Volcanic Island


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition III (ME3) Rare
Revised Edition (3ED) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Unlimited Foreign Black Border (2EDFBB) Rare
Limited Edition Beta (LEB) Rare
Revised Foreign Black Border (3EDFBB) Rare

Combos Browse all

Volcanic Island

Land — Island Mountain

(: Add or to your mana pool.)

Price & Acquistion Set Price Alerts





Volcanic Island Discussion

titanreaver on Temur Cascade

4 days ago

I came here after looking at your lands deck. I love this deck, it looks pretty fun to play. I only have two questions. Why not run Jace, the Mind Sculptor? I saw a similar deck that played him, and he seemed like a pretty useful tool in the deck. Lastly I was looking at the land counts. I liked all of the lands that were there but I was wondering why 3 Taiga and only 2 Tropical Island and 2 Volcanic Island. Since you also play grove I wondered why not 1 Taiga and 3 of each of the other two?

VanderW on Arjun, the Shifting Library

3 weeks ago

Good point. I used to play the Archmage Ascension in another deck, but I cut it since it seemed to slow. Also, it would usually just eat a removal spell before it became useful, making me the archenemy for the next six turns. If I would power up the deck further beyond the two cards in the maybeboard I would actually take Wheel of Fortune, Volcanic Island and Steam Vents out of other decks that need the cards more than Arjun does. In short, I'll keep Archmage Ascension in the back of my head when playing Arjun for the next few times, but I doubt it will make it into the 99.

cmsrDPM on Hi yes, please give suggestions

3 weeks ago

For this to be competitive you may need Force of Will, Volcanic Island, and Scalding Tarn. I would also suggest Trophy Mage, Power Artifact, and Transmute Artifact.

LeaPlath on The Perfect Storm

1 month ago

OK. Well you could update it somewhat, as Lightning Angel becomes Mantis Rider, swapping 1 mana for +1 toughness.

There are a few ways you can go with this. You can simply go into a UWR Midrange sort of deck, where you aim to play decent cards on curve, with removal and value backing them up. You can go UWR control where Angel/Raka are your only creatures. You can lean into Raka a little more, becoming a UWR colours matter deck with something like Raka Sanctuary. Which sounds best to you for a basic sort of direction.

Do you own any dual lands that come into play untapped in these colours? Tundra, Plateau, Volcanic Island, Sacred Foundry, Hallowed Fountain, Steam Vents, any fetchlands, Glacial Fortress, Sulfur Falls, and Clifftop Retreat?

rockleemyhero on H: random high value stuff, ...

1 month ago

Hey guys, I have some random high value stuff Im not using in my binder

TimetwisterGB (gold bordered/collectors edition and damaged, value at $300 trade value)

Living PlaneIT

Hazezon TamarIT

Unlisted Wheel of Fortune and Grim Monolith to put towards duals

Thalia, Guardian of ThrabenF

Johnny, Combo Player F

Oracle of Mul DayaF

Kozilek, Butcher of Truth

mikeaus, the unhallowed

Kaalia of the Vastfoil icon

Im interested in Tundra, Volcanic Island, Underground Sea (dont care about condition) and Force of Wills and a couple Jace, the Mind Sculptor! I am also open to selling these or stuff in my binder under TCG low so I can buy the cards I want. Thanks for looking!

Delta-117 on The Queen's Egg

1 month ago

Glad to see your a fan of the wonderous hive also k_drake. I also happen to have a Sliver Overlord deck of my own, although mine is still a lot cheaper. Keep in mind however that LVL_666 has also chosen to bling out this deck nearly entirely, and thus the price you see on here is much more than what it would could actually be with a non-foil, non-masterpiece/expedition version of the decklist.

The first and most obvious things to avoid would be the original duals, (i.e Underground Sea, Volcanic Island, Tropical Island etc...), next you make do without Mana Crypt, Cavern of Souls, Wheel of Fortune, Yawgmoth's Will, and Mana Drain which should bring the deck down by a huge margin.

There's is such a vast amount of lands to choose from that could be suitable early on, including: the vivid cycle (Vivid Crag, Vivid Grove), the tri-lands (Seaside Citadel, Savage Lands, Jungle Shrine, and so on), then there's ones I use to use like Transguild Promenade, Exotic Orchard, Forbidden Orchard, Rupture Spire, Evolving Wilds / Terramorphic Expanse, Ash Barrens (highly recommend), and the panorama cycle (Bant Panorama, Jund Panorama, Esper Panorama, etc).

