Volcanic Island

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition III (ME3) Rare
Revised Edition (3ED) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare

Combos Browse all

Volcanic Island

Land — Island Mountain

(: Add or to your mana pool.)

Price & Acquistion Set Price Alerts

3ED

2ED

LEB

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Volcanic Island Discussion

RagingRevine on Intet, the Top Deck Queen

3 weeks ago

Hey! Thanks for checking out my deck. I've taken a couple of the suggestions. Yours is a lot more creature heavy, much more aggressive than mine it seems. I like the take. What i suggest for you is mainly on the landbase. You have a LOT of powerful creatures to cast with intet, but the landbase slows you down on playing her and ramping out to get them out or intet herself in order to do it quickly or more efficiently i should say.

You run a bit too many tap lands. Each one slows you down by a turn. Turn 1 spells are turn 2, turn 2 are 3 depending on how many you have in the opening and etc. I know some of them have pretty decent abilities, but they run the risk of being destroyed by other lands or creatures. Izzet Boilerworks,Gruul Turf and Simic Growth Chamber are by far the worst. Unlike the other tap lands, these have a great potential to slow you down by 2 turns instead of one and actually don't help with ramp at all. They are good in decks that can abuse them but otherwise should be replaced by a basic or fetch. You run 3 of the original dual lands which you can fetch with them, Taiga,Volcanic Island and Tropical Island. Or just with regular shock lands.

Spirits on Kess, Dissident Mage

3 weeks ago

Cards that I don't like:

Darkwater Catacombs | In a turn 4/5 build, it's too slow. Basically useless in some situations and opposite of mana fixing

Fetid Pools | Enters tapped needs strong abilities, maybe turn 8 cycling would be good, but in a Turn 4/5 build, it's not a turn 1 through 4 land so shouldn't be in there

Great Furnace | I think you can fetch , a single on Turn 1 though 4 is terrible

Tolaria West | Great land, but what does it tutor for you that's a combo card, Mana Crypt is ok, but none of your combos are land based, I wouldn't run this. If you needed to fetch a specific land for a combo would be ok.

Big Cash $$$ Money Land Upgrades (Have fun with these): Underground Sea, Volcanic Island, Wooded Foothills (cheap!), Arid Mesa, Misty Rainforest, Verdant Catacombs, Marsh Flats

I would go down 1 net land to 36 as well.

Cut list:

Devastation Tide | Miracle is too random, want to control your spells not have them control you. And it's a sorcery, as an instant it would be ok.

Cryptic Command has a pretty High CMC with , it's instant so it's better than some of the other sorcery/creatures, but could be a problem. It's VERY good card though, I would keep it worth the hard casting cost.

Scroll Rack mana sponges, it's too random, and too slow for turn 4/5 deck

Tolaria West go down a land!

Tutor Plans?:

Beseech the Queen >> Necropotence or Show and Tell or Laboratory Maniac

Demonic Tutor >> Necropotence or Omniscience or Enter the Infinite

Fabricate >> Sensei's Divining Top or Seat of the Synod or Mana Crypt (Add) (Not really that utility, doesn't pull any combo pieces, could be a cut list, I would probably cut this card)

Gamble >> Necropotence (High Risk, High Reward) or Show and Tell or Demonic Tutor

Imperial Seal >> Necropotence or Omniscience or Enter the Infinite

Merchant Scroll >> Lim-Dul's Vault or Intuition (Add it) or Mystical Tutor

Personal Tutor >> Enter the Infinite or Show and Tell

Tunnel Vision (when used to tutor) >> Mizzix's Mastery! (Downside is it misses Omniscience so need something it can hit to put a card from graveyard into hand, best would be a card like that with flashback) OR Tunnel Vision >> Yawgmoth's Will. If it discards a Past in Flames get a couple shots. I think Kess, Dissident Mage can cast the Overload cost from the graveyard for Mizzix's Mastery too if you do get it looking for the Yawgmoth's Will which then cast the Yawgmoth's Will.

