|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Masters Edition III (ME3)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
Combos Browse all
Land — Island Mountain
(: Add or to your mana pool.)
Price & Acquistion Set Price Alerts
Volcanic Island Discussion
23 hours ago
Blood Moon is a continuous effect that changes all nonbasic lands to mountains. They no longer have any of their other types or abilities. They are simply nonbasic Mountains, and their type line would read: "Land - Mountain" (note the lack of the word "Basic").
Shimmer is a continuous effect that gives all lands of the chosen type phasing. Note that it doesn't specify basic or nonbasic lands, so any land that has the chosen type will gain phasing. If you choose Mountain as the type, then all basic Mountains (including Snow-Covered Mountain) will have phasing due to Shimmer. So will any nonbasic mountains, which due to Blood Moon is all nonbasic lands. Without Blood Moon on the board, it would still affect nonbasic lands like Sacred Foundry, Volcanic Island, and Madblind Mountain since they all have the Mountain type.
The order you play Blood Moon and Shimmer in also doesn't matter, as they apply on different layers. Blood Moon applies on Layer 4 (type-changing effects) while Shimmer applies on Layer 6 (ability-adding effects).
1 day ago
I think both those formats are fine, but I would first cast my gaze on existing offerings that have been developed to see if they fit my need before creating a new format.
I would second Canadian Highlander. It is a format, frequently described as Cube Constructed, where you are able to run wild, the best decks are about a dozen and anything can run well and spike a tourney. I have played against and with anything, from Grixis Artifact Aggro to UR Enigma Drake tempo, to hard Esper control with planeswalkers.
I am personalyl playing the UR Enigma Drake tempo right now and winning some too. The format is incredibly fun.
I like the rule you have set up with pointed cards can be proxies, that helps a lot. I am currently sporting a Volcanic Island proxy and a Time Walk proxy, because they are super expensive, but I can go without the volc for sure.
2 weeks ago
2 weeks ago
I don't play much legacy either, but I have some general advice I can give:
Legacy has access to the original duals like Volcanic Island, so your mana base should be a mix of those (~2 at most of each for a 3 color deck) and a bunch of fetches. They also have lands that make 2 mana like Ancient Tomb and City of Traitors, which would reduce the need for Desperate and Pyretic Ritual. Instead of Blighted Agent you could just play a single Grindstone for a finisher (infinite combo with Painter's Servant); that would let you play some protection spells like Force of Will and there's a possibility of winning randomly.
1 month ago
True. Storm will almost certainly remain in the meta. Especially since Deathrite Shaman was one of the better cards against Storm.
Currently I expect D&T to get better, RUG Delver to return, and Miracles to become more popular.
I have no idea what I'm going to play going forward. I had budget 4c Delver (no red), but it relied heavily on Deathrite Shaman. But because of budget reasons, the dual lands I own are Tundra, Tropical Island, and Scrubland, which span 4 colors. Underground Sea and Volcanic Island keep me out of Esper and anything URx. I guess I try to make Bant work? Feels bad.
1 month ago
I recently bought some cards in a morally ambiguous fashion, and decided to sell them and donate the money to charity. I'm asking for 75% of TCG low, but reasonable offers will be accepted.
All the cards will be shipped with tracking info and hard sleeves.
2 months ago
Here’s my real wants list copy pasted from my binder: 1x Abrade
1x Abrupt Decay
1x Chaos Warp
1x Greater Good
1x Huatli, Radiant Champion 1x Imperial Recruiter 4x Island 1x Krav, the Unredeemed 1x Lurking Predators 2x Mind's Eye 1x Mindblade Render 1x Monastery Mentor 1x Mycosynth Lattice 1x Mystic Confluence 1x Pathbreaker Ibex 1x Pir's Whim 1x Plains 3x Portent 2x Predict 1x Red Elemental Blast 1x Relic of Progenitus 3x Scalding Tarn 1x Sea of Clouds 1x Search for Azcanta Flip 1x Seedborn Muse 1x Selvala's Stampede 1x Skyshroud Claim 1x Slayers' Stronghold 1x Snapcaster Mage 1x Sower of Temptation
Sorry for the terrible formatting. Biggest wants are volcanic island, snapcaster mage, search for azcanta, walking ballista, engineered explosives, vesuva, and imperial recruiter. Rest of the stuff is 2nd tier wants. Let me know if you have any :)
2 months ago
I want to go over your land base, because in the deck, it seems the most improvable (is that a word, I mean most able to be improved upon if it isn't!)
You run 30 land, which is fine, but the lands you run seem a bit strange to me:
1x Ancient Ziggurat - All colors, untapped, only works for creatures, being useless for 18 cards.
1x Bloodstained Mire - Fetchland
1x Breeding Pool - Shockland
1x Cascade Bluffs - Filter, only works for two colors, not fetchable.
1x Cavern of Souls - Five color fixer, untapped, stops counters, and works for colorless on other creatures/spells.
1x City of Brass - Untapped five color fixer, not fetchable.
1x Command Tower - Untapped five color fixer, not fetchable.
1x Exotic Orchard - Untapped fixer for some colors, not reliable, not fetchable.
1x Flooded Grove - Fixer for only two colors, not fetchable.
2x Forest - Basic, fetchable, untapped.
1x Gaea's Cradle - Only one color, untapped, taps for commonly multiple mana, not fetchable.
1x Grove of the Burnwillows - Untapped two color fixer, not fetchable. Not filter.
3x Island - Basic, untapped, fetchable.
1x Karplusan Forest - Pain land, untapped two color fixer. Not fetchable.
1x Mana Confluence - Untapped five color fixer. Not fetchable.
1x Reflecting Pool - Not fetchable, and not always reliable, can be a five color fixer, untapped.
1x Scalding Tarn - Fetchland
1x Shivan Reef - Pain land, two color fixer, not fetchable.
1x Steam Vents - Shockland
1x Stomping Ground - Shockland
1x Taiga - OG Dual.
1x Thran Quarry - Not always reliable, five color fixer, untapped, not fetchable.
1x Tropical Island - OG Dual.
1x Volcanic Island - OG Dual.
1x Windswept Heath - Fetchland.
1x Wooded Foothills - Fetchland.
1x Yavimaya Coast - Two color fixer, painland, not fetchable.
I'll order these out below, and say which ones I like or don't and give reasons.
Breeding Pool - Shocklands are very good in conjunction with the fetches, so I am glad you run all of them, with the OG duals.
Forest (2x) - I'd drop one, more room for mana fixing, such as the fetches.
Cavern of Souls - Stopping counterspells and making your commander stick is worth it alone.
City of Brass - Any untapped, non-restricted, reliable five color mana fixer is godly.
Exotic Orchard - Not always reliable, it can be kept though.
Cascade Bluffs - I don't like this in the deck because it is your worst two colors.
Flooded Grove - I do actually like this one, green and blue are way more useful in this deck than red.
Grove of the Burnwillows - like a pain land, but reversed. I think it is worth a spot.
Karplusan Forest - Painland for some of your colors. It is fine.
Shivan Reef - I'd drop it, it isn't worth the fixing when it is your least useful colors.
In all, there are my drops, then I'll say what to run instead: