Nature's Lore

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Masters Edition (MED) Common
Starter 1999 (S99) Common
Portal Second Age (P02) Common
Portal (POR) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Uncommon

Combos Browse all

Nature's Lore

Sorcery

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Price & Acquistion Set Price Alerts

DDD

S99

P02

Ebay

Recent Decks

Nature's Lore Discussion

Spirits on Arahbo, Xenagos... for Cats EDH

1 day ago

Hi SynergyBuild,

Thanks for the suggestions, will take me a bit to go through it. Here's some additional followup questions.

Survival of the Fittest makes sense to me CMC3 to tutor a creature (if I have a creature).

Because I don't have haste, Fauna Shaman is less effective, but perhaps still required (just to get more consistency).

Instead of creatures, like Avacyn's Pilgrim because I don't have haste, I tried to go more low-cost spell based mana ramp. As well as having no real way to Counterspell mass removal, they are susceptible. Here is some examples:

Three Visits - playing a Savannah = Net ramp cost

Nature's Lore - playing a Savannah = Net ramp cost

Green Sun's Zenith - playing a Dryad Arbor = Net ramp cost . Also a modular tutor if I don't need the ramp.

Nissa, Vastwood Seer  Flip - in hand Forest (or if no other land drop that turn) = Net ramp cost or best case (Special note: I was testing to see if the slowness/poorness of the ramp, was offset her +1 Draw/Ramp once flipped. So far I haven't had her flip, so she hasn't worked yet.

Plus the standard: Chrome Mox, Mana Crypt, Sol Ring.

Is this strategy better than the 1/1 Elf route? To make Arahbo, Roar of the World work, I'll also need a concentration of 2/2 Cat otherwise better to choose an 1/1 Elf Commander?

I think the overall I get is, I don't have enough ramp? I'm thinking these would be good?

Tithe, Birds of Paradise, Harrow, Crop Rotation + Gaea's Cradle (I don't have this card yet though :/), Mox Diamond, Ancient Tomb.

What about less exciting options like: Cultivate or Kodama's Reach? Growing Rites of Itlimoc  Flip? Mirari's Wake?

Or is it better to go 1/1 Elf, to get the Priest of Titania + Staff of Domination route? Will I be able to get enough 1/1 Elf into the deck without losing the 2/2 Cat Commander? My spouse will not play 1/1 Elf.

I should put Sterling Grove in to Tutor Sylvan Library, right?

I use/tutor Alms Collector all the time, Spirit of the Labyrinth worries me because it shuts down my draw Sylvan Library, Puresteel Paladin, Sword of Fire and Ice, Skullclamp, Hunter's Insight, etc. But I understand that Selsnya () isn't the same draw level as other commanders, so perhaps, slowing everyone including myself down would be ok.

Archangel of Thune and Spike Feeder can win the game on the same turn, even if both do not have haste. Remember that Archangel of Thune gives a +1 to each creature (not just the Spike Feeder), so any creature becomes "Weaponized", and with the Trample/Evasion built in, can usually strike 1 or more players. Also, usually I Chord of Calling in the Archangel of Thune to try and protect her and allow her to avoid summoning sickness, and attack on my turn. Yes, I can win next turn with a Felidar Sovereign or Chord of Calling > Felidar Sovereign. Once she resolves unless they can stop Activated or Triggered abilities, I get the Infinite Life.

I'll do a more indepth review later. I'll also share some of your $50 suggestions on KimJongman deck later as well.

Cheers!

elgosu1337 on windgrace jundy lands

5 days ago

Horn of Greed or Nissa, Vital Force could replace Necropotence. Skullclamp could also work if you can make more small tokens or animate lands.

You could add some spells that can fetch nonbasics like Skyshroud Claim, Nature's Lore, and Farseek, and fetchable nonbasics, like Cinder Glade and Smoldering Marsh.

