Ensnaring Bridge


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Stronghold (STH) Rare

Combos Browse all

Ensnaring Bridge


Creatures with power greater than the number of cards in your hand can't attack.

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Ensnaring Bridge Discussion

Hissp on [List - Multiplayer] EDH Generals by Tier

2 days ago

The first sentence should have read "...consistently goes off on Turn 3-4 in a vacuum." I already discussed the tier placement comment. Perhaps the second sentence should have read "There are almost zero cEDH cards that affect single-creature combat specifically." It was meant to highlight that people aren't playing Moat or Ensnaring Bridge in cEDH. I concede it was poorly worded.

My Sidisi comment was specially meant to reference a much more successful deck that also gets hosed by Stony Silence. Saying something like, "Godo is too weak to spot removal, you're very unlikely to survive an entire turn cycle" would be fair and constructive criticism.

I'm going to say it again before it doesn't seem to be registering. Every month people post decks here and claim those decks to be stronger than they really are. There's discussion and expectations are quickly adjusted. Then people flame them with the kind of toxic elitism dripping from buildingadeck's satirical comment. Toxic, elitist stigma is one of the things the cEDH community is struggling with most. Someone just made a massive post on reddit about it last week. It's indefensible.

APPLE01DOJ on Mono White Control 2018

2 days ago

This deck desperately needs some land destruction but with triple white demands and only 20 lands I'm hesitant to add colorless mana.

Timely Reinforcements is beastly, certainly not planning on cutting it. I am contemplating swapping Ensnaring Bridge for some Gideon of the Trials though; since they both kind of fill the same roll but Gideon of the Trials offers some other value. ...and this deck is all about value.

KoRnF3wzed on Smallpox 8-Rack

2 days ago

@saturn999 in regards to burn, It's in no means an easy matchup, as I sideboard out anything that deals any damage to me, since burn is mainly only 1 and 2 drops, they drop their hand VERY fast, and if you capitalize on that, through a boardwipe, you should be able to assemble the Ensnaring Bridge lock. You'll only lose life if you kept a hand that doesn't have a T1 Discard with a T2 discard to back it, since they'll most likely take play, and have 5 cards going into their T2 including draw (assuming you discard one of those your T1), they might play 3 of those (including land), and if you hit them with a Wrench Mind T2, they're on topdeck, but besides that their scariest creature is Eidolon of the Great Revel, and if you're able to remove that, either through discard or killspell/boardwipe then Surgical Extraction them, you should be completely fine, as every card you make them discard is 3 life you "gain". I actually used to use Nyxathid against them, since if they burn me, it gets bigger, or they have to use at least 2 burn spells to get rid of it, because against them it turns into a 7/7 for 3, but since nobody runs burn in my current meta, I haven't found a need. As for control, the deck should do fine since they're most likely not going to run Hurkyl's Recall, and other than that there's no way to get rid of multiple Ensnaring Bridges other than bouncing with Cryptic Command, using Snapcaster Mage to bounce it back and do it again, but that's still only for 1 turn and that's 10 mana. If it does come down to it, they've drawn more cards than you and you'll eventually win through decking if they plan on winning through creature damage. Although, they are very hard to get down to 1 card in hand (I would suggest getting to 4-5 land, and discard the rest to Raven's Crime, effectively giving every land draw at least a basic discard). The control matches are only tough once they have red mixed with either white or black due to Wear / Tear and Kolaghan's Command due to bridge/rack destruction along with bolts, but I actually stopped playing this deck since my current meta is filled with Chalice of the Void, and without splashing white, there's no answer for it in mono-black other than Ratchet Bomb, but I'll try my best to keep this list updated. Hope this helps :D

xyr0s on How can I enjoy modern ...

3 days ago

You're very welcome.

