|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Rivals of Ixalan (RIX)||None|
|Iconic Masters (IMA)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Commander 2015 (C15)||Common|
|Battle for Zendikar (BFZ)||Common|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Common|
|Magic Origins (ORI)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Dragons of Tarkir (DTK)||Common|
|Duel Decks: Elspeth vs. Kiora (DDO)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Speed vs. Cunning (DDN)||Common|
|Magic 2015 (M15)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|Magic 2013 (M13)||Common|
|Dark Ascension (DKA)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|MTG: Commander (CMD)||Common|
|Rise of the Eldrazi (ROE)||Common|
|Promo Set (000)||Common|
|Promo set for Gatherer (PSG)||Common|
|Magic Online Promo Cards (MOP)||Common|
Combos Browse all
, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Evolving Wilds Discussion
3 days ago
Holy shit, this deck is solid. Thank you VexenX for making this decklist. It's one of the best decks I've played in a long long time. Especially things like Gaea's Cradle go absolutely bonkers in this deck and really keep the ball rolling.
mpereira86 I've been playtesting almost this exact list for the past weeks. (Only thing I'm missing is a Mana Crypt, so replaced that one with a mana vault. I did change a few things since, like I said, our meta is a bit on the control heavy side. Boseiju, Who Shelters All is an absolute must, making all my ramp uncounterable. Tonight I used my Boseiju to play Tempt with Discovery to fetch my Cavern of Souls and the control player was done for. This deck has easily acces to those kinda lands and I never have the feeling I'm missing Rhythm of the Wild or something like that.
I've also cut Boundless Realms cause it felt like too much of a ramp. I often already had too much land out, that it generated no more value or it ramped so hard that it made all my other ramp spells dead cards or my fetches completely useless. For me it felt like it was more a disruption of synergy then it was actually providing a lot for me. I've replaced it for a Crop Rotation cause searching for A land card provides almost infinite more value.
I've cut 2 forests to go for a Wasteland and Boseiju, Who Shelters All . Since in my opinion when I dropped Boundless Realms I also felt more comfortable going down 2 basics. Next to that looping Wasteland + Strip Mine with a Ramunap Excavator and any of the 2 land drops a turn cards makes a real problem for your opponents.
I've also cut Evolving Wilds cause I have the feeling running 8 fetches is more than enough. I've replaced it with a Sylvan Safekeeper wich is absolutely retarded in any land matters deck. And often forces your opponents into a boardwhipe cause they can't remove only Omnath. And boardwipes are just fine :)
1 week ago
Perhaps some sort of fetch land like Evolving Wilds would help out while still being under $1
1 week ago
Your current creatures/artifacts look more like they are there to keep you alive, that actually help you win. One option would be to build your mill with the budget millcards above and find other ways to keep yourself alive (if that could fit inside your idea of fun): Divest pre-creature removal, Murderous Cut , Mission Briefing could also help you repeat any of your mill spells and Fountain of Renewal could help with lifegain and card draw..
My Mill: Mission Brief Trap
1 week ago
I feel like Deathrite Shaman should be in this deck. You might not consistently be able to use its mana ability, but usually there should be a Evolving Wilds or something like that in someones graveyard (you could play Evolving Wilds or for example Tectonic Edge as well).
1 week ago
I tried a similar version of this Deck a few times now.
I really miss some kind of ramp, and either protection for Glissa to keep the recursion/card advantage going, or card draw. Mind Stone Hedron Archive and maybe Dreamstone Hedron can fill both ramp and draw slot each.
I also recommend Unstable Obelisk if you kill creatures with it, you can recure it, and also fills a ramp slot. And it can solve other problems than creatures, too.
Glaring Spotlight opens your opponents creatures for removal. Also can finish/protect yours.
Acorn Catapult seems bad, but once you get an opponent a Squirrel, you will have a target every turn for "free" recursion (just hit the squirrels if there are no other targets to kill)
Cranial Plating Just try it. You can eqiup this at instant speed. Giving sometime +10 power or more :)
Hope of Ghirapur done lot's of work in every deck where I was able to get it back!
Verdurous Gearhulk Artifact, +1/+1 Counters. 5 Mana 8/8 Trample if nothing better to do.
Marionette Master I nearly always choose to put counters on him (fits your theme) making him a 4/6. So every artifact that "dies" sucks 4 life out of an opponent. Can semi-protect from artifact boardwipes, because it sometimes can kill an opponent.
