Glacial Fortress

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

: Add or to your mana pool.

Browse Alters View at Gatherer

Trade

Have (4) DoctorDax , metalmagic , ToolmasterOfBrainerd , Azdranax
Want (11) GeminiSpartanX , bond2578 , iamJesus1234 , Talbain , sethrayburd , Xylode , OverconfidentSalesman , Tsal , Vector_Logic , adam1floyd3 , ButteryLLAMA

Printings View all

Set Rarity
Ixalan (XLN) Rare
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Glacial Fortress occurrence in decks from the last year

Standard:

All decks: 0.9%

Modern:

All decks: 0.27%

WU (Azorius): 22.83%

Commander / EDH:

All decks: 0.1%

WU (Azorius): 2.9%

WUB (Esper): 1.1%

GWU (Bant): 1.68%

Glacial Fortress Discussion

CriticalZER0 on Kynaios and Tiro, Embodiment of EDH (Group Hug)

1 month ago

I would remove any lands that enter tapped or have a chance of entering tapped, so Frontier Bivouac, Glacial Fortress, Mystic Monastery, Rootbound Crag, Seaside Citadel, Sunpetal Grove, and Temple of Enlightenment. In addition to fetchlands, Mystic Gate and Hallowed Fountain would be good additions.

BlackPhilip on Jeskai Miner

2 months ago

I_Want_To_PlayAllTheDecks Mana confluence can replace 1 Battlefield Forge, Fabled Passage can replace Glacial Fortress maybe, in this configuration of lands.

Heliogabale on

2 months ago

I first want to say this is a beautiful deck. You have obviously thought out what you want your play style to be like, and I encourage you to stay on that road for your deckbuilding.

The major issue I see is with your mana base. I can tell you are building on a budget, but beyond expensive dual lands, there are other options that won't slow you down like what you are using now. I hope some of my suggestions will work with what you are willing to spend.

I would urge you to cut out all lands that come into play tapped except Seaside Citadel and Cathedral of War. Here is what you can use instead : Every commander deck needs a Command Tower; Bountiful Promenade and Sea of Clouds, provided you are in a multiplayer group, Glacial Fortress, Sunpetal Grove and Hinterland Harbor that work well if you use a lot of basic lands, Mystic Gate, Wooded Bastion and Flooded Grove can provide colorless at first and are also great mana-fixers. Port Town and Fortified Village could be viable options. You should also run Krosan Verge and Myriad Landscape.

Sigil of the Nayan Gods doesn't seem to bring much value; I would replace it with Dueling Grounds that ties in directly with your Exalted strategy.

Shalai, Voice of Plenty would be great in here, maybe instead of Appeal / Authority.

Harmonize is just not a very good card, with a single use effect; I would replace it with Rhystic Study or Smothering Tithe in a heartbeat. Or with anything else for that matter.

I am sure it is again a question of price, but the obvious omission here is Noble Hierarch. So sad to see a nice Exalted deck missing that piece.

Finally I would ask myself how essential is Tamiyo in here, and are there other Planeswalkers taht would add more value?

Hoping some of this is useful,

Cheers!

BlackPhilip on Jeskai Miner

2 months ago

I_Want_To_PlayAllTheDecks maybe something like this could be a good starting point.

Aether Hub, 3× Battlefield Forge, 4× Island, 2× Mountain, 2× Plains, 4× Shivan Reef, 3× Temple of Epiphany, 1x Glacial Fortress

ash_202457 on Kiki Control

2 months ago

mtgplayer100: I drop the four Serum Visions for 3 Wall of Omens and 1 Electrolyze. I also dropped 1 Celestial Colonnade for another Glacial Fortress, dropped 1 Remand for 1 Mana Leak, also tweaked the side deck. Any other Suggestions you can think of?

Riveyn on Land/Mana Question

2 months ago

TypicalTimmy

1x Azorius Chancery - (2)

1x Command Tower - , , or (3)

1x Field of Ruin - (4)

1x Flooded Grove - : or , : , , or (5)

6x Forest - x6 (11)

1x Glacial Fortress - or (12)

1x Hinterland Harbor - or (13)

1x Incubation Druid - : or (if +1/+1 is on Incubation Druid (16)

4x Island - x4 (20)

1x Jungle Basin - (22)

1x Karn's Bastion - (23)

1x Myriad Landscape - (24)

1x New Horizons - : Add two mana of any one color (25)

1x Oran-Rief, the Vastwood - (26)

4x Plains - x4 (30)

1x Reliquary Tower - (31)

1x Seaside Citadel - , , or (32)

1x Selesnya Sanctuary - (34)

1x Simic Growth Chamber - (36)

1x Sol Ring - (38)

1x Sunpetal Grove - or (39)

1x Temple of Enlightenment - or (40)

1x Temple of Mystery - or (41)

1x The Great Henge - (43)

1x Treetop Village - (44)

1x Weaver of Currents - : (46)

I miss counted earlier. Up to 46 total mana available

newyxX on Azorius Unblockable Auras

3 months ago

Hi Nofis.

I don't like Glacial Fortress cause it isn't helping in any way. Ideal scenario is to have first 3 lands come into play untapped. When you have Glacial Fortress it's less likely to have optimal plays since you would need to play for example a hand with 2 lands, that would be 1 Glacial Fortress and one basic. If that basic land would be a Plains, and your hand would be full of blue creatures that you need to play turn 1, then you would be screwed. With Port Town that's not the case. With that said I want to keep the amount of non-Island and non-Plains lands as low as possible, so that's why I would play only 6 of them. If you want you can analyze the odds to optimize it as much as possible but I don't really have time or need since this works fine.

As for Karametra's Blessing it's really a no brainer... Gods Willing gives protection from colors which is much more versatile the maybe getting hexproof and indestructible from the Blessing. For example if you are forced by a bad mulligan to keep a hand with Alseid of Life's Bounty as the only creature you can make it potentially unblockable as well as protect it which won me games.

Counter spells are not needed for the main board since everything we would need to counter we can give protection from with our 11 protection cards and maybe the worst card that we would face could be Supreme Verdict which can't be countered. Ofc I would sideboard some counter spells but I tune make my decks to meta at my LGS, so I would need to test this deck more before I make any decisions. For now deck really struggles with burn decks which is understandable, but is really good with the rest of my local meta, for example dredgeless dredge, mono black zombies, orzhov zombies, mono green hardened scales, sultai delirium I have tested against and I won most of the games but burn demolished me. I won maybe 3/10 against burn... As for which counter spells I prefer, I would say it depends on what I want to counter. General counter spells are slow and should not be played outside control decks, and even they don't play them. Dovin's Veto is great, Mystical Dispute is great for counter wars or to defend the combo although I would also consider Swan Song as a combo protection, Stubborn Denial is also amazing in a lot of decks and if you don't play creatures Spell Pierce is also an option, Wizard's Retort could be a interesting if Wizards control deck would emerge in the future. Drown in the Loch could be amazing in a Dimir or Grixis if some bombs drop for those colors. Syncopate and Censor are also playable. Everything for 3 or more mana should not be played if you ask me, except in specific situations(Azorius control).

And good thing about this deck is that you don't need to play if as full tempo, you can wait and chill against deck that have a lot of removal since you got protection and unblockable creatures can always kill...

I hope that answers you questions. :)

Load more