Mikokoro, Center of the Sea


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Mikokoro, Center of the Sea

Legendary Land

: Add to your mana pool.

, : Each player draws a card.

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Recent Decks

Mikokoro, Center of the Sea Discussion

golgariizzet on Nekusar, the Friendship Destroyer

1 month ago

what about all the cards that force your opponents to draw more cards making your commander super nasty Anvil of Bogardan, Duskmantle Seer, Font of Mythos, Howling Mine, Kami of the Crescent Moon, Mikokoro, Center of the Sea, Otherworld Atlas, Temple Bell, Walking Archive. with these you can gain friendship and then just destroy it lol.

paradigmknight on Angry Omnath

2 months ago

Although the impact of the cards often varies on the meta, you could try adding some burn to the deck. Because a lot of tokens enter the battlefield, you could use Warstorm Surge and/or Where Ancients Tread. I've found that Mosswort Bridge can give unexpected wins due to exiling overruns. I see that you run several cards that give you draw, but maybe you could run cards like Mikokoro, Center of the Sea, Arch of Orazca, or Sea Gate Wreckage.

RedmundR2 on No milling about

2 months ago

Yeah protection or slowing your opponent down is a key for a slow archetype like Mill in modern. I'd also recommend trimming your list to 60 cards if possible.

Suggestions: Thing in the Ice  Flip

Hedron Crab

Mikokoro, Center of the Sea

Glimpse the Unthinkable -> splash black for this. most efficient milling card in all of modern.

Increasing Confusion

Jace's Phantasm



Cyclonic Rift

Dylan on Jace land fix

2 months ago

I would lower the land count to 31 and add in more artifact mana rocks

Mox Opal

Coldsteel Heart

Commander's Sphere

Sky Diamond

Additionally your deck is missing several lands that are quite good

Ancient Tomb

Faerie Conclave

Seat of the Synod

Mikokoro, Center of the Sea

TCG-Player on Balan, Wandering Knight | Equipment Voltron

3 months ago


On Mikokoro, Center of the Sea + Mind's Eye:
Let's think about the mana required to pull this off for a second.
to cast Mind's Eye, to activate Mikokoro, and extra for each card you want to draw (presumably 3).
That's a total of 10 mana to draw 4 cards, while giving your opponents 3 cards as well.
This does not sound like the most efficient draw engine to me, not even in mono white.

SynergyBuild on Balan, Wandering Knight | Equipment Voltron

3 months ago

Like, fine with the Mind's Eye thing, I don't think I would run it either, I was just making a joke on removing Mikokoro, Center of the Sea for it since they work well together.

Before I go over Scroll Rack, Weathered Wayfarer is my favorite one drop creature in the game. It fixes mana, I run it with Desert of the True, Secluded Steppe, Blasted Landscape, and Drifting Meadow in my mono-white (Hokori, Dust Drinker), and it puts in serious card draw. Consider running a couple more cycling lands, but you don't need them. I always ran Mistveil Plains to bottom the cycling lands, and fetch them out again. Weathered Wayfarer became ": Draw a card." which is really powerful on a two drop that can fetch out Kor Haven, Maze of Ith, Buried Ruin, Inventors' Fair, Sequestered Stash, Inkmoth Nexus, etc.

Now onto the Scroll Rack point. Land Tax is a combo, yes, but Weathered Wayfarer is too. So is Sword of the Animist, so is Stonehewer Giant, occasionally Eternal Dragon is. And that's not including constant shuffling effects, think of Steelshaper's Gift, Open the Armory, Tithe, Enlightened Tutor, Knight of the White Orchid, Stoneforge Mystic, Recruiter of the Guard, Thalia's Lancers, Oblation can be (I guess Path to Exile technically could be), Field of Ruin, Expedition Map, Inventors' Fair, Myriad Landscape, and all of the other effects you could run if you wanted two, like the good fetches, Arid Mesa, Windswept Heath, Flooded Strand, and Marsh Flats.

Not even including all of those, you run so much shuffle, plenty of which are every turn, that though you might not need Land Tax, Scroll Rack would do you wonders, and in testing, it works so much more than you give credit for. (I just ran the deck with one less plains)

NensouHiebara on Balan, Wandering Knight | Equipment Voltron

3 months ago

@SynergyBuild & Stefouch

Scroll Rack requires a stocked hand of cards you don't want and enough shuffle effects to not be stuck with the same bunch of cards. It's a mediocre draw engine without Land Tax providing both.

I never burned Enlightened Tutor on assembling Tax Rack when I had it in the deck. Grabbing Sword of Fire and Ice for card draw always felt better.

Scrying Sheets is very weak card advantage. Drawing basic lands isn't going to solve White's card draw problem. I've used it before. It wasn't great.


Mikokoro, Center of the Sea is one of the better draw engines available and isn't as bad as you believe:

  • Commander is Multiplayer Free-For-All, not Archenemy. Each player needs to stretch their resources for multiple opponents. The cards opponents get from Mikokoro aren't necessarily going to be directed at you.

  • You have full control over when everyone draws cards. Activating Mikokoro during your turn or the end step before it prevents opponents using their free cards right away. If they're not instants and/or cards with flash, they're irrelevant. More often than not, you get to use the extra card first.

  • Mikokoro only takes up a land slot, has a low activation cost, is easy to tutor for, and is susceptible to only specific removal. It's upsides greatly outweigh its single downside.


Like how TCG-Player put it, Mind's Eye is a slow, clunky card that's too often collateral damage. If I'm spending 5 mana for a draw engine, it's Sword of Fire and Ice.

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