Survival of the Fittest

Legality

Format Legality
Pre-release Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Mythic Rare
Vintage Masters (VMA) Rare
Exodus (EXO) Rare
Promo Set (000) Rare

Combos Browse all

Survival of the Fittest

Enchantment

, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

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Survival of the Fittest Discussion

ay.lobo on Dinosaur Rampage

3 hours ago

Saw you on the help board. Some food for thought. Maybe more things to cheat stuff in like Birthing Pod, Survival of the Fittest, Descendants' Path (maybe) or Herald’s Horn .Mirari's Wake is a great late game mana booster that can help you with bringing out your commander sooner.Aura Shards or Glare of Subdual to control the board in your favor.Cavern of Souls to protect your creatures against blue.

deedeedee401 on [List - Multiplayer] EDH Generals by Tier

1 day ago

I may be a bit biased on what I'm about to say, but im curious as to why Flash + Protean Hulk combo isn't in the Child of Alara deck list. Child is my oldest EDH deck, about 7 years playing it, and my current list reflects most all of the cards in the recommended list above, except I added a Flash Hulk package (please note that the list on my tappedout is still outdated). Flashing out academy rector or Boonweaver Giant can easily bring out the combos at a quicker pace and hulk can grab up the whole combo in of itself. Flash also allows us to easily bring out and sac Angel of Glory's Rise or Reveillark which can also lead to a combo finish so long as we just pitch some things to the grave with cards like Survival of the Fittest or buried alive. With the added inclusion of these cards, I honestly feel that this deck now outperforms a lot of the other T4 decks; the deck wins between turns 1-4 and is usually winning around turn 3 goldfishing, while still holding up permission. I will include an updated list once I'm back from vacation, but i feel that the commander should be at a 2.5 with ability to abuse hulk and flash so easily.

HashMasta on Slimefoot, the Stowaway

1 day ago

I noticed a lot of this deck revolves around a lot of counters. maybe add some proliferate engines like Contagion Engine, Core Prowler, and Contagion Clasp

Druidic Satchel is a good card for this as well

You could use basic mana rocks like Sol Ring Golgari Signet or your more expensive ones like Mana Vault, Thran Dynamo, Mana Crypt and bla bla bla :p

I also think you could find room for Skullclamp instead of Altar's Reap

of course you will need Doubling Season and Parallel Lives when you get the money.

Night Soil would be a good graveyard hate card for this deck

Westvale Abbey  Flip would be a great include, along with Gaea's Cradle for when you really have money lol

Craterhoof Behemoth is gonna be a win con if you can get it off. would get some Chord of Calling, Worldly Tutor, and Green Sun's Zenith to make sure it happens. Natural Order and Survival of the Fittest would work to

would also get Demonic Tutor Diabolic Tutor and stuff like that.

I know i was rambling with ideas but just thoughts not necessaries (except a few).

Eon_of_Chicanery on Muldrotha, The Staxtition

1 day ago

This deck looks super awesome.

I think that you might benefit from running the full 9 fetch lands in order to capitalize on your commander. Especially in cEDH, your life total will usually matter a lot less than the deck thinning. Additionally it will ensure that you always have a land in your graveyard.

Doubling Season also looks a little out of place. The only synergy it has is with the 7 planeswalker and it has actively bad synergy with Glen Elendra Archmage. If you do end up cutting it I would also cut Jace, Cunning Castaway because outside of going infinite with Doubling Season he does not really help your gameplan.

Arcane Laboratory also seems like a card that might be too symmetrical. Your commander actively encourages you to play multiple spells on your turns, so it will be harder to break parity with this enchantment in play. If you are worried about storm try Flusterstorm instead.

Some cards to consider are more cheap removal like Caustic Caterpillar and Executioner's Capsule.

Survival of the Fittest seems busted alongside this commander if you ever find yourself running more creatures.

Mishra's Bauble is really unassuming, but it is effectively Phyrexian Arena with upside when Muldrotha, the Gravetide is in play. If you end up running more fetchlands, it can turn into a free Opt every turn.

Demonic Tutor, Vampiric Tutor, Imperial Seal, and Diabolic Intent will all give you more consistency and allow you to pivot from controlling the board to winning the game very quickly.

