Nature's Lore

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Vintage Masters Common
Duel Decks: Garruk vs. Liliana Common
Masters Edition Common
Starter 1999 Common
Portal Second Age Common
Portal Common
Fifth Edition Common
Ice Age Uncommon

Combos Browse all

Nature's Lore

Sorcery

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -33%

0.02 TIX $0.01 Foil

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$1.79

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Nature's Lore Discussion

xxxavo on Budget Titania EDH

15 hours ago

Summary

When it comes to Commander one thing I've learned is that Ramp is important. The sooner you can play your big spells the better off you'll be, so as a norm it's good to have a good 10 cards dedicated to Ramp. Playing green means you can have the best ramp spells available, and not rely on artifacts like other decks do.

Also, I'd also suggest checking out www.edhrec.com as they give you good information on what other people are running.

Here's the link for the Titania Page

Add

Sorceries

Rampant Growth - 2 Mana Ramp

Into the North - 2 Mana Ramp, will need a snow forest or 2

Nature's Lore - 2 Mana Ramp for forest

Kodama's Reach - Awesome Ramp

Cultivate - Awesome Ramp

Explosive Vegetation - Sweet Ramp

Artifacts

Thought Vessel

Remove

Sorceries

Seek the Horizon - too costly, and doesn't bring them to the battlefield

Edge of Autumn - it's too conditional for it to be good.

Artifacts

Moss Diamond - 2 mana ramp spells based around land are better

Spellbook - Thought Vessel is better

Lands

3 x Forest - I think 38 lands it's a good number to run.

Emzed on Omnomnom

3 days ago

Your average cmc is awfully high. Your deck will play smoother if you reduce the number of cards with cmc >5 slightly in favor of a couple of cheap cards like Llanowar Elves, Fyndhorn Elves, Nature's Lore, Selvala, Heart of the Wilds etc. Those cards might be less exciting, but they help make your other cards work. Aim for an average cmc below 4 if possible.

theilluminaire on The Rise of Man's Fall

3 days ago

Thanks for stopping by, CastleSiege.

I can understand where you are coming from with the Panorama lands as I don't particularly like the concept of paying out to sac either. Strangely enough, in real-world, this has not been an issue (yet).

I do like your inclusion of Buried Ruin and Inventors' Fair to tutor for Crucible of Worlds. I am considering those adds, but as you have also mentioned, the "Magus of the Crucible" (Ramunap Excavator), has me considering alternative strategy (or just including in addition to).

Now, as far as the Food Chain combo goes, while it does always generate above the casting cost of Titania, Protector of Argoth, the combo itself is geared towards the generation of 5/3 Green Elemental tokens ad infinitum -- not infinite creature mana. That said, it has proven to be a rather gnarly combo.

I went back and forth on Concordant Crossroads -- I am not the biggest fan of the symmetrical effect, but it is a one-drop. I own Akroma's Memorial, but its high-cost originally held me back from adding it to this deck. I am likely going to add at both, but now it is about finding out what to cut.

I actually just scored a foil Nissa, Vital Force earlier this week and was looking to incorporate her. Garruk Wildspeaker looks to be capable of some rather absurd stuff in this deck, which makes it hard to pass up. I plan to add both, but it all boils down on what I should cut to replace them.

Speaking of cutting, I am planning on taking out Birthing Pod and possible some other creature-based tutors, being that, short of winning conditions, I do not really have that many creatures I normally tutor for. I plan on keeping Tooth and Nail, Green Sun's Zenith, and Chord of Calling though, possibly Worldly Tutor as well (though 'reveals' tend to hurt me late-game).

You have brought up a god point about Primal Vigor being symmetrical in effect radius; I honestly overlooked that piece and thought it was a Doubling Season clone. Knowing that, I am more than inclined to agree with you -- does not merit an inclusion.

When it comes to Three Visits and Nature's Lore over Cultivate and Kodama's Reach, I think the trade-off would be worth it, but may require some real-world experimentation on your end. The fact that it does not come into play tapped means a fair amount to me -- I am not fond of losing my momentum.

I would agree that Natural Affinity is likely niche in terms of when it is going to be actually used. The only reason it is staying around is because my meta is pretty heavy on wrath effects and honestly...because I would like to pull it off at least once. Hahaha

CastleSiege on The Rise of Man's Fall

4 days ago

Hey, glad you liked my list. Thanks for referencing me, Daedalus19876.

