|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Common|
|Conspiracy: Take the Crown||Common|
|Battle for Zendikar||Common|
|Duel Decks: Zendikar vs Eldrazi||Common|
|Modern Masters 2015 Edition||Common|
|Dragons of Tarkir||Common|
|Duel Decks: Elspeth vs. Kiora||Common|
|Duel Decks: Speed vs. Cunning||Common|
|Duel Decks: Sorin vs. Tibalt||Common|
|Duel Decks: Ajani vs. Nicol Bolas||Common|
|Rise of the Eldrazi||Common|
|Promo set for Gatherer||Common|
Combos Browse all
, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Price & Acquistion Set Price Alerts
Evolving Wilds Discussion
5 hours ago
I think this deck could probably use some amount of Mountains. Since this is a Zada deck, I assume that you want to have Zada in play at some point. Probably the easiest way of doing this is to "cast" her. So to "cast" a creature, you have to pay its "mana cost", which is that thing in the top right corner. Zada's mana cost is 3R, meaning she costs 4 mana to play, one of which has to be red. The easiest way to get red mana is by using the ability of Mountain, which adds R to your mana pool if you turn it sideways. I'd recommend running at least 1 Mountain, and maybe an Evolving Wilds to help you find it.
1 day ago
You should play a couple of Cryptolith Rites. It makes Duskwatch Recruiter
Flip and Westvale Abbey
Flip so much more powerful.
Evolving Wilds is a solid tool for enabling revolt at instant speed. Might be a good idea to run a few.
Your current configuration doesn't relly have answers to artifacts and enchantments that cost more than 4 (except for some discard). If Metallurgic Summonings, Skysovereign, Consul Flagship or Metalwork Colossus become important players in the metagame, Anguished Unmaking could help.
2 days ago
2 days ago
You should decide on a mid-range game plan too, Kaalia of the Vast draws hate, if she's being controlled need a game plan or combo. Some common ones I've seen are Crucible of Worlds good with your Armageddon (and others), Worldgorger Dragon is one of my favorites but scares me personally works with your Angel of Despair (and others), Sword of Feast and Famine + Hellkite Charger or Aggravated Assault (OLD SCHOOL), or the one I play and have been trying to refine Kiki-Jiki, Mirror Breaker. Just gives some options for mid-game if Kaalia of the Vast strategy isn't working.
Butcher of the Horde didn't work for me, he might work for you, I was trying to abuse his sacrifice. At CMC 4 5/4 he ok, but read your list of 30 creatures and tell me how many you're going to sacrifice to him. Protects them from theft, I suppose, but too situational for me.
Stormbreath Dragon feels a bit too expensive at CMC 5 for a 4/4. But I really actually like that dragon. Personally I woudl run a Rakdos the Defiler or Thundermaw Hellkite or even a Platinum Angel or Kokusho, the Evening Star, ok theres a few! But he looks cool and like the Protection: .
I detest Tariel, Reckoner of Souls, his randomness has burnt me too many times for a tiny 4 power for CMC 7. Very much dislike him lol.
I find my Lightning Greaves critical to my deck, so I run Steelshaper's Gift, I know it's not popular, but I recommend it, never been unhappy pulling it. Idyllic Tutor can be more modular, but for CMC 3.
2 days ago
Great nonbudget revolt enablers that can also be recurred by Renegade Rallier are Selfless Spirit and Greenbelt Rampager consider adding them. Rampager could replace Thraben Inspector and Spirit could replace Matter Reshaper because you only have four lands that can cast it.
Speaking of lands using colorless lands that can't make colored mana of any kind in an Abzan three color deck that's using , and two drops is not good. I would cut the colorless lands especially Wastes for more Evolving Wilds because it's also a revolt enabler.
Glint-Sleeve Siphoner should be a 4 of because you want to get it on the battlefield as soon as possible, turn two because you only get draw value from it at your upkeep.
Good luck with your deck.
3 days ago
I have been playtesting Fatal Push, and it has been an amazing removal spell. It hits more things than you would expect. Here is a list of things that Grasp of Darkness can't kill, but Fatal Push can:
A crewed or Siege Modificationed Consulate Dreadnought, Awoken Horror Flip, a big Sylvan Advocate, a huge Endless One, a huge Walking Ballista, a big Westvale Cult Leader Flip, Lupine Prototype, a Oviya Pashiri, Sage Lifecrafter token that is large, and even a Thalia's Lieutenant that is a 5/5 or bigger.
This doesn't even include the number of things it can kill when your Evolving Wilds is sacrificed, or when another permanent you control dies for some reason...
Not only all of this, but can be challenging to get really early in the game, when we would want to be casting Fatal Push.
mluc on B/G Counters
3 days ago
I tested again today and made some changes. Have a look and please provide your feedback:
4 days ago
If you're only running black you shouldn't use Evolving Wilds.