Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped.

, : Destroy all artifacts, creatures, and enchantments.

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C17

C16

EMA

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Recent Decks

Nevinyrral's Disk Discussion

Avacidal_maniac on Angles, Angles & more angles! ;)

5 days ago

I would say it probably needs a touch more removal so your game plan is not disrupted. I have my own angel deck which goes wide in typical Timmy fashion, however; it crumbles in a 3v1 scenario. I would maybe add one or two board wipes, staples removal spells like Return to Dust, Swords to Plowshares and Path to Exile. a good board wipe needs to be versatile like Austere Command or can act as a really good deterrent such as Nevinyrral's Disk

Some good angels to get for this deck are the Admonition Angel, Linvala, Keeper of Silence and Iona, Shield of Emeria pus it would be a funny combo with your Helm of the Host. Another angel I would recommend is Dawnbreak Reclaimer since it is reanimation plus you can make deals with opponents to get your good stuff back. Grand Abolisher is a must have in any angel tribal since it is kind of annoying if all your high value angels are countered for 2 mana. While I like Crovax, Ascendant Hero, If you wanted to; Elesh Norn, Grand Cenobite is simply better and for more value plus it buffs all your creatures regardless and kills all your opponents 2/2's (which 90% of the time would be hatebears like Thalia, Guardian of Thraben or Ethersworn Canonist or any other annoying af enemy) plus it kills Arcum Dagsson so theres bonus points (seriously, screw that Dagsson guy).

in terms of mana rocks, Sol Ring is a staple, to get some of the higher end Angels I would recommend mana rocks such as Thran Dynamo or Worn Powerstone since adding one coloured mana in a mono colour deck such as angels simply doesn't do enough. adding tons of colourless mana to pay the generic cost of angels is worth it though.

Overall I would say this deck gets an upvote for how fun it looks and for potential and versatility.

Bchong on Muldrotha, Recycling Queen

5 days ago

I am just going to start off by saying that Muldrotha excels are enabling weird combos or recurring value plays. It also seems like you are playing a fairly cheaper deck so I won't bother with all the lands you could put in and other super expensive stuff.

One of the things you are missing are

all the 0 mana artifacts: Tormod's Crypt Lotus Petal

1cmc: Caustic Caterpillar Elephant Grass any one cmc mana dorks Nature's Claim Carrion Feeder Skullclamp Unbridled Growth Nihil Spellbomb Pithing Needle All of the one cmc tutors such as Entomb Crop Rotation

2 cmc: all the possible signets and talismans, Zulaport Cutthroat Ratchet Bomb Animate Dead

3cmc: Windfall Frantic Search and you don't have to listen to this one...for of just the fun card Oppression

4cmc: Null Brooch

Some of the super fun combos are... Dream Halls Food Chain

now what to take out and why... In general I play in a faster meta where many of your creatures aren't able to even be played before the game ends

Cut: everything that is 5 cmc and above and every planeswalker except Shriekmaw Mulldrifter Deadeye Navigator this is because these card are simply not impactful enough and there are better alternatives around...

remove every single "when creature dies everyone loses a life" except Blood Artist and my suggestion of Zulaport Cutthroat you have too many redundant affects.

and here is just some fairly "bad" cards in your deck 4 cmc or less: World Shaper Vizier of the Menagerie Solemn Simulacrum Sidisi, Brood Tyrant Hostage Taker Dreamborn Muse Baleful Strix Nevinyrral's Disk Control Magic Reliquary Tower

you might even want to consider taking out Sol Ring but i guess it helps you play muldrotha

anyways good luck to you

Pieguy396 on Ezuri Elf Tribal

1 week ago

Hi! Looks like a good start to me! Here are some suggestions:

Additions:

Cuts:

Hope this helps! Feel free to message me any time!

Broganator101 on The Sunseeker's Machine

1 week ago

A superjank combo of cards you could run would be Darksteel Forge with Mycosynth Lattice and Nevinyrral's Disk. Expensive to put together, but in a semi-casual setting where games go anywhere from 7-10 turns it can just end the game. But I think Mycosynth Lattice would have a relevant spot in the deck anyways. I would imagine it could be solid insurance against decks that run MLD and board wipes in general. I could be wrong, but I'm pretty sure Glissa would see the death triggers of your opponent's creatures allowing you to return everything that was just wiped.

griffin_15 on Ring! Ring! Ring! Bananaphone!

