Mistmeadow Witch

Mistmeadow Witch

Creature — Kithkin Wizard

: Remove target creature from the game. Return that card to play under its owner's control at end of turn.

Mistmeadow Witch Discussion

xram666 on Isperia's Super Budget Flying Circus

3 weeks ago

Hi. I always like budget list because I tend to have a lot of decks.

Some suggestions for cost reduction:

I know that some of the cards are really a good deal worse. In how far this is still bearable for the deck you have to decide ;-)

Amb130 on 5-Color ETB Control

3 weeks ago

So it really depends on what direction you want the deck to go. Mistmeadow Witch, Brago, King Eternal, Eldrazi Displacer, Roon of the Hidden Realm, Thassa, Deep-Dwelling, and Soulherder are good enablers to get more ETBs. Yarok, the Desecrated is just another Panharmonicon so another great choice. If you want to lean more on Kiki-Jiki, Mirror Breaker, Zealous Conscripts, Restoration Angel, and Felidar Guardian go infinite with Kiki and are also good on their own. Some solid ramp/utility creatures are Agent of Treachery, Coiling Oracle, Peregrine Drake, Dockside Extortionist, Lavinia of the Tenth Golos, Tireless Pilgrim, Gonti, Lord of Luxury, Sepulchral Primordial, Pramikon, Sky Rampart, and Stonehorn Dignitary, Dockside and Peregrine being able to go infinite with Deadeye Navigator. Some good removal are Hostage Taker, Knight of Autumn, Meteor Golem, Reclamation Sage, Reflector Mage, and Venser, Shaper Savant. And that's just scratching the surface. What are you looking to do in particular?

gavriel1136 on Roon Scaped

3 weeks ago

In-> Out Nephalia Smuggler- Mistmeadow Witch

Biomancer's Familiar-Flickerwisp

Tale's End-Dovin's Veto

Nimble Obstructionist-Mystic Snake

Overwhelmed Apprentice-Avacyn's Pilgrim

Hallowed Moonlight OR Containment Priest-Divine Deflection (For this one, keep in mind it will apply to YOU as well, so if you use the instant, it only lasts for one turn).

REMOVE: Hurricane, Squall Line, Felidar Guardian, Destiny Spinner, Cloudshift, Turn to Mist. PROBABLY REMOVE Midnight Guard and Presence of Gond, Thousand-Year Elixir.

I get why you put the Green X spells in there, but they'll kill you the same time they kill your opponents, which I don't think you want. Midnight Gond is an easy combo but they're dead cards on their own.

The elixir is barely useful, since you barely have any tap abilities to start with. For that reason, consider changing the mana dorks to mana rocks. Flickering a dork only slows them down, while Brago can flicker rocks, meaning they can be used again.

The counterspells I suggested are better for you because you want to make sure your opponents ETB abilities don't trigger when you flicker them. Once a creature is actually on the field, Roon can handle them.

king-saproling on Parmesan cheese

1 month ago

You might like these: Conjurer's Closet (flickering Pramikon allows you to reset his left-right mode, making it possible to never get attacked), Thassa, Deep-Dwelling, Venser, the Sojourner, Mistmeadow Witch, Nephalia Smuggler, Flickerform, God-Pharaoh's Statue, Alms Collector, Aven Mindcensor, Kinjalli's Sunwing, Blind Obedience

Podkomorka on Rasaru

1 month ago

Hey Rasaru, thanks for reaching out! If possible you should come join the PDH Discord server (here is the invite link https://discord.gg/AUUBCku). This can make for much quicker communication!

To see which commanders are the most powerful I'd point you to the Tier List. At the moment only Tier 1 is accurate. You can find good deck examples for them in the Compendium.

Obviously fun is subjective so all I can do is list some of the decks I've enjoyed playing. You can find my lists for these here.

Podkomorka on Podkomorka

1 month ago

Hey Rasaru, thanks for reaching out! If possible you should come join the PDH Discord server (here is the invite link https://discord.gg/AUUBCku). This can make for much quicker communication!

To see which commanders are the most powerful I'd point you to the Tier List. At the moment only Tier 1 is accurate. You can find good deck examples for them in the Compendium.

Obviously fun is subjective so all I can do is list some of the decks I've enjoyed playing. You can find my lists for these here.

ZendikariWol on Niv's 59 Dualcolored Hits

2 months ago

Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.

Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.

Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.

Fossil Find alluded to graveyard order... in a 2008 set... huh.

Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.

And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.

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