|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Mythic Rare|
|Conspiracy (CNS)||Mythic Rare|
|Commander's Arsenal (CMA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Price & Acquistion Set Price Alerts
Mirari's Wake Discussion
20 hours ago
First, there for future reference, there is a Rules Q&A section of this site for questions regarding cards, card interactions, or specific rules. I've moved your thread there for convenience. There are always players lurking there ready to fire off answers.
Unlike the normal forum section, you can "Mark as Answer" a response on the Rules Q&A forum, indicating your question has been resolved and helping keep the forums from getting cluttered.
To answer your question:
Mana Reflection is a replacement effect that modifies how permanents produce mana. As such, it will apply first. The other mana producing cards will occur second--each adding an additional one mana.
Utopia Sprawl will provide one mana of the chosen colour, let's say you picked .
Zendikar Resurgent and Mirari's Wake both add one mana the land produced. Even though Utopia Sprawl produced as a result of the Forest being tapped, the Forest itself only produced , so you would only be able to add due to these two cards.
Since none of the enchantments are being tapped for their mana, none of their mana production implicates Mana Reflection.
Edit: Seems I was Ninja'd.
Frankly, I think many Magic Rules Questions are probably well beyond the SAT--I've seen rules questions that surpass what was on the Bar Exam.
20 hours ago
I thought it would be 1 for the Forest , 1 for the Utopia Sprawl , 1 for Zendikar Resurgent , 1 for Mirari's Wake...4. Then Mana Reflection would double it so 8. This is the kind of word problem that should be on the SAT.
20 hours ago
21 hours ago
6 days ago
I can also throw in some group hug stuff that I upgraded the Kynaios deck with if thats what you're interested in as well. Cards like; Krosan Grip, Thaumatic Compass, Ghirapur Orrery, and Mirari's Wake. As well as mixing and matching any of the c17 or Kynaios and Tiro cards. let me know if you're interested. :]
1 week ago
^^^ more lands.
Also you don't have a lot of good aura targets. Ajani's Chosen is great as a token producer and gives you the option of going wide. Card: Cephalid Constable is totally insane. Cold-Eyed Selkie is also pretty insane. Eidolon of Countless Battles get gigantic very quickly. Invisible Stalker is hexproof and unblockable, and need I say more? Kor Spiritdancer is a great draw engine and also gets very large, very quickly. Rafiq of the Many is a legendary voltron target, literally and metaphorically.
You're also missing some great enchantments and synergies. Argothian Enchantress, Herald of the Pantheon, Kestia, the Cultivator, Sigil of the Empty Throne, Propaganda, Aether Tunnel, Aqueous Form, Banishing Light, Bear Umbra, Ethereal Armor, Grasp of Fate, Mirari's Wake, Rhystic Study, Song of the Dryads, Spirit Mantle,
1 week ago
Ok so good start, add Temple of the False God, Vivid Crag, Vivid Grove, Vivid Meadow, Wooded Foothills, Windswept Heath, Jungle Shrine, Naya Panorama, Shield of the Oversoul, Gift of Immortality, Defense Grid, Mirari's Wake
1 week ago
Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.
If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.
The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.
Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.
Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.
Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.
Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.
The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.
Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.
Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.
Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!
After looking through, the following lands are must drops, as they aren't good in nearly any deck:
They don't have a place in this deck.
Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.
Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.
That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.