Mikokoro, Center of the Sea

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Mikokoro, Center of the Sea

Legendary Land

: Add to your mana pool.

, : Each player draws a card.

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Mikokoro, Center of the Sea Discussion

Chiberia on The Lion, The 'Quips & The Wardrobe

1 week ago

So a few suggestions land wise,

Eiganjo Castle

Mikokoro, Center of the Sea

Scrying Sheets (for a possible 2 mana draw and in the worst case scenario you see what your next draw is [obviously need to replace the basics with snow lands])

A few cards that should be in every white deck:

Land Tax

Pearl Medallion

chadsansing on Cherubim and Seraphim

2 weeks ago

You could also play with your land base to include some utility cards like Ghost Quarter or its like, Maze of Ith, or Mikokoro, Center of the Sea. A Debtor's Pulpit can act like a back-up Maze of Ith, too, so you can take cards with protection from colors out of combat or tap them beforehand.

precociousapprentice on Sente: The Politics and Metaphor of Stones

3 weeks ago

Dark Depths -> Blightsteel Colossus: Dark Depths is too slow, even if I have the possibility of a Vesuva or Thespian's Stage to cheat it. Blightsteel Colossus can also be cheated in, it doesn't require two land drops to do it, and the Infect damage is good against possible infinite life.

Hope of Ghirapur -> Jace's Phantasm: Hope has been underwhelming without a dedicated build around it. I like the drop, but late game it really has no value, and early game it doesn't do much. The Phantasm at least becomes a beater.

Trophy Mage -> Man-o'-War: I want to really trim the tutors. The jellyfish is another bounce creature, so it fits right in.

Prismatic Lens -> Thought Vessel: Turns out I rarely use the any-colored-mana ability, and also turns out I sometimes hold a ton of cards. Easy switch.

As Foretold -> Temple Bell: As Foretold was cute, but not really that impactful. Going for a little Group Hug to see where that takes me.

Leyline of Anticipation -> Teferi, Mage of Zhalfir: Leyline was really just in for sneaking in the Triplets at EOT. Teferi can do that, is a threat himself, cuts people out of responding outside of their turn, and adds to the Wizards Tribal I almost have going.

Displacement Wave -> Withdraw: I never wanted to cast the Wave. Withdraw will hopefully give me another multi-bounce card.

Energy Field -> Reliquary Tower: Energy Field never lasted more than a turn, I rarely got the Rest in Peace combo, and it usually just felt like a dead draw. Being able to hold more cards is probably better.

Rest in Peace -> Bojuka Bog: RIP is amazing, but some of the wackinness that can be achieved with Archaeomancer is eliminated with RIP in play. Will go for the Bog instead.

Gemstone Caverns -> Mikokoro, Center of the Sea: The Caverns are lackluster unless you get absolutely perfect conditions. Will add to the Group Hug thing.

Vesuva -> Horn of Greed: We can trim the land base some now, and with all the any colored lands and without Dark Depths, this is dispensable. Will add more Group Hug.

Thespian's Stage -> Howling Mine: Same as for Vesuva.

precociousapprentice on Sente: The Politics and Metaphor of Stones

3 weeks ago

I have yet to find a great place for Painful Quandary. That one draws some serious hate. I am not sure I want that much hate. Oppression is great, and I use it in my Meren deck. It is a little evil for this deck, though. I think Arcane Laboratory and Rule of Law may hinder us as much as them. The value of gaining tempo with Unsummons, the value of low CMC cards, the value of counters and spot control, all these depend on being able to do more than one thing in a turn.

Agree on Zedru. I love that list, too. I want to make a Zedru Aikido political deck at some point, but I got distracted with this first.

As for my own Group Hug cards, I was thinking of going with symmetric draw cards that are permanents, preferable that can be activated outside the draw step.

Jace's Archivist

Temple Bell

Mikokoro, Center of the Sea

I am not sure that the typical Group Hug draw would work as well, but the obvious Hug nature may make it easier to clue people in to the Group Hug side of the deck, so that should also be considered. Howling Mine and Horn of Greed are cheap, and could be all I need. The problem is that I can't shut them off if I need to, like those in the list above that allow me to keep total control. Even so, they may be worthwhile testing.

Card draw that other people have access to has a tendency to be less threatening to my opponents than card draw that is only in my hands. With the Triplets, cards in hand for my opponents can be a resource for me as well. On top of that, decking people has become a serious wincon in the deck, so enhancing that make work to my favor. In any case, this was a surprising development for me as I play the deck more.

radio414 on Sasaya, Orochi Ascendant Combo (EDH)

1 month ago

First off, while I have very few sources as to the gender of Sasaya, I'm pretty sure she's female.

Second, I'm not entirely sure what you're trying to suggest. Add Scapeshift and Nostalgic Dreams? I mean, I tried Dreams once upon a time, but there are not that many cards you want to get back from the graveyard, and discarding as a cost is a real cost. Even the most forgiving counterspell, say Arcane Denial or Remand, still puts you incredibly down on cards and, while there are comeback mechanisms (Sylvan Library and Life from the Loam, for example), it can still be difficult to come back once you're down.

In terms of utility lands, there's not a lot of non-Forest lands that this deck wants. Mikokoro, Center of the Sea is the only major one I can think of, maybe Ash Barrens or Dark Depths if I was feeling particularly spicy, but other than those I'm not even close to sure what you are suggesting.

Thanks,

-r

radio414 on Sasaya, Orochi Ascendant Combo (EDH)

1 month ago

First off, while I have very few sources as to the gender of Sasaya, I'm pretty sure she's female.

Second, I'm not entirely sure what you're trying to suggest. Add Scapeshift and Nostalgic Dreams? I mean, I tried Dreams once upon a time, but there are not that many cards you want to get back from the graveyard, and discarding as a cost is a real cost. Even the most forgiving counterspell, say Arcane Denial or Remand, still puts you incredibly down on cards and, while there are comeback mechanisms (Sylvan Library and Life from the Loam, for example), it can still be difficult to come back once you're down.

In terms of utility lands, there's not a lot of non-Forest lands that this deck wants. Mikokoro, Center of the Sea is the only major one I can think of, maybe Ash Barrens or Dark Depths if I was feeling particularly spicy, but other than those I'm not even close to sure what you are suggesting.

Thanks,-r

chadsansing on The Locust wheel

2 months ago

Shinka, the Bloodsoaked Keep is very cool! Have you considered Mikokoro, Center of the Sea instead of Geier Reach Sanitarium?

I dig Dragonshift and Library of Leng a lot, as well.

I've been working on a list using The Locust God. I've moved away from some of my wheel effects like Mindmoil and creatures with triggered wheels to get away from the randomness of what opponents and I discard and draw. I've also found that winning out of nowhere or rebuilding the board doesn't take too long, so I've dropped a lot of counter magic and protection in favor of more draw and direct damage based off of the number of cards or creatures I have. Dogpile, Invoke the Firemind, and Roar of the Crowd have been pretty good.

What do you think of that approach? You can see the list here: Revenge of the Nibblers.

gzusvictory on Balan, Wandering Knight | Equipment Voltron

2 months ago

Questions for post-Balan, Wandering Knight switch! I see you are still on the Sram, tsk tsk! =P

Does Flickering Ward and Sram, Senior Edificer stay in the 99 post switch?

Why not keep Caged Sun in the 99? Did the deck get too tight that it had to get cut from adding cards?

Would you consider running Ancient Tomb?

Would you cut Reliquary Tower for Mikokoro, Center of the Sea considering less card draw from Balan?

What sleeves do you use for you commander deck? Dragon shields, kmcs, ultra pro, etc?

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