Azusa, Lost but Seeking

Azusa, Lost but Seeking

Legendary Creature — Human Monk

You may play two additional lands on each of your turns.

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Trade

Have (3) GrandeKhan , Azdranax , metalmagic
Want (2) Purple_Peach , Vee.o

Printings View all

Set Rarity
Masters 25 (A25) Rare
Commander's Arsenal (CMA) Rare
Champions of Kamigawa (CHK) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Azusa, Lost but Seeking occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.05%

Green: 0.32%

Golgari: 0.11%

BRG (Jund): 0.97%

Azusa, Lost but Seeking Discussion

LegitHuman46 on List of all infinite combos 2.0

1 week ago

Here are some combos:

Walk the Aeons + Life from the Loam +Azusa, Lost but Seeking Infinite turns.

Fist of Suns + Morophon, the Boundless + Kessig Malcontents + Stormfront Riders Infinite Damage

Nyxbloom Ancient + Basalt Monolith Infinite colorless mana.

Viscera Seer + Melira, Sylvok Outcast + Murderous Redcap Infinite Damage.

Myr Galvanizer + Myr Galvanizer + Palladium Myr Infinite colorless mana.

Scholar of the Ages + Thassa, Deep-Dwelling +Chance for Glory + Tale's End Infinite turns IN STANDARD as of GRN to THB.

Ilharg, the Raze-Boar + Medomai the Ageless Infinite turns. Use Helm of the Host as an Ilharg replacement.

xaarvaxus on Muldrotha Rats Commander

2 weeks ago

In addition to the Swordtooth: Azusa, Lost but Seeking, Exploration, Burgeoning, The Gitrog Monster, Oracle of Mul Daya and the new Dryad of the Ilysian Grove all can let you play extra lands that you may have in hand. Unfortunately all are on the more expensive side.

[Holy crap! I hadn't checked the prices on most of these in awhile and man have some of them spiked...!]

dingusdingo on Staxing and Taxing: Glissa cEDH Primer

4 weeks ago

You are welcome. I normally get more lukewarm responses from my in-depth analysis, so its refreshing to receive praise. I've taken another look at this bad boy, and here are the specific changes I would make, with a decent budget in mind (ofc Imperial Seal would be a great include but there are cheaper avenues to explore first).

I would advise thinking about the chromatic pieces another way. Its color fixing AND a draw AND metalcraft for , and you get repeat value from Glissa if there is nothing better to grab immediately (if there's a boardwipe, or you aren't getting pieces blown off the board, or you are able to continually snipe dorks/bears/commanders with Ulvenwald + Glissa). Even without Glissa, you've basically made yourself into a 97 card deck. With Glissa, you have a cheap ": draw a card" engine. It turns all your kill spells into cantrips, letting you dig faster to the combo, and grind out games that go longer. It also plays EXTREMELY well with any topdeck tutors, like Vampiric Tutor. I think there's a strong case for inclusion, but I can also see this list is chock-o-block full.

As far as the Sword. Its a nice card, but its mostly only helping you when you're already ahead. If you can't get an attacker to hit a player, you're not getting anything for paying mana to cast + equip. It also requires that you have a creature on board to get the uses out of it, which means you're slowed by casting + summoning sickness if someone else board wipes. Its a delayed slow reusable card, and its a reusable dork killer, both are unreliable for getting the triggers. Compare this to Jitte. Jitte gets triggers off ANY combat damage, and you get far more out of the triggers from Jitte. The -1/-1 until EOT is much better removal, and if something has bigger than 2 toughness you can always hold the counters. The 2 life refuels you when Confidant and other draw effects slurp you into danger range. The card draw is VERY nice, but being unreliable really makes me favor Jitte here. Of course I think the best choice would be Sword of Feast and Famine.

Grim Monolith is going to be outperformed by an elf here. Consider if either is in your opening hand. With an elf, you spend 1 mana on turn 1 to have 3 colored mana on turn 2. With Monolith, you spend 2 mana on turn 2 to have 3 colorless mana on turn 2. Monolith is expensive to untap, and you run no ways to artifically sacrifice Monolith to recur it untapped, or to untap it. You aren't running Monolith for an infinite combo either, which is another reason it is usually slotted.

Swaps

Tree of Tales -> Forest

Vault of Whispers -> Swamp

Grim Monolith -> Llanowar Elves

Mana Web -> Fyndhorn Elves

Sword of Fire and Ice -> Elvish Mystic

Scrap Trawler -> Elves of Deep Shadow

Wurmcoil Engine -> Priest of Titania

Further Looking

I really think Exploration Burgeoning Azusa, Lost but Seeking Ramunap Excavator Wasteland and Ghost Quarter are a very powerful choice for stax. It means you will have to drop slots elsewhere though, which might require some more rethinking or reassembling of the deck. This also opens further lines and slots, such as Crop Rotation into Inventors' Fair to get Crucible of Worlds to replay Inventors' Fair to continue digging up pieces.

I also really think the chromatic + baubles have value here. Turns removal into cantrips, lets you play the longer value game.

I would advise you to investigate artifact based combos. You have artifact recursion in the command zone. If a piece gets blown out, you still have it in reach throughout the whole game until it is exiled. Currently, your combos are enchantment + enchantment and enchantment + artifact. Your combos also suffer from either requiring an untap stap (to get rid of summoning sickness), or causing each opponent to take 1 damage. Simply put, they are not instant wins. You're giving other opponents the ability to draw/play answers to the board and disassemble your win.

dingusdingo on Staxing and Taxing: Glissa cEDH Primer

1 month ago

Very nice deck. I have a paper Alesha, Who Smiles at Death list, so I can appreciate another paper non-blue stax deck.

