Volcanic Island

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition III (ME3) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare

Combos Browse all

Volcanic Island

Land — Island Mountain

(: Add or to your mana pool.)

Price & Acquistion Set Price Alerts

3ED

2ED

CED

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Volcanic Island Discussion

Daedalus19876 on Commanders by Power Level [EDH Tier List]

6 days ago

I have a lot of thoughts on this new ordering of generals, but for the moment I'll just leave this here:


The Ten Plagues: Locust God EDH | *PRIMER*

Commander / EDH Daedalus19876

SCORE: 564 | 369 COMMENTS | 70873 VIEWS | IN 194 FOLDERS


This is my The Locust God list. I'm not saying it's fully optimized (it doesn't have a Volcanic Island, Timetwister, Candelabra of Tawnos, Mishra's Workshop etc due to budget), but even non-optimized it's strong enough that it wins consistently against optimized versions of the decks listed as Tier 1 here. I've tested it pretty heavily in a meta composed of 90% Tier 0 and Tier 1 lists.

Primary strategy is infinite mana using The Locust God as the sink (through Paradox Engine, Isochron Scepter/Dramatic Reversal, etc), with a backup strategy of token aggro against staxier/slower decks, and enough control to deal with fast combo decks (or protect the combos as needed). Average combo turn is T4-5 with counterspell backup, based on a couple hundred games.

I would like to argue that The Locust God should be moved up to the new Tier 1. If Jodah, Archmage Eternal and Tishana, Voice of Thunder merited that placement, so does The Locust God.

BioProfDude on Mono-green deathtouch for pauper

3 weeks ago

Grandmaster5327, all of those are uncommon or higher rarity, so none of them are legal in Pauper format. Thus, none of those would work for this deck in this format. At the level of common, which is all that may be used for Pauper format, there are no dual lands that enter the battlefield untapped.

Rootwater Depths = uncommon Underground Sea = rare Volcanic Island = rare Tropical Island = rare Scrubland = rare Plateau = rare Savannah = rare Tundra = rare Taiga = rare Bayou = rare Badlands = rare

Looking at the cards from Alpha, Beta, Unlimited, and Revised, they didn't have the color designations for any symbols (indeed, they lacked symbols completely), but looking them up on Gatherer shows that ALL of them are uncommon, rare, and there are even some dual lands at mythic rare. None of the dual lands at the level of Common enter the battlefield untapped.

Replayced on Dual Lands For Sale

3 weeks ago

Im putting my revised dual lands up for sale. I have

2x Volcanic Island

2x Badlands

2x Scrubland

email me at [email protected] for pics and to negotiate price.

MindAblaze on “I don’t like playing with ...

1 month ago

hah. I can’t believe it’s been that long! You’re welcome, I’m sure it’s come around on other decks over the years.

The precons go for about 40 and my deck, with the duals is about 60 times that. I don’t actually have a Volcanic Island and Underground Sea in there yet though.

DlCK on Semi-Competitive Jodah, Archmage Eternal

1 month ago

This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.

First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.

There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.

FtonDavid on Saheeli Gifted Artificer | Commander 2018

2 months ago

I've invested in Commander staples so I have the fetchlands, revised duals and shocklands, if you have them what should be swapped out?

  1. Temple of Epiphany --> Volcanic Island
  2. Sulfur Falls --> Steam Vents
  3. Shivan Reef --> Scalding Tarn
  4. Mountain --> Arid Mesa
  5. Island --> Bloodstained Mire
  6. Mountain --> Flooded Strand
  7. Island --> Misty Rainforest
  8. Mountain --> Polluted Delta
  9. Island --> Wooded Foothills
  10. Mountain --> Izzet Boilerworks
  11. Island --> Vesuva
  12. Mountain --> Reflecting Pool

Or do you think that's too many fetchlands, too few basics?

Kogarashi on Blood Moon plus Shimmer?

2 months ago

Yes.

Blood Moon is a continuous effect that changes all nonbasic lands to mountains. They no longer have any of their other types or abilities. They are simply nonbasic Mountains, and their type line would read: "Land - Mountain" (note the lack of the word "Basic").

Shimmer is a continuous effect that gives all lands of the chosen type phasing. Note that it doesn't specify basic or nonbasic lands, so any land that has the chosen type will gain phasing. If you choose Mountain as the type, then all basic Mountains (including Snow-Covered Mountain) will have phasing due to Shimmer. So will any nonbasic mountains, which due to Blood Moon is all nonbasic lands. Without Blood Moon on the board, it would still affect nonbasic lands like Sacred Foundry, Volcanic Island, and Madblind Mountain since they all have the Mountain type.

The order you play Blood Moon and Shimmer in also doesn't matter, as they apply on different layers. Blood Moon applies on Layer 4 (type-changing effects) while Shimmer applies on Layer 6 (ability-adding effects).

Boza on Casually Competitive Format Idea

2 months ago

I think both those formats are fine, but I would first cast my gaze on existing offerings that have been developed to see if they fit my need before creating a new format.

I would second Canadian Highlander. It is a format, frequently described as Cube Constructed, where you are able to run wild, the best decks are about a dozen and anything can run well and spike a tourney. I have played against and with anything, from Grixis Artifact Aggro to UR Enigma Drake tempo, to hard Esper control with planeswalkers.

I am personalyl playing the UR Enigma Drake tempo right now and winning some too. The format is incredibly fun.

I like the rule you have set up with pointed cards can be proxies, that helps a lot. I am currently sporting a Volcanic Island proxy and a Time Walk proxy, because they are super expensive, but I can go without the volc for sure.

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