Seaside Citadel

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Uncommon
Commander (2016 Edition) Uncommon
Commander 2013 Uncommon
Shards of Alara Uncommon

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Seaside Citadel

Land

Seaside Citadel enters the battlefield tapped.

: Add , , or to your mana pool.

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Seaside Citadel Discussion

Darth_Savage on

4 weeks ago

VineFynn you don't have enough land. Even a mono coloured deck (normally red) with a low mana curve, nothing over , runs a minimum of 18 lands. You need at least 23-25 probably 4 of them should be Seaside Citadel, if you want to stay 3 colour.

Next issue is you only have 12 creatures and it takes 4 to flip Hanweir Militia Captain  Flip, you either need more creatures or cheap token producing spells. A good drop is Champion of the Parish. Another consideration is using creatures to provide your stalling, either deathtouch or creature with abilities like Archangel of Tithes.

In modern you don't need to splash blue for counter spells; Mana Tithe, Lapse of Certainty and Dawn Charm all provide that trick, in the case of the charm a couple of other options too. If I'm honest I'd remove all the ramping spells and switch the deck to be a one with a bit more focus.

Hope this helps.

Firebones675 on Flippin'

1 month ago

Your mana base seems pretty ambitious. I'd try to cut down to atleast 3 colors but if you are determined here's what i'd run in a 5 color deck

You could try a fetch shock mana base but thats pretty expensive. (A fetch like Flooded Strand can get any color of mana via Hallowed Fountain, Steam Vents, Windswept Heath, Godless Shrine for example)

Ancient Ziggurat works for your creatures

The 10 tri lands: Seaside Citadel, Arcane Sanctum, Crumbling Necropolis, Savage Lands, Jungle Shrine, Sandsteppe Citadel, Mystic Monastery, Opulent Palace, Nomad OutpostFrontier Bivouac

If you have enough tappedlands Amulet of Vigor might be worth considering

Chromatic Lantern aslo is probably needed.

hoardofnotions on Angel Tribal

1 month ago

These are angels you could add

Angel of Finality

Emeria Angel

Gisela, the Broken Blade

Stoic Angel

Sublime Archangel

Voice of All

Archangel of Thune

Baneslayer Angel

Blinding Angel

Karmic Guide

Radiant, Archangel

Shattered Angel

Sigarda, Heron's Grace

Sigarda, Host of Herons

Admonition Angel

Pristine Angel

Angel of Serenity

Angel of the Dire Hour

Akroma, Angel of Wrath

Empyrial Archangel

Reya Dawnbringer

I think you could take out Emancipation Angel, Illusory Angel, Guardian Seraph, Indomitable Archangel, Lightkeeper of Emeria, Malach of the Dawn, Seraph of Dawn, Avenging Angel, Herald of the Host, Patron of the Valiant, Dawnbreak Reclaimer, Archangel, Angel of Salvation

I also think you could cut some lands, 38 is a good number. Bant Panorama, Seaside Citadel are good to add back in

Harsh Mercy seems good as well

you have very little enter the battlefield effects, maybe add Torpor Orb or Hushwing Gryff

It seems like your heavy hitters are 4 mana and up, so i think your ramp should cost less than 4. This way you're not decieding betweenn casting an angel or ramping for other angels. Maybe cut Explosive Vegetation for Rampant Growth. you could cut Belbe's Portal and Quicksilver Amulet for that same reasoning. You could add Simic Signet, Selesnya Signet and Azorius Signet for more ramp as well

Maybe cut Caged Sun for Mirari's Wake.

I think you need some card draw as well. maybe Rhystic Study or Distant Melody, Zendikar Resurgent

You could run some anthems to pump your team as well, I think Door of Destinies could be really good in this type of deck

Lurking Predators is the Quicksilver Amulet type effect you want i think. maybe take out Selvala's Stampede for it?

Panzerforge on Budget Hive

2 months ago

Worth noting that this is more the "Budget Primer" for my deck now, as the physical deck has added:

Domri Rade (instead of Heartstone)
Conqueror's Flail (instead of 1x Swamp)
and
Arcane Sanctum
Savage Lands
Seaside Citadel
(instead of the Vivid lands)

It flows a bit smoother with those changes.

hoardofnotions on The Family from Sea Gate.

2 months ago

Shard Convergence- worth it? maybe a Cultivate instead

Darksteel Ingot swap with Chromatic Lantern or Coalition Relic

Lands could use a big update, and it dosen't need to be expensiveall the taplands (guildgates and gain 1 life lands) could be replaced with the tri lands from alara blockArcane Sanctum, Crumbling Necropolis, Jungle Shrine, Savage Lands, Seaside Citadel, and Exotic OrchardReflecting Pool is a better Rupture Spireyou could throw in a couple colorless utility lands and have you filter lands color fix you when needed. maybe add Vault of the Archangel, Reliquary Tower, Temple of the False God, Winding Canyons

Lurking Predators and Munda, Ambush Leader seem like best friends!

