Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped.

, : Destroy all artifacts, creatures, and enchantments.

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Nevinyrral's Disk Discussion

NayrSlayer on Hythonia EDH Shade Action

19 hours ago

Nice idea. I've never seen a win-con through massive shades before, so +1 for creativity.

However, do you tend to have a real purpose for your life gain cards (Staff of the Death Magus, Demon's Horn, and Prism Ring)? I've tried Staff in a couple of my black decks and I've always found it to be upsetting to draw instead of pretty much anything else (outside of a land). I would say you could use a few other board wipes like Deathbringer Regent, Nevinyrral's Disk, or even Damnation so that you don't have to only rely on Hythonia.

Just my 2 cents, but a very interesting deck regardless.

Barito on Darksteel Family (MODERN)

4 days ago

Thanks for the suggestions DeRotto17 and xyr0s.

Unfortunately Nevinyrral's Disk is not modern legal.

My idea behind Worldslayer is to get out Phylactery Lich, place the phylactery counter on an indestructible artifact, and then equip Worldslayer to Phylactery Lich. I know the auras get destroyed, but I find it more beneficial to wipe the board of all potential threats and still having Phylactery Lich attack alone from there on out. Rogue's Passage helps trigger the Worldslayer effect and Darksteel Axe can be equipped to Phylactery Lich as well.

I agree Tezzeret, Agent of Bolas could go well with this deck and could probably replace Darksteel Pendant. The only reason it is not currently in here is because of money. I would like to add them eventually to see how well they do.

xyr0s on Darksteel Family (MODERN)

4 days ago

Tezzeret, Agent of Bolas could also go well with this deck... unlike Nevinyrral's Disk, which is not legal in modern.

Oh, and while Worldslayer can't destroy your indestructible artifacts, it does destroy the auras on them.

DeRotto17 on Darksteel Family (MODERN)

4 days ago

Nevinyrral's Disk might be worth trying out in this deck. Typically I'd say not to since it might backfire and do more harm than good in your deck, but since many of your artifacts are indestructible they wouldn't be affected anyways. And if you have Tezzeret's Touch attached to it, you get to put it right back into your hand after you've cleared the board! Not too shabby.

superhuman21 on Oloro, Ageless Ascetic

1 week ago

Ok keithallenlaw I'll attempt to justify what I'd do.
Cards to Remove:
-Gray Merchant of Asphodel: This card is expensive and the ETB is the only highlight of it. Without reanimating it or cloning this isn't worth the slow IMO.
-Skirge Familiar: The ability of this card is counterproductive. You have a huge amount of mana stones, so 1 blk mana isn't ideal for the cost of a card which you don't want to discard.
-Thran Turbine: At the surface this looks ok, but there are alot of mana rocks already and you could be doing other things.
-Ajani's Pridemate:It sounds good but you're just not doing a lot of protection or focus on counters. There are better options for the slow.

-Psychosis Crawler: for 5 this is a gamble that you'll have cards in your hand to make it worth while. This is better in a blue deck with a large hand.

Cards to Consider Filling Space:
-Vampire Nighthawk: A staple in lifegain orzhova decks. a flying/deathtouch/lifelink for 3 is a steal.
-Test of Endurance or Felidar Sovereign: Obvious alt win-cons in a lifegain deck.
-Ivory Cup: This works with ANYONE playing a white spell. the 1life you gain for 1 can help you trigger lifegain combos which are important.
-Tablet of the Guilds: An overlooked 2 drop. You can easily start gaining life with this and use it to help activate/chain your lifegain combos.
-Debt to the Deathless: this can be very fatal if someone doesn't counter it.
-Lightning Greaves, Whispersilk Cloak, Swiftfoot Boots are all good to help protect your important creatures like drogskol and oloro, etc.
-Wrath of God, Nevinyrral's Disk, Planar Cleansing:Board wipes care great and can help you out in a pinch if you tutor for them.
-Kambal, Consul of Allocation: If you had to pick another commander for a deck it is this guy.
-Ephara, God of the Polis: This god is a great drop price. He also can allow you to get card draw. On top of this he is indestruct and has a decent strength/tough.
-Trigon of Mending: This isn't a superb card but it'll help you to keep gaining life which can combo with other cards for crazy effect.

Anyways those are some of my recommendations explained. Hope the explanation helps a bit where I'm coming from which what I play in Oloro.

cyclinggamer on UB bounce, mill, or destruction

1 week ago

So far this has won with the infinite Paradox Engine + Capsize in a three pod casual, where I was getting pretty beat up about the face with few blockers, and poof, responses to capsize buyback? Okay, rinse and repeat for all your permanents and all yours next. Cost to playing that deck? Changed out for a less built-up deck and was decimated for the previous play. It was worth it. :)

Won one with the near infinite loop dug up by all dug up by Planar Bridge, first to Darksteel Forge then Unwinding Clock then, Mycosynth Lattice + Nevinyrral's Disk, which happened right before a fatal swing in 1 v 1 edh. Not that I had a whole lot of threats, but the next thing would be Lazav, Dimir Mastermind cast and dig for Tezzeret, Agent of Bolas to animate all the indestructible artifacts. I even let this opponent know how many total turns once I was within 3 turns of going off. Of course that's when everything was already indestructible and my bridge was on the board.