Throw an Imperial Recruiter in there as well to Tutor a Laboratory Maniac heh

Trinket Mage >> Sensei's Divining Top or Mana Crypt (Add). He doesn't pull combo pieces so he can be cut. Once you have Mana Crypt he only cost you , without it, he's not awesome.

Lim-Dul's Vault >> Any Tutor cluster or Any two combo cards, hard to plan this one because it relies on random cluster, or a Necropotence

Long-Term Plans >> Necropotence or Omniscience or Enter the Infinite

Mystical Tutor >> Show and Tell or Enter the Infinite

Tainted Pact >> Entire Library with Laboratory Maniac, or a specific solution, or to find a final combo piece

Vampiric Tutor >> Necropotence or Omniscience or Enter the Infinite

Summary: Harder to tutor items (Enchantment) should be priorities, Necropotence or Omniscience. Kess, Dissident Mage let's you recast and pull another item in most cases to finish the combo Omniscience + Enter the Infinite, lots of tutors pull Show and Tell for you.

Street Wraith, Doomsday (Don't need Lion's Eye Diamond you have other ways to win with it) honorable mention for adds.

Intuition, Mana Drain, Force of Will, Grim Tutor, Mana Crypt are all-stars.

Capture of Jingzhou and Temporal Manipulation are good too, but not necessary, you're really just trying to combo win with Show and Tell + Omniscience + Enter the Infinite would focus on getting there.

Don't need Thought Scour, it builds the graveyard for Kess, Dissident Mage but it's too dangerous if it pushes a Omniscience or Necropotence

Frantic Search is better if you have a way to recur-it, like a Nivix Guildmage, but it does give you more control on the discard. The problem arises when you only have 1 card in hand, becomes the same issue I'm sure you experience with the Scroll Rack.

Leyline of Anticipation can be cut, but I like it. Helps with protecting the top-decking tutors. Actually works against Kess, Dissident Mage though if you delay cast, in some random cases.

Dreadbore could just be another tutor that pulls Hero's Downfall they do the same thing anyway (or a Yawgmoth's Will if you need to recast Hero's Downfall and have used Kess, Dissident Mage. And it's a sorcery (YUCK)

You need the Lightning Greaves and Swiftfoot Boots for Phage the Untouchable and Laboratory Maniac. You could lose the Swiftfoot Boots since you do have Artifact tutors, but I bet they are pulling mana sources not boots.

Phyrexian Metamorph could go too if needed. 9 Artifacts, and 7 creatures, BUT, I would keep it to copy a Vendilion Clique or Snapcaster Mage or Laboratory Maniac to win.

Temporal Extortion could be wasted spell, since i doubt your doing the extra damage, but in multi-player perhaps it may resolve due to politics.

Time Warp could come out too if needed, high CMC extra turns. Useful for mid-range play though.

Need to research a way to bring a card from graveyard to hand, if it has flashback, that would be AMAZING!

bigguy99 on LF: Volcanic Island Have: Underground ...

1 month ago

I'm looking to trade one of my Underground Seas for a Revised Volcanic Island, at least MP, plus some other stuff unless it's NM. I'm interested in Abrupt Decays, Misty Rainforest, Scalding Tarn, Infernal Tutor, and Cabal Therapy (only Judgment). I've traded on here a couple times before and have used Pucatrade a whole lot, as well as sold a thing or two on eBay.

rockleemyhero on LF: underground sea, volcanic island

1 month ago

Looking to trade for a PL/HP/MP conditioned revised Underground Sea or Volcanic Island .

I have specific, unlisted value cards outside of my binder specifically for ABUR duals:

Force of Will

Grim Monolith

Wheel of Fortune

Snapcaster Mage

Crucible of Worlds

Aluren

Captain Sisay

Sylvan Tutor

Cabal Coffers

Mystic Gate

Dark Depths

and several shocks and fetches. Of course anything in here as well. All of the $50+ cards and fetches are specifically reserved for these duals so please don't offer me other cards for them (unless it's a Timetwister or something...)

