|Commander / EDH||Legal|
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|2012 Core Set||Rare|
|2011 Core Set||Rare|
|2010 Core Set||Rare|
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Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or to your mana pool.
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|Have (29)||Blue_Otaku_No.1 , ibraJG84 , jhTheMan99 , LaKU , , CampbellStev , Mousemke , , Fooo , NostalgicAce , tlhunter07 , perrin515 , Dr.Jackel , Tiddilywinkus , pskinn01 , Lindough , ChrisH , saj0219 , geazykagar , Dr_Jay , HR19 , Sergal , MattN7498 , Nemesis , Suns_Champion , Randomdeath , Sparky41 , Vergil_Redgrail , marsthesoos|
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Glacial Fortress Discussion
12 minutes ago
The thing with Celestial Colonnade is that you eventually run your opponent out of cards. They go into topdeck mode and you cast Sphinx's Revelation for 5. If they have a card in hand and you don't know what it is, you don't active the Celestial Colonnade. Otherwise, you chip away at them.
With Cryptic Command, it's the "This does everything" card of the deck. It bounces your own permanents. It 2-for-1's. It tempos your opponent off of land drops when they've been mana screwed. It stops any threat dead in its tracks by countering them. It Fogs. It makes your creatures unblockable so you can end the game. Really, there's so many options you'll find a bunch of uses for it in so many situations you'll have a hard time not wanting to play 5+ copies of it (if you could).
Those are ideals, though. I think you can play U/W Control without those cards on a budget, but they should be your #1 priority when it comes to trades and buying cards.
As far as immediate changes, I'd say cut the lands that always come into play tapped in favor of more basics, unless they're manlands (which function as win conditions). Not only will you have a safer life total, you also become immune to Ghost Quarter, Blood Moon, and Fulminator Mage.
Glacial Fortress is another great option on a budget. They pair perfectly with Flooded Strand and Prairie Stream. A Ghost Quarter or 2 can go a long way in dealing with Infect and Affinity, who can dodge your Supreme Verdicts with manlands. Not to mention, you can completely mana screw someone by Ghost Quartering their shock land, then Spreading Seas on their basic they fetch up.
Quicken and Elixir of Immortality feel like wasted slots. You already operate primarily at instant speed. You don't need a slow, durdley win condition when your deck has Sphinx's Revelation and Elspeth, Sun's Champion. 2 Blessed Alliance, 2 Negate and 4 Mana Leak might be a bit excessive, but it will depend on your meta. I'd suggest the following:
I'd also cut Disdainful Stroke from your sideboard in favor of 2 more Leyline of Sanctity. You want it in your opening hand or not in your sideboard at all. Kor Firewalker can put in a lot of work, as well. Burn really can't beat him unless they side in Path to Exile. A 2nd. Timely Reinforcements is also boss.
With Supreme Verdict moved to your maindeck, you'll want a Disenchant. Ideally, you'd play Wear / Tear, but you're not Jeskai. You'll want the Disenchant to deal with Boggles, Affinity, and rogue decks playing oddball cards.
You may also want a Squelch instead of the 2nd. Aven Mindcensors, it will depend on your meta. Nothing more hilarious than being on the play, watching your opponent wait until the end of your turn to crack their fetchland, and hitting them with a Squelch after they allowed you to play your land. It also hits a bunch of cards in Affinity, Rock variants, and Tron.
Hope this helps! I played U/W Control in RtR Standard and a bunch of American Control in Modern.
1 week ago
Kudos for not going with Superfriends. I enjoy them from time to time, but she really drove them into the ground.
Are you looking to stay with... generic counters good stuff? Or do you wanna focus it into a lean mean killing machine? As much as budget allows for of course...
Since you're not running a large amount of land fetching cards, you should be safe with running some multicolored etb tapped lands. Notably the tricolor, pain, and check lands and maybe the temples as they're all pretty cheap (Seaside Citadel, Adarkar Wastes, Glacial Fortress, Temple of Enlightenment, etc)
Also I see you've got Simic's but you should definitely look into picking up the other 5 usable Signets in your colors.
That's all I feel safe with suggesting to start with without a goal you'd like to accomplish, but hopefully you enjoy playing her. I'm a theme junkie myself and went a... "100%" Phyrexia deck version if that inspires anything for ya. Rise of the Praetors.
1 week ago
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2 weeks ago
I'd recommend working on the land base, as it's an extreme game-changer when all your lands EtB untapped. I recently got all the shock lands for my Breya deck, and it runs so much smoother. I understand completely if you can't afford shocks (I'll leave out fetches haha), so I'd recommend using pain lands and check lands. Glacial Fortress, Drowned Catacomb, Dragonskull Summit, Shivan Reef, Caves of Koilos, and Battlefield Forge are all good lands under $2-3.
I'd also suggest Dispatch in the removal suite, since it's pretty easy to achieve metalcraft in the deck.
Reckless Fireweaver, Impact Tremors, and Disciple of the Vault all create infinite life loss/damage with Sharuum + Sculpting Steel/Phyrexian Metamorph. Bitter Ordeal can exile all opponents' libraries, if you can afford it.
Feel free to check out my deck for ideas/inspiration, it's more combo/control-focused, but I'm sure there are some staples that you may find use of in there:
Commander / EDH
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Hope this helps!
2 weeks ago
Well I can't be sure, but i heard that ixalan will have check lands to compensate for the loss of the zendikar and shadows lands. So if that is true then you'll want to get your hands on some Glacial Fortress come rotation. Also, let me give you one more pointer. I've been theorizing and doing what limited testing I can without the actual hou cards, and I've found that all you really need to mill out your opponent is fraying sanity and startled awake. So far it seems to me that all the other cards for mill in the mill decks, such as manic scribe and compelling argument, make the deck less responsive, and in turn a less reliable control deck. Mill is a type of control, and I feel like most people building standard mill right now are trying to build mill Aggro. The deck is quite simply better with more utility and control in it.
This is just my advice based on interactions I've had in building my own mill deck, and talking with others about their builds. You can take it or leave it, as making it more control heavy will result in a higher price tag too, which I'm not sure you want.
3 weeks ago
The first thing I would do before looking at anything else would be to make some improvements to the mana base. With only 5%-12.5% of your lands able to produce multiple colors (depending on how you want to count the ones that can only do it for creature spells), it looks to me like it's going to be rather difficult to consistently cast whatever spells you happen to draw. Having the correct colors at-hand is the #1 key thing for any 5-color deck.
I think the best way to start (without spending a too much money) would be to incorporate the lands from the Irrigated Farmland cycle in Amonkhet and the Prairie Stream cycle from Battle for Zendikar, and then start looking for the lands from the Glacial Fortress cycle in multiple Core Sets and the Isolated Chapel cycle from Innistrad.
In the meantime, also check out some easy budget options like Rupture Spire, Transguild Promenade, the Seaside Citadel cycle from Shards of Alara (and a couple supplemental products), and the various Common and Uncommon lands from Khans of Tarkir.
5-color dragons can be really fun, and I think what you've started with here has a lot of potential. Check out my Scion of the Ur-Dragon deck and see if it gives you any other ideas.