Mirari's Wake

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy Mythic Rare
Commander's Arsenal Rare
Judgment Rare
Promo Set Rare

Combos Browse all

Mirari's Wake

Enchantment

Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

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Cardhoarder (MTGO)

1.85 TIX $1.75 Foil

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Mirari's Wake Discussion

GoodLuckGuy on Wurm Prototype

3 days ago

I used to have a Mayael deck, and I love the Wurm Tribal concept. I've got some suggestions for you, these will be just some of the stuff I'm thinking of, if you want more suggestions, just ask.

Seedborn Muse is SO nuts with Mayael, it allows you to activate her ability every turn, if it's a 4 player game, you can activate her 4 times in one turn cycle. It also gives you the option to only activate her during your opponents' turns to free up mana on your turn.

Illusionist's Bracers pretty much speaks for itself. Doubling up on Mayael's ability makes her twice as good.

Scroll Rack is not only an amazing card in general, but also can be used to put a power 5+ creature in your hand on top of your library while throwing away any unwanted cards permanently with Mayael's ability.

BONUS: While Mayael's Aria isn't technically synergistic with your commander, it's a serious flavor-win and works super well in one of these decks.

You can get crazy mileage out of cards like Soul of the Harvest, Garruk's Packleader, and Elemental Bond.

Lifecrafter's Bestiary is a staple in zoo decks already, but the scry 1 every turn makes your commander more reliable, giving it some extra value.

How are you in Mirari's Wake colors and not running Mirari's Wake? It's like, literally the best ramp card in your colors.

Bloom Tender is particularly strong with a 3color/3mana commander, puts you at 6 mana on turn 3, and then you can start activating Mayael starting on turn 4.

Selvala, Heart of the Wilds ramps pretty damn well but can also double as draw condition. The symmetricality of her draw ability is usually a non-issue in a deck with this many huge creatures.

Similarly to Mirari's Wake, if you're in W/G, you should be running Aura Shards. It is (again) literally the best card that does this.

Where Ancients Tread is essentially free murders for the rest of the game.

Paleoloth is yet another card that sees a lot of play in Mayael decks, for obvious reasons.

Mimic Vat makes sure you will never be without a creature to play for as long as it stays around. It's especially fun to do to your opponents' creatures.

Colfenor's Urn is about as obscure as playable cards get. If you wrath with this out, you'll get all your stuff back at the end of turn.

DanteBeleren on THIS IS HOW YOU GET ENTS

4 days ago

Alright, understandable. The way I look at any deck is I give myself a set number of cards for each type or what each card offers. So since you want Treefolk/fatty bootied plants, I'd go with... 25 "theme" cards. 35 lands is my go to which would put you at 60 cards with the rest being support/fill. Of those remaining 40 I'd go, 5 wipes 5 spot removal, 10 draw, 10 ramp, and 10 general support. Of course you can tweak those numbers however, but it's good to have a basis. Once you start doing that you might realize you're going total overkill on one category and swapping cards around isn't as hard as it was (sometimes it is harder though lol).

All that said, a rough list I'd go with is something like this (again this is your deck and by all means take this with a grain of salt and/or ignore it if you see fit):

Regardless of what you do with any/all of that, good luck and hope you enjoy playing your deck!

Ulberth on Atraxa Control

6 days ago

Previous version



Land (30)
1xAcademy Ruins
1xAncient Den
1xBayou
1xBojuka Bog
1xCommand Tower
1xFlooded Strand
2xForest
1xInkmoth Nexus
2xIsland
1xMarsh Flats
1xMisty Rainforest
1xMurmuring Bosk
2xPlains
1xPolluted Delta
1xSavannah
1xScrubland
1xSeat of the Synod
1xStrip Mine
1xSwamp
1xTree of Tales
1xTropical Island
1xTundra
1xUnderground Sea
1xUrborg, Tomb of Yawgmoth
1xVault of Whispers
1xVerdant Catacombs
1xWooded Foothills

Instant (11)
1xAnguished Unmaking
1xCyclonic Rift
1xEnlightened Tutor
1xMystical Tutor
1xPath to Exile
1xPistus Strike
1xSwords to Plowshares
1xTainted Strike
1xUtter End
1xVampiric Tutor
1xVirulent Wound

