Glacial Fortress


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

Combos Browse all

Glacial Fortress


Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

: Add or to your mana pool.

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Glacial Fortress Discussion

taylorg95 on Forever in the Prison

2 days ago

Yea good point, i took 2 Celestial Colonnade out and added 1 more Temple of Enlightenment and 1 more Glacial Fortress

Also removed Endless Horizons to add Mesa Enchantress

For sideboard took 1 Erase out, 1 Rule of Law out, and Phyrexian Unlife

Added 2 Monastery Siege and 1 Greater Auramancy

DRye2000 on Job 38:1

4 days ago

Overall, your deck seems like it's got a bit of an identity crisis. On one hand, it wants to play loads of big, splashy angels, but on the other, it wants to be a classic UW draw-go control sort of build. If you want to go the angel tribal route, I would switch the commander to something that gets you access to green, like Jenara, Asura of War or Sigarda, Host of Herons in order to get some much needed ramp (more on that later). If you want a more controlling build, I would stick with GAAIV but cut most of the angels. Control builds in EDH tend to win via infinite combo (in the case of "traditional" control, like your deck) or via locking everyone else out of the game with cards like Smokestack and Winter Orb.

Also, you're in sore need of some card draw. Without it, you're going to be stuck in the late-game waiting to topdeck something useful while your opponents are winning the game. Rhystic Study and it's cousin, Mystic Remora are staple cards for blue decks. Adding some extra cantrips, like Brainstorm, Anticipate, and Preordain will help you stack your draws and get the best of your cards. Some other good card draw options are Recurring Insight, Jace, the Mind Sculptor, Fact or Fiction, Foresee, Blue Sun's Zenith, and Consecrated Sphinx.

I mentioned ramp earlier, which your deck DEFINITELY needs more of. Angels are expensive, and they won't do you much good when you don't have the mana to cast them. First of all, I recommend running at least 36 lands, and maybe picking up a few more dual lands, like Azorius Chancery and Glacial Fortress. Another important thing to consider is mana rocks. Azorius Signet is an autoinclude, Hedron Archive is great in slower decks, and Fellwar Stone, while more effective in 3 to 5 colors, is still a great rock, especially when you're playing against two or three other people who'll probably have the colors of mana you'll need. White also has some non-artifact ramp options, like Weathered Wayfarer and Land Tax, which often put in serious work. If you splash some green, you also get stuff like Cultivate/Kodama's Reach, Sakura-Tribe Elder, Burgeoning, and Exploration to help get your angels out as quick as possible.

You're also running low on tutor effects, which are essential in a format where you can only run 1 copy of a given card. Unfortunately, the best tutor effects (for your deck) are green and black, so you'll have to make do with cards like Enlightened Tutor, Muddle the Mixture, and Fabricate, although adding green (hint hint) gets you great cards like Eladamri's Call, Wargate, and Green Sun's Zenith.

Finally, I would cut out some of your worse counterspells (Absorb, Dispel, etc.) for some removal, hate cards, and better counterspells. Board wipes like Austere Command, Wrath of God, Supreme Verdict, and overloaded Cyclonic Rift are all extremely useful, hate cards like Rest in Peace, Dawn to Dusk, and Grafdigger's Cage hose powerful decks, and white, being the king of removal, has some awesome spells like Path to Exile, Condemn, and Oblivion Ring. For counterspells, I would consider Cryptic Command, Summary Dismissal, Overwhelming Intellect, and of course, Counterspell.

Suns_Champion on Freedom Police's Missile Silo

1 week ago

Hi! Fun deck in my favorite tri-color combo! Let's see if I cant't help ya out!

usually I give suggestions for decks as a whole, but seeing how your mana base is just basics, I'll focus on that instead so as not to info dump haha

This is the basic template for a mana base that I use. It's consistent but not optimal; it gets the job done.

this list will run you around $50, which is very budget relatively but I understand if that's too much for you at the moment. Investing in your mana base is the safest thing to invenst in because you can use all of these for any other Jeskia build, or scrap the parts for 1-2 other multicolor decks. If you stick with this deck forever that's okay too, because even though you may change the decks' parts, strategy, and synergies, your mana base will remain relatively intact.

Adarkar Wastes x1

Azorius Chancery x1

Battlefield Forge x1

Boros Garrison x1

Clifftop Retreat x1

Command Tower x1

Evolving Wilds x1

Glacial Fortress x1

Island x3

Izzet Boilerworks x1

Mana Confluence x1

Mountain x3

Mystic Monastery x1

Needle Spires x1

Plains x3

Reflecting Pool x1

Rogue's Passage x1

Sejiri Refuge x1

Shivan Reef x1

Sulfur Falls x1

Swiftwater Cliffs x1

Temple of Enlightenment x1

Temple of Epiphany x1

Temple of Triumph x1

Terramorphic Expanse x1

Tranquil Cove x1

Wind-Scarred Crag x1

5x other utility lands, specific to your commander/strategy

Hope that helps you! Good luck!

Pickacantaloupe on Gluttonous Gift

2 weeks ago

So I'm playing this deck and I like it. It's been fun so far, but I find Madcap Experiment to be a little unreliable at times. So I've splashed white, put in Refurbish, and removed Fateful Showdown. I may put it back in the sideboard depending on how I feel. Gonna start testing, so I'll let you know how I do.

I did buy Inspiring Vantage and Glacial Fortress in order to do this, but I didn't want to shell out for Spirebluff Canal. This means I removed Evolving Wilds.

2040364 on Become a Dick for $16!

2 weeks ago

I played Azorius control for a while, and I found the Silence was the best card against Combo and other control decks, and it's not super expensive either.

You might also want to include Journey to Nowhere instead of Singing Bell Strike, as it prevents the creature from doing anything, and doesn't feed graveyard based decks.

A few other notes: You have no wincon. I don't see a way for you to easily win, nor a way to stop creatures once they hit the field or draw any cards. In other words: Your deck will just stall, but you cannot win.

Changes I would make:

-3 Deprive

-1 Negate

-2 Spell Pierce

-1 Rewind

-4 Rattlechains

-4 Zealous Guardian

-2 Quickling

-4 Singing Bell Strike

-1 Nimble Obstructionist

-1 Vapor Snag

+3 Silence

+2 Isochron Scepter

+4 Cyclonic Rift

+2 AEtherling

+3 Oblivion Ring

+3 Journey to Nowhere

+3 Supreme Verdict

+2 Rule of Law

+2 Sphinx's Revelation

In addition, you would definitely want to change up the land base to help the deck run smoothly.

-13 Islands

+8 Plains

+3 Glacial Fortress

+2 Port Town

These changes should help the deck stay in control longer, and make sure that you don't have to worry about aggro decks or combo decks.

In summary: I propose to change this deck to an Azorius control deck that works around keeping the board controlled, rather than the stack.

These changes would increase the price somewhat, but it would still be relatively cheap and should still function pretty well.

MagicalHacker on Shouldn't This be BANNED?! (Medomai Primer)

3 weeks ago

SynergyBuild, I remember thinking about adding it in the past and deciding not to, but I imagine it must have had to do with the build at the time, because now it would be a great inclusion! I am going to replace Glacial Fortress with it, thanks!

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