Dark Prophecy

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare

Combos Browse all

Dark Prophecy

Enchantment

Whenever a creature you control dies, you draw a card and lose 1 life.

Dark Prophecy Discussion

multimedia on Teysa

1 day ago

Hey, this is a good start. For upgrades consider adding more cards that give you repeatable value when creatures die especially draw?

One of the best upgrades to consider is Skullclamp . This card is amazing with Teysa and tokens because when the equipped creature dies you draw four cards, yes four cards. There's a large amount of low mana cost creatures who create a token when they die; with Teysa they create two or more tokens. These cards give you three or more possible creatures to equip Skullclamp too.

Doomed Traveler for example can draw 12 cards, three different equips for 3-5 mana depending on if you already have Skullclamp/Traveler on the battlefield or not. You already have Elenda and she's the kind of token value you want when creatures die or when she dies. Other cards that can be repeatable draw when creatures die are Dark Prophecy , Grim Haruspex and Midnight Reaper . Prophecy triggers when tokens die.

Cards to consider adding:

Reveillark (Lark) + Karmic Guide + no mana cost sac outlet (Ashnod, Dementia, Seer, Feeder, etc.) is an infinite combo that includes a infinite dies loop (Lark and Karmic loop each other). Lark is a great card with Teysa because if it leaves the battlefield as a result of it dying (evoking it, being saced, being killed by opponent, dies in combat) then it will trigger Teysa or other cards dies abilities. With Teysa if it does die you can reanimate four creatures with power 2 or less instead of two, but you don't actually need Teysa to combo with Lark.

This combo is powerful with Cutthroat and Artist since then it's also a win condition. It's also a win condition with Dementia as the sac outlet by milling all your opponents decks. Ashnods makes unlimited colorless mana. Solemn you draw your deck and put all your basic lands onto the battlefield. There's many other cards you can add that do different infinite effects with this combo. What's great about Lark and Karmic is they're good cards with or without the combo.


Cards to consider cutting:

  • Ancient Stone Idol
  • Aryel, Knight of Windgrace
  • Knight of Sorrows
  • Laquatus's Champion
  • Pitiless Pontiff
  • Priest of Forgotten Gods
  • Death's-Head Buzzard
  • Sangromancer
  • Black Cat
  • Gleaming Barrier
  • Butcher of Malakir
  • Whisper, Blood Liturgist
  • Dowsing Dagger
  • Bankrupt in Blood
  • Revival / Revenge
  • Exquisite Blood
  • Sanguine Bond

Good luck with your deck.


Last_Laugh on Edgar Aggro

1 day ago

I have several suggestions for you. I'll try to keep things mostly budget friendly and break it down by category.

Card Draw: You're really lacking here. Consider Dark Prophecy , Greed , Necropotence , Herald's Horn , and Twilight Prophet .

Finishers: Drop Vanquisher's Banner (overcosted for aggro) and Door of Destinies (does nothing when it comes down and essentially requires gas to get it to do anything). Add Reconnaissance (Extra post dedicated to this card incomming), Shared Animosity , and Mirror Entity .

Ramp: Drop Commander's Sphere (not very good in aggro). Consider Boros Signet , Fellwar Stone , and/or Talisman of Indulgence .

Removal: Targeted, consider Swords to Plowshares and Path to Exile . Mass, consider Austere Command and Merciless Eviction .

multimedia on Orzhov Flavor

2 days ago

Hey, this is a good start, but there's several budget cards that can upgrades here. First, here's three budget lands to consider: Command Tower , Caves of Koilos and Tainted Field .

Budget upgrades to consider:

Can add all these upgrades for about $14. Most of these cards do something when other creatures die which triggers Teysa. Repeatable abilties and effects are very good in Commander.


Nonbudget cards to consider adding:

If you like some these suggestions I offer more help.

Good luck with your deck.


Last_Laugh on Vamps WBR

1 week ago

Posting a link to my list for now (on break). I'll post something more meaningful when I get a minute. Edgar's Dega Vampires

Boros Charm , Shared Animosity , Reconnaissance , Dark Prophecy , Herald's Horn , Talisman of Indulgence , and Fellwar Stone off the top of my head.

Kaigz on Advertise your COMMANDER deck!

1 week ago

http://tappedout.net/mtg-decks/breya-jank-shaper-1/?cb=1550163462

Decided I wanted to spice up my boring Invent Superiority upgrade and turn it into a super janky casual combo/control deck based around the Sword of the Meek and Thopter Foundry combo. Basic idea is to play a bunch of cheap artifact creature generators like Genesis Chamber , Golem Foundry , Retrofitter Foundry , Efficient Construction , Hidden Stockpile , Thopter Spy Network , Flamewright , Loyal Apprentice , and Sly Requisitioner to get as many artifact chumps out as I can per turn, and use them for two purposes - to feed Breya, Etherium Shaper ’s removal to control the board state and stave threats while we find our combo, as well as to feed Kuldotha Forgemaster so he can tutor out our win con - Sword of the Meek , Thopter Foundry , and Ashnod's Altar .

