Isolated Chapel

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Modern Event Deck (MD1) Rare
Innistrad (ISD) Rare

Combos Browse all

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

: Add or .

Isolated Chapel Discussion

abbatromebone on 10-Gid

1 month ago

multimedia on Ain't nobody fresher than my clique (v1.2)

1 month ago

Hey, fine budget version of Kaalia and nice description/primer.

Manalith, Mana Geode, Boros Cluestone, Rakdos Locket, Orzhov Locket, Armillary Sphere, Star Compass. Consider cutting these for better budget mana rocks?

The main purpose of playing so many mana rocks is to ramp into Kaalia. Two drop mana rocks are better than three drop rocks even if the three drop rocks can be saced later on to draw. The draw from Lockets/Cluestone is not worth playing them over a Talisman or Signet as a Talisman or Signet can give you a full turn or two faster at casting Kaalia.

More haste enablers is another way to increase speed.

Out of these budget options Tempest is the best because Kaalia has flying and all the other big creatures here also have flying. Tempest is also very good with Utvara Hellkite and her ability to create Dragons. Battlements is a land that can ETB untapped which for one red can give Kaalia haste.

For more speed then you want most of your lands to ETB untapped. If you can't afford many dual lands that ETB untapped then play more basic lands instead of lands such as Forsaken Sanctuary, Stone Quarry, Bloodfell Caves, etc. Signets are good with basic lands because any one basic land can be tapped to make two different colors. Budget lands to consider adding:

If willing to spend a little more for the manabase then adding the Check lands: Dragonskull, Isolated, Clifftop are good lands when playing basic lands.


Cards to consider cutting:

  • Forsaken Sanctuary
  • Stone Quarry
  • Bloodfell Caves
  • Scoured Barrens
  • Wind-Scarred Crag
  • Painted Bluffs
  • Seraph Sanctuary
  • Manalith
  • Mana Geode
  • Boros Cluestone
  • Rakdos Locket
  • Orzhov Locket
  • Armillary Sphere
  • Star Compass
  • Trailblazer's Boots
  • Hoard-Smelter Dragon
  • Desecration Demon

Other budget upgrades to consider:

Zaarlock on Cyka Komrade Blyat

1 month ago

Cheap cards u should get some amount of:

General value goodstuff:

Bloodsoaked Champion

Grim Haruspex

Midnight Reaper

Ophiomancer

Zulaport Cutthroat

Westvale Abbey  Flip (you're gonna love this one, it's especially good if you like having token generators)

Skullclamp (probably the most powerful equipment in the game. And drawing cards is fucking awesome)

Removal:

Swords to Plowshares

Plaguecrafter

Kaya's Wrath

Anguished Unmaking

Grave Pact

Reanimation (very good when you're actively putting cards from your deck into your graveyard):

Dread Return

Karmic Guide

Reveillark

Phyrexian Delver

Liliana, Heretical Healer  Flip

Victimize

Animate Dead

Sac outlets:

Viscera Seer

Carrion Feeder

Cartel Aristocrat

Yahenni, Undying Partisan

High Market

Tutors:

Ranger of Eos

Diabolic Intent

Enlightened Tutor

Beseech the Queen

Dark Petition

Mausoleum Secrets (very cool in your deck)

Lands:

Orzhov Basilica

Scoured Barrens

Concealed Courtyard

Command Tower

Caves of Koilos

City of Brass

Isolated Chapel

Tainted Field

You should probably choose whether you want the deck to be more or less focused on tokens. If you don't want tokens to be a main theme, you should probably just run Ophiomancer and a couple other generators and put in more reanimation effects like Phyrexian Delver .

You should still run Karmic Guide and Reveillark no matter what you do because they're too good not to. With a sac outlet, you can sacrifice them and bring them back an infinite number of times and kill your opponents with Komrade.

I would run quite a few sac outlets to make sure you can keep sacrificing your stuff for value. The best ones are Viscera Seer , Carrion Feeder and Cartel Aristocrat . Skullclamp works especially well with sac outlets

multimedia on Zur The Enchanter

1 month ago

Hey, good start for a budget deck, nice Necropotence :)

Improvements to consider making are adding more Dimir dual lands that can ETB untapped or have interaction with basic lands. More ramp to be able to play Zur faster and adding cards that have good interaction with Necropotence .

Cards within the budget to consider adding:

For Voltron Zur you can with Zur assemble the Necropotence and Empyrial Armor combo. Diplomatic Immunity is good protection for Zur and you can still enchant Zur when you cheat an enchantment into play. Mystic Remora is one of the best enchantments in Commander, it can be a repeatable source of card draw. Zur is blue and white meaning Steel of the Godhead gives him +2/+2 lifelink and unblockable.

