Seaside Citadel enters the battlefield tapped.
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Seaside Citadel Discussion
2 weeks ago
1 month ago
lol I tried this once too. It kept evolving until it had no charms eventually. My first suggestion is to swap out the guldgates for some other land option. If you really want to save $$ and use budget lands than use the tri-lands (like Seaside Citadel) at least. They come into play tapped too but they work better to fix your colors. Then you can cut Maze's End, because it truly never works out anyways. I actually had to make that exact change myself. If you can afford them all, the 5x mirage fetch lands and 5x battle for zendikar duals are great together for budget 5C decks. Bad River and Sunken Hollow are examples of those. Effects that synergize with casting either multicolored cards or instants and sorceries should be great.. like Docent of Perfection Flip, Talrand, Sky Summoner, Niblis of Frost, Young Pyromancer, Monastery Mentor, Guttersnipe, Thing in the Ice Flip, Runechanter's Pike, Gloryscale Viashino, Lobber Crew, Thermo-Alchemist. Pillar of the Paruns, Supply/Demand, Knight of New Alara
1 month ago
You're pretty far along, so I'll be basing my advice on this: Food Chain Tazri
Plunge into Darkness, Mana Vault, Lotus Petal, Chrome Mox, Sylvan Library, Deathrite Shaman, and Carpet of Flowers are all pretty cheap right now, so you should pick them up before anything else. In the meantime Cabal Ritual and Cull the Weak can provide you with extra mana accel. Orcish Lumberjack and Tinder Wall also work if you have red, and you have enough forests for Arbor Elf to function. Cyclonic Rift and Abrupt Decay are also great (and cheap) board control in this build.
However the best thing you could be doing right now is improving your landbase. The quickest way to see results in a deck is to make sure you never have a land coming in tapped.
Get the cheapest lands first: Tarnished Citadel, Llanowar Wastes, City of Brass, Forbidden Orchard, Mana Confluence, Gemstone Caverns(!), Gemstone Mine, Thran Quarry, Reflecting Pool, Urborg, Tomb of Yawgmoth, Then the rest of your shocks, the cheap fetches, etc. Use checklands like Sunpetal Grove instead of ABUR duals, they're typically the best budget option, although more fastlands can be a viable option too. (All the following are trash that you should cut: Bad River, Flood Plain, Grasslands, Sandsteppe Citadel, Seaside Citadel. The tango-lands like Sunken Hollow are alright for now, but you should cut them as you upgrade.)
Remember to cut Amulet of Vigor, since it won't be helping you.
Once you get rid of the taplands you should also take the deck down to 32 lands. You have enough acceleration to afford it and it will improve your speed.
1 month ago
For the post above, he means Glacial Fortress. Continuing on his examples; all check lands, pain lands, battlelands, and show lands are good (just google search: landname mtg to see the cycle). You should run either checklands or showlands, but never both as they create negative synergy.
For a little less budget friendly solution, (still a good option to get a playset of fetches out of the way if you plan on upgrading later and building a competitive deck in UWx or UW) I would buy 4x Flooded Strand or Windswept Heath depending on if you favor green or blue more (strand is better imo, unless you want to try W/G hatebears later) then buy 2-3 of each battleland in bant colors.
Example lists for both
Short term with check/show:
I looked at your deck and would suggest some mana dorks and going down to 24 lands and going up to 3 tamiyos for casting newlamog.
Whew, that's a lot... hope it helps since it kept me busy on my commute home.
1 month ago
Hello! I run this deck: Bant Budget Clues. I really need help for the manabase. The lands I would have to disposition would be 4x Seaside Citadel and lands like Fortified Village (not to expensive but no always-come-tapped-in-play lands). Thanks for any help, if Im not in the right place please tell it me, Im new.
1 month ago
I looked at your list and I came up with the following suggestions you might want to consider:
If you need more help on this deck or any other Commander project, then give me a headsup on my wall :) Just click my name and post something on there.
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Enjoy the game!
2 months ago
VineFynn you don't have enough land. Even a mono coloured deck (normally red) with a low mana curve, nothing over , runs a minimum of 18 lands. You need at least 23-25 probably 4 of them should be Seaside Citadel, if you want to stay 3 colour.
Next issue is you only have 12 creatures and it takes 4 to flip Hanweir Militia Captain Flip, you either need more creatures or cheap token producing spells. A good drop is Champion of the Parish. Another consideration is using creatures to provide your stalling, either deathtouch or creature with abilities like Archangel of Tithes.
In modern you don't need to splash blue for counter spells; Mana Tithe, Lapse of Certainty and Dawn Charm all provide that trick, in the case of the charm a couple of other options too. If I'm honest I'd remove all the ramping spells and switch the deck to be a one with a bit more focus.
Hope this helps.