|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Rivals of Ixalan (RIX)||None|
|Iconic Masters (IMA)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Commander 2015 (C15)||Common|
|Battle for Zendikar (BFZ)||Common|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Common|
|Magic Origins (ORI)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Dragons of Tarkir (DTK)||Common|
|Duel Decks: Elspeth vs. Kiora (DDO)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Speed vs. Cunning (DDN)||Common|
|Magic 2015 (M15)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|Magic 2013 (M13)||Common|
|Dark Ascension (DKA)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|MTG: Commander (CMD)||Common|
|Rise of the Eldrazi (ROE)||Common|
|Promo Set (000)||Common|
|Promo set for Gatherer (PSG)||Common|
|Magic Online Promo Cards (MOP)||Common|
Combos Browse all
, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Price & Acquistion Set Price Alerts
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Evolving Wilds Discussion
13 hours ago
Considering that more than a third of the budget is made by Snapcaster Mage alone, I think you did a pretty good job with building a solid deck without spending a fortune!
Regarding the landbase, many will jump at my throat for saying this, but especially in EDH you don't have to take a loan just to have the OG dual lands or fetch lands: unless you really want to go into the realm of cEDH, you can cope with the temporary disadvantage of a land enter the battlefield tapped and it's not like the game is completely compromised.
Some cheap options you can immediately consider: Command Tower , Crumbling Necropolis and these older lands from Odyssey that for a colorless mana they give you the desired combinations: Darkwater Catacombs , Shadowblood Ridge A bit more expensive but still very reasonable are Darkslick Shores , Drowned Catacomb , Sulfur Falls , Blood Crypt and Godless Shrine (the last four right now may be priced higher as currently legal in Standard).
3 days ago
- Grave Pact
- Hell's Caretaker
- Disciple of Bolas
- Diabolic Tutor
- Uncage the Menagerie
- Oversold Cemetery
- Gonti, Lord of Luxury
- Farhaven Elf
- Deadeye Tracker
- Bane of Progress
- Seasons Past
- Two Forest
- Two Swamp
- Desecrated Tomb
- Open the Graves
- Tainted Strike
- Sylvan Safekeeper
- Turntimber Sower
- Rampaging Baloths
- Ramunap Excavator
- Kodama's Reach
- Havenwood Battleground
- Evolving Wilds
- Terramorphic Expanse
- Titania, Protector of Argoth
- Field of Ruin
- Forge of Heroes
More combo options with Gitrog, to pull off wins with recurring Tainted Strike over and over, making massive amounts of tokens with by recurring World Shaper with either Titania or Turntimber Sower or Rampaging Baloths. I am very tempted to make TGM the Commander, but I lack discard outlets and so Meren remains most value for money as commander currently.
4 days ago
Hey there! Welcome to the great world of magic: the gathering!
A tip when building decks is to find a general theme and build around that in order to create a more focused deck. You seem to have some cards that synergize with each other, such as some ramp (add extra lands into play) and landfall in the deck.
For example: Ondu Giant works great with Baloth Woodcrasher and Aerial Guide helps the powered-up creature break through the opponents defenses by giving it evasion (in this case flying). Cards such as Aven Reedstalker does not synergize well with that landfall theme. You might want to consider Evolving Wilds in order to get two landfall triggers in one turn, or Rampant Growth -like cards for that extra ramp and landfall-trigger value.
Secondly, do you know what format you'd like to play in (are you looking at playing casual/kitchen-table magic, standard, modern etc.)? Depending on your choice, there will be different options available to you in terms of card-choice, since the card pool differs greatly between the different formats.
I apologize if this post is somewhat confusing, but I think the most important thing to consider when building decks are:
- What format to play
- What theme/mechanic/gimmick do you want to build around
- Is the deck fun to play for you
5 days ago
For the zombie theme, Grave Crawler will also be better for you in this deck than Reassembling Skeleton . You could also include Cover of Darkness and Kindred Dominance . Undead Warchief will help you recast your commander when he is inevitably removed, and powers up your deck, to boot.
As for other removal, Something like Festergloom is going to be low-impact, so you'd be better off running Decree of Pain . Hero's Downfall is an easy upgrade to Murder , and Bojuka Bog and Nihil Spellbomb are easily better than Tormod's Crypt and Vile Rebirth . Gate to Phyrexia is a good card to include in mono-black, especially with the ability to churn out 2/2 zombies.
