Volcanic Island


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition III (ME3) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare

Combos Browse all

Volcanic Island

Land — Island Mountain

(: Add or to your mana pool.)

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Volcanic Island Discussion

BelugaWhale217 on Advertise your COMMANDER deck!

1 day ago

Niv-Mizzet, Fastest Draw in the West

Commander / EDH BelugaWhale217


The goal of the deck is to draw a ton of cards and burn everyone out. Im trying to keep it on a budget so please no Volcanic Islands or anything like that.

Odysseus_97 on Commanders by Power Level [EDH Tier List]

1 week ago

Well, does Volcanic Island not count as an island on the Carpet of Flowers effect?

Funkydiscogod on Muraganda Set

1 month ago

Yeah, that happens quite often, even in the actual sets. There's an old story that Birds of Paradise's art was originally painted for Volcanic Island. The art didn't fit, so they made a new one for Volcanic Island. They created Birds of Paradise to fit the artwork.

Rampaging Primosaur: I love this idea: in a set that focuses heavily on "abilities matter", the "basic lands matter" ability is right on theme. I would like to see more "basic lands matter", if there's room for them in this set. I dislike excessively mathy cards, and that particular ability seems like too much. Let me suggest a replacement: Name it "Rampaging Imperiosaur", cost it at , and make it a 5/5 with Trample and "Spend only mana produced by basic lands to cast Rampaging Imperiosaur".

Sidenote: The classic Imperiosaur does have an ability, and much to the surprise of new players, is not affected by Muraganda Petroglyphs. This is unfortunate because it would have been a great candidate for reprint. If you use this Imperiosaur ability on other creatures, I would give them another ability so it's unambiguous.

Rapt Hatchling: This is another situation where you're hamstrung by art. This looks more like a sorcery than a 2/2.

Razor-edge Thicket: I first read this as Razorverge Thicket. I love the ability on this card. It could probably be cheaper, because the opponent can just make creatures Primal to avoid it. This brings up the next question: where are all the 2-toughness Flying Primal creatures? A Gatherer search for Core Set 2019, Flying, and Toughness <= 2, gives about 10 creatures.

Rebellious Torcher: Absolutely not. This card would be format-warping: that kind of repetitive land destruction, that early in the game would quickly put people to 0 lands, hoping that there's a Shock and an untapped land in their top 10 cards, or else they lose. Many games would end with that creature as the only permanent on the battlefield.

Saber-Spear Ambusher: This card has an unfortunate interaction, where it can first strike, and then bounce itself before the opponent hits them.

Sacrificial Dirk: It's a costly equip for a Gorgon Flail.

Savannah Prowler: Just give it Haste and First Strike, and save the craziness. It would be in good company with Cerodon Yearling, Skyknight Legionnaire and Sky Terror.

Shielding Heron: That hurts because I really enjoyed Muck Drubb. The ability was made useless once they decided that it can't be used to counter spells for invalid target. You don't want to make a card that's useless before it gets to paper.

Spigot-shell Mollusk: Beautiful art, it's sad that it's being used on a card few people would ever play. Maybe its ability should be free? I'd compare it to Death Cultist.

Spiral-shell Spawner: was mill going to be a theme for blue?

Stutter-spell: Significantly more powerful than Runeboggle. As a general rule, tacking "Draw a card" on to something costs . For the card I mentioned, it's Force Spike. Looks like you're tacking it on to Mana Leak, so the cost should be .

Submerging Shonisaur: I can't be sure, but it's probably too big to have protection, and evasion built in.

Swift Pterodrone: Are they called Pteron, Pterodon, Pteranodon, or Pterodrone? I think I've seen all of them. You and Wizards need to pick one and stick to it.

Tar Pit: The Maze of Ith effect is very strong. Mystifying Maze was meant to be a fixed version of it.

Territorial Lizodon: It seems too cheap to have the option to be a Canal Monitor. Should probably cost 5?

