Isolated Chapel

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Modern Event Deck (MD1) Rare
Innistrad (ISD) Rare

Combos Browse all

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

: Add or .

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Recent Decks

Isolated Chapel Discussion

multimedia on Jeskai Approach Control [Standard]

3 days ago

Hey, consider Glimmer of Genius and 2x Aether Hub main deck? Since Kaladesh Glimmer has been the go to draw spell for control. Without it I think the way this deck is currently constructed there will be consistency issues. Consider cutting 3x Opt and 1x Invoke for 4x Glimmer? Opt is fine, but Glimmer is much more powerful draw spell especially with Gearhulk. Hub helps a lot for a three color manabase and Glimmer powers Hub. Until rotation the exile of Forsake is more important than the life gain of Invoke. Exile is for Scrapheap Scrounger and most of all God-Pharaoh's Gift. These cards are difficult for control to beat if you can't permanently exile them.

With only eight sources of red in the manabase Chandra is not worth it. Consistently it will be too difficult to cast her. I suggest cutting Chandra for 2x more Teferi. Competitively he's the reason to play Azorius control and the manabase can support him. Consider 1x Commit main deck and 1x more in the sideboard for red matchups? Commit is the only way blue control can stop a lethal Banefire and it doesn't actually stop it, it delays it. Banefire is a thorn in control's side and I think it will be even more a problem post rotation because Commit is rotating. Post rotation white has Shalai, Voice of Plenty who is protection against Banefire, you have hexproof, your opponent can't target you.


Some options for post rotation, I think Blink of an Eye can be a go to spell for control. Currently it's already being played as 1 of and 2 ofs. Blink gives control instant unconditional nonland permanent bounce with draw, works well with Teferi. Anticipate or Opt can replace Glimmer post rotation, both work well with Teferi. Currently Syncopate and more Essence Scatter can replace Disallow. I expect there to be a good a counterspell in Guilds of Ravnica because both Izzet and Dimir are guilds in the set. These guilds are traditionally control guilds and Wizards is going to push Grixis colors because of their new Dragon money maker Nicol Bolas, the Ravager  Flip.

The mana situation post rotation is going to be interesting for control decks playing white. I think white is going to be difficult to play as a dominate color for control. Azorius and Orzhov are not in Guilds of Ravnica. Boros and Selesnya are in the set. You've done some real good thinking ahead here because as it currently looks like post rotation Jeskai can be one of the best colors to play white for control. Due to the post rotation mana situation, Esper only has playable Glacial Fortress and Isolated Chapel and some Plains. This is only enough white to splash Teferi and a few other single white cards, but not enough to play Settle the Wreckage, Cleansing Nova and Lyra Dawnbringer.

Jeskai is different because you'll have Fortress, Clifftop Retreat and the new Boros dual land hopefully Sacred Foundry in Guilds of Ravnica. This is enough white dual lands along with Plains to play Settle, Nova and Lyra. With Gearhulks rotating, control needs a new finisher. Which ever way control will go post rotation can be determined by what color has the better control finisher. Esper already has one in Chromium, the Mutable lets hope Jeskai gets one in Guilds of Ravnica.

If this advice is helpful I can give more advice about the sideboard. Would you like more advice?

Good luck with your deck.


tfrederick96 on The Deck That Rides as One

1 week ago

Looks pretty neat! Some substitutions I recommend considering are Bonesplitter for Darksteel Axe, Godless Shrine for Isolated Chapel or other lands, and Spirit Mantle/Unquestioned Authority for Knight's Pledge. Also, History of Benalia would be insane in this deck.

yeoman67 on Trailer Trash Ayli

1 week ago

K gonna try to build it into a value sac outlet, recursion plan. If you like it look at Shirei, Shinzo’s Caretaker who also can the the same strat.

Mana base changes boring I know

Desert of the True/Desert of the Glorified- Secluded Steppe\Barren Moor

Forsaken Sanctuary- Tainted Field

Orzhov Guildgate- Orzhov Basilica

Now onto cards to add

Command Tower, Scoured Barrens, Isolated Chapel, Vault of the Archangel, Bojuka Bog, Caves of Koilos, High Market, Temple of the False God, Shambling Vent

land base like this you have 3 tapped lands so a pretty fast mana base. I would say 1 of the land destruction lands ie Ghost Quarter would be a good addition, while over budget Urborg, Tomb of Yawgmoth is the best. Non budget options Fetid Heath, Godless Shrine,Westvale Abbey  Flip, Cabal Coffers.

Cards to ditch

Rogue's Passage, Blighted Fen, Opal Palace

8 other mana soucres Orzhov Signet, Sol Ring, Orzhov Cluestone, Burnished Hart, Hedron Archive, Darksteel Ingot, Commander's Sphere, Sword of the Animist

Removal package 5 pieces of spot removal in Utter End, Swords to Plowshares, Mortify, Anguished Unmaking and Unmake can target all toss Vindicate IF you can grab it. 3 board wipes Dusk, Fumigate, Day of Judgment Will post again am sleepy

ToolmasterOfBrainerd on Gifting Myself Wins

1 week ago

I'm not a huge fan of the mana base you currently have. The fast lands aren't optimal in a deck relying on 4-drops (and I don't agree with the choices in general) and you have too many shock lands. Also Field of Ruin is a powerful thing to fight manlands and tron.