My deck focuses heavily around Titania herself, so being able to get her out ASAP is really important. Personally, I don't like the Panorama lands because it costs mana to sacrifice them. Instead, I choose utility lands that synergise well with the essential cards in the deck. For example, I don't run many artifacts, but the ones I do run are critical to the strategy. Being able to recur them with Buried Ruin is important. I also run Inventors' Fair despite not having many artifacts to turn it on. Being able to tutor for Crucible of Worlds is that important. To assist with activating Inventors' Fair I added Tireless Tracker. The nature of the deck benefits the Tracker greatly and the clue tokens it generates not only grant me essential card draw, but also activate the Fair. Although, I might be making some changes to that substrategy soon with the more easily tutorable Ramunap Excavator.

The infinite mana combo with Food Chain is cute, but the deck should be able to generate immense amounts of mana without it (especially if you have Gaea's Cradle) and I don't see any way for you to abuse the infinite mana.

You're going to want Concordant Crossroads and Akroma's Memorial as win cons. They're the only way to grant all of your creatures haste in mono green.

I'd also definitely recommend Garruk Wildspeaker and Nissa, Vital Force. They are by far the two best planeswalkers for a mono green deck. Garruk with Cradle + Deserted Temple or any combination of them or/with Lotus Vale/Scorched Ruins is disgusting. Nissa is also everything a mono green deck wants: ramp, recursion, and card draw. If my opponents aren't able to stop me from ulting her there is a strong chance that I win that game.

The only creature tutors I use are Green Sun's Zenith (tutor for Dryad Arbor turn 1, puts the creature directly into play, and it shuffles back into the deck), Chord of Calling (instant speed, puts it directly into play), and Tooth and Nail (it's a win con, duh).

I like Parallel Lives and Doubling Season. I opt to not use Primal Vigor because it helps my opponents and I don't think the effect is powerful enough to warrant more than 2 card slots for extra consistency. Doubling Season is also worth the 1 extra mana on the chance of playing one of my two planeswalkers while it's in play. Getting that Nissa ultimate is extremely powerful.

I'm also not a fan of mana dorks in EDH unless it's an elf tribal deck that can make use of them outside of "tap add a mana," so I wouldn't run BOP.

I am thinking of replacing Cultivate and Kodama's Reach with Three Visits and Nature's Lore though. I haven't decided if the one less mana is worth it for also getting one less land (granted it comes into play untapped). With so many ways to play extra lands in my build, I haven't had a problem with the 3 cost ramp spells yet.

Natural Affinity is also cute. I ran it in my first iteration of the deck. I only ever cast it once in response to someone popping a Pernicious Deed. I cut it from the deck after that.

mtgplayer100 on The Big Ramp

1 week ago

Also, Nature's Lore isen't modern legal, if you want this to be modern playable.

Xynarth on Willing Sacrifice

1 week ago

I'm expecting $20 minimum. We'll have to cross our fingers and hope otherwise!

And I agree that letting yourself play more lands wouldn't be a bad thing. Maybe cards like Sylvan Scrying, Traverse the Ulvenwald, Expedition Map are interesting examples for you to get into your non-basics. Skyshroud Claim and Nature's Lore allow you to fetch into shock lands or Amonkhet's cycle lands.

Just ideas :)

golgariizzet on Slithering to Victory! (PLEASE HELP)

1 week ago

Lightning Greaves should be in there. i would personally take out veridian longbow for it. i feel like you need some more ways to possibly pull creatures out from your grave maybe throw Meren of Clan Nel Toth tutor it and slap a greaves or swiftfoot boots on her or Palace Siege and Necromantic Summons. a really good card draw one is Deathreap Ritual. you also could really use mana ramp you can use Cultivate, Nature's Lore, Rampant Growth, Peregrination, Kodama's Reach are some. a few others that are good Tempt with Discovery and Collective Voyage. Pox is a fun one in decks like this.Liliana Vess is good for hand disruption and tutoring.Bad Moon, Gaea's Anthem, Hall of Triumph for counters , Seal of the Guildpactcheaper cost, Bow of Nylea, Caged Sun would be good also. just some things to think about. like the deck looks fun.

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