Isolated Chapel

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Event Deck Rare
Innistrad Rare

Combos Browse all

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

T: Add W or B to your mana pool.

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Cardhoarder (MTGO) 66%

0.58 TIX $0.76 Foil

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Isolated Chapel Discussion

Kezvin on Abzan Midrange? L

2 days ago

I'm assuming the 1-ofs of like 100,000 different things are an attempt to insert more ways to deal with more things, so that you can have 62 cards that can deal with everything. Don't do that. Your draws, with this many 1- and 2-ofs and more than 60 cards, has incredibly inconsistent draws. If you want to make an Abzan midrange list, make it a midrange list, not a do-everything toolbox list. Establish a strong base of about 5 different creatures and run no less than 2 of each. If I were you, I'd make it Noble Hierarch, Siege Rhino, Voice of Resurgence, Loxodon Smiter, and either Anafenza, the Foremost or Kitchen Finks. Cut Undying Evil and Cloudshift. Those don't contribute anything towards what a true midrange list wants to do. Shrink your removal suite down to some combination of Abrupt Decay, Fatal Push, and Path to Exile, and choose between Inquisition of Kozilek and Thoughtseize for disruption. Don't try to run them both in small numbers. Your best planeswalker options are Sorin, Solemn Visitor, Liliana of the Veil, Gideon, Ally of Zendikar, and Garruk Relentless  Flip. If I were you, I'd pick ONE AND ONLY ONE of them to run as a 3-of AT THE MOST. Get rid of Isolated Chapel, Woodland Cemetery, and Sunpetal Grove. Keep it at Shocks, Fetches, two to three basics, and MAYBE ONE COPY of Gavony Township. If you want, You could probably run ONE COPY of ONE of the manlands, but not all three. They always enter tapped, which is a huge disadvantage in this format.

Believe me, my first attempt at a modern deck was a bit like this. But it was inconsistent and it had too much going on. Look at some established Abzan Midrange lists for inspiration and guidance. Read the primers. Learn from the winning lists. And don't EVER underestimate the value of a) running a full 4 of a card and b) keeping your deck at 60 cards.

Emzed on Kaalia and her Followers

6 days ago

I think you could upgrade Pacifism, Doom Blade, Ultimate Price and Lightning Bolt into Darksteel Mutation, Snuff Out, Murderous Cut and Swords to Plowshares.
As for acceleration, Generator Servant seems like great fit. I don't understand why you are running Darksteel Citadel though. I can't see any useful synergies in your list. A couple of your tapped lands could make room for Dragonskull Summit, Sulfurous Springs, Caves of Koilos, Isolated Chapel, Clifftop Retreat or other untapped dual lands.
Hellkite Tyrant is another great dragon, i highly recommend it.

hardhitta71194 on the.beanpole

2 weeks ago

Yo! I think I misread your last comment. Lol

Was you saying some Dispel and Wandering Fumarole for my Isolated Chapel and Soul-Scar Mage? If so I would be happy to do that trade!

tschiller on Gideon, the overpowered Planeswalker

3 weeks ago

Hi CinnaToastKrunch, lagotripha, mack10k and Silverpandaria! First of all, ty for your inputs. Here are my thoughts on them:

Secure the Wastes: Won't find it's way in. Raise the Alarm is a steady 2 drop which gives two tokens. With Wastes I'd block my mana which I need for the Planeswalkers and flying (!) tokens from drop 3 on. Nevertheless it would have been a great mana sink, but I'll adress this issue later on in my answer.

Utter End and Anguished Unmaking: to costly manawise. With Inquisition of Kozilek and Path to Exile I feel like there's enough control at my hand. If not I'd rather go for a supplementary set of Thoughtseize playable as 1 drop.

