Underground Sea

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Vintage Masters Rare
Masters Edition IV Rare
Masters Edition II Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare

Combos Browse all

Underground Sea

Land — Island Swamp

(: Add or to your mana pool.)

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 7%

18.09 TIX $18.07 Foil

Isle of Cards

$323.33 Paper

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Want (2) Spinalripper , pskinn01

Underground Sea Discussion

Ender666666 on Lord of the Lies

1 week ago

Non-foil, this ring in at $1164 on TCGplayer. If you cut a few high end cards though, the price really drops... Cards like Underground Sea, Invoke Prejudice, Mana Drain and Force of Will specifically.

LTmiller on [[Primer]] - Daretti the Degenerate (AER Update)

3 weeks ago

Yes, I'm getting the ones that I know I'll use in multiple decks. I actually just built a cube yesterday with s**t I had laying around and I'm pretty invested in it with the latter being considered... by that I mean, my Underground Sea isn't just setting around now. lol. I've been messing with that and not really been trying to ball hard and get my inventions as I still have to get the Imperial Recruiter. I got the Workshop and the Bazaar.

FLATSO99 on Storm crows revenge $250,000 budget

4 weeks ago

Island is a little more budget so i might consider adding it to my deck its just so much more expensive then say Underground Sea that only costs $3,850 :)

aeonstoremyliver on KIngWiggins

1 month ago

I have some unlisted stuff for sure. Are you looking for anything specific? In all actuality, I could use the Tundra, but would put priority on Underground Sea and then Volcanic Island, if you have them.

I have some duals I could put towards them, along with some other goodies.

n0bunga on

1 month ago

Mana hase should be easy enough.

A general rule of thumb is to typically run 37 lands; from there you may subtract what you need if you feel that's too much, or add more if you're running a deck that relies on lands (Like the Gitrog Monster). Arcane Sanctum is one of the more expensive Shard-lands, but as a budget way to start you off, it's great.

Dromar's Cavern is a great bounce land in that it can be used immediately when played. The Lair land's only catch is you return a non-lair land to your hand.

If you are willing I to go outside of a budget, I would highly suggest Fetch lands. All of them if you can. That should be about 10, that let you search for the Shock Lands (or Battle Lands). Things like Hallowed Fountain, Watery Grave, Prairie Stream, Sunken Hollow, Godless Shrine, are sort of pricy, but a cheaper alternative to Scrubland, Tundra and Underground Sea.

Tainted lands are great, especially if you're running Urborg, Tomb of Yawgmoth. The two in your colour identity are Tainted Isle and Tainted Field.

Outside of this, I always recommend basics.

As for the deck itself, I'm curious to know how you're planning on utilizing Sen Triplets in this synergy of tribal Monks/Angels/Demons. They are very much a control styled deck; such is the nature of their abilities to play from an opponent's hand. If you just like Esper as a shard, perhaps generals like Oloro, Ageless Ascetic might be your cup of tea, since you don't even have to use Oloro at all and still benefit from his Lifegain.

Ertai, the Corrupted would be another way to utilize your deck as you can at least sacrifice creatures to counter your opponents' spells.

For EDH/Commander, the format revolves around a strategy that encompasses your general's abilities. I think it would be in your best interest to think of a general that may use what you're looking to get out of this deck.

SphinxOfChimes1080 on Drowning in Drawing

2 months ago

@jwe94 Cards that I can likely not afford include Underground Sea, Volcanic Island, Badlands, Force of Will, Scalding Tarn, Verdant Catacombs, Time Spiral, and Wheel of Fortune.

I'm in the process of reviewing the cards here and in my deck (clearly yours have seen more playtesting, your opinions are pretty solid). When I order cards next I don't want to order anything 50 dollars or over.

I noticed most of the cards are those dang double lands. Tango lands for replacements? I know that the Island/Swamp/Mountain sub-type is necessary.

Pieguy396 on Dimir Depths combo

2 months ago

Yeah, I know what you mean with Preordain, I'm so used to Modern too XD

If you want a good idea for how to add Green, you can check out this deck that I found (I wish I could take credit for making it, but I can't). They made the interesting decision of only running 1 Depths and 3 Hexmages, and using Living Wish to "tutor" for copies in the sideboard. Also, ABUR dual-lands (Tropical Island, Underground Sea, Bayou, etc.) are legal in Legacy, so you can use those instead of basics if you want some more mana fixing.


Top Tier Dark Depths

Legacy* SavageK2

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Stefouch on Breya Engine: Angry Esper Queen

2 months ago

So Revenantmike.. if I was you (having fetchlands and shocklands), I would replace the duals with the checklands (ie: Drowned Catacomb) or the painlands (ie: Underground River). Both are budget options really efficient.

My mana base is :

Another option (I am considering also) is playing 6 ( and ), or even all 10 fetchlands with 6 shocklands (or duals). But free space is missing in my list.

If you have more room, play some guild signets that make blue and something else. (Blue is our most important color. ie: Dimir Signet, Izzet Signet, Azorius Signet.) Note that Filterlands work very well with the signet by producing 3 colors together.

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