Whenever a creature you control dies, you draw a card and lose 1 life.
Printings View all
|Magic 2014 (M14)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Dark Prophecy occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
WB (Orzhov): 0.53%
Dark Prophecy Discussion
2 weeks ago
First you don’t need more than 37 lands.
I’ll suggest more when I’m not at work.
1 month ago
oh disregard my previous card draw recommendations ---
i looked for card draw associated with creatures dying...
maybe Dark Prophecy, Erebos, Bleak-Hearted, Filigree Familiar, Corpse Augur, Harvester of Souls, Undead Augur, Solemn Simulacrum are more on-theme card draw options here.
also given how friggin good skullclamp is in this deck, maybe you want to run somethign to tutor for it -- Open the Armory or Steelshaper's Gift?
1 month ago
Hey there! Looks like you have a big focus on tokens in this deck, more so than just death triggers, since I see cards like Ayara, First of Locthwain, Soul's Attendant, etc. For this strategy, I have a few recommendations:
Elenda, the Dusk Rose is an absolute all-star in Teysa. She grows huge and makes tokens while you do your thing. Because her ability includes two death triggers, she has a ton of synergy with Teysa and the rest of your deck.
Elspeth, Sun's Champion has insane token output and control-utility without relying on other cards.
Yawgmoth, Thran Physician is an excellent sac outlet and draw engine (that works with tokens). Plus he provides good utility with his protection from humans, -1/-1 counters, and ability to proliferate.
If you're looking for cards to cut, I have some suggestions, but I can't say for certain. Only you know exactly what your plan is for your deck.
I've found that Lightning Greaves is somewhat underwhelming in Teysa. You're usually pretty resilient to targeted removal since you don't rely on any one creature.
I wouldn't play Lotus Petal in a non-storm or non-artifact deck, unless I'm missing some sort of combo you have. Petal's temporariness tends to make it less powerful than traditional ramp.
Vampiric Rites is pretty slow and expensive per draw. I'd rather play one of the draw engines I suggested.
I'm not sure how consistently you can keep Mox Amber up. It doesn't look like you have a ton of legendary creatures, so I'd prefer more consistent ramp. In practice, if you find you're able to stick a legend really easily to activate it, then it's probably fine.
Again, I can't really tell you exactly what cards to cut, especially since aristocrats has so many viable card choices. It's really up to you how you want to take this advice. Hope these suggestions help.
2 months ago
I have to test Underworld Breach more. After a boardwipe it could server better than Oversold Cemetery. Often the Cemetery dont do anything with that much graveyard hate people bring these days... getting them all back in one turn sounds better. Dark Prophecy is nice when clamp is out, otherwise its unreliable.
i put New Blood back in just for the flavor and fun. Its not the best card but its extremely unique and can only be played in a Vamp tribal. So why not.
2 months ago
Personally I think the logistics of the deck should always come down to playtesting and the local meta. That being said, here's what I'd change out from a glance. Also I avoided most of the discard to make room for card draw.
Remove - 15
- 4 Drainpipe Vermin - No evasion
- 2 Nezumi Bone-Reader - Resource intensive
- 1 Pack Rat - Even more resource intensive
- 1 ravenous rat - Terrible late game
- 4 Despise - To make room for card draw
- 1 Duress - Keep 3 to check for counters or board wipe before committing a lot of creatures to the board.
- 2 Barren Moor - Really bad in opening hand.
Add - 15
- 4 Swamp - Bringing the land count to 22 because a lot of cards in your deck still require mana for abilites. (Pack Rat, Bone-reader, Piper, Ink-Eyes)
- 3 Ayara, First of Locthwain - Not 4 to avoid dead draws because it is legendary.
- 4 Piper of the Swarm - Not legendary, earliest token generator, and works with pretty much everything in the deck/fuels Ayara and Marrow-Gnawler.
- 2 Morbid Curiosity - To fill up your hand mid to late game.
- 2 Read the Bones - More card draw
- Dark Prophecy - Extra value from sac engines here. Ayara should offset the life payment.
- Skirsdag High Priest - Rats heralding Demons!
You'll still have 20 rats in the deck, which should keep Marrow-Gnawler happy. Read the Bones and Morbid Curiosity are probably the easiest thing to change here for sideboard. I'd probably replace it with Throat Slitter and/or Okiba-Gang Shinobi (or two of the bonus cards) depending on the meta. Hope this helps and I wish you luck with you FNM =).
2 months ago
I love the theme!
Razaketh, the Foulblooded probably has too high a converted mana cost (CMC) for modern, if you want to keep it, i would make it a 1of.
You will also need a way to draw cards, looks like you will run out of steam. Because you have high CMC Dark Confidant i think maybe too painful to you and Phyrexian Arena does not really fit the theme, so perhaps Dark Prophecy is more on theme. alternately try Sign in Blood, Night's Whisper and Read the Bones.
Your sideboard should be how to deal with other decks, for example graveyard decks, storm decks, combo decks etc. Where do you plan to play this deck and what do people normally play? The answers to those questions will tell you what cards should be in your sideboard.
This is all I can think of at the moment, great theme idea!
3 months ago
seshiro_of_the_orochi: I do remember your comments from a year or so ago. I've been considering Krav, the Unredeemed for a while now, and you make a good point. If I can find one in paper I'll test it out. I'm glad you like the deck!
king-saproling: Oooooooh I hadn't thought about some of those. Aetherworks Marvel seems like a hilarious add, and again, if I can find one in paper I'll definitely try it out. Vindictive Vampire is also definitely a consideration. Dark Prophecy does seem good, but I usually like more control over my life total, so I think I'll pass on that. And what's the Ancestral Statue in there for? Endrek only counts black creatures for the cast ability. Thanks for the suggestions and I'm glad you like the deck!