Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
|Have (2)||metalmagic , sonnet666|
|Want (7)||xepherian , flamekiller , BreauxCPA , billtheturnip , DoomNoodle , PELOS_TIZNE , Oliviridian|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2016 (C16)||Rare|
|Eternal Masters (EMA)||Rare|
|Commander 2014 (C14)||Rare|
|Vintage Masters (VMA)||Mythic Rare|
|Commander 2013 (C13)||Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Masters Edition (MED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Nevinyrral's Disk occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
- Stack and ability resolutions seem counter-intuitive, can someone please explain...
- Oblivion stone 2nd ability is activated opponent activates nevinyrral's disk .What happens? planeswalkers in play
- When a Bearer of the Heavens dies, does Marchesa and her friends come back?
- Mass Destruction and non indestructible permanents that give indestructibility
- Dramatic Scepter loops and the stack
Nevinyrral's Disk Discussion
1 week ago
2 weeks ago
Thx for your suggestions NV_1980! I like the options you provided regarding permanent removal. Nevinyrral's Disk is something I considered way back when I looked up board wipe options, but in a creature-heavy deck like this I don't want to play a lot of those effects. In my opinion, the fact that you are forced to use disk at some point when it's in play and everyone knows what you are up to is something that I don't enjoy, thats why I decided against it. Exsanguinate is a card that doesn't fit the theme of the deck imo, so never considered it as an option. It's a decent card nonetheless.
2 weeks ago
Sure thing. These would be my cuts:
Natural Order . Requires sacking a green creature and only finds green creatures. Only around 10% of the deck is green creatures, and of them there are only 3 that I would be happy to sack (Birds, Dryad Arbor, Wood Elves).
Burgeoning . Strong card, but really only fantastic if you're drawing a ton of cards consistently, and you currently have just 4 sources of additional draw. Burgeoning also puts you at -1 card advantage.
Exploration . Same as Burgeoning.
Rhonas's Monument . You don't run that many high-cost green creatures, and this doesn't get Omnath out any faster.
Nevinyrral's Disk . Slow and would blow up a lot of your things. It's a good card when built around, like if you had a way to give all your permanents indestructible, but without support I think nev's disk is not that great.
Nature's Claim . This is just me but I'm not a big fan of single-target removal in most cases. It puts you at negative card advantage to disrupt 1 opponent. Removal has its place for sure, and Nature's Claim s a great card, but I think you have better options.
Skyshroud Claim . Definitely a good card, would keep if there was room. But I think there are much more powerful ramp effects out there.
Reliquary Tower . You don't have that much card draw so this would rarely be needed.
Oran-Rief, the Vastwood . Not that impactful in this build, and I think you can afford to lose a land or two since your general can stockpile mana.
Growing Rites of Itlimoc Flip. You're gonna think I'm crazy but hear me out. With 17 creatures in the deck, your odds of nabbing one when Growing Rites enters is about 69%. So ~1/3 of the time this will whiff. By turn 4, you will have drawn 1.9 creatures on average. Including Omnath makes that 2.9, but Growing Rites needs 4 creatures in play to flip. So it may not flip until late game. Growing Rites is a great card, but I think you would need like 10 more creatures (or a token strategy) for it to be really fantastic.
2 weeks ago
You say you are looking for some instant permanent removals. Beast Within comes to mind, as well as Assassin's Trophy . In some cases, Nevinyrral's Disk can also come in handy. Not an instant, but if it survives the turn you put it into play, its destructive spectre looms over everyone and can be activated whenever you feel like it during anyone's turn.
4 weeks ago
Hey multimedia thanks for the tips again! Those are all way better replacements for impact tremors and would definitely make Kiki a more consistent win-con! Anything specific that you would consider cutting now that I have made a number of changes to the deck to make room for some of these parts?
Also thoughts on my average CMC? I'm worried that it is way too high (I usually aim for 2.5-3.5) but I haven't run into many issues in my first couple games as I have a number of big mana cards or ways to cheat them into play so I'm just not sure.
As For Chaos Warp I know I should add it... I just dislike that card so much since I've had it backfire on me so many times. I'm considering running Nevinyrral's Disk and/or Oblivion Stone instead. A bit more in terms of mana cost and they get everything not just whatever enchantment I need gone but they also get rid of things more permanently and have less of a chance to backfire on me. Thoughts on that?
4 weeks ago
This list is a decent start but let's look at mono red's weaknesses, card draw and enchantment removal. You have LOTS of cuts to be made, lmk if you want ideas on what to cut or more things to add.
Arch of Orazca - Card draw that only takes a land slot
Commune with Lava - Can be used on end of opponents turns, usually good for 3-5 depending on how much mana you have and your curve.
Endless Atlas - Reuseable, cheap to play, cheap to actives
Hedron Archive - Card draw and ramp
Humble Defector - Draw with politics
Ignite the Future - Very good "draw" as it can be flashbacked
Light Up the Stage - Similar to above
Mind's Eye - Re-useable, fun with wheels
Skullclamp - Cheap easy card draw, fun with myrs
Solemn Simulacrum - Card draw and ramp
Tome of Legends - Your most powerful draw engine in the entire deck
Lastly, with all your enchantments you might want to consider Crystal Chimes
4 weeks ago
Murderous Rider > Hero downfall
Imp's Mischief - Counters counterspells, redirects removal, redirect some extra turn spells and some draw. Very powerful! > Exlir of immortality
Demonic Tutor or any cheaper variant you desire
1 month ago
Cabal Coffers - ramp , cut temple of false
Deserted Temple - untap coffers , cut bog. If GY shenanigans are prevalent in your meta, then keep it. I would still try to add temple over it because there are other GY hate cards
Imp's Mischief - redirect removal, counter counterspells, redirect some extra turns. All for 2 mana that no1 sees coming. Cut bad moon as it is win more
Your biggest issue at the moment is dealing with artifacts and enchantments. You should add some of the following....
If you want more ideas or ideas for cuts lmk