Sideboard: Isn't a topic at the moment, see one of my first answers in the comment section ;)

Bitterblossom: Nah.. Just to costly moneywise and I don't think I'd could swallow a constant lifeloss with this deck since it's rather a midranged one. Also the tokens are kind of a subtheme. Maybe in a distant future when I don't know anything else to do with my money :D

Soul Warden and Auriok Champion: Don't fit the theme of this deck in my opinion. It's not Soul Sisters after all. Also I rather have some control at my disposal with the 1 drops.

Westvale Abbey  Flip: It's an interesting card, but also not very beneficial for the deck. Sure I could sac the tokens, but I'd rather use them for a constant damage dealing. But maybe I put one in there just for the lulz after playtesting some more, we'll see :)

Changes: Your inputs, especially Westvale Abbey  Flip and Secure the Wastes made me think about mana sink possibilities. This was an issue which now I worked around with Vault of the Archangel. Also fiddled around with the manabase, welcome Marsh Flats. For these changes went down 2 Plains and 2 Isolated Chapel.

Techmage45 on Mardu Minotaurs

3 weeks ago

Ignore the recommendation for Isolated Chapel it seems you've already got it, my bad.

Techmage45 on Mardu Minotaurs

3 weeks ago

In term's of your manabase there are so many way's you could improve it, depending on how much money you want to spend.

Some cheap (and really good) cards would be: Nomad Outpost, Scoured Barrens, Wind-Scarred Crag and Bloodfell Caves, Rakdos Guildgate, Boros Guildgate and Orzhov Guildgate to name a few. Even though these enter tapped it doesn't affect you that much since commander is a slower format. Isolated Chapel is a tad more expensive but would complete the cycle of checklands you're already running.

Something else I'd recommend you add would be some basic manarocks, in your case these would be Sol Ring(because sol ring), Rakdos Signet, Boros Signet and Orzhov Signet.

These are just some basic tips that a relatively budget however if you're willing to spend more there are better lands you could use but I'd say these and the bare minimum for a three colour deck to ensure you run well. I'd just cut some of the basic lands and replace them with these no worries.

PartyJ on Sydri Artifacts EDH

3 weeks ago

I have been checking your list and I believe that these cards might prove to be good assests:

Like the user above said, cut back on the amount of tapped lands. But this might also be a choice of budget. Decent budget options could include:

Personally I never played with or against this deck. So tell me how it went in your local meta so far :)

PJ

Stephencliffe on Erebos and Athreos: How to lose friends 101

4 weeks ago

I'll be blunt. This deck needs to be gutted and redone entirely. You have a bunch of one-ofs, meaning that your games won't ever be consistent. Your mana-base is sketchy as all get out.

I mean not to be rude, as I'm sure I sound really mean right now. Sorry, just trying to get to the point. If this is for tabletop magic, just having fun, then basically anything goes. The fact that you're asking for suggestions and counting your victories tells me that you might want your deck to be more competitive. If so, hear are some ways you can do that.

I'll assume for the sake of argument that this is going to be a budget built, MTG is expensive after all. The first thing you might do is cut one of your colors. The reason being is that this will allow you to run a better mana-base at an appropriate price. Pain lands are great options Caves of Koilos and Llanowar Wastes, as well as lands like Sunpetal Grove, Isolated Chapel and Woodland Cemetery. For two colors, you can use these lands. For three colors, you rally should buy fetches.

As previously mentioned, you have tons of one-ofs. You really do need to cut most (or all, all would be better) of those out. Figure out what you want your deck to do. You talked about slowing your opponent down. You could do that with Duress, Inquisition of Kozilek and Murderous Cut. If you really like Athreos, God of Passage, you could run tons of small creatures like Soul Warden Blood Artist Zulaport Cutthroat. Better yet, you could run creatures that have good ETB's like Tidehollow Sculler or Kitchen Finks, although finks is a bit pricy.

Basically, figure out how exactly you want your deck to win, then build around that idea. Play four of as many cards as you can. You might really like a certain card, but if it doesn't fit, leave it out. And as a side note, try not to go over 60 cards. There's no reason to do that, it weakens a deck.

Hope you found at least some of this helpful. Sorry for being so wordy, good luck with it.

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