Captain's Claws makes ally tokens

Jwari Shapeshifter is the clone you want!

creatures that don't seem strong enoughGoblin Freerunner, Drana's Chosen, Drana's Emissary, Jori En, Ruin Diver (Not even an ally!), Zulaport Chainmage,

ally's you could addAkoum Battlesinger, Bala Ged Thief, Bojuka Brigand, Bruse Tarl, Boorish Herder, Grovetender Druids, Hada Freeblade, Halimar Excavator, Harabaz Druid, Highland Berserker, Kalastria Healer, Kor Entanglers, Makindi Patrol (change for Joraga Bard), Murasa Pyromancer, Oran-Rief Survivalist, Reckless Bushwhacker, Tuktuk Scrapper

you could swap Marshal's Anthem for Patriarch's Bidding

also add Harsh Mercy

maybe cut the Overwhelming Stampede

vbfabled on Flicker Counter Revolt

2 months ago

I like this deck! I wish more people would build casual decks, rather than $300 competitive ones.

A few suggestions I think may help you out:

Some good flicker/blink cards to consider are Momentary Blink and Eerie Interlude.

You should also consider including more planeswalkers if you're running things like Ajani's Comrade and Oath of Nissa. Tamiyo, Field Researcher, Ajani, Mentor of Heroes, and Ajani Unyielding seem particularly good for this deck, although they're all a bit pricey, so I'd get if you didn't want them.

I'd also consider Oath of Ajani in here.

I also might take out some of the unblockable guys you have for some more revolt stuff, like Greenwheel Liberator, Call for Unity, and Deadeye Harpooner.

Also, instead of Transguild Promenade, I'd just run some Seaside Citadels.

andylkell on There Is No Roon

3 months ago

Call for Unity is another option for anthem effects especially since you're blinking so much. I don't think you need to waste money on shocks and fetches. They help, but in a 99 card format, they usually aren't worth the expense. I would get the tri-land (Seaside Citadel) and maybe some of the pain lands(or other things that can tap for colorless). As it stands, you're going to have a rough time activating Eldrazi Displacer. Other than that, there are some upgrades you could use in your spells like Bant Charm is better than Treva's Charm and there are other flicker effects like Flickerwisp that you can put in.

HybridPK on Don't Rafiq Me

3 months ago

Alright, I gave the deck a look through. I think I understand what you want to do with it, but I also think that you're trying to play Rafiq in an inefficient manner. Based on my interpretation, he isn't meant to be played in a way that prevents other players from doing things. He should be played in a way that prevents other players from doing anything to your board.

With that in mind, I think the best course of action would be to go full voltron. Of course, I have a bias towards aggro and voltron strategies in general, but you have a surprising number of options available to make this a great aggro deck, and there are multiple forms of protection available in Bant aside from just counterspells.

Something you're completely ignoring is the Exalted keyword. Exalted is a triggered ability, so each instance of Exalted stacks. You mentioned to me that you didn't want to necessarily rely on enchantments and artifacts to pump Rafiq. Fortunately, you don't. You just want to retool your creatures a bit so that you get more Exalted triggers, and find some other utility creatures that offer protection.

Any card suggestions I make in this post are going to sway the deck in favor of this strategy, which I understand is against your original vision of a control deck. Also, this does make it play like every other Rafiq deck. But, in my opinion, this deck (in its current state) looks like a bunch of cards put together with no real strategy in mind. Almost all of your control elements would be better off in the Grand Arbiter Augustin IV deck, or would be better suited for Derevi, Empyrial Tactician.

Some items to consider: you are only running 1 board wipe. I would at least consider having 3 in any EDH deck. Also, your mana base (33 lands, 5 dorks, 4 rocks) seems low overall. Since you have limited options to ramp for lands outside of playing multiple lands a turn (which is based on the number of lands in hand), and with how easily removed creatures are, I don't think you'll have enough mana to do things when you really want to. You are also only running 2 targeted removal spells, and they are for creatures. You have no way of dealing with artifacts or enchantments on the board, and you're playing with at least two colors that are good with dealing with those kinds of permanents. There also seems to be a curious amount of creature-searching, but none of the creatures you have seem game-changing enough to where I see a reason to search for creatures. I mean, sure, Linvala, Keeper of Silence can ruin someone's day, but there should be more than 1-3 creatures worth searching for.

SUGGESTED CARD REMOVALS AND SWAP

CARDS TO CONSIDER (largely based on EDHrec)

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