Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
|Want (4)||darthbanana , timlinktom , Hxcntrc , Darui|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Dragons of Tarkir (DTK)||Uncommon|
|Duel Decks: Elspeth vs. Kiora (DDO)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Explosive Vegetation Discussion
5 days ago
I think the weak link in your deck is probably Kalonian Behemoth. It's almost never going to be better than either baloth despite costing more. If you're looking for protection against removal, I've had fun with Whispersilk Cloak on Baloth Woodcrasher in the past. If you want another beast, Leatherback Baloth can come out on turn 2 and still draw a card with its 4 power late game. Spearbreaker Behemoth is another expensive option that offers protection to your largest threats.
More than that though, I'd want more ways to trigger landfall or take advantage of it. Harrow, Explosive Vegetation, New Frontiers, Oracle of Mul Daya, Courser of Kruphix, Dryad of the Ilysian Grove, Azusa, Lost but Seeking, Frontier Guide, Sakura-Tribe Scout, and Budoka Gardener Flip are all options for various budgets. The best include would probably just be fetchlands. The expensive ones are obviously better (ie: Fabled Passage and Prismatic Vista), but Evolving Wilds, Terramorphic Expanse, Myriad Landscape, and Field of Ruin are all fine choices for casual games.
6 days ago
LOVE the list. As a fellow party animal, it's always awesome to see more Xenagos lists. The list looks super solid, though there are some little things that I think would be worth considering.
Despite being a removal magnet, The Great Henge is such a house in a deck like this. It's nice draw and "Ramp", depending on how early you can play it, and it also buffs up your creatures.
Sneak Attack is an absolute slam-dunk in a deck like this. Being able to sneak out 2-3 6+ drops onto the board to kill more than 1 player is such a good feeling (Imagine sneaking a Worldspine, Pathbreaker and whatever else, then pumping Ghalta off a Xenagos trigger and giving everything +30/+30 and Trample!).
Return of the Wildspeaker is another great draw effect, and it has the useful mode of pumping your creatures if you don't need the draw. Being an instant is super powerful too, and makes it a strictly better Soul's Majesty. It's also harder to get blown out by spot removal with Return because it checks the highest power of creatures, instead of targeting one creature, so you can still draw some cards if someone uses instant speed spot removal on one of your beaters.
Explosive Vegetation has become less attractive to me since the 4 mana slot is now home to so many better ramp cards, namely Migration Path. I'd rather have this since it has the added advantage of cycling away if you don't need the ramp at that moment.
This is absolutely personal preference, but 30 creatures is the bare minimum number of creatures I would be comfortable running in a deck like this. You have a good amount of tutors, so it's not as big of a deal here, but something to consider.
The new Radha, Heart of Keld might be the new Courser of Kruphix, if only because it doesn't make you reveal your top card to everyone. It's true that Courser is 1 color, but in a 2 color deck fixing shouldn't really be an issue. The fact that it can make itself into a big threat is also really neat.
Quartzwood Crasher could potentially be a replacement for Giant Adephage, since it's cheaper to cast and can make MASSIVE tokens since it checks each creature with trample. It will even make multiple tokens if you hit more than one player.
Skarrg, the Rage Pits is technically a worse KWR, but I like having as many ways to give trample as possible. I don't have any land tutors though, so you're probably fine without it.
I love gushing about Xenagod, but I'll reign it in for now. Most of these are very subjective (Except Sneak Attack...I reeeeeeeally love that card...) and overall the list looks badass!
(If you wanna peek at my list, here you go! Xenagos's Party Animals It's far from perfect, but I've been tweaking and tuning it for a while and I'm constantly testing new cards to see what works.)
1 week ago
Hey, interesting version of Atla, that's a lot of creatures.
Consider cutting a few of the least good creatures for more early game ramp?
- Arcane Signet, Fellwar Stone, Wild Growth could replace Gruul Ragebeast, Thromok the Insatiable, Autochthon Wurm
Could also replace a few other big creatures for some enablers.
