Evolving Wilds


, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

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Evolving Wilds Discussion

cklise on Commander / EDH Starter Deck (The Essentials)

14 hours ago

Out of curiosity, why is Evolving Wilds under Utility instead of Fixing like its functional twin, Terramorphic Expanse?

scheerlc8520 on Land Staples for Modern

19 hours ago

Vasseer how's is Terramorphic Expanse 'strictly better' than Evolving Wilds

Balinor5 on Land Staples for Modern

20 hours ago

I'm still trying to figure out how Terramorphic Expanse is better than Evolving Wilds. (feel free to delete this comment). :)

Kevaka on How Revolting!

20 hours ago

Evolving Wilds makes triggering revolt a breeze.

Rayze_Darr on My take on a Modern Blue/Black Mill Deck

1 day ago

Use the Crab. Be the Crab.

I strongly recommend a fourth Hedron Crab, is what I'm trying to say. Run Polluted Delta, since it'll trigger the Landfall when it comes out, and then again after you throw out whatever land you search for, ie Watery Grave. Evolving Wilds and Terramorphic Expanse can do something similar for cheaper, too.

Do not underestimate Crab.

TuesdayTastic on Smash & Burn (Help needed)

1 day ago

This is a good start to the deck. Knowing your collection, I am sure that you must not have many cards.

But I like the way you use Blades of Velis Vel in order to get that sliver synergy. That's a sign of a good player being able to see these unusual interactions. So if I were you, the first thing I would do is to get more slivers.

A good low curve Sliver that gives good buffs would be Predatory Sliver. He's also cheap so that's a plus. Muscle Sliver is the same thing but a little more expensive at a dollar a piece. But having 8 of these guys is pretty good. Blur Sliver is also another really great cheap option as it gives all of your Slivers haste, a great way to close out games quickly. Manaweft Sliver is also an important card as it allows you to ramp up to your Megantic Sliver which is what I am assuming you are trying to do. Gemhide Sliver can also fill the same role. Hibernation Sliver is also a fairly cheap option that can save your Slivers for the low low price of 2 life. Sidewinder Sliver is also really cool, and can make your slivers even harder to block.

What's great is that most of these cards are under a dollar, making a budget deck with these guys extremely viable. The only problem is, the mana base could be more expensive. Having all of these Slivers is great, but if they are stuck in your hand because you need green mana when you have white, that kind of sucks. So in the interest of budget lets make a budget mana base.

First Darksteel Ingot is pretty great. I'd run 4 of them. Transguild Promenade and Evolving Wilds are very cheap options that can get you any color. Lay of the Land can also fix pretty well. Rampant Growth can get it on the battlefield. These are all budget options however. The best option would actually be Birds of Paradise, but at $5 a card, it can be kind of expensive for a new player. What's great about them however is the synergy with Blades of Velis Vel. Play that on your birds and you suddenly have a huge sliver bird swinging in the air. If you have the money definetley get a playset of these birdies. Another option for mana fixing can also be found in the Ravnica Guildgates. All very cheap options to fix your mana. Sliver Hive is more expensive, but works great in a slivers deck.

If you were to build a Slivers deck I would highly recommend upgrading your mana base first. That inclusion will be able to help you do whatever you need to do with your actual creatures. Assuming a budget of $20 this is what I would recommend.


Predatory Sliver x4

Muscle Sliver x4

Sinew Sliver x4

Striking Sliver x4

Two-Headed Sliver x4

Suntail Hawk x4

Wild Nacatl x4 (you could also go Kird Ape if you want to be cheaper).


Blades of Velis Vel x4

Shields of Velis Vel x4

Mana Base

9 Forests

8 Mountains

7 Plains


Spinneret Sliver x4

Tormod's Crypt x2

Smash to Smithereens x2

Shock x4 (preferably Lightning Bolt, or Path to Exile but those cards are expensive).

Elite Vanguard x3

I'll make a tappedout list of this later, but this should hopefully be under $20. At the very least it is $25 for a very powerful aggro deck that synergizes really well. I took out the bigger cards such as Megantic Sliver in favor of cheaper slivers that are easier to play. The Velis Veil cards are great, and can surprise many opponents. The sideboard includes Spinneret Sliver to deal with flyers, Tormod's Crypt for graveyards (can also deal with Gift of Immortality wink, wink, nudge, nudge). Smash to Smithereens for artifacts, Shock for cheap removal, and Elite Vanguard in case they do run a lot of flyers. Upgrades to the mana base should also be considered.

Wow that was a long post.

Vasseer on Land Staples for Modern

1 day ago

Are these lands really staples? or just a list of modern legal non-basics. I mean 50%+ of these have never or don't currently see any play in modern. (e.g. Guildhalls - the only one to ever see play is sunhome, shadowmoor basics - the only one that sees play is misveil, the vivid lands have never seen any play, Magosi is generally strictly worse than an Island etc.) The name of the list just sounds like a tremendous misnomer. Also what you have labeled as "scar" are generally referred to as fast lands; and why on earth is Evolving Wilds there and yet the strictly better Terramorphic Expanse is excluded?

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