Sorcery (8)
1xAustere Command
1xBribery
1xDemonic Tutor
1xExpropriate
1xLife from the Loam
1xMerciless Eviction
1xSeasons Past
1xYawgmoth's Will


Creature (24)
1xBlighted Agent
1xClever Impersonator
1xCore Prowler
1xCorpse Cur
1xCrystalline Crawler
1xEternal Witness
1xGilded Drake
1xGrand Architect
1xGyre Sage
1xHand of the Praetors
1xIchor Rats
1xMaulfist Revolutionary
1xNoble Hierarch
1xPhyrexian Crusader
1xPutrefax
1xScavenging Ooze
1xSkithiryx, the Blight Dragon
1xSnapcaster Mage
1xThrummingbird
1xTorrential Gearhulk
1xTreasure Mage
1xTrinket Mage
1xTrophy Mage
1xViral Drake

Artifact (19)
1xAstral Cornucopia
1xCauldron of Souls
1xChromatic Lantern
1xContagion Engine
1xCrucible of Worlds
1xDecimator Web
1xEverflowing Chalice
1xExpedition Map
1xGrafted Exoskeleton
1xInspiring Statuary
1xLightning Greaves
1xMana Crypt
1xMana Vault
1xParadox Engine
1xSol Ring
1xSwiftfoot Boots
1xThrone of Geth
1xTormod's Crypt
1xVoltaic Key

Enchantment (7)
1xCorrupted Conscience
1xGlistening Oil
1xMirari's Wake
1xPhyresis
1xPrismatic Omen
1xPrivileged Position
1xSylvan Library

DemonDragonJ on Commander 2017 announced, arriving in... ...

1 week ago

JessieMessy, another reprint of Mirari's Wake is always welcome, and I myself would like to see reprints of both Privileged Position and Rhystic Study, since both of those cards very much need reprints, in my mind.

JessieMessy on Commander 2017 announced, arriving in... ...

1 week ago

Finally we can hope to get some cool tribal staples reprinted like Mirari's Wake and Mana Echoes... my guess is the latter as mana echoes has spiked so hard, specifically in foil. I only say this because of the insider movements shown this previous year. With the price of foils being so high, I suspect a non foil reprint in C18, if we do end up with another "conspiracy set" expect all the reprints in C18, reprinted once again. Just my .02

OctaviusFalcon on Bird Tribal EDH

3 weeks ago
So, I was wondering why my deck consistently underperformed, and after reviewing my deck a bit I realized I somehow ended up only running 31 lands and a lot more high cost things than I should've been playing. I also realized I was running a bit of lockdown stuff, and I think wanted to tone that down a bit in favor of more tribal support. As this was the case, I decided to fix it up a bit.

CHANGES

Abundant Growth --> Mirari's Wake

Azorius Keyrune --> Glacial Fortress

Cryptic Gateway --> Birthing Pod

Azorius Chancery --> Hallowed Fountain

Selesnya Guildgate --> Sunpetal Grove

Simic Growth Chamber --> Yavimaya Coast

Simic Signet --> Breeding Pool

Fertile Ground --> Gavony Township

Glare of Subdual --> Supreme Verdict

Opposition --> Deluge

Deadeye Navigator --> High Sentinels of Arashin

Azorius Signet --> Hinterland Harbor

Dismiss into Dream --> Beast Within

Windreader Sphinx --> Mirror Entity

Coastal Breach --> Krosan Verge

Obelisk of Urd --> Sol Ring

Bronzebeak Moa --> Wargate

Marshal's Anthem --> Bower Passage

Skullclamp --> Murder of Crows

Wing Shards --> Temple Garden

Krosan Grip --> Adarkar Wastes

Favorable Winds --> Thieving Magpie

SaltySpecula on None

1 month ago

Hi fam!

So for creatures that have abilities that says 'remove X +1/+1 counters. Do the thing.' like Spike Feeder for example, can you remove the counters provided by boardwide +1/+1 effects, such as Mirari's Wake? My gut instinct says no, but I'd like to make sure first. Any input on this? Thanks!

SaltySpecula on None

1 month ago

Hi fam!

So for creatures that have abilities that says 'remove X +1/+1 counters. Do the thing.' like Spike Feeder for example, can you remove the counters provided by boardwide +1/+1 effects, such as Mirari's Wake? My gut instinct says no, but I'd like to make sure first. Any input on this? Thanks!

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