Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
|Want (5)||lunabun , macapp , JazzCrimes , jacksonbenete , Kedge2876|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2016 (C16)||Rare|
|Eternal Masters (EMA)||Rare|
|Commander 2014 (C14)||Rare|
|Vintage Masters (VMA)||Mythic Rare|
|Commander 2013 (C13)||Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Masters Edition (MED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Nevinyrral's Disk occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
- Stack and ability resolutions seem counter-intuitive, can someone please explain...
- Oblivion stone 2nd ability is activated opponent activates nevinyrral's disk .What happens? planeswalkers in play
- When a Bearer of the Heavens dies, does Marchesa and her friends come back?
- Mass Destruction and non indestructible permanents that give indestructibility
- Dramatic Scepter loops and the stack
Nevinyrral's Disk Discussion
3 days ago
6 days ago
I came here to snipe dragons lol. But since I stopped by I may as well impose my own thoughts lol. Endless Atlas and Mask of Memory and Stolen Strategy are among the first cards I slot in big red decks. Thrill of Possibility is trading 2 cards for 2 cards (the spell itself amd the additional discard) and it is not castable if you are Hellbent, maybe find a spell that offers real, unconditional card advantage? Reforge the Soul and Magus of the Wheel are pretty good options in red. Those X spells like Magmaquake Earthquake are rather mana intensive, you could cut them for Nevinyrral's Disk and All Is Dust or just skip wrath altogether and slot Sarkhan's Unsealing and Chandra's Ignition instead since theyre almost wrath, but theyre nore reliable to actually clear the board, and they are not dead draws, they are still playable even when you have a solid board state you want to keep. My meta is removal heavy so I run Darksteel Plate in addition to the boots and greaves for added Lathliss protection. Nice brew!
6 days ago
I'll try to keep my suggestions budget
Chaos Warp - Permanent removal
Dualcaster Mage - Value
Etali, Primal Storm - Powerhouse that works with the chaos theme
Flametongue Kavu - Removal the creature
Genesis Chamber - Army of Myrder
Hedron Archive > Sissay's Ring
Ignite the Future - Card Advantage
Inferno Titan - Burn them all
Light Up the Stage - Card Advantage
Outpost Siege - Card advantage when you need it, removal when you dont
Solemn Simulacrum - Ramp and card advantage
Tome of Legends - BEST CARD IN THE DECK. IF YOU ADD ANYTHING, ADD THIS!!!
Volcanic Offering - Removal and politics at instant speed, very useful
Nevinyrral's Disk - Wipe that deals with enchantments
Sunbird's Invocation - Card advantage. This sticking around means you usually win in a few turns with all of the value if you build your deck correctly
1 week ago
I like the idea, but I feel like you don't have enough sacrifice outlets to benefit as effectively from Font of Mythos and Coveted Jewel. I'd recommend cards like Arcbound Ravager, Metalwork Colossus, Sage of Lat-Nam, and Sai, Master Thopterist to get some instant speed sacrifice mechanics so that you can remove those when you want to before an opponent would benefit from. I also think the more expensive cards here are a bit overkill compared to the rest of the deck, it could be a lot more budget friendly if you pulled Force of Will, Chrome Mox, manacrypt, Ancient Tomb, and Metalworker. That would drop the overall cost by about 300 and wouldn't sacrifice much for efficiency. Caged Sun and Gauntlet of Power (which is expensive, but not more than extraplanar lens) as well as Gilded Lotus, Nyx Lotus, and Blinkmoth Urn can make up for the loss of the mana generation by removing those more expensive cards. I'd also recommend some board wipe cards like Oblivion Stone and Nevinyrral's Disk to accomodate when the board state is getting hectic.
1 week ago
This looks like a fun stompy deck. Some suggestions for additional mana ramp that you may like: Extraplanar Lens and Gauntlet of Power are both excellent for mana ramp, but are expensive cards. I'd recommend some board wipe cards such as Nevinyrral's Disk and Oblivion Stone to help accomodate when other players board states are overwhelming. I would runMyriad Landscape as another land ramp for basic forests, as well as Terramorphic Expanse, Fabled Passage, Armillary Sphere, and Evolving Wilds if you end up using Lens and power glove. Beastmaster Ascension can be good, and I'd take that over the Blanchwood Armor, as it affects all of your creatures. Skullclamp is great in creature heavy decks as it's repeatable card draw and makes others want to not kill your creatures. Craterhoof Behemoth can end a game for your opponents if timed right and could be worthwhile to add to the deck.
1 week ago
then of course Blightsteel Colossus
2 weeks ago
I would recommend going through and looking at EDHREC's top commanders or through their top commanders of your preferred color/colors. See if anything pops out as particularly fun. Also, their random button is a good way to just find commanders you had no idea about.
In general though, I would recommend a commander that can be built a myriad of ways. Ergo, like aforementioned Marchesa. Marchessa The Black Rose can be built easily as a combo, theft, +1/+1 counters, and/or aggro. I personally built a Marchessa combo/aggro and its really fun.
The opposite is to stay away from linear commanders. Chulane, Teller of Tales looks initially good but all the builds end up 80% the same. The Arcum Dagsson I built ended up being a linear commander. I built a toolbox to be reactionary but most of the time it just makes sense to grab and assemble a lock out combo such as Mycosynth Lattice, Darksteel Forge, and Nevinyrral's Disk. He proved to not be fun when I played him as it was mostly the same (I would argue any commander that tutors will end up being too linear or too many tutors make a linear deck).
2 weeks ago
SQUID-MAGIC I appreciate the input, and I'm glad you like the deck! It's still experimental, as I play more games I'll get a better idea of what I need to cut and put in its place. I initially ran Dispatch but decided to remove it because the deck has a lot of "alternative removal." My reasoning is that Breya herself has built-in creature removal via giving things -4/-4, cards like Spine of Ish Sah and Ethersworn Adjudicator can take care of most permanent threats, and if I'm doing well I can turn problems into artifacts and remove them or steal them for myself with Hellkite Tyrant or Memnarch (not to mention the ever-popular Nevinyrral's Disk boardwipe tool). The deck definitely has a few weak points, but I'm hoping I can iron them out over time and get input to refine the deck.