Ensnaring Bridge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Stronghold (STH) Rare

Combos Browse all

Ensnaring Bridge

Artifact

Creatures with power greater than the number of cards in your hand can't attack.

Price & Acquistion Set Price Alerts

A25

8ED

7ED

Ebay

Recent Decks

Ensnaring Bridge Discussion

PTsmitty on Sparky41

1 day ago

Hey, thanks for the post on my binder. While it would be nice to finally have my tron pieces together, I am more focused on improving my sideboard and mana for my mardu pyromancer deck. So I am really looking for Leyline of the Voids, Blackcleave Cliffss, Marsh Flats, Ensnaring Bridges, and Surgical Extractions. The Catacomb would be something I would really only want to give up if I was getting a cliff or flat in the deal. Let me know if there is a deal that we can figure out.

midget_overlord on Lantern Top Card Control (attempt)

1 day ago

My deck That's the lantern list I currently run. The most important expensive piece is Ensnaring Bridge. It shuts down aggro really quick. I'm not sure what you mean about the text being yellow.

Lantern decks normally win by punishing inevitability. We win by making it impossible for our opponents to by milling away each individual part of their deck strategically. We decide what they draw and therefore what they can play

Silverdrake on Elvish Devotion

3 days ago

Asceticism doesn't help against things like Wrath of God or Anger of the Gods. You'll likely want to consider 2-4 copies of Heroic Intervention in the side against that sort of effect. You shouldn't need to worry about creature removal, since your beefy boys can attack into essentially anything. You will however need artifact & enchantment removal to pop things like Ensnaring Bridge and Ghostly Prison. I'd recommend Nature's Claim since that 4 life is largely irrelevant to your plan. Pithing Needle would also be reasonable to keep planeswalkers and ratchet bombs at bay. Choke wouldn't be bad if you're afraid of control.

TolarianTaxCollector on W/B Eldrazi and Taxes

6 days ago

For humans, you really need to know how to play the matchup (I have been playing this deck for 5 months), and although they have ETBs, Eldrazi Displacer is one of your best cards in this matchup. You just have to be careful about your timing, and flicker everything before flickering a Champion of the Parish, or flicker everything after flickering Thalia's Lieutenant.

I would also advise cutting a Thraben Inspector for another Flickerwisp, as it can momentarily flicker away troublesome permanents like Tron lands and Ensnaring Bridge, which can be very bad for you.

I might also advise a pair of Auriok Champion instead of the Kor Firewalker and Kataki, War's Wage. I also think that you could use another Gideon, Ally of Zendikar and Kambal, Consul of Allocation. Gideon is just a powerhouse in almost all midrange and control matchups, and Kambal makes burn a good matchup.

Grubbernaut on Blue Wizard-Control

1 week ago

Divination seems worse than more Cryptic Commands in the majority of situations. Or, alternatively, could give Chart a Course a try! The downside is worth it, IMO. 3 for 2 is just too slow for modern.

I would probably cut Paragon of Gathering Mists altogether. It's slow and clunky, and losing a 4cmc creature to a 1cmc spell is tough for a draw-go deck. I would go up to 4 snappy-do.

Considering there's no big payoffs for big mana, either, I'd probably cut Nyxthos for two Mutavault. Lets you get Wizard's Retort online and is a nice, cheap, resilient beater. Alternatively, wedge in a couple of Walking Ballista as faux-removal.

Speaking of removal, you should grab some Vapor Snag; sb, some Echoing Truth for planeswalkers, tokens, or Ensnaring Bridge.

Grafdigger's Cage is a nonbo with Snap; you could consider Relic of Progenitus, Tormod's Crypt or Faerie Macabre as alternatives.

Lastly, this deck definitely wants Jace, the Mind Sculptor and, to support it, probably 8-10 fetchlands. Since you're playing the slow, long game, brainstorming or bouncing things is incredibly helpful.

I'd definitely go up to 4x Opt to smooth draws, too. The instant speed is always nice, since you can leave up counters.

TheKing8426 on U-Control

1 week ago

$0.02 Time

I'll start with my background: I'm a low level points grinder. I play Storm/Jeskai Control in Modern, and Miracles/2 Chains in Legacy. I'm gonna tell you what I don't like in your deck, why I don't like it, then I'll tell you what I would put in your deck, and why I would. We all play magic differently, so I hope you at least consider some of the changes, and overall I wish you luck in your building!

