Survival of the Fittest

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Mythic Rare
Vintage Masters (VMA) Rare
Exodus (EXO) Rare
Promo Set (000) Rare

Combos Browse all

Survival of the Fittest

Enchantment

, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

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Survival of the Fittest Discussion

sirbar on H: EDH Cards W:$

1 week ago

I am getting out of magic. I simply don't have people to play with anymore so there is no point of keeping this stuff around.

I have my Gitrog Edh deck for sale. Either piecing things out at 10% below tcgs lowest price for the same condition or 350$ for the entire thing.

Some notables are:

Bayou

Survival of the Fittest

Damnation Full art

full set of fetchlands.

Nezzukia on Yisan's demise

2 weeks ago

Survival of the Fittest would be a great addition.

bushido_man96 on [Primer] Victoria Angelica!

2 weeks ago

Have you thought of running Reya Dawnbringer? She'd be great reanimation and a big body, especially bringing into play anything you pitch with Survival of the Fittest.

bushido_man96 on Meren's Grave Shenanigans

2 weeks ago

mcavian, you are right on about Survival of the Fittest. I run it in my Meren build, and I love how well it works. Skullmulcher looks really solid, too. Definitely worth a look.

Another card that is a real winner for me is Pattern of Rebirth, especially running Eternal Witness.

Dark_Danda on cEDH: Full Sisay Stax & Hatebear

2 weeks ago

@Profet93 and basically everbody that would like to comment on this deck, here is what I feel is the weak part of this deck and try to improve.

The deck plays a bit like a goldfish and does not have a lot of flexibility in terms of having access to your deck through tutors like you have in blue or black decks (Vampiric Tutor, Demonic Tutor ect.). So the opening hand pretty much determines how the game will play out for you by either having a fast combo hand or a rather slow staxy hand (and with luck you have both aspects in your hand). And there is little you can do about this during the game, it's not like you can Timetwister, draw a new hand, put some 0 mana artifacts into play and combo off. So in that regard I was thinking about putting in more tutors like Survival of the Fittest, Open the Armory, Heliod's Pilgrim, Chord of Calling, Recruiter of the Guard, Eldritch Evolution.

But then again this will lower my enchantment count drastically and thus will have negative impact on my draw-engine. Also those tutors are not super fast and often you cannot afford to waste a turn and would rather go with an immediate threat/answer. Therefore I am considering to put more hate into the deck instead like Ravages of War, Thorn of Amethyst and so on.

So what I am looking for would be cheap mass draw cards or nice tutor cards that I have not yet listed in this comment or am playing already. If you know of any other enchantment (or non-artifact) ramp that can make this deck faster, please let me know.

Cheers, Noc

PookandPie on Nazahn Deck

3 weeks ago

I'm not going to inundate you with a list of all tutors, I'm just going to pick what I feel are the best ones in green and white:

Creature tutors in no particular order:

Green Sun's Zenith is perfect because it's any green creature in your deck for only one extra mana. This can be Mirri, Qasali Pridemage, or even just a Dryad Arbor to ramp if you need it.

Eladamri's Call. Instant speed, unconditional (not restricted to finding a green creature, I mean), and puts it straight into hand. Very solid.

Worldly Tutor. Card disadvantage, but it finds any color of creature for only one mana at instant speed.

Chord of Calling is one of the best tutors green has to offer. Instant speed surprise factor is never to be discounted considering it's any creature in your library at any time as if they all had flash (assuming you have the mana/creatures to cast it). Instant speed Alms Collector when someone casts a Prime Speaker Zegana or something is huge.

Birthing Pod is a great, consistent way to find your way up through the ranks to specific cards. Cards like Solemn Simulacrum are great to sacrifice, while cards like Reveillark, Karmic Guide, etc., can turn the sacrifice into a positive card advantage (rather than neutral) every time.

Survival of the Fittest is expensive for a reason. Easily one of the most broken tutor enablers in the format, especially in white/black when you can discard a high cost creature you can't cast yet, go get Karmic Guide/Reveillark or really any recursive tool. Fauna Shaman is the poor man's version and still works really well.

Pattern of Rebirth and Defense of the Heart. Both of these are incredible if triggered.

Natural Order is probably not the best for your build (tossing a Llanowar Elves for a Craterhoof Behemoth is incredible for 4 mana), but it's an option you should be aware of with other deck builds.

Recruiter of the Guard finds 10 out of 26 creatures in your list. Whether that's worth it or not is up to you.

