Seaside Citadel

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CMT) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Seaside Citadel

Land

Seaside Citadel enters the battlefield tapped.

: Add , , or to your mana pool.

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Seaside Citadel Discussion

BuzzKi11 on Roon Blink

2 weeks ago

Taeguk, I've read your comments more closely. That Birthing Pod, Felidar Guardian combo does look insane. I feel like I really want a way to more consistently get Birthing Pod into play. Any thoughts on Fabricate or tutors in general? I've acquired a Wargate which could be good as well. Other than ramp and creatures you don't seem to run them in your deck. Could also be used to grab Panharmonicon.

Im used to mana rocks as ramp and colour fixing I need to adjust and trust the green ramp cards a bit more.

Mana Base. Partly for budget reasons, partly for pre-con laziness. Im not on the Wastes bandwagon yet, since I so far only have one card that needs colourless mana, and thats in an activated ability. I feel like I need to get a number of games under my belt before having a good opinion. As I said, the mana base is weak and I will upgrade it over time as I gain experience with the deck and become willing to pay for fetchlands, etc. I dont like lands that come into play tapped, there better be a big upside. Faerie Conclave , Rupture Spire, Secluded Steppe, Transguild Promenade are coming out. I dont really like the bounce lands very much, but they along with Seaside Citadel are staying in until I acquire better fixers. Opal Palace is staying in for now, it comes in untapped, gives me colourless mana and can fix in a pinch. Im eying the signets and the Caravan for the chopping block. Goldfishing the deck I think I may actually might have too many mana sources which is pretty strange. Ghost Quarter is going in (Strip Mine is better of course but I dont have one). Land destruction, Blood Moon and the like are not big concerns in my meta so Im not too worried about non-basic lands. Temple of the False God Im on the fence about. It feels great to play on turn 4 or 5, awful before that, meh turn 6 and beyond.

Youre probably right about Rite of Replication, but dammit I dont care what you say, Im not taking out until I cast it at least once before I take it out!

Day of Judgment is possibly on its way out? Its probably not great in this deck but feels odd not to have a board wipe. Something else maybe?

Win Conditions. Yeah I need one. The deck looks super fun to durdle around but I probably need more than Armada Wurm.

In:
Reflector Mage finally! I swear there is something wrong with the law of supply and demand in the world when it took my so long to track down this 50 cent card.
Prairie Stream
Island
Forest
Plains

Out:
Cultivator's Caravan It's a fun card, I'm sad to see it go.
Secluded Steppe I won't miss you.
Rupture Spire
Transguild Promenade

Pieguy396 on Fast Acting Poison

1 month ago

Hey there! Cool deck you have here! I have a few suggestions for you:

enpc on Atraxa Evolution

1 month ago

If you're going to run a mana base full of tapped lands, the ravnica bounce lands are a bad idea. Generally the ravnica bounce lands are a bad idea, but in this case, especially bad.

You're better off using cards like the Alara trilands (eg. Seaside Citadel) which will give you more reach on your mana base.

Apocate on Token overrun

2 months ago

Boundless Realms barely services the deck and you need way more green mana fixing, all your low drop slivers are green and all your mana fixing slivers are green so green needs to be the first color you get out of the gate. Another Seaside Citadel wouldn't hurt and you probably want Temple of Malady for your scry land.

I would say you should probably choose between Liliana, the Last Hope and more Krenko, Mob Boss since both require a second Arcane Adaptation on the field (first is always for Slivers). But I suppose that's what your Diabolic Tutor is for? Still a little stretched of a combo if it goes that long.

For suggestions, maybe a Galerider Sliver for flying shenanigans, but really what I want to see in this deck is Firewake Sliver, Firewake sliver is basically a bomb giving all your little tokens haste and the ability to sac themselves and hyper pump an unblocked sliver.

Pygmyrhino990 on R-tifacts good??

2 months ago

First of all if your ramping into door to nothingness you either want duel lands or tri lands and Mana rocks such as the various border posts or signets. Secondly you want a secondary win condition, and my advice is (staying in colourless theme) Darksteel Reactor. Although slow, many people will try to work out ways to eliminate it because it appears to be a threat. Finally you need more blockers to help protect your plan. Keeping theme, Etched Champion and Myr Servitor fit nicely here.

Firewild Borderpost

Fieldmist Borderpost

Veinfire Borderpost

Mistvein Borderpost

Wildfield Borderpost

Dimir Signet

Orzhov Signet

Azorius Signet

Gruul Signet

Selesnya Signet

Golgari Signet

Simic Signet

Boros Signet

Rakdos Signet

Izzet Signet

Obelisk of Esper

Obelisk of Grixis

Obelisk of Jund

Obelisk of Naya

Obelisk of Bant

Manalith

Gemstone Array

Chromatic Lantern

Crumbling Necropolis

Jungle Shrine

Seaside Citadel

Arcane Sanctum

Savage Lands

Sandsteppe Citadel

Mystic Monastery

Opulent Palace

Nomad Outpost

Frontier Bivouac

Icbrgr on Liliana's Caress of Pain

3 months ago

Speaking of dual lands 1 or 2 Ghost Quarter or Tectonic Edge are worth considering to hobble color fixing from Seaside Citadel or hit man lands like Inkmoth Nexus or Kessig Wolf Run.

i would ditch some of your discard spells in exchange for a 4 of of Necrogen Mists once thats on the field the opponents hand will be empty FAST and the discard spells become fairly dead draws honestly... i find that Smallpox Wrench Mind and Necrogen Mists are honestly all you need and i would cut the rest for more removal to stay alive.

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