Firstly, what does Supreme Verdict add to the deck besides convoluted cost? I know there's the gifts package where you gift for 2 boardwipes and snapcaster, but how often do you do that in this meta? If you remove supreme verdict then you remove WW casting costs, which turns this into a UBw deck, which can have a much more slick mana base. Alternatively, you could cut Cryptic Command and make the deck BWu, which is also easier. Cryptic might be the better card to cut. I don't really know, but removing one of them makes life easier.

Regardless, the manabase needs to be build around having BB by turn 3 for Liliana. When I helped my friend build his 4 color gifts deck he used a few checklands instead of fast lands. I could see either option being fine. The only fast land I would play in here is Darkslick Shores. It helps cast Liliana on turn 3 or Serum Visions on turn 1.

For shock lands I'd run 2 Watery Grave, 1 Hallowed Fountain, and 1 Godless Shrine. Anything fetched past the first Fountain or Shrine can usually be a basic land. And increase to 8-10 fetch lands. Probably 9 or 10. It adds a lot of consistency.

I'm not a huge fan of Creeping Tar Pit in here. It's better in a deck that doesn't get to 5 mana (or doesn't have the colors) for Colonnade. However, Celestial Colonnade and Shambling Vent are both very good. Colonnade is a better finisher but Shambling Vent is a better stabilizer.

Mardu pyromancer can't beat Sphinx of the Steel Wind. Other Blood Moon decks are rare. I guess Ponza? But I don't think they can beat the Sphinx either. Although Ponza won't let you get to 4 mana for Gifts.

If you want to play fast lands, I'd try this mana base:

If you want to play check lands, drop the 3 Darkslick Shores for a Drowned Catacomb and an Isolated Chapel and another fetch land.


Perhaps the best way to fight Blood Moon is with Inquisition of Kozilek and Thoughtseize. I know they're more of a thing in 4 color gifts, but have you tried them here?

Is Collective Brutality really that powerful? I understand playing 2 copies, but 4 seems like a lot.

Sorry this comment is so long-winded and scattered. I hope it helps!

WalkingIllusion on The Apocalypse has Begun!!! (EDH Tribal Series #3)

2 weeks ago

Liliana, Untouched By Death is the best for zombie tribal, the other planeswalkers are junky.... Vess is like 50/50

You gain life through your commander get this Aetherflux Reservoir

WHY THE HELL YOU DONT HAVE COUNTER SPELLS?!?! BAD BLUE PLAYER! Counterspell, Arcane Denial, Dream Fracture these are the best three for casual play. In my opinion you want to run atleast 4 in a deck if you're blue mixed.

White spot removal Swords to Plowshares and Path to Exile

Call to the Grave, Havengul Lich, Lich Lord of Unx and Living Death no need to explain...

Drop all the tap lands and at least get battle Sunken Hollow and Prairie Stream, bond Sea of Clouds and Morphic Pool, check lands Isolated Chapel, Drowned Catacomb, Glacial Fortress bare minimum. Honorable land mentions are Ash Barrens, Urborg, Tomb of Yawgmoth, Nykthos, Shrine to Nyx, Cavern of Souls, Urborg, Tomb of Yawgmoth, Unholy Grotto

Penny for your thoughts.... Relentless Dead, Cryptbreaker, Soulless One, Shepherd of Rot, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Wonder, Victimize, Whip of Erebos, Chromatic Lantern, Necromancer's Covenant, Intangible Virtue, Herald’s Horn , Whip of Erebos, Throne of the God-Pharaoh, Eldrazi Monument.

That's what I came up with on the top of my head.... if you wanna brainstorm the deck more

clayperce on Undead Life Gain

2 weeks ago

bwanabeast5,
You're not going to want to hear this, but for a deck with a mana curve like this with no accelerants, I strongly recommend 24 Lands. Or rather, Hall-of-Famer Frank Karsten strongly recommends this (source: table at the bottom of this article); I'm just pointing it out. I know that cutting spells is not fun at all, but seriously try it ... I think you'll be amazed at how much more smoothly the deck runs. Your Average CMC changes as you cut spells too, so maybe you'll only need 23 Lands.

Best would be +4x Concealed Courtyard, +4x Isolated Chapel, -2x Forsaken Sanctuary, -some mix of 3x Basics ... but with a $10 budget I guess just get as many Chapels as you can (the Courtyards are probably better but they will be rotating soon).

Good luck (and skill) with the deck!

Aragon_Neotrix on Stalkers of the Night

2 weeks ago

Mardu works just fine for Vampires however my problem with this deck is it isn't aggro enough to compete in modern.

You only have one drop 2 being your lord when you should have more and you have only 1 drop 1 and only 2 copies of it.

May I suggest Dusk Legion Zealot for draw and Vampire Lacerator for dealing with goblin guide and other early threats.

Personally I don't like Mav or Forerunner so I think those should be the ones you trade out for my suggestions.

Also I see that this is budget but you can still do better than Nomad Outpost.

Isolated Chapel and Dragonskull Summit are both cheap atm and Evolving Wilds at least thins your deck of lands.

Unclaimed Territory is also an option

Take out Augur Spree or whatever its called Put in Terminate or Dreadbore

Victim of Night is better than Murder

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