Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped.

, : Destroy all artifacts, creatures, and enchantments.

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Nevinyrral's Disk Discussion

TheErebos on Perfection.

1 day ago

hkhssweiss first of all - thanks that you stick around here to help! Heils! Ok so I've added all the pump/evasion spells (from the first concept of this deck) to "sideboard section" (but without some infect creatures like Putrefax so You can check what was my idea.

Merciless Eviction and maybe Hurkyl's Recall will be added simply because we have super-broken Daretti, Scrap Savant deck in playgroup. It's driving me crazy when I build up my zombie or demons army and he's doing broken things with Darksteel Forge, Mindslaver, Nevinyrral's Disk, Platinum Angel. Platinum Emperion and so on... Hurkyl's Recall can be SUPER CRUEL since he's using Mycosynth Lattice too :D

SerraMeya on ASHNOD'S VICTIM - "Prey for Breya"

3 days ago

Hi faricane, nice to hear ya :) let me get through your points step by step.

1) Wincons:

1st primary wincon is Ashnod's Altar/Krark-Clan Ironworks with Nim Deathmantle/Eldrazi Displacer.

2nd wincon is Isochron Scepter with Dramatic Reversal and any amount of mana rocks that produce 3 mana in summary for infinite mana

3rd wincon is Deadeye Navigator with Peregrine Drake for infinite mana

4th wincon is Sword of the Meek and Thopter Foundry paired with Ashnod's Altar/Krark-Clan Ironworks for infinite colorless mana, life, tokens and sac triggers

5th wincon Sharuum the Hegemon and Phyrexian Metamorph paired with Ashnod's Altar/Krark-Clan Ironworks (infinite mana/infinite sacs) or Zulaport Cutthroat for infinite lifeloss/lifegain

6th wincon (more a backup) would be Nevinyrral's Disk with Soul of New Phyrexia for disklocking the table

  1. The cards

Muddle the Mixture is a good counterspell on its own . that way it has 2 purposes inside this list - tutor or counter.

Mercurial Chemister is just a personal thing. he granted me many cards in games as he wont be the first target to get removed. you could drop him for another tutor.

Commander's Sphere and Manalith are in here for my dramatic scepter combo as i need rocks to produce every kind of mana to go infinite with breya. for sure your mentions are a great addition. i just dont added them cause i dont have any more copies of them.

Rune-Scarred Demon is just a tutor and a beater on a stick. i just like him if games take the long run and i need to rely on some boardpresence. at least 7cmc is not a problem with all the mana ramp this list offers.

Open the Armory is great. i go exact the same route you mentioned and even Skullclamp is a great target at least

Zulaport Cutthroat is not really neccesary in this list. ya, he can go infinite within the sharuum-combo, but we have other options to winthe game without him. i would not add more effects like his one cause i like to fill the spots with other spells. i would only 1 spell in his slot that supports the sharuum-combo that way. you can go for Altar of the Brood instead.

Cyclonic Rift a great card and i played it many months in this list. then i just removed it for other decks. breya didnt need it that much. i go for the disk-combo instead to set opponents back in late game (if we even get there)

Saheeli's Directive and Time Sieve are really bad! why? they are only great when you have access to any infinite (mana or tokens) but at this point you already won the game. you dont need those "win-more" cards. they just steal slots of your 99s.

myr retriver and co.: we dont need much recursion. i already have Daretti, Scrap Savant, Goblin Welder, Sharuum the Hegemon and Academy Ruins. they are all better. at least we got Elixir of Immortality if things really went wrong lol.

Tezzeret the Seeker , Lim-Dul's Vault and co.: everything that tutors can work and be a great addition to this deck.

Suggestions: you wrote that you would cut the Vampiric Tutor for budget reasons. i fully agree, but keep in mind: your fast pace relies on your tutors. VT is one of the cards i would really recommend for this deck as it is the fasted tutor besides Enlightened Tutor. on lucky days you might find a cheap one on ebay or other trading sides :)

Fallerup on Trample Galore

4 days ago

You think Angel's Trumpet might be overkill? I mean, it makes them have no blockers, not even Vigilence creatures. I mean it's great if you are going to a serious commander tounament and you just wanna stomp people, but for fun it might be overkill right? that is the reason I took out Nevinyrral's Disk it's not really fun to play against.

msanchez13 on Olivia, Mobilized for War (new to commander)

1 week ago

I'm not surprised you would have trouble with Zendikar Resurgent, enchantments are the #1 problem permanent for this color combination. Your premium removal will be Chaos Warp, with other sweeper effects like Nevinyrral's Disk or Oblivion Stone being necessary. Other staple sweepers include All Is Dust and Ugin, the Spirit Dragon, but these are not budget-friendly.

As for madness cards, I used to try to lean into them, but I found them all to underperform. This led me to go towards a reanimator-style approach, using Olivia's trigger to easily ditch a fatty into the graveyard. This strategy is further supplemented by her ability to give haste. The deck's nut draw is to go Olivia, pass turn, next turn cast Doomed Necromancer, pitch a fatty to Olivia's trigger, sacrifice the hasty necromancer, reanimate said fatty, and optionally give it haste and attack. Personal favorite reanimation targets are Sire Of Insanity if opponents are tapped out and unlikely to kill it, Void Winnower for those pesky interactive opponents, Massacre Wurm for those darn token strategies, Dragon Mage if your hand needs a reload, Rune-Scarred Demon or Sidisi, Undead Vizier if I have part of the Dark Depths combo in hand....there's just so much you can do with a reanimation package. The best part is, even if you do want to continue with a vampire tribal theme, Olivia makes your creatures vampires, so you can build your own vampires! You can even run Olivia Voldaren for further synergy. My favorite thing about the new printing of Olivia is that there are so many different directions in which to build the deck.

As I mentioned, here is my list. Many of the interactive elements (i.e. removal) are useful no matter what style of deck you run, but the reanimation packages and Dark Depths engines are specific to the build. Hope this helps!
https://tappedout.net/mtg-decks/reanimator-depths-grind/?cb=1541665640

leven110 on Niv-Mizzet Loves his Spells

1 week ago

Tomagotchi

Yea, i feel you, niv is quite hard to cast, esp. the parrun ed. is bonkers

i suggest not to put in more lands, but more on mana ramps/rocks that produce and/or , because you can only put 1 land per turn, but casting an artifact will give you more benefit in the next turn.

Cheap alt:

and etc...

Expensive alt:

and etc....

or even multi mana lands,

and etc..

or artifact tutors card:

and etc

or you can go full control deck, put in alot of board control spell (board wipes), board wipes is good for your deck because you dont have many creature in play. combine with a passive card draws engine (2-3 card per turn, meaning land drop would be easier to come by).

Then if you think you have all your pieces together start putting in some pressure on the board, if not stall the game XD (negotiating and stuff)

Board wipe artifact:

Hope it helps,

RiledUpWhiteKiddo on Hopeless Opus

1 week ago

Bonus points for Crucible: If you play Nevinyrral's Disk with Mycosynth Lattice out, it would destroy the entire board.

On a different thought, Staff of Domination does some work with infinite mana

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