Equipment tutors:

Steelshaper's Gift, Stoneforge Mystic, Enlightened Tutor, Open the Armory. I find these to be the best of them, though Relic Seeker is probably the cheapest one you're not currently running. Stonehewer Giant is repeatable, which may be something you'll like (I dropped Taj-Nar Swordsmith but kept Stonehewer in my Kemba deck because one is a heavily-mana intensive ability but is also a one-shot effect).

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

1 month ago

Shadow12721

In full disclosure I've never played against that list or one quite like it - but typically the crux of Meren's power is how you choose to mulligan and which lines of play you seek out in your first few turns. In other words, a generic "good hand" and luck of the draw will often not serve you well, as opposed to thinking very critically about your opponents' weaknesses and proactively seeking out the best ways to address their individual strategies.

For example, some games against certain lists I ignore all else and look for Null Rod ASAP, because the disproportionate advantage it provides vs. artifact combo / ramp (i.e. Rashmi, Eternities Crafter combo) is simply so strong that every other line of play is just not worth it in comparison. On the other hand, against something like Yisan, the Wanderer Bard it is usually crucial to find removal or a boardwipe as soon as possible. So, your opening hand / mulligans / early tutors should reflect the line of play you believe is most likely to win you the game (again, a generic "good" hand will usually be the incorrect choice - it needs to be "good" for the specific matchup)

Initial impressions looking at the Ramos list:

  • Our average CMC is far lower, our 0 and 1 drop count is far higher, and we run many more mana dorks than the opponent. Thus, the problem is probably not speed - we should accelerate much harder out of turns 1-3 than Ramos by virtue of this alone. Therefore, the problem must lie with the line of play after the opening turns (as opposed to playing against some combo lists, where matching speed with speed is the crux of the issue)
  • Ramos' average CMC is high and creature count is relatively low. Its nonland mana source count is also relatively low. This tells me that Winter Orb, Tangle Wire, Nether Void, and Thorn of Amethyst are high-value early game plays. These drops are absolutely priority number one against high-CMC decks as they single-handedly destroy their tempo.
  • Being 5 colors and lacking much artifact and creature mana production, a fast Contamination lock would be very problematic for that pilot and may possibly simply win us the game. If you have Meren out and a tutor up, it's probably safe to just go for this right away, given the lack of spot removal in Ramos.
  • Ramos packs a lot of planeswalkers and fairly little creature removal. Planeswalkers tend to be over-costed if you can activate them only once... this, combined with the lack of creature removal means we are probably safe to swarm out with creatures and simply attack / destroy them ASAP. Therefore, we can overextend a bit in order to keep the opponent's board presence from blowing up too much. Assuming we have tax effects in play as well, it should be possible to more than keep up with the opponent's rate of dropping threats.
  • Ashiok, Nightmare Weaver is not something I would spend deck slots to address. Losing a few cards off the top doesn't affect our board, doesn't limit our draws, etc. and your opponent should only get 1-2 activations off before this dies. The likelihood it exiles exactly the right silver bullet at exactly the right time is small enough that I'm not worried about it from game to game - especially if you are playing multiplayer.
  • Ramos seems to play high-value enchantments to accelerate hard and enable high-value plays. Therefore, flexible spot removal or creatures with "destroy-enchantment" effects are going to have increased value here. Tax effects still take preference in the early turns, since locking your opponent out BEFORE he drops enchantments is prefereable. But, given there are 10 high-value enchantments in the list, it's worthwhile to pack at least one answer to enchantments (using Survival of the Fittest, Worldly Tutor, etc).
  • On the other hand, creature removal is OK but probably not the right play to seek out ASAP as many of Ramos' creatures have ETB effects or haste so we can't address them quickly enough - and it doesn't slow down their gameplan enough. That said, as you reach the mid-game a Grave Pact with instant-speed sac outlets gives you great power to address Ramos as he hits the battlefield (but, at this point you should already be ahead).

In summary, we are much faster than this list and it at least appears to me that bogging him down in the opening turns of the game would give us plenty of time to setup a lock or establish fantastic board advantage.

Was this a 1v1 game or multiplayer? If multiplayer, did the rest of the table not use any removal?

SufferFromEDHD on Ghave, Guru of Spores

1 month ago

Hunting Grounds! awesome card made even awesomer with Survival of the Fittest.

when I see Yosei I run/suggest Greater Good.

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