|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Masters Edition (MED)||Common|
|Starter 1999 (S99)||Common|
|Portal Second Age (P02)||Common|
|Fifth Edition (5ED)||Common|
|Ice Age (ICE)||Uncommon|
Combos Browse all
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Price & Acquistion Set Price Alerts
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Nature's Lore Discussion
1 day ago
Thanks for the suggestions, will take me a bit to go through it. Here's some additional followup questions.
Survival of the Fittest makes sense to me CMC3 to tutor a creature (if I have a creature).
Because I don't have haste, Fauna Shaman is less effective, but perhaps still required (just to get more consistency).
Instead of creatures, like Avacyn's Pilgrim because I don't have haste, I tried to go more low-cost spell based mana ramp. As well as having no real way to Counterspell mass removal, they are susceptible. Here is some examples:
Nissa, Vastwood Seer Flip - in hand Forest (or if no other land drop that turn) = Net ramp cost or best case (Special note: I was testing to see if the slowness/poorness of the ramp, was offset her +1 Draw/Ramp once flipped. So far I haven't had her flip, so she hasn't worked yet.
I think the overall I get is, I don't have enough ramp? I'm thinking these would be good?
Or is it better to go 1/1 Elf, to get the Priest of Titania + Staff of Domination route? Will I be able to get enough 1/1 Elf into the deck without losing the 2/2 Cat Commander? My spouse will not play 1/1 Elf.
I use/tutor Alms Collector all the time, Spirit of the Labyrinth worries me because it shuts down my draw Sylvan Library, Puresteel Paladin, Sword of Fire and Ice, Skullclamp, Hunter's Insight, etc. But I understand that Selsnya () isn't the same draw level as other commanders, so perhaps, slowing everyone including myself down would be ok.
Archangel of Thune and Spike Feeder can win the game on the same turn, even if both do not have haste. Remember that Archangel of Thune gives a +1 to each creature (not just the Spike Feeder), so any creature becomes "Weaponized", and with the Trample/Evasion built in, can usually strike 1 or more players. Also, usually I Chord of Calling in the Archangel of Thune to try and protect her and allow her to avoid summoning sickness, and attack on my turn. Yes, I can win next turn with a Felidar Sovereign or Chord of Calling > Felidar Sovereign. Once she resolves unless they can stop Activated or Triggered abilities, I get the Infinite Life.
I'll do a more indepth review later. I'll also share some of your $50 suggestions on KimJongman deck later as well.
5 days ago
1 week ago
Well, I guess a year is long enough to make an update lol. I read every comment, but someone else replies before I have the chance too lol. It gets a little old saying "what they said" over and over haha. I also have not had much opportunity to play commander since having the second kid last September, so there was not really much to say either, sadly. The commander time I do have is normally spent trying out my new decks (Arcades, the Strategist, Muldrotha, the Gravetide, Slimefoot, the Stowaway, Zacama, Primal Calamity, and now Lord Windgrace). There also haven't been any new cards worth a spot. But Sylvan Awakening might just be worth a try! The foil Scapeshift is very exciting too! Now the deck is 100% foiled/altered!!! (I have to find pictures of my Traverse the Outlands and Nature's Lore alters). I am going to review the deck today and try to get an update up in a few hours.
Myth Unbound - I don't think this card is good enough. You MIGHT draw 2-3 cards off of it, and your ramp is so nuts that reduced command-tax is rarely worth spending 3 mana on. I would rather add more protection before adding this in an enchantment slot. If I am way wrong after your play testing please let me know.
feyn_do_alduin: I would instead recommend doing what I do! Build new decks all the time and throw in a surprise Om_rath every other week! I am now up to 15 decks, and I don't spend more then $100 on any (but I do a ton of trading and pull from my binder as much as possible). I would hate to lose you from the Om_rath army!!!
I really love hearing how much this deck helps everyone! Life has just been a bit overwhelming, but all the comments always make me smile! We are pretty dang close to becoming the #2 Commander deck! Just a few hundred votes to go! haha
1 week ago
Third change :
Any advice on Sorin, Grim Nemesis ?
I'm looking to put in Song of the Dryads ton interact with all the enchantment of the deck.
1 week ago
Some possible cards for you: Karametra's Acolyte
Broken Bond Curse of Predation Death's Presence Dragon Blood Elven Rite Loam Dryad Incremental Growth Oran-Rief, the Vastwood Retreat to Kazandu Thrive Wild Onslaught Birds of Paradise Zendikar Resurgent Search for Tomorrow Nature's Lore Farhaven Elf
1 week ago
All these are tentative cuts.
2 weeks ago
Good start, a few cards don't seem to fit the goal of the deck.
Laboratory Maniac - I dont see a infinite draw engine to make this a viable win condition.
Teferi, Hero of Dominaria - You have an okay amount of instants (It's just how the deck wants to be built), but I think you're a little short on benefiting from his + enough for his cost.
Sigarda, Heron's Grace - You're got 6 Humans and Tuvasa ain't one.
Acidic Slime - Great removal, but because it costs so much it's only worth it in decks that can consistently bring it back from the grave or blink it.
Aura Shards - I don't think you have enough creatures to really abuse this, but it is still really good.
Abundant Growth - Great color fixing, but not ramp.
Luminarch Ascension - You might have enough protection to get this going, maybe.
Estrid, the Masked - She's still great protection for your Enchantments and your commander.
Wild Growth - 1 drop enchantment ramp
New Horizons - Color fixing, ramp, and some pump.
Sol Ring - Come on, Really? xD
Supreme Verdict - Just a good wipe.
One reason why you might not want to go the way im about to suggest is because my Controlling Girlfriend(s) deck does this too. But, feel free to copy me (You always do xD)
Aura of Silence - more tax and can destroy something.
Totem Armor is strong. If you want to go down that path the precon has some good ones, but look up cards that give totem armor, they aren't bad.
2 weeks ago
CamTheMan505 btw there are three land ramp cards I would consider before Nissa's Pilgrimage, namely Nature's Lore, Three Visits and Farseek as they can grab duals, shocks, BfZ duals and Amonkhet cycle lands, besides basics. Visits is probably hard to get but the other two seem good ;)