Glacial Fortress

Legality

Not legal in any format

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Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

: Add or to your mana pool.

Price & Acquistion

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Glacial Fortress Discussion

TylerChester92 on Atraxa's Good Ol Kiki

2 weeks ago

For budget color fixing you could run the fetch lands from Mirage: Flood Plain, Bad River, & Grasslands. They come out tapped, but that also makes them affordable. You could also run the Bant Panorama since are your most common colors, but I wouldn't run the other panorama fetch lands. Also, you can add more cards that have Basic Landcycling. You already have Ash Barrens, but you could also run something like Sylvan Reclamation, which could be used for either landcycling or it's normal effect. Wayfarer's Bauble has a similar effect to basic landcycling except it really does ramp you, and Expedition Map can be used to tutor Seaside Citadel. Kodama's Reach would help significantly. Then there are also the staple Burnished Hart and Solemn Simulacrum that can also chump-block on behalf of your planeswalkers. You could also do with 1 less land, 38 is probably good for your Mana curve. When removing lands, first go for lands that don't produce mana on their own like Darkwater Catacombs, and then lands that cost mana to play as if they were a spell, like Rupture Spire, and then start removing ones that come out tapped no matter what you do like Meandering River versus Glacial Fortress. Opal Palace would be a great way to play your commander and imediately have a counter on her.

Also consider Thalia's Lancers since they can now tutor any planeswalker now that all planeswalkers are legendary. As well as Call the Gatewatch, Deploy the Gatewatch, Djeru, With Eyes Open, & Arena Rector.

The same rule change that made planeswalkers legendary also makes Urza's Ruinous Blast & Primevals' Glorious Rebirth super useful for your deck.

Like Contagion Engine, you can also run Contagion Clasp which is like the low-caorie alternative, and Steady Progress.

Consider running Gideon, Ally of Zendikar to protect your planeswalkers like Elspeth, Sun's Champion anf Elspeth, Knight-Errant do.

Khunjund on Bant control

3 weeks ago

Your mana base seems a bit light on white sources considering you want to cast Gideon and Settle. I recommend you try something like this:

1 Aether Hub

1 Forest

4 Glacial Fortress

4 Hinterland Harbor

4 Irrigated Farmland

2 Island

2 Meandering River

1 Memorial to Glory

2 Plains

1 Scattered Groves

4 Sunpetal Grove

Since your curve is pretty high, you could consider adding in a second Aether Hub or Memorial to Genius and going up to 27 lands.

polarlunar on W/U Azorius Blink

3 weeks ago

Atrabilogie hmm that's a good question. To be honest, my knowledge of what would fare best in the competitive scene is a bit limited haha but let me see what I can think of.

Assuming I had my pick of cards, with no regard to price, there's definitely a few easy answers for immediate upgrades. Firstly, I would upgrade the mana base. Getting 4x Hallowed Fountain would be the first priority for me. Second priority would be the fetchlands- the fetches for Azorius colors are among the cheapest of all of them, so I would immediately invest in 4x Flooded Strand afterward to be able to fix your mana and search out your Hallowed Fountains or whatever basic lands you need at the moment. Thirdly, I would also probably get 2x Windswept Heath- although you will never use them for green mana, having the two extra fetches that can still search out Hallowed Fountain would make the deck more consistent at fixing your mana, and has the tiny benefit of thinning out your deck to ensure you draw fewer lands and more spells late game. Windswept Heath also has the nice bonus of being the other cheapest fetchland besides Flood Strand, so it's still fairly affordable (Polluted Delta would be the alternative option if your need for Islands happens to be greater than your need for Plains).

After that, the mana base is fairly flexible to your needs, but the next dual land I would probably get is 4x Celestial Colonnade. It sees a ton of play in Modern, and is probably regarded as the best manland in the format. Although pretty pricey, it provides a ton of value in having an extra creature that can attack with evasion and still tap for mana afterward. In the event of boardwipes, you can be assured that you will still have a creature and something to do with extra mana on your turns, with a creature that can often close out the game on its own.

So in summary, my optimal mana base would likely be:

4x Hallowed Fountain

4x Flooded Strand

4x Celestial Colonnade

2x Windswept Heath

After that, I'd probably include a Ghost Quarter or 2 for opposing manlands/Tron, and/or Field of Ruin, followed by whatever ration of Islands/Plains you need. Glacial Fortress would be another possibility, perhaps 1-2x of.

Alright, that's it for lands. I'll follow up shortly to talk about creatures/spells!

jolli20 on Tefernergizer bunny. just keeps going and going...

4 weeks ago

Suggestions: 4x Glacial Fortress, 1-2x Memorial to Glory, 1-2x Farm/Market.

Maybe some of these as well Irrigated Farmland, Ipnu Rivulet, Countervailing Winds, Censor.

Plus, it's a standard deck, you have nothing to lose from splashing in 1-2x Approach of the Second Sun. It's just a free win condition, you can't lose much from adding it in.

If you want some blingy additions: Settle the Wreckage , Search for azcanta , Disallow

Rabid_Wombat on Angels of Dominaria

4 weeks ago

Nice Deck!

It would be a good idea to ditch the Meandering Rivers for a playset of Glacial Fortress - they are pretty cheap...I scored 4 for around $12.

Rabid_Wombat on Angels of Dominaria

4 weeks ago

Nice Deck!

It would be a good idea to ditch the Meandering Rivers for a playset of Glacial Fortress - they are pretty cheap...I scored 4 for around $12.

Peanut3181 on Dragon toolbox

4 weeks ago

I would also take out Azusa, Myriad Landscape and the Excavator and put in two more lands that tap for two colors or Reflecting Pool, or City of Brass. Azusa doesn't give you card advantage, and you don't have much to have multiple cards in your hand to take advantage of it. Average starting hand you have 3 lands. Pay for Azusa you may have 1 or 2 left. Maybe get like a Zendikar Resurgent to double your mana instead.

You got a lot of things that grab basic lands and you only have 10 in the deck. I would add in the buddy lands like Rootbound Crag and Glacial Fortress instead of your slow fetch lands. Paying two mana after you play the land tapped is brutal! Those lands are bad. If I would draw them I would throw them in the trash. It's not mana efficient. Guildgates are better then those.

Kjartan on Budget UW-Control

1 month ago

Nimbus Maze is not as good as Glacial Fortress.

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