Mikokoro, Center of the Sea

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Mikokoro, Center of the Sea

Legendary Land

: Add to your mana pool.

, : Each player draws a card.

Price & Acquistion Set Price Alerts

SOK

Ebay

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Mikokoro, Center of the Sea Discussion

gzusvictory on Sram, Senior Edificer | Equipment Voltron

1 week ago

Questions for post-Balan, Wandering Knight switch! I see you are still on the Sram, tsk tsk! =P

Does Flickering Ward and Sram, Senior Edificer stay in the 99 post switch?

Why not keep Caged Sun in the 99? Did the deck get too tight that it had to get cut from adding cards?

Would you consider running Ancient Tomb?

Would you cut Reliquary Tower for Mikokoro, Center of the Sea considering less card draw from Balan?

What sleeves do you use for you commander deck? Dragon shields, kmcs, ultra pro, etc?

paxton46 on Greendruu Group Hug

4 weeks ago

Thank you for the suggestions! I will try to find a spot for Heartwood Storyteller, Horn of Greed, and Tunnel Ignus. Tempting Wurm would cause me to lose in my meta and it would end games to fast. Mikokoro, Center of the Sea Is a bit to expensive for me, I plan on replacing Geier Reach Sanitarium with it when I can.

SufferFromEDHD on Greendruu Group Hug

1 month ago

Heartwood Storyteller and Tempting Wurm are group hug green critters

Horn of Greed fun card

Tunnel Ignus a little punishment for all the extra lands you are providing

Mikokoro, Center of the Sea the other draw land

Mandalorian on Nekusar

1 month ago

anton6776 Ya Geier Reach is just a budget version of Mikokoro, Center of the Sea which is why I suggest it.

You should be able to find Puzzle Boxs for around 4$ at their cheapest with MP

Mandalorian on Seizan Group Choke

1 month ago

Might be a good deck for Bloodchief Ascension+Mindcrank combo

Also Ebony Owl Netsuke is pretty sweet as well as Mikokoro, Center of the Sea

freakingShane on Purphoros, Forger of Goblins [[Primer]]

3 months ago

Thanks for your suggestions, AlmightyTentacle!

You've definitely suggested a ton of cards that I either want to test out or already have, so thanks for that! :)

When it comes to card draw, I really haven't experienced many issues. You are correct that I don't have a ton, but keep in mind that I do have tutors/cheaters that essentially are card draws for the specific cards needed.

  • Herald’s Horn is one that I was pretty excited for when I saw it got spoiled. It'll definitely get tested!

  • Grenzo, Havoc Raiser was a card that I tested out before, but ended up passing on him. He might be worth testing out again though!

  • Mikokoro, Center of the Sea will definitely need to be tested. I've honestly overlooked this one, but it can definitely be handy.

  • As for Sensei's Divining Top, it unfortunately is banned in Duel Commander. Same goes for Mana Crypt and Sol Ring.

  • Ancient Tomb was actually just recently unbanned in Duel, so I will definitely -1 Mountain for it.

  • I would love to run Imperial Recruiter, but there is no way that I can spend that kinda money...maybe someday though!

  • Gamble will need to be tested. I hated the idea that I could be forced to pitch what I tutored, but mono-red doesn't really get any better tutors, haha.

The Control & Others category are pretty much all previous inclusions or considerations. I end up not needing the redundancy with some of these cards as much as one would think because most games are won by around turn 8 at the latest.

As for your recommended cuts, I agree with some of them.

Again though, thanks so much for your comment! I will be testing out some of these and seeing what works most efficiently! :)

Oloro_Magic on Taking Turns

3 months ago

You need 4 Gigadrowse it is one of the most important cards in the deck as it provides early disruption. I would also cut on the turns spells, you have too many and in turns you don't want a hand of all turn spells until you combo off. Cut Elixir of Immortality and go up a Howling Mine, with Card: Part the Waterveil decking out is not a huge concern anymore.

Additionally, as opposed to a playset of Inkmoth Nexus, run one copy as a way to kill with infect, in your mana base you also want Mikokoro, Center of the Sea and Oboro, Palace in the Clouds as one-of's. Move the Spreading Seas to the side and play Remand instead.

snotice on Super Cats!

3 months ago

What I would cut:

Lands:
- Grasslands, Secluded Steppe, Selesnya Guildgate, Tranquil Expanse, Tranquil Thicket, Grove of the Guardian: I would replace these with 2 of each basic, Gavony Township and either Command Beacon or Mikokoro, Center of the Sea for long-term value and added speed to the deck with less tapped lands.

Non-land cards:

Possible add-ins:

  • Swords to Plowshares and/or Path to Exile: Spot removal is vital in EDH and with zero wraths in your deck it becomes even more important.

  • Sylvan Library: one of the best green draw cards in the game. I feel it is worth every penny.

  • Nature's Claim: Cheap removal that allows you to be very flexible with your turn.

  • Ghostly Prison: if your truly worried about defending your turf, this is a great deterrent.

Hope all of this help, good luck in your matches in the future! +1

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