So far I've only harassed people with Oona, Queen of the Fae and Hostage Taker, and really think Hostage Taker is an easier infinite loop for me to hit. Basically changed the tactics up from ramp mill/hand hate to build to one of my win cons passively, then explode and make the board hate me only after I've hit for the win. And they're scalable, so I can kill one player or multiple players at a time. Heck, if I get this monstrosity out: Unwinding Clock, Paradox Engine both out, with Mycosynth Lattice, and Leyline of Anticipation, then I'll be having fun during everyone else's turn too, with flash/instant speed getting rid of my hand or dig for a response if someone plays hand hate.

Speed in getting the mana base up and running, because until then, I'm very vulnerable to control and counterspells, and to mana rock hate. Anything not horribly expensive to get me there turn 3 or 4?

cyclinggamer on UB bounce, mill, or destruction

1 week ago

So far this has won with the infinite Paradox Engine + Capsize in a three pod casual, where I was getting pretty beat up about the face with few blockers, and poof, responses to capsize buyback? Okay, rinse and repeat for all your permanents and all yours next. Cost to playing that deck? Changed out for a less built-up deck and was decimated for the previous play. It was worth it. :)

Won one with the near infinite loop dug up by all dug up by Planar Bridge, first to Darksteel Forge then Unwinding Clock then, Mycosynth Lattice + Nevinyrral's Disk, which happened right before a fatal swing in 1 v 1 edh. Not that I had a whole lot of threats, but the next thing would be Lazav, Dimir Mastermind cast and dig for Tezzeret, Agent of Bolas to animate all the indestructible artifacts. I even let this opponent know how many total turns once I was within 3 turns of going off. Of course that's when everything was already indestructible and my bridge was on the board.

So far I've only harassed people with Oona, Queen of the Fae and Hostage Taker, and really think Hostage Taker is an easier infinite loop for me to hit. Basically changed the tactics up from ramp mill/hand hate to build to one of my win cons passively, then explode and make the board hate me only after I've hit for the win. And they're scalable, so I can kill one player or multiple players at a time. Heck, if I get this monstrosity out: Unwinding Clock, Paradox Engine both out, with Mycosynth Lattice, and Leyline of Anticipation, then I'll be having fun during everyone else's turn too, with flash/instant speed getting rid of my hand or dig for a response if someone plays hand hate.

Speed in getting the mana base up and running, because until then, I'm very vulnerable to control and counterspells, and to mana rock hate. If I want to speed up I need to look at cc mana rocks, like the mox rocks.

NV_1980 on Avacyn, Judgement Day 8/22/97

2 weeks ago

Hi High_Priest_of_Avacyn,

This deck lacks focus. It looks a bit like an Avacyn-wipe/Angel-tribe deck, to which you have added a whole host of cards that imho prevent you from executing a predictable, repeatable, solid game-plan. If this is not what you want, all power to you. However, if this is what you do want, I think you would have to make at least some of the improvements I am about to suggest:

Mana-base/ramp

A typical commander deck contains at least 36 lands and between 8-10 mana rock/ramp cards, depending on the color(s) that are being played. Especially when you want to cast big creatures like Angels, this becomes pretty important. Aside from adding some land, I would recommend some artifact mana rocks like Sol Ring (which is the most included card in EDH/Commander of all time), Mind Stone, Worn Powerstone and/or Thran Dynamo. As you are using snow-covered plains, you could also consider adding Extraplanar Lens; that way you can profit from double-mana, while opponents using normal plains cannot. There are also some great ramping creatures for mono-white decks, like Knight of the White Orchid, Oreskos Explorer and if you want to throw some money around, Weathered Wayfarer.

Creatures

There are a few fantastic creatures available that synergize really well with an Avacyn-wipe/Angel tribe deck. Herald of War has the potential to make casting your Angels, including Avacyn, much cheaper. Sunblast Angel provides you with a one-sided wipe, making it unnecessary for Avacyn to be under your control and still be wiping the place effectively :) Admonition Angel is a great point-remover, and a powerful Angel to boot! Angel of Jubilation is fantastic at restricting the power of many decks; especially those who rely on infinite combo's through sacrifice. Angel of Finality is fantastic if you do not just want to wipe your opponents' stuff, but exile it too. Last but not least, Platinum Angel can be a lot of fun; especially when you have Avacyn on the battlefield to protect her from harm. And since you seem to like cards that grant protection, how about Mother of Runes and Eight-and-a-Half-Tails? I think they are a lot more versatile than the protection cards you have included now.

Wiping

Some really great wipes/wipe-enablers that do not just target creatures (like the Akroma's Vengeance you already have included), could be Nevinyrral's Disk and Worldslayer. Also, since you are playing mono-white, Mass Calcify could be really useful. If you want to wipe creatures, but Avacyn is not available yet, some great options to protect your own stuff are Rootborn Defenses and Make a Stand.

Utility

Last but not least, I would like to propose some all-purpose cards. First of which are Lightning Greaves and Swiftfoot Boots. Avacyn, though indestructible, is not impervious to harm. These will ensure that removing her will prove much more difficult. A great way to slow your opponents down is by letting his/her artifacts and/or creatures enter the battlefield tapped. Authority of the Consuls and Blind Obedience are awesome, cheap ways to make this happen. Also, you could consider adding tax cards to make your opponents pay for attacking you. Ghostly Prison, Sphere of Safety and/or Norn's Annex could fulfill those needs. As white is terrible at allowing you to draw more per turn, I would also suggest maybe adding artifacts like Mask of Memory, Staff of Nin or even Mind's Eye.

Ok, that's it for the additions I would suggest. If you want, I can also dedicate a post on what I would cut in order to make room for the above. Let me know.

With regards,

NV_1980

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