Seaside Citadel

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Seaside Citadel

Land

Seaside Citadel enters the battlefield tapped.

: Gain , , or .

Seaside Citadel Discussion

DemonDragonJ on How Many Basic Lands are ...

3 days ago

In all of my decks, slightly less than half of the cards are lands, and, in the specific case of my Atraxa EDH deck, 40 out of the 100 cards are lands.

Of those lands, slightly more than half of them (24) are basic lands, a decision that I made to protect myself in the case that one of my opponents is sufficiently cruel to use Blood Moon or Ruination .

I previously had in this deck all four triple lands that Atraxa supports ( Arcane Sanctum , Opulent Palace , Sandsteppe Citadel , and Seaside Citadel ), but I removed them in favor of the "storage lands" that Atraxa supports, since the deck's focus on the proliferate mechanic should allow those lands to generate large amounts of mana with little investment.

Now, however, I find myself wondering if I can risk reducing the number of basic lands in this deck to 20, so that I may keep the triple lands, since they are excellent for this deck; the deck does contain Chromatic Lantern , but I cannot rely on drawing that card every game, as it is only one card out of one-hundred.

What does everyone else say about this? Should I keep twenty-four basic lands in my Atraxa deck, or can I afford having only twenty, to allow the triple lands to remain in it?

DemonDragonJ on Storage Lands in an Atraxa ...

6 days ago

I have an EDH deck with Atraxa as its general, and that deck has all four triple lands that are supported in her colors ( Arcane Sanctum , Sandsteppe Citadel , Seaside Citadel , and Opulent Palace ), which are great lands, but they enter the battlefield tapped, so I am seeking replacements for them.

I cannot believe that I did not consider the “storage lands,” the lands that use storage counters, when I was building the deck, as they would be absolutely perfect for a deck that focuses on the proliferate mechanic, but I wish to seek advice from the other users on this forum before I put those lands in my deck.

The storage lands that I am considering for my deck are Calciform Pools , Dreadship Reef , Saltcrusted Steppe , and Mage-Ring Network . What does everyone else say about this? Are those lands good for an Atraxa EDH deck?

StopShot on Budget cedh mana base

1 month ago

There's a couple others you should consider.

Shadowblood Ridge = OG Filter

Arcane Sanctum = Tri-Land

Crumbling Necropolis = Tri-Land

Frontier Bivouac = Tri-Land

Jungle Shrine = Tri-Land

Mystic Monastery = Tri-Land

Nomad Outpost = Tri-Land

Opulent Palace = Tri-Land

Sandsteppe Citadel = Tri-Land

Savage Lands = Tri-Land

Seaside Citadel = Tri-Land

Ash Barrens = Cycles for any color of mana which you can play untapped.

Path of Ancestry = Literally a Command Tower that comes in tapped. It's strictly better than a tri-land if your commander has 3 or more colors.

Mirrodin's Core = Comes in untapped. Can give you any color of mana the very next turn.

Thespian's Stage = Copy target player's Command Tower .

Vivid Crag = Vivid Cycle

Vivid Creek = Vivid Cycle

Vivid Grove = Vivid Cycle

Vivid Marsh = Vivid Cycle

Vivid Meadow = Vivid Cycle

eliakimras on GWU (some kind of) Control

1 month ago

Since you are in 3-color domain, you might consider running 4 Seaside Citadel and 2 Evolving Wilds instead of 2 Blossoming Sands , 2 Tranquil Cove and 2 Thornwood Falls .

multimedia on Baby's First Angels

2 months ago

Hey, for a first Commander deck well done.

I'm not sure what your budget is for this deck because I see expensive price cards (Avacyn, Iona, Baneslayer) then also many ultra low budget cards. My cards suggestions are low budget ($4 or less each, most are $1-$2) to improve the manabase because when playing three colors you want more dual lands. A 12-12-8 basic land ratio is too many basic lands for a three color deck. There's several budget lands and additional mana production to consider adding.

White is the most important color because the majority of Angels are white and have mana costs. Angels have high mana costs therefore more ramp (mana rocks, land ramp, mana docks) are quite helpful to cast them in a game.

Cards to consider adding:

Canopy Vista, Prairie Stream, Port Town, Fortified Village, Ash Barrens and Bant Panorama have interaction with basic lands. Vista, Stream, Scattered Groves, Irrigated Farmland can be searched for with Farseek since these lands are two different land types. Vista and Groves can be search for with Nature's Lore since they have Forest as one of the two land types. Being able to search for and ramp with dual lands is helpful with a three color manabase.

