|Commander / EDH||Legal|
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|Champions of Kamigawa||Rare|
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Azusa, Lost but Seeking
Legendary Creature — Human Monk
You may play two additional lands on each of your turns.
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Azusa, Lost but Seeking Discussion
6 days ago
I would love to have Timetwister. Unfortunately, I have run out of extra kidneys to sell. Lol. Maybe in a couple of years.
As for Paradox Engine, I am not running it as a combo piece but as an enabler. It isn't essential but it helps me out a lot. I agree that an additional tutor might be more helpful but the only reasonable tutors left for me to add are out of my budget at the moment.
The Time Reversal combo with Walking Ballista is nice but I really think it is clunky especially without Ad Nauseam. I have not been able to use it since my playgroup has a couple of aggro decks that bring my life total down considerably low before I am able to combo off.
Infinite mana also won't be of much use to me. I think it would be better suited in my Oona deck or in Lilbrudder's Thraisos.
Lastly, Crucible of Worlds was taken out because it seemed underpowered to me without cards like Azusa, Lost but Seeking and Exploration. I am thinking of bringing it back in along with Squandered Resources but that would mean taking out Paradox Engine.
I'm not sure if you guys notice that I hate being on the defensive. It is for this reason I have no removal in the deck. I like going all in and win games at breakneck speed if possible.
1 week ago
Thanks for the comments, guys.
Removal is a thing. How much or how little removal should I include? I play Omnath in both multiplayer and dual games. In multiplayer I don't need as much removal as I do in dual commander games. Krosan Grip is a good card and may go in if I add any more removal to the deck, but for now I like Acidic Slime for that purpose. I can tutor for it, bring it back from the dead with Eternal Witness or Greenwarden of Murasa, and with deathtouch, it's a damn good chump blocker. That along with my other removal cards will have to do for the time being, it could change.
I'm sorry that my not including Stonehoof Chieftain is unfathomable to you, and if I had a 200 card deck, I'm sure it would be included, but I don't, and I can't, so I don't think it makes the cut. Giving Omnath indestructible for half of my own turn is clearly not anywhere close to the Spearbreaker Behemoth triggered ability, and it's a lot to pay just to give Omnath trample. Remember this is a voltron deck, not a green fatty deck. With a couple of exceptions, all the creatures in the deck are here to further the voltron goal.
TenaciousKey, I think I see your point about Solidarity of Heroes. I think I have four creatures that deal with +1/+1 counters, but the two hydras are only in the deck as mana dumps for Omnath in case of removal, and aren't part of the overall strategy of the deck, Vigor is just protection for Omnath, while Spike Weaver is just here to allow me an extra turn or two if I'm close to winning but don't want to die first.
I kind of like the Mimic Vat idea. Aside from the two cards you mentioned, Fierce Empath and Greenwarden of Murasa would be a couple of good ones to bring back. Probably a bit too situational, but something to think about.
1 week ago
I cannot fathom how someone considered Stonehoof Chieftain and found any reason not to run him.
1 week ago
Alrighty lets go over ramp options!
Now Lets Go Over Draw Options!
Mystic Remora , Sylvan Library , Mirri's Guile , Dark Confidant , Phyrexian Arena , Necropotence , Ponder , Preordain , Brainstorm , Timetwister , Time Spiral , Wheel of Fortune , Ancient Excavation , Windfall (dont forget Notion Thief ;3 ) Impulse , Night's Whisper , Recurring Insight , Damia, Sage of Stone
Protection for Progenitus!
I think you have too many, maybe cut a few? With lots of ramp, and draw you could cut down like to maybe sample list:
1x Ancient Tomb1x Arid Mesa1x Badlands1x Bayou1x Bloodstained Mire1x Command Tower1x Drowned Catacomb1x Flooded Strand1x Forest1x Glacial Fortress1x Island1x Mana Confluence1x Marsh Flats1x Misty Rainforest1x Mountain1x Plateau1x Polluted Delta1x Reflecting Pool1x Rootbound Crag1x Savannah1x Scalding Tarn1x Scrubland1x Snow-Covered Plains1x Sunpetal Grove1x Swamp1x Taiga1x Tropical Island1x Tundra1x Underground Sea1x Verdant Catacombs1x Volcanic Island1x Windswept Heath1x Wooded Foothills1x Woodland Cemetery1x forbidden orchard
2 weeks ago
Hey, Grahamatica :) Thanks for your suggestions. I really love Sisay, too. I am definitely considering Selvala, Heart of the Wilds. I don't like infinite combos or inherently broken interactions, which is why I don't think I would like Umbral Mantle, it just seems like all it wants to do is something very unfair. In some way the same thing applies to Paradox Engine - even though that one is really cute with stuff like Scroll Rack (which I newly added] and Sisay, if they are both out at the same time. But personally my favorite is Planar Bridge. Just imagine this:
- T1: Land
- T2: Rampant Growth, Land
- T3: Sisay, Land
- T4: Sisay for Azusa, Lost but Seeking, Land, Land, Land
- T5: Planar Bridge
- T6: Bridge for Seedborn Muse, then on the three turns of your opponents get Privileged Position, Avacyn, Angel of Hope and Gaddock Teeg.
