Nevinyrral's Disk

Nevinyrral's Disk


Nevinyrral's Disk enters the battlefield tapped.

, : Destroy all artifacts, creatures, and enchantments.

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Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Eternal Masters (EMA) Rare
Commander 2014 (C14) Rare
Vintage Masters (VMA) Mythic Rare
Commander 2013 (C13) Rare
From the Vault: Relics (V10) Mythic Rare
Masters Edition (MED) Rare
Anthologies (ATH) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
MTGO Legal
Canadian Highlander Legal
1v1 Commander Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Magic Duels Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Leviathan Legal

Nevinyrral's Disk occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Blue: 0.3%

Black: 0.35%

Red: 0.29%

Green: 0.11%

Nevinyrral's Disk Discussion

casual_competitive on Arcum Sockum Robots

3 days ago

Darksteel Forge + Nevinyrral's Disk is somthen you might like.

DadHumanPraetor on Lathliss, Queen of Dragons

6 days ago

I came here to snipe dragons lol. But since I stopped by I may as well impose my own thoughts lol. Endless Atlas and Mask of Memory and Stolen Strategy are among the first cards I slot in big red decks. Thrill of Possibility is trading 2 cards for 2 cards (the spell itself amd the additional discard) and it is not castable if you are Hellbent, maybe find a spell that offers real, unconditional card advantage? Reforge the Soul and Magus of the Wheel are pretty good options in red. Those X spells like Magmaquake Earthquake are rather mana intensive, you could cut them for Nevinyrral's Disk and All Is Dust or just skip wrath altogether and slot Sarkhan's Unsealing and Chandra's Ignition instead since theyre almost wrath, but theyre nore reliable to actually clear the board, and they are not dead draws, they are still playable even when you have a solid board state you want to keep. My meta is removal heavy so I run Darksteel Plate in addition to the boots and greaves for added Lathliss protection. Nice brew!

Profet93 on The Chaotic Coward

6 days ago

I'll try to keep my suggestions budget

Chaos Warp - Permanent removal

Dualcaster Mage - Value

Etali, Primal Storm - Powerhouse that works with the chaos theme

Flametongue Kavu - Removal the creature

Genesis Chamber - Army of Myrder

Hedron Archive > Sissay's Ring

Ignite the Future - Card Advantage

Inferno Titan - Burn them all

Light Up the Stage - Card Advantage

Outpost Siege - Card advantage when you need it, removal when you dont

Solemn Simulacrum - Ramp and card advantage


Volcanic Offering - Removal and politics at instant speed, very useful

Nevinyrral's Disk - Wipe that deals with enchantments

Sunbird's Invocation - Card advantage. This sticking around means you usually win in a few turns with all of the value if you build your deck correctly

zuharran on Arcum Sockum Robots

1 week ago

I like the idea, but I feel like you don't have enough sacrifice outlets to benefit as effectively from Font of Mythos and Coveted Jewel. I'd recommend cards like Arcbound Ravager, Metalwork Colossus, Sage of Lat-Nam, and Sai, Master Thopterist to get some instant speed sacrifice mechanics so that you can remove those when you want to before an opponent would benefit from. I also think the more expensive cards here are a bit overkill compared to the rest of the deck, it could be a lot more budget friendly if you pulled Force of Will, Chrome Mox, manacrypt, Ancient Tomb, and Metalworker. That would drop the overall cost by about 300 and wouldn't sacrifice much for efficiency. Caged Sun and Gauntlet of Power (which is expensive, but not more than extraplanar lens) as well as Gilded Lotus, Nyx Lotus, and Blinkmoth Urn can make up for the loss of the mana generation by removing those more expensive cards. I'd also recommend some board wipe cards like Oblivion Stone and Nevinyrral's Disk to accomodate when the board state is getting hectic.

zuharran on wompy wompy I go stompy

1 week ago

This looks like a fun stompy deck. Some suggestions for additional mana ramp that you may like: Extraplanar Lens and Gauntlet of Power are both excellent for mana ramp, but are expensive cards. I'd recommend some board wipe cards such as Nevinyrral's Disk and Oblivion Stone to help accomodate when other players board states are overwhelming. I would runMyriad Landscape as another land ramp for basic forests, as well as Terramorphic Expanse, Fabled Passage, Armillary Sphere, and Evolving Wilds if you end up using Lens and power glove. Beastmaster Ascension can be good, and I'd take that over the Blanchwood Armor, as it affects all of your creatures. Skullclamp is great in creature heavy decks as it's repeatable card draw and makes others want to not kill your creatures. Craterhoof Behemoth can end a game for your opponents if timed right and could be worthwhile to add to the deck.

RiotRunner789 on Commander ideas?

2 weeks ago

I would recommend going through and looking at EDHREC's top commanders or through their top commanders of your preferred color/colors. See if anything pops out as particularly fun. Also, their random button is a good way to just find commanders you had no idea about.

In general though, I would recommend a commander that can be built a myriad of ways. Ergo, like aforementioned Marchesa. Marchessa The Black Rose can be built easily as a combo, theft, +1/+1 counters, and/or aggro. I personally built a Marchessa combo/aggro and its really fun.

The opposite is to stay away from linear commanders. Chulane, Teller of Tales looks initially good but all the builds end up 80% the same. The Arcum Dagsson I built ended up being a linear commander. I built a toolbox to be reactionary but most of the time it just makes sense to grab and assemble a lock out combo such as Mycosynth Lattice, Darksteel Forge, and Nevinyrral's Disk. He proved to not be fun when I played him as it was mostly the same (I would argue any commander that tutors will end up being too linear or too many tutors make a linear deck).

CannedCanOpener on If She ETBs, She's a Thop

2 weeks ago

SQUID-MAGIC I appreciate the input, and I'm glad you like the deck! It's still experimental, as I play more games I'll get a better idea of what I need to cut and put in its place. I initially ran Dispatch but decided to remove it because the deck has a lot of "alternative removal." My reasoning is that Breya herself has built-in creature removal via giving things -4/-4, cards like Spine of Ish Sah and Ethersworn Adjudicator can take care of most permanent threats, and if I'm doing well I can turn problems into artifacts and remove them or steal them for myself with Hellkite Tyrant or Memnarch (not to mention the ever-popular Nevinyrral's Disk boardwipe tool). The deck definitely has a few weak points, but I'm hoping I can iron them out over time and get input to refine the deck.

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