Tolaria West

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Lore (V16) Mythic Rare
Future Sight (FUT) Uncommon

Combos Browse all

Related Questions

Tolaria West

Land

Tolaria West enters the battlefield tapped.

: Add to your mana pool.

Transmute (, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Tolaria West Discussion

Flooremoji on Evergeddon

1 day ago

Greetings semsandberg! Yes! Ugin's Conjurant really has the possibility of changing this deck!

I do beleive now is the time to add a Tolaria West :)

Thanks for checking out the deck!

Ragnar0k on Breya

3 weeks ago

Dude, I've gotta ask that you please stop running Crumbling Necropolis , Arcane Sanctum , and Undiscovered Paradise if possible. Any combination of Glimmervoid , Tolaria West , Academy Ruins , or the artifact lands ( Ancient Den , Seat of the Synod , Vault of Whispers , and Great Furnace ) would be so much better than a tapped land, especially when you're only running 28.

Senomar on Ojutai French Dual

4 weeks ago

really nice deck my friend. Seems a tiny bit slow for the format tho.

Remand , Force Spike , Mental Misstep , Spell Snare and/or Memory Lapse are strong counterspells in the format. You should have a try instead of Arcane Denial or Dissipate . If you run Tolaria West only for Pact of Negation maybe have a try on Rishadan Port instead (useful wih 41 lands) or even basic because Blood Moon and Magus of the Moon are some dirty things in the format.

Tempo spells such has Into the Roil or Blink of an Eye could be great too especially instead of expensive spells that could stay forever in your hand early game ( Medomai the Ageless , Time Stop ...). Your way to kill is commander. The rest of your deck should be heavy and early control. Half of the deck kill turn 5 in the format :) that's why I suggest you to lower your curve a bit (especially with the counterspells I listed)

I have a strong list of counterspells on my main deck profile if you're interested (in the deck and maybeboard section) : https://tappedout.net/mtg-decks/primer-is-kumena-competitive-duel-cmdr-20-hp-1/ (thumbs are appreciated :D)

If you want to brew further here is a list of all the most played cards in the format (you can filtered by colors, types and so on)

Some videos of Ojutai's game in the world biggest tournament : https://www.youtube.com/watch?v=E3cOUYlc-g4 https://www.youtube.com/watch?v=imYJCd-XlkE&t=1561s

If you speak french Ojutai deck tech from a well known competitor : https://www.youtube.com/watch?v=p4PvNyaBDi4&t=1028s

Have a nice day :)

Pikobyte on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 month ago

Hey ThaneGarrus, thanks for your comment. I’m glad you like the deck.

I never had any issues with color fixing here. Usually 1 fetchland is enough to prevent that problem. Maybe adding some cheaper fetches that match only 1 color fixes this problem in the early game as you can still find the needed shock-dual.

With the bouncelands it’s a special thing. They have downsides but are in for a few reasons. There are only 3 lands that always come tapped, Tolaria West and the 2 bounces. First reason is you can transmute tolaria to search for you 0 cost artifacts or a utility land like Command Beacon or Phyrexian Tower play tolaria after discard from your grave, bounce it with a bounceland and transmute again for tutoring. 2nd reason is that the bouncelands give you 2 mana with just 1 land and therefore net you 1 mana with Treachery . I tested both adding the 3rd bounceland and cutting all of them. 3 seemed a bit too much but cutting them all made me miss them instead of improving the performance. 2 seems to be the sweetspot. Maybe I don’t encounter these problems because my LGS and playgroup play with the partial-Paris-Mulligan. If you have issues with that you may experiment with other lands and see if that works better for you. Maybe there’s a solution that fits better in your meta, Hope this could help you.

I would love to take a look at your decklist if you add it and hope you enjoy the deck anyways.

ParadoxRift on Izzet End w/Wraiths

1 month ago

Deck looks sweet :D Not sure about Bojuka Bog , but it is cool that it can be tutored with Tolaria West ... has that interaction proved useful? What do you think of running one more Tolaria West instead?

Also reckon another Cryptic Command wouldn't hurt if you can find the space... it's just so good...

I'm currently running mono red end but i'd be keen to work towards something like this list, looks really fun

BlackDeegs on Infected Planet

1 month ago

That is true, I may sideboard it. I'm just not sure what to take out in its place if I go back to running Sejiri Steppe .

I do have Reliquary in the sideboard. I have been playing without it and doing better tbh. The issue with that is if I keep all the lands in my hand I can't drop them until my end-step the following turn which is after attacking phase again. So I would have to play lands one at a time in that case which is counterproductive to the deck's speed.

It has been good with Tolaria West and Crop Rotation in the past. I miss that color protection from a land, but because it is a come into play effect It just wasn't hitting for me often. I'm thinking maybe I should add it into the sideboard though so I can still play two if I need them. Hopefully, even if I pull one into a Manabond drop, I can still tutor into the second one. Would definitely be useful against decks running early game instant answers to creatures like Path to Exile and Swords to Plowshares . I could sideboard them in for Rogue's Passage against burn decks or any or decks running early game removal.

heckproof on Infected Planet

1 month ago

BlackDeegs

If that’s your concern with Sejiri Steppe , I would strongly consider playing one or more copies of Reliquary Tower . It lets you play Treasure Hunt and then sandbag all the lands in your hand until the next turn.

As for the Sejiri Steppe , I wouldn’t run more than one or two; it’s just a nice thing to tutor up with Tolaria West / Crop Rotation or copy with Vesuva .

hellhole3927 on Dragonlord Ojutai Voltron EDH

1 month ago

With the deck manipulation granted from Dragonlord Ojutai you should add Devastation Tide and Terminus for board wipes. Maybe even Entreat the Angels as a game finisher.

Card Draw:

1) Sensei's Divining Top

2) Scroll Rack

3) Rhystic Study

4) Mystic Remora

BTW, some of the following mana base suggestions are somewhat expensive and are not necessary, but would be helpful:

1) The rest of the Fetchlands: Arid Mesa , Scalding Tarn , Misty Rainforest , Polluted Delta , Windswept Heath , and Marsh Flats .

2) Cavern of Souls

3) Ancient Tomb

4) cut all the tap lands for previous suggestions or Basic Lands (trust me on this, they just hurt the mana base)

5) maybe if you add Cavern of Souls : Expedition Map and Tolaria West

6) Wayfarer's Bauble

7) Mana Vault , Mana Crypt , Fellwar Stone

Next cut every single planeswalker from the deck except Ugin, the Spirit Dragon

Maybe, Austere Command and/or Cleansing Nova

Spot Removal:

1) Condemn

2) Pongify

3) Rapid Hybridization

4) Grasp of Fate

5) Oblivion Ring

"MAYBES:"

1) Grafted Exoskeleton

2) Teferi's Veil

FINALLY... In my opinion the better way to build Dragonlord Ojutai would be a "voltron" control based deck. Simply beat face with a flying 5/5 which you can occasionally make stronger, but devote most of the deck to control to utilize Ojutai's deck manipulation ability to grant you a way to always find answers to opposing threats.

Load more

Tolaria West occurrence in decks from the last year

Modern:

All decks: 0.15%

Commander / EDH:

All decks: 0.03%

Blue: 0.35%