Nature's Lore

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Masters Edition (MED) Common
Starter 1999 (S99) Common
Portal Second Age (P02) Common
Portal (POR) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Uncommon

Combos Browse all

Nature's Lore

Sorcery

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Set Price Alerts

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Nature's Lore Discussion

hkhssweiss on I Love Slivers

10 minutes ago

Oh man, okay so I can kind of see your plight. Off the bat you can take out Land Tax , trhat won't benefit you much at all in a 5C deck. You can already add in Exploration in replacement for that. Mystic Remora is another great card to add as well as Cryptolith Rite to give all your slivers the same to tap for mana. You can take out all the mana rocks with the exception of Sol Ring and Chromatic Lantern . For those slots you can actually add in the tutors to consistently get your mana fixing or card draw. So Enlightened Tutor / Vampiric Tutor / Demonic Tutor would go in for those rocks that are taken out.

As far as your reactive package, I would take out Kindred Dominance as you are going to be the threat and they should waste resources on trying to take you out not the other way around, so I would actually consider cards like Teferi's Protection or Faith's Reward . If you want a ramp package or card advantage ramp, consider running all the two and certain three drop ramp spells for the color fixing. Nature's Lore , Rampant Growth , Search for Tomorrow , Cultivate , Kodama's Reach are all great here. Tithe is also good as it can color fix for you as well as pull any shocks or duals.

For removal as well there are cheaper alternative options that you can use like Nature's Claim , Path to Exile , Assassin's Trophy , and Fire Covenant . Wargate is also a great tutor that scales throughout the game.

Hope that gives some help!

blfngl on Karametra's Hydras

14 hours ago

You say land ramp is very important, but you're missing some of the strongest ramp spells in the game! I'd try slotting these in if you can:

Rampant Growth

Farseek

Explosive Vegetation

Nature's Lore

triproberts12 on Horde of Notions - Elemental Tribal EDH

1 day ago

You may want to consider Angelic Renewal in this deck. The way it works with Evoke, you pay the Evoke cost, and by sacrificing Renewal, you get to keep the creature, as well as the ETB when returns to the battlefield. I've run the interaction in Pauper decks, and it's hilarious to do things like turn-2 Renewal, turn-3 Mulldrifter to draw 4 and get a 2/2 flier. You can do similar things by exiling the creature before it's sacrificed with Parallax Wave , Deadeye Navigator , Roon of the Hidden Realm , and Endless Sands . If you like that plan, I would include AEthersnipe and Walker of the Grove , too.

Also, if you're running Reveillark , you should probably be running Karmic Guide for the combo.

I'm also a little confused as to why you're not running Scapeshift in a Gates deck, especially one full of Landfall creatures. Other good land-fetch cards include Skyshroud Claim , Hunting Wilds , Ranger's Path , Wood Elves , Krosan Verge , Nature's Lore , and Karametra, God of Harvests , all of which fetch your Shocklands.

Path of Ancestry is fantastic in tribal decks, and it is an absolute staple in 5-color tribal decks.

This would also be a good deck for the Pickles Lock. Brine Elemental already plays to your theme, and you have multiple ways to tutor it. Vesuvan Shapeshifter is a clone at worst.

The final thing I would do is include some looting effects and self mill that won't put your Gates in the yard, since your commander wants expensive Elementals to reanimate. Kiora, Master of the Depths and Mulch could be good on the mill side, and Faithless Looting , Frantic Search , Greater Good (You can sac Evoked elementals in response to the trigger! Value!), Sultai Charm , and Chart a Course are all good for looting. Also, Surveil can help to fill the yard, as well. Try Notion Rain and Price of Fame (Good for killing Commanders!).

As for cuts, I would lose Brighthearth Banneret (land ramp is just better most of the time), Fertilid (7-mana Explosive Vegetation is bad, even if it has recursion), Rubblehulk (no ability, so it'll just get chumped for days. Run Multani, Yavimaya's Avatar if you want the land-count effect), and Tyrant of Discord (too expensive for a random effect).

Good luck!

goldlion on Wealthiest Banana King (Non-Infinite)

2 days ago

I could be wrong, but Cabal Coffers /Urborg seems out of place here with only 2 ways to search for the combo pieces. Also, perhaps Skyshroud Claim and Nature's Lore should be replaced with spells that search for any colour?

triproberts12 on Mimeoplasm something

2 days ago

The reason why you're having mana problems is that you are only running 33 lands. And, yes, I mean 33, not 34. Temple of the False God is a free 4-mana rock, not a land. God, I hate that card. In a 99 card deck, that's the equivalent of running 20 lands in a 60 card deck. Add in 4 more lands minimum, or at least 3 if you swap out Temple for a basic. Run Mulch , Satyr Wayfinder , and Grisly Salvage . Swap Sign in Blood for Night's Whisper , since it's easier on the mana when you need to hit your land drops.

I think you should go with the reanimator plan, since it's the most straightforward upgrade to what you have here. You can cut the cards that don't play into that plan for the land stuff I mentioned above. Also, a good way to think of your deck is in packages of 9 cards. In a 99 card deck, you're 70% likely to hit one of 9 cards in your first 4 turns, which is when a casual EDH deck wants to be done with setup and get to its game plan. With the exceptions of silver bullets and "eat your vegetables" cards (removal, draw, or ramp), try to fit your cards into those packages so that you have a coherent game plan you'll reliably have the cards to execute.

If you want to know where to stick your money, pick up a copies of Breeding Pool and Overgrown Tomb . They're not going to get cheaper than they are now, and they'll go in every deck you build from here out. If you do, they your fixing in green becomes much better, since you can run Nature's Lore , Skyshroud Claim , Hunting Wilds , and Ranger's Path . Even without that, you should run Farseek .

As for EDHREC, it really is a good place to get help, although you'll probably want to specifically visit the pages for your commander and the graveyard theme page. I've linked a Scryfall search for lands available in your colors from most to least popular here, as well. Good Luck!

bushido_man96 on Tatyova, Benthic Druid

4 days ago

Thank you guys for all the suggestions, and especially for the upvotes! I did consider running Ghost Town in the deck; I just need to get one. I feel like I'm running too many other pieces to run too many more cards like Explore and Nature's Lore , but the more I play it, the more I'll figure out which it needs more, and make changes based on that. Like I mentioned earlier, there are so many options that can be utilized with Tatyova, and at times I try to do too many things at once, and kill the deck...

hkhssweiss on Goreclaw Big Boys

4 days ago

I would consider running a bit more ramp and utility spells. Cards like Llanowar Elves , Elvish Mystic , Fyndhorn Elves . Or just hard ramp options like Rampant Growth , Nature's Lore , Cultivate , or Kodama's Reach .

Having a bit more card draw doesn't hurt as well with cards like Beast Whisperer or Greater Good / Hunter's Insight type of cards. Hope that helps!

hkhssweiss on Jodah, Archmage Eternal

4 days ago

Even if your running big spells to cheat out with Jodah, I would consider running more ramp to at least get Jodah on T3 consistently.

Here might be some ramp cards you can consider:

Hope that helps!

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Nature's Lore occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Green: 0.21%

Selesnya: 0.12%

Gruul: 0.27%

Golgari: 0.09%

Simic: 0.15%

Temur: 0.25%

Abzan: 0.11%

Naya: 0.21%

Bant: 0.07%

Jund: 0.13%

Sultai: 0.09%

Witch: 0.08%

Glint-Eye: 0.15%

Ink-Treader: 0.08%

Dune: 0.16%

Rainbow/All: 0.1%