Nature's Lore


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Vintage Masters Common
Duel Decks: Garruk vs. Liliana Common
Masters Edition Common
Starter 1999 Common
Portal Second Age Common
Portal Common
Fifth Edition Common
Ice Age Uncommon

Combos Browse all

Nature's Lore


Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.01 Foil

Isle of Cards

$1.69 Paper


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Nature's Lore Discussion

KALE434 on Achilles Omnath Elemental Deck

1 day ago

Hey nice Deck! Got some suggestions though to help with landfall triggers Tempt with Discovery,Nature's Lore and Explosive Vegetation for more sorcery that also triggers Omnath. Maybe even Civic Wayfinder and Wood Elves also might help. Other than sweet deck hope ya kick some ass with the deck.

KALE434 on Karametra

1 day ago

I would high suggest you run some more ramp cards in the sorcery slot kinda helps smooths out hands like:Kodama's Reach,Nature's Lore,Cultivate,Tempt with Discovery, Search for Tomorrow, Explore and maybe Three Visits if you feel like droping 60 bucks on a different Nature's Lore. lol don't worry just joking about that last one. But other than that you got a pretty good creature base as it seems. Awesome Deck! Love me some GW stompy!

VexenX on [[Primer v2.5]] - OM_RATH!!! (EMN Update!!!)

3 days ago

The sad truth is that the only reason I don't run Nature's Lore is because there is no foil on the market... And I have a sweet altered art of Rampant Growth... Lame, I know lol

enpc on Sliver EDH, because yes...

4 days ago

I would recommend not running Intruder Alarm. While it can be good with your commander, chances are that another deck with mana dorks or tap creatures will abuse it much more than you will. You have Paradox Engine already, you'd be better off just replacing Alarm with an artifact tutor.

On the subject of tutors, you should look at runnign some. I get that your commanader is a tutor, however cards like Green Sun's Zenith, Demonic Tutor, Diabolic Tutor, etc. can seriously help increase the deck's performance.

I also think you need more ramp. And low end ramp. Chances are you won't have your commander down until turn 5 (unprotected) or later (protected). And while you have a few ramp pieces, you only have ~9 that will ramp you into your commander and a decent chunk of them cost 3 mana. More low end ramp will help get your commander down doing his thing sooner. Birds of Paradise is a really good one, as are cards like Nature's Lore, Farseek and a clutch of others.

One card you do need to run, and I do mean NEEED, is Homeward Path. otherwise Phantasmal Image, Phyrexian Metamorph and others mean you're going to have a bad time.

coreman on Tasigur the Golden Fang of Seasons Past

5 days ago

buildingadeck: I had Nature's Lore in the deck a while ago and it got cut. Right now, if As Foretold doesn't work out, it will be going back to Dimir Signet. The downside of singleton formats is that I haven't been able to cast As Foretold yet. :(

In the current deck configuration, I like the signets a bit more than Nature's Lore. Early game we are fetching to prioritize Blue and Green mana, this causes the number of useful forests that Nature's Lore can get to run out quickly. When all it can get is a basic forest it doesn't feel very useful after I've already grabbed the two duals and two shocks. However Dimir Signet generating blue is very useful at any point in the game.

buildingadeck on Tasigur the Golden Fang of Seasons Past

5 days ago

Have you considered Nature's Lore? If you find that As Foretold isn't a productive slot, Lore is better than Dimir Signet, I think since Palinchron combo relies on us having a land-based mana advantage. It would also work to thin the library, however marginal that change might be while having the same cmc as Signet. It evades Null Rod, but gets hit by gedon effects.

MegaMatt13 on Wort and Fire

6 days ago

Wort is one of my fave commanders :) please feel free to check out my deck: Wort: the Ramp Mother of Burn

In general you want to focus on Instants and sorceries to maximize wort's ability. If you want to go the token route, I'd suggest Tempt with Vengeance , Devils' Playground, Firecat Blitz, Gelatinous Genesis , and Sylvan Offering

I would also suggest green ramp sorceries like Rampant Growth , Cultivate , Kodama's Reach , Explosive Vegetation , and Nature's Lore which can all be copied with Wort

greyninja on Best Ramp Effects

1 week ago

You do have a decent amount of ramp. 33 lands is sorta low so ~8-15 pieces of ramp are what I'd go with.

You have Nature's Lore which is awesome. Three Visits is its expensive buddy. I also like Farseek and Rampant Growth. You should add Kodama's Reach to go with Cultivate

Land-based ramp is good since most people frown upon land destruction. Folks are always destroying artifacts lol

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