Once we have all the pieces out we have a couple of options on how to proceed, depending on which auxiliary creatures we have. Ideally, we have either Orc Sureshot or Zulaport Cutthroat / Vindictive Vampire out when the combo goes off to wipe all of our opponents creatures or just kill everyone outright respectively. If all we have are the above combo pieces, we just go infinite and make a ton of thopters, hoping no one has a board wipe before our next turn rolls around. Having Pitiless Plunderer out at this point can also be huge, as he generates a ton of colored mana for us, and combined with Dark Prophecy we can dig through the deck to find any of the above creatures and cast them with the treasures we’ve made. We’ve also featured a host of other artifact tutors that can either search out our combo pieces directly, search out Kuldotha Forgemaster so he can tutor the pieces, or transmute into specific cards we need.

My main questions are:

  • Are there any good passive artifact creature generators I’m missing here? Preferably ones that don’t cost any mana to use, or cost 1 at most.
  • Are there any fun (and inexpensive) etb/death triggers you think I could include? I considered Butcher of Malakir , but her casting cost is more expensive than Orc Sureshot for essentially the same end result.
  • Most importantly, does anyone have ideas for wrangling this manabase? This is my biggest concern right now, and compiling mana for a four colored deck is not easy on a budget. Blue and black comprise the majority of the important cards in here, but since Breya costs 1 of each of the four colors to cast, red and white are realistically just as important as the other two. I don’t want to be spending 5+ dollars on lands here. I’ve considered the talisman cycle, but most of those are decently pricey as well for what they are. Thoughts?

Thanks!

multimedia on Teysa Karlov - first deck!

1 week ago

Hey, for a first or second deck well done :)

Here's some clarification about Teysa's ability. For a card to trigger her ability the card has to say dies, goes to the graveyard or put into a graveyard. A sacrifice activated ability doesn't trigger Teysa.

In the first comment suggested Burnished Hart will not trigger Teysa, you will only get two lands when Hart is sacrificed. Sacrifice in this case is an activated ability it's not a dies ability. You still need sacrifice (sac outlets) to sac creatures to trigger die abilities, but the act of sacrificing and what ever happens with the sac outlet after doing it doesn't trigger Teysa.

Budget cards (each $5 or less) that give you value (most are repeatable) when they or other cards die to consider adding:

Low mana cost creatures (one and two drops) with 1 toughness who give you value when they die are at a premium here because Teysa is busted with Skullclamp and 1 toughness creatures is what you want with Skullclamp. Of course with a sac outlet you can sac any creature that's equipped with Skullclamp, but 1 toughness lets the creature die without needing a sac outlet and that's helpful because you won't always have a sac outlet.

Other cards to consider:


Cards to consider cutting:

  • Archetype of Courage
  • Archetype of Finality
  • Butcher of Malakir
  • Demon of Wailing Agonies
  • Geist-Honored Monk
  • High Priest of Penance
  • Jazal Goldmane
  • Ministrant of Obligation
  • Orzhov Enforcer
  • Skirsdag High Priest
  • Teysa, Envoy of Ghosts
  • Vizkopa Vampire
  • Vampire Nighthawk
  • Edge of the Divinity
  • Increasing Devotion
  • Necromantic Selection
  • Promise of Power
  • Banishing Light
  • Whip of Erebos
  • Purify

Good luck with your deck.


Xynarth on Yahenni Aristocrats

2 weeks ago

I think Nether Traitor is a must in an aristocrat deck. Maybe you could also give Dark Prophecy a shot since it doesn't require the creatures to be non-tokens like Grim Haruspex does. With how much lifegain you're currently running, I wouldn't be too worried about the downside. If it really is worrisome, maybe throw Deathgreeter .

Other cards I'd consider are Smothering Abomination as well as Ophiomancer . Considering how Ophiomancer is written, you basically grant Yahenni indestructible permanently all the while keeping a 1/1 deathtouch chump blocker.

As for your other concerns in letting Yahenni hit your opponents, I'd recommend Whispersilk Cloak , Hot Soup , Suspicious Bookcase , Trailblazer's Boots and Loxodon Warhammer (I'd assume your Yahenni gets huge so it being blocked no longer becomes an issue, + massive lifegain is always fun).

Then again, equipments make for a more voltron based Yahenni, which is not what you're trying to do. Either way, thought I'd share :)

Have fun !

succeeddamnyou on Death, Death and taxes

2 weeks ago

Massacre Wurm Gets double triggers, (so does anything which triggers when your opponents stuff dies), you can make them lose 4 life for each thing you kill.

Black Market Double payout, amazing value!

Butcher of Malakir Grave Pact on a stick.

Dark Prophecy Skullclamp for everyone? This looks too good not to run.

Demon of Dark Schemes Yeah it's energy weirdness but for every two things that die you can reanimate any one guy from any graveyard, it's probably the only stand alone energy card worth running anywhere, but it seems especially spicy here.

Jar of Eyeballs Bit of a joke, double eyeballs.

Mimic Vat Whilst you skip any death triggers from imprinting something on it, the token it makes does die on the end step, jam a Kokusho, the Evening Star onto this and drain for days. Also can imprint your opponents things.

Revel in Riches Gives double treasures, also works with Smothering Tithe for even faster wins

Wound Reflection hurts real bad.

Vindictive Lich Powerful effect to double up, also can be fed to Skullclamp

Yahenni, Undying Partisan an Indestructible sac outlet.

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Dark Prophecy occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.13%

W/B (Orzhov): 0.14%

Golgari: 0.02%