Mikokoro, Center of the Sea
: Add to your mana pool.
, : Each player draws a card.
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Mikokoro, Center of the Sea Discussion
1 week ago
- Chitinous Cloak for Sword of Fire and Ice and another equipment (Basilisk Collar perhaps) for Sword of Feast and Famine
- Akroma, Angel of Wrath for Elesh Norn, Grand Cenobite
- Angelic Overseer for Linvala, Keeper of Silence (depending on meta)
- Lone Rider Flip for Selfless Spirit (see Sun Titan)
- Baneslayer Angel for Sunblast Angel
- Aven Sunstriker for Aven Mindcensor
- Angelic Skirmisher (your commander already does this, or?) for Karmic Guide
- Mirran Crusader for Grand Abolisher (depending on lgs)
other good creatures:
- Abzan Falconer
- Academy Rector
- Aegis of the Gods
- Benalish Commander
- Brimaz, King of Oreskos
- Captain of the Watch
- Cenn's Tactician
- Darien, King of Kjeldor
- Daru Warchief
- Field Marshal
- Hero of Bladehold
- Hixus, Prison Warden
- Intrepid Hero
- Loxodon Gatekeeper
- Mentor of the Meek
- Metallic Mimic
- Mikaeus, the Lunarch
- Preeminent Captain
- Fiend Hunter
- Cavern of Souls
- Geier Reach Sanitarium
- High Market
- Karoo (helps with Land Tax)
- Kjeldoran Outpost
- Kor Haven
- Mikokoro, Center of the Sea
good luck chief
2 weeks ago
so kinda huggy, kinda controly?
My suggestions are as follows; both Dream Halls and Ice Cave are kinda huggy, in they they effect everyone. Dream halls makes boardstates get crazy fast, and ice cave keeps things under control. Mikokoro, Center of the Sea is a helpful land. And Rainbow Vale ends up in most hug decks.
Maybe Quest for Ula's Temple given your subtheme of tribal.
2 weeks ago
entheogeneral: Generally yeah, decking a player is better than milling them. Not only does it avoid graveyard reshuffle but you're not relying on an opponent having to get to their draw step (giving them an untap and upkeep in which they can respond). It knocks them out of the game then and there.
The other thing is that most of the cards you use to deck a player with will provide more in game functionality outside of combo, whereas mill cards are for the most part dead draws except for inside the combo. Becuase using an Increasing Confusion to make somebody mill 5 cards doesn't sound anywhere near as appetising as using a Blue Sun's Zenith to draw three cards.
Obviously there are still places for mill - I use Altar of Dementia in my Saffi Eriksdotter deck. However the reason I use it is becasue it's one of the few infinite sac outlets in green/white that can actually be considered a win condition and I also try to follow it up with an activation of Mikokoro, Center of the Sea / Selvala, Explorer Returned to finish the game then and there.
1 month ago
Hi, took a look at the deck and I think I see a few swaps:
Some cards to consider adding:
+Bojuka Bog Likely someone in your meta has a graveyard based deck, and this is a very low cost way to greatly damage them. Especially since you will be fueling them with all your discard. For that matter, adding Nihil Spellbomb or Relic of Progenitus could be wise too.
And a few things that might not be pulling their weight here:
-Otherworld Atlas This seems just too slow. Charging it once makes a Temple Bell that etb tapped and costs 4. Charging twice is a really slow Font of Mythos. Charging three times is...three turns of nothing. If there were a heavy proliferation theme, then maybe.
-Laboratory Maniac Are you decking yourself before opponents are dying? If you've gone through 99 cards, or even 80, the opponents should be at -40 life or less. They'll also be damaging each other too. In the unlikely event someone maintains positive life, you'll probably deck them before yourself anyway if they played any of their own card draw. If you still worry about it, Time Reversal and Day's Undoing can replace two of your other wheel effects.
-Omniscience This just isn't the deck for this card. Yes all your Howling Mines can refill you each turn, but pretty much nothing in your deck is card advantage, so you can't drop this and storm through your library or anything like that. At the point you hit 10 mana you can pretty much cast 3 spells + play a land each turn anyway, so Omniscience only has value after you have ten mana, and if you draw more than 1+(mana available/averageCMC) cards per turn. At every other time (so way too often) it's dead.
-Nicol Bolas, Planeswalker Sure he's powerful in a generic way, but he doesn't synergize with the deck, and I think he's next on the chopping block because of his cost.
-Magus of the Jar Having summoning sickness and costing five makes this questionable to me.
-Leyline of Anticipation Another generically powerful card, but you know what else is generically powerful? Signets.
1 month ago
MrKrabs: Sorry about the delayed response, it has been a really busy week.
