Azusa, Lost but Seeking
Legendary Creature — Human Monk
You may play two additional lands on each of your turns.
|Have (2)||, metalmagic|
|Want (2)||Wilnet , DonCharm|
Printings View all
|Masters 25 (A25)||Rare|
|Commander's Arsenal (CMA)||Rare|
|Champions of Kamigawa (CHK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Azusa, Lost but Seeking occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.05%
BRG (Jund): 0.97%
Recommendations View more recommendations
Latest Decks as Commander
Azusa, Lost but Seeking Discussion
14 hours ago
Oh, I forgot to mention - another idea I once had was to make "Tasigur, the Golden Fang Land Stuff", where you basically use tutors to get Life from the Loam, put out cards like Azusa, Lost but Seeking and Tectonic Edge and Wintermoon Mesa and go from there.
3 days ago
Not a bad start! My one real recommendation is to try and focus the deck up a bit more. It seems to me that the deck is trying to go into a few different directions, I'm seeing 1) a landfall strategy, which is typical for most Lord Windgrace decks, 2) land destruction with Strip Mine, Wasteland, Tectonic Edge, Dust Bowl & Destructive Flow and 3)a little bit of artifact hate, Collector Ouphe & Damping Matrix. Personally, I think that's a little bit scattered and I'd recommend trying to focus it up a bit more. I'm personally not a fan of Amulet of Vigor in these decks. Windgrace builds typically are slower decks to begin with and I just think it's a wasted spot in the deck. It's definitely a powerful card though for sure. Also, I think you need more lands. I haven't seen a good and well functioning Lands Matter deck with less than 40 lands in it. On a similar note, being a landfall strategy, you need more ways to play multiple lands per turn. Cards like Oracle of Mul Daya and Azusa, Lost but Seeking are amazing..and expensive yes I know. Dryad of the Ilysian Grove is a recent printing that has the same effect for 3 mana.
All in all I think you have a good start to your Windgrace deck! My build I am constantly tinkering with and I'm at a good spot now where I like it. Take a look and maybe it'll give you some ideas for your own!
Commander / EDH
SCORE: 5 | 6 COMMENTS | 660 VIEWS | IN 1 FOLDER
2 weeks ago
Dryad of the Ilysian Grove, The Gitrog Monster, Ramunap Excavator, Mina and Denn, Wildborn, Tireless Tracker, Wayward Swordtooth, Azusa, Lost but Seeking, Evolution Sage and Korvold, Fae-Cursed King all go very well well with this commander. Additional land drops and pay offs for playing more lands in a turn makes this commander shine.
2 weeks ago
Basically you have 2 ways to go about it with your style of deck I think. Try to protect your board state and ride your early advantage to victory. Or set yourself up to bounce back after a board wipe. I'd say a combination of the two is best. For bouncing back, you not only need cards, you have nice draw engines already, but also the mana to get back on the board quickly and in force. I'd try to get more lands onto the battlefield, not with boring Cultivate or the like, but I'd recommend Azusa, Lost but Seeking, Oracle of Mul Daya, which profit from good carddraw and provide strong landramp. For protection Heroic Intervention is cheap enough that it doesn't interfere with your momentum. Teferi's Protection while providing a powerful effect, is just too expensive in your style of deck imo. I would recommend creatures for this task as well. In my Selvala deck, I have quite the different gameplan overall I think, I use Reveillark, saffi, eriksdottir, Sun Titan, Karmic Guide and Dauntless Escort as creatures that are able to disvalue board wipes because I get a lot back immediately, saving me time and mana, when for example a Saffi rescues a Sun Titan, which then gets back something useful (like a saffi:-)) It depends on how much you wanna water down your theme and the combat quality of creatures, if you want to go a similar route. Cutting will be hard, I am not a huge fan of the white finale or genesis wave, as they just put more stuff on the battlefield to get swept away. That is preference though and I can see them being awesome in many situations.
3 weeks ago
I have made a large update to my binder found here. Binder.
I'm mostly looking to complete my Chulane EDH deck and prioritizing trades for the following: Tatyova, Benthic Druid, Tishana, Voice of Thunder, Exploration, Azusa, Lost but Seeking, Oracle of Mul Daya, Ramunap Excavator, Roil Elemental, Sylvan Safekeeper, Thassa, Deep-Dwelling, Titania, Protector of Argoth, Zuran Orb, Oboro, Palace in the Clouds, Strip Mine, Constant Mists
If you have one of these but don't see anything you need. Let me know, If it's a high priority I may pay cash for it.