Sgtpopnfreash on Fast Combo Breya

1 month ago

So I have tried your build and it combo's off faster that is its strength. It also has less shitty mana rocks however it requires a "better/more expensive mana base.I only have Scrubland, Volcanic Island and Underground Sea. I moved to playing this combo because my playgroup is all Chain of Vapor, Pongify, Swords to Plowshares. I got really tired of having worldgorger get ruined.
As for Necropotence. Its not in there because if your going to tutor for a draw spell its Ad Nauseam every time. It probably does work in this build but its kinda inconsistent in my mind when you are mainly trying to Ad Nauseam and the triple black can make it difficult to cast when it does show up.

Deco95 on Kess Final Storm

1 month ago

Sgtpopnfreash First of all, thanks a lot for your comments!

I don't actually have Timetwister, Candelabra of Tawnos, Flusterstorm, Copy Artifact, Volcanic Island, Underground Sea and The Tabernacle at Pendrell Vale, but if I had them, I would certainly use them in this deck.

Misdirection is a card i'm considering cutting for a while, and Flusterstorm would certainly replace it perfectly.

Phyrexian Metamorph is my replacement for Copy Artifact, but is another card that I always consider cutting it.

I'll tell you why I like having Faithless Looting in my deck. 1) it enables me to trade three(including itself) cards from my hand for two new other cards, while discarding lands or cards that i'll be able to cast later with Kess, dissident mage , such as Mind's Desire, 2) It interacts well in some Doomsday piles that I like to settle sometimes, 3) It helps me to trigger Threshold for Cabal Ritual. Cephalid Coliseum have a similar effect enabling me to trade three cards from my hand for three new cards, while it enters untapped and taps for blue mana.

Cavern of Souls and Thought Vesselare cards that I can probably replace as well.

Mizzix's Mastery and Paradox Engine are too powerful for not to use them. With Paradox Engine on the field I can easely storm out and with a tutor or enough draws I can quickly close the game. It also helps me to avoid some stax effects, which my playgroup is consistently improving. I'm also considering adding Vandalblast or By Force to deal with tax and stax artifacts.

I describe my deck as a combo deck because my main wincon is Isochron Scepter + Dramatic Reversal, which is why I use cards like Fabricate and Tezzeret the Seeker .

Please let me know your thoughts on my comment.

Clawsun73 on buzzzzzzzzzzzz

2 months ago

I feel like cards that usually only draw one card per turn such as Temple Bell and Ludevic, Necro-Alchemist don't do much in this deck.

Command Tower for a basic land. It is like Volcanic Island but only costs a buck.

Counterspell for Cancel Strictly Better and not too expensive.

One card I really like is Furystoke Giant. It isn't in many lists but has the potential to just kill the whole table when you drop it.

Roar of the Crowd is a cute way to kill somebody.

Fevered Visions doesn't seem very good as you are trying to kill with the locusts and generally the damage from visions doesn't matter.

Ashnod's Altar is bonkers in this deck and has an infinite combo with skullclamp and Locust god.

I would replace one of you other counterspells with Disallow because it is a pretty nice card

I do like Sage's Row Denizen, I have not seen that card in any other decks and it seems pretty awesome.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

2 months ago

Time to answer a significant backlog!

rkjunior: Um, probably. But I don't own the fetches, and I don't think the need is extremely pressing (especially since I don't own a Volcanic Island).

bmorri9: I really want to run Chart A Course, but I don't know where to find a slot...Still, I very much like the card. I'll try to figure out where to stick it.

rkjunior: Nah, it's just a much worse version of Goblin Bombardment here. And honestly, I might cut Mind's Eye for it: it's just too slow and mana-hungry of a draw source for this deck.

(Incidentally, if you upgrade your account, you can edit your comments haha.)

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