|Commander / EDH||Legal|
Printings View all
|Champions of Kamigawa||Rare|
Combos Browse all
Azusa, Lost but Seeking
Legendary Creature — Human Monk
You may play two additional lands on each of your turns.
Price & Acquistion Set Price Alerts
|Have (7)||NostalgicAce , warcry02 , tragic_slip , ZombieFood , pskinn01 , thetechzombie , Swamy|
|Want (3)||accioali , theMarc , golgarigirl|
Azusa, Lost but Seeking Discussion
2 days ago
oh yeah, and better ramp cards based on the high amounts of card draw, and high land count would be Azusa, Lost but Seeking, Burgeoning, and Exploration, and have contemplated using Heartbeat of Spring/Mana Flare but I'm not sure those are worth playing. Just some suggestions
2 weeks ago
uhm, it didn't suggest or highlight any of the cards that were supposed to be highlighted... I'll list them out here but yeaNykthos, Shrine to NyxHydra BroodmasterGelatinous GenesisHooded HydraAvenger of ZendikarRampaging BalothsMysticLlanowarSatyrAzusa, Lost but SeekingPrimeval TitanKhalni HydraGarruk WildspeakerMagus of the CandelabraVorinclex, Voice of Hunger
3 weeks ago
Gaea's Touch can help you get more of your land on the battlefield fast. Horn of Greed can help you replace land you've played with more, just keep in mind that it is only land you 'play,' not 'put on the battlefield.' So it wouldn't combo directly with Gaea's Touch, but it will with any other land drops.
Azusa, Lost but Seeking can also help you play more lands in a single turn.
Genesis Wave can make your boardstate swell at almost any point in the game, but works best when used once your ramp is petering out. Patron of the Orochi also lets you untap all your Forests and green creatures once a turn (even on your opponent's turn.)
Traproot Kami has very inexpensive CMC, and can prove to be a very good blocker for you at any point in the game.
3 weeks ago
I've play tested a couple times and having green in your opening hand is very important. Even though Cascading Cataracts was my suggestion it might be best as a 2 or 3 off, and having more forests might help the consistency.
The fastest I have been able to win is turn 7, but having only 2 Doors I often have the 10 mana available but cant find a door, maybe increase to 3 or 4 of. Or you can drop to 1x and change the blue bringer to the black bringer (which is slow because you tutor the next upkeep, draw it the turn after that, and then door comes into play tapped) so maybe not a good idea....
4 weeks ago
From my experience Azusa, Lost but Seeking is only really good if you're running a critical mass of lands otherwise she quickly becomes just a 1/2 for three.
And of course there's the standard Tribal Deck all stars: Adaptive Automaton, Obelisk of Urd, Metallic Mimic, Door of Destinies, Mirror Entity and Coat of Arms. Don't drop the last one until you're ready to Alpha Strike since it will help your opponents too.
1 month ago
Nice deck going on here!
plus 1 from my side for sure :) Yeah, so let's get down to business. I love combo decks with low CMC, though I am not so much a fan of infinite combos - but who I am to talk with abzan company in modern and rhys the redeemed infinite combos in EDH.
So, what about replacing Arbor Elf with Crop Rotation? Helps to get the right utility lands in no time with that many tutors available in this decklist. Or cut one land. I mean, you have 37 lands while having a CMC of 2.48 and are playing just three colors. I guess you went down with CMC quiet a bit over time - maybe you didn't with the lands?
Then did you ever consider playing Holistic Wisdom as recursion? You got 23 instants, 37 lands and 17 creatures. Apart from just the obvious recursion you could play like Strip Mine several times a turn in combination with Azusa, Lost but Seeking/Oracle of Mul Daya/Exploration. Furthermore it's another ability you can use at instant speed and honestly, I am envious about your commander - she's just asking to trade unsuitable cards in hands with powerhouses in your graveyard ;)
Also taken exactly your commander's ability into account Commandeer might be something for you in order to steal problematic and important spells like let's say your enemies commander. I would sort out Spell Pierce as it doesn't do much in the late game and Commandeer can be played from turn 1 on just like Spell Pierce
Keep up your awesome work! cheers :)
Well - that's already all I got.
1 month ago
Azusa, Lost but Seeking, Nissa, Vital Force, Tireless Tracker, Defense of the Heart, Dungrove Elder, Skyshroud Claim (the forests it finds come in untapped), Pathbreaker Ibex, Worldly Tutor, Vernal Bloom, Homeward Path, Yavimaya Hollow if I casually think of any others I'll let you know
1 month ago
From a playtesting persepective, I have never been mana-less while playing with only 33 (probably thanks in large part to the 98-card reduced deck size). Having Mana Crypt as a mainboard and getting a guaranteed 1-colorless from Kydele, Chosen of Kruphix each turn makes mana consistent enough (But you can never have too much land!). Sometimes the game will drag turn 3-4, but an Azusa, Lost but Seeking + Courser of Kruphix can change that almost immediately. The deck does a lot of spontaneous 1-turn mana blooms like that.