As for lands, I'm sure you've already considered it, but you've still got room in the budget for Cabal Coffers . It's never going to be a bad investment with the growing popularity of Commander. I would also go for Shizo, Death's Storehouse . It will be better than Rogue's Passage . You should seriously consider how many non-swamps you want, too, with your commander. What do you have that is going to draw you over seven cards to make use of Reliquary Tower ? Temple of the False God is awful. If you have an opening hand of two swamps and Temple, what do you do if you don't draw a third land? Also, if you're running tutors for your Cabal Stronghold , as often as not, you're going to lose that extra mana by having one less swamp out, anyway. Evolving Wilds and Terramorphic Expanse aren't doing you any favors. The deck thinning is negligible in a 99-card deck, and your commander has built-in flood protection.
5 days ago
You can use double square brackets to make the question easier to understand.
The Golgari Rot Farm 's ETB trigger goes on the stack, but it doesn't target, so you don't choose which land is bouncing until it resolves. While you can activate Evolving Wilds in response and put down a tapped basic, the Rot Farm's trigger will still resolve, at which point you will have to choose one of your lands to bounce (the Rot Farm, the basic, or another land if you have one).
This is not a valid way to get around the bounce, so the Wilds player would still have had to return a land to their hand.
6 days ago
First Update: This will officially get the deck back up and running, definitely not done yet but I can say that it is atleast a working product. Let me know what you guy think.
- -1 Opal Palace -> Woodland Cemetery
- -1 Mosswort Bridge -> Memorial to Folly
- -3 Forests -> Ghost Quarter , Evolving Wilds , Botanical Sanctum
- -1 Swamp -> Choked Estuary
- +1 Ravenous Chupacabra
- +1 The Eldest Reborn
- +1 Archetype of Endurance
- +1 Caustic Caterpillar
- +1 Merciless Executioner
- +1 Nihil Spellbomb
- +1 Vessel of Nascency
- +1 Tatyova, Benthic Druid
- +1 Liliana, Death's Majesty
- +1 Emrakul, the Promised End
1 week ago
Some cards of possible interest that shouldn't break the bank:
Fungal Plots Dead bodies can spawn you new bodies to keep attacking and generating more mana.
Hammer of Purphoros Haste is good and extra lands become attackers if needed.
Artifact Mutation Turn their artifacts into your attackers.
Fanning the Flames Something to do with all of that mana.
Overgrown Armasaur can produce more bodies to generate more attack mana. Thundering Spineback is a mana sink that makes more bodies and Forerunner of the Empire will fetch either or Ghalta plus ding the Armasaur to make a saproling. There may be other dinos that fit in here and most aren't expensive.
Inferno Titan has a firebreathing mana sink plus can help clear the way so all of your attackers actually connect more often. Warmonger Hellkite is even less expensive to buy and gives your whole team firebreathing. You have to attack every turn but you should be wanting to do that anyway.
Gruul Guildgate and Gruul Turf are dirt cheap. Sheltered Thicket is a budget dual that Wood Elves can go fetch. Cinder Glade does the same but might be just over what you're looking to spend. Raging Ravine might also be right at that budget line but produces both your colors early and attacks when you have the mana mid to late, getting bigger each attack. Myriad Landscape , Evolving Wilds and Terramorphic Expanse can fetch the appropriate color, thin your deck and create a shuffle effect if needed.
If you happen to have Heroic Intervention I would recommend adding it but it is definitely more than what you've indicated your budget per card is.
1 week ago
On face, the deck seems like a good budget deck. It conforms with the general standards for an edh deck and follows a clear strategy. However, I think that there are some problems with the deck. Although it is built on a budget, there are only 6 ramp card in total plus 2 cards which decrease the cost of soldiers. On face it looks ok, but paired with only 36 lands (one of which ( Temple of the False God ) being a half-ramp card) it is questionable. I would add another ramp (like Thran Dynamo ) and a land ( Evolving Wilds , Terramorphic Expanse , Spinerock Knoll ). Also, I would argue that the removal in this deck is weak. The only true removal spell is Swords to Plowshares while others with worse conditions, like Response / Resurgence and Spear of Heliod , can have some major downsides in a commander game. The other single target removal spells ( Steam Catapult , Intrepid Hero , Catapult Squad and Catapult Master ) are, quite frankly very limited and. In addition to the weakness of the removal, there are only 7 of them, which is, in my opinion, quite lacking, especially considering 4 of them are creatures and there is no enchantment or artifact removal. I would reccomend the extra investment for Path to Exile , and also consider Lightning Bolt , Vandalblast , Wear / Tear and Oppressive Rays . One final point is the colour wheel of the deck (next to the mana curve). I find that, for a 2 colour deck, there is far too little red for it to be worth playing. Because of this, there are relatively few red mana producing cards, meaning often you will not be able to play the few red spells that you will inevitably draw, they are dead cards (this is why i recommended Terramorphic Expanse and Evolving Wilds above). However, I would also like to complement the deck building, as the theme of the deck is very strong and maintained, and I hope to see it do well in play-testing.