Nature's Lore


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Masters Edition (MED) Common
Starter 1999 (S99) Common
Portal Second Age (P02) Common
Portal (POR) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Uncommon

Combos Browse all

Nature's Lore


Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

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Nature's Lore Discussion

MegaMatt13 on WonderCats *Help*

12 hours ago

Hi, like the deck :)

I agree with Spirits suggestions and just want to suggest that overall I think you will find it to be helpful to lower your average CMC. Cards like Argentum Armor, Kindred Summons, and Jareth could be cut to streamline the deck.

I would also suggest cutting the number of tapped lands you run. A few is fine but you have quite a lot. You're only in 2 colours so you don't need that much fixing. Elfhame Palace, Blossoming Sands, Graypelt Refuge, Selesnya Guildgate, Selesnya Sanctuary, and Tranquil Expanse could all just be replaced with basic lands or some utility lands like Reliquary Tower or Scavenger Grounds.

Growing Rites of Itlimoc  Flip could also be cut. The point of Arahbo is to have just one or two cats out at a time. You won't have enough creatures at once to make the Growing Rites really worth it. Something like Nature's Lore which can fetch Canopy Vista or Scattered Groves could go in its place.

Hope this helps!

Azdranax on Atraxa Superfriend Counters

4 days ago

Your best bet for a stronger mana-base is to upgrade with fetches, filters and shocks as available, and run several land ramp spells as well in the meantime (looks like you could add Rampant Growth, Nature's Lore and Farseek. Picking up a Chromatic Lantern would also be a big plus. Birds of Paradise and Sylvan Caryatid are also really helpful to color fix this deck while you look for the spendy lands.

I have a fairly high-end Atraxa deck, although it focuses more on planeswalkers, but hopefully it can give you some ideas for upgrade options. Loyalty Is Super Atraxive

Best of luck with your build.

enpc on Sliver Overlord: Slivers Gone Wild

5 days ago

The list doesn't look bad, but I think there are a few changes that you could make which would drastically increase its performace.

First off, you have a bunch of cards which just feel like wasted slots:

  • Asceticism - This card draws in a lot of players becuase they want to protect their stuff. But this cards is a trap when trying to make youre deck more competitive. Ultimately it just slows you down as it enforces this concept of making sure your stuff never dies because you want to leave maan open for it etc. Just get used to the fact that your stuff will occasionally die and play faster instead.

  • Mirari's Wake - You already have enough sliver lords and your deck reounds out at 5 cmc anyway. Earlier game ramps is better so you can get you commander down faster.

  • Unnatural Selection - You already have Amoeboid Changeling and let's face it, this is win more.

  • Darkheart Sliver - There are better sac outlets and lifegain is again another one of those traps. If you have a card like Deathrite Shaman where some of its utility is life gain, great. But dedicating slots to it is silly. You're the aggro deck. Just win harder.

  • Ghostflame Sliver - Yes, I see All Is Dust. I would personally say cut both of them. You want a wrath? play Wrath of God. or Toxic Deluge. Wraths should be used when your back is against the wall (or is about to be). Here you're using it as a win more and it's just a waste.

What will make the deck go faster:

  • Low end ramp. Stuff like Birds of Paradise. Or Farseek/Nature's Lore. Remeber, 3 CMC ramp can only ramp your commander by at most 1 turn. You want to ramp early and you want to ramp hard. And the nyou can windmill slam your commander nice and early and start pumping out win conditions.

  • Card advantage. You have a few pieces but you need more. Not one for one tutors, actual card advantage. I have been very impressed with Day's Undoing as a budget Timetwister. Phyrexian Arena is good too. Necropotence is amazing, however takes some getting used to. Mystic Confluence is just solid. I'm also partial to Night's Whisper.

As for good slivers, Acidic Sliver/Cautery Sliver are both good. they give yo ualternate win conditions that don't involve turning sideways.

TheDragonking564 on HELP ME PLZ

1 week ago

I have a The Ur-Dragon deck myself, and I've built dragons a number of times, so I hope I can help, as well as expand on what othermax gave you.

Ramp:All the examples that were given before were very good choices, but I would also recommend Nature's Lore and Skyshroud Claim, as these can search for non-basic Forests, such as the Shocks and so on, right from the get go! I would also highly recommend getting a Chromatic Lantern to help with mana fixing! The Lantern is insanely useful and needed for anything more then 2 colours, of which Karrthus definitely falls under. Zendikar Resurgent is another great example of mana ramp, though it's more late game, and it also allows you to draw cards from casting creatures. Also look into Shaman of Forgotten Ways as mana ramp and an extra win con, Selvala, Heart of the Wilds for tons of ramp, and Solemn Simulacrum.

Land Base:Absolutely, you desperately need some more lands! Because of the CMC of dragons and alot of the creatures you are using, you will want anywhere from 37-39 lands! You may have some issues with the deck since, as many have said already, your mana base is very very slow. Fetches, whether you get the fast fetches or the slow fetches, you need some of those. You should also get some of the Shocks and Checks, since those will absolutely speed your game up a ton!