Good luck to anyone beating that. Really excited for that :)
2 weeks ago
For lands, I'd take look at adding some haste enablers like Flamekin Village and Hall of the Bandit Lord. Overall the manabase is in pretty bad shape (11 lands that enter tapped!?), but I understand that you want to keep it budget atm. You may not need so many "Enter tapped, produces gruul colors" lands because, with the only early-color-intensive card in your deck is Yavimaya Elder.
You have pretty much everything that works well with this deck, I think. Maybe a Farhaven Elf deserves a spot along with Wood Elves as a ramp spell that can later feed Thromok. Kessig Cagebreakers for a way to quickly generate many creature tokens after a boardwipe.
Urabrask the Hidden could also help with haste, make your Thromok much harder to block, and double as food in a pinch.
Farseek could probably become Nature's Lore in a 2c green EDH deck, given that Farseek can only hit mountains, Stomping grounds, and Cinder Glade, whereas Nature's Lore hits forests, Stomping Grounds, and Cinder Glade and puts them into play untapped. Rampant Growth is also perfectly fine, imo. Same thing applies to Skyshroud Claim over Explosive Vegetation.
Thromok deck's biggest weakness is that they need a large boardstate. I'd cut cards that require a large boardstate in order to do things, as they would often be dead in your hand. Second Harvest and Descent of the Dragons.
Thromok will probably not live for more than one turn at a time, which is the big problem with investing a boardstate into feeding him. Because of this, I steer clear of cards that capitalize on the existence of a large Thromok as often they would end up dead in your hand. So I'd cut things like Elemental Mastery, Selvala, Heart of the Wilds, Xenagos, God of Revels, Overwhelming Stampede, Fungal Sprouting, and maybe Mage Slayer - although Mage Slayer could work with a big Mycoloth, or Omnath, Locus of Rage and Rampaging Baloths.
As much as I want Tana, the Bloodsower to be good, she is just an awful ROI. A 4 mana 2/2 that requires basically unblockable before she can even begin to pay off her mana debt is too risky imo.
I'm on the fence about Hornet Nest. No one in the right mind will swing into it, and giving your opponent's the power to decide when you get your tokens is generally bad... but also... how do opponents deal with it? Is it a green Propaganda effect? I dunno, give it a try but consider cutting it too.
I'd probably cut Skullmulcher as there's better ways to draw cards without directly cutting in to Thromok's food supply. Skullclamp might be a better alternative, as it nets more cards and is more flexible.
I've never been impressed with Dragonmaster Outcast. Not once. Also Fresh Meat is an awkward card to play with. Basically, you have to pass the turn leaving 4 mana up in hopes of getting board-wiped, or plan on a 9+ mana play of Thromok + Fresh Meat. It's got a lot of hoops to jump through to get to work, so I might cut it for consistency's sake.
Perilous Forays also gives you the option of turning your tokens into lands. That combined with hasting creatures and Cryptolith Rite to turn every single one of your tokens into a Sakura-Tribe Elder, which seems pretty sweet.
Cost cuts: Cards are good but don't provide as much value to justify the monetary investment: Azusa, Lost but Seeking, Food Chain, Exploration, Tooth and Nail (until you get a Craterhoof Behemoth) which will reduce the deck cost by close to $75. It's also outrageous that Doubling Season is currently $70 itself...
3 weeks ago
ibstudent2200 I know the fatties concept is well assimilated in commander, especially in mono-green, but I don't need a lot of fatties, I already have 5 or 6 (Avenger of Zendikar, Blightsteel Colossus, Liege of the Tangle, Rampaging Baloths, Ulvenwald Hydra, Vorinclex, Voice of Hunger or even Marit lage), and the deck is pretty combo-ish, tending to create an explosive turn 5 or 6. I don't need this many fatties, like, beginning with one in my hand is kinda bad, I don't want too many. Beside this, the deck is SUPER aggressive and never hopes to keep the creature on the board. Like I play stuff, and if the other player hasn't died because of it, he will die because of the next one. They will surly be removed. Simple as that.
So about Craterhoof Behemoth: it's good only if you have an army of token, or overall a good creature bass. I have 2 to 3 creature on the field at most, all 2/3 or 1/2, some shitty stat like this, so it's not very interesting. The other fatties all comme with a good side which make them good whether they enter at the right moment of not, they mix well with the deck, they ain't simply fatties. It gives 20-25 attack, AT MOST. Also, all my fatties have in mind to kill the first (or second) shot, not after 3-4 attack phase. In the deck, Craterhoof Behemoth wont do it as good as it could.
About the recasting of the commander because or Recycle: nobody gives a shit about Azusa, Lost but Seeking xD More seriously, she rarely get killed or disrupted, so she's always on the board. She's not a big enough treat to be killed, and considering it's my commander, and that her CMC is pretty low, they know it's not interesting to kill her. But knowing its pretty cool!
4 weeks ago
This can probably be streamlined into a combo deck (if it isn't one yet).
Lastly, Aetherflux Reservoir would be an awesome alternate win con to Helix Pinnacle.