|Commander / EDH||Legal|
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|Modern Event Deck (MD1)||Rare|
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Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
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Isolated Chapel Discussion
2 days ago
Golden Guardian is far too slow to play outside of Limited or EDH, especially as none of your creatures can actually kill it. In its place, I suggest Yahenni, Undying Partisan as a sac outlet, and/or Hidden Stockpile/Anointed Procession. Finally, Isolated Chapel is strictly better than Forsaken Sanctuary (and will be reprinted in Dominaria).
1 week ago
1 week ago
Glad you like it! I can confirm you that the deck is indeed very fun and easy to play.
Playing with three colours can be a big deal in terms of budget, since you have to start investing some money in the manabase. Luckily, there are a few budget solutions in the form of painlands (Battlefield Forge, Caves of Koilos and Sulfurous Springs) and fastlands (Clifftop Retreat, Isolated Chapel and Dragonskull Summit, which are all relatively cheap. Exotic Orchard is one of my favourite budget lands, since in multiplayer it is basically a second copy of Command Tower. You can consider it a cheap alternative to the more expensive Reflecting Pool and Mana Confluence. As for shocklands and fetchlands, you can definitely start playing without them and get them over time. I wouldn't recommend, however, including too many lands that come into play tapped (like guildgates) because we can't afford to lose tempo with this kind of deck. Until you get the more expensive dual lands, basic lands are the way to go. Throw all the signets in, as well as a Chromatic Lantern (this one here is truly mandatory in three, four and five-colour decks), and your manabase should be fine. The rest of the deck is moderately cheap. While some cards like Bloodline Keeper Flip and Anointed Procession are must-haves, you can find budget alternatives to a lot of the other cards (just to give you an example, Boros Charm or Rootborn Defenses do a decent impression of the more expensive Teferi's Protection).
Good luck building your deck and thanks again for the feedback!
1 week ago
You definitely need to have fetch and shock lands for cinsistency, but one thing you can do is fetch Drowned Catacomb and Isolated Chapel because they have the designation "Swamp Island" which is huge. I also believe the Cycle lands like Irrigated Farmland can be usd, but they enter tapped which is also just as bad as the life loss. Fetch for those will help you as well.
1 week ago
Some more basic lands would be where to start. You could use the "fast lands" like Concealed Courtyard and/or Darkslick Shores also you could use the "check lands" like Drowned Catacomb and/or Isolated Chapel The fast lands are better for the early-ish game while you do not want to many check lands on your first handful of games. Another cycle of lands that is painless but very slow is the filter lands, which were just reprinted in m25,Fetid Heath these as well as the check lands require anothe land/mana source. There are a whole bunch more but these are the best and most consistent out of them.
2 weeks ago
Looks like fun! Cheers!
3 weeks ago
Nice! I like lifegain Karlov a lot, been considering building him.
Glad you already have Well of lost dreams and Sunbond because those were my first suggestions.
Blind Obedience is good control and more lifegain triggers.
Vona, Butcher of Magan is a great compliment to the commander and a good lifegain payoff. This is important because why gain life if you can't use it to your advantage? Along that line of thinking, Phyrexian Arena and Necropotence are great card draw engines, and Phyrexian Reclamation is great recursion.
Since you have no mana base yet, I'll finish up with that. Pristine Talisman, Crypt Ghast, Scoured Barrens, Bontu's Monument, and Radiant Fountain will all get you some life triggers. Orzhov Signet, Command Tower, Orzhov Basilica, Tainted Field, Caves of Koilos, Isolated Chapel, Temple of Silence, Opal Palace, Terramorphic Expanse, Shambling Vent, and a bunch of plains and swaps to equal about 36 lands.
Hope some of this helps!
3 weeks ago
If you want to go with more than one Skullclamp, do so by all means. There is a reason why the card is banned in Modern and Legacy. (Which is why I originally didn't suggest it)
Any of your 4 cost spells could be replaced with Sorin, maybe a Sram's Expertise or two?
There are also way cheaper options to upgrade your manabase. Isolated Chapel will be reprinted in Dominaria, Shambling Vent won't break the bank and is really good. Same goes for Caves of Koilos. If you want to stay super budget, Forsaken Sanctuary is an option. It's better than Evolving Wilds in two color decks, since it can produce B and W unlike Wilds, which only produces B or W. Ofc in your build Wilds synergizes with Hidden Stockpile, so I would keep it in regardless.