Nature's Lore


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Masters Edition (MED) Common
Starter 1999 (S99) Common
Portal Second Age (P02) Common
Portal (POR) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Uncommon

Combos Browse all

Nature's Lore


Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

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Nature's Lore Discussion

Bchong on Bant Blink & Flicker

2 days ago

Just put in actual ramp instead of increasing your land count...35 lands is like the max you ever want to go above unless you know what you are doing. So put in all the mana dorks that you can. Edric, Spymaster of Trest is a fantastic card it protects you from getting swung at and you can draw cards off of it. In every deck unless you know to otherwise you need to ramp all of the Signets like Simic Signet and every possible talisman like Talisman of Progress.

Vedalken Orrery is a bad card that doesn't do anything...if your are going to have a chance at responding it is better to just use cards like Nature's Claim or Disenchant or any counterspell.

is there some advantage to running Harmonic Sliver rather than Reclamation Sage ? it just seems like it is harder to cast

Fatespinner is just better than Stonehorn Dignitary and you don't need to blink it

and if you are going to be running ramp from lands... use cards like Nature's Lore ... getting from 2 to 3 lands in more important than 4 to 6

You have a lot of individually powerful cards but your overall curve is way too high. If you ever play semi-competitively and your average CMC is 3.98 then you will have already lost before you even get to play your first card. Letting most decks do what they want for 4 turns then its a great way to lose to some combo deck.

Also you should run Peregrine Drake its another combo and it is mana ramp. Mulldrifter is good too.

Also Command Zone don't know what they are doing they suggest cards which are super strong in causal games but have no viability at all in even semi competitive environment. Also try and take out all of your tap lands... phase them out as soon as possible they really hurt your ability to play the game.

Nite-Klaw2001 on The Ceaseless Eldrazi Horde

1 week ago

Ummmmm... You have a Nature's Lore but no forests to tutor for... Otherwise, it's a pretty cool deck.

kamelyan on Tasigur lands

1 week ago

Scapeshift works nicely with Splendid Reclamation.

You may also want to consider Urban Evolution, Nature's Lore, Skyshroud Claim, Zendikar Resurgent, and Caged Sun.

kamelyan on Pagan

2 weeks ago

I would have thought that the Oath of Druids would be on-theme -community-style play, allowing nature to flourish. And speaking of, what about Rites of Flourishing? Maybe that's a whole 'nother deck idea, Pagan Group Hug!

I would also recommend Fierce Empath, Nature's Lore, Primal Command, Harmonize, Woodland Bellower, and Nissa, Steward of Elements as cards that may be added for this deck.

Also, would you critique my Rubinia Soulsinger deck? I made it for St. Patrick's Day despite there being only one Leprechaun in Magic.

St. Paddy's Blue

Commander / EDH kamelyan


luther on jenny from the block

2 weeks ago

Nature's Lore only lets you search for a forest. That would be great if you had shocklands (Temple Garden, Breeding Pool, Hallowed Fountain) or something similar that is two land types. Otherwise, I would recommend Farseek, Rampant Growth, and/or Sakura-Tribe Elder.

If you happen to get those shocklands, you can add in my absolute favorite land, Krosan Verge. I am honestly more likely to play a tricolored commander if it is G/W/X because I know I have that kickass mana ramp and fixing in land form.

kiros414 on jenny from the block

2 weeks ago

luther I have found that all of my 8x8 constructed EDH decks run very noticibly better/smoother, almost no lulls or stalls. he're the specifics if you need: that link also has good 'packages' that you can search up as well, i.e. 'bant draw package'

I think you may be right that I should swap out a 3cmc ramp for a 2cmc. I'll play test it for a week or so and see if it matters Kodama and Cultivate are just too good in my mind, but I'll probably swap in Nature's Lore for one of them.

Crav96 on Muldrotha Graveyard Schenanigans

2 weeks ago

I like the list a lot here! Only two thinks to point out:

1: Since you're already using Dredge, why not Life from the Loam! It even makes hands with only two lands work really well. I add it in all my grave decks

2: Id say maybe swap the signets for straight ramp cards with instants and sorceries since you're in green. Great low-CMC ramp that I like is: Nature's Lore, Farseek, Rampant Growth, Sylvan Scrying and Tempt with Discovery.

Faceless_Being on Hallar's Ferocious Frenzy

2 weeks ago

So someone has suggested some decent changes so I'll list them below if anyone has any opinion on slotting. For the most part I'll be testing most of these changes out before anything concrete

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