Mistmeadow Witch

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Uncommon
Commander 2013 Uncommon
Duel Decks: Venser vs. Koth Uncommon
Shadowmoor Uncommon

Combos Browse all

Mistmeadow Witch

Creature — Kithkin Wizard

: Remove target creature from the game. Return that card to play under its owner's control at end of turn.

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Mistmeadow Witch Discussion

Gleeock on Ishai Voltron Prototype

2 days ago

Looks pretty good, I have a Sram deck with fairly similar counts on voltron + lands & it tends to beat face consistently. Your's is a little different in that you utilize 2x commanders. That being said, I see a couple of reasons for KEEPING Reyhan, Last of the Abzan

    1. GREEN color identity, those low cost green hexproof/shroud auras are reason enough to keep Reyhan - In fact I'd think about more due to you having a self-growing commander that isn't quite so screwed by shroud: Sexy BUDGET green aura to think about - Aspect of Mongoose , Canopy Cover , and CURSES!! Bear Umbra isn't budget but it sure smacks people. Pollenbright Wings can suddenly make you swing/block wide & is ridiculous with all that double strike.
    1. You use so much shroud so it is nice to have a secondary equip option, unfortunately in Sram I actually had to PULL Lightning Greaves due to several games where I played it early for protection but never found myself drawing in to a new equip option; fortunately for you, you have a 2nd option readily available in Reyhan if Ishai, Ojutai Dragonspeaker is shrouded & blocked from further equip/targeting (nifty bonus that his innate ability lets him continue to grow)

Other things I think I noticed/possible suggestions (trying to stay on budget)

    1. Vanishing - SERIOUSLY CAREFULLY READ THE RULINGS ON HOW PHASING WORKS!!!!!!!!! - I have seen this card attached to Zur wreaking MASSIVE havoc, it is by far more damaging than both indestructible & hexproof combined (as long as you have 2 blue mana open (the only downside for you is if you phase out (Ishai - I don't think his ability makes him grow... but still very strong) Seems mostly superior to Mistmeadow Witch
    1. Sigarda's Aid maybe?
    1. Trepanation Blade can surprise people
    1. Sword of the Animist a little $$ right now for some reason :(
    1. Grappling Hook I know the cmc is steep but I have surprised quite a few people by using that secondary ability
    1. Mask of Avacyn due to the importance of hexproof in your deck & the current $$ of Champion's Helm
    1. Argentum Armor maybe a bit steep $$ or cmcwise
    1. I would think about taking out Blade of Selves although it is cool I THINK duplicating your legendary creatures would be a dead effect seeing as how those legendary duplicates would be instantly erased (maybe you have it for some deathtrigger combo with Reyhan?)
    1. Banshee's Blade or because

Really neat deck, I'm a little jealous of some of the color combos & other stuff you utilize that Sram cannot. Curious as to how it would square off against Sram voltron.. probably a 50/50 FAST game type of situation. Also, would depend heavily on the types of mana base both decks were drawing in to.

WhiteWeasel on Building a budget Voltron

5 days ago

So due to being less than thrilled with my Bant Token deck, I was thinking about rejigging it to be a voltron deck since my commander; Ishai, Ojutai Dragonspeaker is pretty good at powering themselves up since I often play multiple opponents in my local magic group, and was considering of changing it to a new theme.

Cards I own

I For control and disruption I have plenty of control cards like Convolute, Counterspell, Simic Charm, Spell Rupture, etc... Disruption includes Divine Reckoning, Pacifism, Diminish, Paralyzing Grasp, Rapid Hybridization, Defang, Cage of Hands As well as stuff that trashes enchantments and Artifacts.

For powering up my commander my Artifact pool is less than ideal, had to work with what I got. They include Trailblazer's Boots, Fireshrieker, Skyblinder Staff, Ring of Evos Isle, Grafted Exoskeleton, and Livewire Lash.

Enchantments and effects for protecting my commander and/or giving them evasion include: Infiltrator's Magemark, Holy Mantle, Guildscorn Ward, Alpha Authority, Ghostform, Sheltering Word, Survive the Night, Haze of Pollen, Shielded Passage, Rogue's Passage etc...

Mana Ramp: Assume all of my mana rocks in the bant deck are going to be cannibalized.

Creatures: I don't have the good stuff to do a true one man voltron, but I can use walls like Angelic Wall, Fog Bank, Wall of Frost for protecting myself and the effects of creatures like Fan Bearer, Mistmeadow Witch, New Prahv Guildmage, to aid my commander so they can swing in for lethal damage.

Cards I'm Scouting to Buy

New commander to pair with Ishai: Reyhan, Last of the Abzan

The cards I'm looking to get for this build would be things like the WUBRG Wards and the dual color protection like Shield of Duty and Reason, and Spectra Ward. Mask of Avacyn, Swiftfoot Boots, Aqueous Form, Steel of the Godhead, Indestructibility, and Battle Mastery

Others: Ring of Thune (and the variants in the other colors),
Sword of Vengeance, Whispersilk Cloak, Inquisitor's Flail, Grappling Hook, Mask of Riddles, Sigil of Distinction,

Think this is something that I can/should pull off? Any Budget recommendations?

ibstudent2200 on SAME TEAM!

1 week ago

Needs more cards from this list and Rite of Replication.

Other blink effects include: Momentary Blink, Displace, Eldrazi Displacer, Mistmeadow Witch, Deadeye Navigator, Conjurer's Closet, Planar Guide, and Venser, the Sojourner.

