Volcanic Island

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition III (ME3) Rare
Revised Edition (3ED) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare

Combos Browse all

Volcanic Island

Land — Island Mountain

(: Add or to your mana pool.)

Price & Acquistion Set Price Alerts

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Volcanic Island Discussion

Deco95 on Kess Combo Storm

2 days ago

Sgtpopnfreash First of all, thanks a lot for your comments!

I don't actually have Timetwister, Candelabra of Tawnos, Flusterstorm, Copy Artifact, Volcanic Island, Underground Sea and The Tabernacle at Pendrell Vale, but if I had them, I would certainly use them in this deck.

Misdirection is a card i'm considering cutting for a while, and Flusterstorm would certainly replace it perfectly.

Phyrexian Metamorph is my replacement for Copy Artifact, but is another card that I always consider cutting it.

I'll tell you why I like having Faithless Looting in my deck. 1) it enables me to trade three(including itself) cards from my hand for two new other cards, while discarding lands or cards that i'll be able to cast later with Kess, dissident mage , such as Mind's Desire, 2) It interacts well in some Doomsday piles that I like to settle sometimes, 3) It helps me to trigger Threshold for Cabal Ritual. Cephalid Coliseum have a similar effect enabling me to trade three cards from my hand for three new cards, while it enters untapped and taps for blue mana.

Cavern of Souls and Thought Vesselare cards that I can probably replace as well.

Mizzix's Mastery and Paradox Engine are too powerful for not to use them. With Paradox Engine on the field I can easely storm out and with a tutor or enough draws I can quickly close the game. It also helps me to avoid some stax effects, which my playgroup is consistently improving. I'm also considering adding Vandalblast or By Force to deal with tax and stax artifacts.

I describe my deck as a combo deck because my main wincon is Isochron Scepter + Dramatic Reversal, which is why I use cards like Fabricate and Tezzeret the Seeker .

Please let me know your thoughts on my comment.

Clawsun73 on buzzzzzzzzzzzz

2 weeks ago

I feel like cards that usually only draw one card per turn such as Temple Bell and Ludevic, Necro-Alchemist don't do much in this deck.

Command Tower for a basic land. It is like Volcanic Island but only costs a buck.

Counterspell for Cancel Strictly Better and not too expensive.

One card I really like is Furystoke Giant. It isn't in many lists but has the potential to just kill the whole table when you drop it.

Roar of the Crowd is a cute way to kill somebody.

Fevered Visions doesn't seem very good as you are trying to kill with the locusts and generally the damage from visions doesn't matter.

Ashnod's Altar is bonkers in this deck and has an infinite combo with skullclamp and Locust god.

I would replace one of you other counterspells with Disallow because it is a pretty nice card

I do like Sage's Row Denizen, I have not seen that card in any other decks and it seems pretty awesome.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

2 weeks ago

Time to answer a significant backlog!

rkjunior: Um, probably. But I don't own the fetches, and I don't think the need is extremely pressing (especially since I don't own a Volcanic Island).

bmorri9: I really want to run Chart A Course, but I don't know where to find a slot...Still, I very much like the card. I'll try to figure out where to stick it.

rkjunior: Nah, it's just a much worse version of Goblin Bombardment here. And honestly, I might cut Mind's Eye for it: it's just too slow and mana-hungry of a draw source for this deck.

(Incidentally, if you upgrade your account, you can edit your comments haha.)

Byuante on

1 month ago

I don't think haste is your issue. Demons, like Angels (and Dragons) are all (For the most part) incredibly high in terms of CMC. Your land base can not support the "weight" of the high costing cards. I know you see these cards as essential, but they're not.

Let us start simple. (Pardon the Caps)

AVOID "ENTERS TAPPED" LANDS!!!!

