Mikokoro, Center of the Sea

Mikokoro, Center of the Sea

Legendary Land

: Add to your mana pool.

, : Each player draws a card.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (2) backpack69 , Avacyn1986

Printings View all

Set Rarity
Masters 25 (A25) Rare
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Mikokoro, Center of the Sea Discussion

Inkmoth on Yeva Draw-Grow

2 days ago

Anybody catch the new grouphug tag? lol (Aikido for sure)

"Grouphug" or Aikido package (lol):

SufferFromEDHD on Bruvac the Grandiloquent Millage Pillage

2 weeks ago

TheRealMiizziix Minamo is an upgraded island. It's use is narrow but it untaps Mikokoro, Center of the Sea and Nykthos, Shrine to Nyx.

battle_jelly on Sissay Control 1.0 needs work/help

2 weeks ago

Just saw the land count change, I feel warm and fuzzy that we're helping. I love Mikokoro, Center of the Sea more than Geier Reach Sanitarium. Especially if you play it on the end step of the player before your turn. Unless you prefer to have your opponents discard for a reason...~

SynergyBuild on POLL - Top 10 budget …

1 month ago

Hugh fan of Geier Reach Sanitarium/Mikokoro, Center of the Sea. I'd post them separately but generally they fill the same roll. They both act as budget, but on-a-land equivalents to Temple Bell. That means you can draw in a pinch, and even play politics somewhat, but additionally has another use in many play groups, where you need to stop opponents' from casting the all-to-popular Thassa's Oracle/Demonic Consultation combo.

If they cast the combo, as the trigger is on the stack, you can easily kill the play by just drawing either either land, or even a Temple Bell if you own one to kill them, because Oracle doesn't actually have Laboratory Maniac's text constantly, just for a moment.

While yes, this is a specific situation, and not super common, there are tons of times in colors without much draw that you just need one more dig, or where you need to have each player team up on one opponent, and letting everyone dig will help the 3v1, as you get 3 draws and they get just 1, or at least 3 loots vs 1 loot.

Ever had a time where you had a tutor-to-top effect and needed a draw, like with Doomsday, Enlightened Tutor, Goblin Recruiter, merfolk harbinger, or a card like Noxious Revival or even another utility land like Hall of Heliod's Generosity/Mortuary Mire? These lands let you take that card and start going off with it. Both are also amazing with Notion Thief and Smothering Tithe style effects too!

And all of that is on 2 lands that any deck can run, enter untapped, and just tap for colorless as the downside!

(Btw sidenote Castle Locthwain could easily fill a lot of these roles too, and Arch of Orazca deserves a mention, but these are a little different, for Oracle hate Cephalid Coliseum is also great, and is just a busted card)

Zoli00Hun on Mono Goblin Deck for Commander

1 month ago

Yeah, so the problem with Ancient Tomb, Nykthos, Shrine to Nyx, and Hall of the Bandit Lord are all really expensive and I wouldn't like to spend more than approximately 5 dollars on a single card.

In my opinion, Shinka, the Bloodsoaked Keep can only work well with Krenko, Tin Street Kingpin so I don't think that adding this land would make a big difference.

Vance's Blasting Cannons  Flip is interesting. I think I might add it to the deck.

I really like Mikokoro, Center of the Sea. I'll definitely make some space for that card.

I see your point with Dormant Volcano, adding this one as well.

Temple of the False God is not for me. My very first deck was the pre-constructed Faceless Menace deck with Kadena, Slinking Sorcerer as my commander. However, I always ended up not being able to use Temple of the False God since I did not control enough lands. Finally, after some games I decided to never use that card ever again.

The problem with Forgotten Cave is that it enters the battlefield tapped, while Ash Barrens does not.

On the other hand, I'm sure I'll put in Hanweir Battlements  Flip.

Thanks for your help Kyle_Winter again!

Kyle_Winter on Mono Goblin Deck for Commander

1 month ago

I'm about to do some land edits for my mono-red deck and Nykthos, Shrine to Nyx, Shinka, the Bloodsoaked Keep, Vance's Blasting Cannons  Flip which flips to Spitfire Bastion, Hall of the Bandit Lord and even a group hug draw card Mikokoro, Center of the Sea should all be considered. Dormant Volcano may slow you down slightly, but it could allow you to use 1 less land in the deck by providing 2 mana instead of 1! On that note, Temple of the False God is a slightly better version of this as well. Forgotten Cave should immediately replace Ash Barrens in my opinion since it's the same but in red, and Hanweir Battlements  Flip is good for hasty-cakes. If you really wanna go all-out, Ancient Tomb is unbeatable in ramp land.

DemMeowsephs on I ain’t playin any games ( actually you aren’t)

1 month ago

Howdy! You might like some of these.

Ramp wise, the following might be useful

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