|Commander / EDH||Legal|
Printings View all
|Core Set 2020 (M20)||Basic land|
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Rivals of Ixalan (RIX)||None|
|Iconic Masters (IMA)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Commander 2015 (C15)||Common|
|Battle for Zendikar (BFZ)||Common|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Common|
|Magic Origins (ORI)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Dragons of Tarkir (DTK)||Common|
|Duel Decks: Elspeth vs. Kiora (DDO)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Speed vs. Cunning (DDN)||Common|
|Magic 2015 (M15)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|Magic 2013 (M13)||Common|
|Dark Ascension (DKA)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|MTG: Commander (CMD)||Common|
|Rise of the Eldrazi (ROE)||Common|
|Promo Set (000)||Common|
|Promo set for Gatherer (PSG)||Common|
|Magic Online Promo Cards (MOP)||Common|
Combos Browse all
, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
|Have (5)||MrShhh , , orzhov_is_relatively_okay819 , Brutus1 , GrimMeeper|
|Want (12)||kswaite , jagodot , 801Hellfire , Brutus1 , AlyOfArendelle , calovr , Stormwars , Elynia , __juanthebeaver27 , DEasy353 , Krektogar , MagnBlue|
Evolving Wilds Discussion
5 hours ago
Hi, a few things.
Not enough ramp! I counted about 7 different sources of ramp. Your goal is to play big boys in many different colours. If you hit your ramp and fixing then things will work out great. Adding in more mana rocks or more consistent ways to ramp will really help your deck. Fellwar Stone , more signets, Sol Ring , Mind Stone , etc etc. Due to the higher nature of your curve (3.94 Avg CMC), I would go upwards to 39 lands at a minimum, if not 40.
The creatures that are in your deck that have blue or green identity are: Draconic Disciple, Dragonlord Silumgar, Empyrean Eagle, Niv Mizzet Firemind, Shalai, Ramos, Rienne
Those are the creatures you're allowing for 5 colour Kaalia. I'm not exactly sure it's worth it or if the idea is just sweeter in your head. You will have a tighter package all around by cutting blue due to the very little you're getting from blue, and cutting green as well, or utilizing green more for the ramp it can provide. The benefits you're getting from blue are really minor.
That is just speculation and trying to help you figure out if your plan is worth it or to kill your darlings for a tighter package, something only you can answer. If you do want to keep it five colour, I would suggest utilizing green for more ramp and adding in more basics in other colors to include very easy color fixing in the form of Evolving Wilds and Terramorphic Expanse . They're slower, but they really help consistency.
To help answer whether or not to do 5 color or stick to 4 or 3, ask yourself what you want this deck to do, other than swarm with angels, demons, and dragons. Once you know the core purpose of this deck, it will be able to tune and cut better. To me it seems like a midrange deck that wants to overwhelm with board, but if so, how about some ways like Eerie Interlude to protect your board state?
As an aside, Mastermind's Acquisition can not grab items from outside the game in Commander, and it will effectively be a Diabolic Tutor . If you're okay with that, great!
Hope this all helps. Happy deckbuilding!
22 hours ago
Have you had trouble with your mana base only having six basic lands?
I noticed you were only running 6 and yet you've got Springbloom Druid , Myriad Landscape , Primal Growth , Farhaven Elf , Wood Elves , Terramorphic Expanse , Verdant Catacombs , and Evolving Wilds . I'd imagine running out of basic lands to search for could easily become common. Especially when cards like the Landscape, Druid and Growth all search for 2.
Personally I opted to cut most of the dual lands that entered the battlefield tapped from my own deck as I found it helped the deck be a bit faster and I never found that I was struggling to mana fix as it's only a two coloured deck and the deck naturally has several cards to search for lands as is so fixing always came easily.
1 day ago
These cuts feel fairly easy from how I feel the way the deck has shaped up recently. Borborygmos Enraged on paper seems like the perfect fit for the deck but honestly, without a lot of reanimation the deck is probably doing much better things than trying to cast a 8 mana spell that doesn't impact the board immediately, nor does it win the game in one fell swoop. Throwing out multiple bolts with a Life from the Loam does seem nice, but this deck has very few ways of easily assembling that synergy, on top of being rather mana-intensive. Tectonic Edge has been on the chopping block for a long time. Strip Mine and Wasteland just fit that slot so well without needing to leave mana open to activate. With the currently capacity to search for lands in the deck, I think three sources is too many, whereas 2 feels about right. Again in different versions of this deck, I can imagine these cards making a lot more sense, but in its current iteration, this deck has drifted quite a bit from where it started.
