Mistmeadow Witch


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Uncommon
Commander 2013 Uncommon
Duel Decks: Venser vs. Koth Uncommon
Shadowmoor Uncommon

Combos Browse all

Mistmeadow Witch

Creature — Kithkin Wizard

: Remove target creature from the game. Return that card to play under its owner's control at end of turn.

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Mistmeadow Witch Discussion

GeminiSpartanX on Modern Master 2017 Spoilers/ Speculation

8 hours ago

I went 2-1 with my draft deck here, which I thought was the bomb. Only lost out to a nut-drafted esper blink deck with resto-angel and Mistmeadow Witch eternally blinking Dinrova Horror and the white splicer.

I bought only one pack afterwards and it happened to have Blood Moon and foil Scalding Tarn. It made my day ;)

greatdevourer on Ice Mirror (Snow experimental, help wanted)

2 weeks ago

Overall, I really like your theme and I've been wanting to build a snow themed deck for a while. You've got some great ideas going but there are a couple of small problems as well.

However, your #7, Rimewind Cryomancer + Cover of Winter wont work. The Cryomancer can counter an activated ability. However, cumulative upkeep is a trigger. Keep the Cromancer, she's too good against too many other things. You will have the same problems with the other cumulative upkeep cards as well. If you want to keep the cumulative upkeep creatures, look at Mistmeadow Witch which would allow you to flicker them and reset the upkeep counters.

Your #9, Instead of using Rimewind Taskmage or Squall Drifter to tap your own creature, why not look at Springleaf Drum and Holdout Settlement to accomplish the same goal. Also, the Drum and Settlement can use any creature with summoning sickness to make mana. Another way to go would be to look at something like Aura of Dominion or Viridian Longbow to tap the Centaur Omenreader for an effect instead.

Your #13, the Gelid Shackles is too weak. The table politics aren't strong enough of a tactic to work in your favor.

Your #14, You are correct about Mimic Vat being able to copy a land that died as a creature. But you also have to remember that the land token created by Mimic Vat will get exiled at the next end step.

Your #15, Welcome to the game! One piece of advice I always like to give new players for evaluating a card is this: You have a fixed number of sleeves for that deck. if you draw that card in the middle of a game, will that card make a difference or will you be disappointed drawing that card? If you don't feel that a specific card helps more often than you feel disappointed drawing it, replace that card.

I think the Sakura-Tribe Scout is a bit weak in this deck since you aren't really drawing that many additional cards per turn. This is one of those cards that is nice in the early game, but drawing it mid or late game, it's just a blocker and not very useful.

Firebones675 on Eternal Displaceness (finite combo flicker)

1 month ago

I'd replace atleast 1 of the Battlefield Thaumaturge with Baral, Chief of Compliance. The hexproof line is going to be irrelevant as the only spells that would target it just end up flickering it which effectively does the same thing and baral might get some value with mystic snake.

It costs a lot of mana but Deadeye Navigator with mystic snake is pretty disgusting. With the Peregrine Drake in your maybe board deadeye also creates infinite mana. Infinite mana + deadeye+ Mulldrifter allows you to draw infinite cards (by exiling dead eye then when it reenters pair it with muldrifter). with your entire library in your hand, and infinite mana, and the snake/deadeye combo i'd imagine it would be pretty hard to lose.

Mistmeadow Witch is like a weird deadeye. It's cheaper to play but costs more mana to activate. On the plus side you can use it to take your opponents creatures out of combat but you can't go infinite when you flicker your own stuff as they return at end of turn.

GoldenDiggle on Ephara's Creature Parade

1 month ago

Looks pretty cool! Deadeye Navigator and Mistmeadow Witch also blink creatures, which you can do during other turns to draw cards. (my bad, just saw you have the witch.)

I like the theme! What decks does this deck best pair with?