All that being said the deck still looks super fun to play. Nice work!

lillobby6 on Sliver Combo/Midrange Budgetless

4 days ago

enpc, I've considered dropping it, but it combos nicely with the commander allowing me to clear my opponants boardstate, removing threats, stopping combos, etc. If I were to replace it, it would either be with either Survival of the Fittest or Birthing Pod.

chadsansing on Gishath, Sun's Avatar EDH

6 days ago

I dig the comment above and might offer a few more suggestions.

Bring your creature count up above 30 since this is a tribal deck. Keep your singleton non-dinos, if you'd like, but get more dinos in here!

Bring your lands down to 38 or 36 to make some space for ramp spells. Good options include Kodama's Reach, Cultivate, Explosive Vegetation, Farseek, Skyshroud Claim, Sakura-Tribe Elder, Gruul Signet, Boros Signet, Selesnya Signet, Chromatic Lantern, Sol Ring, and maybe even Veteran Explorer.

You can also run the RG cards that let you cheat more dinos into play and protect them. Maybe consider:

Xenagos, God of Revels and Pathbreaker Ibex and Craterhoof Behemoth and Shared Animosity and Elemental Bond and Fires of Yavimaya and Shamanic Revelation are also excellent in your colors.

Big ideas:

  1. Fewer lands; more dinos.
  2. More cards that cheat dinos into play.
  3. More cards that solve problems (like Chaos Warp, Path to Exile, Swords to Plowshares, Banishing Light, Oblivion Ring, Lignify, Settle the Wreckage, Comeuppance, Song of the Dryads, or Beast Within).
  4. More ramp.

If your list is mostly dinos + sneak-dinos-into-play cards + ramp + a few problem solvers, you will be able to execute your plan more quickly and interact enough to build up your board state for a kill point or two.

Have fun playing!

Falrek on Karador, Boonweaver

1 week ago

JibJig on Sacrifice

1 week ago

CREATURES

Cards I'd cut:

Aberrant Researcher  Flip - There are better options to throw cards into your own graveyard. Examples include Sultai Ascendancy or Search for azcanta which will later let you Anticipate each turn.

Accursed Witch  Flip - Curses alienate one player and make them hate you. You don't want people to hate you in EDH. Also curses aren't very good to begin with.

Ashling, the Extinguisher - 4 mana with no evasion makes it very unlikely this critter will actually connect with players. I recommend cutting it for a better force-sacrifice effect like Innocent Blood.

Bloodbriar - It's selfish (it only gives itself +1/+1 counters) and it has zero evasion. Not worth it. I recommend Reyhan, Last of the Abzan in its stead; it has the same CMC and lets you move around +1/+1 counters all day.

Briarbridge Patrol - Not very good. Tireless Tracker is so much better. Replace the creature-searching with Evolutionary Leap or if you want to spend $75 Survival of the Fittest is amazing.

Centaur Rootcaster - Same reason as Ashling. Get rid of it. Wood Elves and Sakura-Tribe Elder instead.

Deadeye Plunderers - You only have two artifacts in the deck.

Demon of Wailing Agonies - Slow. Especially when your commander has CMC 6.

Gatekeeper of Malakir - BBB cost is really hard to get sometimes in BUG colors.

Glissa, the Traitor - Slow. She's neat and a good blocker but it doesn't matter because you only have two artifacts.

Greater Harvester - Same reason as the Gatekeeper. Run Smothering Abomination instead.

Labyrinth Guardian - This critter adds nothing to your strategy.

Magus of the Mirror - I've killed people with their own Magus. Also the same problem as the curses; it alienates one person. Also Tree of Perdition exists.

Marrow Chomper - Too slow.

Mortician Beetle - Selfish. Swap with Fleshbag Marauder and Slum Reaper.

Patron of the Nezumi - Not enough rats to make it worth it. Effect is meh.

Phylactery Lich - Same reason as Gatekeeper. Also you only have two artifacts.

Savra, Queen of the Golgari - She does nothing on her own; she needs other things to do her work which isn't good.

Sidisi, Brood Tyrant - Just run Grave Titan instead.

Skullmulcher - Consider Soul of the Harvest instead. Both are good but you might need more gas than Skullmulcher can give you.

Utopia Mycon - Too slow.

I'll add more comments when I get more time to look over the next few categories.

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