Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
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|Want (7)||oryandaw , Turtlelover73 , pskinn01 , LegendDeer , Riders_of_Brohan , rakdos24 , brokendwarf|
Mirari's Wake Discussion
4 days ago
First if you want to improve your Manabase look here: http://www.mtg-forum.de/wiki/primer:allgemeine:lands:fix
I look to your Deck again if i have more time but here some more Cards i would put into this Deck: Mirari's Wake // Dictate of Heliod // Cathars' Crusade // Awakening Zone // Elesh Norn, Grand Cenobite // Scavenging Ooze // Wrath of God
1 week ago
There's a bunch of cards to fill that slot. Steely Resolve, Mirari's Wake, and Crib Swap could all work in your build. Here is my deck Sweet and Low (Sliver EDH). Would love to hear your feedback on our different choices.
1 week ago
Suggestions for some possible upgrades:
1 week ago
Hey there, I really like your deck. The synergies are strong and it looks like it can do countless fun things.
I run a Selvala, Explorer Returned enchantress build that often finds Karametra with one of the tutors.
I generally found Starfield of Nyx and Opalescense to be underwhelming. Most opponents have trouble getting rid of multiple enchantments, but once they become creatures can deal with them. So I found myself holding them in my hand instead of playing them. You want to play your enchantments to keep the engine going.
There are two auras for creatures i would recommend running even in a deck that focuses on going wide. Bear Umbra untaps your lands when you attack and keeps the engine running. Ancestral Mask Is a great way to one shot people, putting it on your commander often gets its power above 21. This has saved me a few times when an opponent would have won the game if they were allowed to untap for their turn. Heliod's Pilgrim can fetch both.
Nykthos, Shrine to Nyx is one of the best cards in my deck. It often taps for crazy amounts of mana. Mirari's Wake is insane ramp, even more so with Karametra fetching all those sweet plains and forests. Magus of the Candelabra works incredibly well with lands that tap for more then one mana. Arbor Elf Also works great with enchanted lands, combined with Wild Growth or Utopia Sprawl Karametra can come down on turn three.
I really like Congregation at Dawn with Selvala. The synergies are not as strong with Karametra, but putting Eidolon of Blossoms on the top followed by two echnantment creatures lets you play three creatures and draw an additional card (or more if there is another enchantress effect).
Earthcraft would do absolutely insane things in your deck, you could probably play your whole deck in a single turn once you are properly set up.
Good luck with your deck, I'm sure you will have tons of fun playing it.
1 week ago
2 weeks ago
Love the deck name! Very befitting. My Doran build I'm working on is vastly different, but I like seeing a different deck like this for comparison. I'm thinking of trying to utilize the treefolk tribal. That said, I have a lot of non-treefolk tribal cards that aren't included here too. Here are some suggestions to give you food for thought:
Birds of Paradise, Selvala, Explorer Returned, Oketra the True, Vhati il-Dal, Vizier of the Menagerie, Seedborn Muse, Pontiff of Blight, Ulvenwald Observer, Angel of Serenity, Craterhoof Behemoth, Aven Warcraft, Foul Renewal, Eland Umbra, Spidersilk Armor, Mirari's Wake, Sight of the Scalelords and Volrath's Stronghold.
I second the suggestions for Lifecrafter's Bestiary, Abzan Beastmaster and Defense of the Heart. Survival of the Fittest also couldn't hurt. Burgeoning is another strong suggestion, gonna add that to my list of potential additions to my deck.
My list is much more creature-oriented, but I think Doran ought to be a creature deck first, so maybe scaling back a little of the targeted removal would be a good idea. However, I don't know who you're up against either, so perhaps you feel you need it worse than I do.
2 weeks ago
2 weeks ago
LeaPlath I do honestly agree the four aforementioned cards are rather lackluster for this deck, they are mainly just pet cards to me and I enjoy playing them. I definitely agree to taking out Lancers, as there are only 4 legendaries. I included them when I had 5 originally but I couldn't get ahold of Ulamog, the Infinite Gyre. They may come back in if I can acquire any more legendary cards, so they'll take a seat at the bench for now.
I would honestly rather run Mirari's Wake over the Dictate, but it's just a matter of affording the card. Grasp of Fate would be a better card indeed, and I really want to get ahold of a Nissa, Vastwood Seer Flip for another deck, maybe I'll wind up getting two down the road haha. I actually wanted to add in Fleetfoot Panther earlier on and forgot about it, I'll find a place to add it in.
JaceTheSwagSculptor I kinda just realized the elves running around in this deck, I think Elvish Harbinger would fit in here just as well since it can search for the elves I need, if I decided to go with the elf subtheme. For the top-end creatures, the only one that I may be a bit iffy on is Iona, but the rest I will consider for sure. As for cuts, I do agree Wayfarer's Bauble and Retreat to Emeria are rather lackluster in this deck, to say the least. Those will most likely be cut first, probably along with Zendikar's Roil since the tokens aren't really that impactful unless I have Overwhelming Stampede and the like. Overall as mentioned above, the main constraint I have is how easily I can acquire the cards haha.
Thanks for all the suggestions and input!