Glacial Fortress


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

Combos Browse all

Glacial Fortress


Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

: Add or to your mana pool.

Glacial Fortress Discussion

cdkime on Dual Land Advice

5 days ago

Generally, I would rank the mana lands lands into a couple different tiers (within these tiers there might be some striation--this is just a general overview).

At the top are your original Duals, like Tundra for obvious reasons. They enter untapped, they can be fetched, and they have no downside other than being nonbasic lands.

The second tier are your shock lands, like Hallowed Fountain . These can be fetched and have the option of entering untapped, though there is a slight downside. The downside, however, is mitigated some by the fact it only has to be paid once.

The next tier are the lands that enter untapped but have a downside or other restriction to use. These include your filter lands ( Skycloud Expanse , Mystic Gate ), check lands ( Glacial Fortress ); pain lands ( Adarkar Wastes ); etc.

There are a couple lands that enter untapped that I would not include in this tier, such as mana batteries ( Calciform Pools ) or lands that have restrictions on their being untapped ( Thalakos Lowlands ; Land Cap ; etc.).

Finally we get to lands that enter tapped. If you are on a restrictive budget, you can use these, but you are going to have significant problems with hitting your curve. Ideally, everyone in your meta will have a similar mana base, as otherwise you will be perpetually a turn behind in terms of mana generation.

The tri-lands would fall into this lowest tier. While having three colours is nice, they are still too slow for all but the most casual of tables. There are plenty of decent rainbow options, such as Mana Confluence , that would be a preferable choice.

Nitroglycerin2 on Esper Control

1 week ago

I Suggest adding a few check lands, and depending on which one, they are around $5 each. Drowned Catacomb , Glacial Fortress and Isolated Chapel work well and currently arent too expensive.

HydraOoze on Skyrim Simulator 2018 (Dragon tribal)

1 month ago

Some good lands to consider are, Sunpetal Grove , Dragonskull Summit , Glacial Fortress , Woodland Cemetery , Isolated Chapel , Hinterland Harbor and Rootbound Crag . I would replace the vivid lands and the enter the battlefield tapped lands for these.

blackkitty on Ariel Azorius

1 month ago

I would recommend fortifying your mana base sone duel lands such as Hallowed Fountain or Glacial Fortress .

APPLE01DOJ on Verity Circle In U/W Control?

1 month ago

So far in testing, Verity Circle has performed quite well. I'm only running it as 1 of.

It's not a turn 3 play by any means, it's more of a turn 10 play when you can fully utilize it's potential. When people want to attack first to bait out your Cryptics, this fills the shoes of a psuedo cryptic quite nice, taps their creature(s) and draws you a card while allowing you to keep your counter in hand for main phase 2. In addition, something I didn't initially realize you can Opt > Miracle Terminus > Tap their creature/draw a card in response.

Now as far as the U/W discussion in this thread, which I'm quite enjoying, here are my thoughts.


I don't like Logic Knot, been very unhappy with it in every deck I've ran it in. It can be a dead card a lot of the time. If I go turn 1, tapped Colonnade, turn 2 Island, Mana Leak is fully operational where Logic Knot is fully dependent on the opponent Thoughtseizeing me and not taking it, and if they do that, they're probably not going to play into it unless their plan is to get the counters out of the way. Sure it can be good late game but I prefer more early game interaction (2x Spell Pierce, 1x Spell Snare) since the late game is where U/W Control shines.

I find Glacial Fortress clunky and don't want it to be stuck in my opening hand. T1 Colonnade, T2 Fortress is just not the business. I can see the value of it if I faced Burn a lot. I prefer the singleton Mystic Gate over Glacial Fortress though. The 4 shocks haven't caused any issues.

Demarge I think Peek can be worth running as 1 of, it's nice that it draws you a card but for the space it takes I prefer Telepathy since the effect is permanent.

I'm not big on Thought Scour, I think it's better in a deck splashed red or black. Maybe if Dig Through Time was ever unbanned.

ArchonBlue on Verity Circle In U/W Control?

1 month ago

Honestly Verity Circle looks way too slow for Modern. Maybe if you're playing a deck with a lot of activated abilities that require tapping like Grim Lavamancer you could stick one in the sideboard. Seems way too narrow and lethargic for mainboard play.

I love mainboard Settle the Wreckage because decks don't tend to play around it and its fantastic against any graveyard recursion deck (Dredge, Phoenix, Hollow One, etc.)

I don't think you need Oust or Azorius Charm in your build. They're really subpar cards to begin with and you already have an extra Snappy to hit Paths in your graveyard.

I think Mana Leak should be Logic Knot. Way more solid counterspell. Also why aren't you running Glacial Fortress? Hallowed Fountain as a 4 of seems pretty rough against Burn or any kind of Lightning Bolt deck, of which there are A LOT in the current meta.

I agree with you that Jace should be a 3 of, or else maybe run one less Terminus.

solarbeam on Miracle on Jeskaice

1 month ago

I know it's wrong, but Reforge the Soul doesn't really play nice with the other miracles, maybe run Riverwise Augur to put game winning miracles on top. Telling Time is decent with miracles.

Also, clean up the mana base with Sulfur Falls, Clifftop Retreat and Glacial Fortress

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Glacial Fortress occurrence in decks from the last year

Commander / EDH:

All decks: 0.1%

Azorius: 0.8%

Esper: 0.49%

Bant: 0.55%

Jeskai: 0.54%

Witch: 0.21%

Ink-Treader: 0.22%

Yore: 0.17%

Rainbow/All: 0.1%


All decks: 0.2%

Azorius: 2.18%

Jeskai: 1.36%

Esper: 0.71%

Bant: 0.43%


All decks: 0.03%


All decks: 0.56%

Azorius: 3.82%

Bant: 3.43%

Jeskai: 3.5%

Esper: 3.6%

Witch: 2.08%

Yore: 2.13%

Rainbow/All: 0.53%