Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
|Want (4)||LordSelfish , Phildozer , potatoparker , Eudaemoniac|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2016 (C16)||Rare|
|Eternal Masters (EMA)||Rare|
|Commander 2014 (C14)||Rare|
|Vintage Masters (VMA)||Mythic Rare|
|Commander 2013 (C13)||Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Masters Edition (MED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Nevinyrral's Disk occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
- Stack and ability resolutions seem counter-intuitive, can someone please explain...
- Oblivion stone 2nd ability is activated opponent activates nevinyrral's disk .What happens? planeswalkers in play
- When a Bearer of the Heavens dies, does Marchesa and her friends come back?
- Mass Destruction and non indestructible permanents that give indestructibility
- Dramatic Scepter loops and the stack
Nevinyrral's Disk Discussion
6 days ago
Avacyn out of the Helavault, backed by other angels and with a plan to destroy the world? Sounds like a fun deck! :D you've asked to keep it budget, so most of the suggestions below should cost <$1 each. I've split my advice into sections, hopefully that'll help break it down into more bite-size chunks.
CHOOSE YOUR BATTLEFIELD
It felt like you had lots of fun cards in the deck, but it's not entirely clear how all of them fit in - at the moment it feels like you're trying to do a bit of everything. It might be worth (A) choosing what direction you want to take the deck (e.g. lifegain / big angels / destroy the world), (B) what your win-con and win-con cards are going to be for A, and (C) what cards would feel awesome to draw when you're winning / terrible to draw on an empty board. Hopefully those three questions will help shape what cards you choose to add and remove :) I decided to go human-angel tribal for one of my first decks that I built (Brisela, the confused angel), and whilst it wasn't my best deck (and is definitely in need of an update), you'll notice that there aren't (m)any creatures that aren't humans or angels. (I've also build a 'destroy the world'-style Oathbreaker deck, which does funky things with boardwipes, Dingus Staff/Dingus Egg and Second Sunrise!)
Well, with a slight plan of where you want the deck to go, let's think about some things you might want to consider. I've tried to keep the advice below quite general - if you're struggling to know what to remove, then do let me know and I'm happy to offer specific suggestions.
PROTECT THE GENERAL!
I really like how you've got 'fair' "destroy all" board wipes in there, which become one-sided when Avaycn is around. However, do be careful if someone exiles Avacyn in response to your Armageddon (or similar) - you really don't want to be on the receiving end of your own wipe! Avacyn is great, but she is vulnerable to pesky cards like Swords to Plowshares and Path to Exile that keep appearing in EDH. You might want to add some cards that give Avacyn hexproof or protection - I like the Mirror Shield and Flicker of Fate in the deck, but that's very little Avacyn 'protection' for 99 cards. Some suggestions here are artifacts like Whispersilk Cloak and Swiftfoot Boots. (Lightning Greaves is the best of these, but is a little more expensive - definitely a commander staple, so do pick one up at some point!). Creatures that give protection are also great, and those have the added bonus of providing you some early-game safety, especially those with repeatable protection. I'd suggest adding Devoted Caretaker to the deck, and either Benevolent Bodyguard or Alseid of Life's Bounty (with plans to upgrade to everyone's favourite Mother of Runes - another commander staple! - and Giver of Runes if you're happy to spend a little more).
Now that Avacyn's bodyguards are sorted, let's have a think of how we can get her out as fast as (reasonably) possible.
RISE AND SHINE, ANGELS
Since you have got a lot of high CMC creatures, I'd be tempted to chuck some more mana rocks in there - Worn Powerstone and Hedron Archive are good places to start - as well as card that reduce the cost of your high-end cards - Oketra's Monument is especially great here since it also gives you extra creatures to block with, Pearl Medallion is also good if you can stretch the budget. (I'd personally definitely remove Lotus Petal - it doesn't do a huge amount for you, and it takes up a slot that could be used by a repeatable mana rock.) Rocks/reducers will allow you to get more angels out quicker, meaning that you're more likely to have a board presence in the midgame - and rescue Avacyn from the Helavault as early as possible!
The creatures you have could do with some tweaking - I think it might be worth trimming your choices, but how you want to do that will depend on what 'theme' you want to have.
MAYDAY MAYDAY, WE'RE OUT OF AMMO!
The most important resource in MtG are cards. You use cards to get mana and play creatures that ultimately win you the game - if you don't have any cards then it's very hard to win games. I don't currently see much in the way of card draw in your deck, so I imagine you'd be top-decking quite often with this, hoping to get the card you really need from the top. (There are also a couple more lands than usual - standard EDH decks run 40 lands - meaning that you're a little more likely to have a 'dead draw' than you would otherwise be.)
Unfortunately we're in white so what we have is card advantage instead of card draw, but do have a think about what cards you could add that might help - Mentor of the Meek is a favourite of mine, but you need to have enough low-power creatures to make it work (or cards that create small tokens - like Oketra's Monument!). If you have a bit of budget then an Endless Atlas is a safe staple for EDH mono-colour decks, and Well of Lost Dreams is really nifty in a lifegain deck :) also, cards that fetch to the battlefield effectively count as card draw, so I'll also allow cards like Myriad Landscape, Reya Dawnbringer, and Brought Back (which can even function as a ramp card if you manage to use it on lands like Myriad Landscape).
