|Commander / EDH||Legal|
Printings View all
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Return target creature card from your graveyard to your hand.
Threshold - Return that card from your graveyard to play instead if seven or more cards are in your graveyard.
Price & Acquistion Set Price Alerts
Stitch Together Discussion
2 days ago
The only advice I can give is more ways to recur your commander.The tokens only generate if she goes to the graveyard. Gravedigger Stitch Together Nim Deathmantle are some options. You could also do single target exile from graveyard, then when she changes zones put her to the command zone.
3 days ago
2 weeks ago
The first card that comes to mind is Yahenni, Undying Partisan; it's a step toward the speed problem and not enough fatty problem, and fits the sac theme if you decide that. Sometimes to speed up your game, you have to slow down your opponent with Frozen AEther, Urabrask the Hidden, Baral's Expertise (which speeds you up as well), Vandalblast, Static Orb, etc. Beside that, there's ramp and sneaking in cards to really speed up your game. Consider Sneak Attack or Quicksilver Amulet, Deathrender or Clone Shell; also consider rocks like Commander's Sphere, Dreamstone Hedron, Hedron Archive, Heartstone/ Carnival of Souls for unearth, Semblance Anvil and Nightscape Familiar. There's also cards that help your opponent as well, but if you've more value it could work: Mana Flare, Dream Halls, Braids, Conjurer Adept.
Situations where you're in a stahlwart, loosing, and have huge problems, are different from situation where you're at parity and have equal footing. At parity, card advantage and evasion rule. Chariot of Victory and Haunted Cloak, Archetype of Endurance/ Archetype of Aggression/ Filth/ Wonder/ Brawn, Hot Soup/ Deepfathom Skulker/ Whispersilk Cloak, maybe Trailblazer's Boots or Prowler's Helm, all of these can help close a game. This deck needs much more draw, especially with some discard outlets you have. Cards like Arcanis/ Humble Defector (good unearth target), Skullclamp, The Immortal Sun, Harvester of Souls, Phyrexian Arena, Divination/ Faithless Looting/ Concentrate, Chandra, Flamecaller, Open Into Wonder. If you're loosing, usually board wipes are the best answer. Black Sun's Zenith, Toxic Deluge, Archfiend of Depravity, Perilous Vault/ Worldfire, All Is Dust, all for dealing with indestructible. You could also add some fatties or deathtouchers like Taurean Mauler, Consuming Aberration, Scourge of Geier Reach, Nighthowler, Ophiomancer, Ogre Slumlord.
It's rather hard to suggest versatile cards without answering direct metas, do you have any specific cards or strategies giving you trouble right now?
For general versatility, there's Rakdos Charm/ Rampaging Ferocidon, Gravepurge/ Footbottom Feast to protect your graveyard, which is rather important in this deck, Thief of Blood/ Vampire Hexmage for atraxa/ planeswalkers. For a combo heavy meta, there's Time Stop/ Summary Dismissal, Torpor Orb/ Kalitas, Traitor of Ghet, Praetor's Grasp/ Sadistic Sacrament to extract combo pieces. Stranglehold, Defense Grid/ Wild Ricochet (which is a counterspell) for control decks. Clever Impersonator or Phyrexian Metamorph adds a bunch of versatility, maybe some tutors to directly answer something.
For this deck, I would reinforce your themes of mill, reanimation, and draw, and probably add more ramp and board wipes. I personally like ETB/ death triggers over big 'uns and tokens, so that's going to heavily influence my opinion. If you were to go wide, you could add threaten effects and Faerie Artisans to sac them, you could add Genesis Chamber/ Grave Titan/ Wurmcoil Engines/ Spawning Pit for tokens, Dragon Throne of Tarkir for combat tricks. Also, to make the deck stronger, I could point out some of the weaker cards. Like Worn Powerstone, I'd rather add Hedron Archive or Dreamstone Hedron; Star Compass is OK, but I wanted to point it out because it doesn't fix your colors, I'd suggest Realmwright to unearth/ Fellwar Stone; Spell Pierce is not too good in my opinion as is way too easy to pay, I'd rather have Mental Misstep/ Foil; Death's Approach can be replaced with Snuff Out, Sudden Death, Sickening Shoal with all the big creatures you have. You made a lot of good picks though, like Teferi's Veil, Flayer of the Hatebound, Stitch Together, etc., those are rather strong in my opinion.
If I had the commanders or strategies you're facing I think I could answer better, but I hope this helps you take step towards a stronger deck! I'm always here
3 weeks ago
It depends on your group, but I don't like running vanilla cards so Walking Corpse would get the boot.
Also maybe consider Stitch Together if you plan on filling your graveyard then it's worth it.
You can see what I did with dimir zombies here I'm Not Dead Yet
3 weeks ago
Just love it! I only changed a few things to bring it to the peasant format (same as pauper except you can play up to 5 Uncommons) which we play a lot in France.I just removed the Shred Memory to add Reanimate. Though I wonder if Stitch Together might be better.But in pauper format as in peasant, it is a ton of fun to play this list!
Please keep on bringing good stuff like this.
Cheers from France.
1 month ago
Have you considered any of these? Nether Shadow, Narcomoeba, Golgari Thug, Phantasmagorian, Stinkweed Imp, Dread Return, Ashen Ghoul, Bloodghast, Hell's Caretaker, Liliana, Defiant Necromancer Flip, Sheoldred, Whispering One, Dakmor Salvage, Stitch Together
1 month ago
Do you want big graveyard or small graveyard in the cube at http://www.cubetutor.com/user/Swagilicious
big graveyard: Putrid Imp, Stitch Together, Boneyard Wurm, Grizzly Fate, Werebear, Centaur Chieftain, Metamorphic Wurm, Treacherous Vampire, Nemesis of Mortals, Tooth Collector, Moldgraf Scavenger, Obsessive Skinner, Undergrowth Scavenger, Nezumi Graverobber, plus a lot of recursion
All in all it's better to either use the graveyard or let it sit there to avoid nonbos
3 months ago
Noxious Revival could be replaced. You don't have much lifelink or any draw outlets, so using it at instant speed doesn't really help. Stitch Together, Macabre Waltz, maybe Grim Return if you can adjust the curve. Plus Mortuary Mire does the same thing and I've had mixed results with it. It can be slow and a bad top deck late in games.