Vaerin Infantry: Seems weak. Can it be pumped to a 2/1? or 2/2?

Wantan Disaster: Check your spelling.

Xenophobia: The ability "Protection" has been deprecated. And if it wasn't, this would be crazy powerful in this set, as creatures with no abilities already have few redeeming qualities. This card needs a complete redesign.

Rabid_Wombat on Funny Commander Stories?

1 month ago

I went into a game store and a dishevelled looking guy was sitting alone at a table, shuffling a deck - he hopefully asked me "You gotta edh deck?" I replied "Yeah, sure man, let's have a game". He revealed Markov as his Commander and muttered that it was basically just the precon...I said that my Ur-Dragon Tribal was basically the precon too because I didn't want to make him feel bad about his current situation in life.

My first turn: Ditch Snow-Covered Forest for Mox Diamond, play and crack Scalding Tarn for Badlands -> Demonic Tutor to find Mana Crypt. His Turn: Drops a Plains.

My Second Turn - play and crack Windswept Heath for Taiga, play Mana Crypt for Thunderbreak Regent. His Second Turn: Drops another Plains and bitches about being mana-screwed.

My Third Turn: Coin flip- Zero Damage, play and crack Polluted Delta for Volcanic Island play Dragon Tempest, play Mystical Tutor search for Mana Vault play Mana Vault, cast Scourge of the Throne. Swing in for 10 damage with Thunderbreak Regent and Scourge of the Throne.

The guy looks at me completely deadpan and says: "That is NOT just the precon dude."

Daedalus19876 on Commanders by Power Level [EDH Tier List]

1 month ago

I have a lot of thoughts on this new ordering of generals, but for the moment I'll just leave this here:

The Ten Plagues: Locust God EDH | *PRIMER*

Commander / EDH Daedalus19876

SCORE: 564 | 369 COMMENTS | 70873 VIEWS | IN 194 FOLDERS

This is my The Locust God list. I'm not saying it's fully optimized (it doesn't have a Volcanic Island, Timetwister, Candelabra of Tawnos, Mishra's Workshop etc due to budget), but even non-optimized it's strong enough that it wins consistently against optimized versions of the decks listed as Tier 1 here. I've tested it pretty heavily in a meta composed of 90% Tier 0 and Tier 1 lists.

Primary strategy is infinite mana using The Locust God as the sink (through Paradox Engine, Isochron Scepter/Dramatic Reversal, etc), with a backup strategy of token aggro against staxier/slower decks, and enough control to deal with fast combo decks (or protect the combos as needed). Average combo turn is T4-5 with counterspell backup, based on a couple hundred games.

I would like to argue that The Locust God should be moved up to the new Tier 1. If Jodah, Archmage Eternal and Tishana, Voice of Thunder merited that placement, so does The Locust God.

BioProfDude on Mono-green deathtouch for pauper

2 months ago

Grandmaster5327, all of those are uncommon or higher rarity, so none of them are legal in Pauper format. Thus, none of those would work for this deck in this format. At the level of common, which is all that may be used for Pauper format, there are no dual lands that enter the battlefield untapped.

Rootwater Depths = uncommon Underground Sea = rare Volcanic Island = rare Tropical Island = rare Scrubland = rare Plateau = rare Savannah = rare Tundra = rare Taiga = rare Bayou = rare Badlands = rare

Looking at the cards from Alpha, Beta, Unlimited, and Revised, they didn't have the color designations for any symbols (indeed, they lacked symbols completely), but looking them up on Gatherer shows that ALL of them are uncommon, rare, and there are even some dual lands at mythic rare. None of the dual lands at the level of Common enter the battlefield untapped.

Replayced on Dual Lands For Sale

2 months ago

Im putting my revised dual lands up for sale. I have

2x Volcanic Island

2x Badlands

2x Scrubland

email me at [email protected] for pics and to negotiate price.

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