|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown||Common|
|Battle for Zendikar||Common|
|Duel Decks: Zendikar vs Eldrazi||Common|
|Modern Masters 2015 Edition||Common|
|Dragons of Tarkir||Common|
|Duel Decks: Elspeth vs Kiora||Common|
|Duel Decks: Speed vs Cunning||Common|
|Duel Decks: Sorin vs. Tibalt||Common|
|Duel Decks: Ajani vs. Nicol Bolas||Common|
|Rise of the Eldrazi||Common|
|Promo set for Gatherer||Common|
Combos Browse all
, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (27)||raymaverick97 , ZombieFood , pskinn01 , maR2307 , NorthernCrow , saj0219 , acbooster , xXThormentXx , Dr_Jay , plof , , Friedrice24 , Atroxreaper , GeminiSpartanX , Tommuz , ironax , ibraJG84 , TrackerD , TheAlmostHero , jhTheMan99 , Mousemke , Fiolek , DudeMan1031 , fireborne1986 , CampbellStev , Oskani , Malachy_|
|Want (3)||Turtlelover73 , twospires , Jose_Arrogantio|
Evolving Wilds Discussion
12 hours ago
Evolving Wilds can go, you really don't need it for a 2 color
Apprentice Necromancer is one of my favorite cards for this. It just fits so well
Reclamation Sage is a staple for this deck
Lake of the Dead gives you some incredible mana ramp
Toxic Deluge / Decree of Pain / Some good board wipes that you'll need
Maelstrom Pulse / Last major card you'll need, protects you from token deck players.
13 hours ago
Evolving Wilds is a good mana fixer, and you can see it in a lot of high ranking control decks this season. However, it's usually only run in excess of one to two, since drawing multiples is bad when you really want to be drawing lands that preferable tab for colors and don't come into play tapped.
20 hours ago
Hi! Im a big fan of control decks so I thought I would pop in when I saw it on the main page.
A couple quick things off the top, the deck has 63 cards right now, definitely need to get down to 60 in the maindeck, also, Cancel is not a standard playable magic card, should definately be replaced with something like Disallow, which is strictly better, or Supreme Will, which is also much better.
You have 14 spells in your removal package across red and black, along with multiple planeswalkers that can act as removal as well, this is maybe a little high for a deck also running counterspells, I would suggest cutting a removal spell or two moving forwards.
I like the counterspell package other than the afforementioned [cancel]'s.
The Nissa, Steward of Elements, is odd, as you can only cast it off your aether hubs and it doesnt seem to be doing what the deck wants to be doing which is grinding wins with planeswalkers or gods. So maybe that can be your first cut.
Evolving Wilds is one of my least favorite lands ever, along with Highland Lake I would try to replace those as soon as possible. The 4th spirebluff and fetid pools are a good place to start, with some Canyon Sloughs also being high on the list.
Sideboard has some interesting choices, Enigma Drake could be good but matches up poorly against the highly played removal right now, lands are not usually sideboard material unless they are utility lands, also, the 2 fragmentize are basically uncastable in this deck so they should go.
Hope this helps, good luck and have fun fellow control mage!
2 days ago
euananddalesaccount thanks for the suggestions. Great Furnace would be an excellent substitution to help reduce cost. I'm still not sure about Brainstorm. It would be at its best with shuffle effects like Evolving Wilds, that way you don't get Brainstorm-locked. Another consideration would be Transmute tutors, to help find Jace's Erasure.
3 days ago
The original version had Evolving Wilds and Terramorphic Expanse. I'm messing with a different version of the mana base, with check lands instead of shadow lands. It seems to work better, especially with Hedron Crab.
4 days ago
4 days ago
Fredriko77 what do you need colorless mana for?
Also Evolving Wilds can enable revolt in your deck for free. I'm have to be honest, you really should have 4 in there to enable revolt and thin your deck of land, it also has a shuffle effect which can help greatly.
4 days ago
@usaDiabetic, the point of Ramunap Ruins was a budget friendly dual land, which functions as colorless mana, making it superior to Evolving Wilds. I might test doing half and half of the two, but for now I think I'll stick to Ramunap Ruins, unless you have any other suggestions. Thank you for the feedback!