Glacial Fortress


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic 2013 Rare
2012 Core Set Rare
2011 Core Set Rare
2010 Core Set Rare

Combos Browse all

Glacial Fortress


Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

: Add or to your mana pool.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 161%

0.94 TIX $0.97 Foil


Glacial Fortress Discussion

acht_deck_manager on What life?

6 days ago

Just some thoughts in case they help build off of what Immortalized said or provide any other useful things to look at:


There are a lot of other draw cards too that you might consider:

And countless more. In a deck like this though there's a lot of value to be had in something like Phyrexian Arena since 1 life per upkeep is no biggie with Oloro around


Here's some other good removal to think about:

Slow Down Taxes

Here are some cards that can really halt your opponent's aggression:

Taxing Creatures

Some other creatures worth mentioning that tax an opponent's life:

Other Notables

Here's some other cards that are worth noting:

  • Pristine Talisman combos well if you have Oloro out (Tap to gain life, spend the mana to draw the card and cost each opponent 1 life)
  • Baleful Strix can be great utility in this kind of deck
  • Reliquary Tower Is always great in draw decks

Additional Thoughts

One card I'd definitely recommend ditching is Azor's Elocutors.

Other cards I see that I'd consider removing if it was me:

I used to play an Oloro deck as well (albeit it with a very different affinity ) using a ton more artifacts and some fun combinations around Darksteel Forge and Nevinyrral's Disk . He's a great commander and a lot of fun. I hope you enjoy the deck and can find something useful in any of my suggestions.

Good luck and happy hunting!

mtgplayer100 on Becoming one with Control...on a budget

1 week ago

As for the mana base, some dual lands would do work here, like Glacial Fortress, Sulfur Falls and Mystic Monastery.

As for removal, Pacifism could just be Blessed Alliance or Lightning Helix, both of which are better. Cancel is just a worse Void Shatter or Disallow. Mana Leak is probably the best option available.

Some card advantage would probably also be good here, like Think Twice. Also, Dramatic Reversal dosen't really make sense to me, since you're only using to untap creatures, and if your looking to preserve your lifetotal, you got removal to help doing that.

Soulfire Grand Master looks like it could do some serious work here. Ojutai's Command is also an option.

Pevira on Control/Mill

2 weeks ago

Ha ha thanks!! I realized that Temple of Enlightenment's Scry 1 effect is not really needed here, as I have other scryers. Also, it enters tapped.

Suggestions on how to change up my lands? Something like this, +3 Port Town +4 Glacial Fortress +4 Prairie Stream, but how many Plains/Islands should I keep in the deck?

What do you think of Disrupt vs Negate? They only counter non-creature spells, so should I worry about countering creatures and use a different card?

Here are the other changes I am making.

+2 Claustrophobia -2 Sleep Paralysis (No brainer, lower mana cost. If I am paying for other things, I might as well ditch the 2 Sleep Paralysis I have on hand for Claustrophobia)

-2 Sphere of Safety -2 Pacifism +4 Ghostly Prison

lithium142 on Control/Mill

2 weeks ago

just saw the second comment. Tamiyo would not benefit you. both of her abilities are subpar for modern. In EDH shes a powerhouse because of her draw ability, but in modern it will probably wiff more often than it helps you. You mentioned her for defense, and there are several planeswalkers with better defensive abilities. some are even quite cheap. Jace, Architect of Thought is one of the better ones. But I think you're better off without him. maybe test it tho.

you hadn't read my first post when you asked about Temple of Enlightenment, so read that for a detailed explanation. long story short, I dont like the temple lands. Entering tapped is just such a huge drawback for a dual land. I explained the qualities of the fetches and shocks, and yes, they are the best way to build a manabase in modern. period. however, I have a budget alternative. Glacial Fortress, Prairie Stream, Port Town. you'll want 4 Prairie Streams before anything else. they are the glue that holds this manabase together. without them, the other two are much less consistent.

boom, i just saved you $100 =P

mypethuman1 on Tapping

2 weeks ago

Might consider adding some Glacial Fortress

Sun Titan can help you bring back some of your guys that didn't make it in the late game, as well as your oblivion rings and tumble magnet if they're removed.

Blade Splicer is a solid addition to most white beatdowns because it provides great value for the mana.

Ghostly Flicker can give you some combat tricks, and can help you get a lot of value out of SUnblast Angel and Stonehorn Dignitary

hardhitta71194 on We are the Blessed *Needs Help!*

3 weeks ago

Most Izzet lands are expensive, so get some buddy lands of the other colors. Glacial Fortress is pretty nice, I don't know the boros one off the top of my head but someone else will.

Btw when you are on the deck edit page you can check the "needs help" box and it will show that.

NicholsGT on Bant Spirits

3 weeks ago

Looking at the list I would recommend replacing Mana Leak with Remand because Mana Leak is decent in the early game but in the late game it becomes much easier to play around. Remand on the other hand fits the tempo style of this deck much better and often feels like a Time Walk in the early game. Next I would drop the Favorable Winds for Serum Visions. Favorable Winds is just to slow for this deck and doesn't do enough, Serum Visions on the other hand can greatly fix you draws ensuring your tempo deck performs as a tempo deck.

Also some cards to consider as you develop your deck:--Stony Silence--Silence--Render Silent--Turn Aside--Faerie Conclave--Celestial Colonnade--Cavern of Souls--Ghost Quarter--Glacial Fortress--Mutavault--Mystic Gate--Nimbus Maze--Sphinx's Revelation--Azorius Charm--Snapcaster Mage--Pithing Needle

Some Cards you want to look out for:--Chalice of the Void--Supreme Verdict--Torpor Orb--Anger of the Gods--Essence Scatter--Molten Rain--Stone Rain--Path to Exile--Lightning Bolt--Snapcaster Mage--Engineered Explosives--General RDW, Goblins and 40 Bolt

That's everything off the top of my head, hope it helps.

xyr0s on UW Wizard Tempo Control (help needed)

3 weeks ago

Consider slightly better lands perhaps, something like Glacial Fortress.

Is there any particular reason for having Disperse instead of Vapor Snag? My guess is that it's being used for bouncing creatures 9 times out of 10 anyway...

Spell Queller could also be useful in this deck, perhaps instead of Docent of Perfection  Flip, even though it's not a wizard...

Silence seems like it should be in the sideboard... unless you plan to add Isochron Scepter, in which case you also might want to exchange a couple of Unsubstantiate for Remands.

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