Progenitor Mimic

Progenitor Mimic

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Creature — Shapeshifter

You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature."

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Progenitor Mimic Discussion

mpeach1 on Never Happened To Me Before

2 days ago

I've seen a friend pull double Progenitor Mimic but I haven't gotten the doubles, that I remember. Best pack tho, Deathrite Shaman and Abrupt Decay

rob_shifflett on Mimeoplasm, the Deck Eater

4 days ago

Most certainly. Or you could 'mimeo' say... Rune-Scarred Demon and then Progenitor Mimic the 'mimeo'demon for 2 6/6 demons & 2 tutored cards & a tutor on a 6/6 flying stick at the beginning of your upkeep. This is my favorite strategy if the game lasts more than 10 rounds, because most removal has already been used by then. Sorry for filling your stream with topics unrelated to helping your deck.

Demon_Hunter982 on Oh Stuffy Doll

5 days ago

Yeah I should have payed closer attention to the text but as for the whole cloning thing I might just scrap that idea although I do like Progenitor Mimic I just feel like it's too costly for this deck.

Entari0 on Oh Stuffy Doll

5 days ago

As someone already said, Jwari Shapeshifter only works for allies. If you have some way to make Stuffy Doll an ally, that works, but seeing as you are already running the colors, I would suggest Progenitor Mimic instead.

carpecanum on Biomancer's Onslaught

1 week ago

Hardened Scales would be a big boost here (I know its often as useful as Doubling Season just because it comes out so early)

Effects that clone or make a token version of the Master Biomancer can make an enormous amount of counters very quickly. The Progenitor Mimic is the best for that but even a normal Clone would come in with +2 counters giving each incoming creature +6 counters minimum. A kicked Rite of Replication puts out 5 copies of the MB with 12 counters each...giving future creatures 72 counters minimum.

nickiru on The Ultimate Land Decimator!

1 week ago

slime was in here and is definite going back in, I was just testing a theory lol

in the description i have slimy noted to put back in cause it is an amazing lando critter.

0.o oooo that's cool: taking note of Conjurer's Closet. that is like another Progenitor Mimic combo for continual land destruction. and its cheaper, harder to remove cause it ain't a creature, etc... cools thanks!

sylvin is a bit far out in mana range, there is a better one: Woodfall Primus. Sylvan Primordial, is a bit more cost. although mana ramps, if i can afford him than I don't need more mana. woodfall is two bodies and both entries is two lands gone, or whatever else i need to remove. he does cost 1 more, but in those large cast numbers what's one mo mana lols

SirFowler on 2015-04-13 update of This Deck ...

1 week ago

Well, if you have Heartstone out, then you can go infinite. This is only one of the multiple combos that can work.

For instance, I cast Master Biomancer, then I cast Progenitor Mimic as a copy of Master Biomancer. Next, I cast Sage of Hours. He gets 6 +1/+1 counters. Next, you cast Deadeye Navigator soulbound with Sage of Hours to take infinite turns.

That is why Momir Vig, Simic Visionary is my commander. I am able to search for the right creatures at the right time depending on the cards in my hand.

If i have Heartstone in my hand, I search for Experiment Kraj and Pili-Pala. If I have a Xenograft, I search for Turntimber Ranger. I mostly search for Prophet of Kruphix in order to play multiple things on multiple turns.

All in all, if one combo goes down, I'm able to do other fun things without worry.

Traveler247 on [75%] Blink blink, nudge nudge

1 week ago

@Indigoindigo

Progenitor Mimic vs Conjurer's Closet is interesting. I don't play Progenitor Mimic in this deck personally, because 6 mana is pretty high (so is 5), but it does seem better because it has an immediate impact, and it's more abuse-able.

Trostani's Summoner seems better now that you've described it here. I will say that while it might be a good include for your current build, it just isn't powerful enough for a 7 drop in my build. You may find as your deck gets faster that this card isn't efficient enough.

If you just added Mana Vault, then definitely leave it. It's extremely important to test new cards and ideas.

Sylvan Safekeeper is definitely not a replacement for Asceticism or Privileged Position. And Ashnod's Altar just gives infinite colorless mana while Phyrexian Altar gives infinite colored.

In your sideboard:
Nature's Claim is good, but creature density is important in this deck, so I would tend not to include this.
Creature removal that isn't Swords to Plowshares, Path to Exile, or a creature: Don't play it.
Beast Within is super helpful for me. Good to have an answer to Torpor Orb or Hushwing Gryff.
Nevermaker has been great for me.
Body Double and Mystic Snake are both strong.
The rest of those cards are iffy.

@obitus I understand that interaction. I was just referring to if you have Phyrexian Altar in play, Fiend Hunter in your GY, and Karmic Guide in hand: play guide, returning hunter, exile guide, sac hunter, guide returns, get hunter, exile guide, sac hunter, guide returns...you get the idea. It generates infinite mana.

In the context of combos for Roon, Phyrexian Altar is better than Ashnod's Altar because if they are both generating infinite mana, then Phyrexian Altar makes it colored. This isn't usually relevant, unless you've tapped out to make the combo happen, and you want to cast a Blue Sun's Zenith to kill someone. Ashnod's Altar is frequently better, but in this instance, the extra mana is irrelevant. It's there to both provide a combo and prevent your creatures from getting exiled. They are largely interchangeable though.

Mystic Snake is good, the only problem is if you don't have the engines to flicker it at instant speed, then that ability isn't as useful as it seems on paper. It is worth play though, and I agree with you that it's a pretty strong include.

Body Double also goes infinite with Reveillark.

Power / Toughness 0/0
Color(s) Blue Green
Cost 4GU
Converted cost 6
Avg. draft pick 4.28
Avg. cube pick 4.0

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Dragon's Maze Mythic Rare

Combos

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