Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
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Mirari's Wake Discussion
20 hours ago
Looks a lot like what I'm working on right now. Card advantage and etbs can keep you alive long enough to just beat down the opponents. It makes for a solid 1v1 match if you play any of that. I just added Mirari's Wake but only a couple of the flicker abilities allow you to protect it from the hate. Best of luck!
2 days ago
If you ever have a mana problem Mirari's Wake is nice.
Also there might be a way to combo out with Ashnod's Altar? If you want to go the combo route.
I've never played this commander but your build looks super fun +1. Sorry for the expensive suggestions I tried not to go too far over the most expensive card Craterhoof Behemoth (besides Doubling Season.)
2 days ago
Since you're in all colors I'd run Cyclonic Rift I personally think it's one of the best instant speed sweepers, doesn't destroy but bounces everything you don't own and slows everyone else down. Mirari's Wake if you have trouble with mana. Dueling Grounds is a great pillow fort card if you don't plan to win with creatures.
But some other fun cards:
You have a lot of non-permanent cards but Primal Surge is cheeky.
Those are just a couple fun cards I've used with superfriends (I have 3 different 5 color superfriend decks.)
5 days ago
These are angels you could add
I think you could take out Emancipation Angel, Illusory Angel, Guardian Seraph, Indomitable Archangel, Lightkeeper of Emeria, Malach of the Dawn, Seraph of Dawn, Avenging Angel, Herald of the Host, Patron of the Valiant, Dawnbreak Reclaimer, Archangel, Angel of Salvation
Harsh Mercy seems good as well
It seems like your heavy hitters are 4 mana and up, so i think your ramp should cost less than 4. This way you're not decieding betweenn casting an angel or ramping for other angels. Maybe cut Explosive Vegetation for Rampant Growth. you could cut Belbe's Portal and Quicksilver Amulet for that same reasoning. You could add Simic Signet, Selesnya Signet and Azorius Signet for more ramp as well
You could run some anthems to pump your team as well, I think Door of Destinies could be really good in this type of deck
1 week ago
Phyrexian Processor is very good and borderline broken. Simply pay 10 life or more (Seriously, with this commander that isn't too much) and get a nice 10/10 to multiply and overrun
Mirari's Wake is just too good of ramp and aura buff to pass up. A powerful staple of any G/W EDH deck.
2 weeks ago
Eights tails basically gives your stuff hexproof for 3 mana. It's soooo strong. He can also do shenanigans like make your Creatures unblockable by making opponents Creatures white and your stuff pro white.
Bruna's cast trigger to recur a human or angel is awesome. I run a lot of both of those types. It's basically another karmic guide.
Gisela is really only there to give Odric more keywords and because a melded Brisela can shut down an opponent. The more competitive an opponent the lower their deck's CMC usually which makes Brisela even more effective. It's especially good at stopping opponents from casting counterspells since the majority of those are CMC 3 or less.
Academy Rector is always a staple for any white deck with enchantments if you can afford it. I run it alongside the tutor because they serve different purposes. A rector on the field deters people from swinging at you for fear of what you'll go get. It's also fodder for skullclamp, eldritch evolution, or greater good. Cheating the enchantment into play without being able to be countered is great. I've had Mirari's Wake come down turn 2-3 because I chump blocked with a rector. That's a serious advantage.The only advantage that the tutor has over rector in my mind is the ability to grab artifacts like Planar Bridge to combo with Seedborn Muse.
2 weeks ago
A Burnished Hart and a Mirari's Wake would help and the sun's zenith like White Sun's Zenith are stuff I would look into, also a Mirri's Guile is something I find fun to use if you find ways to shuffle your deck alot. I'm sure if you do some looking around on like Amazon or ebay or some place you can find a Doubling Season for cheep but I don't know.
2 weeks ago
@ Austin_Smith_of_Cards : Thanks for your indepth comments. It's very appreciated. Let me walk though your suggestions.
I prefer not to play Okina, Temple to the Grandfathers as it does not do a whole lot extra. I need all the mana to keep my pace up for threats entering the battlefield. This land can only be found by Sisay most of the time and Sisay needs to grab threats. I also need cards which are plains and forest for tutors and Knight of the Reliquary.
Saffi Eriksdotter is a card that was once in this deck, but playing aggro I needed the spot for other dedicated cards which supported my build. Now that so much has changed since that call was made to remove him, I could possibly review this card. I will add this card to the maybeboard , as others mentioned as well. It never hurst to give it a look again.... Thanks for the good reminder!
Heroes' Podium feels like it's just a win-more card. I can see it come solid/threatening in certain situations. But those situations I tend to stay ahead of. As this is why is play so agressive.
Karametra, God of Harvests does not fit my ramp approach, as all ramp has been optimized to get Sisay on the battlefield asap. The indestructible is nice, but Avacyn, Angel of Hope covers this role already for the whole battlefield. It just doesn't fit in my aggro build well enough to justify a place.
Aura Shards is a card that is harder to find and with Enlightened Tutor I would not select this card. For consistency reasons it is not here and the few artifacts/enchantments that get pesky, I can answer with other means. The trouble in this build is that all cards should serve a role within the current tactic. If I would grab this card in my opening hand, then it would slow down the ramp suit to get Sisay out asap. More threatening options are then at hand. Basically it is just a great card, but not when you want to outpace your opponents like I try to accomplish. It would be a great sideboard card, if I would run a sideboard.
Mirari's Wake is mostly a card that I look at like my story above; it's great but not that needed atm for my build. For ramp I do have better options, which I can tutor with Sisay, like Selvala, Heart of the Wilds which really gets out of control soon after it lands.
Vorinclex, Voice of Hunger played this card in the past and in a multilayer environment I instantly became the most hated guy at the table for shutting down everybodies game. Meaning that all hate came instantly towards me. Very unpolitical if you still have several opponents waiting to be slaughtered, each on thier given time. But this card gives me 3 red dots on my front head. I prefer not to draw the attention of the whole table all at once.
Bow of Nylea : It's versatile, but it's not game changing, so I never got to use it in a way that it gave me more edge in a game. Other options proved to be more valid at those times, so eventually it was removed a few months ago. Having Sisay means you have an array of threats at your disposal. This just isn't one that will stand out in this build. This card is great in more stax/toolbox style of play Sisay.
Stone-Seeder Hierophant and Voyaging Satyr both untap with Paradox Engine. My precious Gaea's Cradle loves both creatues for giving me so much mana. They are great mana dorks which fulfill an important role early- and midgame.
I know it is hard to suggest cards, as this build is pretty well tuned over the year it now excists. But I really appreciate your efforts in helping me. If you have solid points, then I will always try to answer them and playtest them if it feels promising.
Have a great day sir!