Evolving Wilds


, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

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Evolving Wilds Discussion

enpc on Could use some suggestions with ...

20 hours ago

I hate to tell you but while your ramp suite is ok, it's not as heavy as a typical elf ramp suite is. And with 24 lands you still only have like 35 mana sources in the entire deck, which is not that many.

On top of that, you have a bunch of cards that work on the number of lands you run; see Burgeoning, Caged Sun, Horn of Greed. Espctually give your opponents more advantage than it gives you. Not to mention that part of your removal package, Devastation Tide, returns all nonland permanents to their owners' hands. This means you're shooting yourself in the foot when you cast this as you'll most likely have less lands than your opponents.

On top of that, the fact that you can play half the cards in your deck on turn 4 doesn't help your argument. Your average CMC is 3.4 and most of your cards are less than 7 CMC. This means that if you just hit your land drops for the first 4 turns then you could play half the cards in your deck.

The point of a ramp package is to accelerate play. On turn 4, you want to be seeing more like 6 mana (given the price range and intended meta). You want to be playing your commander on turn 3 consistently and turn 2 with a really good hand as Rashmi gives you card advantage to help refill your hand. As it stands, your deck cannot constistently do this.

The other thing is that since you're a control deck, you want to spend the first two to three turns ramping so that you have mana available to play something as well as have counterspell mana open. Even if you're playing mana dorks, if you're missing your land drops the ncome turn 4+ when you want to start countering things, you won't have the mana available. Or you will have to hold off playing things.

You could vey easily replace Spellbook, Copperhorn Scout, Ivy Lane Denizen, Fog, Wellwisher, Stolen Goods, Illusionist's Bracers, Psychosis Crawler and Mystic Genesis with lands and you wouldn't even notice. Especially if you use lands like Bant Panorama, Evolving Wilds, Terramorphic Expanse and Ash Barrens, they all provide some level of deck thinning. You also have utility lands like Alchemist's Refuge and Cephalid Coliseum which provide functionality above and beyond just tapping for mana.

HolySeadramon on Impacto

1 day ago

Para un primer boceto de mazo, me parece que est muy bien centrado y dirigido. Aun as, hay algunas cosillas por ah que creo que habra que mejorar.

-El mazo tiene 62 cartas. Mejor recortar a 60, para robar las mejores con ms frecuencia.

-Mighty Leap es una carta muy buena en limitado, pero en estndar te arriesgas a que te hagan un 2x1 con facilidad. Creo que las criaturas que llevas ya pegan fuerte de base, y que estos huecos se podran cubrir con otras cosas mucho mejores.

-El Battlefield Scavenger me parece demasiado bueno como para dejarlo fuera del mazo. Es un coste 2, y te permite buscarte rpidamente en el mazo las cartas que ms falta te hagan en cada momento. Si espoleas con ms de una criatura en una misma fase de ataque, haces la habilidad varias veces, y podras incluso robar un instantneo para utilizar en ese mismo combate. He visto listas con 4, pero creo que con 3 podra bastar, ya que no es muy agresivo por s solo.

-La Sparring Mummy est muy bien para la presentacin, pero yo para estndar usara los Always Watching , que tienen un efecto ms duradero y fortalece a tus criaturas.

-La interaccin entre Trial of Zeal y el Cartouche of Zeal est muy bien, pero no estoy seguro de que sea lo que el mazo quiere hacer. A las criaturas pequeas ya te las comes con las tuyas mucho ms grandes y preparadas para el combate, as que creo que es mejor llevar respuestas contra cosas ms grandes y variadas. Cast Out o Stasis Snare me parecen muy buenas opciones, ya que son verstiles y tienen destello, que es fundamental contra vehculos y contra criaturas con prisa. El primero de los dos me parece mejor por pillar muchas ms cosas y tener un solo coste blanco.

-El cartucho, aunque te pueden hacer un 2x1 tambin, es posible que sea lo bastante barato como para mantener un par en el mazo incluso sacando de l las pruebas. No obstante, teniendo ya los 4 Bloodlust Inciter que dan prisa, tal vez sera interesante cambiar dos cartuchos por dos Ahn-Crop Crasher ms.

