|Commander / EDH||Legal|
Printings View all
|Magic 2013 (M13)||Rare|
|2012 Core Set (M12)||Rare|
|2011 Core Set (M11)||Rare|
|2010 Core Set (M10)||Rare|
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Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or to your mana pool.
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Glacial Fortress Discussion
1 week ago
I'm surprised that this is doing so well without a Sideboard.
What is your local meta like? Are there a lot of netdecks, or home brews?
A lot of three colour decks use a couple of Evolving Wilds.
They would be useful in this deck as sometimes I am waiting on a second source of to cast Settle the Wreckage.
Alternatively you could make your land base look like this (you really should have 25-26 lands in a Control deck):
That makes available sources of mana:
You could do with two or three more Creatures.
A lot of the Control decks at the moment are running Dream Eater to disrupt the Opponent in the late game.
I'd like you to have a go at putting a Sideboard together.
Think about the decks that you lose to, or only just beat.
What cards could you use to deal with those?
Tag me in these comments if you do that.
Hope that all helps.
1 week ago
Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.
If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.
The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.
Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.
Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.
Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.
Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.
The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.
Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.
Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.
Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!
After looking through, the following lands are must drops, as they aren't good in nearly any deck:
They don't have a place in this deck.
Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.
Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.
That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.
3 weeks ago
With a Flipped Primal Amulet Flip a kicked Fight with Fire isn't that bad to cast. I was playing U/R about a month ago. OPts and other low cost spells to flip it made it reliable. I was doing the degenerate option though, Chandra, Torch of Defiance ticking up to emblem all while double casting Nexus of Fate with the primal flipped. I never got to emblem Chandra once. Most OP's scooped after the 2nd time I logged 2 extra turns. Will definatly be building this again this standard.
3 weeks ago
Adds: Satyr Enchanter, Mesa Enchantress, Courser of Kruphix, Sunpetal Grove, Glacial Fortress, Hinterland Harbor, Kor Spiritdancer, Canopy Vista, Eidolon of Countless Battles, Shalai, Voice of Plenty, Prairie Stream, Market Festival, Irrigated Farmland, Corrupted Conscience, Aegis of the Gods, Plea for Guidance, Flooded Strand, Windswept Heath, Gift of Paradise, New Horizons, Abundant Growth, Eidolon of Blossoms, Solemnity, Sigil of the Empty Throne, Unbridled Growth, Omniscience,
4 weeks ago
Counterspell and Sejiri Refuge aren't legal in this deck, as one was never printed in a standard set, and the other hasn't been printed in a standard set since 2009. Unsummon will be leaving standard in a couple weeks, so you might want to use Rescue instead. Counterspell can be replaced by Essence Scatter or Syncopate. Sejiri Refuge can be replaced with Glacial Fortress or Meandering River.
1 month ago
Hey, how much have you playtested? I ask because white is the most important color if you want to play Angels and it has the least amount of sources (12) in the manabase. Needing for Resplendent and Lyra who are together the Angel engine you'll want more than 12 sources of white.
It's difficult to support cards with a playable Esper manabase for Guilds of Ravnica Standard you really need Hallowed Fountain or Godless Shrine, but won't get these lands until Jan 2019. Consider Anticipate? It lets you look at three cards and choose one of them. This gives you more selection to help to find lands. The combination of 4x Opt and 3-4x Anticipate can give you enough library selection to help to find white lands as well as set-up/find the Angel you need. Consider cutting Knight of Grace for Anticipate?
Grace and Malice is a great team, but Grace is mediocre without Malice because the only card that can pump him here is Malice. Malice on the other hand is good because he can be pumped by the Angels. I suggest putting Grace in the sideboard.
Consider Jeskai? Jeskai lets you play the new Aurelia (Aurelia, Exemplar of Justice) another Angel as well as Teferi and Search. A Jeskai manabase can more easily support because you can play 4x Sacred Foundry, 4x Clifftop Retreat and 4x Glacial Fortress and 4x Plains giving you 16 sources of white. It also gives you 8x Shock lands which can turn on all the Check lands making a three color manabase smooth in game play. Shards (Grixis and Naya) and wedges (Jeskai, Sultai, Abzan) can use two different Shock lands in the manabases making these color combinations much better with Check lands. Shards and wedges that can only use one Shock land (Esper, Jund, Bant, Mardu, Temur) are less favorable for upcoming Standard.
An 26 land Jeskai example (16 white, 13 blue, 16 red):
With Jeskai and red you could play Boros Locket as ramp (turn four Lyra/sac it later on in the game to draw cards), Lava Coil as removal that exiles and Deafening Clarion as a three drop board wipe against aggro that can also be a nonLyra way to give Angels lifelink.
Good luck with your deck.
1 month ago
Hey, please don't hub your work in progress decks as competitive. This is a brew that has some potential for Guilds of Ravnica Standard, but it's not yet competitive.
Consider Gift of Paradise? It's ramp and good color fixing as well as life gain. The land that's enchanted can be untapped with Teferi's +1. Bant Turns (featuring Nexus of Fate) uses this strategy and it helps to make the deck play much smoother. As far as four colors go I suggest Sultai splashing white. Sultai instead of Bant because Sultai can have an amazing manabase with 4x Watery Grave and 4x Overgrown Tomb both turn on all the Check lands which is important for a control manabase that's four colors. You can splash white for Teferi, Seal Away, Chromium and other single white sideboard cards with Temple Garden, Glacial Fortress and Isolated Chapel. Sultai gives you consistent access to all the good Dimir as well as Golgari cards in the Guilds of Ravnica.
Making the manabase easier to play both Trophy and Contempt is a direction to consider because both these cards are going to be pretty powerful in upcoming Standard. Sultai more than Bant in my opinion is the better color combination to play both these cards consistently as well as to take the best advantage of surveil.
I think it's worth playtesting a small creature base of flash/surveil creatures (House Guildmage, Whisper Agent) who can be fodder to turn on undergrowth for Mausoleum Secrets. With Sultai, two drop Glowspore Shaman also has potential as it puts cards into your graveyard for Search or Mission while also helping to make land drops. Secrets is busted with Trophy because it only takes two creatures in your graveyard to tutor for Trophy. Secrets being an instant two drop tutor is nice for control.
Good luck with your deck.
1 month ago
Lands need major work to really balance this for stability. Glacial Fortress, Temple Garden from ravnica spoilers or Hinterland Harbor or Sunpetal Grove could be a nice way to splash green while getting your primary colors.
maybe a balance like
3x Temple Garden// 3x Glacial Fortress// 2x Hinterland Harbor// 2x Sunpetal Grove// 5x Island// 5x Plains// 2x Reliquary Tower// 1x Field of Ruin
For Counters definitely pay attention to the new set. There is already one OK counterspell and possibly more coming. I will say if you run counters you should run more of em and make them the primary base that leads into the defenders with Arcades, the Strategist. Otherwise I would reccomend being able to sort and draw extra to always make sure you get to what you need when you need it. Anticipate,Chart a Course could be very good for you instead of the counters to go along with Divination
Really like the overall idea feeding mill with it.