A whole low-budget meta? I actually think it's some of the same strategies, you'd meet in tier decks, that you see in more budget-conscious decks, just with some other cards. Tron is a big mana deck, but if any card would work against tron, it would most likely work just as well against a deck that ramps on Utopia Sprawl and Arbor Elf. Zoo is a creature based aggro deck - cheap, efficient creatures, turned sideways as soon and as many times as possible. Anything that works well against that, works well against other decks with similar strategies. And no one in your local meta abusing the graveyard? No Lingering Souls? No dredge? The day where it becomes a thing, get a set of Relic of Progenitus, Nihil Spellbomb, and/or Rest in Peace, and you should be fine. It doesn't matter if it's against a top-tuned deck full of tarmogoyfs or a homebrew that abuses the scavenge key-word: An empty graveyard is equally useless to them.

I got the part about enjoying modern, but actually figured that it was somehow related to slightly skewed expectations - you hoped for a longer building phase, like 5 turns or so, and felt that the fast strategies kind of abuses or wrecks the game. And while "winning" is not the same as "enjoying" a game, it's hard to enjoy constantly losing to strategies that feels unfair (hint: they aren't, and when you play a fast aggro deck, it feels like cards such as Pyroclasm and Ensnaring Bridge are brokenly unfair). But fair warning: control decks are for some reason often the most expensive to build - it's like they are just made of money (Jace, the Mind Sculptor, Snapcaster Mage, Cryptic Command, Celestial Colonnade - and that's just the most expensive parts of the UW control decks, but it's not like the rest of the deck is for free either). It goes a bit easier with aggro - I have this one for example, which is ridiculously cheap: kuldotha 8whack.

That said: I went looking for budget friendly cards, that rarely sees play, but in a budget-friendly meta might be solid for control and/or midrange, and found... Porphyry Nodes, Forbidden Orchard, and Renegade Rallier. I haven't tried this, but I think it looks viable. You play Porphyry Nodes as soon as possible. Use Forbidden Orchard to ensure that your opponent always has the smallest creature on the table. And Renegade Rallier to get Porphyry Nodes back if it dies - it can also bring back other things, like cycle- and fetchlands, Ghost Quarter, Strangleroot Geist, and whatever other low-cost cards you can find. Just don't play Wall of Omens, as 0 power is a bit of a liability. Along with Path to Exile this should press most games back a few turns. You could build all kinds of things on top of this - Wilt-Leaf Liege and creatures that are all GW (so they get double bonus, and the risk of having the lowest power is reduced), perhaps. More control (table sweepers, in particular, and perhaps Luminarch Ascension as finisher), and a few heavy hitters like Baneslayer Angel. If you really like the recursion bit, you could add Sun Titan and Emeria, The Sky Ruin.

BodhiQL on Arcum Dox-On

3 days ago

How good are Ensnaring Bridge and Null Brooch? As an Acrum player myself I am always looking for new ideas. If you want, here is my list.

The Assembly Line of Death

Commander / EDH BodhiQL


SynergyBuild on Beatless Combo [Primer]

5 days ago

Cool, I suggest hiding behind an Ensnaring Bridge instead of blockers.

DJduck on Mind-Boggling Bogles

1 week ago

solarPULSAR Actually, Liliana says target player sacrifices a creature, therefore the leyline prevents it. I like the cartouche because it doesn't just get around edict effects, it also makes chump blockers for decks such as death's shadow. If the opponent plays Ensnaring Bridge, the cartouche also helps get in a little damage. I find the spiritdancers give a lot of card draw because opponents usually side out all removal. Spirit link seems to be fine in the sideboard, as burn almost never wins game 1 (because of the leylines). Thanks for the input!

BodhiQL on Frankenstein's Monster- Modern Infect (Primer)

1 week ago

I let out a sigh at the thought of a competitive land destruction deck. Ugh. Other than that, I think you're right about Jund, and it's already one of Infect's weaker matchups. I think Lantern Control will use Jace, because the +2 is another Pyxis effect, the -1 can bounce creatures that get under Ensnaring Bridge, and the -12 is a win condition. There is actually a Grixis control deck already being played, and I do think that deck and UW will pick up Jace and become more powerful. Welcome to Modern, new home of the most busted Planeswalker in the game...

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