Your deck lacks the necessary cards it needs to be allowed to have tapped lands. Lands that just produce a single mana (Don't care how many colors it can make) should be avoided here. Crumbling Necropolis, Rakdos Carnarium, and Izzet Boilerworks should all be removed and replaced with better lands. Crypt of Agadeem can stay, as it works well with what your deck is so far. I don't like Evolving Wilds & Terramorphic Expanse as the lands they bring have to be basic and enter tapped. (Good Early or Late game, but hurt if drawn Mid game) I especially don't like Myriad Landscape, enters tapped, fetches only for basic, and they enter tapped (In this deck, it doesn't matter if it's 2, it's still too "slow". Hell, it's not even a good mana fixer in certain situations)

I did the math for you. You require atleast 38 lands (That's personal experience)Out of those 38, atleast 32 should tap for colored mana. Out of those 32, 22 lands should be able to tap for black mana, 6 for red, and atleast 4 for blue. Some of these lands should be able to tap for atleast 2 of those colors.

Replacements for lands (These ain't cheap, but it fixing your mana base is essential to this deck running correctly, you don't have to take these suggestions, but your current choices are detrimental to your decks' current state: Cabal Coffers, Urborg, Tomb of Yawgmoth (Lots of Black Mana). Blood Crypt, Watery Grave, & Steam Vents are very very valuable in both senses, they will help fix your mana. Fetchlands are a maybe, but not a must if you can buy them, do so, otherwise, don't, same goes with the original duals (Underground Sea,Badlands, & Volcanic Island). You could use Battle Lands instead (There is no enemy colored cycle yet) those being Sunken Hollow and Smoldering Marsh.

If you don't want to get the shock's, you could try and removing the blue red cards that have more than 1 Red or Blue mana symbol. (As they seem like the two colors you are splashing, and having more than 1 mana symbol means more lands to generate that mana, or if you're cheap, more lands in general.

You're also gonna have to cut some of the more expensive cards that don't pull their weight or are not worth the expensiveness. I really think you run too many creatures and would recommend reducing the count to around 20/25.(Something like Bloodgift Demon for Phyrexian Arena)

Please consider these suggestions if you want this deck to function efficiently.

TheRedMage on H: judge promos (including Mana ...

1 month ago

H: Judge promo Mana Drain, Judge promo Defense of the Heart, 2x Judge promo Zur the Enchanter

W: Tundra, Volcanic Island, revised or FWB are preferred because I am not made of money.

Basically I have a spare Mana Drain and I would love to trade it for a Volc or Tundra. Neither is exactly the right price, so I am looking to add other promos (or possibly cash?) for the difference if the land ends up being more expensive.

TheRedMage on The Stock Exchange: An ongoing ...

1 month ago

H: Judge promo Mana Drain, Judge promo Defense of the Heart, 2x Judge promo Zur the Enchanter

W: Tundra, Volcanic Island, revised or FWB are preferred because I am not made of money.

Basically I have a spare Mana Drain and I would love to trade it for a Volc or Tundra. Neither is exactly the right price, so I am looking to add other promos (or possibly cash?) for the difference if the land ends up being more expensive.

TH3MUF1NM4N on animar draws hate

2 months ago

am purchasing the Volcanic Island as well as the Cascade Bluffs and Fire-Lit Thicket as soon as my wallet stops crying from the Tropical Island

RazortoothMtg on A Truly EPIC Experiement

2 months ago

I found in my O-Kagachi deck that having all 10 signets along with all 5 talismans really helps with quick mana acceleration and the signets sorta fix mana a little bit. I would start by cutting maybe Basalt Monolith. Also, I entirely have to agree with Eyrie007: You need better mana. If you don't want to completely upgrade to Scalding Tarn/Volcanic Island $10000 manabase, then do what I did: the 5 ally-color fetches from KTK are all less than $15 I think- Polluted Delta/Flooded Strand/Bloodstained Mire/Wooded Foothills/Windswept Heath. You can even replace heath with Krosan Verge as it ramps you a little as well. Then for fetchable duals, buy the shocks you can afford and replace the rest with the BFZ and AKH duals like Canopy Vista and Sheltered Thicket. I would cut the tri lands as well as Mishra's Factory for them.

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