Mikokoro, Center of the Sea
: Add to your mana pool.
, : Each player draws a card.
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Mikokoro, Center of the Sea Discussion
3 weeks ago
Academy Ruins, Mystifying Maze, Homeward Path, Maze of Ith, Thespian's Stage, Soldevi Excavations, Halimar Depths, Myriad Landscape, Nykthos, Shrine to Nyx, Lonely Sandbar, Remote Isle, Geier Reach Sanitarium, Mikokoro, Center of the Sea, Terrain Generator.
4 weeks ago
Wild Research has a color identity, and is not legal for your deck.
The only way I can think of to attach lots of auras to Uril at the same time is to play Retether, Open the Vaults, or Replenish while you have Uril out and a lot of auras in the graveyard already. Either that or play Primal Surge and hope you don't hit a non-permanent. Up to you whether you think either of those are a good idea.
The ONLY ways for you to deal infect damage with Uril in Naya colors are Grafted Exoskeleton and Triumph of the Hordes. There are no other cards that grant infect to a creature outside of blue and black.
Symmetrical card draw is very bad in EDH, since it just gives people more gas to answer you or win the game ahead of you. Font of Mythos, Horn of Greed, Howling Mine, Omen Machine, Temple Bell, and Rites of Flourishing should all be cut. Wheel of Fortune and Reforge the Soul are usually better because you can wait to cast them until you have no hand and your opponents have lots of cards, but you actually have better options in green, so I'd recommend cutting at least Reforge.
Replace with the following: Sram, Senior Edificer, Kor Spiritdancer, Rishkar's Expertise, Sage's Reverie, Soul's Majesty, Abzan Beastmaster, Mesa Enchantress, Verduran Enchantress, and Eidolon of Blossoms (maybe).
You also NEED better ramp. Tithe, Cultivate, Journey of Discovery, Elfhame Sanctuary, and Kodama's Reach are all sub-par and should be cut. 41 lands is also WAY too high. You'll be able to ramp much more consistantly if you cut that down. You can go down to 35 lands without a problem, and then after that you can cut one land for every 0 CMC mana rock you add to the deck. (Don't worry about Exploration, Burgeoning, and Oracle of Mul Daya being less effective. The extra draw factor will offset that. I would probably cut Azuza though, since she doesn't give you much if you aren't flooded with land.) Out of your lands, Jungle Shrine, Maze of Ith, Mikokoro, Center of the Sea, and Temple of the False God are all kind of bad and could be cut. Some better utility lands would be Kessig Wolf Run and Hall of the Bandit Lord.
All of the following are better ramp than you have: Mana Crypt, Mox Diamond, Chrome Mox, Lotus Petal, Lotus Bloom, Ancient Tomb, Nature's Lore, Three Visits, Coalition Relic, Boros Signet, Selesnya Signet, Gruul Signet, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Avacyn's Pilgrim, Dryad Arbor (tutored off of Green Sun's Zenith, Harrow, Crop Rotation (into Ancient Tomb), Gemstone Caverns, Chromatic Lantern (maybe), Joraga Treespeaker (maybe), Skyshroud Claim (maybe), Trace of Abundance (maybe), Fertile Ground (maybe), Utopia Sprawl (maybe), and Wild Growth (maybe). You may also want to consider Herald of the Pantheon or Hero of Iroas to reduce the cost of your spells.
Now, on to the auras. You have a ton of auras that don't really do... anything? I get that you want to buff Uril as much as possible, but EDH is format of card advantage, and you really shouldn't be playing cards that just read, "your commander gets +2/+2."
I would cut all of the following Abzan Runemark, Angelic Destiny (this really doesn't give you much for 4 mana), Asha's Favor, Burrowing, Call To Serve, Cave Sense, Crown of Awe, Dust Corona, Eternal Warrior, Griffin Guide, Gryff's Boon, Inviolability (He already going to be the biggest thing around, why do you need this?), Murder Investigation (You have no support for these tokens.), Nimbus Wings, Serra's Embrace, Triclopean Sight, Vigilance, and Vow of Duty.
