Ensnaring Bridge


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Stronghold (STH) Rare

Combos Browse all

Ensnaring Bridge


Creatures with power greater than the number of cards in your hand can't attack.

Ensnaring Bridge Discussion

skookes on Retribution Rock

6 days ago

3-1 Tuesday Modern

2-0 Burn Phoenix Retribution early on both games to nullify their board, Gluttonous Slug brick wall all-star.

2-0 Esper Control Both games were decided mostly from landing a timely second Nissa, Voice of Zendikar after the first one get's countered. Second game with a Yawgmoth, Thran Physician freshly landed my opponent casts Supreme Verdict , sacrificing 2 creatures and drawing 2 cards in response my next turn i play an Experiment One followed by Gluttonous Slug followed by Geralf's Messenger with an active Nissa. Opponent sighs and peeks at his next draw before conceding.

1-2 Eldrazi Tron First game opponent uses Karn, the Great Creator to search for Ensnaring Bridge then lock me out with Mycosynth Lattice . Next game i won with Assassin's Trophy , final game with a weak hand full of 1 drops, Chalice of the Void on 1, drawing more 1 drops.

Jund 2-0 Always fun longish interactive games, you have to really have to play patient and allow them to expend their resources, but the games always seem inevitable as our deck is full of resilient threats.

The adds worked well, it really feels like the additional role-players of Slug and Walker are a perfect fit. Plus the happiness you feel reading the flavor text after an opponent has to deal with Slug is golden.

Snowmen1 on RW Trashbears

2 weeks ago

You should play 1 Ensnaring Bridge . you can get it from your engineer for a case that you need to stabilize, and then sacrifice it to engineer as well once you have a better board state. Seems like some cool tech to be able to get rid of unneeded aether vials late game. there are other cool cards that you can get from the goblin engineer, but I can't really remember them off the top of my head.

Mattydap on Value/Combo Balls

2 weeks ago

While I do like the idea of the deck, especially Collective Brutality , there are a few ways I could see improving this deck. Firstly, I'm not the biggest fan of both of those planeswalkers. Decks like this strive on early game damage and when both of the planeswalkers serve a fairly good role, being recursion, they could possibly be switched out with something different. Something along the lines of one or two Flamekin Harbinger s could set you up for a turn two faithless or cathartic when you may or may not have any elementals in your starting hand. Another possible addition could be something like Kolaghan's Command for it's swiss army like ablity, and mainboard answers for things like Ensnaring Bridge aswell as serving a purpose of card recursion. Finally, I don't know if I'm missing something but you forgot white mana for that spark elemental.

Razamatazz on Brago :sweats:

3 weeks ago

Kiyomei - The best hate cards to shut down Brago are Aven Mindcensor and Torpor Orb . Brago searches the library constantly. Usually multiple times a turn. And obviously etb triggers is the name of the game. Brago also struggles against Ensnaring Bridge , Maze of Ith , Spore Frog , Constant Mists or anything else that prevents him from dealing damage. Elesh Norn, Grand Cenobite making him a 0/2 for example. Anything that prevents him from triggering is the most relevant hate. Often that is simply targeted removal or a board wipe. An early Aura of Silence can also be painful to fight through because of the tax and built-in removal. Vandalblast overload can hose Brago as well.

Sanctum Prelate on 2 would stop Strionic Resonator , Lightning Greaves , most counterspells, many mana rocks, Power Artifact , Cyclonic Rift , etc. I think 2 would be best against Brago. However, 3 does stop Fabricate , Basalt Monolith , and Rings of Brighthearth ; and 1 stops Swords to Plowshares , Path to Exile , some counterspells, some mana rocks, Sensei's Divining Top , Silence , etc. If I was playing against Brago I would choose 2. Next best is 1 in my opinion, then 3.

Flooremoji on Dimill

3 weeks ago

My sugestions are to:

Cut the Non-Ashiok Pwks. They are two slow.

Cut All of your creatures.

Cut Mind Sculpt and Compelling Argument

Cut your Enchantments.

Cut Your Instants.

Cut 1 land.

This gives you 27 free slots.

To fill them up:


4x Hedron Crab ,

1x Glimpse the Unthinkable ,

4x Visions of Beyond ,

4x Archive Trap ,

2x Crypt Incursion ,

2x Surgical Extraction ,

2x Mission Briefing ,

3x Fatal Push ,

3x Ensnaring Bridge ,

2x Mesmeric Orb .

The lands can be upgraded as follows:

Keep 3 Island s and 2 Swamp s, cut everything else. This gives you 19 lands to work with.

You can add 1x Bloodstained Mire ,

2x Darkslick Shores ,

3x Field of Ruin ,

2x Flooded Strand ,

1x Oboro, Palace in the Clouds ,

4x Polluted Delta ,

2x Shelldock Isle ,

and 2x Watery Grave .

If you want cheaper upgrades, ask me for some budget replacements :)

Another good thing to do to upgrade you decks is to look at similar decks without buget restrictions so you can see what sort of cards the decks play.

ToolmasterOfBrainerd on Dimill

3 weeks ago

How competitive do you want the deck and how much money do you want to spend? The best mill decks don't actually play very many mill spells, instead relying on stalling out the game to buy time, and thus have more cards.

The best mill effects are Archive Trap , Hedron Crab , Manic Scribe , Glimpse the Unthinkable , and Mesmeric Orb . Discard spells are very good. Visions of Beyond and Shelldock Isle are great card advantage sources. Field of Ruin is amazing in its own right, but also turns on Archive Trap . Trapmaker's Snare is extra copies of archive trap.

Don't get too cute with what you try to do. The big creatures are generally pretty bad.

Ensnaring Bridge is one of the best cards you can play in mill, but also the most expensive.

Eclipse28420 on Urzafacts

3 weeks ago

I just actually found the deck list. my bad for saying what you're already using on the other post. If Ensnaring Bridge isn't working for all the draw you have, Ghostly Prison or Pollen Lullaby ? I still like Etherium Sculptor here.

wolfhead on Need thoughts on how to ...

3 weeks ago

Trawler lives!!

If you're looking for advice on your cons,

It's a cop-out answer but you can diversify your whir package. The go-to inclusion is Ensnaring Bridge , and from there you can add whatever your meta calls for ( Witchbane Orb , Nihil Spellbomb , Damping Matrix , ect ect)

The list looks tight, and sai and urza are insane together.

Leaning more heavily on the thopter combo will generally improve your aggro matchups.

I was expecting more manarocks,

maybe cut some wellsprings or a sieve or something if you're trying to be more explosive,

But personally I like it and I'm definitely going to try your list out

And from there I'd be able to give much better feedback but that's how advice over the internet goes lol

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Ensnaring Bridge occurrence in decks from the last year


All decks: 0.17%


All decks: 0.27%

Commander / EDH:

All decks: 0.01%