|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Mythic Rare|
|Vintage Masters (VMA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Survival of the Fittest
, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
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Survival of the Fittest Discussion
3 hours ago
Saw you on the help board. Some food for thought. Maybe more things to cheat stuff in like Birthing Pod, Survival of the Fittest, Descendants' Path (maybe) or Herald’s Horn .Mirari's Wake is a great late game mana booster that can help you with bringing out your commander sooner.Aura Shards or Glare of Subdual to control the board in your favor.Cavern of Souls to protect your creatures against blue.
1 day ago
I may be a bit biased on what I'm about to say, but im curious as to why Flash + Protean Hulk combo isn't in the Child of Alara deck list. Child is my oldest EDH deck, about 7 years playing it, and my current list reflects most all of the cards in the recommended list above, except I added a Flash Hulk package (please note that the list on my tappedout is still outdated). Flashing out academy rector or Boonweaver Giant can easily bring out the combos at a quicker pace and hulk can grab up the whole combo in of itself. Flash also allows us to easily bring out and sac Angel of Glory's Rise or Reveillark which can also lead to a combo finish so long as we just pitch some things to the grave with cards like Survival of the Fittest or buried alive. With the added inclusion of these cards, I honestly feel that this deck now outperforms a lot of the other T4 decks; the deck wins between turns 1-4 and is usually winning around turn 3 goldfishing, while still holding up permission. I will include an updated list once I'm back from vacation, but i feel that the commander should be at a 2.5 with ability to abuse hulk and flash so easily.
1 day ago
Druidic Satchel is a good card for this as well
Night Soil would be a good graveyard hate card for this deck
Craterhoof Behemoth is gonna be a win con if you can get it off. would get some Chord of Calling, Worldly Tutor, and Green Sun's Zenith to make sure it happens. Natural Order and Survival of the Fittest would work to
I know i was rambling with ideas but just thoughts not necessaries (except a few).
1 day ago
This deck looks super awesome.
I think that you might benefit from running the full 9 fetch lands in order to capitalize on your commander. Especially in cEDH, your life total will usually matter a lot less than the deck thinning. Additionally it will ensure that you always have a land in your graveyard.
Doubling Season also looks a little out of place. The only synergy it has is with the 7 planeswalker and it has actively bad synergy with Glen Elendra Archmage. If you do end up cutting it I would also cut Jace, Cunning Castaway because outside of going infinite with Doubling Season he does not really help your gameplan.
Arcane Laboratory also seems like a card that might be too symmetrical. Your commander actively encourages you to play multiple spells on your turns, so it will be harder to break parity with this enchantment in play. If you are worried about storm try Flusterstorm instead.
Survival of the Fittest seems busted alongside this commander if you ever find yourself running more creatures.
Mishra's Bauble is really unassuming, but it is effectively Phyrexian Arena with upside when Muldrotha, the Gravetide is in play. If you end up running more fetchlands, it can turn into a free Opt every turn.
All that being said the deck still looks super fun to play. Nice work!
4 days ago
enpc, I've considered dropping it, but it combos nicely with the commander allowing me to clear my opponants boardstate, removing threats, stopping combos, etc. If I were to replace it, it would either be with either Survival of the Fittest or Birthing Pod.
6 days ago
I dig the comment above and might offer a few more suggestions.
Bring your creature count up above 30 since this is a tribal deck. Keep your singleton non-dinos, if you'd like, but get more dinos in here!
Bring your lands down to 38 or 36 to make some space for ramp spells. Good options include Kodama's Reach, Cultivate, Explosive Vegetation, Farseek, Skyshroud Claim, Sakura-Tribe Elder, Gruul Signet, Boros Signet, Selesnya Signet, Chromatic Lantern, Sol Ring, and maybe even Veteran Explorer.
You can also run the RG cards that let you cheat more dinos into play and protect them. Maybe consider:
- Steely Resolve
- Genesis Wave
- Sunbird's Invocation
- Oath of Druids
- Survival of the Fittest
- Kindred Summons
- Defense of the Heart
- Pattern of Rebirth
- Descendants' Path
- Wild Pair
- Tooth and Nail
- Garruk, Caller of Beasts
- Xenagos, the Reveler
- Fewer lands; more dinos.
- More cards that cheat dinos into play.
- More cards that solve problems (like Chaos Warp, Path to Exile, Swords to Plowshares, Banishing Light, Oblivion Ring, Lignify, Settle the Wreckage, Comeuppance, Song of the Dryads, or Beast Within).
- More ramp.
If your list is mostly dinos + sneak-dinos-into-play cards + ramp + a few problem solvers, you will be able to execute your plan more quickly and interact enough to build up your board state for a kill point or two.
Have fun playing!
1 week ago
Yo Katscratch don't feel bad, there are more ways that u can imagine to make this deck cheaper and still keep it as competitive.
Use just High Market.
Tutor's, well we all know they are expensive so that's something you have to endure little. Diabolic tutor, Diabolic revelation,... those are the way to go.
If you want to hear more I can post here, but I need to know what you consider too expensive price? For one card
1 week ago
Cards I'd cut:
Ashling, the Extinguisher - 4 mana with no evasion makes it very unlikely this critter will actually connect with players. I recommend cutting it for a better force-sacrifice effect like Innocent Blood.
Bloodbriar - It's selfish (it only gives itself +1/+1 counters) and it has zero evasion. Not worth it. I recommend Reyhan, Last of the Abzan in its stead; it has the same CMC and lets you move around +1/+1 counters all day.
Deadeye Plunderers - You only have two artifacts in the deck.
Demon of Wailing Agonies - Slow. Especially when your commander has CMC 6.
Gatekeeper of Malakir - BBB cost is really hard to get sometimes in BUG colors.
Glissa, the Traitor - Slow. She's neat and a good blocker but it doesn't matter because you only have two artifacts.
Labyrinth Guardian - This critter adds nothing to your strategy.
Marrow Chomper - Too slow.
Patron of the Nezumi - Not enough rats to make it worth it. Effect is meh.
Phylactery Lich - Same reason as Gatekeeper. Also you only have two artifacts.
Savra, Queen of the Golgari - She does nothing on her own; she needs other things to do her work which isn't good.
Utopia Mycon - Too slow.
I'll add more comments when I get more time to look over the next few categories.