-Como ms removal, no soy muy fan de Magma Spray. Siempre me parece un efecto demasiado pequeo. Exiliar est muy bien contra algunos mazos, pero creo que si quieres llevar removal barato es mucho mejor Shock, que puedes lanzrselo a la cabeza al oponente para rematarlo, o a un planeswalker, como Saheeli Rai para parar su combo (importante en estndar).

-Creo que el mazo definitivamente necesita ms montaas. La mayora de los costes bajos del mazo son rojos, as que probndolo un poco he visto que la mejor secuencia de tierras es la que tiene en turno 3 dos montaas y una llanura en juego. De todas formas, las tierras dobles son tiles, y en un mazo que necesita pocas tierras tal vez sera interesante llevar 4 Evolving Wilds, aunque sean un poco lentas.

-El Devoted Crop-Mate es una carta que no haba pensado, pero que me parece muy interesante. Creo que 2 en el mazo es un buen nmero para comenzar. Yo hara los cambios y mirara qu curva queda para ver si realmente caben en el mazo o si fuera posible meter incluso ms.

Te recomiendo que para ver los cambios utilices la opcin Copiar (en el men de la izquierda) y modifiques sobre la copia para comparar una versin del mazo con la otra. Aun as me parece un muy buen comienzo para el mazo.

DruneGrey on rakdos discard

1 day ago

Why Evolving Wilds over the Smoldering Marshes? Smoldering Marsh should come into play and fix just as well without always tapping.

casmiel on Budget Orzhov Control Deck

1 day ago

Ultimate Price is always worse than Go for the Throat (both can't hit artifacts)

I'd play Condemn, Path to Exile, Fatal Push and even Anguished Unmaking over Utter End.

Despise is not really a strong discard spell, I'd rather have Duress, as that usually hits the most dangerous cards. Of course Inquisition of Kozilek and Thoughtseize are better than both. If you want to stay budget, which I assume, why not go for Tidehollow Sculler or Sin Collector? Both are really strong cards, even in competitive Modern.

i'd bring your landcount to 23. Try to get the full playset of Isolated Chapel. Concealed Courtyard and Caves of Koilos are affordable as well. Evolving Wilds is not great and would just be an emergency solution. Either way, you need more dual lands to have reliable mana.

Vampire Nighthawk has some strong competition in Gifted Aetherborn now. But you need more dual lands, otherwise it is too difficult to cast reliably on turn 2 or even 3.

I've seen some decks that run Tainted Remedy as the cornerstone to play cards that grant the opponent life. You don't have enough lifegain cards to make that a viable direction though, it's also much more vulnerable and combo-like.

I see what you are trying to do with Niblis of the Urn, but it is a pretty weak card overall. You should find another alternative for tap-effects, that one is a bit weak. Or just go with more removal, no tapping needed then. Luckily, Black and White have the best removal.

The appeal of Black & White decks comes from Lingering Souls in most cases, which is a pretty insane card. It will drive any Control player mad, as it is a nightmare to destroy with removal. I would highly recommend slamming it in any B/W deck, you almost can't go wrong there. It works well with Cartel Aristocrat, but that would go in a completly different direction I suppose.

Edge of the Divinity is a good, but problematic card. It makes your opponent's removal twice as good, but it offers a cheap and strong boost. I'd say only ever run Auras in Modern if you put it on a Hexproof creature. Even if you'd ignore that for now, this card wants to be played in a highly aggressive deck. Your deck is a bit too slow for that to work out, so I personally wouldn't run it.

Underworld Connections is much worse than Phyrexian Arena. Asylum Visitor can be an alternative if you really need the drawing power. It is cheap and can usually trade with something else.

Ambition's Cost is pretty much unplayable in Modern. Night's Whisper, Sign in Blood and the cards mentioned above are much better when it comes to drawing cards.

I wouldn't focus your deck towards Alms Beast too much. Just use it as a finisher and your top-end card. You should decide which direction your deck should go. Either you go down on creatures, and instead increase removal and hand disruption, maybe add some Mana Tithe and play Orzhov Control with the Beast as your finisher. Or load up on creatures, cut your draw and removal and go aggressive, with creatures low in cost and high in power to go wider. Either way, both varieties would be stronger than what you have now, which is sort of a mix of both and that never really worked out as far as I know.

