|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2016 (C16)||Rare|
|Eternal Masters (EMA)||Rare|
|Commander 2014 (C14)||Rare|
|Vintage Masters (VMA)||Mythic Rare|
|Commander 2013 (C13)||Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Masters Edition (MED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Unlimited Foreign Black Border (2EDFBB)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
Combos Browse all
- Stack and ability resolutions seem counter-intuitive, can someone please explain...
- Oblivion stone 2nd ability is activated opponent activates nevinyrral's disk .What happens? planeswalkers in play
- When a Bearer of the Heavens dies, does Marchesa and her friends come back?
- Mass Destruction and non indestructible permanents that give indestructibility
Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
Price & Acquistion Set Price Alerts
|Have (49)||Dr.Jackel , ZombieFood , NOGzFTW , Hootiequack , xXThormentXx , Ellyreia , Nemesis , frederiklw , thetechzombie , darthnuchi , Espi14 , Vasbear1 , Jauntu , Lucretian , ironax , Justinaut , Benniator , The_Dragonmaster , mziter501 , sonnet666 , bakeraj4 , NivStormfront , CAPTAINxCOOKIES , rebelteddybear , angesoir , Joblaska , Duct-Tape-Guardian , DrLitebur , CastleSiege , PhotogenicParasympathetic , AlucardZain , pskinn01 , Spinalripper , miracle , duff87 , DFDGamer , Royal_Windsor , SketchyScribbler , rakdos24 , Fairseas , meotojite , Epidilius , philktoken8998 , Unlife , Candyman949 , awalloftext , vashaclarens , orzhov_is_relatively_okay819 , Xikitten123|
|Want (3)||acbooster , ryuzaki32667 , Feyd-Rautha|
Nevinyrral's Disk Discussion
1 hour ago
I think you should have more artifacts and enchantments which can be abused with Muldrotha to fully get the most out of his ability Seal of Doom, Pernicious Deed, Khalni Heart Expedition, Executioner's Capsule, Sylvok Replica, Nevinyrral's Disk, Moriok Replica, Commander's Sphere, Harvester of Souls seems good to just draw a bunch. In this type of deck, I feel that the ability to self-sacrifice is crucial because your sac outlets will be targeted especially since you don't have too many. The Mending of Dominaria could be fun with a bit more self-mill, along with other sagas like The Eldest Reborn. Spore Frog is sweet, maybe throw in Altar of Dementia. The other check lands are cheap if you don't have them. Definitely put in cycling lands, there is the dimir one from amonkhet but also the ones that cycle for 1 mana of a specific color.
1 day ago
My recommendations for cuts are as follows:
- Captivating Crew
- Grove Rumbler
- Scute Mob
- Seismic Elemental
- Woodland Wanderer
- Natural Connection
- Scour from Existence
- Crash Through
- Gaea's Blessing
- Hellion Eruption
- Mob Rule
- Nissa's Renewal
- Primal Command
- Seek the Horizon
- Warp World
- 2x Forest
- 1x Mountain
- Domri Rade
- Blood Rites
- Bonds of Mortality
- Explorer's Scope
- Gruul Cluestone
- Hedron Archive
- Nevinyrral's Disk
- Slab Hammer
There are other recommendations I have for changes. For now I’ll start you off with that and if you want more suggestions, let me know.
4 days ago
Here are some cards I would suggest considering:
Also, the threat of recurring really powerful sacrifice artifacts isn't present here. You need to use this to completely lock down the game if possible. I don't see any big target that you would want to recur so bad that you're willing to set up your commander for it. Try some things like Nevinyrral's Disk, or things like Myr Battlesphere, Wurmcoil Engine that give you value with a sac outlet or if they get removed. I think if you look you can find more potent targets.
Also, Helm of the Host can copy your commander permanently (or copy a copy) and avoids legendary rule. This will allow you to use the effect more than once per turn. Watch out that you have to pay full cost for the artifact though.
You should add at least 3 more lands.
These are deadbeat cards that I think you should remove from your list (and you know I love you so don't take this personally): - Ensoul Artifact, 5/5 isn't a good enough incentive for the threat of removal and a 2-for-1 against you.
Beacon of Unrest, you don't have enough self-mill to support this card, nor do you have enough expensive creatures/artifacts to make the 5 cost a value.
Counterspell, almost useless in Commander. Straight counters just cause you to make hasty bad decisions without upside. The other counters you have on the list are much better.
Vraska's Contempt, too expensive for commander.
Walk the plank, it's a sorcery, and you have plenty of disruption on the list.
