Tolaria West

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Lore (V16) Mythic Rare
Future Sight (FUT) Uncommon

Combos Browse all

Related Questions

Tolaria West

Land

Tolaria West enters the battlefield tapped.

: Add to your mana pool.

Transmute (, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Price & Acquistion Set Price Alerts

FUT

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Tolaria West Discussion

Pikobyte on Muldie 2: Electric Boogaloo

2 days ago

Nice list. Tolaria West has proven to be a very good card in my Muldrotha deck. It can fetch Lion's Eye Diamond or any land you need. Lands like Command Beacon are also really nice. Beacon makes sure you don’t have to deal with commander tax. Mindslicer is a nice way to deal with combo decks and Aura Thief can steal enemy enchantments or theros gods. Why just destroy them when you can turn them against their owners :-)

SufferFromEDHD on 'Droth Lands

3 weeks ago

Mana Breach and Overburden are easy for you to play around. Your opponents not so much.

Mox Diamond is a must in lands lists.

Alchemist's Refuge, Dust Bowl, Deserted Temple, Strip Mine, Tolaria West great utility.

RoarMaster on Teneb vs Meren vs Muldrotha

3 weeks ago

ZendikariWol "I would say that being based in creatures, for an aristocrat deck, is more a boon than a weakness."

I would have to vigorously disagree with that statement. Being shoe-horned into a single card type will always be more restrictive than multiple card types.

"There's a huge problem of balancing permanent types and sac outlets for different permanent types..."

You dont need to balance perm types, run as many of what you want. There is zero drawback to having unbalanced numbers of perm types aside from slightly lowered reliability to recurr one of each every turn. you also dont need to run sac outlets for each perm type, or have them self-saccable; a card can just be a good card without needing to get sacced and recurred for value. And the ability to recurr that good card if it gets destroyed is clutch. But if you really want, search up Claws of Gix with Tolaria West and good to go.

"..and the only real way to subvert that is having a deck full of only self-sacrificing permanents. Not a good idea."

There are a ton of great self-saccing cards that see play in plenty of decks that do not have the amount of recusion capabilities that Muldrotha has. Nor does Muldrotha need to sac things to get value.She doesnt need things to die, but doesnt mind when they do.

legendofa on Land Based Combo Help

1 month ago

Kessig Wolf Run and manlands, especially Inkmoth Nexus, could work.

Tolaria West is in the wrong color, unfortunately.

Falco101 on Yuriko, Ninja Fun

1 month ago

Here's some land recommendations to both speed up the deck and give them more utility. All recommendations are under $20.

Lands to swap:
Sunken Hollow instead of Rupture Spire
Underground River instead of Shimmering Grotto
Morphic Pool instead of Transguild Promenade
Drowned Catacomb instead of Grixis Panorama
Tainted Isle instead of Esper Panorama

Since you don't need to fetch a lot of basics, I'd swap a few basics for dual lands to ensure you always have your colors, ~10 basics is more than enough for a deck
Creeping Tar Pit
Dimir Guildgate
Darkslick Shores
Dreadship Reef
Secluded Glen

Utility Lands worth including:
Arcane Lighthouse
Temple of the False God
Nykthos, Shrine to Nyx
Field of Ruin
Ghost Quarter
Inventors' Fair
Ash Barrens
Isolated Watchtower
Tolaria West (Transmute this land, to fetch another one you need)
Crypt of Agadeem
Reflecting Pool
Spire of Industry
Shizo, Death's Storehouse
Hall of the Bandit Lord

Rednad on Talrand EDH

1 month ago

Weiter:

Protection für Talrand erforderlich. Lightning Greaves?

Neben Mystic Remora auch Rhystic Study?

Gegen Voltron ggf. Tolaria West um Arcane Lighthouse zu suchen?

ToolmasterOfBrainerd on Whir of Invention - one ...

1 month ago

Link

Where the heck did this deck come from? I've never heard of it before and now it's in the top decks on mtggoldfish. And somehow it's an artifact deck that isn't affinity that doesn't play Ancient Stirrings.

It's basically Lantern Control's more evil cousin. I see 2 wincons; the first is milling with ipnu riverlet, which it plays as a 1-of with 4 Tolaria West to find it and Crucible of Worlds to recur it. The other is putting Pyrite Spellbomb + Academy Ruins.

But uh, how good is it? Does anyone here play this? I can't really gauge how good it is. Obviously if it slams Ensnaring Bridge vs Humans or Chalice on 1 vs most things, or some of that graveyard hate vs Dredge or Bridgevine, it will be favored to win. And those Pithing Needle effects are amazing vs UW Control's planeswalkers. Nonetheless it's easy to imagine it drawing into the wrong half of the deck.

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