2 weeks ago

To start, Wooded Foothills, Windswept Heath, Scalding Tarn, Marsh Flats, Flooded Strand, and Bloodstained Mire are all fetch for lands that you can't run in this deck, you're losing value there. I would instead run the bounce lands in those colors, Dimir Aqueduct, Simic Growth Chamber, and Golgari Rot Farm. If you're really looking for that mana fixing, obviously the go to Evolving Wilds and Terramorphic Expanse. From looking at your decks, you seem to build a lot of 4-5 color EDH, from someone who plays quite a few 3 colored decks, colors aren't that big of an issue. 37-39 is really the range of lands to stay in, whereas you have 34. I know you'll have to cut more in other areas to hit that, but it will help with mana issues if you have them. I would look into adding the Scry lands; Temple of Deceit, Temple of Mystery, and Temple of Malady. Tasigur is all about top deck manipulation, so free scry is nice. Again, I'm not helping with the cutting, but Thassa, God of the Sea and a Sensei's Divining Top would be great additions for top deck manipulation. As for cuts, Grave Titan and The Scarab God.I see the synergy of zombie creation, leading to scry-ability, but I just don't see that paying off in the way you want. The likelihood of having both of them out, creating zombies, and the table allowing that to continue is low. There just isn't a whole lot of Zombie synergy in the deck, and you're losing value there. I went on quite a bit above talking about mana fixing, with that in mind, Mox Diamond just seems excessive. You have a Command Tower, you have a lot of dual lands, while a high-value card, maybe not as necessary here. The next one I would go with is Languish. You have a ton of answers, and this one is the weakest. I would put it in the sideboard, that way if you're playing against a token deck or other low-powered creature deck, it has great value as a wrath, but otherwise, it might just be a dead card. Another card would be Impulse while top deck manipulation is very valuable in this deck, a one-off Impulse, when you could have other repeatable top deck manipulation, isn't as valuable and it can probably be taken out. In a similar vein to Languish, I would cut Pernicious Deed. People don't like being held hostage, and on deck board wipes like Pernicious Deed or Oblivion Stone or Nevinyrral's Disk etc, all draw a lot of hate. People are going to come at you and try to force you to crack it. Unless you're going to play it, and immediately wrath, it's going to draw hate your way, and people are going to try to force your hand, I'd cut that. Also, similar to Grave Titan and The Scarab God, Ishkanah, Grafwidow can be cut. He'd be great in a spider's tribal deck, but paying 6 and a black for draining someone 4 life is fairly low value, unless you want your primary win-con to be the Deadeye Navigator+Peregrine Drake+Ishkanah, Grafwidow. Like, that's a cool combo, but Deadeye Navigator is so widely known to be an infinite mana machine, people will be throwing whatever they can at him to get him out of the game.

elgosu1337 on Wakanda Forever!!!

2 weeks ago

You might want more ramp for the early game like Kodama's Reach, Skyshroud Claim, Khalni Heart Expedition. Nature's Lore, Farseek, and Rampant Growth would also be better than Farhaven Elf. Pir's Whim and Hour of Promise are also helpful to find specific lands.

Destructive Flow and Desolation are cheaper ways to make opponents sacrifice lands.

In terms of your sorceries and enchantments, you could cut down on the more expensive ones, and add in removal and boardwipes to help you get to the late game. You can try Blasphemous Act, Chain Reaction, Damnation, Toxic Deluge, Boompile, Nevinyrral's Disk, Pernicious Deed, Terminate, Dreadbore, Attrition, and Hull Breach.

Loreax on Death n Destruction

3 weeks ago

Cabal Coffers Thespian's Stage would you reckon getting these 2 lands and a couple of the other cheap options like Imp's Mischief and Nevinyrral's Disk, would be better than getting maybe a tutor and Necropotence ?

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