|Commander / EDH||Legal|
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|Magic 2014 (M14)||Rare|
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Whenever a creature you control dies, you draw a card and lose 1 life.
Dark Prophecy Discussion
1 week ago
Ok, I'm back on request. The main thing that needs a little work is lowering your avg cmc and a bit more card draw is needed imo.
Anowan, Both Sorins, Eerie Interlude, Hour of Devastation, Commander's Sphere, Orzhov Cluestone, Diabolic Tutor, Blood Tracker, and Vanquishers Banner.
Adds: Cordial Vampire , Dark Prophecy , Orzhov Signet / Fellwar Stone (or Talismans), Diabolic Intent , Sorin, Solemn Visitor , Austere Command , Dusk Legion Zealot , Skullclamp , and Shared Animosity .
That'll take away 16 mana or about .23 off your avg. cmc (rough educated guess).
3 weeks ago
Run Reconnaissance . This card allows you to attack with everyone safely (yes, even that 0/1, why not), untap each creature at the most opportune time for pseudo vigilance, and still deal combat damage in most situations.
Untaps to avoid bad blockers (obvious face value of the card), it untaps after first strike damage but before normal combat damage is dealt (great for getting +1+1 counters from Drana, Liberator of Malakir to your whole team and busted with Stromkirk Captain ), and it even untaps after normal combat damage is dealt due to the creature being an 'attacking' creature until the end of combat step ends (you untap in the middle of this step).
Anyways, feel free to check out my list for inspiration, it's one of the top rated Edgar lists on the entire site. There's also over 130 comments worth of feedback and suggestions to sift through for ideas. Upvotes on any of my decks is appreciated. Edgar's Dega Vampires
3 weeks ago
: Together Forever does seem interesting! It's one of those cards that slinks under the radar in a "less played" set like Battlebond. I may have to check it out, for now I want to see how Etchings of the Chosen works out. SO far it has done very well in the few matches it has come up.
I am super conscious of the need to improve my card draw, that said I think I'm going to have to respectfully disagree on the power of one-time draw. One-time draw is super consistent and actually does stuff the turn you throw it unlike cards like Dark Prophecy . Speaking of Dark Prophecy , I tried running Skullclamp at one point ant my deck ran into two issues with it. First, my vampires are usually way to strong to just die to Skullclamp . My tokens are usually 2/2's at the minimum I'd say 90% of games. Tied to that, I don't a sufficient number of sacrifice outlets to fuel cards like Skullclamp and Dark Prophecy . If anything I'm likely to add cards like Night's Whisper or Syphon Mind as they give you instantaneous draw and are more color friendly. I also already run Herald's Horn , great card and I'm glad I bought a precon because of that price tag on an uncommon!
Funny story about Reconnaissance , a friend of mine at my LGS showed it to me, and I loved it! Picked it up for a couple bucks and I worked it in pretty early in the deck's life cycle. It puts up great results every time it comes out!
4 weeks ago
I'm not sure how reliably you get to , but Together Forever may be worth testing. It came out after I'd already retired my Edgar list, or I'd give a first hand account. It does wonders for saving key pieces in my Reyhan/Ishai counters deck though.
I'd also work on your draw engines. Skullclamp 100% needs a spot and you should also consider Dark Prophecy , Necropotence , Greed , and possibly Herald's Horn . I'd drop Read the Bones, one time draw doesn't do much for aggro.
I'm guessing you've either seen my list already or at least one of my many many posts advocating Reconnaissance... but just in case, Edgar's Dega Vampires. Upvotes on any of my decks are appreciated.
4 weeks ago
Thanks for the input! I actually have Hangarback Walker , Phyrexian Altar , Requiem Angel , Hallowed Spiritkeeper , and Dark Prophecy sitting aside. I definitely see a need for more stuff to chop. I will look at Pitiless Plunderer .
4 weeks ago
I recommend a few cards, Pitiless Plunderer can help you combo or just ramp fast. your deck could also use some more tokens to sacrifice as you lack a lot of creatures that are good if they die. speaking of which Hangarback Walker could really help out with the quite a few needing things to die and this guy makes plenty. Phyrexian Altar also can help get you cast your deck and is a great sac outlet. Requiem Angel allows for a lot for combos with infinite sacs. Hallowed Spiritkeeper more things to die. Dark Prophecy is good but can kill you or mill yourself out so be careful but is great otherwise.
1 month ago
Okay, i found a few things i'd take out:
- Endless Atlas Black has way better options to draw cards.
- Underworld Connections Is funny, as you can enchant your opponents lands, but i don't think that was the plan here. Generally slows you down by 1 mana when used, which is bad, even with untapping effects, it's still not good.
- Arguel's Blood Fast Flip This also slows you down a lot and pays off way too late.
- Dark Prophecy Your opponents can pretty much always see this coming, and it relies on a setup.
- Priest of Forgotten Gods Also slow and relying on a dozen conditions, is a creature though.
- The Elderspell You're not running PWs, so you can't fully make use of it's effects.
- Abhorrent Overlord Sadly it's not devotion for colorless :(
- Inverter of Truth I know this guy's an eldrazi, but this is sort of anti-synergetic with your deck.
Here's the cards i'd take in.
This is some of the best carddraw black has to offer and in the entire game, makes your deck faster and more consistent in getting these eldrazi running:
- Night's Whisper , Ancient Craving , Sign in Blood , Ambition's Cost , Ancient Craving , Read the Bones , Wretched Confluence
Depending on your playgroup and since you mentioned liking long games, here's a favorite when you've got trouble dealing with that combo.deck:
Hope that helped ;)
1 month ago
Dark Prophecy occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
WB (Orzhov): 0.53%