Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add w or to your mana pool.
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Glacial Fortress Discussion
2 days ago
For lands (if you don't care about cost) you could try running Celestial Colonnade, Hallowed Fountain, Glacial Fortress, and Flooded Strand. Also have you thought of running Detention Sphere and Path to Exile? Also Cryptic Command is just a good overall card. For sideboard, cards like Blessed Alliance and deck specific hate cards like Leyline of Sanctity, Stony Silence, and Rest in Peace will all help against certain decks.
I played alot of control in middle school as well. I remember I had a U/R counter-burn deck and a U/W control deck as well.
2 days ago
I think Calciform Pools as a 1-of would be great in here to sink any unused mana into for big X spells.
Replaces Glacial Fortress.
4 days ago
I agree the signets would be a good addition, but I think you need a few more lands as well. I've been building an Atraxa deck as well and the manabase is fiddly. I'm not sure what your budget is but a reasonable option is adding in check lands (Glacial Fortress, Sunpetal Grove, etc) and pain lands (Yavimaya Coast, Llanowar Wastes, etc). The expensive option is adding filters (Wooded Bastion, Flooded Grove etc) and shocks (Hallowed Fountain, Godless Shrine etc). If you can swing it, the checks and shocks pair very well together. You could probably throw in some extra sources of ramp such as Cultivate Explore Kodama's Reach Commander's Sphere and Fellwar Stone
1 week ago
Transguild Promenade is a pretty bad card compared to Reliquary Tower, Glacial Fortress or Drowned Catacomb, i suggest you replace that one. Also, 3 cmc mana rocks like the Cluestones aren't optimal, i would rather play more Signets and Thought Vessel. Saving a mana here and there really makes a big difference and allows for more explosive starts.
Currently, your deck doesn't have many tools to defend against powerful plays like Cyclonic Rift overload, Expropriate or Tooth and Nail (or whatever other unfair thing your playgroup tends to do). A couple more cheap counterspells like Swan Song or Arcane Denial could help.
1 week ago
Impulse isn't Modern legal. Your best bet to replace it is probably Serum Visions. A deck that goes this slowly would be well served going for Spell Snare over Spell Pierce. The manabase is also way too heavy on basic lands. I understand that you're on a budget, but you really need cards like Glacial Fortress and Sulfur Falls for your manabase to work.
2 weeks ago
I know it's not exactly a new idea, but I saw Myth Realized and Isochron Scepter and thought I could really build something around them. Then I remembered Thing in the Ice Flip and thought it would be a perfect fit. And I know that there are cards like Disallow Serum Visions or Detention Sphere that could really improve the deck (not even gonna mention the mana because it's obvious), but my budget is limited. What I'm really asking for is opinions about the general idea of the deck. As it says on the title, am I onto something here?
So far this is the list I've built:
I have been playing it for some days (MTGO, Just for fun room) and actually winning most of the time. Maybe it's the meta, maybe the deck would crumble against tougher opposition. But so far it's been solid and a lot of fun.Any feedback would be most welcome. Has it been a lucky patch or have I built something actually good?
2 weeks ago
Switch your land up. Drop some basics for 4x Glacial Fortress.
I'd also drop Idyllic Tutor all together if you're only gonna run 2x Enchantments. Just run 4x Reverence and free up two more slots. If that's gonna be your primary protection, I would add another dupe of Godhead of Awe.
3 weeks ago
No Tainted Pact seems like a pretty strong oversight considering you're going the route with Manipulate Fate, Riftsweeper, et al. It's also perfect for finding that one card you're missing, though your mana base is going to need to be improved to truly take advantage of it since you can just cast the creatures from exile to win via the food chain you find using Pact lol. I'm going to assume fetches and the like are out of the question, but Forbidden Orchard (who cares about a token when you have the right color of mana you need?), City of Brass, Mana Confluence, Exotic Orchard, etc., aren't very expensive and can be used pretty easily by this deck. The check lands, like Glacial Fortress and Hinterland Harbor, may not be a bad idea either. I'd strongly recommend an Urborg, Tomb of Yawgmoth as well, to help cast Necropotence reliably on with mana base.
Anyway, back to tutors. You've got Vampiric Tutor, but no Demonic Tutor. There's probably a reason for it, but I think it would be a good idea to include DT anyway. With how many instants/sorceries you run, Dark Petition seems like a solid choice (and another great way to cast Necropotence- tutor plus Necro is a very hard to beat third/fourth turn given your ramp). I don't see the harm in using Ad Nauseam as mass draw, either, for what it's worth- drawing into Food Chain or a tutor to grab it is very important to this deck. Plunge into Darkness may be a nice idea too, since you can pitch a Griffin or Scourge it may show you and you can pay the life pretty easily assuming you win quickly thereafter. Paying 1B to look at your top 20+ cards isn't bad at all, honestly.