Seaside Citadel

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CMT) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Seaside Citadel

Land

Seaside Citadel enters the battlefield tapped.

: Add , , or to your mana pool.

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C17

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Seaside Citadel Discussion

KingRamz on Aggro Control i guess?

1 week ago

This is probably the first time I've ever said this, but you are actually running too many lands. I would cut back to 38 at minimum, maybe more than that depending on what you add back. I'd suggest putting in more ramp to replace some of those lands - Kodama's Reach, Explosive Vegetation, Rampant Growth, there's tons of options here. You probably want more dual lands if you have them, and Spire of Industry in particular seems out of place given the low artifact count. Seaside Citadel would be good. You may also be interested in Cathedral of War. Rafiq is a great commander - have fun!

snotice on Ur Not Gonna Like This Beat Down

1 month ago

My suggestion is do these three things:

1.) I'd take out Blooming Marsh, Cascading Cataracts, Crucible of the Spirit Dragon, Inventors' Fair, Spire of Industry. There are better options that aren't an arm and leg. Some suggestions are the wedge and shards lands:

2.) Add at least 2 more lands (I personally run 38 lands) to help fix the lack of land draw.

3.) Additionally, I'd focus on 2 to 3 specific colors to help with the lack of efficient mana fixing in the deck.

After that, I'd test that out and see how the deck works then.

merrowMania on Bant Pauper Tokens

1 month ago

I'm pleasantly surprised you chose Mystics over Prophets. Now we can run Bird Wizards TOGETHER!

Consider Journey to Nowhere or Oblivion Ring over Pendrell Flux. There is a good amount of removal and card advantage, so no worries about those.

The curve is great and the top end is powerful. Your instants help you be tricksy.

Seaside Citadel has only ever been printed at uncommon. Use Path of Ancestry instead, even if it only triggers when you cast your commander. Consider the gainlands over your guildgates.

I see very little payoff for the UrzaTron lands in your deck. You have some top end and one X spell. Consider other value lands instead.

multimedia on Sliver EDH-001

1 month ago

Hey, good job in the Commander league.

45x lands, this is too much land. 38x total lands is fine, consider cutting some lands? In there place include some land ramp that can also fix mana colors: Farseek, Cultivate, Kodama's Reach.

Haste is an ability you really want with Silvers, you already have Heart Sliver which is good, but I suggest also adding Blur Sliver and Firewake Sliver. Crystalline Sliver has already been suggested, but I'm going to suggest it again since it can be a game winning two drop Sliver. You already have Winged Sliver, but I suggest also adding Galerider Sliver more flying evasion and it's a one drop Sliver.

Harmonic Sliver can be devastating to your opponents. This Sliver is so good that some nonSliver decks play it because it gives you value when it ETB. The ability it gives Silvers when they ETB is not a may ability if your opponents don't control any artifacts or enchantments and you do then you must destroy one of your own. To prevent this play Darksteel Ingot. It's a three drop Rainbow mana rock with indestructible, it can't be destroyed. Target it with Slivers who ETB to prevent having to destroy your own.

A couple of underrated Slivers who can draw a lot of cards to consider adding: Synapse Sliver and Dormant Sliver. Hibernation Sliver is also underrated as it can save any Sliver from removal, board wipes, exile, etc. It's ability has no mana cost and doesn't target, it can be used with any Sliver who has shroud, you can save Crystalline for the cost of 2 life.

Sliver Queen has already been suggested and if you want to win with an infinite combo with Slivers then it's the best Sliver to include. Horned Sliver has also been mentioned, it's great with Sliver Hivelord giving it trample.

Amoeboid Changeling and Unnatural Selection can make any creature an opponent controls into a Sliver letting Overlord permanently gain control of that creature adding it to your Sliver army. Mirror Entity can be a Sliver, it's a Changeling and it can pump an entire army of Slivers. All Slivers get this power and toughness boost while keeping all their abilities.


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Good luck with your deck.


BuzzKi11 on Roon Blink

2 months ago

Taeguk, I've read your comments more closely. That Birthing Pod, Felidar Guardian combo does look insane. I feel like I really want a way to more consistently get Birthing Pod into play. Any thoughts on Fabricate or tutors in general? I've acquired a Wargate which could be good as well. Other than ramp and creatures you don't seem to run them in your deck. Could also be used to grab Panharmonicon.

Im used to mana rocks as ramp and colour fixing I need to adjust and trust the green ramp cards a bit more.

Mana Base. Partly for budget reasons, partly for pre-con laziness. Im not on the Wastes bandwagon yet, since I so far only have one card that needs colourless mana, and thats in an activated ability. I feel like I need to get a number of games under my belt before having a good opinion. As I said, the mana base is weak and I will upgrade it over time as I gain experience with the deck and become willing to pay for fetchlands, etc. I dont like lands that come into play tapped, there better be a big upside. Faerie Conclave , Rupture Spire, Secluded Steppe, Transguild Promenade are coming out. I dont really like the bounce lands very much, but they along with Seaside Citadel are staying in until I acquire better fixers. Opal Palace is staying in for now, it comes in untapped, gives me colourless mana and can fix in a pinch. Im eying the signets and the Caravan for the chopping block. Goldfishing the deck I think I may actually might have too many mana sources which is pretty strange. Ghost Quarter is going in (Strip Mine is better of course but I dont have one). Land destruction, Blood Moon and the like are not big concerns in my meta so Im not too worried about non-basic lands. Temple of the False God Im on the fence about. It feels great to play on turn 4 or 5, awful before that, meh turn 6 and beyond.

Youre probably right about Rite of Replication, but dammit I dont care what you say, Im not taking out until I cast it at least once before I take it out!

Day of Judgment is possibly on its way out? Its probably not great in this deck but feels odd not to have a board wipe. Something else maybe?

Win Conditions. Yeah I need one. The deck looks super fun to durdle around but I probably need more than Armada Wurm.

In:
Reflector Mage finally! I swear there is something wrong with the law of supply and demand in the world when it took my so long to track down this 50 cent card.
Prairie Stream
Island
Forest
Plains

Out:
Cultivator's Caravan It's a fun card, I'm sad to see it go.
Secluded Steppe I won't miss you.
Rupture Spire
Transguild Promenade

Pieguy396 on Fast Acting Poison

3 months ago

Hey there! Cool deck you have here! I have a few suggestions for you:

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