Panharmonicon

Also, needs less Dazzling Reflection, Fog (play Constant Mists if you really want this effect), Angelic Purge, Daring Demolition (there are dozens of cheaper versions of this effect, including Terminate), Murderous Compulsion, and Encrust.

moloy559 on Spooky Blink King [Budget]

1 week ago

Thanks Qolorful, I think those are sweet upgrades for those who can spare the extra for it. I really like Disappearing Act too, I could see it replacing one of the flicker creatures like Mistmeadow Witch, Felidar Guardian or Flickerwisp. It feels like I have more of them than I should.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 weeks ago

I really like this direction of uw, seems a lot stronger and more forgiving to draft. It plays well with the rest of the cube and there is definitly room for some crazy stuff in the colour pair!Potential addition

Aerie Mystics good splash in fliers

Warden of Evos Isle duh

Thunderclap Wyvern this is just good

Drogskol Reaver high, high end of the fliers deck, good with equipment

What do you think of a blink subtheme? It works well with some of the cards already in the cube and with these additions i think it could be cool. Adding some blink would make it so that both wx and ux could go in that direction and bring more depth to The cube. Exampels Conjurer's Closet

Ghostly Flicker

Momentary Blink

Deadeye Navigator

Eerie Interlude

Mistmeadow Witch

Roon of the Hidden Realm

There are more but these are the ones i came up with off the top of my head.

To clarify, i'm not saying that we should make an archetype out of this, just that it could be good value in the cube. Since most of the blink spells doubles as protection i could see them go into multiple decks.

I like the cuts and I could also see trimming the number of high end artifacts. Just to smooth out the cube.

/E

CoryDean on Peekaboo!

2 weeks ago

Alrighty, so from the top.

To Iron_Cube: Restoration Angel and Cloudstone Curio seem like pretty solid options that I'm still considering, but I'm not sure yet what to cut. If I had to choose between the two I would go with just Cloudstone Curio. The land recommendations are good, but not my style. I can't bear to hurt myself to gain that mana, because I hate when I have all the colors I need and I'm still hurting myself late game. I also feel that you might bed horrified to learn that I just took Chromatic Lantern out. I did this because the mana has been really smooth lately. No one in my playgroup plays hate, but if they did no ETB would help. Ixidron can flip Hushwing Gryff and Merciless Eviction can remove whatever else. Reclamation Sage is a solid choice, but I already have 6 different (but spendier) ways to remove artifacts\ enchantments.

To JaceTheSwagSculptor: You're right, my mana curve is unfortunately very high. I rarely run into color problems, but I need to have a lot of mana to be able to do the things I need to do. Somewhere around 10-13 mana is when I get my elbow room. Regarding board wipes, in the early game I keep my hand full by playing things that help me and blinking/bouncing them, rather than playing more cards. When board wipes come up, I don't have a lot to lose, and/or I can frequently save them with Crystal Shard, Eerie Interlude, Flickerwisp, Ghostway, Mistmeadow Witch, Otherworldly Journey, Roon of the Hidden Realm, and Turn to Mist. This has frequently caused board wipes to backfire on opponents. And with Eternal Witness or Archaeomancer, the instants are retrieved. And the card advantage options I have work well for me, if I draw them of course. But I can easily topdeck a Temur Ascendancy, Cloudblazer, Coiling Oracle, or Eternal Witness and get 2-6 cards into my hand. As for the win-con, it's pretty unfocused. My strategy is rather drawn out, maybe painful. Opponents usually run out of cards, lose their permanents, and then I'll kill with Cromat or Magister Sphinx. I play a strategy that is perhaps frowned upon, where I just try to leave them with nothing. No hand, no permanents. Unfocused. However, I do win fairly often against a competitive playgroup, and it is very rewarding for me. Do you have any win-con suggestions? I haven't really seen anything that feels that conclusive. although Rite of Replication can sometimes be very conclusive.

To Alkadron: I'm glad you think it looks fun! As for the ramp suggestions you posted, Kor Cartographer appeals to me. I had forgotten about him because I only recently got the last 2 shocklands, both containing white. I already have 2 ways to fetch my forests, and it hurts me inside when I draw one of those after all my forests are out. So I don't want to overdo it. And Knight of the White Orchid is uncomfortably conditional. And those cheap dual-type lands are good suggestions, but I have the shocklands for that purpose already, and I've worked on avoiding lands that enter tapped, since originally all my lands did that. I know that this isn't ramp, but for the purposes of consistently hitting land drops, what do you think of Shard Convergence? Does anyone have experience with this? And I appreciate the advice about critically evaluating cards. Mindclaw Shaman is an example of a hit-or-miss card that sometimes has little value, sometimes is crucial. I'll keep my eye on those cards. Thank you for that advice.

To Snickles@EDH_only: Horde of Notions looks like a very fun commander with plenty of potential, but I consider that to be a very different deck, because I don't want to be limited to elementals. The deck is just too different.

I love the responses, and you've helped me to remember forgotten cards, narrow down some problem areas, and reevaluate wincons. Please keep it coming!

ibstudent2200 on Braga, Void Sower

1 month ago

Using Murk Strider to break the association between Oblivion Ring and the exiled card is kinda sketchy, since the card ends up in your opponent's graveyard. Against some decks, that's about as effective as returning the card to the owner's hand. A better way to permanently exile cards is to use two Oblivion Ring-esque effects (ex. Parallax Wave/Parallax Tide + Leonin Relic-Warder + Brago trigger = 5 exiled creatures/lands per trigger).

Mistmeadow Witch.

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