Underground Sea

Underground Sea

Land — Island Swamp

(: Add or to your mana pool.)

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Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition II (ME2) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Underground Sea occurrence in decks from the last year

Legacy:

All decks: 1.33%

Commander / EDH:

All decks: 0.05%

WUB (Esper): 0.65%

UBR (Grixis): 0.56%

Underground Sea Discussion

DementedKirby on Atraxa, Praetors' Voice [Superfriends]

21 hours ago

jtorpify

Glad you found the deck helpful!

The reason I run Arid Mesa and Bloodstained Mire is because Arid Mesa can fetch for either the Plains, Godless Shrine, Hallowed Fountain, Savannah, Scrubland, Temple Garden, or Tundra while Bloodstained Mire can fetch for either the Swamp, Bayou, Godless Shrine, Overgrown Tomb, Scrubland, Underground Sea, or Watery Grave. So I guess it's fair to say that even though the deck doesn't run any mountains, Arid Mesa and Bloodstained Mire are pretty useful ;)

ShreddedByCrows on Surrakar tribal challenge

1 week ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

dingusdingo on Yuriko (Slowly making it more competetive)

4 weeks ago

Its cool you like building decks, but this is not really competitive. Its a good deck, and you've certainly got some of the correct tech in here, but it really is a waste of my time and yours when you mislabel shit. Its cool you're building on a budget, but don't tag it as cEDH. Simple as.

Land base is fine for budget. Obviously it extends with fetches and Underground Sea if no budget. Your mana rock base is pretty unfortunate too, as you don't have any of the good 0 or 1 CMC accelerators.

Running Labman + Pact as your wincon in Yuriko seems strange. Yes you're getting additional draws off Yuriko triggers, but why don't you build a different deck if you're interested in a pact combo? Especially since the partner commanders lend themselves so well to this strategy. You could be running Tymna the Weaver + any blue partner and be getting much better draws with better overall card quality. You're missing the Draco + Emrakul package that makes Yuriko an actual competitive deck, and you're missing all the topdeck manipulation pieces that allow you to wipe the board with Yuriko triggers. Your lack of ninjas also means you're failing to get all the Yuriko triggers you would want anyways, and the triggers you do get aren't going to be very effective.

Your creatures are all over the place. Even if you don't have the full ninja suite (they are really not expensive at all), you still need to prioritize evasive creatures to get Yuriko ninjutsu. Benthic Biomancer is a cut. Foulmire Knight is a cut. Universal Automaton is arguably a cut, but it is a ninja. If you aren't going to slot the ninjas, at least get evasive 1 drop creatures for ninjutsu.

You have almost 0 topdeck manipulation. Tutors that go to top are a must for Yuriko triggers. Personal Tutor Mystical Tutor Vampiric Tutor Imperial Seal . Even cantrips or draws that manipulate topdeck are going to be good here. Brainstorm is an absolute must, and its shocking you don't already run. Other topdeck cantrips like Ponder Preordain or Serum Visions can set up big Yuriko triggers, even if you can't afford the MVP Sensei's Top or Scroll Rack.

You run a lot of dead draws, like Arcane Adaptation and Unnatural Selection . If you just ran a ninja in those spots, you wouldn't need those cards. Even spamming your creatures into ninjas, you aren't going to get very good triggers off Yuriko because you run no high CMC bombs to take advantage of the triggers, and no topdeck manipulation. Its easier to kill off of 3 triggers that do 15 damage than it is off of 15 triggers that do 3 damage. You're far more likely to get 3 triggers in than get 15.

This is not a competitive deck mate. It has a long way to go. Thanks for posting, welcome to tappedout, tag your shit appropriately and we'll both have a more pleasant day.

Solelyselesnya on Yuriko Turn and Burn - cEDH

1 month ago

TheAlteredMind Well to be honest that answer has changed in the last few days thanks to Theros spoilers. Seal and Jingzhou could both be replaced with Thassa's Oracle and Demonic Consultation for a new combo kill that is relatively inexpensive in terms of money and dedicated cards. I have yet to update the list, but I would look at that.

