Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

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ZNC

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Printings View all

Set Rarity
Zendikar Rising: Commander (ZNC) Common
Ikoria: Lair of Behemoths (IKO) Common
Mystery Booster (MYS1) Common
Commander 2019 (C19) Common
Core Set 2020 (M20) Basic land
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Rivals of Ixalan (RIX) None
Iconic Masters (IMA) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Amonkhet (AKH) Common
Commander 2016 (C16) Common
Conspiracy: Take the Crown (CN2) Common
Commander 2015 (C15) Common
Battle for Zendikar (BFZ) Common
Duel Decks: Zendikar vs. Eldrazi (DDP) Common
Magic Origins (ORI) Common
Modern Masters 2015 Edition (MM2) Common
Dragons of Tarkir (DTK) Common
Duel Decks: Elspeth vs. Kiora (DDO) Common
Commander 2014 (C14) Common
Duel Decks: Speed vs. Cunning (DDN) Common
Magic 2015 (M15) Common
Commander 2013 (C13) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
Magic 2013 (M13) Common
Dark Ascension (DKA) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
MTG: Commander (CMD) Common
Rise of the Eldrazi (ROE) Common
Promo Set (000) Common
Promo set for Gatherer (PSG) Common
Magic Online Promo Cards (MOP) Common

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Legality

Format Legality
Legacy Legal
Canadian Highlander Legal
Casual Legal
Standard Legal
Block Constructed Legal
Commander / EDH Legal
Arena Legal
Historic Legal
Leviathan Legal
Pioneer Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Unformat Legal
1v1 Commander Legal
Limited Legal
Brawl Legal
Tiny Leaders Legal
Pre-release Legal
Duel Commander Legal
Pauper EDH Legal
Vintage Legal
Highlander Legal
Pauper Legal

Latest Decks as Commander

Evolving Wilds Discussion

Barbarian_Sun_Pope on Erayo, Soratami Filibuster

13 hours ago

Glacial Fortress and Temple of Enlightenment are a nice budget replacements for Evolving Wilds depending on whether you want speed or scrying. Cancel is not a good replacement for Counterspell (there really isn't one if you think about it) because there are plenty of counters with the same converted mana cost that does more, i.e. Faerie Trickery//Dissipate, Disallow, Dissolve, Hinder (personal favorite), etc.. If you're looking for 2 mana counters I'd suggest Negate/Psychic Barrier (simple and to the point), Rune Snag (better with time), Remand, or Familiar's Ruse/Deprive. As far as a replacement for Shield Sphere goes, there are cheap defenders out there. While not at the same cost Wall of Omens and Wall of Denial does a fantastic job of keeping attackers at bay, you could also double up on Fog Bank with it's slightly bigger cousin Guard Gomazoa. Lightmine Field/Archangel of Tithes/Ghostly Prison also does a pretty good job of keeping attackers at bay. Hope this helps.

Murphy77 on Dimir Mill

1 day ago

If you are playing Lurrus of the Dream-Den purely as a Companion, he starts the game outside of your core deck and you can cast him at any time. This would actually work well with this deck, but I would want something like Keep Safe available to protect Lurrus.

Then comes the mill cards that you can keep recasting from the grave with Lurrus: Merfolk Secretkeeper (for Venture Deeper), Maddening Cacophony (instant mega-mill), Sweet Oblivion (more instant mill) and Ruin Crab (Landfall mill).

Thieves' Guild Enforcer works well with the theme. Then comes your supporting cards. Essence Scatter is, to me a good side-board card for 2 reasons: firstly trying to keep a balance between colors in the deck, and secondly if your mill is fast enough you may not need it against anything but control decks. Archfiend's Vessel will be suggested by all in sundry, but also detracts from your mill theme (you won't win games with creature damage). I like Heartless Act but you might also want Blood Beckoning or Omen of the Dead to support Lurrus and bring your Thieves' Guild Enforcer and/or Ruin Crab back from the dead (could also work on Merfolk Secretkeeper). The final non-land card in the deck (assuming 4 of each card) is less easy. I personally like to use Mind Carver in any deck with , but Village Rites or another creature kill card will be just as good. There - I think that I have made enough suggestions to also get a side-board going.

As far as lands go, I would keep things as simple as possible. Fabled Passage and Evolving Wilds let you search for the color land you need and also give a double landfall for Ruin Crab a dual colored land that enters tapped may just slow you down a bit. I would stick with 7 Swamp and 9 Island.

