|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Rare|
|Vintage Masters||Mythic Rare|
|From the Vault: Relics||Mythic Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
Combos Browse all
Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
Price & Acquistion Set Price Alerts
|Have (17)||raymaverick97 , Nemesis , Dr.Jackel , Venser_the_Sojoner , ZombieFood , awalloftext , NOGzFTW , Hootiequack , pskinn01 , DrLitebur , Spinalripper , philktoken8998 , Sparky41 , rockleemyhero , TheRealPeaches , sonnet666 , rebelteddybear|
Nevinyrral's Disk Discussion
2 days ago
When building a commander deck, start with your lands. What seems to be jumping out to everyone is you have far too few.The rule I go by is that your total land base needs to be at least 30 + CMC of your commander + Colors of your commander. Thus, in your case the minimum amount of lands should be 36.
Second, you need to make sure you have enough Ramp/Mana Rocks and Card Draw. I know it's tempting to stuff your deck full of fun cards. However, if you never get to play them, it's not fun. So, get this straight and don't allow yourself to cut them. Generally I try to aim for 8-10 Ramp/Mana Rock cards. (like Sol Ring and Sword of the Animist)Also, 5-8 Card Draw cards. (like Phyrexian Arena, Night's Whisper, and Rogue's Gloves)
Next look at what you want your win condition to be. It seems your going after an attack heavy, tribal beat down theme. So, I think you're on the right track so far. However, 41 creatures seems a bit much. I'd slim that down to 35-38 and then add in some things that are going to play off your tribal theme. For instance, Door of Destinies, Coat of Arms, and/or Obelisk of Urd
Next you need to make sure you have answers to problems. Generally people like to keep minimum 4+ board wipes in their decks. Also, in your particular colors you'll have an extremely tough time dealing with artifacts and enchantments. So, your going to want to include a few cards like Nevinyrral's Disk, Perilous Vault, and Scour from Existence that can take care of them. In addition to or in place of more normal board wipes like Decree of Pain, Mutilate, and Deadly Tempest, that will get rid of creatures if you're getting overrun.
Next add in some fun stuff for your commander. Generally people use deathtouch equipment with Olivia, because it allows you to use her first ability to "Ping" creatures and kill them. Cards like Basilisk Collar and/or Quietus Spike. Also, Blade of the Bloodchief is your only real option for a specifically vampire tribal card.
Finally a few combos for this deck is a good thing, because it's going to pretty weak in the late game. You already mentioned Sanguine Bond and Exquisite BloodAlso, I saw someone mention Bloodchief Ascension and MindcrankI'll include Blood Tribute and Defiant Bloodlord, which can one shot an opponent. Defiant Bloodlord also acts as redundancy for Sanguine Bond.
That should improve your deck immensely.
1 week ago
No, because both players have to pass priority with an empty stack for you to go to the combat damage step and it to deal its combat damage. There is a trick you can do to flip a morph creature and keep your opponents from responding to its "when this creature is turned face up" trigger though.
For this trick you would have a face down creature with such a trigger, such as Ainok Survivalist, a reason you'd be worried about a response, such as if you're trying to destroy an untapped Nevinyrral's Disk, and a split second spell like Stonewood Invocation. What you do is cast the split second spell, then holding priority you morph the creature. You are allowed to do this because Morph is a special action rather than an activated ability. The trigger goes on the stack, and because there's still a split second spell on the stack your opponent can't cast spells or activate non mana abilities, making the trigger much harder to deal with. Note your opponent can still respond with special actions themselves, like their own morph, or activate mana abilities, such as sacrificing the disk to Krark-Clan Ironworks.
1 week ago
IMO I would do the following.
Cut the following:
Deserted Temple (not worth using your second tutor for) (Unless you own one)
Vampire Nighthawk (idk i think he is good in our meta to discourage attackers, but hmmmm lol)
Add or Consider:
2 weeks ago
Ah, okay. In that case, you should be able to try out something like Chainer pretty easily, assuming you have some of the mono black staples.
A lot of non-combo mono black decks wind up being Big Mana Black, and I don't play Chainer any differently. Cabal Coffers, Vesuva, and Thespian's Stage are great, though you could abstain from Vesuva if you don't want to drop the cash on it. Bloodghast could be swapped for Nether Traitor to save some cash, Oblivion Stone could be Nevinyrral's Disk, some of the tutors could be swapped for their more inexpensive versions, etc..
Up to you. If they mostly run creature decks you should be set with something like Chainer.
2 weeks ago
As far as mass removal, Hipparchos, I do have Nevinyrral's Disk in the deck, but I'm kind of limited in this color. Red does do land destruction pretty well, but I'm not a big fan. People don't really like being shut down and not being able to play the game. I do have Keldon Firebombers though, and some spot land removal with Avalanche Riders and Ghost Quarter.
You're right Optimator, that with a couple of exceptions mono-red is a weak color for multi-player EDH. This deck plays really well in Dual Commander, but the more players you add, the weaker the deck gets.
The deck is pretty commander reliant. The CMC for it is currently at 4.34, that's really high. The goal, of course, is to get these high mana cost creatures into your graveyard without casting them in order to bring them back with Feldon. The last time I played this deck was at a LGS. I had played two four player games with different decks, then two of the guys had to go, but one guy wanted to play another game, so I pulled out this deck.
He did a good job of keeping Feldon off the field, once with Darksteel Mutation (luckily I had High Market out). I was able to play Quicksilver Amulet though, and after dropping It That Betrays using the Amulet and then next turn Kiki-Jiki, Mirror Breaker copying the eldrazi, the game was over.
The thing is, if I hadn't gotten Quicksilver Amulet out, my opponent keeping Feldon off the battlefield would have been a serious problem.
2 weeks ago
I like what you have going here. I'm currently working on a deck with a similar strategy and just thought I'd share some of the cards that I've come across that you might be interested in:
Gray Merchant of Asphodel - works really well with all the black enchantments you are running. He's a good way to get ahead of the symmetric life-loss enchantments you are running.
Fanatic of Mogis - same vein as the Merchant above.
Pyrostatic Pillar - great way to punish many kinds of decks.
Liability - punishes graveyard and creature-heavy decks. You wont be as affected because of your low-creature count and more resilient permanents.
Beseech the Queen - just another tutor effect to consider.
Spreading Plague - your commander is indestructible, so you don't care. It will wreck non colorless/artifact creature decks.
2 weeks ago
Try leaving Golgari Signet out
on TP Tron
3 weeks ago
If you are having trouble with control, that's kinda odd, not gonna lie, but if that's the case, having a larger top end would be of use (all the big boy Eldrazi).
Hope that is kinda helpful. If you need more help, gimme a shout.