|Commander / EDH||Legal|
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|Masters 25 (A25)||None|
|Saviors of Kamigawa (SOK)||Rare|
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Mikokoro, Center of the Sea
: Add to your mana pool.
, : Each player draws a card.
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Mikokoro, Center of the Sea Discussion
22 hours ago
what about all the cards that force your opponents to draw more cards making your commander super nasty Anvil of Bogardan, Duskmantle Seer, Font of Mythos, Howling Mine, Kami of the Crescent Moon, Mikokoro, Center of the Sea, Otherworld Atlas, Temple Bell, Walking Archive. with these you can gain friendship and then just destroy it lol.
6 days ago
Although the impact of the cards often varies on the meta, you could try adding some burn to the deck. Because a lot of tokens enter the battlefield, you could use Warstorm Surge and/or Where Ancients Tread. I've found that Mosswort Bridge can give unexpected wins due to exiling overruns. I see that you run several cards that give you draw, but maybe you could run cards like Mikokoro, Center of the Sea, Arch of Orazca, or Sea Gate Wreckage.
2 weeks ago
Yeah protection or slowing your opponent down is a key for a slow archetype like Mill in modern. I'd also recommend trimming your list to 60 cards if possible.
Glimpse the Unthinkable -> splash black for this. most efficient milling card in all of modern.
2 weeks ago
I would lower the land count to 31 and add in more artifact mana rocks
Additionally your deck is missing several lands that are quite good
1 month ago
On Mikokoro, Center of the Sea + Mind's Eye:
Let's think about the mana required to pull this off for a second.
to cast Mind's Eye, to activate Mikokoro, and extra for each card you want to draw (presumably 3).
That's a total of 10 mana to draw 4 cards, while giving your opponents 3 cards as well.
This does not sound like the most efficient draw engine to me, not even in mono white.
1 month ago
Before I go over Scroll Rack, Weathered Wayfarer is my favorite one drop creature in the game. It fixes mana, I run it with Desert of the True, Secluded Steppe, Blasted Landscape, and Drifting Meadow in my mono-white (Hokori, Dust Drinker), and it puts in serious card draw. Consider running a couple more cycling lands, but you don't need them. I always ran Mistveil Plains to bottom the cycling lands, and fetch them out again. Weathered Wayfarer became ": Draw a card." which is really powerful on a two drop that can fetch out Kor Haven, Maze of Ith, Buried Ruin, Inventors' Fair, Sequestered Stash, Inkmoth Nexus, etc.
Now onto the Scroll Rack point. Land Tax is a combo, yes, but Weathered Wayfarer is too. So is Sword of the Animist, so is Stonehewer Giant, occasionally Eternal Dragon is. And that's not including constant shuffling effects, think of Steelshaper's Gift, Open the Armory, Tithe, Enlightened Tutor, Knight of the White Orchid, Stoneforge Mystic, Recruiter of the Guard, Thalia's Lancers, Oblation can be (I guess Path to Exile technically could be), Field of Ruin, Expedition Map, Inventors' Fair, Myriad Landscape, and all of the other effects you could run if you wanted two, like the good fetches, Arid Mesa, Windswept Heath, Flooded Strand, and Marsh Flats.
Not even including all of those, you run so much shuffle, plenty of which are every turn, that though you might not need Land Tax, Scroll Rack would do you wonders, and in testing, it works so much more than you give credit for. (I just ran the deck with one less plains)
1 month ago
Scrying Sheets is very weak card advantage. Drawing basic lands isn't going to solve White's card draw problem. I've used it before. It wasn't great.
Mikokoro, Center of the Sea is one of the better draw engines available and isn't as bad as you believe:
Commander is Multiplayer Free-For-All, not Archenemy. Each player needs to stretch their resources for multiple opponents. The cards opponents get from Mikokoro aren't necessarily going to be directed at you.
You have full control over when everyone draws cards. Activating Mikokoro during your turn or the end step before it prevents opponents using their free cards right away. If they're not instants and/or cards with flash, they're irrelevant. More often than not, you get to use the extra card first.