Volcanic Island

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Vintage Masters Rare
Masters Edition IV Rare
Masters Edition III Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare

Combos Browse all

Volcanic Island

Land — Island Mountain

(: Add or to your mana pool.)

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 4%

23.21 TIX $21.43 Foil

Isle of Cards

$295.85 Paper

Card Kingdom

$339.99

Ebay

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Volcanic Island Discussion

Argeaux on Insert "Insert Izzet pun here" joke here

3 days ago

Have a look at this deck I made.

Sizzle

I think you could basically tweak it by removing some of the "Standard" cards for some better "Modern" ones, and you'd end up with a version that you'd enjoy.

eg.

OUT

3x Island
4x Lightning Strike
4x Mountain

IN

4x Volcanic Island
4x Lightning Bolt
3x Rogue's Passage

MagicalHacker on In light of the recent ...

2 weeks ago

In light of the recent MTGO Commander Banlist announcement, I thought to ask everyone what the banlist would look like if they made it.

The following proposed banlist is my opinion of what the banlist should look like. You will see 3 criteria for what makes a card unfit for the format, and a list of what cards could be banned based on them:

Proposed banlist Show

Penthoplayer on How to summon a Daedric Prince

1 month ago

Force of Will. Nah, just kidding, but if your budget allows, Volcanic Island, Badlands, and Scalding Tarn should be top priority. Otherwise, blue staples are the highest priority with at least shock lands and fetches. Brainstorm and Ponder are cheap blue staples because of deck fixing on cantrips, and, if you can afford it, Jace, the Mind Sculptor is king in Legacy.

kizzet373 on This one

1 month ago

This looks fun, I would play Nivix Guildmage with the Reset. I would play less of the double colored mana spells, because you don't gain enough value off of Mizzix of the Izmagnus, Goblin Electromancer, and Baral, Chief of Compliance. If you are playing with high tide, you would want to take out Arcane Lighthouse for sure and some other lands for Volcanic Island and more islands. Capsize is awesome, because buyback is part of the "Cost" to resolve the spell. And everything that reduces costs doesn't specify that it reduces mana cost. It just costs less to cast. So I love the X spells, Buyback, Kicker, Retrace, and Flashback are all beautiful things.

AaronEchoes on Intet Has New Friends (Wants Help)

1 month ago

This is pretty neat, i say add the old school dual lands like Taiga Tropical Island Volcanic Island

SushiUchiha on Jhoira of the Ghuitu EDH

2 months ago

Upgrades: Volcanic Island, Ulamog, the Ceaseless Hunger, just to name a few that stood out to me. (Of course these are not budget.)

Addrum on artifact bullshittery (marchesa edition)

2 months ago

Hey man! Sure, I'd love to help. Not sure how on budget are you, and since you have some pretty darn expensive cards I'll make sugestions based on that. If it just happens that you had the cards from before and don't have too much to spend, just tell me and I'll give another options.

Well, I'd start by adding more lands. Always play Between 35 and 40 lands in your deck, unless it's an mono G elf deck that can go lower, or a deck that want lots of lands like Tasigur, Gitrog Monster or Omnath RG. Steam Vents, Watery Grave, Blood Crypt, Badlands, Underground Sea, Volcanic Island. Fetchlands would be perfect Polluted Delta, Bloodstained Mire, Scalding Tarn, Misty Rainforest, Marsh Flats. Check lands, Filter lands and Painlands. Urborg, Tomb of Yawgmoth, High Market, Academy Ruins and Tolaria West as utility. Prioritice on lands that come into play untapped.

I usually don't consider cards like Phyrexian Altar or Cathodion as a ramp because it's not going to ramp you over the curve. I consider them as combo piece or sac outlet. That being said, add more ramp like the signets, Mana Vault, Mox Diamond and Chrome Mox for fast mana. Expedition Map would be awesome to grab that beautiful Mishra's Workshop.

As for the combos, the first thing is Nim Deathmantle and Ashnod's Altar. Those two can go infinite with TONS of cards, like your Wurmcoil Engine: Sac wurmcoil to add 2 mana, triggers on the mantle and the wurm dying. Put the tokens onto the battlefield, then sac one of them for 2 mana (now you have 4 mana in your mana pool). Use the mana to reanimate Wurmcoil with the mantle. Repeat again for infinite tokens (with deathtouch?), and since you have infinite tokens, you also have infinite colorless mana. This works with any creature that enters or leaves the battlefield with two or more tokens. It also works for infinite mana with your Cathodion. These combos with your Disciple of the Vault win immediately, although I prefer Blood Artist because he helps you to stop other players that wants to go infinite sacrificing creatures. Krark-Clan Ironworks is also a good sac outlet that gives you mana.

Triskelion goes always side by side with Mikaeus, the Unhallowed. Remove one counter to ping for 1 to your opp. Remove the other two to shoot Triskelion itself. It dies with no counters in it so Mikaeus brings it back now with 4 counters. Hit your opponent for 2, then hit Triskellion for 2, repeat for the win.

Palinchron + Deadeye Navigator is a good generic combo for infinite mana. Grand Architect + Pili-Pala is another good option, and the Architect also works as a ramp card.

This style of sacing artifact deck will find Junk Diver very useful. The full package includes also Myr Retriever, Scrap Trawler and Workshop Assistant.

A combo deck loves to have tutors to win fast. Keep in the Forgemaster and the Transmute, and add Tezzeret the Seeker , Demonic Tutor, Fabricate, Whir of Invention, Arcum Dagsson, and the mages pack Trinket Mage, Trophy Mage and Treasure Mage.

For the controling part, this deck needs more actual control and removal. Damnation, Toxic Deluge, Blasphemous Act, Vandalblast, Counterspell, Counterflux, Force of Will, Pact of Negation, Slaughter Pact.

Lastly, you can go deeper in the artifact theme including cards like Mycosynth Lattice, Unwinding Clock, Clock of Omens. Thats when things go crazy.

As for what to take out, there are a lot of cards I see there that don't do much for the strategy but this is up to you. My suggestions on what to take out would be: Golem Artisan, Hellkite Igniter, Hellkite Tyrant, March of the Machines (unless you put the Mycosynth Lattice to land lock your opponents xD), Breaker of Armies, Conqueror's Flail, Silent Arbiter, Library of Leng, Genesis Chamber, Gravepurge, Moltensteel Dragon, Clone Shell, Bearer of the Heavens, Burn from Within.

Man, that was a wall of text xD tell me if you have any questions.

Panas on Budgetification help?

3 months ago

You should specify a budget then we can work the deck out.

Just a heads up, you reduce the price, usually the power goes down by some or much depending on your replacements. Cutting a Volcanic Island for Izzet Guildgate hurts less than cutting Demonic Tutor for Diabolic Tutor. Sort of... depends on which playgroup you are in, but I will guess a casual, semi-competitive environment?

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