Nature's Lore

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Masters Edition (MED) Common
Starter 1999 (S99) Common
Portal Second Age (P02) Common
Portal (POR) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Uncommon

Combos Browse all

Nature's Lore

Sorcery

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Nature's Lore Discussion

Wolfeatsdog on Omnath, Helix of Mana

4 hours ago

I like it! If you're looking for suggestions I would possibly recommend:

Deck is looking real good though! +1 for Helix Pinnacle, that card looks W I L D.

multimedia on Xenagos's Party Animals

5 days ago

Hey, nice budget version of Xenagos.

Budget card upgrades to consider:

Good can be repeatable draw especially with Ghalta, Primal Hunger and Malignus .

Genesis can be repeatable creature recursion, good with Ghalta and Greater Good .

Sage is good ramp for creature strategies.

Primus also has trample and it can destroy a noncreature permanent when it ETB.

Lore can get Stomping or Glade and put it onto the battlefield.

Scrying can get Kessig Wolf Run .

escoe on Kydele Untap Draw

1 week ago

FroggyTroller There is no way to tutor for Freed from the Real hoping you draw it from 99 isn't a very good strategy. Runic Armasaur is definitely a flex spot, but it has performed very well for me. Nature's Lore is essentially a better Arcane Signet .

enpc on Rafiq of the Many, full write up

1 week ago

You need to add some low end ramp here. You've got an average CMC of ~2.9 but only 3 pieces of ramp in the deck. Not to mention 30 lands is too low given that most of your lands will enter tapped. 30 lands works well when you have a bunch of shocks, ABURs and fetches, but here you're juts going to screw yourself of mana early game far too often. And for a voltron deck, early game is your friend.

I would up the land count to at least 33 and add in Birds of Paradise , Avacyn's Pilgrim , Llanowar Elves , Elvish Mystic , Talisman of Curiosity , Nature's Lore and Farseek .

NoSoyYucateco on Multiplicity

1 week ago

You only have 5 possible targets for Isochron Scepter . Personally, I would take it out and add some more ramp. Speaking of which, you're playing green but no land ramp? I'd take Rampant Growth , Farseek , Nature's Lore , Cultivate , Kodama's Reach , Explosive Vegetation , and Circuitous Route over these artifacts any day. Especially since these can be copied with Riku in the late game. I've been playing Riku for a few years. He's really mana-hungry, and every land you can get out helps a ton.

NoSoyYucateco on Suck It, Sheoldred!

1 week ago

I think you need a bit more ramp to speed up the deck. You're playing green--why are you running the signet over more durable land ramp, especially when you only have 35 lands here? Rampant Growth , Nature's Lore , Cultivate , Diligent Farmhand , Wood Elves , Farhaven Elf , and Solemn Simulacrum are all cards I would pick before the signet. These will help you get Sigarda out sooner and give you staying power for the late game.

Also, if you're up against Sheoldred regularly, you might want to consider some more graveyard hate, like Scavenger Grounds , Tormod's Crypt , and Sentinel Totem . Sigarda will keep you from sacking but she won't prevent them from reanimating.

I would also swap one of your artifact/enchantment removal spells for Return to Nature , since it can exile something targeted by a reanimate effect.

Since you're aura-focused here, I would also think about Battle Mastery .

You also have virtually no draw here. Sram, Senior Edificer , Rishkar's Expertise , or Return of the Wildspeaker would all be great in this build. Even a Harmonize would do you good.

As for what you could cut to make room for some of these suggestions, I'd think about Flower / Flourish , Unflinching Courage , Dromoka's Command , Devouring Light , Indestructibility , Darksteel Plate , Bow of Nylea , and maybe one or two other targeted removal spells. You have a lot here.

multimedia on Big Bogle || WARNING: ABSOLUTELY MASSIVE ||

2 weeks ago

Hey, saw you're forum topic asking for help.

You have 21 deck spots left which should all go toward lands. You have $50 left in your budget which is plenty to finish a playable manabase with some left over. I see Farseek , but there's currently not a dual land that it can search for. You could add Temple Garden , Stomping Ground and Sacred Foundry , Farseek can search for one of these Shocks lands. Another direction that's less expensive is Canopy Vista , Cinder Glade and Sacred Foundry . The Battle lands like the Shock lands can be searched for with Farseek. Of course the better option would be to include all these lands.

Here's a land package to consider for $40:

Round out the rest of the manabase with basic lands.


As far as optimizing on a budget then Argothian Enchantress and Path to Exile combine for $20 which I think I can be better used because there's plenty of less expensive alternatives especially Enchantresses. Sterling Grove for example gives you something that's better than Argothian, an enchantment tutor that also protects from target removal for all your other enchantments. Sterling is an enchantment, it has other interactions in your deck which is really good for a tutor. Path is fine, but is less needed when you have Swords to Plowshares . Sigarda's Aid gives you something that your deck doesn't have, flash for auras.

Other cards to consider adding:

Cards to consider cutting:

  • Argothian Enchantress
  • Path to Exile
  • Kodama's Reach
  • Rampant Growth
  • Cultivate
  • Faith Unbroken
  • Vow of Wildness
  • Scourge of the Nobilis
  • Boros Signet
  • Gruul Signet
  • Selesnya Signet

Because of the Enchantresses I think land auras are better here than Signets and many land ramp spells that can only get basic lands. Good luck with your deck.

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Nature's Lore occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Green: 0.28%

Golgari: 0.1%

RG (Gruul): 1.04%