Evolving Wilds

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Limited Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Common
Amonkhet Common
Commander 2016 Common
Conspiracy: Take the Crown Common
Commander 2015 Common
Battle for Zendikar Common
Duel Decks: Zendikar vs Eldrazi Common
Magic Origins Common
Modern Masters 2015 Edition Common
Dragons of Tarkir Common
Duel Decks: Elspeth vs Kiora Common
Commander 2014 Common
Duel Decks: Speed vs Cunning Common
Magic 2015 Common
Commander 2013 Common
Duel Decks: Sorin vs. Tibalt Common
Magic 2013 Common
Dark Ascension Common
Duel Decks: Ajani vs. Nicol Bolas Common
MTG: Commander Common
Rise of the Eldrazi Common
Promo set for Gatherer Common
Promo Set Common

Combos Browse all

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

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Evolving Wilds Discussion

arkstudios on Everyone sacs

12 hours ago

Evolving Wilds can go, you really don't need it for a 2 color
Apprentice Necromancer is one of my favorite cards for this. It just fits so well
Reclamation Sage is a staple for this deck
Lake of the Dead gives you some incredible mana ramp
Toxic Deluge / Decree of Pain / Some good board wipes that you'll need
Maelstrom Pulse / Last major card you'll need, protects you from token deck players.

Skulduggery on Cornetto Control

13 hours ago

Cancel is standard legal. It was in Amonkhet. If you hover over the card link you can see the undated release. Disallow is still the better 3 mana hard counter though...

Evolving Wilds is a good mana fixer, and you can see it in a lot of high ranking control decks this season. However, it's usually only run in excess of one to two, since drawing multiples is bad when you really want to be drawing lands that preferable tab for colors and don't come into play tapped.

steve991 on Cornetto Control

20 hours ago

Hi! Im a big fan of control decks so I thought I would pop in when I saw it on the main page.

A couple quick things off the top, the deck has 63 cards right now, definitely need to get down to 60 in the maindeck, also, Cancel is not a standard playable magic card, should definately be replaced with something like Disallow, which is strictly better, or Supreme Will, which is also much better.

You have 14 spells in your removal package across red and black, along with multiple planeswalkers that can act as removal as well, this is maybe a little high for a deck also running counterspells, I would suggest cutting a removal spell or two moving forwards.

I like the counterspell package other than the afforementioned [cancel]'s.

The Nissa, Steward of Elements, is odd, as you can only cast it off your aether hubs and it doesnt seem to be doing what the deck wants to be doing which is grinding wins with planeswalkers or gods. So maybe that can be your first cut.

Evolving Wilds is one of my least favorite lands ever, along with Highland Lake I would try to replace those as soon as possible. The 4th spirebluff and fetid pools are a good place to start, with some Canyon Sloughs also being high on the list.

Sideboard has some interesting choices, Enigma Drake could be good but matches up poorly against the highly played removal right now, lands are not usually sideboard material unless they are utility lands, also, the 2 fragmentize are basically uncastable in this deck so they should go.

Hope this helps, good luck and have fun fellow control mage!

deemberdom on Pauper "Do Nothing" Affinity

2 days ago

euananddalesaccount thanks for the suggestions. Great Furnace would be an excellent substitution to help reduce cost. I'm still not sure about Brainstorm. It would be at its best with shuffle effects like Evolving Wilds, that way you don't get Brainstorm-locked. Another consideration would be Transmute tutors, to help find Jace's Erasure.

SlimJim83 on Esper Mill

3 days ago

The original version had Evolving Wilds and Terramorphic Expanse. I'm messing with a different version of the mana base, with check lands instead of shadow lands. It seems to work better, especially with Hedron Crab.

Fredriko77 on White Ultra-Budget

4 days ago

@usaDiabetic, I wanted colorless mana so as to eliminate any sort of delay in getting mana, but now that you point out the revolt trigger, I am sold on Evolving Wilds, thank you so much!

usaDiabetic on White Ultra-Budget

4 days ago

Fredriko77 what do you need colorless mana for?

Also Evolving Wilds can enable revolt in your deck for free. I'm have to be honest, you really should have 4 in there to enable revolt and thin your deck of land, it also has a shuffle effect which can help greatly.

Fredriko77 on White Ultra-Budget

4 days ago

@usaDiabetic, the point of Ramunap Ruins was a budget friendly dual land, which functions as colorless mana, making it superior to Evolving Wilds. I might test doing half and half of the two, but for now I think I'll stick to Ramunap Ruins, unless you have any other suggestions. Thank you for the feedback!

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