|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Masters Edition III (ME3)||Rare|
|Revised Edition (3ED)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
Combos Browse all
Land — Island Mountain
(: Add or to your mana pool.)
Price & Acquistion Set Price Alerts
|Have (3)||Azdranax , HelixSnapHelix , Xunfor6iv3nX|
|Want (17)||Ariumlegion , Galdelonian , SamCre1993 , sirbar , BetaTest , aeonstoremyliver , jamesesdad , Doom_of_Valyria , KillDatBUG , MindAblaze , pskinn01 , CastleSiege , rainbowofdeath , miracle , LTmiller , dplerner , rockleemyhero|
Volcanic Island Discussion
2 weeks ago
So.... if you take out all those lands like Scrubland and Bayou and whatnot, this deck is less than $200. If you want this deck, but at a lower power level and MUCH lower cost, cut these:
3 weeks ago
If we're talking legacy you should have Volcanic Islands and fetches, but those are unrealistic for most people so I would just suggest Shivan Reef, an extremely affordable painland, or Spirebluff Canal, which should be much cheaper now that Temur Energy isn't a thing anymore.
1 month ago
Removed a lot of cards with a casting cost of more than 1 colored mana. It was often too difficult to play spells.
1 month ago
And of course, bae...Volcanic Island
1 month ago
Okay, lets also address error number 2 as well. Playing Ruination with a Blood Moon in play will still absolutely destroy all non-basic lands, despite them only being considered mountains for mana production purposes. The land super-type is not changed by Blood Moon, otherwise the replacement text would specifically state "become basic mountains" - and as we all know, there are plenty of non-basic mountains available, including Plateau, Sacred Foundry, Taiga, Stomping Ground, Volcanic Island, Steam Vents, Badlands, Blood Crypt, etc. As such, the lands affected by Blood Moon have the sub-type replacement of Mountain, but remain non-basic lands otherwise (i.e. Darksteel Citadel would still be considered an indestructible artifact, despite producing red mana as a mountain, and count toward affinity, if applicable). They do not count as basics, and Gauntlet of Power will not impact their mana production either.
2 months ago
Honestly, you are playing online, the only place where budget is not a problem. I have no clue why you are trying to get rid of the only advantage of untap.in over eevry other way to play magic, but why not.
But, if you want a challenge on a budget - play penny dreadful commander. All cards, except the commander, have to be under 1 tix total. Check out some penny dreadful online lists for what cards are legal.
3 months ago
Hey! Thanks for checking out my deck. I've taken a couple of the suggestions. Yours is a lot more creature heavy, much more aggressive than mine it seems. I like the take. What i suggest for you is mainly on the landbase. You have a LOT of powerful creatures to cast with intet, but the landbase slows you down on playing her and ramping out to get them out or intet herself in order to do it quickly or more efficiently i should say.
You run a bit too many tap lands. Each one slows you down by a turn. Turn 1 spells are turn 2, turn 2 are 3 depending on how many you have in the opening and etc. I know some of them have pretty decent abilities, but they run the risk of being destroyed by other lands or creatures. Izzet Boilerworks,Gruul Turf and Simic Growth Chamber are by far the worst. Unlike the other tap lands, these have a great potential to slow you down by 2 turns instead of one and actually don't help with ramp at all. They are good in decks that can abuse them but otherwise should be replaced by a basic or fetch. You run 3 of the original dual lands which you can fetch with them, Taiga,Volcanic Island and Tropical Island. Or just with regular shock lands.
3 months ago
Cards that I don't like:
Darkwater Catacombs | In a turn 4/5 build, it's too slow. Basically useless in some situations and opposite of mana fixing
Fetid Pools | Enters tapped needs strong abilities, maybe turn 8 cycling would be good, but in a Turn 4/5 build, it's not a turn 1 through 4 land so shouldn't be in there
Great Furnace | I think you can fetch , a single on Turn 1 though 4 is terrible
Tolaria West | Great land, but what does it tutor for you that's a combo card, Mana Crypt is ok, but none of your combos are land based, I wouldn't run this. If you needed to fetch a specific land for a combo would be ok.
I would go down 1 net land to 36 as well.
Devastation Tide | Miracle is too random, want to control your spells not have them control you. And it's a sorcery, as an instant it would be ok.
Cryptic Command has a pretty High CMC with , it's instant so it's better than some of the other sorcery/creatures, but could be a problem. It's VERY good card though, I would keep it worth the hard casting cost.
Scroll Rack mana sponges, it's too random, and too slow for turn 4/5 deck
Tolaria West go down a land!
Tunnel Vision (when used to tutor) >> Mizzix's Mastery! (Downside is it misses Omniscience so need something it can hit to put a card from graveyard into hand, best would be a card like that with flashback) OR Tunnel Vision >> Yawgmoth's Will. If it discards a Past in Flames get a couple shots. I think Kess, Dissident Mage can cast the Overload cost from the graveyard for Mizzix's Mastery too if you do get it looking for the Yawgmoth's Will which then cast the Yawgmoth's Will.
Summary: Harder to tutor items (Enchantment) should be priorities, Necropotence or Omniscience. Kess, Dissident Mage let's you recast and pull another item in most cases to finish the combo Omniscience + Enter the Infinite, lots of tutors pull Show and Tell for you.
Capture of Jingzhou and Temporal Manipulation are good too, but not necessary, you're really just trying to combo win with Show and Tell + Omniscience + Enter the Infinite would focus on getting there.
Frantic Search is better if you have a way to recur-it, like a Nivix Guildmage, but it does give you more control on the discard. The problem arises when you only have 1 card in hand, becomes the same issue I'm sure you experience with the Scroll Rack.
Dreadbore could just be another tutor that pulls Hero's Downfall they do the same thing anyway (or a Yawgmoth's Will if you need to recast Hero's Downfall and have used Kess, Dissident Mage. And it's a sorcery (YUCK)
You need the Lightning Greaves and Swiftfoot Boots for Phage the Untouchable and Laboratory Maniac. You could lose the Swiftfoot Boots since you do have Artifact tutors, but I bet they are pulling mana sources not boots.
Temporal Extortion could be wasted spell, since i doubt your doing the extra damage, but in multi-player perhaps it may resolve due to politics.
Time Warp could come out too if needed, high CMC extra turns. Useful for mid-range play though.
Need to research a way to bring a card from graveyard to hand, if it has flashback, that would be AMAZING!