Shawshank17 on Azorius Blink

2 months ago

Will definitely consider Mulldrifter, to draw 4 cards for 4 mana with a Cloudshift would feel great. I was avoiding Mistmeadow Witch because of the high cost for the ability and Fiend Hunter I wasn't sure was really worth it just to combo out a creature permanently. I had Panharmonicon in here before but thought it might be a little too slow of a pace for the deck. Thanks for the feedback!

Firebones675 on Azorius Blink

2 months ago

Looks good! Here are a few other cards to consider.

I'd strongly suggest Mulldrifter. Not only draws you cards but you can abuse evoke. Once you cast it for its evoke cost (only 3 mana), 2 triggers go on the stack, one says to draw 2 cards and the other to sacrifice it. You can draw the cards and then in response to the second trigger flicker it. Once it comes back it not only do you get to draw more cards, but once it returns to play, it doesn't "remember" being evoked and you get to keep the creature in play to flicker at a later point.

Instant speed blink also allows you to abuse Fiend Hunter. When you cast it, the trigger goes on the stack. If you flicker it in responce, it leaves play before it's enter the battlefield trigger resolves. Since there is nothing for it to return to play, nothing happens and then it exiles the creature. Like in the muldrifter case the now flickered hunter is treated as a different card than when it was previously in play and thus even if they kill it, they wouldn't get their creature back. (Detention Sphere works the same way but it's a bit harder to flicker compared to the hunter)

Mistmeadow Witch can both flicker your creatures at instant speed or take an attacking creature your opponent controls out of combat in a pinch.

Also Panharmonicon gives you double triggers and likely has a home here

foxboy93 on Breya Commander 2016 Budget Upgrade

3 months ago

Budget to me is like, under 5$, so if something is over that point my bad

Panharmonicon, since you have alot of ETB effects from both artifacts and creatures.

Pain Lands I would also consider, helping to really get the deck's tempo up to speed, as well as more mana accelerants, like Burnished Hart. Having lands that enter untapped means that you will have faster playing.

Leonin Abunas is also another Padeem, Consul of Innovation, just without the draw effect stapled to him.

Grafted Exoskeleton could be a way to kill people as well, using Breya, Etherium Shaper to bolt people till they die of infect damage

pila-pala and Grand Architect is a good budget way to make infinite mana. Nim Deathmantle should also find a spot, providing another inexpensive way to combo with Ashnod's Altar and Breya.

Since creatures is the main focus, another fun card to consider is Reparations. I personally havent played it, but when your creatures or yourself are being targeted, you get to draw a card. Maybe you end up getting a Cyclonic Rift you can cast too, who knows.

Something else I noticed is not a very big removal package, even a few cards, like Counterspell or Stoic Rebuttal are great counters! Since its an artifact deck, you can also include cards with Affinity for Artifacts, or Metalcraft, such as Dispatch, Broodstar, Thoughtcast ect.

There could also be budget tutor cards, like Diabolic Tutor, and cheap card draw like Phyrexian Arena, Thirst for Knowledge and what have you.

Another focus you could go is more of the ETB effects, so Flicker effects might also be really cool. Otherworldly Journey, Mistmeadow Witch, Turn to Mist, Conjurer's Closet, Ghostly Flicker, Brago, King Eternal ect can give you additional ETB triggers and even more things, not to mention a small way to protect your cards.

Another thing to note is there isn't alot of recusion. So if you are in a board wipe heavy meta, that means it'll be hard to keep cards on the table. Cheap recursion cards like Beacon of Unrest, Victimize, and what have you.

Other "buff" effects, like Tempered Steel and Intangible Virtue(since the deck is mostly about the thopters) can help to really get those small flying dudes a hell of alot bigger, really quick.

Some cheap "beat sticks", something to include to help you close out a game could be Darksteel Juggernaut, Sphinx of the Steel Wind, Sphinx Sovereign, Thopter Assembly, Steel Hellkite all provide a nice big guy to start hammering down on the opponent. There have been too many times where I will see a token strategy get shut down, and they don't have anything to help them to begin rebuilding.

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