Dark Prophecy

Dark Prophecy

Enchantment

Whenever a creature you control dies, you draw a card and lose 1 life.

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Set Rarity
Magic 2014 (M14) Rare

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Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Pioneer Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Dark Prophecy Discussion

Werk0rt on Orzhov Casual Sacrifice

1 month ago

Phostration Thanks for your input. I know about Blood Artist but I don't own any copies and he isn't available at my LGS so I didn't include him in this deck. Vampiric Rites is actually cool card. Will try to fit in. Also the Dark Prophecy combo is nice but I would rather use Midnight Reaper instead since it's a creature and I can sac it.

Phostration on The Slaughterhouse

1 month ago

Cruel Celebrant for the same mana as corpse knight does more especially when your focus seems to be to kill your things. Vito, Thorn of the Dusk Rose will turn any lifegain into damage as well which works well with Ajani's Welcome and Cruel Celebrant. Teysa Karlov is a must have in any deck focusing on triggers caused by creatures dying, although she is a little higher mana cost. Dark Prophecy will help you draw cards and play things faster since you would have a lot of mana from cryptgast.

MrKillStar on Meren, Necromonger High Priestess

1 month ago

Hello there! Totally cool list, this should be upvoted more! :3

For most decks that runs black I recommend Tortured Existence. Very cool and oldschool card just for one that can easily get you some big reanimator targets into your graveyard and some smaller creature back into your hand to re-cast it, at instant speed. However, I personally use it as an engine in my Syr Konrad's For the Void deck, together with Desecrated Tomb and Phyrexian Altar. I think it could fit here aswell, since you could get infinite experience counters to reanimate literally any creature that would ever exist (most likely). :D
The bad thing is, that combo doesnt work with Necropotence :( But you can draw as many cards as you want with your Grim Haruspex (Dark Prophecy/Smothering Abomination are an alternative options).
Viscera Seer for just one is pretty great. Woe Strider does the same thing (but can't sac itself though), but costs more, but gives you 0/1 goat token and can get itself out of the graveyard.
Also, with those forcing sacrifice effects (Fleshbag Marauder etc.), how about It That Betrays to take over you opponent's stuff as either a fuel for your cards of beat them with their own cards? :D

Azeworai on Die! Die! Die!

2 months ago

Ah, yes. I have a Jund sacrifice deck myself with Mr. Oakenshield at the helm, though Korvold is quite the powerful engine.

I see a few things problematic with the decklist. First, a distinct lack of ramp. Two, a lack of early game, which can be fixed by ramp. Three, there are a lot of places to fit creatures to die.

So, what I would recommend:

Mana dorks are fantastic in aristocrat decks, for they can be sacrificed if they must. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, and Boreal Druid each fill the best role at one mana. I've enjoyed Skull Prophet greatly, for it fills the graveyard with fodder.

Other than that, two mana ramp is best. But you're in Green! Get those Arcane signets out of here. Rampant Growth, Nature's Lore, Into the North (try a few snow basics), Cultivate, and Kodama's Reach are all lovely.

Then, of course, there are some includes that should go in most aristocrat lists:

  1. So, Yawgmoth, Thran Physician is the single greatest card for this style of deck. It offers draw, murder, sacrifice, and cannot be tapped by Aphetto Grifter. Run it despite the ten-dollar price limit.

  2. Midnight Reaper and Grim Haruspex each fill a smiliar role, though Liliana's Standard Bearer is one I have much enjoyed. Dark Prophecy does much.

  3. More sacrifice outlets! Goblin Bombardment is fantastic, Carrion Feeder is cheap whiles growing massive, New Erebos draws some cards, Rankle is an engine by itself, and Yawgmoth is the best.

  4. There are some things that offer much to die. Goblin Rabblemaster and Legion Warboss each fill the board apace.

  5. So, let's add far more creatures than is deemed sanely necessary. Satyr Wayfinder, Gatecreeper Vine, and Sylvan Ranger can fill the slot of a land. Reclamation Sage can be a removal spell.

  6. Liliana, Heretical Healer  Flip transforms far too eath in strategies such as this. Grisly Salvage can fuel graveyard chicanery. And Once Upon a Time is something I put in literally every green deck I own, for it is most potent.

  7. Living Death ends games. It gets back all from the bin, then murdering all opponents withal Blood Artist.

Alright, now upon what I would ablate:

Chittering Witch is too slow for fodder and the sacrfice ability is not gratis. Thrashing Brontodon is too much mana. Mazirek just doesn't do enow; she wishes to put counters upon creatures that are meant to die. Deathsprout is too much mana. Deflecting Swat seems lacking. Find / Finality is just too much to cast. Taste of Death is actually just useless. Witch's Oven is too limited.

Okay then. That shall be all from me! You may peer upon my list here if you care.

Happy snuffing!