Command Tower and Exotic Orchard are Dimir dual lands that ETB untapped. The Check lands (Catacomb, Chapel and Fortress) have rotated out of Standard meaning these lands are the cheapest price they have been in two years. Getting one of each of them now starting with these three and then the other seven is a good investment for Commander.


Cards to consider cutting:

  • Azorius Guildgate
  • Dimir Guildgate
  • Dismal Backwater
  • Meandering River
  • Submerged Boneyard
  • Tranquil Cove
  • Transguild Promenade
  • Rupture Spire
  • Gateway Plaza
  • Horribly Awry
  • Polymorphist's Jest
  • Make a Stand
  • Essence Scatter
  • Norn's Annex
  • Unquestioned Authority

Good luck with your deck.

LVL_666 on The Song of Phyresis

1 month ago

Poly_raptor, thank you for the awesome card suggestion - I had no idea Caves of Koilos had so much story behind it. I actually remember opening this card with the old border back in high school. That foil would run me about $20 :( Including it would be more of a question of Flavor vs. Function. It'd have to jockey for Godless Shrine 's slot. For now, i'm going to just keep it on the back burner as I have a long-term plan for the manabase - get Revised Duals for the deck. So far, i'm well on my way. Speaking of mana...

ShadowedLucifer, for Bayou 's slot, i'd use Woodland Cemetery . That was the card in that slot previously. For Scrubland however I'd slot in ether Saltcrusted Steppe (that was the card previously in that slot) or Isolated Chapel . Hope those suggestions help - by the way, are you building a deck of similar design? I'd love to see your ideas.

multimedia on Syr Gwyn's Horde of Knights

1 month ago

Hey, nice start. Cards to consider cutting to make 99:

  • Bond of Discipline
  • Campaign of Vengeance
  • Venser's Journal
  • Stoneforge Masterwork
  • Dowsing Dagger
  • Belle of the Brawl
  • Brimstone Trebuchet
  • Burnished Hart
  • Icon of Ancestry
  • Words of Worship
  • Goblin War Drums
  • Door of Destinies
  • Whispersilk Cloak

I think rather than aggressive overrun the battlefield with Knights instead play ones that are good with equipment who have evasion, more of a midrange strategy. I suggest this because there's a lot of equipment here which is taking the place of Knights and equipment are midrange cards. I think if you want to play an aggressive overrun strategy with Knights that you want to reduce the amount of equipment and increase the amount of low mana cost Knights especially two drops such as Knight of Grace , Knight of Malice , Stormfist Crusader , etc.

Cards within the budget to consider adding:

Cards to consider cutting:

  • Temple of the False God
  • Terramorphic Expanse
  • 5x Plains
  • Embereth Shieldbreaker
  • Order of Midnight
  • Foulmire Knight
  • Vanquisher's Banner
  • Basilisk Collar
  • Cathars' Crusade
  • Sorin, Vengeful Bloodlord

Good luck with your deck.

rotimislaw on Orzhov Aristocrats (Budget) Advice Appreciated

2 months ago

Lands base looks good btw. Of course might be better with Isolated Chapel or Temple of Silence , but that's as you write - once possible ;)

Blue_Flame on Roguish Vampires

2 months ago

All right, so let's talk mana. I hope I don't downplay your MtG knowledge or insult your intelligence, but it bears noting. Your mana needs a little work. With your deck being three colors, it's super important that you have as much versatility within your mana base at all times so your plays aren't restricted by the (lack of) colors you have. I'm sorry if you already know this info, but I'm going to give you some land suggestions.

It looks like you're on a budget, so I'd for sure get a playset of Nomad Outpost . They come in tapped, but tap for the all of the colors you need.

If you have a little more cash to spend, Dragonskull Summit , Isolated Chapel , and Clifftop Retreat are all decent options.

If you want to go a step further you could also pick up a playset of each of the shocklands in your colors: Blood Crypt , Sacred Foundry , and Godless Shrine .

If you have a ton of cash and want to go all out on a "competitive" mana base, you could pick up 4 each of each of the fetchlands within your colors: Bloodstained Mire , Arid Mesa , and Marsh Flats . But that's only if you have $400 sitting around.

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Isolated Chapel occurrence in decks from the last year

Standard:

All decks: 0.92%

WB (Orzhov): 100.0%

Modern:

All decks: 0.14%

Commander / EDH:

All decks: 0.12%

WB (Orzhov): 1.82%

WUB (Esper): 1.07%

BGW (Abzan, Junk): 3.55%

RBW (Mardu): 1.35%