Windfall, I can see that you're trying to maybe stack your graveyard here? I still don't think this card is worth it.
Primal Amulet, has a powerful back side but you don't actually have very many of these spells on the list, and I think you should remove about half of the ones you have. Might end up just sitting there.
Animation Module, Decoction Module, Fabrication Module... you know this is jank. If you had any way that was on-theme to use energy, it might be worth it. Maybe. You really need all 3 bonuses to make it worth it. Also, if you are planning on putting this together with tutors, in our play group you will be eaten by dragons before you get all 3.
1 week ago
I like the deck! As far as removal, there's always Devastation Tide and Evacuation and the one-sided Cyclonic Rift - but understand that last one will make you a target REALLY fast. Also see Nevinyrral's Disk just to get rid of pretty much EVERYTHING but Planeswalkers. For more land ramp, you can add a Terramorphic Expanse as well as the usual cadre of ramp spells (you're running green - go crazy with it) like Cultivate and Kodama's Reach and Seek the Horizon among others - just to thin your deck, so you're hopefully drawing answers instead of more lands. If you remove some of the creatures, you could easily make room for the mana ramp cards. Other cheap dual mana could include Simic Growth Chamber and Simic Guildgate if you want to save some money rather than diving straight for Breeding Pool expenses. And a Command Tower never hurts in a Commander deck - probably find one for around $1 (maybe cheaper) in a local shop. Could add some relatively cheap mana artifacts like Worn Powerstone or Mind Stone or Simic Signet or Simic Keyrune that will help things along the way, as well as something like Bident of Thassa for consistent card draw (of course, add things like Trailblazer's Boots (hey, EVERYONE has a nonbasic land or SEVERAL in Commander) or Whispersilk Cloak or Prowler's Helm to get them through - which will assist fatties late-game.
1 week ago
Hey! +1 from me. I run a mono black deck that runs similar to getting "big black mana" . Feel free to check it out for some ideas. Moving onto the suggestions...
Mirage Mirror Utility. Copy coffers, useful artifact or big dude.
Candelabra of Tawnos - Budget allowing, it untaps coffers and it's various copies. My favorite card.
From what i can tell, you don't have any way to mitigate black's biggest weakness (aside from scour and steel helkite), against artifacts and enchantments. As such, you should add some/all of the following...
Oblivion Stone - For those turns u tutor for a boarwipe and need to use it on the same turn (nev disk doesnt let u since it ETBs tapped)
Ugin, the Spirit Dragon - Similar to the above to, but exile can be crucial (ex: purphurous when it isnt a creature so u can't use ashes to ashes).
Karn Liberated - Targeted exile removal (upgrade to scour)
There are others but those are my favorite. Should they be unavailable to you due to budget or can't find it, let me know and I'll offer budget replacements that are similar.
Black's strengths are tutors, I feel you should use at least 1 - 2 more to improve consistency
Mastermind's Acquisition > Diabolic Tutor
Since you like to win with big X spell (your commander), it would suck if it gets countered. As such, you should DEFINITELY add Imp's Mischief. Using imp's mischief, you can change the target of counterspell to imp's mischief, leaving the original spell (ur commander or whatever) intact. No one suspects it, plus its amazing to use on cards like "TARGET player gets two extra turns" ... I wonder who you will target, haha!
Yawgmoth's Will - Budget permitting
Im curious on your thoughts on Strionic Resonator to copy your ETB effects (namely your commander). Also want your opinion on Rings of Brighthearth to combo with Deserted temple, coffers and a lot of swamps to make infinite mana and win your with commander. Should you go this route, you might want to consider adding a Basalt Monolith as well for infinite colorless mana.
Get back to me with your thoughtsenter link description here
1 week ago
Week 1 Changes:
1 week ago
3 weeks ago
At the end of the day a deck that's runnign an MLD strategy will probably want green for all the land recursion it offers, meaning that you're at least running 3 colours. You could using something like Anafenza, the Foremost or Karador, Ghost Chieftain which wouldn't be bad, but generally golgari or selesnya are easier than abzan.
The other thing is, including cards like Power Conduit means you want to make sure that ouutside of that particular combo, they're not just dead draws.
in modern, MLD will generally be played as either gruul or jund, since you want to run stuff like Fulminator Mage over white which has limited land hate options in modern. That or Grixis, where your line is something like Fulminator Mage, Kolaghan's Command, Fulminator Mage, Snapcaster Mage, Kolaghan's Command, Fulminator Mage.