|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CMT)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Shards of Alara (ALA)||Uncommon|
Combos Browse all
Seaside Citadel enters the battlefield tapped.
: Add , , or to your mana pool.
Price & Acquistion Set Price Alerts
|Have (9)||rockleemyhero , mtgmanatee , Famicomania , TheRealPeaches , bakunet , , Zhorus_The_Bauqret , rakdos24 , orzhov_is_relatively_okay819|
|Want (2)||Turtlelover73 , gamerhat|
Seaside Citadel Discussion
2 weeks ago
Taeguk, I've read your comments more closely. That Birthing Pod, Felidar Guardian combo does look insane. I feel like I really want a way to more consistently get Birthing Pod into play. Any thoughts on Fabricate or tutors in general? I've acquired a Wargate which could be good as well. Other than ramp and creatures you don't seem to run them in your deck. Could also be used to grab Panharmonicon.
Im used to mana rocks as ramp and colour fixing I need to adjust and trust the green ramp cards a bit more.
Mana Base. Partly for budget reasons, partly for pre-con laziness. Im not on the Wastes bandwagon yet, since I so far only have one card that needs colourless mana, and thats in an activated ability. I feel like I need to get a number of games under my belt before having a good opinion. As I said, the mana base is weak and I will upgrade it over time as I gain experience with the deck and become willing to pay for fetchlands, etc. I dont like lands that come into play tapped, there better be a big upside. Faerie Conclave , Rupture Spire, Secluded Steppe, Transguild Promenade are coming out. I dont really like the bounce lands very much, but they along with Seaside Citadel are staying in until I acquire better fixers. Opal Palace is staying in for now, it comes in untapped, gives me colourless mana and can fix in a pinch. Im eying the signets and the Caravan for the chopping block. Goldfishing the deck I think I may actually might have too many mana sources which is pretty strange. Ghost Quarter is going in (Strip Mine is better of course but I dont have one). Land destruction, Blood Moon and the like are not big concerns in my meta so Im not too worried about non-basic lands. Temple of the False God Im on the fence about. It feels great to play on turn 4 or 5, awful before that, meh turn 6 and beyond.
Youre probably right about Rite of Replication, but dammit I dont care what you say, Im not taking out until I cast it at least once before I take it out!
Day of Judgment is possibly on its way out? Its probably not great in this deck but feels odd not to have a board wipe. Something else maybe?
Win Conditions. Yeah I need one. The deck looks super fun to durdle around but I probably need more than Armada Wurm.
1 month ago
Hey there! Cool deck you have here! I have a few suggestions for you:
- First of all, I would highly recommend going down to 60 cards, the minimum deck size. There's a long and complicated reason for this, but suffice it to say every card you add over 60, you reduce your chances of drawing your best cards.
- Because of that, I'd cut: 2 Seaside Citadel, 2 Chained Throatseeker, 3 Dragon Fangs, 2 Core Prowler, 2 Spellskite, 2 Viral Drake, 2 Fuel for the Cause, 2 Leeching Bite, and 3 Turn Aside.
- I would recommend running a lot of pump spells. There are your classic ones like Giant Growth, Might of Old Krosa, and Vines of Vastwood, but you also get cool ones like Invigorate. If you're looking for more cards to cut, I'd start with your enchantments and noncreature artifacts, as none of them are particularly strong in a 60-card format. EDH, sure, but not so much in Legacy or Modern.
1 month ago
If you're going to run a mana base full of tapped lands, the ravnica bounce lands are a bad idea. Generally the ravnica bounce lands are a bad idea, but in this case, especially bad.
You're better off using cards like the Alara trilands (eg. Seaside Citadel) which will give you more reach on your mana base.
1 month ago
-1 Arcane Sanctum, -1 Jungle Shrine, -1 Mystic Monastery, -1 Nomad Outpost, -1 Sandsteppe Citadel, -1 Seaside Citadel, +1 Mountain, +1 Island, +1 Swamp, +1 Mana Confluence, +1 Path of Ancestry, +1 Grand Coliseum
2 months ago
Boundless Realms barely services the deck and you need way more green mana fixing, all your low drop slivers are green and all your mana fixing slivers are green so green needs to be the first color you get out of the gate. Another Seaside Citadel wouldn't hurt and you probably want Temple of Malady for your scry land.
I would say you should probably choose between Liliana, the Last Hope and more Krenko, Mob Boss since both require a second Arcane Adaptation on the field (first is always for Slivers). But I suppose that's what your Diabolic Tutor is for? Still a little stretched of a combo if it goes that long.
For suggestions, maybe a Galerider Sliver for flying shenanigans, but really what I want to see in this deck is Firewake Sliver, Firewake sliver is basically a bomb giving all your little tokens haste and the ability to sac themselves and hyper pump an unblocked sliver.
2 months ago
First of all if your ramping into door to nothingness you either want duel lands or tri lands and Mana rocks such as the various border posts or signets. Secondly you want a secondary win condition, and my advice is (staying in colourless theme) Darksteel Reactor. Although slow, many people will try to work out ways to eliminate it because it appears to be a threat. Finally you need more blockers to help protect your plan. Keeping theme, Etched Champion and Myr Servitor fit nicely here.
2 months ago
2 x Island
2 x Plains
2 x Swamp
2 x Mountain
2 x Forest
3 months ago
i would ditch some of your discard spells in exchange for a 4 of of Necrogen Mists once thats on the field the opponents hand will be empty FAST and the discard spells become fairly dead draws honestly... i find that Smallpox Wrench Mind and Necrogen Mists are honestly all you need and i would cut the rest for more removal to stay alive.