Tolaria West enters the battlefield tapped.
: Add to your mana pool.
Transmute (, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
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Tolaria West Discussion
2 days ago
I have a proposition for you!
Tolaria West FTV
Cabal Ritual FTV
Total - 24.07
Total - 17.51
Let me know if this sounds okay for you.
1 week ago
I like the way you use Tunnel Vision to fill your graveyard, I usually just see it alongside Vendilion Clique as a quick and easy win condition. This is more a interesting use (although i suppose you could include the clique too). I also like Intuition in my G&G zombie deck, its quite similar to Buried Alive. And Nykthos, Shrine to Nyx rules in my deck, and using Tolaria West and Expedition Map will get it for you pretty frequently.
Here is a link to my deck..
Commander / EDH*
SCORE: 7 | 5 COMMENTS | 788 VIEWS | IN 1 FOLDER
2 weeks ago
I can't find your Niv-Mizzet, the Firemind in your decks lists, might be set as private, or I might just suck at using this program, very real possibility.
Tolaria West is great, I could tutor a mama source, I don't need the hand size just yet because it's not quite tuned enough for me to have more than 7 unless I have like 40.
Jace Beleren pretty awesome, I worry about loading my opponents hands though, sometimes I'm barely hanging on, I don't have the draw engine like a Niv-Mizzet would have so makes sense. I could just use the -1 but trying to find more instant/sorcery and reduce non-spells to get better production from Melek while combo'ing.
Nice to see you have the greatest track ever recorded in your profile there, cash moves everything around me.
2 weeks ago
I just added Tolaria West to mine to tutor Reliquary Tower, or Spellbook but my deck focus' more on drawing. Still might be worth checking out though. I also just added Jace Beleren and Chandra, Flamecaller they both offer great draw.
3 weeks ago
Why are you running Tolaria West? you have no zero drops so it's just a worse Island
3 weeks ago
Hey man! Sure, I'd love to help. Not sure how on budget are you, and since you have some pretty darn expensive cards I'll make sugestions based on that. If it just happens that you had the cards from before and don't have too much to spend, just tell me and I'll give another options.
Well, I'd start by adding more lands. Always play Between 35 and 40 lands in your deck, unless it's an mono G elf deck that can go lower, or a deck that want lots of lands like Tasigur, Gitrog Monster or Omnath RG. Steam Vents, Watery Grave, Blood Crypt, Badlands, Underground Sea, Volcanic Island. Fetchlands would be perfect Polluted Delta, Bloodstained Mire, Scalding Tarn, Misty Rainforest, Marsh Flats. Check lands, Filter lands and Painlands. Urborg, Tomb of Yawgmoth, High Market, Academy Ruins and Tolaria West as utility. Prioritice on lands that come into play untapped.
I usually don't consider cards like Phyrexian Altar or Cathodion as a ramp because it's not going to ramp you over the curve. I consider them as combo piece or sac outlet. That being said, add more ramp like the signets, Mana Vault, Mox Diamond and Chrome Mox for fast mana. Expedition Map would be awesome to grab that beautiful Mishra's Workshop.
As for the combos, the first thing is Nim Deathmantle and Ashnod's Altar. Those two can go infinite with TONS of cards, like your Wurmcoil Engine: Sac wurmcoil to add 2 mana, triggers on the mantle and the wurm dying. Put the tokens onto the battlefield, then sac one of them for 2 mana (now you have 4 mana in your mana pool). Use the mana to reanimate Wurmcoil with the mantle. Repeat again for infinite tokens (with deathtouch?), and since you have infinite tokens, you also have infinite colorless mana. This works with any creature that enters or leaves the battlefield with two or more tokens. It also works for infinite mana with your Cathodion. These combos with your Disciple of the Vault win immediately, although I prefer Blood Artist because he helps you to stop other players that wants to go infinite sacrificing creatures. Krark-Clan Ironworks is also a good sac outlet that gives you mana.
Triskelion goes always side by side with Mikaeus, the Unhallowed. Remove one counter to ping for 1 to your opp. Remove the other two to shoot Triskelion itself. It dies with no counters in it so Mikaeus brings it back now with 4 counters. Hit your opponent for 2, then hit Triskellion for 2, repeat for the win.
A combo deck loves to have tutors to win fast. Keep in the Forgemaster and the Transmute, and add Tezzeret the Seeker , Demonic Tutor, Fabricate, Whir of Invention, Arcum Dagsson, and the mages pack Trinket Mage, Trophy Mage and Treasure Mage.
For the controling part, this deck needs more actual control and removal. Damnation, Toxic Deluge, Blasphemous Act, Vandalblast, Counterspell, Counterflux, Force of Will, Pact of Negation, Slaughter Pact.
As for what to take out, there are a lot of cards I see there that don't do much for the strategy but this is up to you. My suggestions on what to take out would be: Golem Artisan, Hellkite Igniter, Hellkite Tyrant, March of the Machines (unless you put the Mycosynth Lattice to land lock your opponents xD), Breaker of Armies, Conqueror's Flail, Silent Arbiter, Library of Leng, Genesis Chamber, Gravepurge, Moltensteel Dragon, Clone Shell, Bearer of the Heavens, Burn from Within.
Man, that was a wall of text xD tell me if you have any questions.
1 month ago
1 month ago
I actually completely forgot that lands counted with Tolaria West. It's going back in because it's hard to pass up on that. I completely forgot that X counted as 0 and I forgot about the Mox artifacts. I'll include those if/when my meta wants to go all-in on competitive play. This completely changes my plan.