Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
|Have (2)||metalmagic , Qweksand|
|Want (6)||Rent_A_Zilla , EpicMEF , deathcore_cannon , SamppaSjalv , shpadoinkle , QuantumKami|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2016 (C16)||Rare|
|Eternal Masters (EMA)||Rare|
|Commander 2014 (C14)||Rare|
|Vintage Masters (VMA)||Mythic Rare|
|Commander 2013 (C13)||Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Masters Edition (MED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
- Stack and ability resolutions seem counter-intuitive, can someone please explain...
- Oblivion stone 2nd ability is activated opponent activates nevinyrral's disk .What happens? planeswalkers in play
- When a Bearer of the Heavens dies, does Marchesa and her friends come back?
- Mass Destruction and non indestructible permanents that give indestructibility
- Dramatic Scepter loops and the stack
Latest Decks as Commander
Nevinyrral's Disk Discussion
1 week ago
2 weeks ago
- still think chromatic lantern might be good, should probably run over commander’s sphere
2 weeks ago
Thanks both for all the input so far!
I see the upside on familiar, it just doesn’t make up for its downsides IMO.
Cuts I’m looking at:
Slaughter Pact (for a second tempo spell: Rapid Hybridization probably, but isn’t there a better cheap black removal spell so we don’t need to run these blue 3/3 makers? Fatal push and tragic slip are too narrow right?)
2 weeks ago
+1 Good deck on a budget, mono black and Yargle just make it better
Nevinyrral's Disk - For when shit hits the fan, also helps get rid of enchantments and artifacts, to which your only answer to enchantments is feed the swarm.
Blast Zone - Another answer/wipe to artifacts enchantments and more!
Syphon Mind - Draw 3, each opponent discards one. Seems good
2 weeks ago
9 taplands, but your manabase would actually benefit from more basics. Most of those should be basics. Interplanar Beacon is pretty decent, too.
3 weeks ago
Nice concept. I’d ditch the Urza-tron lands or drop 3 wastes and go down to 34. Include Strionic Resonator, Oblivion Stone and Nevinyrral's Disk. You’re going to have problems in 2 crucial areas: card draw, and counterspells. I run a similar (albeit blue—Braids) deck to overcome those issues. You’re going to want more annihilator. Imagine coupling one annihilator 4 trigger with lithoform engine, strionic resonator, voltaic key, and manifold key (annihilator 20). That’s the only way you will beat hard control with this deck. Destroy their land base. That said, is there a reason It That Betrays isn’t in the deck? Feel free to HMU for more feedback. I e been playing Eldrazi titan themed decks in a competitive meta for some time now. There’s some things they do despicably well and others they fall short in. Great concept. Great execution. Limited options +++
4 weeks ago
I would swap Grim Tutor with Diabolic tutor. It does cost 1 more mana, but in this build, I would argue life loss hurts a lot, despite all your life gain. Moreover, it would free up funds for more powerful cards that don't have a redundancy.
Feed the Swarm - Enchantment removal in black is huge, don't underestimate it. While it's sorcery speed and the life loss hurts, it seems you have enough life gain to hopefully mitigate this? I know it's in your mayeboard probably for that reason.
I've played against this commander deck several times, although each one was slightly different, they were all pretty much the same. The deck is extremely reliant upon it's commander, which most players will notice after a few games. You need more ways of protecting your commander. Whether its the Imp's Mischief sitting your maybeboard begging to be put in as crazy utility - Counters counterspells, redirects targeted removal/draw/extra turns, or good old Swiftfoot Boots as redundancy to greaves while allowing to swing in for hasty life gain, you need to protect your commander. If you were able to run coffers and command beacon with more ramp, it wouldn't be an issue. But given your budget, recasting your commander is gonna hurt (lifeloss or otherwise).
Defile - Cheap $ and to cast and instant speed.
Syphon Mind - Draw 3, each opponent discards 1, pretty good value that doesn't cost life.
Deliver Unto Evil - Get back aetherflux, bolas citadel, politic with an opponent (Ex: 1 combo piece back to your hand if you get a boardwipe to destroy the green player)
Idk if there are a lot of PW's in your meta given your choices of removal spells, but you should definitely consider Oubliette - Given it's new ruling, it's very powerful against other decks that can't interact with enchantments or just don't have the removal in hand. It's cheap $ too
Last but not least, not a serious suggestion but something worth noting is Worst Fears - This card wins games. Taking their turn and using their removal on their own creatures, sending their commander to the grave, wasting their draw spells, etc...
1 month ago
Btw, thx for letting me know Nevinyrral's Disk doesn't work like that, but:
Yisan, the Wanderer Bard now can get Quirion Ranger or Scryb Ranger and Priest of Titania or Elvish Archdruid or Beast Whisperer and Ashaya, Soul of the Wild (or a line with Argothian Elder/Ley Weaver for one of the easiest combo lines ever.
With that, one-sided sweepers, etc. I'd argue this card is better than Craterhoof Behemoth in green cEDH lists and Casual lists alike, being a wincon through damage, ramp, protection, and tons of combos.