DemonDragonJ on New Creature Versions of Enchantments

2 months ago

Making a creature that is identical to an existing enchantment is one of the easiest methods in this game for making new creatures, because creatures are much easier to exploit than are enchantments, so I have created several creatures that are inspired by existing enchantments, as seen, here.

Dark Prophet Show

This creature is modeled after Dark Prophecy, which is a great card, but cannot do anything on its own. It has a higher mana cost, but one that is more lenient about its color requirements. I was contemplating making it either a zombie or a vampire, but I then decided that those types do not need to have every awesome effect that black has to offer.

Spidersilk Shaman Show

This creature is modeled after Spidersilk Armor, which, as with the previous enchantment, is useless without at least one creature on the battlefield. It has one minor yet important difference in that it also increases the power of other creatures on the battlefield, not only their toughness, since I feel that creatures in recent years have improved sufficiently that that is now acceptable. Again, I feel that a mere 1 mana more over its predecessor is acceptable.

Sylvan Librarian Show

This creature is clearly inspired by Sylvan Library, which I actually feel is out of green's domain by today's standards; black would make much more sense for this effect, but I could not miss an opportunity to use that name. Unlike the previous two creatures, this one costs 2 mana more than its predecessor, because I personally feel that a mere 2 mana is far too low of a cost for such a powerful effect. I was planning to make this creature only a 2/2, but I felt that that would be too low for a creature that costs 4 mana, but a 3/3 would have been too powerful, so I made it a 2/3.

Privileged Princess Show

This creature is inspired by Privileged Position, which, again, cannot do anything on its own. I kept the same mana cost, because I feel that that is the perfect cost for such an effect. The flavor text is to explain how this card makes sense: a princess is using her wealth and position of authority to assist others who are in need. Her low power is to show that she is not accustomed to a life of hardship, but her high toughness shows that she can afford protection (and also to prevent her from being destroyed by a single Lightning Bolt).

What does everyone else think of these cards? Did I do well with them?

Azeworai on Undying gift of Nel Toth

2 months ago

Alright. I am not too fond of graveyard strategies myself, though I have tinkered vehemently with Alesha, Muldrotha Adun Oakenshield, so I'll see where that gets me.

I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.

Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.

Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.

Now, onto my suggestions.

Upon what I would ablate:

  1. Korozda Guildmage is too slow. Four mana to sacrifice something is awful.

  2. Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.

  3. terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.

  4. Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.

  5. I've never quite understood the draw to Yavimaya Elder. Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.

  6. Phyrexian Rager is too slow, no matter how mad it gets.

  7. Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.

  8. Acidic Slime has always seemed lacking to me. You have Sage and Caterpillar to foredo artifacts or enchantments. A five-mana 2/2 seems lacking.

  9. Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias, whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.

  10. Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.

  11. Diabolic Tutor and Final Parting are five mana to find one card. In a deck without infinite combos these are a lot less appealing. I'd put in cantrips instead.

  12. So, Pathbreaker Ibex and Overwhelming Stampede. Each possess much dint, but I wouldn't play multiple. Pick one, move on. (I prefer the Ibex, though I'm biased.)

  13. Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.

Okay, now unto thee I provide sacrifice outlets.

Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.

Blood Artist or Bastion of Remembrance are fine in strategies such as this.

Fauna Shaman seems absolutely great; Discard a dork, fetch a monstrosity, return aforesaid dork with Meren, celebrate.

Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness, and Animate Dead is always great.

Now, cantrips: Grisly Salvage, Winding Way, Grapple with the Past, Ransack the Lab, and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time, and find lands or creatures. Furthermore, they are great with Meren, as creatures are to be disinterred.

For ramp, mana dorks are great. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet. Mill, fodder, and ramp in one.

Reassembling Skeleton just seems great, Bloodghast grants much, and Bitterblossom can be sacrificed a meiny of times.

Importantly, I add some more draw. Phyrexian Arena, Underworld Connections, Liliana's Standard Bearer, Erebos, Bleak-Hearted, Dark Prophecy, Moldervine Reclamation, and Rankle, Master of Pranks do this deed.

That shall be all from me. Good luck!

Tylord2894 on Dark Prophecy and Moldervine Reclamation

2 months ago

Yes, they get to stack these triggers.

Anytime someone has multiple triggers try to enter the stack at the same time, they get to order those triggers. In your example, Dark Prophecy and Moldervine Reclamation both trigger from the same event (a creature dying), so they will try to go onto the stack at the same time. In general though, this does not have to be the case.

If you have something that triggers when you discard a card (such as Archfiend of Ifnir) and something that triggers when you draw a card (such as Psychosis Crawler), you get to order the triggers from those two cards when you Windfall.

Hope this helps!!

DemonDragonJ on Dark Prophecy and Moldervine Reclamation

2 months ago

If a player controls both Dark Prophecy and Moldervine Reclamation, is at exactly 1 life, and then has a creature that they control destroyed, can they stack the abilities from the two enchantments so that they do not lose the game?

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