|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Rivals of Ixalan (RIX)||None|
|Iconic Masters (IMA)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Commander 2015 (C15)||Common|
|Battle for Zendikar (BFZ)||Common|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Common|
|Magic Origins (ORI)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Dragons of Tarkir (DTK)||Common|
|Duel Decks: Elspeth vs. Kiora (DDO)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Speed vs. Cunning (DDN)||Common|
|Magic 2015 (M15)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|Magic 2013 (M13)||Common|
|Dark Ascension (DKA)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|MTG: Commander (CMD)||Common|
|Rise of the Eldrazi (ROE)||Common|
|Promo Set (000)||Common|
|Promo set for Gatherer (PSG)||Common|
|Magic Online Promo Cards (MOP)||Common|
Combos Browse all
, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
|Have (3)||, orzhov_is_relatively_okay819 , CampbellStev|
|Want (13)||Coconut42 , kneppster97 , Xydroth , Scrobiak , DesertedTemple , mygoodname , scotchwiskey , DaSquish , ausername , Wulff , dragon9hide , Chrizz , ivoryflame|
Evolving Wilds Discussion
2 hours ago
So a lot of what you’re doing is solid, there is a pretty great synergy level here, and no real problematic cards though there are some cards that are less than optimal.
For example Ichor Wellspring spring and the Guild Globe . Being in blue means there are just better options for drawing. Card draw can come from Cold-Eyed Selkie , Tatyova, Benthic Druid , Seafloor Oracle or Fallowsage who has synergies with your commander, also Prime Speaker Zegana who is just super good with +1+1. There are also spells which are just super good in blue like Ponder
You also have some room to improve your synergies with +1+1 and proliferate. Jiang Yanggu, Wildcrafter for example while not a merfolk is just great for the deck.
And there are some amazing lords (creatures that give all of a creature type +1/+1) in the merfolk tribe Like Merrow Reejerey and Merfolk Sovereign which are the inexpensive ones that you aren't already using.
A card that goes super well with your commander is Merrow Commerce .
Tutoring (searching for a specific merfolk from your deck) can increase consistency substantially so Seahunter despite the price tag is incredible, cheaper versions include Tidal Courier and Merrow Harbinger
Ramp is important and there are a couple cards that are used in most green decks, like Cultivate and Kodama's Reach . There is also a handful of cards that speed you up as well like Stonybrook Banneret , and I might consider some artifact acceleration like Simic Signet or Commander's Sphere
Shaper of Nature is a solid mana dump (a card that lets you spend excess mana at will
Beast Within is super strong removal cause it’s in green and blue which don’t have great answers for problem creatures
On the wish list is Hardened Scales cause its so good with +1 +1 and proliferate
9 hours ago
The first thing I notice when looking at this list is that you run 41 lands. I strongly advise against this. In my experience, unless you’re a green landfall deck like Azusa, Lost but Seeking , there is little utility in running more than 34, maybe 35 lands. There are budget options for fetching, such as Evolving Wilds or Terramorphic Expanse , which you might find helpful for color fixing. Also, you might consider running the shock lands in your colors ( Hallowed Fountain , etc.). These can be grabbed by slow fetches like Flood Plain , and add a level of consistency to your mana base without breaking the bank. Hall of the Bandit Lord is also a consideration, though it can be pricey. Temple of Epiphany , Temple of Enlightenment and Temple of Triumph may be helpful to find more/fewer lands early, before Narset is down, and remove ‘dud’ lands from the top of your deck after she is ready to attack. Command Tower , Mana Confluence and City of Brass are also good additions.
My second piece of advice is to add top deck manipulation. While many of these kind of cards are expensive, like Jace, the Mind Sculptor , Scroll Rack and Sensei's Divining Top , card’s like Ponder , Brainstorm and Preordain are very affordable. I especially advise the first two, as they permit stacking up to two spells on top of your deck before attacking with Narset, where Preordain only stacks one. However, all three are great in an opening hand looking for lands or action cards, and I would run all three in virtually all blue decks. Telling Time and Serum Visions are also contenders for this slot, though I don’t think as highly of them.
Mystical Tutor , Enlightened Tutor and Personal Tutor are also great ways to stack cards you need on top of your deck before a Narset trigger resolves. These are in the $20-$30 range though, so they may not be super accessible.
Strionic Resonator copies your generals ability... just sayin’.
If you don’t want to run counter magic, you should at least consider counter counter magic measures like Defense Grid or Price of Glory . These will make it way more difficult for your opponent to counter your general on her way down, or your free spells during the resolution of her trigger. Silence is also a good card from that view. Some interaction is always good, though. Here, I recommend Wrath of God , Supreme Verdict and/or Swords to Plowshares . The first two are board wipes that will hold back wide decks and give you time to cast your general; Swords is just the best spot removal in the game. Wear / Tear is another great piece of interaction in RUW.
With respect to your ramp: I see you’re running all three cluestones. I think the signets ( Azorius Signet , Boros Signet and Izzet Signet ) are better. In my experience there is a tremendous difference between 2- and 3-mana rocks in EDH. Similarly, I advise Talisman of Progress , Mind Stone , and Thought Vessel as ramp options. Coldsteel Heart is also a good idea.
