Mikokoro, Center of the Sea


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Mikokoro, Center of the Sea

Legendary Land

: Add to your mana pool.

, : Each player draws a card.

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Mikokoro, Center of the Sea Discussion

TheNocholas on yer a wizard, zombie

1 week ago

Mikokoro, Center of the Sea and Kumena's Awakening could work to get you ahead.

xyr0s on Bystander Mode Activate

3 weeks ago

Isn't it simpler to play Curse of Exhaustion, than the jace + eidolon combo? The combo is too slow for modern, definitely. And I haven't seen Curse of Exhaustion played, but that doesn't mean it can't be done. Most likely, though, is that the decks that play a bunch of things in the same turn, all do so very early - before you can get any lock on them.

There's a somewhat similar synergy, just with drawing cards. Mikokoro, Center of the Sea or Temple Bell and Spirit of the Labyrinth - activate mikokoro/bell in your opponents turn, and watch them not draw a card while you fill your hand turn after turn. Again, I haven't seen this played, but then, I haven't looked for it either.

The creature emphasis in modern is largely due to a change in the way creatures are made now, versus 15 or 20 years ago: They do a whole lot more. Almost all the things you'd earlier get in a spell, now can be done with a creature (I still remember seeing Man-o'-War out of a visions-booster and thinking that it looked... oddly strong): Ramp a land - Sakura-Tribe Elder. Draw a card - Elvish Visionary. Counter a spell - Cursecatcher or Judge's Familiar. Counter an activated ability - Nimble Obstructionist. And so on and on. Much of this was played similar in effect, but as spells back in the pre-modern days, and if you got stuck with a Stifle in your hand, you had to wait for something to use it on, where its modern counterpart (Nimble Obstructionist) also can be used as a beatstick. It keeps the game flowing, because you have more options. This is exactly what you've hit with Spell Queller - as you said, worst case, it's still a 2/3 creature. It takes a bit of getting used to this new style, particularly when you run into a deck like death & taxes, which is capable of playing a pretty controlling game, but is almost only creatures, since back in the day, control meant bunches of spells and perhaps some prison pieces and almost no creatures at all.

You'll most likely end up with a more tempo-oriented UW deck, since the UW control builds are horribly expensive (you could try to build a budget version, but that is really bad), but there's plenty of cards and strategies to choose from even so. Also, there's also a funny, slightly more budget-friendly deck that feels more controlling - UW emeria: https://www.mtggoldfish.com/archetype/modern-uw-emeria. I've played against it quite a few times, and it's a blast both for the pilot and opponent.

DemonDragonJ on All Will Be One

4 weeks ago

Would either Helix Pinnacle or Spike Feeder be good for this deck? They would definitely fit into its main theme.

Should I replace Temple of the False God with Mikokoro, Center of the Sea? Between Gyre Sage, Astral Cornucopia, and Everflowing Chalice, this deck definitely can generate more than sufficient mana, so an additional source of card advantage would be very nice. What does everyone else say about that?

enpc on Temple of the False God ...

1 month ago

It depends on the competitiveness of the deck, as well as the colour identity of it. Having too many colourless producing lands can be dangerous in that you don't get the fixing you need. That being said, I have run Mikokoro, Center of the Sea in my Saffi Eriksdotter deck where it does work.

That being said, I would highly recommend running Ancient Tomb over Temple of the False God in anything you want to be somewhat competitive.

PartyJ on Temple of the False God ...

1 month ago

Temple of the False God in your opening hand is usually a pretty bad start. I prefer not to run this card, since the possibility of having dead weight in your hand is rubbish.

Mikokoro, Center of the Sea is a good land card in decks where draw power is limited. If you are running colors with plenty of access to good draw power, then I would not recommend running this land. But a white deck for example usually loves this card, since their options to gain extra draws are more limited.

I think that the choice mainly depends on the deck you are intending to play them in. For example, in my Sisay deck I wouldn't run any of them.

Good luck!

DemonDragonJ on Temple of the False God ...

1 month ago

Every one of my EDH decks contains a Temple of the False God, because two mana with only the most minimal of restrictions is invaluable in that format.

However, now that Mikokoro, Center of the Sea has been reprinted, its price is very low, and I am wondering if I should replace TotFG with it, instead, as every one of my EDH decks also contains a Temple Bell, and that card has proved valuable in countless situations, as well.

What does everyone else say about this? Which card would you choose? The two mana from the temple has helped me in countless situations, but there has been an equal number of situations in which I wished that I had an additional card, which Mikokoro could have granted me.

Epidilius on Masters 25 Boxes Are Apparently ...

1 month ago

Guy opens two boxes

Screenshot of the rares

If you don't want to watch, he opened identical rares and mythics, except for the 1/1 split of Mikokoro, Center of the Sea/Jace, the Mind Sculptor.

Don't get me wrong, he pulled some pretty nice cards, but imagine opening four boxes and leaving with a playset of Tree of Redemption as your best pulls.

K1ngMars on Nekusar, the Mindrazer

1 month ago

Seems to be a really fun, low budget Nekusar, the Mindrazer deck.I'd suggest removing Izzet Boilerworks, Rakdos Carnarium and Rupture Spire, since those, in certain situations could screw you up, and instead add a Temple of Epiphany(to complete scrylands cycle), Sulfurous Springs(to complete painlands cycle). For a further upgrade there consider Mikokoro, Center of the Sea.

I like the instant speed Tainted Strike that could kill some unwilling opponent, great pesky move.On the other hand I'd probably remove Glistening Oil, since it really doesn't have a specific use in this deck.

Since you are going about this on a budget, I'd suggest really fun cars that combo with Nekusar like:

Soulquake(Mass bounce + your foes will probably discard most of their graveyard in terms of card amount... just be sure that this move doesn't allow them to come back);

Guiltfeeder(Since it has fear, if it swings on an opponent that can't block it, it could deal lethal damage. Absolutely reliable win condition);

Dragon Mage(Though it has to connect);

Day's Undoing(You need to play around the fact that it ends your turn);

Wheel of Fate(Nothing to say, simply great);

Wheel and Deal(Wheel of fortune just the opponents you choose);

Raiders' Wake(Great synergy);

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