Explosive Vegetation

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Uncommon
Dragons of Tarkir (DTK) Uncommon
Duel Decks: Elspeth vs Kiora (DDO) Uncommon
MTG: Commander (CMD) Uncommon
Planechase (HOP) Uncommon
Onslaught (ONS) Uncommon

Combos Browse all

Explosive Vegetation

Sorcery

Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

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DDO

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Explosive Vegetation Discussion

Bxbx on Extreme Dinosaurs Gishath EDH

2 days ago

Thanks for the suggestions, Newtypezx!

I like both of them.

Hour of Promise lets me search for Strip Mine and Tectonic Edge which is something that I always appreciate in my metagame. But for simple ramping it costs 1 mana more than Skyshroud Claim or Hunting Wilds.

Mirari's Wake ramps really big the turn after you play it and also increases the trigger of Gishath, Sun's Avatar.

The problem is that there's already much ramp in this deck and that, in my opinion, those 5 mana spells compete with other really good ramp spells in the 4 mana slot (Garruk Wildspeaker, Oracle of Mul Daya). Maybe Explosive Vegetation gets cut for one of your suggestions. I might also cut one of the hymn-like effects (Cathars' Crusade, Coat of Arms) for Mirari's Wake as a kind of compromise.

These options are all close together and I will have to do a lot of playtesting until I find the optimal ramp package.

drakereid on DinaSAWERS

3 days ago

Looks good. Here are some suggestions;

Ramp: These cards will help you get your dinosaurs out faster. Urza's Incubator, Explosive Vegetation, , FarseekTutor: These will help you get the cards you want out when you need them. Worldly Tutor, Green Sun's Zenith, Enlightened Tutor

Removal: These are going to help with the shenanigans that your opponents are pulling. Swords to Plowshares, Path to Exile, Boros Charm, Beast Within, Krosan Grip, Decimate

Dinosaurs: You know you need dinosaurs and you've got lots. I would suggest you try and get some of the others from this set that would be helpful, such as regisaur alpha and Wakening Sun's Avatar.

Gods: The various gods in your colours could be extremely useful to you granting your dinosaurs additional abilities. Plus with your creatures, they are likely to be additional indestructable attackers and blockers you can use. Nylea, God of the Hunt, Heliod, God of the Sun, Xenagos, God of Revels and Iroas, God of Victory could be game winners for your board.

Those are some suggestions as to what to add. As for what to cut, I would make the following suggestions;

  • Equipment: You've got really strong creatures that have high power and toughness. You really don't need the equipment

  • Dinosaurs: You've got lots of dinosaurs, but some probably aren't that useful to your overall strategy (i.e. Ravenous Daggertooth)

Hyperalgialysis on Torment of the Weak

4 days ago

Torment of Scarabs is really strong in a deck built around Torment of Hailfire. If I may suggest add in Harsh Scrutiny Duress and Lay Bare the Heart so your opponent has no cards to discard. There is a new flip card that is a land and lets you copy spells if you spent mana from it to cast it. Say you cast a torment with x being 5, if you used that land they have to do it for 10. It is pretty useful in this type of strategy. You may want to tinker with eithet blue or red as the other color instead of green. I like the idea of a golgari torment deck, but the color lacks ramp(actual ramp like Rampant Growth Cultivate and Explosive Vegetation) so the other 2 may prove more useful. Blue has bounce effects counters and draw all of which could be very useful. Strictly better mtg on youtube made a rakdos version of this deck that seemed to play pretty well since Shock and Lightning Strike tend to make losing life less appealing. Just my thoughts, I am sure this deck will play fine in its current form.

mollycat on HELP ME PLZ

1 week ago

Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons

Perpetual on Omnath land recycle

1 week ago

I undoubtedly have a Traverse the Outlands, likely am not even using it. Probably have Explosive Vegetation and Perilous Forays in another deck. I think I'd have to buy Skyshroud Claim. I've avoided Warstorm Surge due to it's CMC, but if I find myself lacking offense it may find a place.

I have also avoided Boundless Realms due to CMC. I want cards that get Omnath out earlier and 'Realms doesn't do that. I almost avoided Nissa's Renewal for the same reason, but the lifegain aspect coupled with my experience vs. Nekusar made me keep it. Put another way: I am not having trouble getting 2-5 lands out per turn after Omnath lands, I'm having trouble landing him as early as I would like. 'Realms is a late-game card, but I need early game speed. Splendid Reclamation is also a late game card (I'd have to have at least two lands in my graveyard to make it equal to/better than Skyshroud Claim for the same CMC), but the lower CMC compared to 'Realms is nice.

corythackston on Thrasios

1 week ago

I would probably play Scroll Rack in this list, as well as other ways to manipulate the top of your library. Also some cards with landfall abilities would be quite sweet with your commander, like Avenger of Zendikar, Tireless Tracker, Lotus Cobra, Rampaging Baloths, and Roil Elemental all come to mind. I would also probably cut your worst artifact ramp for cards like Rampant Growth, Explosive Vegetation or Wood Elves that will trigger those landfall abilities.

SirSh4ggy on Welcome to Azir's Sandbox Game

1 week ago

You need to lose those mana rocks in favor of land ramp, especially because of your commander's ability.

There's like a ton other that are just better than rocks (since you're playing green/white), but these are some of my personal favorites.

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