WATCH THE WORLD BURN
I heard you like board wipes? End Hostilities is cheap, but if you want to go OG then the purest wipe is Wrath of God, though it's younger brother Day of Judgment) is a lot cheaper. Fumigate, Rout, Martial Coup, Phyrexian Rebirth and Nevinyrral's Disk also fit in that slot. Finally, if you can make it fit then I'd perhaps look at adding Worldslayer. It's a lot of mana to equip, but once it's on Avacyn there's no way anyone else is coming back from that!
Do remember that all of the above are just suggestions, let me know if you have any questions, good luck, and remember - once all the dust settles and the other players die, "Only one may stand!"
1 week ago
Gakros Solid suggestions, one and all! You can see on my maybe board which of them I'm considering immediately. My next question becomes what to pull for them.
Crazy thought: I assumed from the get go that I would need Wrath of God and Damnation, but am yet to use either. The deck doesn't seem to need boardwipe as much as I thought. I've been considering Nevinyrral's Disk as a panic button because it takes down noncreature permanents too, but I'm unsure I need that either. What are your thoughts on this?
Next, Rotting Rats is on my likely-to-cut list, but I wouldn't really want to replace it with something that has a high CMC, because I don't have a helluva lot of weenies in here.
Lastly, Spelltithe Enforcer does not fit the theme, but it has slowed down the opponents long enough for me to get rolling a couple times. It is just a really good card that should be in any EDH deck that includes white, in my opinion. So I'm hesitant to cut it.
As for the land, I haven't ever had mana problems. Yet. There's just too many spells in this deck that I don't want to part with for land. And a lot of mana ramp from the spells that are there.
I'm going to check out your deck shortly, and maybe draw some more suggestions from it. Thanks!
3 weeks ago
I suspect it is only 76% because that rating system only counts hard staples to the format. As such, it won't count any of my optimal wizards that do the same exact things if not better than those staples. For example, for 2U you get two Hideaway Watcher for Tomorrow.. which amounts to: Look at top 4, put one in hand and three on bottom of library in any order. Then look at top 4, put one exiled under Watcher until he leaves battlefield, then put other three on bottom in any order." You can then sac/bounce/swing/block with the "original" watcher. The exile trigger at End Step will give you the copy's card so it's essentially a slow draw. If you can sac him with altar/exploit or clamp him, you'll get that card right away. So in Inalla, Watcher is better than basically all other 2-mana draw/scry spells in the game.
Critiques/comments welcome! I would love to improve the deck.
- Replaced Nevinyrral's Disk with Oblivion Stone for Trophy Mage tutor.
- Replaced Buried Alive with Entomb for Spellseeker tutor.
- Replaced Talisman of Indulgence with Unstable Obelisk for Trophy Mage tutor. Trophy mage lacked a tutor target to deal with single permanents rather than the board (Oblivion Stone.)
- Considering Pithing Needle for Trinket Mage toolkit but unsure if worth it, and what I would replace... I could also run Expedition Map + Maze of Ith I suppose, which might let me add in Rogue's Passage etc for helping Wanderwine Prophets get through.
1 month ago
Cards Removed and replaced with:
2 mana - Painter's Servant
5 mana - Thrilling Encore
7 mana -
8 mana - Avatar of Woe
x cost - Gaze of Granite
5 mana - Revel in Riches
7 mana -
8 mana - Colossus of Akros
9 mana - In Garruk's Wake
x cost - Stonecoil Serpent
1 month ago
1 month ago
Lets see, You want protection for your general and board. Lightning Greaves, Swiftfoot Boots, Diplomatic Immunity, Mother of Runes/Giver of Runes, Counterspell. Swan Song, Drown in the Loch are usually the best in their field.
As far as good cards you want Serra Ascendant, Smothering Tithe, Reclamation Sage, Birds of Paradise, Rishkar's Expertise, Plaguecrafter, Guardian Project, Beast Whisperer, Narset, Parter of Veils, Triumph of the Hordes, Pathbreaker Ibex, Eldritch Evolution
1 month ago
If you're trying to irritate friends, just add a whole ton more boardwipes. Nevinyrral's Disk is great, because it doesn't say that you actually have to sacrifice it, so it's a one-sided wipe every turn. Also, Planar Cleansing, and for some reason I've fallen in love with Cleansing Nova. I also think Heliod's Intervention is a good addition to any white EDH deck, but that might just be me.
Love the deck, I've wanted to build one like this in the past.
1 month ago
Here is my opinion you asked for.
You may add: Faerie Seer, Augury Owl, Sage Owl, Spark Double, Spire Owl, Insidious Dreams, Price of Fame or Snuff Out, Submerge, Scheming Symmetry, Bolas's Citadel, Cover of Darkness, Unnatural Selection, Mana Severance