And here's what I recommend in their place:
Extra protection for your commander: Shielded by Faith, Spider Umbra, Hyena Umbra, Felidar Umbra, Bear Umbra, and Flickerform. (Speaking of protection, Tajuru Preserver, Grand Abolisher, Vexing Shusher, Gaea's Herald, and Sigarda, Host of Herons are all good ways to make sure Uril can't be messed with.)
Also put in Spirit Loop. It's cheap and comes back if Uril leaves play somehow.
Other miscellaneous stuff:
Heliod's Pilgrim, Open the Armory, and Plea for Guidance are other tutors you could include. Open the Armory also grabs Grafted Exoskeleton and Helm of the Gods if you put them in, so I'd recommend it.
Nomad Mythmaker might make a useful recovery tool.
Mayael's Aria buffs Uril, gains you life, and can straight up win the game for you, nuff said.
If you can find the space, you could really use better board control to deal with problem permanents. Here are some good removal spells in your colors: Swords to Plowshares, Beast Within, Chaos Warp, Oblation, Krosan Grip, Oblivion Ring, Qasali Pridemage, Return to Dust, Hull Breach, Winds of Rath, Chandra's Ignition, Austere Command, and Wrath of God.
And that's all I can think of at the moment. Good luck.
1 month ago
- Chitinous Cloak for Sword of Fire and Ice and another equipment (Basilisk Collar perhaps) for Sword of Feast and Famine
- Akroma, Angel of Wrath for Elesh Norn, Grand Cenobite
- Angelic Overseer for Linvala, Keeper of Silence (depending on meta)
- Lone Rider Flip for Selfless Spirit (see Sun Titan)
- Baneslayer Angel for Sunblast Angel
- Aven Sunstriker for Aven Mindcensor
- Angelic Skirmisher (your commander already does this, or?) for Karmic Guide
- Mirran Crusader for Grand Abolisher (depending on lgs)
other good creatures:
- Abzan Falconer
- Academy Rector
- Aegis of the Gods
- Benalish Commander
- Brimaz, King of Oreskos
- Captain of the Watch
- Cenn's Tactician
- Darien, King of Kjeldor
- Daru Warchief
- Field Marshal
- Hero of Bladehold
- Hixus, Prison Warden
- Intrepid Hero
- Loxodon Gatekeeper
- Mentor of the Meek
- Metallic Mimic
- Mikaeus, the Lunarch
- Preeminent Captain
- Fiend Hunter
- Cavern of Souls
- Geier Reach Sanitarium
- High Market
- Karoo (helps with Land Tax)
- Kjeldoran Outpost
- Kor Haven
- Mikokoro, Center of the Sea
good luck chief
1 month ago
so kinda huggy, kinda controly?
My suggestions are as follows; both Dream Halls and Ice Cave are kinda huggy, in they they effect everyone. Dream halls makes boardstates get crazy fast, and ice cave keeps things under control. Mikokoro, Center of the Sea is a helpful land. And Rainbow Vale ends up in most hug decks.
Maybe Quest for Ula's Temple given your subtheme of tribal.
1 month ago
entheogeneral: Generally yeah, decking a player is better than milling them. Not only does it avoid graveyard reshuffle but you're not relying on an opponent having to get to their draw step (giving them an untap and upkeep in which they can respond). It knocks them out of the game then and there.
The other thing is that most of the cards you use to deck a player with will provide more in game functionality outside of combo, whereas mill cards are for the most part dead draws except for inside the combo. Becuase using an Increasing Confusion to make somebody mill 5 cards doesn't sound anywhere near as appetising as using a Blue Sun's Zenith to draw three cards.
Obviously there are still places for mill - I use Altar of Dementia in my Saffi Eriksdotter deck. However the reason I use it is becasue it's one of the few infinite sac outlets in green/white that can actually be considered a win condition and I also try to follow it up with an activation of Mikokoro, Center of the Sea / Selvala, Explorer Returned to finish the game then and there.
