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Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
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Nevinyrral's Disk Discussion
22 hours ago
Just some thoughts in case they help build off of what Immortalized said or provide any other useful things to look at:
There are a lot of other draw cards too that you might consider:
- Ambition's Cost / Ancient Craving / Read the Bones / Sign in Blood are decent cheap black draw spells that cost a little bit of life
- Phyrexian Arena
- Fact or Fiction
- Telling Time / Brainstorm / Ponder / Preordain / Foresee If you want some Scry/Shuffle/Deck Manipulation with your draw
And countless more. In a deck like this though there's a lot of value to be had in something like Phyrexian Arena since 1 life per upkeep is no biggie with Oloro around
Here's some other good removal to think about:
- Merciless Eviction and Austere Command can give you a lot of options
- Cyclonic Rift / Wash Out / Aether Gale can set an opponent back a lot. Cyclonic Rift for it's overload is the best!
- Curse of the Swine is always fun
- Supreme Verdict if you get overwhelmed or desperate. It's strictly better in my opinion that Wrath of God or Day of Judgment
- Toxic Deluge is another great creature removal if you have life to spare
Slow Down Taxes
Here are some cards that can really halt your opponent's aggression:
- Ghostly Prison / Propaganda / Sphere of Safety to make them pay to attack
- Rhystic Study to make them pay additional for each spell they cast (or let you draw)
- Imposing Sovereign
- Fog Bank / Guard Gomazoa / Wall of Frost Fun cheap defenders that can stick around or eat removal
Some other creatures worth mentioning that tax an opponent's life:
- Fate Unraveler Damage on draw. Can be great for forcing end of game on an opponent's draw step if you get your combos set and can't push it over the edge (unlikley). At any rate he can be pesky.
- Blood Artist / Blood Seeker / Cliffhaven Vampire / Deathgreeter / Falkenrath Noble / Suture Priest / Zulaport Cutthroat All sorts of interactions and costs associated with creatures.
- Kambal, Consul of Allocation Life cost to play spells. Another great way to trip some combos and source life for draws.
Here's some other cards that are worth noting:
- Pristine Talisman combos well if you have Oloro out (Tap to gain life, spend the mana to draw the card and cost each opponent 1 life)
- Baleful Strix can be great utility in this kind of deck
- Reliquary Tower Is always great in draw decks
One card I'd definitely recommend ditching is Azor's Elocutors.
Other cards I see that I'd consider removing if it was me:
- Palisade Giant CMC too high for too little bonus in my opinion.
- Azorius Chancery / Dimir Aqueduct / Orzhov Basilica . I've seen these mess up players' tempo and strategy so many times. They're also great value for any opponents running land destruction. Some other options to consider could include: Drowned Catacomb / Glacial Fortress / Isolated Chapel if you want faster mana. OR Temple of Silence / Temple of Enlightenment / Temple of Deceit if you want the bonus scry. OR maybe even something as simple as Scoured Barrens / Tranquil Cove / Dismal Backwater in the hopes the 1 life lets you get a bonus draw.
I used to play an Oloro deck as well (albeit it with a very different affinity ) using a ton more artifacts and some fun combinations around Darksteel Forge and Nevinyrral's Disk . He's a great commander and a lot of fun. I hope you enjoy the deck and can find something useful in any of my suggestions.
Good luck and happy hunting!
2 days ago
Tormod's Crypt for more graveyard hate. Nevinyrral's Disk is a good reset button. Desert Twister is high CMC, but for what its worth, you can nail a pesky Planeswalker with it if you need to. I'd go for Tranquility over some of your other choices, just to get the mana cost down a bit. Naturalize and Wear Away are other cheap spells that Disenchant. Every green deck can benefit from running an Eternal Witness, as well.
2 days ago
Made by an EDH-player, perhaps :)
The deck has some cards that are interesting, and some that have no business being in a modern deck. But the basic question is: what is it you would like to do with this deck? What is the best card, you can imagine playing on turn 1, 2, 3 and 4? If you would like to play a Smallpox on turn 2, then you should bring more Smallpoxes. But then you should bring more cards, that go well with being sac'ed or discarded... like Gravecrawler or Bloodghast.
You have a couple of cards, that care about swamps: Lashwrithe and Mutilate. That's something to work with. How about swamping everything? First, you need more of this theme. so, up to 4 mutilate, and 4 lashwrithe. To make room for that, Nevinyrral's Disk, Will-o'-the-Wisp, and Evil Eye of Urborg has to go. If you want to play "swamps matter", Smallpox is also a bit of a no-go, since it eats one of your own lands. To make sure you get some swamps, you could bring in the worst liliana Liliana of the Dark Realms. Lashwrithe is a piece of equipment, so maybe you can find something to equip it to, that survives sweepers (manlands and manarocks that can be animated) or threats with haste (like Skithiryx, the Blight Dragon.
3 days ago
master274. Ah, If you want us to compare decks, that was an unusual way of asking.
Where Krenko decks tend to be speedy and death by goblin tokens in some fashion, Purphoros is consistent and uses all kinds of tokens.
In terms of threats, Krenko and Purphoros are both big threats. Difference is that Krenko is easily killed, Purphoros as an indestructible enchantment, not so easy to kill.
Krenko decks have an anthem theme to them (spawn tribal tokens, make them huge!) which makes them stuck from things like Ghostly Prison or Dueling Grounds. Purphoros decks focuses on Purphoros' ETB ability which makes decks have a weakness against Torpor Orb.
