Explosive Vegetation


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Uncommon
Dragons of Tarkir (DTK) Uncommon
Duel Decks: Elspeth vs Kiora (DDO) Uncommon
MTG: Commander (CMD) Uncommon
Planechase (HOP) Uncommon
Onslaught (ONS) Uncommon

Combos Browse all

Explosive Vegetation


Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

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Recent Decks

Explosive Vegetation Discussion

Spirits on Feline Ferocity updated

4 days ago

Hey ripka82, fellow Arahbo, Roar of the World player, Arahbo, Xenagos... for Cats

You have 20 artifacts, could benefit from Puresteel Paladin for Draw/Equip . Add Ancient Den and Tree of Tales to up your artifacts even more.

Sigarda's Aid would be a nice addition too, especially with Bloodforged Battle-Axe.

Adorned Pouncer is awesome, doubles the equipment power bonuses, can output some massive damage, double triggers like Bloodforged Battle-Axe, and he has build in recursion as a 4/4 double strike! Skyhunter Skirmisher to a lesser degree is good too.

Swords to Plowshares can be good control, or a nice lifegain if you need it (especially with a pumped up cat), cool with Felidar Sovereign. Path to Exile can be a good control, or a land fetch if your struggling with mana issues. Condemn is good, but it only gets attackers, often, the most dangerous creatures you want to remove don't attack.

Brimaz, King of Oreskos is nice for making tokens (on attack and block), but not a necessity.

Ajani, Caller of the Pride is a great double strike enabler, Lost Leonin seems like an auto-include with all that equipment for him to equip.

Lot's of ETB-Tapped lands in this build, can work on upgrading them ($$$ SUCKS), you can look at my deck for land ideas, but in general it's the most expensive component in building these decks.

Sacred Cat is a nice CMC1 () 4/4 (eminence) Lifelink, with recursive 4/4 (eminence) Lifeline

You could look at abusing Healer of the Pride with an Aluren, Whitemane Lion or a Fleetfoot Panther any of those guys can go infinite life with her.

Temur Sabertooth has some infinite ETB interactions, but none that are that great.

You could Heroic Intervention into a Divine Reckoning or Rout, gives you protection from board wipe (including your equipment from a Vandalblast or similar others).

Rupture Spire needs to be gone into the shredder, never use that land. Like ever. Explosive Vegetation could be Kodama's Reach to bring your CMC down a bit.

You could pair down your artifacts/equipments and add more tutoring to consistently get the same "excellent" rated artifacts game after game, like Enlightened Tutor, Open the Armory, Stoneforge Mystic, Stonehewer Giant, Etc. Instead of Behemoth Sledge tutor a Loxodon Warhammer instead kind of deal.

These lands are just too slow Arctic Flats. If your having a mana issue, maybe try Birds of Paradise or putting some conditional check dual lands, or cheap pain lands like City of Brass / Mana Confluence for the time being.

Could use the same strategy on creatures, instead of a High CMC Nacatl War-Pride, Eladamri's Call a Nazahn, Revered Bladesmith and get a free Hammer of Nazahn and have all your equipments auto-equip for the same CMC.

It's a good deck, I think your on track, I would include Triumph of the Hordes as an alternate to damage win-con (against other infinite life decks anyway, or when you need to fast kill a Grixis or something fast).

Cheers +1

ReaperDrek on Calamity is coming...

6 days ago

Hey man, it is good that you try to build decks outside of your comfort zone, it grows you as a player.I do have some comments on your approach though.

  1. Mayael the Anima only resolves for 4 creatures. Out of 98 other cards, that is insanely low percantage of success, so i suggest you cut this card.

  2. You have a ton of mana rocks, and Zacama tends to work better with actual mana, so you might want to add some heavy ramp cards as Explosive Vegetation, Skyshroud Claim, Boundless Realms, Kodama's Reach and so forth. You really need those hard. Also, why is paradox engine in the deck, if you aren't trying to be combo based?

  3. You might want to consider some anti-counter techs like Pyroblast, and extra value tech like Sunbird's Invocation.

  4. If you aren't all in against inf combos, adding Temur Sabertooth is a great idea, as it is a pretty much instawin with zacama and 12 lands on the field, it gives inf mana, inf life (with zacama), etc.

There goes my suggestions, I hope it helps you. I would be very glad if you check out my deck: Aurelia, the Warleader EDH - Make them panic and comment on what you find is odd/off etc. Have a blast playing this dinosaur naya deck, dude!

KingRamz on Aggro Control i guess?

6 days ago

This is probably the first time I've ever said this, but you are actually running too many lands. I would cut back to 38 at minimum, maybe more than that depending on what you add back. I'd suggest putting in more ramp to replace some of those lands - Kodama's Reach, Explosive Vegetation, Rampant Growth, there's tons of options here. You probably want more dual lands if you have them, and Spire of Industry in particular seems out of place given the low artifact count. Seaside Citadel would be good. You may also be interested in Cathedral of War. Rafiq is a great commander - have fun!

usaDiabetic on Gishath; Big, Dumb Dinosaurs

1 week ago

Taking a quick look, I would add a couple of more ramp spells Nature's Lore, Cultivate, Kodama's Reach, Explosive Vegetation, Skyshroud Claim and Hour of Promise are all great options(Especially over Thunderherd Migration). I would say you want atleast 6 ways to unconditionally ramp.

Maybe even add in Vorinclex, Voice of Hunger.

Either way, deck looks fun!

Mick217 on Kresh the Budgetbraided

2 weeks ago


Trading out Become Immense, Chandra's Ignition, Petrified Wood-Kin, and Triumph of the Hordes

Putting in Explosive Vegetation, Farseek, Sakura-Tribe Elder, and Spoils of Victory

I was previously lacking ramp and started by cutting at the high-drops

Triumph of the Hordes spiked over $5 this week; Become Immense can be relatively cheap but Im using more +1/+1 counter-style pumps; Petrified Wood-Kin was too reliant, I still like it as an option but the other 7-drops outweighed it; Chandra's Ignition is still good but was so much better with being able to win infect in one fell swoop

whatskraken on We're Through Being Cool

2 weeks ago

holymanox thank you for the comment! Yeah the deck is a little slow mana-wise, and I've been thinking about putting in Explosive Vegetation for a while now, especially because playing it copied with 6 lands seems really powerful. What would you advise I cut for it?

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