Card Draw/Advantage:othermax gave some amazing suggestions there, so I won't really go in depth here. Since you are playing some big creatures, look into Rishkar's Expertise and Soul's Majesty, both very good draw spells for a deck with bigger creatures. Another couple of cards to start churning things out would be Lurking Predators and Selvala's Stampede, though many aren't a fan of the Stampede since it gives your opponents choices, but this card has never failed to help me kill at least 1 person.

Removal:This may depend on your meta, but many of the choices given by othermax are very good, though I'm unsure if you want to do a Dragon tribal deck or not, but another choice you are gonna want to look into would be Chaos Warp and Vandalblast, both very good and strong removal spells. For board wipes, you seem like you are good to an extent, but maybe look into Toxic Deluge, Life's Finale and Decree of Pain.

Creatures:You do have an interesting creature base, though I am rather unsure about the Lord of the Void being there, but that is on you. If you are wanting to build more Dragon Tribal based, here are some good ones for you: Scourge of Kher Ridges (Has built in board wipes for fliers and non-fliers), Knollspine Dragon (Discard your hand and draw a bunch of cards), Balefire Dragon (insanely powerful dragon that can wipe an opponent's board, Steel Hellkite (artifact dragon that can remove permanents), Scourge of the Throne (extra combat step if attacking person with most health), Hellkite Tyrant (if you have artifact decks, this can legitimately win you the game), Scourge of Valkas (Will throw damage around based on number of dragons each time a dragon enters the battlefield (Dragon Tempest does this, but also gives fliers haste)), Kolaghan, the Storm's Fury (pumps attacking creatures +1/+0 for each attacking dragon), Taurean Mauler (low casting cost creature that grows based on spells cast by opponents) and Dragonlord Atarka (can take out Planeswalkers and other things). Some other utility creatures are Xenagos, God of Revels (pump single creature, and gives haste) and Nylea, God of the Hunt (gives all creatures trample).

chirz2792 on i have no clue what im doing dragons

1 week ago

I would take out like Dictate of Erebos, Doubling Season, Second Harvest, and Parallel Lives. These cards work best in decks that are actively trying to abuse them and you're deck doesn't really have enough ways to take advantage of them. You could replace them with stuff that lets you get cards back like Eternal Witness, Regrowth, and Noxious Revival.

As for your manabase I would suggest replacing the guild gates and the ravnica bounce lands with basics and then running stuff like Cultivate, Rampant Growth, Farseek, Nature's Lore, and Harrow. The thing about dragons is they typically have a high cmc and ramping helps you cast them quicker. I would also up your land count to at least 36.

Bassmaster on Selvala ... Big Creatures, $50 Limit

2 weeks ago

I have a couple of suggestions if I may! I love mono-green decks. While not budget, my Omnath, Locus of Creature Ramp is my favorite deck.

I have a few suggestions for beatsticks: Colossus of Akros (my favorite Magic card), Ancient Ooze, Bellowing Tanglewurm, and Thunderfoot Baloth are some great low cost options

Some other cards maybe to look at: Whispersilk Cloak, Nature's Lore, Somberwald Sage, and maybe through in a Worldspine Wurm if you can find something to replace it with that keeps your total deck cost down.

TheWallinator74 on Ur-Dragon, My Dragon (needs help)

2 weeks ago

I think some more ramp and rocks might help. Some suggestions:

Cultivate/Kodama's Reach

Nature's Lore/Three Visits


Spoils of Victory

Coalition Relic

Commander's Sphere

Cultivator's Caravan

Darksteel Ingot


There are other ways to speed things up too. Fist of Suns and Frontier Siege can power out your Commander many turns in advance. The latter has the additional benefit of late game versatility should you not need the extra mana. If you want to try and slow things down, Gravitational Shift is basically all upside for you.

From your sideboard, Cyclonic Rift and Urza's Incubator are both definitely worthy of the maindeck. Explosive Vegetation and Quicksilver Amulet are both very useful as well.

Finally, here's a handful of cards I think you might want to consider for various reasons:

Deathbringer Regent

Eternal Dragon

Karrthus, Tyrant of Jund

Stormbreath Dragon

Thundermaw Hellkite

Blasphemous Act

Chaos Warp

Crucible of Fire

Merciless Eviction

Shared Animosity


2 weeks ago

I see no reason for Golgari Signet to not just become Nature's Lore. The land enters untapped, you have Bayou and Overgrown Tomb to mana fix, Dryad Arbor if you need a body, and the land matters much more to your overall strategy than having an additional mana rock does.

Lord of Extinction gives you a fling condition with Jarad that requires fewer hoops to jump through. In a multiplayer game it doesn't take long for Lord of Extinction to grow large naturally even before factoring in your dredge and mill effects such as Life from the Loam and Mesmeric Orb. If you add Lord then I would also recommend adding Rogue's Passage. You have multiple ways to tutor for lands and it gives you an additional way to leverage Lord of Extinction as a win condition. Your Commander's body is also large and Rogue's Passage doesn't hurt on that front either.

If you don't want to play additional tutor effects, I get it. You touch on it lightly in the deck's description, but Demonic Tutor would obviously be a welcome addition. In the vein of powerful redundant effects I'm going to also recommend Regrowth in addition to Eternal Witness. The cards are powerful generally, but I think their stock goes up even higher in a deck like this where you are often milling yourself.

Sylvan Library and Abundance are both great enchantments that help improve your card quality and even combo together.

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