Signets and Talimans are good two drop mana rocks for ramp in Commander decks. Fellwar Stone and Chromatic Lantern are rainbow mana rocks. Very helpful for mana fixing since Lantern lets you tap any land you control for any one color of mana which is good with a three color manabase. Elvish Mystic and Avacyn's Pilgrim are additional one drop mana dorks.


Cards to consider cutting:

  • 6x Island
  • 2x Plains
  • 2x Forest
  • Blazing Archon
  • Clone
  • Dust Elemental
  • Gleaming Barrier
  • Servant of the Conduit
  • Conqueror's Pledge
  • Secrets of the Golden City
  • Beneath the Sands
  • Divine Verdict
  • Time Stop

If your deck's budget is higher than I think it is please let me know and I can give you better land suggestions. There's other budget card upgrades you can make here and if you're interested I offer more advice.

Good luck with your deck.


hkhssweiss on Sliver mind

3 months ago

You can add in Cryptolith Rite for another way to have your slivers to tap for mana. Other than that, 5 color mana base is pretty hard. I would say since you are going for a budget land base, you can replace all your guildgates with the tri-color lands like Arcane Sanctum , Seaside Citadel , Jungle Shrine , Crumbling Necropolis , Savage Lands , Mystic Monastery , Nomad Outpost , Sandsteppe Citadel , Opulent Palace , and Frontier Bivouac . At least they will add an additional color in comparison with the guild gates. For budget multi-color lands there are lands like Exotic Orchard and Forbidden Orchard that are decent. Unclaimed Territory , Path of Ancestry , Cascading Cataracts , Sliver Hive , Ancient Ziggurat , and Mirrodin's Core can be some options for a decent 5 color mana base.

Hope that helps!

Saljen on Just a Few Slivers

4 months ago

You run both. You want both Paradox Engine + Intruder Alarm as well as Gemhide Sliver + Manaweft Sliver + Cryptolith Rite. This lets you get your combo out as consistently as possible, plus all of these individually massively help your game plan even if you aren't comboing out with them.

Training Grounds makes your commander's ability immensely more usable. Helps with a few of the activation costs from Slivers as well, like Necrotic Sliver.

I also play 5c Slivers with Overlord as the Commander.

Here are some cards I'd suggest with that experience in mind:

Descendants' Path is a great draw engine. Mirari's Wake buffs your slivers and doubles your mana. Phyrexian Reclamation lets you pull Slivers from your yard. Shared Animosity is one of the best one sided buffs you can give your Slivers. Steely Resolve for an additional way to give them all hexproof. Spirit of Resistance combos with Sliver Hivelord making it so you cannot lose the game. Konda's Banner gives +2/+2 to all slivers when attached to a 5c sliver. Vanquisher's Banner is a draw engine and buffs your slivers. Distant Melody draws a ton, Domri Rade serves many roles and is very cheap to play, Cyclonic Rift belongs in any EDH list with blue in it. Shaman of Forgotten Ways is a good ramper, helps to hit 5 colors and has a win-con attached to it. I also run a Birds of Paradise for color fixing.

This deck doesn't look to be a budget deck, except in your lands. That's okay, that's exactly how my deck is as well. Here are some good cards to make fixing 5 colors easier:

The Vivid land cycle: Vivid Crag Vivid Creek Vivid Grove Vivid Marsh Vivid Meadow. 5 lands that can tap for any color twice.

The Triple Taplands: Seaside Citadel, Arcane Sanctum, Crumbling Necropolis, Savage Lands, Jungle Shrine, Sandsteppe Citadel, Mystic Monastery, Opulent Palace, Nomad Outpost, Frontier Bivouac.

The cheaper 5c lands: Ancient Ziggurat, Cascading Cataracts, City of Brass, Command Tower, Evolving Wilds/Terramorphic Expanse + (only) 1 of each basic, Exotic Orchard, Grand Coliseum, Mirrodin's Core, Path of Ancestry, Rupture Spire, Sliver Hive, Transguild Promenade, Gateway Plaza, Unclaimed Territory, Unknown Shores.

Running a combination of all of these means you only need 1 of each basic, and you'll have no problem hitting 5 colors asap. There are better ways to build the mana pool for 5c Slivers, but it costs thousands of dollars worth of lands.

Anyways, love what you've got going on so far. Hope your table hates playing against this deck as much as my table hates playing against mine, haha.

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Seaside Citadel occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

GWU (Bant): 2.12%