|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Dragons of Tarkir (DTK)||Uncommon|
|Duel Decks: Elspeth vs. Kiora (DDO)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
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Explosive Vegetation Discussion
1 day ago
I would look for cards like Explosive Vegetation. There are a few cards that get you 2 basics when they search instead of one.
1 day ago
5 days ago
I like decks like this...when the tech is all about just kicking back and having fun.
Regrowth would also be really useful to bounce back Enchantments from the yard as they will get blown up ;)
1 week ago
This is complete nonsense... and I and absolutely love it! Congrats on the super fun looking (albeit probably inconstant) deck! Why no Commander's Sphere or Darksteel Ingot? Also seems like you could use more of the green mana ramp in Cultivate/Kodama's Reach, Rampant Growth/Explosive Vegetation, especially Farseek as this is a 5c deck. Hope this helps, and good luck with the list!
2 weeks ago
This looks like a really good first draft! There are a few suggestions I'd like to make.
First, I'm not sure if Riku is the best commander for this deck. He'll make tokens for all of your creatures, but none of those tokens will get to transform. That having been said, you do have a few cards, like Parallel Evolution and Parallel Lives that play well with him. But I think removing the token theme altogether will give you a more streamlined deck. Although you should always run Rite of Replication, imo. In the spirit of keeping with your Blue/Green/Red colors, I'd recommend Surrak Dragonclaw. It's most likely you'll want to win games by getting in with creature damage, and giving everything Trample is a great way to make sure you'll be able to connect your swings. Protecting your creatures from counterspells is a nice little bonus.
Werewolves are a small tribe, and don't get as much love as other tribes, but there are a few cards that you could add still. Lambholt Elder Flip, Afflicted Deserter Flip, Scorned Villager Flip, Wolfbitten Captive Flip, and Kessig Forgemaster Flip would all make welcome (not to mention inexpensive) additions. Since you're running Blue, you could also justify putting in a few more clone creatures like Altered Ego. Check out Phantasmal Image, Quicksilver Gargantuan, and, of course, Clone. There are a number of these kinds of creatures you could include if you're willing to look into them. The best part? If they enter as a copy of a transformed werewolf, if something would cause them to flip back to human, they remain in wolf form instead! Also, consider Alpha Brawl. It's very on theme, and, more importantly, it's really funny.
I'd also recommend adding some answers to your opponent's threats to your deck. You have a couple of ways of dealing with creatures, but against artifacts, token armies, and decks that rely on fliers, you might have a hard time. Check out Ancient Grudge, Vandalblast, Beast Within, Cyclonic Rift, and Blasphemous Act as potential answers, or consider other options you might have.
Also, this is just a footnote, but I'm not quite sure what Bonus Round does for your deck? It only interacts with seven other cards in your current decklist, and of those, only three are really worth spending the extra mana on. I think it's an easy cut.
3 weeks ago
And to make room for the Savage Ventmaw I'd cut Explosive Vegetation it's only 2 CMC higher, and you have tonnes of ways to give it haste which means he'd literally pay for himself on his first turn. Also he is a flying blocker which you need and yet another sac target if you need more cards from Greater Good
3 weeks ago
Having a very low match one winrate against an archetype that's a large portion of the field is a bad idea, especially when games 2 and 3 are "winnable" but not guaranteed. Languish is your only truly strong card vs tribal decks, the rest are more roadblocks than game winners. And even if you give yourself a 60% chance of winning games 2 and 3, your match winrate is still 36% (a little higher because you have a slight chance of winning game one). I don't think a good win rate against the rest of the field can justify that.
Of course, all this is based on the current metagame, and if you believe that midrange will be making a resurgence, then this will soon be a very powerful deck. However, I fear that things are not as good for midrange as you seem to believe. Part of the reason tron is dying is because midrange is played so little.
I don't think you can justify Goreclaw, Terror of Qal Sisma with your high curve. Yes, you do need ramp to play it. However, something like Explosive Vegetation is arguably better. Both cards ramp you for 2, but one can be easily removed and the other can't. (Of course, something like Rampant Growth is probably even better, but that's a less direct comparison).
I think your major misconception is that Goreclaw, Terror of Qal Sisma is ramp and a body. However, it is merely ramp or a body. Unless your opponent has very few creatures on the battlefield, you won't be able to attack with it without them killing it. This is also why the deathtouch-trample interaction is not that relevant-it pretty much only matters when they have the same number of creatures as you and they're low on life-otherwise, you lose your Goreclaw. And there's only a few relevant creatures it is capable of blocking. So it really isn't that much better than Explosive Vegetation.
Of course, you can make tempo swings that you couldn't make with Explosive Vegetation. But in matchups in which such swings matter, turn 5 is far too late.
I don't like either of the maybeboard cards. Myr Superion on turn 4 with goreclaw isn't spectacular. And getting it with Heartless summonings is too inconsistent. Desecration Demon is abysmal on defence commpared to other fatties, so you should not run it.
4 weeks ago
for your consideration: Tireless Tracker Nissa, Vastwood Seer Flip Nissa, Vital Force Nissa, Worldwaker Explosive Vegetation Seer's Sundial Vivien Reid Yavimaya Elder Rampaging Baloths Baloth Woodcrasher Khalni Heart Expedition Tunneling Geopede Turntimber Basilisk