Tolaria West enters the battlefield tapped.
: Add to your mana pool.
Transmute (, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Price & Acquistion Set Price Alerts
|Have (13)||thekingpinBR , abby315 , brokendwarf , Dannyel , buildingadeck , tragic_slip , xAmphion , jrschnoebelen , Neos272 , GoldGhost012 , HR19 , Archegos , dexxter7|
|Want (4)||, SpaghettiToastBook , pskinn01 , Fergernuggets|
Tolaria West Discussion
3 days ago
4 days ago
I'd throw in a Kessig Wolf Run to give trample for when you cant find your Rogue's Passage since chances are you'll have enough counters on animar to do lethal anyways by the time you want to voltron also run a Tolaria West to beable to grab which one you need since you arn't really in tutor colors. if you want a budget tutor option you can run Guided Passage for the tree worst cards in your deck on average. which is still netting you three cards for 3 mana + you wont draw into them later. In multiplayer as well you can kind of politic your way with it as well like "hey, i've got a card in here that will deal with this situation"
1 week ago
Smokethulhu Yeah, that's sort of what happens when comparing mono-colored decks with the same general.
xSKINCOLLECTORx I tried to make the list not only as competitive as my budget would allow, but also with the least amount of dead cards throughout the deck. Personal Tutor doesn't really have anything that's worth tutoring. Capsize is not a practical card to run outside of an infinite mana combo. Tolaria West seems like a cool land; however, searching for 0 drops at sorcery speed, not to mention trying to keep the Island count relevant for High Tide. Reality Shift seems like a cool card; however, I am aiming for the most efficient answers for mana efficiency. The only deterrant for Glen Elendra Archmage is the cmc, as I am trying to keep the overall cmc of the list low (as is with most competitive EDH lists). Despite this, I do thank you for your suggestions!
1 week ago
4 weeks ago
Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort
Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).
You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.
If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.
Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.
Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.
Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.
Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.
Hope this helps! :)
1 month ago
I was shown this deck and was curious why you didn't have Tolaria West or Drift of Phantasms in the deck? Extra tutors seems like something the Blue/White can be missing. Tolaria gets Buried Ruin, Inventors' Fair or Pact. Drift gets you Displacer, Fabricate, Stroke, Twister and Whir of Invention.
1 month ago
NV_1980 I actually really like that idea and am going to make that switch. I will also happily look at all your stuff! Thanks for the compliment as well!
1 month ago
Hey there. I run Kami too. So fun. My brew is posted on my profile if you wanna sneak a peek. So far, some all all-stars have been Scourge of Fleets, Trench Gorger, and Tomorrow, Azami's Familiar. You should also add Expedition Map and Tolaria West to help ensure you get that Reliquary Tower out.