In terms of durability and versatility, I would still stay with a Purphoros deck. A 4 pod game I played last Sunday included many board wipes and destruction. Nevinyrral's Disk was even used twice. I had to kill my Krenko with the rest of the board. It was a long game (turn 13), versus Odric, Wanderer Maelstrom, and Oloro decks, yet Purphoros endured until the end and won. Oh, and it was fun!
Anyways, yeah, those are my thoughts when comparing Krenko to Purphoros. Not necessarily our decks, but a general comparison.
1 week ago
The deck has a solid skeleton, though you may have gone a little over-board on the sacrifice/reanimation. If that's the road you're bent on taking, then I'd at least recommend a Nevinyrral's Disk and an Oblivion Stone, seeing as without them (or similar effect), you're dead to a Rest in Peace. Call to the Kindred doesn't do it for me either. Without Conspiracy out, you only run 14 actual zombies, so your odds of whiffing are real. On that topic, more creatures (specifically zombies) may benefit you anyway if your main plan is to "run people over with them." Thankfully, you've chosen a tribe well-stocked with playable monsters. Empty the Pits strikes me as too anti-synergistic to really get decent value out of. You could jam a bunch of off-color fetch lands to help fill the yard with chaff, but even then it still may not pull its weight. I understand that you can discard in chunks with Forgotten Creation and also produce infinite mana, but that's a four-card combo, which is a rather tall order to justify the prohibitive costs of the card. As you already run Ashnod's Altar and Grave Titan, you could include Nim Deathmantle to create the same effect (infinite zombies and infinite mana), while also adding in a "reanimation" spell and a means to change a key creatures type to zombie (to cheat Noxious Ghoul and Call to the Grave).
A few other individual card upgrades: Rune-Scarred Demon is a fine guy, but Sidisi, Undead Vizier costs two less, fits the tribe, and even allows you to sacrifice yet more stuff. Likewise, Solemn Simulacrum is a value house, but Corpse Harvester yields greater card advantage and effect while being a zombie. Geth, Lord of the Vault may be do a reasonable Beacon of Unrest impersonation for you.I'm always glad to see other zombie players, so best of luck in your conquests. If you get ever stuck or can't figure something out, feel free to message me or check out my list. Cheers, and God bless.- McDeity
2 weeks ago
got here from your "Been Having Trouble Deciding on a Deck to Make" forum post.... this would be the one i'd build next...or something similar anyways.... Sydri + Aetherflux Reservoir is bonkers.... I'd also throw Memnarch, Akroma's Memorial and a Nevinyrral's Disk at it though..
2 weeks ago
Looks pretty good! here are some general suggestions:
Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. At present all you have for this category is supreme verdict and ugin. I usually aim for atleast 3 sweepers per deck personally. Nevinyrral's Disk can be brough back with your commander and is especially evil if used with Darksteel Forge.
Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast. Spot removal like Path to Exile, Swords to Plowshares etc is nice to ensure these threats are taken care of without needing to nuke the entire board.
Noncreature removal: Artifacts and Enchantments are also pretty common and its important to have answers. Aura of Silence and Seal of Cleansing can even be brought back with your commander. Things like Detention Sphere or Grasp of Fate are also nice.
Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. Cards that give you advantage over time like Vedalken Archmage also do the trick.
Cards i'd take out ( i'm not saying these cards need to come out urgently or that there aren't others that could be removed but these are the ones that jump out at me)
Epitaph Golem: as your commander returns cards from your graveyard, you would wouch rather they stay there than putting it on the bottom of your library. Junktroller can atleast slowly remove your opponents grveyard, golem cannot.
Rune-Tail, Kitsune Ascendant/Beacon of Immortality: Unless you have a large lifegain theme i'm not a fan of just having a bit. Also I find that in an edh game if your life total becomes significantly higher than everyone else at the table, it just encourages them to attack you to bring you back down to your level.
Turnabout but i don't think you can abuse it too much
Shell of the Last Kappa, while i think you can use it here more than most seeing as hw you will want to hold up mana to use hana at your opponents end of turn, i'm not a fan of this card.
2 weeks ago
Dropped two basic lands in favor of a few more answers. I am getting close to finding the perfect land count, and since I have a lot of fetch mechanics, it is just as consistent as before.
Gemstone Array out - Got some feedback that brought up a good point. If I am making a ton of mana between turns and I have literally no other places to put it, it is more of an indication of an underlying deck problem than it is a missing mana bank.
Gravity Sphere out - Going to be sideboarded for use with my regular playgroup, which is heavy on flyers with Angels, Dragons, Slivers, etc..
Mana Vault in. Gimme dem rocks! These really help to minimize the impact of saccing Mountains.
Urabrask the Hidden out for Goblin Chieftain - This is the original setup, and I think it's the better one. I prefer the lower CMC, and the change only hurts Moggcatcher and Chancellor of the Forge. I lose a mini-Stax effect, but it would be better to add a more potent one in anyway. In most situations I want to be blocked, the way this deck is built.
Strip Mine in because Strip Mine.
Chaos Warp in mostly for the enchantment removal, and a little for indestructible creature options.
Seismic Assault out - while great when Crucible of Worlds is out, when it isn't it is just a little too risky. It is rare to have more than one basic in hand, because all my extra land mechanics go directly to battlefield.
Still slowly adding more mana rocks, board wipes, and Stax effects to clean up the curve and make the deck more consistent. As it stands when the deck lines up it really, really goes off, but when it doesn't I tread water for quite a while.