Good luck with the deck!

Darth_Savage on Mill Deck

1 day ago

Your deck is a bit unfocused to be playing a mill strategy, stealing creature doesn't help you for example. In a mono blue mill deck I'd expect:

  1. 4x Hedron Crab, go to creature for mill, since you want to play at least 1 land every turn. To back it up 2x Drowner Initiate, you will be casting blue spells.
  2. 4x Tome Scour, mill 5 for , its a good efficient spell.
  3. 4x Sanity Grinding, your mono blue, so this mills a fair bit normally.
  4. 4x Archive Trap, most modern decks use fetches or tutors, mill 13 for . To back it up 2x Trapmaker's Snare
  5. Either Altar of the Brood or Mindcrank depending on how creature based you want the deck to be.
  6. Either Tormod's Crypt or Relic of Progenitus to exile the milled cards, 2x main-decked and 2x in the sideboard.

Aside from this, if you are going creature based, both Jace's Phantasm and Nightveil Specter are worth looking at. If you want to maximise the effectiveness of Hedron Crab (and you do) then Evolving Wilds or Terramorphic Expanse are cheap ways to get two triggers.

Baconfish on Neverending Landfall

1 day ago

I actually had Undergrowth Champion in the deck a year ago, it just never really fir into the deck all that well. I like it a lot though.

Sun Titan is definitely something to think about, that would save me quite a bit of money. I just love Crucible of Worlds paired with Evolving Wilds and Windswept Heath.

I'm keeping the pipers in the deck to clear up some mana for Mentor of the Meek, so no doubt I will be cheating in the Emeria Shepherd, otherwise I wouldn't have considered them. I was thinking that dropping a Windswept Heath with one in play allows me to at the very least return one card to my hand, and then search my library for some sort of plains and return another card to the field.

Eternal Witness is great, and I have four of them in my reanimator deck already, but don't you think that she would clog up the deck a bit? She's great, but she only has one use in this deck.

BioProfDude on Golgari Standard

2 days ago

Why the Spire of Industry when you only have 4x of an artifact in the deck (4x Verdurous Gearhulk)? That doesn't seem frequent enough to get Spire of Industry to reliably be used. I think you might be better off (maybe not?) with 2x Evolving Wilds if only to have a way to trigger revolt for Fatal Push.

You might consider Nissa, Voice of Zendikar if only for her low casting cost and ability to add +1/+1 counters. Also, it might be worth trying to get your creatures some trample? Maybe Larger Than Life could be useful? That may not work well for you if you don't think you can make room for it-- just a thought.

I have a B/G deck that takes a very different approach, but maybe it can give you some ideas? Maybe not, but it might be worth a look. B/G Fun with deathtouch (3-1 at FNM)

Cool deck! I look forward to watching it evolve as you get a chance to tinker with it! +1 from me.

SpiritKing on Wolves for Days

2 days ago

I made a deck with Silverfur Partisan as well some time ago, if you want to take a look at it i can link you to it, it is about 50$ as well, so it might have some budget cards you could be interested in.

I think Silverfur Partisan + Zada, Hedron Grinder is an amazing combo and should be considered if you try to pump out wolf token for good.If you dont want/have Zada, i think a neat option is to incorporate Strive spells into the deck. Cards like Twinflame, Colossal Heroics, Nature's Panoply, Setessan Tactics, Harness by Force and Rouse the Mob come to mind if you want to get more than one trigger out of one card.

Warriors' Lesson also gives you more than one trigger, and draws you cards as well, so i think that might be interesting to you as well.

The other option i see is to splash white by adding Jungle Shrine instead of Rugged Highlands and perhaps one more Evolving Wilds and 1 Plains instead of 1 Forest/Mountain each, to gain access to cards like Watchwolf, Reap What Is Sown, Seeds of Strength and Travel Preparations and powerful sideboard options like Condemn or Feat of Resistance

I hope some of my rambling was of help to you =)

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