TriusMalarky on Mizzet PUNCH

3 days ago

Aight. First, you need a good ramp package. I'd go

You have 3 taplands, two of which are useless. They're better off being basics, although Skyline Cascade isn't the worst. Also, Evolving Wilds never belongs in 2-color decks. Temple of Epiphany is infinitely better.

Teferi's Ageless Insight, Alhammarret's Archive if you have the budget.

Kelvin-escesare on Claw Pact **Primer**

6 days ago

Thanks for the budget suggestion! I wouldn't recommend adding green for color fixing though since that defeats the purpose.

Evolving Wilds would be the simplest option. The more competitive (and cheaper) option would be to trim all blue cards (swapping Ego for Necromentia), trim blue lands, and play more Lithoform Blights. Also none of the sideboard is imperative except Damping Sphere and having a couple graveyard hate.

If there's interest, I could build a budget list.

Murphy77 on Gruul Landfall

6 days ago

I really like the idea. I just get the feeling that the most aggro landfall would be something like: Turn 1; Mountain and Akoum Hellhound, Turn 2; Land and Infuriate - swing with 5/5 in turn 2... With the landfall ramp that you get from Radha, Heart of Keld, you need at least 3 copies in your deck. I like the idea of Azusa, Lost but Seeking as a facilitator of multiple landfalls per turn, but a wide range of other creatures that do not have any landfall effects just seem to slow down your deck. Definitely, some instant power ramps are needed. I would keep in Cultivate. My list for this deck would be:

Main Deck

2 Phylath, World Sculptor,

2 Azusa, Lost but Seeking,

3 Radha, Heart of Keld,

4 Scute Swarm,

4 Brushfire Elemental,

4 Akoum Hellhound,

4 Kazandu Mammoth  Flip,

3 Cultivate,

3 Infuriate,

3 Unleash Fury,

3 Fire Prophecy,

3 Rugged Highlands,

3 Fabled Passage,

3 Evolving Wilds,

9 Forest,

7 Mountain.

Side Board

2 Ashaya, Soul of the Wild,

3 Thundering Rebuke,

3 Heroic Intervention,

3 Ranger's Guile,

4 Shadowspear (works in just about any deck).

Tzefick on None

1 week ago

Ah... so we're back with the Swords :)

If you feel like snooping on the last round, feel free to check it out link.

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multimedia on Budget Emmara Selesnya Tokens

1 week ago

Hey, nice budget version, less than $50 is impressive.

Command Tower is now less than $1 and is one of the best lands in Commander. Selesnya Sanctuary is another upgrade for a dual land. Quest for Renewal good with Emmara letting you create Soldiers or tap your tokens for other effects during each opponent's turn. Good repeatable draw with Mentor of the Meek. Glare of Subdual goes well with Renewal as opponent creature lockdown using tokens. Nullmage Shepherd can wreck opponents artifact or enchantment strategies.

Felidar Retreat is a new enchantment in Zendikar Rising for tokens. It's repeatable no mana cost Township effect or create a Cat token just by playing a land. Worth adding Evolving Wilds, Terramorphic Expanse and Myriad Landscape it adding Retreat. Champion of Lambholt can make your token army unblockable since she grows each time a token is created.

Jiang Yanggu, Wildcrafter combines well with Good-Fortune Unicorn to make each token created a mana dork. Jiang can put a counter on Emmara making it easier to tap her while also making mana. If going the Vehicle route for crew then Aethersphere Harvester and Untethered Express are some budget upgrades.

Rootborn Defenses and Sundering Growth are good instant spells with populate included. Camaraderie is an upgraded for Collective Unconscious and it's less than $0.50.


Cards to consider cutting:

Good luck with your deck.

jakeyuki12 on Tyrolean Iroas

2 weeks ago

Hiya! I think you've got a pretty solid deck here. I see one glaring problem with the deck- your 4-cmc slot is waaaaaaaay too crowded. 4-cmc is where Iroas is and 4-cmc is about the point where cards start to become clunky. Your average cmc in this deck is around 3.6. I suggest heavily trimming down on the 4-cmc slot and bumping up primarily the earlier slots as you've already got plenty of late game threats in the deck.

Also- I suggest cutting Evolving Wilds and Terramorphic Expanse for taplands that tap for both red and white. You don't have any obvious landfall synergies, so that makes these two fetchlands worse than a tap land that taps for both your colors.

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