Nature's Lore


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Masters Edition (MED) Common
Starter 1999 (S99) Common
Portal Second Age (P02) Common
Portal (POR) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Uncommon

Combos Browse all

Nature's Lore


Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Nature's Lore Discussion

Inkmoth on Roony and the Blink Machine!

8 hours ago

I still feel bad that I chimed in on post with nothing of actual relevancy, so I'm going to review and with those limitations in mind, I will conjure out a more productive and helpful post regarding the actual deck.

First recommendation would be to swap out Elvish Rejuvenator for Wood Elves . Rampant Growth is strictly worse than Nature's Lore . Both Nature's Lore and Wood Elves can fetch your temple garden and breeding pool at best and at worst, they get you a forest.

Will be going over the list for more optimization within the aforementioned limitations, please be patient as I am always working on my main deck while helping about two other people I promised to help on their list.

AKBZ on New to cEDH

17 hours ago

Starting with mana base, I would cut any land entering tapped as the only way it enters. You are giving your opponent a Time Walk every time they come into play because it puts you a turn behind. They either should just be basic lands or upgrades, the big ones being City of Brass , Mana Confluence , and Forbidden Orchard . These lands far outweigh things like Bojuka Bog or Murmuring Bosk or Temple of Plenty . Also would cut Razorverge Thicket , Canopy Vista , Fortified Village and High Market . The first three are too conditional and High Market is colorless with no immediate benefit. I would play the pain lands before these lands as they don’t enter tapped and still give you your colors and I would play the fetchlands before the painlands. Keep in mind you can play up too nine fetchlands because they don’t have any color symbols on them. Second, upgrade the tutor package. Vampiric Tutor and Demonic Tutor are the best black tutors in the format, and the reason to be in black. I would consider them higher priority than fast mana rocks. The cuts I would make are Apprentice Necromancer Damnation Day of Judgment Bloodthrone Vampire Qasali Pridemage Altar of Dementia Ashnod's Altar Lotleth Troll Life from the Loam Greater Good and Farseek The sac outlets only come out when you combo, so having excess is deadweight. The board wipes aren’t doing anything to stop fast combo, so they can be cut. The necromancer and pridemage are value, but not enough. I would rather play Assassin's Trophy and Abrupt Decay over those two. Card suggestions Stony Silence Null Rod Abrupt Decay Assassin's Trophy Birthing Pod Nature's Claim Nature's Lore Survival of the Fittest Demonic Tutor Vampiric Tutor Aura Shards Leyline of the Void , Containment Priest and Grafdigger's Cage . If you can’t play fast mana, neither should your opponents. The first two are MUST INCLUDES and the tutors are HIGH PRIORITY. Nature's Lore is a strict upgrade over Farseek . The last three are graveyard hate that hates out the two decks mentioned. I know that you are thinking “but those last two hate out my deck as well”. That is the wrong way to look at them. The first question you should ask is “are the two decks I’m losing too faster than me?” The answer is yes, they are. After that, the next question should be “can I be faster than them?” The answer is no, you can’t be faster than them. Without cards like Gaea's Cradle and Mana Crypt and Mox Diamond and Survival of the Fittest and Demonic Tutor you will never be faster. Even with these cards, this strategy is considered to be slower than the two decks mentioned. Therefore, you have to slow them down at all costs, even if it means you won’t be winning anytime soon. I would say that the hate pieces are MUST INCLUDES. I would cut Hushwing Gryff and Gaddock Teeg as these cards are not helping you fight your meta. The last bit of advice is that you are playing Stax pieces and are playing a Stax deck. The deck needs to fight what you are playing against. Anything that does not do that is unhelpful at best and a game loss at most. Sure, you are playing to a combo finish, but there are multiple turns before that game winning combo, and every card in your opening hand has to slow down your opponent or speed you up. If they are not doing that, they should be cut. Anyhow, this is just my opinion. Hope this helps. Good luck.

Mondo1212 on EDH Slivers

1 day ago

Don't like Voidslime , Dissipate , Library of Leng , cut some of the redundant slivers, your commander can tutor you can search for the slivers you need. Add in more ramp, Farseek , Rampant Growth , Nature's Lore . Cut some of the greedier cards and replace them with cheaper effects. like Swan Song , Stubborn Denial , Dispell for the counterspells. add in more interaction, Abrupt Decay , Path to Exile , etc. What way do you want to focus the deck, if combo or combat?

schulle on Riptide Madness

2 days ago

Hi there, first thing that I would suggest is cut your Force of Will it's a powerfull card but in my opinion you have too few card's to pitch for it and most of them are too essential so Counterspell would be just better in this deck. Also some rampspell's could also help,because you have such a strong manabase you should prefer cards like Nature's Lore , Three Visits or Skyshroud Claim over Cultivate effects. Cryptolith Rite should also give your welcome redundance of the effect of Manaweft Sliver in enchantment form. Depending how much you still want want to spend Alluren is strong with this tribe and you would definetly get The most out of it on your table,if you want to add it you should look for more Big carddraw spells like Windfall cause your hand will be fast emptied.

ThePerilousRealm on Warriors of the Jungle

1 week ago

I love it, great flavor. Should probably add a few more lands and maybe some more ramp like Sakura-Tribe Elder , Cultivate , Nature's Lore , Farseek , etc. Could try cutting some of the higher cost spells for these. Might smooth things out a bit. Might try adding some more card draw too.

schulle on Riku Version 1

1 week ago

Hi, I would increase your ramp with cards like Cultivate or if you get your hands on some shocklands through draft or elsewhere Nature's Lore and Skyshroud Claim . Also if you like to invest into them Frost Titan , Inferno Titan are nice pickup's for taking out the most problematic permanent in game or keeping the board clear of small utitility creatures respectively. Also what I really like in Riku deck's are Clone like creatures cause they can give crazy boardstates which is plays fun and makes games more unique

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Nature's Lore occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Green: 0.28%

Golgari: 0.1%

RG (Gruul): 1.04%