|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Mythic Rare|
|Conspiracy (CNS)||Mythic Rare|
|Commander's Arsenal (CMA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Price & Acquistion Set Price Alerts
|Have (9)||warcry02 , Dr_Jay , TheDuggernaught , Ferritt , Big-Foot , cklise , miracle , mlouden03 , Vasbear1|
|Want (10)||oryandaw , Turtlelover73 , Riders_of_Brohan , TheDuggernaught , Atavistic , brokendwarf , sneferie , rakdos24 , Psycheretic ,|
Mirari's Wake Discussion
2 days ago
Muglacious_NiceFaceToad I was already considering Mirage Mirror, and after playing EDH a few times, I can think of many many times he would've been amazing. He was too slow for my Modern decks, but looks like an all-star for EDH- I am putting him in instead of Masterwork of Ingenuity. I really like Masterwork of Ingenuity, but Mirage Mirror seems much more flexible (copying Mirari's Wake sounds nice).. Infiltration Lens is interesting, but I'm not quite sold on it yet- it would have to compete for a slot with Skullclamp, & Skullclamp just seems better, even in a non-token deck- especially if paired with something broken, like Gift of Immortality & Greater Good.
2 days ago
Muglacious_NiceFaceToad I was already considering Mirage Mirror, and after playing EDH a few times, I can think of many many times he would've been amazing. He was too slow for my Modern decks, but looks like an all-star for EDH- I am putting him in instead of Masterwork of Ingenuity. I really like Masterwork of Ingenuity, but Mirage Mirror seems much more flexible (copying Mirari's Wake sounds nice).. Infiltration Lens is interesting, but I'm not quite sold on it yet. I just added Sun Titan & took out Bonds of Mortality as well; I like Bonds of Mortality, especially since it replaces itself with a card in hand, but I never actually used the ability during the the 3 games I played, though I had it on the battlefield during 2 games, & needed recursion after some discard effects.
4 days ago
Cards I'm Planning to get (First Pass):
1 week ago
Looks like you got most of the major players minus these-
Other good stuff
You can also search up planeswalkers now as well since they are legendary. That opens up a whole other aspect of deck building depending on what you want to do. Hope this gives you some more ideas to brew with!
1 week ago
Hey Spirits, Sorry for the late reply. I haven't had much time lately.
You raise a few pretty good issues. Going with creature-based strategy you definitely end up with some underpowered cats, so tutoring for the bigger ones is a good idea.. it also costs more mana though. Which wouldn't be a problem with stuff like Mirari's Wake if you can get your hands on it. When I put Arahbo on the table my playgroup goes "oh.. double strike +20/20 incoming" and proceed to remove all my stuff. I guess that's meta.
Anywhoo, Descendants' Path has a 'may', so if you don't like the cat you can put him on the bottom - but it's pretty much a free cat so why not. Especially useful if you're planning to go with Worldly Tutor as you can put a cat of your choosing on top, then play it for free.
Vanquisher's Banner is a nice touch, I don't think it was out back when I drew up this listing. The extra Vigilance was there to help my cats defend after having attacked. Teferi's Protection is too powerful. I've played a few games lately and literally every white player runs it. Seeing as I've grown towards Aggro with all my decks - not a fan haha. If you play white, definitely use it as it can literally save you and end games.
The problem with Arahbo is like many people already said; there's no clear tactic. On the one hand you want a lot of cats to have your options open and use eminence as much as possible, on the other you can champion one cat into legend and go voltron and try to break someone. What usually happens is a silly mix where you have maybe 1 or 2 cats and when you do manage to swing you deal ~ 20-60 damage and everybody looks at you funny.
Considering this, it is probably better to go with a few high quality cats rather than having a lot of cats.
1 week ago
I can have a look, no problems.
1 week ago
I get that it feels a bit boring (99% of decks run Sol Ring) but it's run for a reason. And while Saffi may not need colourless mana on her first cast, I can guarantee it will help later on. Not to menation that most of the card in your deck still haev a colourless aspect to them.
If you do insist on cutting it, I would highly recommend running cards like Avacyn's Pilgrim, Llanowar Elves and the like to make up for it. Mirari's Wake on the other hand is not worth a slot IMHO. It's too slow and ramp should come down much earlier than it does. not o mention it centralises ramp aroudn somethign that can be easily removed. The other goor ramp cards worth running are Nature's Lore and Farseek.
1 week ago
Good point about land destruction. Personally I'm going more heavily into sorcery-based basic land ramp, with things like Traverse the Outlands and doublers like Mirari's Wake, Zendikar Resurgent and Regal Behemoth and including non-basic hate like Ruination and Wave of Vitriol.