We need our mana to come in untapped. If you are cutting Underground Sea I would just swap in a basic island. We slant heavily blue in our mana costs anyways.

TangoWithTojo on Onslaught of the Scarab God

2 months ago

So Scarab God is one of my favorite commanders so you're in luck. I have a lot of recommendations for you. Lets start off with creatures. Creatures: Though you want mostly zombie tribal, you do want a few largely impactful cards that you can discard into your graveyard and recast with The Scarab God . Some cards I'd recommend are Sheoldred, Whispering One , Jin-Gitaxias, Core Augur , Sower of Discord <--- This card in combination with Paradox Haze + Wound Reflection make for an extremely quick kill for 2 people, Noxious Ghoul , Ghoulcaller Gisa , Eternal Skylord , Gleaming Overseer , Undead Alchemist , Corpse Connoisseur , Lord of the Accursed , Lich Lord of Unx and Gisa and Geralf

Lands: First of all your Crypt of the Eternals isn't legal in your deck as it has red mana. Now lands are usually the most expensive part of a deck but also the most important part of the deck. If you're willing to cough up the money or want to get proxies of them here's my recommendations: Cabal Coffers , Command Tower , Crypt of Agadeem , Fabled Passage , Field of the Dead , Myriad Landscape , Nephalia Drownyard , Phyrexian Tower , Polluted Delta , Urborg, Tomb of Yawgmoth , and Volrath's Stronghold . If you have a way of making a proxy I'd also recommend Underground Sea because this card is ridiculously expensive. Then equalize your basic lands a bit more with 13-14 swamps and 7-8 islands.

Sorceries/Instants: My recommendation is remove all of your instants and sorceries with the exception of From Under the Floorboards , Syphon Flesh , Army of the Damned and Zombie Apocalypse . Now simply replace them with Restless Dreams , Mind Bomb and Careful Study so you have more discard outlets.

Artifacts/Mana Dorks: Most of your artifacts and mana dorks are good but could use some tuning. My recommendation is to swap Dimir Locket with Dimir Signet . Swap Prismatic Lens with Arcane Signet . Swap Star Compass with Commander's Sphere . Swap Charcoal Diamond with Darksteel Ingot . Then as an alternate win condition, you can toss in a Mindcrank and Strionic Resonator to mill your opponents as they take damage and then allowing you to double Scarab Gods ability.

Enchantments: You're missing out on some amazing potential with enchantments. Keep all of the ones you have but think about replacing Monastery Siege with a Rhystic Study or The Immortal Sun . Now I'm just gonna list off a lot of enchantments for you that work wonders in this style of deck. Pick and choose which ones you want: Tortured Existence , Zombie Infestation , Curse of Disturbance , Phyrexian Arena , Grave Pact , No Mercy , Dictate of Erebos , Liliana's Mastery , Open the Graves , Rooftop Storm <-- this one is a must have. Wound Reflection and finally Grave Betrayal . Your Endless Ranks of the Dead is new to me btw and I'll definitely be adding that one into my Scarab God deck. That thing is nuts.

Lastly your Maybeboard, the only cards I'd recommend putting in is Torment of Hailfire and Grave Titan . The rest are either unnecessary or do more harm than good. Though if you do want a planeswalker I'd highly recommend Liliana, Untouched By Death . She synergizes with the deck extremely well, especially if you have Rooftop Storm on the battlefield because now you can just recast everything from your graveyard for free.

Mortlocke on multimedia

3 months ago

Hello again great mentor - I made an update to my Sliver Queen deck, and somehow lost all of the "show" and "hide" buttons in the accordion menu. I have no idea how I made that mistake...and am just facerolling on the keyboard. I'd appreciate any sort of assistance you could provide...but i'm wondering what did I delete? Warning: this is alot of code.

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