Volcanic Island

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Vintage Masters Rare
Masters Edition IV Rare
Masters Edition III Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare

Combos Browse all

Volcanic Island

Land — Island Mountain

(: Add or to your mana pool.)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -5%

12.42 TIX $12.76 Foil

Isle of Cards

$294.59 Paper

Ebay

Have (0)
Want (1) pskinn01

Volcanic Island Discussion

Addrum on artifact bullshittery (marchesa edition)

2 days ago

Hey man! Sure, I'd love to help. Not sure how on budget are you, and since you have some pretty darn expensive cards I'll make sugestions based on that. If it just happens that you had the cards from before and don't have too much to spend, just tell me and I'll give another options.

Well, I'd start by adding more lands. Always play Between 35 and 40 lands in your deck, unless it's an mono G elf deck that can go lower, or a deck that want lots of lands like Tasigur, Gitrog Monster or Omnath RG. Steam Vents, Watery Grave, Blood Crypt, Badlands, Underground Sea, Volcanic Island. Fetchlands would be perfect Polluted Delta, Bloodstained Mire, Scalding Tarn, Misty Rainforest, Marsh Flats. Check lands, Filter lands and Painlands. Urborg, Tomb of Yawgmoth, High Market, Academy Ruins and Tolaria West as utility. Prioritice on lands that come into play untapped.

I usually don't consider cards like Phyrexian Altar or Cathodion as a ramp because it's not going to ramp you over the curve. I consider them as combo piece or sac outlet. That being said, add more ramp like the signets, Mana Vault, Mox Diamond and Chrome Mox for fast mana. Expedition Map would be awesome to grab that beautiful Mishra's Workshop.

As for the combos, the first thing is Nim Deathmantle and Ashnod's Altar. Those two can go infinite with TONS of cards, like your Wurmcoil Engine: Sac wurmcoil to add 2 mana, triggers on the mantle and the wurm dying. Put the tokens onto the battlefield, then sac one of them for 2 mana (now you have 4 mana in your mana pool). Use the mana to reanimate Wurmcoil with the mantle. Repeat again for infinite tokens (with deathtouch?), and since you have infinite tokens, you also have infinite colorless mana. This works with any creature that enters or leaves the battlefield with two or more tokens. It also works for infinite mana with your Cathodion. These combos with your Disciple of the Vault win immediately, although I prefer Blood Artist because he helps you to stop other players that wants to go infinite sacrificing creatures. Krark-Clan Ironworks is also a good sac outlet that gives you mana.

Triskelion goes always side by side with Mikaeus, the Unhallowed. Remove one counter to ping for 1 to your opp. Remove the other two to shoot Triskelion itself. It dies with no counters in it so Mikaeus brings it back now with 4 counters. Hit your opponent for 2, then hit Triskellion for 2, repeat for the win.

Palinchron + Deadeye Navigator is a good generic combo for infinite mana. Grand Architect + Pili-Pala is another good option, and the Architect also works as a ramp card.

This style of sacing artifact deck will find Junk Diver very useful. The full package includes also Myr Retriever, Scrap Trawler and Workshop Assistant.

A combo deck loves to have tutors to win fast. Keep in the Forgemaster and the Transmute, and add Tezzeret the Seeker , Demonic Tutor, Fabricate, Whir of Invention, Arcum Dagsson, and the mages pack Trinket Mage, Trophy Mage and Treasure Mage.

For the controling part, this deck needs more actual control and removal. Damnation, Toxic Deluge, Blasphemous Act, Vandalblast, Counterspell, Counterflux, Force of Will, Pact of Negation, Slaughter Pact.

Lastly, you can go deeper in the artifact theme including cards like Mycosynth Lattice, Unwinding Clock, Clock of Omens. Thats when things go crazy.

As for what to take out, there are a lot of cards I see there that don't do much for the strategy but this is up to you. My suggestions on what to take out would be: Golem Artisan, Hellkite Igniter, Hellkite Tyrant, March of the Machines (unless you put the Mycosynth Lattice to land lock your opponents xD), Breaker of Armies, Conqueror's Flail, Silent Arbiter, Library of Leng, Genesis Chamber, Gravepurge, Moltensteel Dragon, Clone Shell, Bearer of the Heavens, Burn from Within.

Man, that was a wall of text xD tell me if you have any questions.

Panas on Budgetification help?

2 weeks ago

You should specify a budget then we can work the deck out.

Just a heads up, you reduce the price, usually the power goes down by some or much depending on your replacements. Cutting a Volcanic Island for Izzet Guildgate hurts less than cutting Demonic Tutor for Diabolic Tutor. Sort of... depends on which playgroup you are in, but I will guess a casual, semi-competitive environment?

CthulhusNo1FavCultist on Little Ones

1 month ago

Thank you! I guess I will add the combo. I wish modern wasn't so damn expensive. There are lands more expensive than my deck :/

PS: hardhitta71194, for your Izzmatic deck, I really think you could use some Volcanic Islands.

HSF117 on W: Legacy Sneak and Show ...

1 month ago

I do not want Volcanic Island right now, but I am looking for most of the other cards. I am also looking for some standard pieces.

Here is my binder:

HSF117's Binder

ZomBee_Hunt on [List - Multiplayer] EDH Generals by Tier

1 month ago

NarejED ok I revamped my Zedruu the Greathearted deck with cards I actually acquired. I am submitting it again for the tier 3 zedruu spot. Zedr(YOU), Zed(WHAT). (this deck is everything I own in paper)

Average CMC is 3.06. Relatively low for a zedruu deck. I could make it lower, but it takes out some key lock pieces I did get the suggestions you said earlier as well as some of the ones I already planned on inserting.

Like I said earlier. This deck has been tested against tier 1 and 2 decks as there are a few in my meta.

I know I am missing key lands (Arid Mesa, Scalding Tarn, Tundra, Volcanic Island.

Beyond that, I feel like it is complete. Any extra advice please let me know. Or PM me.

I put it up for voting.

aeonstoremyliver on KIngWiggins

1 month ago

I have some unlisted stuff for sure. Are you looking for anything specific? In all actuality, I could use the Tundra, but would put priority on Underground Sea and then Volcanic Island, if you have them.

I have some duals I could put towards them, along with some other goodies.

Feltrix on Perfection

1 month ago

I know, right? I get you could get it to a mere $10,000 if everything wasn't foil and maybe $9,000 if you replaced all the lands except Scalding Tarn and Volcanic Island with Islands and Mountains.

Feltrix on Perfection

2 months ago

Yeah. Volcanic Island is amazing!

Load more