VexenX on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

1 week ago

Well, I guess a year is long enough to make an update lol. I read every comment, but someone else replies before I have the chance too lol. It gets a little old saying "what they said" over and over haha. I also have not had much opportunity to play commander since having the second kid last September, so there was not really much to say either, sadly. The commander time I do have is normally spent trying out my new decks (Arcades, the Strategist, Muldrotha, the Gravetide, Slimefoot, the Stowaway, Zacama, Primal Calamity, and now Lord Windgrace). There also haven't been any new cards worth a spot. But Sylvan Awakening might just be worth a try! The foil Scapeshift is very exciting too! Now the deck is 100% foiled/altered!!! (I have to find pictures of my Traverse the Outlands and Nature's Lore alters). I am going to review the deck today and try to get an update up in a few hours.

Myth Unbound - I don't think this card is good enough. You MIGHT draw 2-3 cards off of it, and your ramp is so nuts that reduced command-tax is rarely worth spending 3 mana on. I would rather add more protection before adding this in an enchantment slot. If I am way wrong after your play testing please let me know.

feyn_do_alduin: I would instead recommend doing what I do! Build new decks all the time and throw in a surprise Om_rath every other week! I am now up to 15 decks, and I don't spend more then $100 on any (but I do a ton of trading and pull from my binder as much as possible). I would hate to lose you from the Om_rath army!!!

I really love hearing how much this deck helps everyone! Life has just been a bit overwhelming, but all the comments always make me smile! We are pretty dang close to becoming the #2 Commander deck! Just a few hundred votes to go! haha

Randomsome1 on Enchant deez nuts

2 weeks ago

Good start, a few cards don't seem to fit the goal of the deck.

Cut:

Laboratory Maniac - I dont see a infinite draw engine to make this a viable win condition.

Teferi, Hero of Dominaria - You have an okay amount of instants (It's just how the deck wants to be built), but I think you're a little short on benefiting from his + enough for his cost.

Asceticism - This is great if you want to go into a Aura Voltron route, but the Sterling Grove and Privileged Position Combo is enough for protecting your creatures.

Sigarda, Heron's Grace - You're got 6 Humans and Tuvasa ain't one.

Acidic Slime - Great removal, but because it costs so much it's only worth it in decks that can consistently bring it back from the grave or blink it.

Pacifism - Because Arrest, Desert's Hold, Encrust, Lost in Thought

Maybe:

Aura Shards - I don't think you have enough creatures to really abuse this, but it is still really good.

Burgeoning and Exploration - good ramp cards, but only if you have the lands in available. With only 36 lands you will probably won't be using them as much as you'd like.

Abundant Growth - Great color fixing, but not ramp.

Luminarch Ascension - You might have enough protection to get this going, maybe.

Parallax Wave - I might be missing something, but this card just seems bad outside of a blink deck. It doesn't combo with Solemnity if that's what you were thinking.

Add:

Estrid, the Masked - She's still great protection for your Enchantments and your commander.

Wild Growth - 1 drop enchantment ramp

New Horizons - Color fixing, ramp, and some pump.

Nature's Lore Rampant Growth Selesnya Signet Simic Signet ETC - Even though they don't fit, they are always great consistent ramp.

Sol Ring - Come on, Really? xD

Mystical Tutor - Grab that board wipe or Approach of the Second Sun

Open the Vaults - cheaper Replenish

Leyline of Anticipation - Enchantment version of Vedalken Orrery

Supreme Verdict - Just a good wipe.

Thoughts:

Land Tax - Might be able to do some cheeky things with Burgeoning and Exploration

One reason why you might not want to go the way im about to suggest is because my Controlling Girlfriend(s) deck does this too. But, feel free to copy me (You always do xD)

Ghostly Prison Propaganda Collective Restraint Sphere of Safety Norn's Annex - No one will be able to attack you.

Aura of Silence - more tax and can destroy something.

Auras:

Totem Armor is strong. If you want to go down that path the precon has some good ones, but look up cards that give totem armor, they aren't bad.

jcsmbio07018 on Lord Windgrace MLD cEDH

2 weeks ago

CamTheMan505 btw there are three land ramp cards I would consider before Nissa's Pilgrimage, namely Nature's Lore, Three Visits and Farseek as they can grab duals, shocks, BfZ duals and Amonkhet cycle lands, besides basics. Visits is probably hard to get but the other two seem good ;)

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