Volcanic Island

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition III (ME3) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare

Combos Browse all

Volcanic Island

Land — Island Mountain

(: Add or to your mana pool.)

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3ED

2ED

CED

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Volcanic Island Discussion

Kogarashi on Blood Moon plus Shimmer?

23 hours ago

Yes.

Blood Moon is a continuous effect that changes all nonbasic lands to mountains. They no longer have any of their other types or abilities. They are simply nonbasic Mountains, and their type line would read: "Land - Mountain" (note the lack of the word "Basic").

Shimmer is a continuous effect that gives all lands of the chosen type phasing. Note that it doesn't specify basic or nonbasic lands, so any land that has the chosen type will gain phasing. If you choose Mountain as the type, then all basic Mountains (including Snow-Covered Mountain) will have phasing due to Shimmer. So will any nonbasic mountains, which due to Blood Moon is all nonbasic lands. Without Blood Moon on the board, it would still affect nonbasic lands like Sacred Foundry, Volcanic Island, and Madblind Mountain since they all have the Mountain type.

The order you play Blood Moon and Shimmer in also doesn't matter, as they apply on different layers. Blood Moon applies on Layer 4 (type-changing effects) while Shimmer applies on Layer 6 (ability-adding effects).

Boza on Casually Competitive Format Idea

1 day ago

I think both those formats are fine, but I would first cast my gaze on existing offerings that have been developed to see if they fit my need before creating a new format.

I would second Canadian Highlander. It is a format, frequently described as Cube Constructed, where you are able to run wild, the best decks are about a dozen and anything can run well and spike a tourney. I have played against and with anything, from Grixis Artifact Aggro to UR Enigma Drake tempo, to hard Esper control with planeswalkers.

I am personalyl playing the UR Enigma Drake tempo right now and winning some too. The format is incredibly fun.

I like the rule you have set up with pointed cards can be proxies, that helps a lot. I am currently sporting a Volcanic Island proxy and a Time Walk proxy, because they are super expensive, but I can go without the volc for sure.

smackjack on Tipping the scale (Stasis)

2 weeks ago

To fetch Island, Tundra and Volcanic Island. Scalding Tarn would be better as it also can fetch my singelton Plateau, but considering the price difference i choose Polluted Delta

hungry000 on Derelor: Making Unplayable Cards Playable

2 weeks ago

I don't play much legacy either, but I have some general advice I can give:

Legacy has access to the original duals like Volcanic Island, so your mana base should be a mix of those (~2 at most of each for a 3 color deck) and a bunch of fetches. They also have lands that make 2 mana like Ancient Tomb and City of Traitors, which would reduce the need for Desperate and Pyretic Ritual. Instead of Blighted Agent you could just play a single Grindstone for a finisher (infinite combo with Painter's Servant); that would let you play some protection spells like Force of Will and there's a possibility of winning randomly.

ToolmasterOfBrainerd on Deathrite Shaman and gitaxian probe ...

1 month ago

True. Storm will almost certainly remain in the meta. Especially since Deathrite Shaman was one of the better cards against Storm.

Currently I expect D&T to get better, RUG Delver to return, and Miracles to become more popular.

I have no idea what I'm going to play going forward. I had budget 4c Delver (no red), but it relied heavily on Deathrite Shaman. But because of budget reasons, the dual lands I own are Tundra, Tropical Island, and Scrubland, which span 4 colors. Underground Sea and Volcanic Island keep me out of Esper and anything URx. I guess I try to make Bant work? Feels bad.

IsThisAMagicCard on Charity Sale

1 month ago

I recently bought some cards in a morally ambiguous fashion, and decided to sell them and donate the money to charity. I'm asking for 75% of TCG low, but reasonable offers will be accepted.

Badlands

Bayou

Plateau

Savannah

Scrubland

Taiga

Tropical Island

Tundra

Underground Sea

Volcanic Island

Mishra's Workshop

Imperial Seal

Time Walk

Timetwister

All the cards will be shipped with tracking info and hard sleeves.

rockleemyhero on BigGameHunter12

2 months ago

Here’s my real wants list copy pasted from my binder: 1x Abrade

1x Abrupt Decay

1x Azra Oddsmaker

1x Bountiful Promenade

1x Chaos Warp

1x Counterbalance

1x Diabolic Intent

1x Dismember

1x Engineered Explosives

1x Forest

1x Gemstone Mine

1x Greater Good

1x Huatli, Radiant Champion 1x Imperial Recruiter 4x Island 1x Krav, the Unredeemed 1x Lurking Predators 2x Mind's Eye 1x Mindblade Render 1x Monastery Mentor 1x Mycosynth Lattice 1x Mystic Confluence 1x Pathbreaker Ibex 1x Pir's Whim 1x Plains 3x Portent 2x Predict 1x Red Elemental Blast 1x Relic of Progenitus 3x Scalding Tarn 1x Sea of Clouds 1x Search for Azcanta  Flip 1x Seedborn Muse 1x Selvala's Stampede 1x Skyshroud Claim 1x Slayers' Stronghold 1x Snapcaster Mage 1x Sower of Temptation