2 months ago
Hi, took a look at the deck and I think I see a few swaps:
Some cards to consider adding:
+Bojuka Bog Likely someone in your meta has a graveyard based deck, and this is a very low cost way to greatly damage them. Especially since you will be fueling them with all your discard. For that matter, adding Nihil Spellbomb or Relic of Progenitus could be wise too.
And a few things that might not be pulling their weight here:
-Otherworld Atlas This seems just too slow. Charging it once makes a Temple Bell that etb tapped and costs 4. Charging twice is a really slow Font of Mythos. Charging three times is...three turns of nothing. If there were a heavy proliferation theme, then maybe.
-Laboratory Maniac Are you decking yourself before opponents are dying? If you've gone through 99 cards, or even 80, the opponents should be at -40 life or less. They'll also be damaging each other too. In the unlikely event someone maintains positive life, you'll probably deck them before yourself anyway if they played any of their own card draw. If you still worry about it, Time Reversal and Day's Undoing can replace two of your other wheel effects.
-Omniscience This just isn't the deck for this card. Yes all your Howling Mines can refill you each turn, but pretty much nothing in your deck is card advantage, so you can't drop this and storm through your library or anything like that. At the point you hit 10 mana you can pretty much cast 3 spells + play a land each turn anyway, so Omniscience only has value after you have ten mana, and if you draw more than 1+(mana available/averageCMC) cards per turn. At every other time (so way too often) it's dead.
-Nicol Bolas, Planeswalker Sure he's powerful in a generic way, but he doesn't synergize with the deck, and I think he's next on the chopping block because of his cost.
-Magus of the Jar Having summoning sickness and costing five makes this questionable to me.
-Leyline of Anticipation Another generically powerful card, but you know what else is generically powerful? Signets.
2 months ago
MrKrabs: Sorry about the delayed response, it has been a really busy week.
I can still win with Altar of Dementia through reshuffle effects by using Mikokoro, Center of the Sea in response to the shuffle. Though the statement was more with regards to if Blasting Station was exiled. Thgough you are right, there are many ways to dig for Blasting Station with Altar of Dementia.
On the topic of Boonweaver Giant - I know that the card is pulled from anywhere. But this is my point, all of the focus is on the fact that with either Pattern or Boonweaver and a sac outlet you win. But the hardest part of that is not getting Boonweaver, it's the sac outlet. And outside of that, boonweaver giant is a 7 mana creature that adds very little to the deck. Even Reveillark does something outside of combo. however Boonweaver is more expensive to cast than any card in the deck but only fills a niche role.
As for Pattern of Rebirth, there are a few things at play here. The first is that my preferred playsstyle is combo control. Whiule creatures aren't as big a thing, I prefer to fly under the radar until my combo turn. And I almost never run out an Altar until I'm ready to win on the spot. And Pattern flies in the face of that. Inside of combo, it's not a problem. However if I need to tutor up utility, I want to a) have mana open as long as possible to give me options and b) Not give away what I'm doing or draw attention to it until the last second.
The other issue I have with Pattern is that you need a creature out and then 4 mana to cast it. And while I'm not sure what your meta is like, mine is quite removal heavy. So for 1 mana (via a Swords to Plowshares), I can have my entire play shut down. Plus with Eladamri's Call, I can do it as early as turn 2 without any boardstate requirements.
I do like Sylvan Tutor. I'm not sure if I'd run it in this list, however I did put togehter a slightly more combo focused list here which I am running it in (full disclosure that I haven't built/play tested the other deck in real life). If you prefer instant speed choices, there's always Congregation at Dawn which is more suited towards finding combo pieces. It just depends on the context. I don't mind it in your list as you're running a lot more stax so I think you can take your time a bit more.
I'm not sure if you've had this list posted in the past - the name sounds familiar though (I've looked through a lot of Saffi decks over the years to see what other people do with theirs). I'd be happy to have a look at your deck and leave some comments - the two themes are definitely very different but it's good see something from a different perspective.