Isolated Chapel

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Event Deck Rare
Innistrad Rare

Combos Browse all

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

T: Add W or B to your mana pool.

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Isolated Chapel Discussion

wbrannan98 on You spin my life right round, baby

11 hours ago

I have a super similar deck that is my current modern deck. I like to run Castigate in there for control and Path to Exile as well to help with early game control. Also I recommend Isolated Chapel and Tainted Remedy as a sideboard. Elixir of Immortality is quite good too. or Diabolic Tutor to search.

Hidran on Call the WHAAAAAAMBULANCE

1 day ago

Isolated Chapel is completely unnecessary as well. There isn't a single black cost in the deck. Two basic plains would literally be better.

Firebones675 on Mortal kombat

2 days ago

Have you considered dredge cards like Stinkweed Imp to flip more cards int your graveyard? If you did you might consider Odunos River Trawler to get back any enchantments you mill (could even run a couple lands that tap for b/w like Isolated Chapel so you could get a bit of value out of it's ability).

Sargeras on Black White Control

3 days ago

Interesting build, so +1, here are my suggestions:

  1. Most of this stuff looks like the WB control deck from standard, which is a slower format, but in modern, almost every deck is trying to kill you around turn 4, which means cards like Read the Bones, Ruinous Path, Transgress the Mind just aren't going to make the cut, if you want card draw Night's Whisper is more on curve (you lose scrying but that should be ok) Phyrexian Arena is also an option that is more dependable. While Ruinous Path, Ultimate Price, and Hero's Downfall were great in standard, 3 mana in modern should get you more, cards like Go for the Throat, Path to Exile, and Dismember are much better at dealing with creatures and are more on curve. (Also, Victim of Night kills pretty much everything in the format, so I'd play it over Grasp of Darkness. Transgress the Mind is obviously outclassed by Inqusition of Kozilek and Thoughtseize but it could probably just be 2 more Castigate, since many deck in the format like burn don't even play 3 drops.

  2. Do you really need 26 lands? 24-25 is what most decks need to consistently play 6 drops, but that's more for you to decide. In any case, some budget duals are Isolated Chapel and Caves of Koilos, I'd probably put chapel in since you play so many basics.

  3. I'm unsure if you need to play both Languish and Wrath of God, because it really should be just 4 wraths if you think you need all 4 of them.

  4. This deck looks well pivoted towards beating creature based decks, but a deck like Ad Nauseeum would run right over you. I'd recommend playing 4 copies of Duress in your sideboard if you don't have inquisitions/thoughtseizes in the main.

  5. The deck needs a sideboard plan, as mentioned above Duress seems like a good option for the deck, I'd also recommend playing Disenchant or moving some amount of Anguished Unmaking into the sideboard, since you likely wont need all of them in a game. If gravehate is needed for budget Tormod's Crypt and Nihil Spellbomb are very cheap. Extirpate can shred combo decks and couples well with discard. There are other ideas but it's all meta dependent.

  6. While I like the idea of assembling Bruna and Gisela, I think a better plan would be to play 2 Gideon Jura, as he can fog for a turn, kill creatures, and is a finisher all by himself. Also, I think you get rid of some of your creature removal to play Lingering Souls since you are so overloaded with it and the synergy it has with cards like Sorin, Solemn Visitor is amazing. Elspeth, Knight-Errant could also be looked at as a one-of since it works with Lingering Souls and Shambling Vent.

These are my suggestions, let me know if you'd like anymore feedback.

Cheers!

acht_deck_manager on What life?

5 days ago

Just some thoughts in case they help build off of what Immortalized said or provide any other useful things to look at:

Draw

There are a lot of other draw cards too that you might consider:

And countless more. In a deck like this though there's a lot of value to be had in something like Phyrexian Arena since 1 life per upkeep is no biggie with Oloro around

Removal

Here's some other good removal to think about:

Slow Down Taxes

Here are some cards that can really halt your opponent's aggression:

Taxing Creatures

Some other creatures worth mentioning that tax an opponent's life:

Other Notables

Here's some other cards that are worth noting:

  • Pristine Talisman combos well if you have Oloro out (Tap to gain life, spend the mana to draw the card and cost each opponent 1 life)
  • Baleful Strix can be great utility in this kind of deck
  • Reliquary Tower Is always great in draw decks

Additional Thoughts

One card I'd definitely recommend ditching is Azor's Elocutors.

Other cards I see that I'd consider removing if it was me:

I used to play an Oloro deck as well (albeit it with a very different affinity ) using a ton more artifacts and some fun combinations around Darksteel Forge and Nevinyrral's Disk . He's a great commander and a lot of fun. I hope you enjoy the deck and can find something useful in any of my suggestions.

Good luck and happy hunting!

Atony1400 on Lifegain/Lifeloss

1 week ago

I think this deck needs sone duals. Godless Shrine, Isolated Chapel, and Caves of Koilos are great budget options!

Ballzanya on Black/white

1 week ago

Well for one, in modern you want as few lands that have to enter the battlefield tapped as possible. Therefore I'd add two more Concealed Courtyard, at least a couple Isolated Chapel, and maybe a Ghost Quarter or two instead of the tapped lands you currently have in there. Also, Transgress the Mind isn't that great in modern as opposed to standard, where it's pretty damn good. Discard options include Inquisition of Kozilek, and Thoughtseize on the more expensive end of things, but there are cheap hand disruption cards like Duress, Blackmail, Distress, and Castigate.

Seeing as you're trying to gain life, the one exception to the lands entering tapped would be Shambling Vent but only play one or two of them. As far as modern playable planeswalkers go, you can't go wrong with one or two Gideon Jura.

Fresh303 on Bitch I'm Ayli

2 weeks ago

You should try Crypt Ghast, with Urborg on the battlefield it is another incredible way to ramp into your big mana spells. The extort ability makes it an all star in a multiplayer game if you are tight on other lifegain cards. I would also recommend Isolated Chapel and Concealed Courtyard to fix mana and stay on curve in the early game. Also, feel free to check out my version of Ayli EDH here:


Ayli, Eternal Annihilator

Commander / EDH Fresh303

SCORE: 3 | 2 COMMENTS | 696 VIEWS | IN 2 FOLDERS


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