Mana Leak: I would not play 4 of. Honestly, I'm not sure I would play more than 1, and absolutely no more than 2. This card is only good early game, and you're a pseudo-control deck, which means you will go long sometimes. For me, it's down to 1 here

Echoing Truth: This card just doesn't deserve a main board slot, in my opinion. In loses you card parity, as opposed to repeal, which will cantrip. I'd move to have 2 total in the side.

Spreading Seas: Again, a good sideboard card, but not a good main board card. As Durkle mentioned, it only hurts Delver. Also, you won't need it in every match up. I'd throw these in the board.

Scalding Tarn: You don't need this many fetches, even if you are playing Jace, considering you play 4 Serum Visions and 4 Opt. You need more lands than anything, so petition to make this pair of fetches into a pair of Islands.

Into the Roil: This card seems like an odd fit. At best, it's a Cryptic that can't counter and can't tap the team. I would take this out completely.

Pact of Negation: You already play 3 -cost spells in the main, in Disrupting Shoal. This card (for the most part) prevents you from holding up counter magic on your next turn, or playing a spell on your next turn. You already play a ton of fair counterspells, this pair is overkill. I'd take 'em out.

Vedalken Shackles: I think this is more of a meta call, but I'm basing my evaluation of these cards in the vacuum that is the national meta of modern - which means that K-Command and Bolt probably are too good to play this card. But, again, I believe this is a meta call. As per the continuity of this comment, I would be taking these out.

Ensnaring Bridge: I know this is in your maybeboard, but I'm gonna squash this right now. This card is awful in a deck that wants 7 cards in hand at all times. Unless Pox / 8 Rack is the best deck in your meta, I wouldn't even consider this.

Okay, now to what I would add:

1 Vendilion Clique & 2 Wizard's Retort: These 3 go into the main to help out your Disrupting Shoals - you have few three drops without these. Playing a total of 11 Wizards makes a pair of Wizard's Retort pretty playable. For those reasons, these come in.

1 Repeal & 1 Unsubstantiate: Both of these cards are nuts. Unsub does double duty, being both a counterspell and an unsummon (and don't forget, you can use both of these cards on your own Snapcaster Mage to avoid a bolt or just flashback another card), while Repeal cantrips and sets your opponent back one turn. Try both of these out in the main, you won't be disappointed.

2/2 Psionic Blast: 2 in the Main, 2 in the Side. There's a reason that Jeskai Control is the best control deck in Modern right now - it can become a burn deck pretty easily. This is your answer to that. The two damage is negligible - considering you don't play shocks, it seems your life total will be pretty safe in the early game. As for playing a pair in the side, it's just a continuation of the burn gameplan. Thanks Durkle for throwing this out there.

Dismember could find a spot in the side, along with Surgical, but I would only take out some number of your Relic of Progenitus to do so. Maybe 2 Relic, 1 Surgical, 1 Dismember? It seems pretty meta dependent, but thought I'd bring it up. Okay, that's all I got for you. Hope I've been of some use. Cheers!

BMHKain on Sliver Queen, Spark Harvesting Hive Mind

1 week ago

All cut. Not sure if you prefer Liliana Vess over Vraska, Golgari Queen, but since you hated the latter, I'm pretty sure Tamiyo, the Moon Sage's -8 can compliment this, unless only stuff like Meekstone/Ensnaring Bridge can help for stuff Power <3. Ideas? Or should I just put back in either Demonic Tutor, or Counterflux? (Thran Temporal Gateway is a better replacement than Sunbird's Invocation anyway it seems...)

Any thoughts, DrkNinja?

cdkime on azor's modern

1 week ago

I think you need more interaction--combat damage is not the only way your opponents can win, and you are pretty weak to combo decks. Path to Exile is, of course, fantastic. Detention Sphere is a pretty solid card, providing removal against all manner of permanents.

If it is within your budget, Ensnaring Bridge is a fantastic card. In my Azors deck, I run three copies of Ghostly Prison for the early game, and three of Ensnaring Bridge for later.

Another card that isn't the most budget friendly is Leyline of Sanctity, which will help shore up one of your largest weaknesses--burn.

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