Isolated Chapel

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Modern Event Deck (MD1) Rare
Innistrad (ISD) Rare

Combos Browse all

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

: Add or .

Isolated Chapel Discussion

Smallfry20uk on Mardu Hero

1 week ago

Ok, so after playing with this for a bit I have made the following modifications. Removed 2x Aurelia, Exemplar of Justice , 3x Disfigure 1x Mountain . Added 4x Knight of the Ebon Legion , 2x Shock and swapped 2x Plains for 2x Isolated Chapel in the mana base to compensate for the earlier black requirement. This was always meant to be an aggro deck to prey on the likes of Wilderness Reclamation so more one drops to start beating earlier seems natural. Disfigure might be a better choice than Shock for its combat trick potential but the added reach and ability to pick off low loyalty plainswalkers have swayed me towards the latter for now.

I have also removed Gideon Blackblade and Mortify from the side board, these were meant to help in the control match-up but I found you don't need them with the speed this deck can kill. I replaced them with a fourth Tocatli Honor Guard and Tibalt, the Fiend-Blooded to help against Sulti Dreadhorde matches which I see as the worst match-up and potentially be good in the mono-red match-up.

lychees_landing on Meta Breaker

1 week ago

Hey there. I got to say, I really like your take on this tribe in standard. I tried to make it work back in the day when Rivals came out, was rather casual fun but still fun. ;) (Before that I used the vampire tribe shell with Crested Sunmare shenanigans. Great times.)

There are only a few things I'd like to point out I might do differently here. Probably things you already considered but nontheless here you go.

I very much like the idea of somehow draining the opponent out with Cruel Celebrant but adding it as a four-of seems kinda odd in a aggro deck to me. In this slot I personally would prefere the good ol' Adanto Vanguard . Yeah, I'm aware of the hate she is facing, but still. In a aggro build absolutely mandatory. ;)

Second thing I noticed is that I might play a mix of Icon of Ancestry and Radiant Destiny . Because former seems more like a lategame card and you surely don't want to end up there with an aggro build. HEHE. Maybe I'm just wrong here but maybe even Unbreakable Formation would be an option for this spot. (Or even Pride of Conquerors ?)

Besides that I might cut one plains for an additional Isolated Chapel .

I'm currently running a BW midrange build and there I really liked Oath of Kaya and Despark in the sideboard. Maybe they could be options for you as well.

I hope this was of some help to you. I'm seriously considering to go back to full scale vamps for this season. If only the playset of the new Sorin, Imperious Bloodlord wasn't like at least 50 bucks.

Have a good one.

TwinStags on Blk/Wht

1 month ago

Land

-esper: weak, better if you’re running expensive shock lands

-2 mana confluence? You mean one?

-nephalia: unless mill/discard is popular in our group

-guildgate: I don’t like slowlands in two color decks. I’d legit just replace these with basic lands

Bojuka Bog : graveyard hate

Caves of Koilos :

Command Tower

Concealed Courtyard

Isolated Chapel

Mistveil Plains : super good recursion

Orzhov Basilica : cool cuz you can use the land you’re gonna return, then play this

Temple of Silence

Vault of the Archangel : great long game and surprise

Westvale Abbey  Flip: totes could see this pulling off

Windbrisk Heights

Silverdrake on Undercity Puppeteer

1 month ago

A cute idea! +1 from me.

Consider Collected Company since it can grab all your pieces except the Clique itself. You'll also probably want a bit of removal - Fatal Push and Path to Exile are great options in your colors. Mortify , Hero's Downfall , Go for the Throat , and Oblivion Ring are some other, slightly less expensive options if you're operating on a budget.

You'll also definitely want some multicolor lands to ensure you aren't screwed out of a particular color when you need it. If you're on a tight budget, Blossoming Sands , Scoured Barrens , Jungle Hollow , and Sandsteppe Citadel are some real cheap options. A step up from there would be Sunpetal Grove , Fortified Village , Canopy Vista , Temple of Plenty , Isolated Chapel , Temple of Silence , Woodland Cemetery , and Temple of Malady . You don't have to spend all your money on shocks and fetches to have a consistent mana base!

Whatever you decide to do, good luck and have fun!

FlabbyAbs on Cruel Aristocracy (WAR)

2 months ago

After extensive playtesting mardu i can attest with brainpolice 1-3x Midnight Reaper is really strong. Unless it’s a Hero deck.

I’d also cut a swamp or two for Clifftop Retreat and/or Isolated Chapel . Your white in particular is light for 8x 2CC drops that require it.

Jayd0nlink on Oh, You Wanted to Play Magic?

2 months ago

Hey hkhssweiss! Sorry I've been taking so long to reply, I had some tests I had to study for. Anyway, I edited my deck again and here are the cards I took out:

Cards I put in:

Hopefully that's good, I'm not exactly sure. I think the mana base is pretty much finished, but I could add in a Rogue's Passage to let my Blightsteel Colossus through, as that is one of the only two win conditions in the deck besides taking their stuff. Is the deck finished, or would it be good to add in things like Mystical Tutor , Cryptic Command , Authority of the Consuls , or Copy Enchantment ?

Load more

Isolated Chapel occurrence in decks from the last year

Commander / EDH:

All decks: 0.12%

WB (Orzhov): 1.82%

WUB (Esper): 1.07%

BGW (Abzan, Junk): 3.55%

RBW (Mardu): 1.35%

Modern:

All decks: 0.14%

Standard:

All decks: 0.92%

WB (Orzhov): 100.0%