Things I enjoy

Hope of Ghirapur is a very saucy include and is a strong Glissa recursion target

Grim Flayer is like Dark Confidant #2

Tainted Wood and the other tainted lands are EXTREMELY under rated

Ulvenwald Tracker has some crazy strong synergy with Glissa (first strike and deathtouch)

Areas I can see improvement

First, Tree of Tales and Vault of Whispers raise risk while providing extremely marginal benefit (Mox Opal metalcraft). While it is recurrable with Glissa, you risk the chance of things like ETB tapped, get sniped on a land drop on turn 1 or 2, having it turned into a Mountain, or just having it not untap. Having 2 more basics will allow your Crucible of Worlds to be a BEAST with fetchlands and makes games against other stax decks easier. Similarly, you can ease off a touch with the non-standard dual color producers, because its only a two color deck. While these cards are certainly nice, cutting another 2-4 for various utility lands I bet you won't notice a drop in color consistency because of the high fetch density. I would also consider Wasteland and Ghost Quarter, which conveniently work extremely well with Crucible of Worlds in a stax deck. Green also has access to Ramunap Excavator, as well as the highly cancerous Exploration and Burgeoning and Azusa, Lost but Seeking. Blowing up a couple lands a turn makes players scoop pretty fast.

I think you should run the elf squad. Turn 1 elves make mana faster which helps A LOT. Stax decks needs to have strong starts, to get ahead of players so you can bury them with symmetrical and asymmetrical effects. Llanowar Elves Fyndhorn Elves Elvish Mystic Elves of Deep Shadow. I think these will help your consistency and speed. Also consider Priest of Titania. These are also great mid and late game targets for Skullclamp.

Dark Tutelage should be Phyrexian Arena. A 2 color deck shouldn't struggle too much with the extra B in the cost.

Artifact based draw that graveyards itself provides huge incidental value with Glissa. Specifically, Chromatic Star and Chromatic Sphere are worthy of includes. You could even grab Barbed Sextant if you strongly liked the chromatic effects.

Mana Web is a great effect when it goes, but I have personally found this card to be lackluster in color identities that lack White or Blue. It needs supporting cards to make it go, like Winter Orb and Static Orb. Blue and white get the benefit of having further extensions with Hokori, Dust Drinker and Stasis, and I really believe this card belongs mostly in decks.

Smallpox and Innocent Blood are synergy inclusions, but they are rather marginal if drawn later in the game. You could consider swapping one of them into Damnation. I don't think Sickening Dreams is worthwhile if you aren't running a combo to draw 50 cards and kill the table with it.

Tormod's Crypt could be worth running. Ezpz recursion target that you can always pop for value if someone has a creature about to die on the stack. Helps against fish hulk which you think is a bad match up. Also every deck has some way to gas from the GY.

You run some creatures that seem value oriented, but I think should be replaced. Wurmcoil Engine Ravenous Slime Scrap Trawler. I don't think you're getting enough meaningful action on combat for wurmcoil, I think ravenous is pretty marginal at beats as well as GY patrol, and scrap trawler is redundant with your commander and doesn't really advance your game plan.

Similarly, I don't think Sword of Fire and Ice is doing enough. Although Sword of Feast and Famine could be a worthy include.

Optimator on Bastards on Parade

1 month ago

The deck doesn't likely ramp enough to make it worth it, but Helix Pinnacle is always worth a chuckle. I've seen it work in Azusa, Lost but Seeking and Sasaya, Orochi Ascendant decks. Also, turning elves sideways might be more fun anyway

Spoothy on Surrak Dragonclaw, Bear Puncher

1 month ago

Hey SimicBerserker0 if I were to make this deck more powerful the first thing I would do is make the land base far more aggressive with things like shocks, checks, pains, and fetches. Secondly a lot of the utility could be more efficient, like a Vedalken Orrery and an Azusa, Lost but Seeking . There’s also a lot of better creature threats than what are posted here that are very expensive like Riku and kikki-jikki that can magnify our fast/reactive creature plan. Also I’m sure that something like an Omni/Jace/Enter the Infinite would of course be good in this type of deck but it’s great on every deck.

Suns_Champion on Wait for the kicker - Hallar, the Firefletcher

1 month ago

Okay buddy here we go!

I think we need to fix a lot of things here. Ramp is an easy fix, we'll get some more instant/sorceries that get lands because they are safest. Then we'll work on getting more counters on Hallar in more efficient ways. We'll also swap out some of your kicker spells for other kicker spells that do better things.

Cards to look at:

Cards to maybe cut

So with all that I hope you're mana will be more consistant and your draw will be more powerful, then you'll be able to dump more counters on Hallar and snipe some wins. If not, your kicker spells will have more impact because they'll draw or remove or ramp. Focus on the 2cmc ramp cards, then swap out the kicker spells, then get those draw cards in there.

Here's a Deck you can also look at

Kyle's Budget Hallar-Kicker in the Dick(er)

juanchite86 on Snow Monster

1 month ago

Thanks a lot for the input Funkydiscogod!

In the original build I had Wayward Swordtooth instead of Dryad of the Ilysian Grove , but when Dryad of the Ilysian Grove appeared it looked like a natural replacement. I also tried with Azusa, Lost but Seeking , but being a legendary is a major downside in this deck. The reason to include Dryad of the Ilysian Grove is not just the mana fix, but the ability to dump lands onto play adding to the snow count to get to 10. This helps a lot when casting Glacial Revelation so you can dump your hand into the battlefield.

I also tried with the tapped dual snow lands, but I had 2 issues:

  1. They are extremely slow without something like Amulet of Vigor

  2. Only 5 of these lands exist, there is no snow land :(

I also had Icehide Golem at one point, but it would be no surprise to know that it dies to everything. Coldsteel Heart seems like it may have a place in the deck, but I still feel that this card is very slow. I will try it again.

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