the amount of creatures that could trigger Mentor of the Meek, but I'll consider him since I do feel as though this deck could use a bit more card draw.
Cataclysmic Gearhulk is really cool! I like the EtB, since I feel as though this deck could use a bit more boardwipes, will consider him in the 99.
I like Myr Battlesphere since while I agree it is quite spendy, as you mentioned, it does serve as a win condition by attacking with a bunch of Myr and burning your opponent for a ton of damage. Deadeye Navigator is a very powerful blink card, and I am quite hesitant to take him out. I do think Mistmeadow Witch is a tad too slow for this deck, I'll take her out for Glimmerpoint Stag. I think Call for Unity is good because when you blink creatures with counters on them, the counters disappear, so I think that giving up some speed for more synergy is fine.
Thanks for the suggestions and upvote!
2 weeks ago
Hey, I just tuned my first blink deck and I think I have a few solid suggestions keeping budget in mind:
Man-o'-War is great removal, alongside those you already have.
Linvala, the Preserver is an all star in my mardu flicker deck, if you can keep it from being removed it pays off big.
Knight of the White Orchid probably the best ramp option in white, I like Oreskos Explorer too and ultimately replaced Kor Cartographer for it in my deck since coming down on turn 2 it's much more relevant timing wise imo.
Mentor of the Meek is great for card advantage too.
Some cuts I'd consider are:Myr Battlesphere - bit too spendy.
Kor Cartographer - just too much mana imo for a 2/2, ramping from 4 to 6 the next turn doesn't seem super relevant here.
Hopefully some of that is useful to you, I like the deck a lot. Good luck!
3 weeks ago
, I really value having multiple ways to flicker creatures in addition to Roon. However, I really like it to be able to be used multiple times. I have Venser, the Sojourner,Mistmeadow Witch,Brago, King Eternal and Eldrazi Displacer, all of which are additional flicker effects that a reusable. There are also Seedborn Muse and Minamo, School at Water's Edge that allow me to use Roon more frequently than he would naturally untap. If I am going to add any one-off spells, it will have to be counterspells. I sort of like the Angel, but am not sure what to cut for it. Ideas?
3 weeks ago
Nice deck, I am a fan of blink strategies and shenanigans.
I know you are focused on either morph or evoke creatures in the deck but have you considered repeatable blink effects via stuff like Mistmeadow Witch or Nephalia Smuggler? They are probably not useful if this is for 1 vs 1 but in a casual multiplayer format it is something to consider.
1 month ago
I went 2-1 with my draft deck here, which I thought was the bomb. Only lost out to a nut-drafted esper blink deck with resto-angel and Mistmeadow Witch eternally blinking Dinrova Horror and the white splicer.
1 month ago
Overall, I really like your theme and I've been wanting to build a snow themed deck for a while. You've got some great ideas going but there are a couple of small problems as well.
However, your #7, Rimewind Cryomancer + Cover of Winter wont work. The Cryomancer can counter an activated ability. However, cumulative upkeep is a trigger. Keep the Cromancer, she's too good against too many other things. You will have the same problems with the other cumulative upkeep cards as well. If you want to keep the cumulative upkeep creatures, look at Mistmeadow Witch which would allow you to flicker them and reset the upkeep counters.
Your #9, Instead of using Rimewind Taskmage or Squall Drifter to tap your own creature, why not look at Springleaf Drum and Holdout Settlement to accomplish the same goal. Also, the Drum and Settlement can use any creature with summoning sickness to make mana. Another way to go would be to look at something like Aura of Dominion or Viridian Longbow to tap the Centaur Omenreader for an effect instead.
Your #13, the Gelid Shackles is too weak. The table politics aren't strong enough of a tactic to work in your favor.
Your #14, You are correct about Mimic Vat being able to copy a land that died as a creature. But you also have to remember that the land token created by Mimic Vat will get exiled at the next end step.
Your #15, Welcome to the game! One piece of advice I always like to give new players for evaluating a card is this: You have a fixed number of sleeves for that deck. if you draw that card in the middle of a game, will that card make a difference or will you be disappointed drawing that card? If you don't feel that a specific card helps more often than you feel disappointed drawing it, replace that card.
I think the Sakura-Tribe Scout is a bit weak in this deck since you aren't really drawing that many additional cards per turn. This is one of those cards that is nice in the early game, but drawing it mid or late game, it's just a blocker and not very useful.