Azusa, Lost but Seeking
Legendary Creature — Human Monk
You may play two additional lands on each of your turns.
|Have (3)||, CompleteWaste , metalmagic|
|Want (7)||Psychrates , MonCala , TgeTots , MenacingCorpsejack , gdonner6 , TobbyMuchWow , CheekySofie|
Printings View all
|Core Set 2021 (M21)||Rare|
|Masters 25 (A25)||Rare|
|Commander's Arsenal (CMA)||Rare|
|Champions of Kamigawa (CHK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Azusa, Lost but Seeking occurrence in decks from the last year
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Latest Decks as Commander
Azusa, Lost but Seeking Discussion
6 days ago
I thought it was G/R Leveler loam at first. I was like, man gotta check that out. As far as the deck goes, I would like to see some way to ramp with all the lands you have. Maybe 1 or 2 copies of Azusa, Lost but Seeking....not really sure what to suggest here.
1 week ago
1 week ago
Field of the Dead + Vesuva + Thespian's Stage can be pretty backbreaking, especially if you are running lots of fetches, things that allow you to play multiple lands a turn such as Cultivate or Azusa, Lost but Seeking, Crucible of Worlds effects, and things like Ancient Greenwarden. Oboro, Palace in the Clouds is a great option because as long as you have your commander, it isn't a dead card, and it also plays into the Field of the Dead (or any land combo that involves a land entering the battlefield) - consistently ensuring you have a land each turn.
1 week ago
nevermind on yarok, I see you already have it in maybeboard my apologies but Azusa, Lost but Seeking you don't have
1 week ago
A friend of mine has a pretty OP Azusa, Lost but Seeking lands deck. I don't have his list, but it's got all the usual suspects, plus a bunch of mana dorks, and relies on Glacial Chasm to keep itself safe, while looking to Strip Mine people to slow them down, and eventually kills with Marit Lage/Manlands/Infinite mana combos.
4 weeks ago
1 month ago
Some updated thoughts on this deck:
Mana base, this has been interesting and fun but it's worth noting I studied operations research and optimization. Thoughts on this are, fetch lands that tap for mana (like the Panorama's) are better because they can be replayed and tap for colourless. This is also why the cycling lands are really good. Given the amount of things that fetch basic lands, I think basics would be better than scry or check lands. TLDR: I have run out of basics a few times with this deck...
Tormod, The Desecrator from Commander Legends will go in. This could create a 2/2 zombie per permanent that leaves the graveyard, that could be 5 in a turn (and one is a land). VALUE.
Azusa, Lost but Seeking is good, but there is so much ramp in this deck already. I think I prefer something that sacrifices as it can fetch and is repeatable.
The Mending of Dominaria this card has been awesome for me, but too early and you don't hit enough lands. Too late and you throw back everything you have milled and lose that card advantage. Considering removing this for a Deadbridge Chant, as it mills more and helps cheat out an extra permanent. If it hits a creature, awesome, if it hits anything else and puts it into your hand, still awesome.
Considering removing Stitcher's Supplier and put in Mulldrifter. Stitcher mills three but there are few ways to kill it to get the extra three unless you enlist help. A one drop that will only get played in the early game unless it is drawn over milled. Mulldrifter on the other hand draws 2 and can kill itself, which is important if the death trigger matters for the Butcher of Malakir.
The only reason why I want Jarad, Golgari Lich Lord still is because it really excites me with Kokusho, the Evening Star since it can sack it and deal an extra 5 to everyone. Though it is worth mentioning that it can fling a bunch of other creatures if needed. The 4 coloured mana could be hard to cast in the early game, but this is a late game card in this deck. I am flip flopping.