Explosive Vegetation

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Uncommon
Dragons of Tarkir Uncommon
Duel Decks: Elspeth vs Kiora Uncommon
MTG: Commander Uncommon
Planechase Uncommon
Onslaught Uncommon

Combos Browse all

Explosive Vegetation

Sorcery

Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.03 TIX $0.03 Foil

Ebay

Explosive Vegetation Discussion

smiffdemon on Ishkanah Stuff

3 days ago

Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!

The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~

Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?

Now for some super fun cards that benefit from a graveyard presence.

Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.

Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)

Protection: Asceticism, Swiftfoot Boots, Lightning Greaves, Heroic Intervention

Tutors: Green Sun's Zenith, Diabolic Tutor, Demonic Tutor

Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.


The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.

If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:

Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)

zephramtripp on Budget Progenitus EDH

4 days ago

For cheap mana fixing (<$1):

Calciform Pools
Dreadship Reef
Cascading Cataracts
Fungal Reaches
Molten Slagheap
Saltcrusted Steppe
Opal Palace
Commander's Sphere
Exotic Orchard
Fellwar Stone
Gift of Paradise
Grand Coliseum
Pyramid of the Pantheon
Weirding Wood
Bant Panorama
Esper Panorama
Grixis Panorama
Jund Panorama
Naya Panorama
Fertilid
Explosive Vegetation

Cuts I'd suggest:

Gideon's Lawkeeper for Journey to Nowhere
Manaplasm for Managorger Hydra or Forgotten Ancient
Ondu Giant for Wood Elves
Rhox War MonkSengir Vampire for Archfiend of Depravity or Desecration Demon
Serra Angel for Serra Avenger
Stormblood Berserker for Sulfuric Vortex
Circle of Flame for Mizzium Mortars
Glory of Warfare for Chromatic Lantern
Honor of the Pure for Spear of Heliod, if you really want an anthem effect.
Frost Breath for Mana Leak
Guardians' Pledge for Sakura-Tribe Elder (you really dont have enough white creatures for this effect)
Incinerate & Lightning Bolt for Terminate and Murder
Plummet for Oblivion Ring
Titanic Growth for Harmonize
War Report for Day of Judgment
Exploding Borders for Burnished Hart
Traveler's Amulet for Wayfarer's Bauble

I suggest choosing a theme for your deck. Right now it seems to be pulling in too many directions.
Want to cast and swing with Progenitus? Include cards that grant haste like Temur Ascendancy.
Want to play fun multicolored shenanigans? Include whatever value you like.
Want to use overcosted enchantment cycles? Include the Shrines.
Focusing will allow you to better determine what your deck wants. Regardless, I recommend playing heavy green to maximize your ability to mana ramp.

TuesdayTastic on Super Smash & Burn

6 days ago

Ok, Round 2.

So you want to build a classic Timmy deck and ramp up to big creatures, and kill with big creatures. Seems like a solid strategy. Here are my suggestions.

First, go all in on land ramp or creature ramp.

With land ramp, cards such as Explosive Vegetation, Explore, and Cultivate are your best friends. If you are doing this you'll need to run a land count that is roughly around 25-28 lands, in order to facilitate you pulling them all out of your deck. You will then want up to 1/6th of your deck to be payoff cards. (Based off of a quick look at a typical tron deck). Creatures such as Rubblehulk and Zendikar Incarnate get tons of value off of the higher land count. Ground Assault can be a powerful removal spell provided you have enough lands. Savage Twister can also be used as a boardwipe, that you can control the strength of. Rampaging Baloths is also a card that can seal the game for you. And one swing off of Baloth Woodcrasher after an explosive vegetation can mean lethal.

Creature ramp on the other hand is a little different. You can play less lands, up to 22-24, as long as you are playing enough 1 mana dorks. An interesting thing to note about 1 mana dorks is how they speed up your gameplan. If you play a dork on turn 1, then on turn 2 you will have 3 mana, essentially gaining a turn over your opponent. If you play a dork again, on turn 3 you should have 5 mana. (Assuming you are hitting your land drops). In this case cards such as Explosive Vegetation aren't as good, because you won't be able to play in on turn 2, and on turn 3 casting it will leave you with one unused mana. So you want to build the curve of your deck so that it takes advantage of this by having a turn 1 dork such as Llanowar Elves, a turn 2 dork that costs 3 such as Greenweaver Druid, and on turn 3 play a six drop such as Terra Stomper or Soul of the Harvest. (By the way, this same principle applies to the land deck because Cultivate will get you to 5 mana on turn 4, and Explosive Vegetation will get you to 6.) I would also recommend making this deck mono colored, and use your removal in cards such as Prey Upon.

The third option is to go full on Tron. The urza cycle of Tron lands can get you to 6 mana on turn 3 with just the lands. It is all colorless mana however. Tron is a very powerful deck arcehtype, and is even Pauper legal. Here's a pauper list that might give you ideas on how you could do something similar if you decided to go down that route. https://www.mtggoldfish.com/archetype/pauper-temur-tron-22406#online

There are a lot of different ways to take this deck, but the important part is deciding on where you are going to take it and sticking with it. You can have mana dorks in your lands list but it might not run as well, and vice versa for anything else. You have to choose what you want and work to narrow it down into something that is cohesive. Good luck with your deck, and let me know which route you take! I might end up making the other list haha!

Remember, you can always order your list online. Most of the cards in this strategy should be fairly cheap, and shouldn't break the budget.

ads2972 on Kruphix, God of the big and the dumb

6 days ago

I've got Explosive Vegetation and Nissa's Pilgrimage and obviously Sol Ring. The deck tends to be fine once Kruphix is out and storing mana, the ramp tends to be with him. Though, what dorks would you suggest? Cheers.

Starsky2814 on A Michael Bay Film, Omnath: Age of Explosions! v2

1 week ago

vishnarg, I am definitely adding Ramunap Excavator when it comes out. Thanks for the suggestion!

DrValium, I am looking at re-adding Explosive Vegetation to the equation. Any suggestions on what I should cut? Impact Tremors could be very good. I'll definitely keep that one in mind. Thanks!

solarPULSAR, I will definitely consider Heroic Intervention, but for now I will continue to stick with Asceticism. It helps keep commanders like Merieke Ri Berit off my back.

Wurmlover, yeah, a Prossh, Skyraider of Kher + Food Chain combo, sounds ridiculous to play against! Brago, King Eternal-stax, does sound like a good answer for it though. I use to play against a Brago-stax deck and it was unbearable at times. I'll definitely have to check out your Brago build.

freakingShane, great suggestions! Though Fervor was short lived in the deck, I did like the extra haste enabler. It just ended up being a little less important than having extra early ramp cards. I did remove Blood Moon and added Price of Glory. I'll pass on Shivan Harvest and Courser of Kruphix, but thanks for the suggestions!

Firebones675 and GrayAlchemyst, I wanted to give you two an update that Omnath has been playing very well since the change. Thank you both very much for all of your help!

Thank you everyone! Let's continue to keep Omnath the crowned king of a$$holes.

LoneCrusader399 on I Accidentally the Whole Deck

1 week ago

With such a high density of creatures, Garruk, Caller of Beasts would be really good in this deck.

I like Heroic Intervention to help save your team from boardwipes.

No Beast Within?

Boundless Realms is good, but if you aren't playing Kodama's Reach, Ranger's Path and Explosive Vegetation then you should make room for those instead.

DrValium on A Michael Bay Film, Omnath: Age of Explosions! v2

2 weeks ago

With a name like this deck you need to run Explosive Vegetation

Also please consider Impact Tremors for the full landing experience.

Load more