Nature's Lore

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Masters Edition (MED) Common
Starter 1999 (S99) Common
Portal Second Age (P02) Common
Portal (POR) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Uncommon

Combos Browse all

Nature's Lore

Sorcery

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Price & Acquistion Set Price Alerts

DDD

S99

P02

Ebay

Recent Decks

Nature's Lore Discussion

enpc on ♫♫ Warriors, come out to play ♫♫; Najeela EDH

16 hours ago

You know you have 21 custom categories right? It is to the point where your custom categories are so unusable that to view you deck I had to sort by type. You should be aiming for a maximum of 7 or 8.

On the deck - I would recommend a bit more low end ramp. Birds of Paradise would help enable turn two najeela and provides good fixing. Nature's Lore is half of Skyshroud Claim but helps ramp earlier so you can turn sideways faster.

Disfigure on Ur Dragon (Needs Help!)

1 week ago

I love Bladewing the Risen and Whip of Erebos in my deck, their synergy is fantastic. Solemn Simulacrum and Coldsteel Heart can be cut because the card value in the deck is in playing impactful, undercosted dragons. Many people play Birds of Paradise and Nature's Lore in those slots. Also, Sunbird's Invocation and Wild Pair are nuts. You could also use a bit of removal.

AlphaBanana on Jodah, Superfriends

1 week ago

Literally half of your deck is land fixing. While that is cool and all, you need more draw ability or at least more spells to happen more regularly. I think you can afford to drop down to 37 or 36 lands without any concern at all. Planeswalkers work best for me if I think of them as auto shutdowns or just fogs. When I use them like fogs, I want to see more cards. I think this deck will run out of cards and start top decking mana very quickly. My suggestions would be: Remove any planeswalker that does not either replace itself, net you legitimate board presence against any kind of creature deck, or strictly win the game with doubling season or fishboi.

My examples I would not want to play: Nicol Bolas, Planeswalker He is a thing, I'll agree to that. But none of his abilities are consistently game breaking in Commander, if he's all you have. And the pace of this deck is going to be a lot of "DEAL WITH ME" until either they do or can't. For what he costs and when he can be doubled, he needs to strictly win. The other Nicol is a game changer. Freyalise, Llanowar's Fury The mana dork doesn't produce enough variety to be efficient. The removal doesn't work as well as Fracturing Gust. Harmonic Sliver, Reclamation Sage, Spring Cleaning. Vandalblast, etc. It's her timing that makes her hard to play. And her last ability doesn't do enough. You're better off picking one of her abilities and slotting the card version of that. If you could replace Enlightened Tutor with Vampiric Tutor I think you'd be better off. Nature's Lore is bad with all these colors. And that makes two cards that specifically say forest. You're going to have a dead card out of the second one more than not. I think play testing will bring out the consistency in this deck though. It looks like you should be a big problem for the table.

SynergyBuild on Omnath, Locus of Armageddon v2.6

1 week ago

Well, if you want more god hands, run some of the god mana cards, like Boreal Druid, Carpet of Flowers, Mana Crypt, Chrome Mox, Elvish Spirit Guide, Simian Spirit Guide, Lotus Petal, Mox Diamond, Rite of Flame and any of the other options.

Even Orcish Lumberjack should be run if you want the super fast mana ramp.

Orcish Lumberjack is the fair (ha) version of Mana Vault meets Dark Ritual meets Birds of Paradise, good too, otherwise I can just imagine how broken it could have been, think:

-

Orcish Lumberjack

Creature - Orc

: Add three mana in any combination of colors.

, : Deal two damage to any target.

, : Gain two life.

Put a -1/-1 counter on Orcish Lumberjack: Untap Orcish Lumberjack.

( 1 / 3 )

-

No wait that's just Orcish Lumberjack meets Birds of Paradise meets Devoted Druid meets Deathrite Shaman. Ugh.

Anyway, even two mana ramp is considered quite competitive, Nature's Lore, the signets, talismans, Three Visits, Beastcaller Savant, the whole thing.

Use em' or not, but thats how I would build the deck, you clearly know more about than I do though!

Meurth on Tatyova competitive

1 week ago

Nature's Lore, Kiora, the Crashing Wave, Arbiter of the Ideal and Altered Ego all might be of interest to you. I love Tatyova and it's awesome to see a commander deck around her(him?). I have a casual blue green deck that uses a similar strategy as the one in your deck except I use tokens and Overwhelming Stampede as a win condition. Some of these cards might be quite useful in your deck, link: Lands and Tokens

LostDragon01 on Briarbridge Patrol PDH

3 weeks ago

Why you not using all 1 mana "ramp"? Arbor Elf, Utopia Sprawl, Wild Growth ?

Nature's Lore better than Rampant Growth in monogreen.

Also, suggestions: Revive, Eldrazi Devastator

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