You can then make use out of the signets, Golgari Signet, Izzet Signet, etc) and perhaps use most of the combinations (prioritize the ones that have green). Anyways I know I have told you a Lot of information to read and consider, and so let me give you a good visual of what a starting point could look like:

A Study In Slivers: Toolkit Sliver Commander

Commander / EDH TolarianCommunityCollege

SCORE: 365 | 70 COMMENTS | 120873 VIEWS | IN 401 FOLDERS

This deck by the Professor I do recommend you consider as a base, and from there start as I have done, which was slowly acquire all the slivers (and imo minus the queen, and legion at least at first), I actually was quite fortunate to receive most of the slivers needed for my list from a friend who had their very own Sliver Overlord deck and he sold/traded me eventually most of it as he was getting out of commander. I picked up stuff like Gemhide Sliver, Manaweft Sliver, Necrotic Sliver, Harmonic Sliver, Heart Sliver, Galerider Sliver and Crystalline Sliver if I recall first by cash and standard trades.

Then I got a few things like a Chromatic Lantern, Merciless Eviction, Heartstone, and Training Grounds for more additions. Eventually I started with getting the shocks and fetches (the khans fetches are cheaper) again the cheaper ones like Windswept Heath, Wooded Foothills, Temple Garden, Overgrown Tomb, Hallowed Fountain, and worked my way up having more than half of them (I'm currently only missing 3 fetches and 3 shocklands).

I got my Sliver Queen and Sliver Legion from the same friend who took apart his sliver list (it's unfortunate he sold it's entire manabase and then just kept the slivers before I even met him at my lgs though), after I had all the rest of the creatures and up until that point I focused more on an aggro/voltron strategy. I bought him some very pricey modern staples (2x Chalice of the Void before there reprint and traded an Ulamog, the Ceaseless Hunger for these 2 slivers and to nearly finish a whole deck to play for modern :)

You can then later like i'm soon about to do myself soon I think, start to buy things like a Mana Crypt, Mana Drain, Demonic Tutor, Wheel of Fortune, etc to make the deck more competitive.To give you an idea where i'm at, here's my decklist (I'm missing 16 cards in all from it) also that's cheaper than what you see here:

Sliver Overlord EDH

Commander / EDH* Delta-117


I did not exactly plan on writing essentially a book on this for you lol, and so I apoligize. In summary start by acquiring if you don't already own any these above suggested lands, and start acquiring all the slivers you can, I recommend get ones like Sliver Hivelord, Diffusion Sliver and or Crystalline Sliver, Blur Sliver, Gemhide Sliver + Manaweft Sliver, Bonescythe Sliver, Syphon Sliver, Heart Sliver, Harmonic Sliver, Galerider Sliver + Winged Sliver, and others like Predatory Sliver, Sinew Sliver, Muscle Sliver all of which are pretty cheap. Then you will want Chromatic Lantern, plenty of signets, Darksteel Ingot, Commander's Sphere, Fellwar Stone, maybe the newly reprinted Coalition Relic which is a bit cheaper now. Then start upgrading the manabase(Mana Confluence, City of Brass, Unclaimed Territory, Sliver Hive, Ancient Ziggurat are all a good start. Then go with maybe getting the filterlands which thankfully have been reprinted and are now a lot cheaper,(Flooded Grove, Twilight Mire,...) and the shocks/fetches prioritizing the ones for green like Breeding Pool, Overgrown Tomb, Windswept Heath, Wooded Foothills because you will want green I would say more than any of your colours to cast stuff like Manaweft Sliver + Gemhide Sliver, Kodama's Reach/Rampant Growth/Cultivate etc. Once you have most if not all of the slivers and the mana base then you can go back to refining the deck with medium to high end upgrades like Mana Crypt, Volrath's Stronghold, Demonic Tutor, Vampiric Tutor, Pact of Negation, and such. Personally in my case i'm refraining from the original duels for budget reasons myself as I can't ever see myself getting enough use out of them to make them worth it fully. Anyways I hope this gives you lots to think about!

(Final note), consider Spirit of Resistance at least initially if you think you can either protect it with counterspells or in a meta where enchantment removal won't be an issue :)

CocoaMix on Sultry Slivers

3 months ago

So.... if you take out all those lands like Scrubland and Bayou and whatnot, this deck is less than $200. If you want this deck, but at a lower power level and MUCH lower cost, cut these:
Volcanic Island
Underground Sea

T1Glistener on Budget UR Storm

3 months ago

If we're talking legacy you should have Volcanic Islands and fetches, but those are unrealistic for most people so I would just suggest Shivan Reef, an extremely affordable painland, or Spirebluff Canal, which should be much cheaper now that Temur Energy isn't a thing anymore.

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