1x Stolen Strategy 1x Surgical Extraction 3x Terminus 1x Vesuva 1x Volcanic Island 1x Walking Ballista Entreat the Angels

Sorry for the terrible formatting. Biggest wants are volcanic island, snapcaster mage, search for azcanta, walking ballista, engineered explosives, vesuva, and imperial recruiter. Rest of the stuff is 2nd tier wants. Let me know if you have any :)

SynergyBuild on Animar, Soul of Combos - Turn 3 Win

2 months ago

Hey toffmcsoft,

I want to go over your land base, because in the deck, it seems the most improvable (is that a word, I mean most able to be improved upon if it isn't!)

You run 30 land, which is fine, but the lands you run seem a bit strange to me:

1x Ancient Ziggurat - All colors, untapped, only works for creatures, being useless for 18 cards.

1x Bloodstained Mire - Fetchland

1x Breeding Pool - Shockland

1x Cascade Bluffs - Filter, only works for two colors, not fetchable.

1x Cavern of Souls - Five color fixer, untapped, stops counters, and works for colorless on other creatures/spells.

1x City of Brass - Untapped five color fixer, not fetchable.

1x Command Tower - Untapped five color fixer, not fetchable.

1x Exotic Orchard - Untapped fixer for some colors, not reliable, not fetchable.

1x Flooded Grove - Fixer for only two colors, not fetchable.

2x Forest - Basic, fetchable, untapped.

1x Gaea's Cradle - Only one color, untapped, taps for commonly multiple mana, not fetchable.

1x Grove of the Burnwillows - Untapped two color fixer, not fetchable. Not filter.

3x Island - Basic, untapped, fetchable.

1x Karplusan Forest - Pain land, untapped two color fixer. Not fetchable.

1x Mana Confluence - Untapped five color fixer. Not fetchable.

1x Reflecting Pool - Not fetchable, and not always reliable, can be a five color fixer, untapped.

1x Scalding Tarn - Fetchland

1x Shivan Reef - Pain land, two color fixer, not fetchable.

1x Steam Vents - Shockland

1x Stomping Ground - Shockland

1x Taiga - OG Dual.

1x Thran Quarry - Not always reliable, five color fixer, untapped, not fetchable.

1x Tropical Island - OG Dual.

1x Volcanic Island - OG Dual.

1x Windswept Heath - Fetchland.

1x Wooded Foothills - Fetchland.

1x Yavimaya Coast - Two color fixer, painland, not fetchable.

I'll order these out below, and say which ones I like or don't and give reasons.

I love all fetchlands, they always are consistent, and fast.

Bloodstained Mire

Scalding Tarn

Windswept Heath

Wooded Foothills

Breeding Pool - Shocklands are very good in conjunction with the fetches, so I am glad you run all of them, with the OG duals.

Forest (2x) - I'd drop one, more room for mana fixing, such as the fetches.

Island (3x) - I'd drop one, leaving one for Blood Moon three is too many.

Steam Vents - See Breeding Pool

Stomping Ground - See Breeding Pool

Taiga - See Breeding Pool

Tropical Island - See Breeding Pool

Volcanic Island - See Breeding Pool

Ancient Ziggurat - This is about the worst I'd still think is good enough to run, not hitting 18 cards is bad, but since it hits your commander, and 51 other cards so well, I think it is okay.

Cavern of Souls - Stopping counterspells and making your commander stick is worth it alone.

City of Brass - Any untapped, non-restricted, reliable five color mana fixer is godly.

Command Tower - See City of Brass

Exotic Orchard - Not always reliable, it can be kept though.

Mana Confluence - See City of Brass

Reflecting Pool - See Exotic Orchard

Thran Quarry - See City of Brass, because though it isn't as reliable, it is pretty good.

Cascade Bluffs - I don't like this in the deck because it is your worst two colors.

Flooded Grove - I do actually like this one, green and blue are way more useful in this deck than red.

Grove of the Burnwillows - like a pain land, but reversed. I think it is worth a spot.

Karplusan Forest - Painland for some of your colors. It is fine.

Shivan Reef - I'd drop it, it isn't worth the fixing when it is your least useful colors.

Yavimaya Coast - See Karplusan Forest, then put better colors.

Gaea's Cradle - I'd have to renounce myself as a player of magic if I told you to drop it.

In all, there are my drops, then I'll say what to run instead:

Drops:

Island (1x)

Forest (1x)

Cascade Bluffs

Shivan Reef

Additions:

Misty Rainforest

Verdant Catacombs

Flooded Strand

Tarnished Citadel

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