3 weeks ago
Thanks for the recommendation Grind, and i initially considered cards like Nyxbloom Ancient and Vorinclex, Voice of Hunger, however i personally believe they're made redundant considering the numerous other possible avenues for mana generation like re-occurring Hooded Hydra and sacking the snakes to any of the altars, or Azusa, Lost but Seeking and any of the fetch lands digs out three lands per turn from the deck, and Kruphix Himself.
1 month ago
VexenX, I appreciate your detailed response. I'm also interested in having a discussion about the land base.
First off, I agree that Lotus Field is underwhelming. I think Lotus Field's value increases with World Shaper in the list, but it's still not enough to earn a spot. If we were making a land tier chart, I would argue that Lotus Field is a slightly better Gruul Turf. For changes to your main list I would recommend: 1. Replacing Evolving Wilds with Fabled Passage 2. Replacing Gruul Turf with a 7th basic mountain.
I think 1 is a no-brainer. 2 is more of an argument against Gruul Turf. Like Lotus Field, I think it's underwhelming and it would feel great to increase the number of basics in the deck to maximize value when we draw into Perilous Forays.
In my last post I noted that I was unimpressed with Command Beacon, but I think I was too harsh. It deserves a spot in the list, but I'd like to note that I would consider it to be more of a flex land card that could be replaced in the future. What are your thoughts on this one?
Moving on to Finale of Devastation, I would argue that it's more flexible than Chord of Calling in many different situations. 1. Better in opening hand - summons Dryad Arbor for 1 cmc less. 2. Better early to tutor for a ramp creature like Azusa, Lost but Seeking or Oracle of Mul Daya to cast Omnath, Locus of Rage ASAP - notably before we could get 2+ creatures out to make use of a convoke cost. 3. Better to tutor a ramp creature in response to opponent removing Omnath, Locus of Rage quickly so we can recast him ASAP. 4. Recasts from grave early AND late. This means: a. An early Life from the Loam dredge strat won't limit our tutor options including Avenger of Zendikar for late b. We can tutor Eternal Witness even if it's in the grave to recur any card. c. We can re-tutor World Shaper for an extra Splendid Reclamation effect d. We can recur Sylvan Safekeeper for added protection if removed. etc. 5. Many other commander decks run cards like Wheel of Fortune and Time Spiral, so it feels better to have the option to empty our hand more quickly against strategies that may empty our hand for us anyways.
While Chord of Calling is definitely a good card, I'd argue that it's main advantage of pulling a surprise Avenger of Zendikar or a cute Sylvan Safekeeper late game is much more of a linear strategy and not worth it in comparison. Since Chord of Calling is better at tutoring only a few creatures we will often draw its tutors before Chord of Calling itself and wish we had a more flexible Finale of Devastation in its place.
To answer your question: it may be possible to find room for both Chord of Calling and Finale of Devastation, but it would be very difficult to make a cut. For ex. I think Natural Order is one of the more awkward cards, but it's not a cut I think we could make for either tutor.
What cards would be on your "chopping block" or fill flex spots if you had to choose?
2 months ago
Big value that is competitive playable is always nice to see.
Two cards for consideration
Azusa, Lost but Seeking works with both the play-from-graveyard enablers. It can also accrue some incredible grind value when paired with graveyard recursion + Strip Mine/Wasteland. In a bug colored shell you will have the card draw to keep up with the 2 free lands a turn.
Lotus Cobra works well for mana when combined with the cedh standard fetches, but even better with your graveyard online and if you are able to play more than one a turn. It turns Waterlogged Grove and Nurturing Peatland into free draws.
The other thing I'd recommend would be considering opening the range of acceptable CMC permanents. Keep the vast majority of the curve tight and low, but if you are building for grindier Sultai games you should include some payoffs for stalled out board states. Tendershoot Dryad is a wonderful new-ish card that deals an absurd amount of damage quickly on stalled out board states. Avenger of Zendikar could be worth a consider in the lands focused build, but the CMC makes it a much greater chance of being a dead draw in your opening 7. Luminarch Ascension would be the 10/10 add if it was in color.
What commanders have you identified for this synergy? Tasigur and Muldrotha?