|Commander / EDH||Legal|
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|From the Vault: Lore (V16)||Mythic Rare|
|Future Sight (FUT)||Uncommon|
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Tolaria West enters the battlefield tapped.
: Add to your mana pool.
Transmute (, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
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Tolaria West Discussion
13 hours ago
Where the heck did this deck come from? I've never heard of it before and now it's in the top decks on mtggoldfish. And somehow it's an artifact deck that isn't affinity that doesn't play Ancient Stirrings.
It's basically Lantern Control's more evil cousin. I see 2 wincons; the first is milling with ipnu riverlet, which it plays as a 1-of with 4 Tolaria West to find it and Crucible of Worlds to recur it. The other is putting Pyrite Spellbomb + Academy Ruins.
But uh, how good is it? Does anyone here play this? I can't really gauge how good it is. Obviously if it slams Ensnaring Bridge vs Humans or Chalice on 1 vs most things, or some of that graveyard hate vs Dredge or Bridgevine, it will be favored to win. And those Pithing Needle effects are amazing vs UW Control's planeswalkers. Nonetheless it's easy to imagine it drawing into the wrong half of the deck.
1 day ago
All the strong land support cards plus the gate specific cards... This is a pretty sweet build trying to win by Maze's End! Only 2 suggestions would be Academy Ruins to recycle Expedition Map and save your utility artifacts if they end up in the graveyard and Tolaria West for grabbing the win.
3 days ago
Deserted Temple is great alongside Cradle and the other lands I just suggested.
Tolaria West would already be useful but becomes ridiculous alongside Life from the Loam.
Trade Routes might be strong here.
Arcane Denial over Deprive in a lands list?
4 days ago
I think your deck looks fine. Some of the best cards in your deck are Duelist's Heritage, Faerie Artisans, and Birthing Pod. Duelist's Heritage is like a better propoganda in my opinion, because it still incentives your opponents to attack elsewhere because they get more damage in and they think it was their idea. Faerie Artisans is fantastic because a ton of creatures in EDH have valuable ETB triggers, and also produces value outside of your GWU colors. Birthing Pod is the probably the best card in an optimized deck. I've seen a BUG deck built around it, and a cEDH deck built around it and Blood Moon. I've also seen the top voted Derevi decks on tappedout use Birthing Pod and Yisan Wandering Bard, so it's extremely popular. I think it's because those pilots have early stax pieces and ramp pieces like Arbor Elf, Ethersworn Canonist, etc. So if you're considering making your deck more competitive, I would add tutors/protection for Birthing Pod, and more 1-drop elves that can also make Derevi triggers by attacking, but I think your ramp pieces are fine. It's a good thing that you're pretty much done setting up with ramp pieces at turn 2.
I know you're concerned about more hatebears and stax, but I think Derevi is the commander that can properly pull it off. Derevi can be reliably cast for four mana and not be countered, and you already have some counterspells to stop any board wipes so you would've have to replace many cards to protect them. I still didn't have the stax theme in my Derevi deck for the aforementioned reasons, and because Winter Orb is not permitted in the casual EDH social contract haha, so I wouldn't be the person to talk to for that. And by glancing at your deck, I don't think Mirror Entity is good, but I do think Loyal Drake and Aven Mindcensor are good. Mirror Entity is fine because Derevi can pull off big mana plays and favors a wide combat strategy, but creature has to already deal damage for Derevi to trigger, so all the Derevi-supported mana can't go through Mirror Entity like I assume you want it to. Aven Mindcensor is great for obvious reasons and is evasive. Loyal Drake is a practically a Phyrexian Arena but on a body, and favors a commander that can be reliably cast I like the touch of graveyard hate you put in with Scavenging Ooze, so I thought I should also mention Remorseful Cleric which is evasive. Also consider Tetsuko Umezawa, Fugitive, especially if you're including the 1-drop elves. I don't see the value in having Opposition because the commander can be reliably cast. I think Sigil Tracer is also a weaker card, because although you can always cast a wizard (Derevi), it only supports 14 spells, and only 6 spells if you take away counterspells and board wipes. Bident of Thassa is fantastic in your deck, especially because it clears the combat map. Your manabase looks fine too, and I thought I should mention Tolaria West, Saltcrusted Steppe, and Calciform Pools, because mana storage in Derevi is great. I hope this helps!
5 days ago
Devastation Tide is Cyclonic Rift #2
Constant Mists should be mainboard as well.
Chasm Skulker seems out of place in this list.
Teferi's Response if you are feeling funky.
5 days ago
Dude... This is a great Simic lands list. Heavy on landfall with strong support cards. Nothing major I would change about this. I'm going to make a few suggestions just to streamline your land theme.
Deprive over Arcane Denial.
Overburden is a great piece of stax tax that is irrelevant to you.
Tolaria West self explanatory.
1 week ago
A Singleton Urborg, Tomb of Yawgmoth and Tolaria West would make Dismember easier to cast and give you another way to search out both Urborg and your Urza lands, or utility lands like Academy Ruins or Field of Ruin. It'll also make it easier to run black in your side board.
1 week ago
As a general rule: if I draw a specific card (or have it in grave) a few games but never or just rarely play it because I got better cards to play, then it doesn’t hurt me much to cut those cards. I try to have only cards that are good no matter what than having cards that are only good in specific situations.
I can’t see making you something wrong with your deck. I like the way you built it and it looks pretty nice. If it still doesn’t work for you this way you need to tune it a bit. I’m really happy the way my deck works, my opponents hate it and someone in my meta even built an anti-muldrotha deck.
Maybe you should just make a few proxies an testing my deck a few games. Our decks are not that different. Some things might work better for you, some might work worse. After some games for testing you can built a deck with the best of both and get a deck that really works well for you. Might be worth a try. Let me know if you liked it and if that helped you.