- Mirror Entity, Imperial Recruiter, Samut, Voice of Dissent could replace God-Eternal Rhonas, Archetype of Endurance, Impervious Greatwurm.
Nature's Lore and Farseek are land ramp spell upgrades for Explosive Vegetation and Cultivate because you have Savannah/Taiga/Garden/Ground and Farseek can get Plateau/Foundry. These two drop land ramp spells can be quicker ramp and they ramp with a dual land.
I don't think I've ever seen a manabase with Savannah/Taiga/Plateau, but also Guildgates... You could improve the manabase a lot. Some changes to consider:
- City of Brass and Exotic Orchard could replace Arctic Flats and Highland Weald.
- Fire-Lit Thicket, Rugged Prairie, Wooded Bastion could replace the three Guildgates.
- Brushland, Battlefield Forge, Karplusan Forest could replace Blossoming Sands, Graypelt Refuge, Shivan Oasis.
- Windswept Heath, Wooded Foothills could replace Game Trail and Fortified Village.
Good luck with your deck.
1 week ago
Frontier Siege is a cheap bit that will get you 4 each of your turns that could come in handy.
Bellowing Tanglewurm is an amazing all star that people don't use enough sometimes making your board unblock able against non green opponents.
Terastodon is great for taking out utility lands as well as artifacts/enchantments.
Crashing Drawbridge is fantastic to give your creatures haste so you don't need to wait to go for that swing.
1 week ago
It might cost a bit more, but your deck would do much better with land-based ramp instead of artifact ramp. Sakura-Tribe Elder, Farseek, Nature's Lore, and Skyshroud Claim are solid ones you can run. Some more budget ones are Explosive Vegetation, Migration Path, and Circuitous Route.
1 week ago
As far as ramp goes I think you have a good amount, but it could maybe use a little tuning! Nissa's Pilgrimage has too big a chance of failing to find in a deck with only 5 forests. I would add in Circuitous Route and Explosive Vegetation. Having a really low curve probably doesn’t need to be your biggest concern since your whole game plan is dropping 3-5 lands a turn. So I would probably drop a couple of the lower costed single land grabbing spells.
I also run 40 lands in both of my lands matter/landfall decks and try to keep the basics around 20 because I used to run 36 and maybe 10 basics and starting to fail to find before you have the board state to win the game is a really terrible feeling
1 week ago
Hey, nice budget version of Atla.
You have three of the best cards with Atla: Mirror Entity, Skullclamp and Goblin Bombardment. Eladamri's Call, Open the Armory and Idyllic Tutor are tutors for one of these cards. Crop Rotation can tutor for High Market or Opal Palace. Palace is actually an important card with Atla because if you cast her with Palace then she gets a +1/+1 counter. Atla having a counter means she doesn't die when you activate Mirror Entity for zero turning all creatures you control into 0/0 Eggs. This is how you can take real advantage of Entity.
Good luck with your deck.
2 weeks ago
In my opinion Explosive Vegetation is not playable in commander. Or any other format lol. Maybe in a lands deck. If you already had all the 2 and 3 mana untapped land spells included.
Have you run this deck in paper? Have you made any changes? I think defensive counter magic should probably be in the deck even in its most casual shell.
Whenever I see simic colors I immediately think of degenerate combos. Infinite mana + Finale of Devastation or Thassa's Oracle lines are my favorite, but I dig the Kiki-Jiki lines.Hyrax Tower Scout Splinter Twin and Combat Celebrant all add to those lines. If you use Intruder Alarm it combos with kiki jiki plus can give you infinite mana with mana dorks like Bloom Tender and Gyre Engineer by bouncing a Shrieking Drake or Dream Stalker kind of like the Ancestral Statue line. If you run Beast Whisperer or Guardian Project or The Great Henge bouncing the Shrieking Drake gets you to a Thassa's Oracle win.