|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
Combos Browse all
Creatures with power greater than the number of cards in your hand can't attack.
Price & Acquistion Set Price Alerts
|Have (11)||ironax , jrschnoebelen , dplerner , awalloftext , Skulldrey , DevoidMage , Nemesis , TheDuggernaught , Vergil_Redgrail , fireborne1986 , Justinaut|
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Ensnaring Bridge Discussion
3 days ago
Also, what exactly do you mean by your question to me about what cards are needed, do you mean additional cards to play in devotion or what expensive cards you want.
3 days ago
Ok from the original rendition I have removed;
--Added Plainswalker--Ob Nixilis Reignited
-Removed Instants-Executioner's Swing
--Added Instants--Ready / Willing
5 days ago
I played a similar list to this last night and did fairly well! Had tron in two of my three matches though, which kind of sucked. One difference is I ran 2 Trophy Mages. I was kind of torn between 1-2, as he is honestly the worst card in the deck, but the reason I kept him as a 2-of is that he can so easily grab Quicksilver Fountain, Crucible of Worlds (which also allows Ghost Quarter to combo with Quicksilver Fountain), my 1-of Filigree Familiar, or any of my 3 cmc artifact sb tech (Vedalken Shackles, Ensnaring Bridge, Sword of Light and Shadow, and Imi Statue) What are your thoughts on running Trophy Mage for the added ability to grab some pretty neat sb tech? A 2/2 for 3 is pretty meh, but he can act as a body to buy a turn before a board wipe which can then be reanimated with The Scarab God.
6 days ago
I'd suggest getting this to become a grixis control deck, in which removal, board wipes, and a bit of prison if possible, things like discard outlets (Call the Bloodline) into Ensnaring Bridge could be fun, or whatever floats you boat (Moat).
Some good pillow fort for grixis:
Jace, Architect of Thought (It is cheap because of the Duel Deck!)
Godhead of Awe (5 blue is harsh, but technically...)
I will make some new comments for the removal and board wipes later.
6 days ago
Hey zezgotpwned - glad you're enjoying the deck! I've been going back and forth between the two versions and I've noticed some slightly different matchup strengths and weaknesses. In particular, the one matchup that I've found to be a little worse with this build than naya is the delver/GDS tempo matchups. Naya's matchup vs delver is extremely strong, especially in game 1, but this deck is much more susceptible to Young Pyromancer and the plethora of discard and removal effects that those grixis decks run. Removing Pyromancer is difficult and it will just keep generating tokens with every kill spell they use on us. Naya is also better against burn because it's just faster and is able to flood the board, forcing the burn player to make decisions on whether to use its burn spells to kill creatures or hit face.
That said though, you're right that overall this deck does do significantly better against most of allies' traditionally bad matchups because it's way better at grinding. It's also more resilient against sweepers, particularly damage sweepers like Anger of the Gods. The absolute worst matchup for the Naya build is Lantern Control because it has very little ability to deal with Ensnaring Bridge. Game 1 is basically an auto-concede and game 2/3 is a prayer to draw pretty much all of our sideboard hate for it. I'm considering Fracturing Gust in the board here as well to deal with decks like that if they become more prevalent.
Renegade Rallier is actually a very interesting consideration and I've wanted to play around with it since I saw a lot of vizier combo lists picking it up. I am somewhat leery of non-ally inclusions but I think there is a bit of room for them. Maybe in the maindeck with Abzan Falconer in the board - I saw you did that and it seems like it could work well. Falconer is basically a backup for Kabira Evangel against colorless decks anyway - moving it to the board seems like a good call and this is a great utility replacement.
I took a cursory glance at your deck and I'll go post a more thought-out comment later, but at first glance it seems like 22 creatures is much too low for CoCo to hit 2 creatures with any reasonable degree of consistency. You generally want at least 25-26 and usually more depending on what you're doing. One of my major frustrations with this deck is the amount of time I only get one hit on CoCo or a really mediocre pair or something like that.
1 week ago
I love this deck.. It's basically a control and burn deck at the same time. Have you considered something like Necrogen Mists to force your opponent to discard from hand every turn? I see that this deck has a very low mana curve.. It could be very easy to play with an empty hand.. And if you do, something like Ensnaring Bridge could basically grant you protection from all creature damage.
I might give this one a whirl!
1 week ago
Thanks, all helpful suggestions. I agree with the Mistveil Plains if I were basing my deck completely on Enduring Ideal, but that's a great idea, sometimes I draw Form of the Dragon and I have to wait them out.The last strategy you proposed seems amazing ( I love when no one can attack me ), which is why I should get Ensnaring Bridge and then use Peace of Mind. What do you think about Darksteel Reactor in an Atraxa, Preator's Voice EDH deck?