Disciple of the Vault Little brother.
Of course Sol Ring etc. would work with that many artifacts, too. Maybe you can explain why you play few ramp spells and Draw stuff
And I really don't know why people play Terramorphic Expanse Evolving Wilds in a two colored deck. Getting 2 cards out of 90+ others...not worth in my opinion. They are fixing but technically Mono Colored Taplands. Try Guildgates/Shocks/Normal Tapduals instead
Some games are hard with too much topdecking cause of missing draw/Glissa died too often But nontheless Great Deck and really a lot of fun to play :)
1 week ago
Scry lands aren't worth much in a legacy environment. If you're going to have ETB tapped lands for the sake of budget, I highly suggest Evolving Wilds. You still get some color fixing, and most importantly, they combo with Brainstorm to shuffle away your junk afterwards.
1 week ago
About lands - I think that actually Shinka, the Bloodsoaked Keep isn't that great. If you want more sources then I'd actually suggest better fixing, namely City of Brass , Mana Confluence , Llanowar Wastes , Karplusan Forest and Fellwar Stone might be a good idea.
Infinite combos are actually very good when you all are in a tight spot when nobody can win the game and it already feels like going for too long. Also I personally try to use them to win with stronger decks, while with less cutthroat playgroup I prefer to win with normal combat damage or damage triggers from Scourge of Valkas and/or Dragon Tempest so overall it's good to have that option but it's execution and usage is only up to you.
One more thing - I'd cut some less optimal Dragons for more ramp options like Demanding Dragon for Skyshroud Claim or Thunder Dragon for Goreclaw, Terror of Qal Sisma (might not look like a ramp but not only makes dragons cost less but you have additional source of Trample for them).
I'm really glad that you liked my insight, I just love tinkering Dragon decks :D
2 weeks ago
I never understood why so many people build Karametra as an enchantress deck. Her strength is clearly Creatures and Landfall! So I'm glad you are running Courser of Kruphix , Lotus Cobra , Emeria Shepherd , Emeria Angel , Rampaging Baloths , Admonition Angel , Tireless Tracker , and Avenger of Zendikar .
But in a deck that takes so much advantage of landfall, why only 1 fetchland? If you added more fetchlands, and then Azusa, Lost but Seeking , Ramunap Excavator . . . suddenly your Lotus Cobra is getting you 6 mana per turn completely for free, Rampaging Baloths is dropping 6 beast tokens per turn completely for free. Plus the extras you'll get for playing creatures and triggering Karametra.
Obviously fetchlands plus Karametra/Creatures triggers will run you out of basics to fetch. But when that happens you should be so far ahead that you can find a wincon.
If you put in Quirion Ranger , Scryb Ranger , Jungle Basin , and Karoo , and you don't even need lands in your deck to keep getting the land drop triggers.
If you wanted even more land drops you could of course run Wayward Swordtooth , Oracle of Mul Daya , Llanowar Scout , Sakura-Tribe Scout , Walking Atlas , probably others I can't think of off the top of my head.
More ways to take advantage of so much landfall: Retreat to Kazandu , Grazing Gladehart , Oran-Rief Hydra , Retreat to Emeria , Stone-Seeder Hierophant (toss in a Wild Growth , Utopia Sprawl , or Overgrowth and watch what Stoneseeder can do in this deck!)
Fetchlands Available to G/W: Terramorphic Expanse Evolving Wilds Myriad Landscape Flooded Strand Bloodstained Mire Wooded Foothills Blighted Woodland Bant Panorama Esper Panorama Grixis Panorama Jund Panorama Naya Panorama Marsh Flats Verdant Catacombs Arid Mesa Misty Rainforest Terminal Moraine Thawing Glaciers
Evolving Wilds occurrence in decks from the last year
Commander / EDH:
All decks: 0.45%
G/U (Simic): 1.33%
U/B (Dimir): 1.57%
W/B (Orzhov): 0.92%
U/R (Izzet): 1.05%
RW (Boros): 3.14%
RG (Gruul): 2.1%
W/U (Azorius): 1.56%
GW (Selesnya): 1.23%
RBW (Mardu): 1.16%
BRG (Jund): 1.85%
W/U/B (Esper): 0.72%
U/B/R (Grixis): 1.25%
RUG (Temur): 2.13%
RGW (Naya): 2.6%
GWU (Bant): 1.22%
BUG (Sultai): 1.08%
All decks: 0.12%
All decks: 0.19%