Depending on your board presence during each game, you might consider Restore Balance , as a Narset trigger allows you to cast it immediately. This may be helpful if you can’t go off that turn, and just want to keep opposing boards in check.
Card draw and selection is a premium in EDH and decides most games. Chart a Course , Faithless Looting and Dack Fayden all come to mind when viewing your list. Ancestral Vision is about $10 these days, and is a fun flip off a Narset trigger, though Concentrate may be just straight better, as you can cast it from your hand as well. Mystic Remora is a good enchantment for drawing cards. If you choose to run a counter counter magic package, Dictate of Kruphix or Howling Mine may help; however, be weary of playing them when you have no counter protection, as they are symmetrical effects.
Finally, depending on how mean you are, Ravages of War , Armageddon and Cataclysm are possibilities. Nuke-ing all the lands means that Narset is very likely to take over the game, and resolving one of these spells may win the game on its own. Cataclysm is, in my experience, even more brutal than the other two, as it kills walkers and removes armies of blockers.
I hope you find this helpful; let me know if you need clarification on any of my comments.
Good luck with deck building!
3 days ago
Been super busy lately so sorry for the late replies!
@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!
@: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.
@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.
@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.
@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.
@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!
@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!
3 days ago
Thanks for the comment and feedback!
I will consider these during my next trip to my FLGS, especially Toothy, Imaginary Friend .
3 days ago
Hi, looks like a fun deck!
Forced Fruition is a fun card in these types of decks, but is better in mill decks and doesn't really synergize with your self-mill wincon.
Leyline of Anticipation is another Vedalken Orrery.
4 days ago
A few things to speed up the deck;
Arboreal Grazer comes in as a 1-drop that allows you to play an extra land, and can be rather useful early in the game.
Dovin's Veto is a cheap counter-spell that cant be countered, and provides a bit of protection (possibly in place of Incubation / Incongruity , which rarely does much work when you have 20 creatures in the deck).
Chromatic Lantern sacrifices tempo for mana-fixing and basically takes the place of an extra creature in this build - I would work towards slowly introducing dual lands, or even lands like Evolving Wilds .
If the cost of mana-fixing cards is a huge concern, it is possible to build /, or even / versions of this deck. Ready and Alert somehow works almost as well.
Tata on Teysa tokens
5 days ago
I think Scoured Barrens , Terramorphic Expanse , and Evolving Wilds can be cut for utility lands. Strip Mine , Wasteland , Tectonic Edge , Ghost Quarter , Phyrexian Tower , Bojuka Bog , Emeria, The Sky Ruin all come to mind as better than those 3 lands that I mentioned.
I also you're playing too many lands at 39.
I also think your deck is missing out on a lot of ramp cards. Tithe , Knight of the White Orchid , etc., are all pretty useful. I like creatures that get you lands like the knight (or things like Solemn Simulacrum because they also fuel your sac engines.
5 days ago
I see that my earlier wish was nearly granted; those lands are very nice, and I am certain that, given how expensive Horizon Canopy currently is, they shall be expensive, as well. Hopefully, there shall be four more allied-colored lands printed in the near future, to complete the cycle, and, at this point, I believe that it is very safe to presume that there shall be a full cycle dedicated to Nimbus Maze and Grove of the Burnwillows , as well, but not river of tears, since that land is not a particularly good one.
Also, prismatic vista is very nice, as it is almost entirely better than Terramorphic Expanse and Evolving Wilds , due to the fact that the land that it finds enters the battlefield untapped, which is easily worth the cost of 1 life. However, why does prismatic vista have a multicolored frame, while the other two lands have colorless frames? That makes no sense.
Great gods, WotC actually printed a card of Urza himself in a black-bordered set! This is amazing! It is powerful, as everyone expected it to be, since he is one of the most famous characters in the entire game. I am displeased that he is mono-blue, since the card of Mishra was three colors, and this will only reinforce the old idea that blue is overpowered compared to all the other colors of the game. Does this mean that there may eventually be a black-bordered planeswalker card of Urza (hopefully multicolored)?
As with Serra, I feel that a card of Urza should have been kept only for the eternal formats, given his status and legacy in the lore of the game, but I should not complain, since many players, including myself, have been desiring such a card for many years, and our wish has finally been granted.
Evolving Wilds occurrence in decks from the last year
All decks: 0.19%
All decks: 0.12%
Commander / EDH:
All decks: 0.45%
G/U (Simic): 1.33%
U/B (Dimir): 1.57%
W/B (Orzhov): 0.92%
U/R (Izzet): 1.05%
RW (Boros): 3.14%
RG (Gruul): 2.1%
W/U (Azorius): 1.56%
GW (Selesnya): 1.23%
RBW (Mardu): 1.16%
BRG (Jund): 1.85%
W/U/B (Esper): 0.72%
U/B/R (Grixis): 1.25%
RUG (Temur): 2.13%
RGW (Naya): 2.6%
GWU (Bant): 1.22%
BUG (Sultai): 1.08%