Isolated Chapel

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Modern Event Deck (MD1) Rare
Innistrad (ISD) Rare

Combos Browse all

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

: Add or .

Price & Acquistion Set Price Alerts

DOM

MD1

ISD

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Recent Decks

Isolated Chapel Discussion

DarkJester187 on Gimme Gimme ADD

15 hours ago

For lands, I'd suggest adding Arch of Orazca, Myriad Landscape, Shambling Vent, Ghost Quarter, Dragonskull Summit, Clifftop Retreat, Isolated Chapel, Smoldering Marsh, Battlefield Forge, Caves of Koilos, Luxury Suite, Concealed Courtyard and Inspiring Vantage just to name a few (cutting basics in place). Obviously you can move up from there if you really like the build and wanna drop some coin on fetches/shocks/duals.

DragonGodKing90 on Vamp Knights

1 week ago

dont use just 1 or 2 of everything. pick the best ones and run 4. also, it'd be better to just pick 1 creature type instead of trying to force 2. you need to add some removal as well, and Isolated Chapel is strictly better than Forsaken Sanctuary

multimedia on

2 weeks ago

Hey, thanks for making a deck. I think you'll find it's much easier to get good advice about your deck here than at the forum. In your forum topic you said, "I'm building this deck for the tournaments at my local shop and need help setting up a decent deck." Are you building this for FNM? Or a bigger tournament than FNM?

What is the max budget for this deck? Currently, it's only $28 including 1x Gideon of the Trials. Can you go higher than this? For instance can you afford to add 4x Isolated Chapel?

Sorry for all the questions. I'm just trying to get a better idea of your situation with the deck so I can give you better advice and not waste your time or mine with advice you can't use.


ArchonBlue on

2 weeks ago

This list is mono black, but it gives you an idea of what B/W Control in Standard would look like. Just swap out some of the spells for the stuff I mentioned, maybe a couple History of Benalia, switch out the Cabal Stronghold and Swamps for a few Plains and Isolated Chapel and Concealed Courtyard and you're good to go. https://www.mtggoldfish.com/archetype/standard-b-51200#paper

HerdEater on Vampires

3 weeks ago

Swapped in Isolated Chapel and removed Legion's Landing  Flip

Swapped in Merciless Eviction and removed Bloodlord of Vaasgoth

Swapped in Vampire Nocturnus and removed Door of Destinies

redbird97 on Superfriends....really?

4 weeks ago

Your lands are slow. How about 1 Godless Shrine and 3 Isolated Chapel? Still looks like fun +1.

Khunjund on Lich's Approach to the Glorious Trials

1 month ago

Okay, if you wanted to be really rigorous regarding your colours, you could play something like this:

2 Canyon Slough

2 Clifftop Retreat

4 Concealed Courtyard

1 Dragonskull Summit

4 Evolving Wilds

4 Forsaken Sanctuary

4 Isolated Chapel

1 Mountain

1 Plains

1 Swamp

But then all your mana would come into play tapped. My previous suggested mana base wasn't great (I had missed the Gideon of the Trials, so I didn't take it into account), but at least it made it so you wouldn't have to pray to get Gifted Aetherborn out on turn two.

Khunjund on Lich's Approach to the Glorious Trials

1 month ago

Considering the heavy colour requirements of the cards in this deck, I think you should strive for a manabase that looks something like this:

1 Clifftop Retreat

4 Concealed Courtyard

4 Dragonskull Summit

4 Evolving Wilds

1 Forsaken Sanctuary

4 Isolated Chapel

1 Mountain

2 Plains

3 Swamp

This would slow down your mana rather significantly, however, which would be a problem with your current mana curve, but which brings me to my second concern: it seems to me like this deck doesn't have a clear game plan. Your creature lineup suggests a low-to-the-ground aggro deck, but then you have cards like Renewed Faith and Approach of the Second Sun, which seem more fitting for a control deck. I get that you want creatures so you can do something with the extra turns you get out of Glorious End, which is why personally, I would go for more of a mid-range creature curve and put Lyra Dawnbringer in the main. (Also, since Approach of the Second Sun is just a secondary win-condition, I'd probably keep only one copy.)

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