The new tech:
I think that the new core set has a lot to offer to this deck, much more than a lot of past sets. Personally not that hot on the green and red cavaliers as they don't offer enough for their casting cost, but there is a lot of potential in more budget builds. Field of the Dead just seems like the easiest include for this deck. Especially once you factor in land copying effects like Vesuva and Thespian's Stage , the ability to generate multitudes of zombie tokens is rather scary. Dread Presence just feels like that little edge the deck needed to just go off late game with Urborg, Tomb of Yawgmoth . A Scapeshift can be that much more devastating for an opponent or an opportunity to draw into an out or win condition. The other factor is the lifegain, which can mitigate the cost of maintaining the Glacial Chasm .
Looking towards the future:
The following cards that are in the spotlight to adding, cutting or swapping:
- Elvish Reclaimer : Summoning sickness is a massive detriment to how I feel about this card, especially as a late-game draw. The effect is rather powerful with this build so I will not write off this card anytime soon.
- Prismatic Vista : It's in the mail on its merry way and will probably either replace Evolving Wilds or perhaps Sheltered Thicket .
- Sheltered Thicket for Forest : I no longer think that the current red fixing in the deck is justified, and the cycling has come into play very little versus any of the other three cycling lands due to the cost. This is especially true in the early game where the difference between one and two mana is rather large when ramping. The entering tapped is also detrimental to both early and late game mana. Once Prismatic Vista is slotted into the deck, the more basics, the better.
3 days ago
With Muldrotha it's primarily a Golgari deck with a few blue cards. Can go Golgari colors with Muldrotha and only splash blue which is not difficult when playing green. You don't need blue for very many cards, only for Muldrotha if you wanted to.
Some good blue options that can give you repeatable value are: Mystic Remora , Mulldrifter , Coiling Oracle , Risen Reef . Brainstorm and Windfall are some staple blue cards. Blue adds to Golgari great low mana cost draw options that can be played from your graveyard. Wonder is powerful with self-mill.
A nice thing about splashing blue in Golgari is there's quite a few budget playable lands to choose from: Command Tower , Exotic Orchard , Opulent Palace , Evolving Wilds , Yavimaya Coast , Underground River , Ash Barrens , Sunken Hollow , Botanical Sanctum , Fetid Pools , Choked Estuary , etc. Of course there's lots of other more expensive lands, but it's nice to have the option to not break the bank to make a three color manabase.
5 days ago
i feel you need to utilize more fetch even the cheap ones are strong with your commander like Evolving Wilds , Terramorphic Expanse , Myriad Landscape , Rocky Tar Pit , Jund Panorama these are all solid lands that your commander abuses well also Forge of Heroes . Creeping Renaissance , Splendid Reclamation and Praetor's Counsel . Constant Mists can be abused also cycle lands are really good here. Kaya's Ghostform is good protection for your commander this is some of my thoughts once you let me know your plan with this deck i might have more suggestions. I went with land fall for this and it is awesome here is mine Grave Lands Fall
1 week ago
In my experience, running 36 lands in an EDH deck is too much. I usually top out around 32 or 33. If you run something like Ancient Tomb , which is at a relatively low price nowadays, you should be able to do more with less. Cutting a few lands would also give you room for the Leyline of Anticipation and Vedalken Orrery .
I see you’re running Ponder and Brainstorm ; have you considered running Preordain ? It’s another turn 1 play that digs for what you need. Also, pairing Brainstorm with shuffle effects makes it around 4x as powerful... ideally, you’d do this with the Onslaught and Zedikar fetches, but these can run a cost about as high as a semi-used kidney. If you want to stay on a reasonable budget, Evolving Wilds and Terramorphic Expanse also work. Slow fetches, like Rocky Tar Pit , are also good.
I’ve had a good deal of success with draw-sevens in EDH, especially in conjunction with Narset, Parter of Veils . Casting Windfall with her out is a good way to build tremendous card advantage; throwing in Wheel of Fortune and Time Spiral may also prove fruitful, if you have $200 lying around.
If you craft your mana-base carefully, you can run some blue-moon types stax pieces to keep your more color-greedy opponents for slaughtering you while you wait for your guys to come off suspend. Blood Moon and Magus of the Moon both come to mind, though Ruination is another favorite of mine.
Good luck with deck building man... I gotta go to work.
1 week ago
I would cut out the Tron lands. It's hard to get them all and its a 5C deck. Having fetches might help instead. Prismatic Vista , Terramorphic Expanse and Evolving Wilds also are good here. I would add another of each basic at least too.
Evolving Wilds occurrence in decks from the last year
All decks: 0.19%
All decks: 0.12%
Commander / EDH:
All decks: 0.45%
GU (Simic): 1.33%
UB (Dimir): 1.57%
WB (Orzhov): 0.92%
UR (Izzet): 1.05%
RW (Boros): 3.14%
RG (Gruul): 2.1%
WU (Azorius): 1.56%
GW (Selesnya): 1.23%
RBW (Mardu): 1.16%
BRG (Jund): 1.85%
WUB (Esper): 0.72%
UBR (Grixis): 1.25%
RUG (Temur): 2.13%
RGW (Naya): 2.6%
GWU (Bant): 1.22%
BUG (Sultai): 1.08%