Nature's Lore

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Masters Edition (MED) Common
Starter 1999 (S99) Common
Portal Second Age (P02) Common
Portal (POR) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Uncommon

Combos Browse all

Nature's Lore

Sorcery

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

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DDD

S99

P02

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Nature's Lore Discussion

CardTyrant on Ixalan Park (#1 Gishath Commander) V2.0

23 hours ago

Austin_Smith_of_Cards- I am actually working on upgrading the deck. I am adding Farseek, Spoils of Victory, and Nature's Lore. Knight of the Stampede and Wayward Swordtooth are already in the deck. I don't run the Signets because I'm not a huge fan of filters. I don't know why and I can't explain it, but I just don't like them. I thought about running Atzocan Seer and Drover of the Mighty, but I have no clue what to take out for them. I also thought about running Mana Crypt, but same as before, I don't know what to take out for them. Pillar of Origins is only for the correct creature type, so I didn't run it. I don't run Cultivate, Kodama's Reach, or Explosive Vegetation because they only get basic lands. The deck doesn't run very many basic lands, so I choose not to run them. I thought about running Mirari's Wake and Zendikar Resurgent, but I have no clue on what to take out. Resurgent lets me draw cards which is something this deck lacks a bit on, and Mirari's Wake gives my dinosaurs a slight boost.

As I test (a very unfinished deck), I normally can get Gishath out by turn 5.

awalloftext on Gahiji: Forever War

3 days ago

Marvell - I don't know if you've noticed, but I actually ditched Draught in the last update. It only really got good results about 1/5 casts that I drew it, so that's just not reliable enough. In its place I added Goblin Diplomats, as I recently joined a new playgroup with a heavy blue combo/control meta; people often refuse to attack - so I needed at least one more reliable source for forcing them.

Rector's totally not necessary. It gets me Mystic Barrier, Mirari's Wake, or Curse of Bloodletting depending on what I need at the time, but it's easily cut-able (especially since it's valuable).

Honestly, because Rector's effect is so unique you can really cut him in favor of anything - more forced attacks (Master Warcraft and the like), more ramp (Nature's Lore or a signet or something), more removal (Swords/Path, Song of the Dryads, etc), or even something spicy like Beastmaster Ascension. You're not going to get Rector's effect anywhere else so really anything goes.

If I had to cut Rector myself I'd add Mentor of the Meek back in, probably.

zombiewarfare on Mono Green Omnath Ramp

5 days ago

I love mono-green EDH and have worked on a few different builds.A few thoughts, Frontier Guide is painfully slow and I would cut it for Wood Elves which is great ramp and a body for utility. The cycling on Beneath the Sands is definitely appealing when it is a late game topdeck, but with your high CMC I would cut that for Nature's Lore as that is MUCH better in the early game when you actually want to ramp. Last change I would reccomend to the ramp package is to cut Nissa's Expedition for Skyshroud Claim, it is one CMC less and brings the lands into play untapped which can allow for some pretty explosive turns. For ramp and board presence I really like Elvish Mystic, Llanowar Elves, and the other one drop mana dorks. Looking at your list it seems that you will often be without any plays on the first two or three turns when building a small amount of advantage early can allow you to really pull ahead in the ensuing turns.

RedZebra on The Raging Vorthosaur

6 days ago

Shrub: I appreciate the ramp suggestions however I would rather use a bunch of flexible nonbasics since this is going to be the ideal version of the deck and one day I might even own Three Visits alongside Nature's Lore to take full advantage of the shocks, bicyclers, and battle lands. Pyrohemia is interesting and I can see the upside of repeatable pings, but it's downside makes me hesitate since I can't play it on a creatureless board at 4 mana.

5c0r910n: I disagree about cutting Boros Charm because it seems to me like it is extremely useful, and it has been in every deck I've fit it in. Instant speed indestructibility is very important to take full advantage of my Enrage abilities as well as protect from the majority of boardwipes in the format. It even protects my lands from Armageddon!

CardTyrant on Ixalan Park (#1 Gishath Commander) V2.0

1 week ago

TheDeckMaker2300: I actually have a huge update coming to the deck next Friday. I'm adding 19 cards to the deck.

JohnnyCRO on Simple Sigarda

1 week ago

First; you need more lands. With a commander costing 5 mana it wouldn't be vrazy to start around 37 or 38, 33 is waaaaaay too low. Lifelands are terrible. Brushland, Krosan Verge, Wooded Bastion and Reflecting Pool would be neat.

I'm not playing Sigarda myself,but my best friend is. So my ideas are based on his build as well as on my perception of core concepts such as mana efficiency and draw power.

Reduce number of creatures. Sigarda wants to go voltron here and all these don't help that gameplan. Avacyn, Hart, Mirri, Nazahn and Silverblade paladin have no business here. More enchantress effects would be helpful. Manadorks like Birds of Paradise, Arbor Elf, Llanowar Elves, Elvish Mystic and Avacyn's Pilgrim would be nice. Eidolon of Countless Battles could be fun. Stonehewer Giant or Stoneforge Mystic would be nice if you insist on keeping up the artifact theme.

As for artifacts, there are some underwhelming ones. Caged sun and Strata scythe depend heavily on number of certain basics you run, they aren't goiod outside monocolor decks. Empyrial Plate is unneeded because you aren't really keeping your hand full. Add more swords if you can.Even bad swords will do on a budget honestly. It's not much, but they're not terrible in voltron. Also add Talisman of Unity and Fellwar Stone because 5cmc commanders like to hit the field earlier than expected. Sensei's Divining Top can make your draws better,and since you lack conventional draw spells (most of Sigarda's draw is engine-like more than a good one-time boost), it could help.

Collective Voyage is terrible. Divine Reckoning is very cool in voltron. Nature's Lore and Rampant Growth might be good ramp options.

Sylvan Library is a green staple for a reason. Hyena Umbra is cool if you have the room.

Spirits on Arahbo's Kitted-Out Kitties

1 week ago

If you put a Temple Garden or Savannah in Nature's Lore for Farseek. Nature's Lore is CMC2 for 1 Mana = Net -1. Farseek it enters tapped so it's CMC2 for 0 Mana = Net -2. Costs you 2 life though for Temple Garden. In addition to mana fixing, they also work with Sunpetal Grove ETB.

Lost Leonin + Berserk is an elimination, I would get it in there. Its also great with a doublestrike or lifelink swing, and it can be used as janky removal too. I really like it.

You should run Puresteel Paladin instead of Brass Squire, if Brass Squire was like CMC1 it would make sense, but CMC3, that's crazy. Puresteel Paladin also gives you the draw for playing artifacts/equipments!

Prowling Serpopard gives you 4 Power for CMC3, which is awesome, and protects you from Izzet & Grixis (and Talrand, Sky Summoner) decks!

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