Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped.

, : Destroy all artifacts, creatures, and enchantments.

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Nevinyrral's Disk Discussion

Temur_Frontier on Ojutai, i tap out your shit dancer.

1 day ago

Kamigawa dragons Keiga, the Tide Star and Yosei, the Morning Star are great on their own in this deck. However, along with them, run Rite of Replication because of how you can combo it with these dragons by targeting one or the other with kicker. For Keiga, this means stealing 5 creatures. For Yosei, this means tapping 25 permanents and skipping up to 5 untap steps spread amongst your opponents, and this effect can stack too; say you only have one opponent and you get this combo off, that opponent can't untap for 5 turns in a row while 25 (basically all) their stuff is tapped, effectively giving you 5 extra turns in a row. And you get to keep your original Yosei or Keiga. And with those dragons on the field, using Rite of Replication to copy, say, Sunscorch Regent 5 times is still pure value given Ojutai's effect. Also, I'd run Cyclonic Rift over those blue "wipes" any day. Sleep is better than Icy Blast. Blind Obedience over Kismet which helps snag all players and is more political. As for counterspells, you have a lot of cheap options with this commander. Counterspell should be a staple for control decks, as leaving up 2 islands is not at all an investment. Silumgar's Scorn to get a second one. Stubborn Denial and Swan Song are great for what they do, and Mystic Confluence and Cryptic Command for great utility. Wouldn't run the Gideon because he doesn't offer much for the deck really. Nevinyrral's Disk should probs get replaced by Hour of Revelation for it will only ever cost 3 white mana in a multiplayer game, and Nevinyrral's gives your opponents too much time to prepare for it while also painting a target on your back. I think those are the main points for now. +1 from me. I'm a sucker for anything Ojutai; I used to run a voltron control deck with Dragonlord Ojutai, and now I run a voltron/control/spell-sling with Taigam, Ojutai Master at Ojutai's Mystification.

Treehugger003 on Akiri, Equipment Slinger

2 days ago

I ran Akiri and Bruce Tarl as my partner commanders for a long time with great success (it was also one of my favorites). I'm just going to throw out a bunch of things that worked for me and some of my thoughts.

I am wondering about the Eldrazi. They take A LOT of mana. Red/white is usually struggling to get that much mana and I'm not really seeing some of the cards I would have expected to really put lands on the battle field and or cheat them in. Deathrender, Burnished Hart, Pilgrim's Eye.

For equipment you are running the swords. They were too expensive for me. Some of the equipment that I was using include: Godsend, Prowler's Helm, Trailblazer's Boots, Assault Suit this is more for sacrafice protection but it is hilarious to see somebody use your commander to kill off somebody else, Mask of Memory.

Protection: Darksteel Forge yeah, yeah i know i just said the eldrazi were expensive mana wise. Meekstone Akiri has vigilance. Reconnaissance is abuseable for non vigilant creatures.

Removal: If you are running sunforger I cannot recommend enough Mistveil Plains please note it is also a plains card so it is easier to tutor. I would also suggest adding a bit more artifact/enchantment removal. Fate Forgotten is cheap and fetchable with sunforger. I would also highly recommend at least a couple of boardwipes. There is a boardwipe in white that kills non white creatures and Nevinyrral's Disk has some fun interactions with Darksteel Forge if you go this rout I would also pick up Armory Automaton for a beater.

General utility: Mimic Vat is one of my auto includes in everything. Godo, Bandit Warlord is just awesome in this deck, Open the Vaults, Thought Vessel. Depending on meta I would look at some graveyard hate too. I was running both Rest in Peace and Tormod's Crypt but there are a bunch of recursion decks I play against regularly. Hellkite Tyrant is another possibility depending on meta.

Good luck with Akiri. -Tree

superhuman21 on Tribal Angels with Ya'boy Odric

6 days ago

The above stuff is messy compared to a straightforward aggro approach.
Things could be way more messy than even that.Panoptic Mirror, Shell of the Last Kappa, Nevinyrral's Disk, Spellbinder, and Second Sunrise. By doing this any one of these will get destroyed by the disk. Having greaves on emeria will shield her, then you cast a land bring back the artifact that triggers sunrise, which brings back everything. Repeat.

Qolorful on Pre-op Nightmare

6 days ago

Oh I figured I'd miss something. I tend not to check carefully enough, my bad.

Off the top of my head Nevinyrral's Disk and Oblivion Stone are also solid rattle snakes. Also the combo with Thopter Foundry and Sword of the Meek and whatever the artifact version of Ashnod's Altar is can be solid

Profet93 on Xiahou Dun Combo

1 week ago

Demonic Tutor

Contamination to work with reassembling skeleton and skullclamp

How do you deal with artifacts and enchantments?

Ugin, the Spirit Dragon and Karn Liberated can work as well as Nevinyrral's Disk. There are other options too.

Your list looks solid. +1 from me. If you want some more ideas, feel free to check out my deck The Descent Into Darkness

NV_1980 on Purphy's Blasta Boys

1 week ago

Hi soldier95,

Any feedback helps; even when I don't agree with all of it :) This deck could use some more ramp and I'll have a look at which of the suggestions you've given me will be implemented. I'd never noticed before that Caged Sun actually doubles the mana of all lands, instead of just basic; I'll make the change. Blasphemous Act and Nevinyrral's Disk will be added too, I'll swap Mortars for it and another card I have yet to decide on.

As for your card suggestions; I'm reluctant to add a lot more copy effects, especially at the expense of stuff that allows me to attack more effectively. There have been plenty occasions in which I couldn't cast (m)any new spells because of a lockdown, but I could still attack with my gobbo's and win that way. That being said, I might add some new ones anyway and scrap some stuff that hasn't been all that effective (or just redundant) thus far.

I'll post the improvements soon, thanks for your help.

soldier95 on Purphy's Blasta Boys

1 week ago

Well, that's a cool deck and I get the idea. Never seen a spell slinger kind of playstyle on Purphoros, that's unique.

First things first, I think, you're lacking three major components: ramp, mass removal and utility lands. Three rocks just aren't enough and I wouldn't call cards like Ashnod's Altar, Chandra, Torch of Defiance and Grinning Ignus ramp. They all generate mana but not reliably and/or consistently enough. I suggest you add at least: Mind Stone, Hedron Archive, Wayfarer's Bauble, Ruby Medallion and maybe even Thran Dynamo. Oh, and Caged Sun is far better than Gauntlet of Power, imo. For removal I'd definetly add Blasphemous Act as it is THE red staple mass removal and it's definetly better than Mizzium Mortars. Nevinyrral's Disk can be good as well, since it's very hard to deal with enchantments in mono-red and rattlesnake effects are never bad. As far as lands are concerned I would definetly add Myriad Landscape. Other land considerations are: Strip Mine (or on a budget Ghost Quarter), Valakut, the Molten Pinnacle and Mirrorpool.

Depending on your meta and budget you should consider follwing cards:

Cards I'd cut:

Hope this is a help.

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