I can still win with Altar of Dementia through reshuffle effects by using Mikokoro, Center of the Sea in response to the shuffle. Though the statement was more with regards to if Blasting Station was exiled. Thgough you are right, there are many ways to dig for Blasting Station with Altar of Dementia.
On the topic of Boonweaver Giant - I know that the card is pulled from anywhere. But this is my point, all of the focus is on the fact that with either Pattern or Boonweaver and a sac outlet you win. But the hardest part of that is not getting Boonweaver, it's the sac outlet. And outside of that, boonweaver giant is a 7 mana creature that adds very little to the deck. Even Reveillark does something outside of combo. however Boonweaver is more expensive to cast than any card in the deck but only fills a niche role.
As for Pattern of Rebirth, there are a few things at play here. The first is that my preferred playsstyle is combo control. Whiule creatures aren't as big a thing, I prefer to fly under the radar until my combo turn. And I almost never run out an Altar until I'm ready to win on the spot. And Pattern flies in the face of that. Inside of combo, it's not a problem. However if I need to tutor up utility, I want to a) have mana open as long as possible to give me options and b) Not give away what I'm doing or draw attention to it until the last second.
The other issue I have with Pattern is that you need a creature out and then 4 mana to cast it. And while I'm not sure what your meta is like, mine is quite removal heavy. So for 1 mana (via a Swords to Plowshares), I can have my entire play shut down. Plus with Eladamri's Call, I can do it as early as turn 2 without any boardstate requirements.
I do like Sylvan Tutor. I'm not sure if I'd run it in this list, however I did put togehter a slightly more combo focused list here which I am running it in (full disclosure that I haven't built/play tested the other deck in real life). If you prefer instant speed choices, there's always Congregation at Dawn which is more suited towards finding combo pieces. It just depends on the context. I don't mind it in your list as you're running a lot more stax so I think you can take your time a bit more.
I'm not sure if you've had this list posted in the past - the name sounds familiar though (I've looked through a lot of Saffi decks over the years to see what other people do with theirs). I'd be happy to have a look at your deck and leave some comments - the two themes are definitely very different but it's good see something from a different perspective.
1 month ago
1 month ago
Hi! I really like your deck and I've got some ideas for you to consider. It seems you are not on a tight budget so I'll recommend some more expensive cards too.
Mind's Eye if you happen to have good mana acceleration, since the card itself costs 5 mana and requires mana to use.
If your meta has a lot of token and/or creature based decks, Farsight Mask can be a pretty solid card draw engine.
Tutoring lands such as Nykthos can be priceless so Weathered Wayfarer helps in doing that.
I also spotted that you are "missing" some wrath-effects, have you considered Austere Command.
And last but not least, since your commander costs 8 mana, it'll probably be a huge set back if she died, so using Command Beacon sort of reduces her casting cost, since you'll be able to cast her for 8, instead of 10 or 12.
1 month ago
Okay, so I do realize you ask for possible cuts, but I've honestly got too many things to list option-wise to say where a cut could/should be made. Some examples of options you may have missed:
Weird Harvest, Mana Flare, Dictate of Karametra, Howling Mine, Heartwood Storyteller, Shizuko, Caller of Autumn, Skullwinder, Horn of Greed, Helm of Awakening, Spectral Searchlight, Primal Vigor, Seed the Land, Bubble Matrix, Flux, Beacon of Immortality, Dawnbreak Reclaimer, Liege of the Hollows, Ghosts of the Innocent, Pulsemage Advocate, Orzhov Advokist, Wishmonger, Tangleroot. Storm Cauldron, Grove of the Burnwillows, Mikokoro, Center of the Sea, Geier Reach Sanitarium, Arbiter of Knollridge, Dakra Mystic, Concordant Crossroads, and
(my last two to mention that I cannot believe YOU don't even mention them how could you possibly have missed these and I'm metaphorically running out of air here)
whew. Okay, firstly I do not do "tldr" summaries, so I'm afraid you'll have to sift through the above the slow way (which that isn' even an exhaustive list btw).
Secondly, to help you sift through the above I would ask is there a specific manner in which you are wanting to help people? Do you like seeing certain gameplans win or hate others? By example is that I can see some cards like Hive Mind being too helpful possibly towards "storm" decks, but if you're playing a catch-all type of group hug then that's no big deal.
Another idea is are you into fringe group hug effects? By which I mean playing Urborg, Tomb of Yawgmoth just to help everyone mana fix that uses black. Or even playing Ink-Treader Nephilim in tandem with say Tempt with Reflections to give everybody an extra copy of literally every creature on their board and them some. Heck, if you ran Rite of Replication you could let everyone have EVERY creature on the board. The nephilim isn't directly a group hug card here but it has the potential to hug. Kinda like Guided Passage no?
Just some food for thought. ;D