Explosive Vegetation

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Uncommon
Dragons of Tarkir Uncommon
Duel Decks: Elspeth vs Kiora Uncommon
MTG: Commander Uncommon
Planechase Uncommon
Onslaught Uncommon

Combos Browse all

Explosive Vegetation

Sorcery

Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 50%

0.03 TIX $0.03 Foil

Ebay

Explosive Vegetation Discussion

zombiewarfare on Omnath, Locus of Ramp

1 day ago

I would run way more ramp. All I really see are Harrow and Kodama's Reach. I would add some combination of:Search for Tomorrow

Nature's Lore

Nissa's Pilgrimage

Cultivate

Skyshroud Claim

Explosive Vegetation

Nissa's Renewal

Rampant Growth

I would run them all, and do in my Omnath build, but I think at least 4 or 5 total ramp spells are needed. Perilous Forays is great as it allows you to sac an elemental to get the bolt effect and then get a new elemental with the Omnath trigger; pure value.For card draw I have found Carnage Altar and Shamanic Revelation great. The efficiency of Skullclamp could e increased with a few sac outlets. Magmaw is an elemental and a useful sac outlet all in one.Last suggestion is Clan Defiance. I am never lacking targets and this is almost always a 3 for one.

SwaggyMcSwagglepants on Growth and Protection for All

3 days ago

Definitely need more ramp spells. By ramp, I mean any card that lets you add more mana than you should have on that turn (examples are cards like Sol Ring or Kodama's Reach). If you don't have the mana to cast your big spells, than it doesn't matter that those spells will change the game; you can't cast them! My suggestion is to add 4 lands and 7 more ramp spells, such as Selesnya Signet, Worn Powerstone, Explosive Vegetation, Rampant Growth, Cultivate, Dromoka Monument, and Wood Elves

Hetteshkane on Cascade & Chaos

3 days ago

Hey a really good idea!

Immediately I can spot a couple of issues though:firstly you have a couple of CMC 3 cards with Cascade.. these cards will cascade down into CMC 2/1 cards of which you dont have many.. so personally i dont think these are really worth it.

maybe think about replacing these card with ethier higher cost cascade cards or Ramp (Kodama's Reach/Explosive Vegetation/Farseek) as you may find that mana fixing is a real issue in 5 colours..

carpecanum on Counting That Green

1 week ago

Walking Atlas, Nissa's Pilgrimage, Myriad Landscape, Cultivate, Kodama's Reach, Explosive Vegetation, Skyshroud Claim and Blanchwood Armor spring to mind. Since all but one help you put out more forests you should replace forests for the cards you choose to use.

And you have 2 copies of Shape of the Wiitigo listed.

NewHorizons on Rhys the Redeemed v2

1 week ago

Cards i would cut and some replacement suggestions:

Try some of the weird new embalm stuff from amonkhet as well. Can help you recover from boardwipes and utilize your left over doubling seasons etc.

ataraxic89 on Swing for the fence

2 weeks ago

I play tested this deck against my animar deck, Ataraxic89's Eldrazi Deck.

I played it twice. It performed very badly. Maybe just bad draws but I made sure it had at least 3 lands in hand.

Your mana costs are WAY too high for how little mana ramp you have. Which in green, there are no excuses.

Where is Cultivate, Kodama's Reach, Birds of Paradise, Llanowar Elves, Explosive Vegetation?

Also, your lands are too slow. Now, this is a more expensive fix than the above 5 cards. But IMHO its better to have basic lands, than too many "slow" lands that enter tapped. I strongly suggest you reduce the number of "this land enters tapped" or "this land taps for colorless and does a neat thing" lands to 10 or less of all your lands. The exception being things like shock lands, such as Stomping Ground, or a checkland like Rootbound Crag.

Lastly, you need to remove some of your more expensive CMC cards. Your average is almost 5 cmc. Thats just too high.

TLDR

You cant "Go Big" if you cant cast your cards.

Load more