|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CMT)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Shards of Alara (ALA)||Uncommon|
Combos Browse all
Seaside Citadel enters the battlefield tapped.
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|Have (10)||rockleemyhero , mtgmanatee , Famicomania , orzhov_is_relatively_okay819 , TheRealPeaches , Zhorus_The_Bauqret , bakunet , saj0219 , , rakdos24|
Seaside Citadel Discussion
3 days ago
-1 Arcane Sanctum, -1 Jungle Shrine, -1 Mystic Monastery, -1 Nomad Outpost, -1 Sandsteppe Citadel, -1 Seaside Citadel, +1 Mountain, +1 Island, +1 Swamp, +1 Mana Confluence, +1 Path of Ancestry, +1 Grand Coliseum
2 weeks ago
Boundless Realms barely services the deck and you need way more green mana fixing, all your low drop slivers are green and all your mana fixing slivers are green so green needs to be the first color you get out of the gate. Another Seaside Citadel wouldn't hurt and you probably want Temple of Malady for your scry land.
I would say you should probably choose between Liliana, the Last Hope and more Krenko, Mob Boss since both require a second Arcane Adaptation on the field (first is always for Slivers). But I suppose that's what your Diabolic Tutor is for? Still a little stretched of a combo if it goes that long.
For suggestions, maybe a Galerider Sliver for flying shenanigans, but really what I want to see in this deck is Firewake Sliver, Firewake sliver is basically a bomb giving all your little tokens haste and the ability to sac themselves and hyper pump an unblocked sliver.
2 weeks ago
First of all if your ramping into door to nothingness you either want duel lands or tri lands and Mana rocks such as the various border posts or signets. Secondly you want a secondary win condition, and my advice is (staying in colourless theme) Darksteel Reactor. Although slow, many people will try to work out ways to eliminate it because it appears to be a threat. Finally you need more blockers to help protect your plan. Keeping theme, Etched Champion and Myr Servitor fit nicely here.
4 weeks ago
2 x Island
2 x Plains
2 x Swamp
2 x Mountain
2 x Forest
1 month ago
i would ditch some of your discard spells in exchange for a 4 of of Necrogen Mists once thats on the field the opponents hand will be empty FAST and the discard spells become fairly dead draws honestly... i find that Smallpox Wrench Mind and Necrogen Mists are honestly all you need and i would cut the rest for more removal to stay alive.
1 month ago
1 month ago
Do you get land screwed, color screwed or unable to play cards a lot of the time because lack of mana production? The Avg. CMC for this deck is 4.6, that's really high without playing any ramp. No Sol Ring? I'm kind of confused, do you not like ramp in Commander? Some of your Planeswalkers can ramp, but that doesn't help you if you can't play them.
My suggestions are to add ramp and improve the manabase by cutting a large portion of the come into play tapped dual lands. I understand that Planeswalkers are price expensive and they take up a huge portion of the total cost of this deck, but the manabase is really bad. It would help the deck a lot to fix it.
You're playing green you can advantage of land ramp spells. You can accommodate land ramp by cutting a large portion of the come into play tapped lands such as Elfhame Palace and other lands like it for Basic lands. For a budget manabase with green you're much better off playing more Basic lands and cards that can tutor for the Basic lands then lots of come into play tapped dual lands. The Tri lands are great: Arcane Sanctum, Seaside Citadel, Opulent Palace and Sandsteppe Citadel, but these lands are powerful enough that coming into play tapped while bad is fine. This will speed up over all game play because Basic lands enter play untapped. Other lands to consider are the BFZ duals: Canopy Vista, Sunken Hollow and Prairie Stream. The BFZ lands have good interaction with both Basic lands and Check lands, Sunpetal Grove, etc.
For a budget $30-$40 manabase I suggest playing:
- The four Tri lands
- Four Pain lands: Caves of Koilos, Llanowar Wastes, Underground River, Yavimaya Coast
- Four Check lands: Sunpetal Grove, Glacial Fortress, Isolated Chapel, Drowned Catacomb
- Three BFZ duals: Canopy Vista, Sunken Hollow and Prairie Stream
- Two Filter lands: Sungrass Prairie and Darkwater Catacombs
- Command Tower, Exotic Orchard, Forbidden Orchard, Ash Barrens, Dreadship Reef, Opal Palace
- 5 Plains, 4 Forest, 2 Island, 2 Swamp
Dreadship Reef is a land that uses counters, great with Atraxa. Opal Palace is good with Atraxa because if you use it to play her she gets a +1/+1 counter which she can start proliferating, growing herself.
I recommend this manabase and adding a ramp package of:
- Cultivate, Farseek and Kodama's Reach
- Sol Ring, Fellwar Stone
- Everflowing Chalice and Astral Cornucopia
Cornucopia and Chalice use counters which Atraxa can proliferate making these rocks pretty powerful. Even though your playing some board wipes that destroy all artifacts I still think having some artifact ramp is important to play Planeswalkers. It's more important to have the mana to play Walkers than wipe the board.
To make room for these ramp packages I recommend cutting some of the less powerful Planeswalkers because holy shit there's 28 total of them. Walkers like Jace, the Living Guildpact, Nissa, Voice of Zendikar, Kiora, the Crashing Wave, Gideon, Champion of Justice and Dovin Baan. Also Praetor's Counsel and Primal Surge are just too mana expensive for the deck. Nevinyrral's Disk, Decree of Pain and Terminus are too slow and your playing a lot of other better cheaper mana board wipes. Terminus while powerful needs some set-up to be, Brainstorm and you currently have no malipulation of the top of your library.
Good luck with your deck.
2 months ago
Sram, Senior Edificer more card draw
Rapid Hybridization, Reality Shift better removal than condemn
Counterspell, Arcane Denial, or any three mana counter spell that does something extra would be better than cancel.
Think twice, eyes of the wisent, ivory mask, kismet, could probably be cut
all the artifact/sorcery ramp, could probably get cut for enchantment ramp
Some tap lands might be useful, the guildgates, refugees, gain 1 life lands from EMA, ravnica bounce lands, Seaside Citadel, probably could cut command tower for budget reasons