|Commander / EDH||Legal|
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|Commander 2018 (C18)||Uncommon|
|Commander Anthology Vol. II (CM2)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
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Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
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Stitch Together Discussion
3 weeks ago
Love this list! Seems to me like Stitch Together could be a nice inclusion to the reanimator suite, even if it's a bit color-intensive.
1 month ago
Your fiends are not legal in any format, and Stitch Together is not modern legal. Are you trying for a causal/non-modern deck?
1 month ago
So Stitch Together (and Timmerian Fiends aren't Modern legal. - So you'll have to decide whether you really want to go Modern or Legacy or budget/casual Legacy. If you go either of the Legacy routes, Diabolic Servitude is probably the card you're after. That or Exhume. However, if you're looking to to do a 'Buried Alive' in Modern sort of build, that's going to be a little more difficult. It won't be a very viable deck in Modern if you're only able to put high CMC creatures from your graveyard on top of your library (especially without a great mana ramp) - you're still sticking yourself with the mana cost, which really defeats the purpose of milling yourself out - there are plenty of tutor spells that can put a card into your hand for 5CMC or less (IE - Traumatize's cost). That is to say - there are more efficient means of putting a specific card in your hand. It's not that there aren't cards in Modern that can bring your creatures back from your graveyard to the battlefield, it's that their CMC is too high to make a good strategy in the format. You've just got to be faster. A few such spells, should you decide you want to explore your options: Immortal Servitude, Isareth the Awakener, Whisper, Blood Liturgist, Postmortem Lunge, Liliana, Death's Majesty, Gravedigger, Unburial Rites - there more - I'm sure you can figure out how to find some more.
Things that put stuff from your graveyard on top of your library are a dime a dozen - Mortuary Mire, for example, is cheap to buy for a reason. You need to be very specific about what you want your deck to do. It's easy to think you can do more than there's room for.
I feel obligated to let you know that what brought me to your deck is that this is one of the only Modern decks on Tappedout with painful quandry - a spell that is tantalizing in power and downright sour in CMC. There are so many cards like it in black, especially, and I'm particularly keen to see any deck that attempts to play them. I think there's no way around ramping into such high CMC spells and still expect to hit a wincon within Modern's turn/time-frame. Since there's almost no ramp in black and not in blue either, the best ramp option in is to run green. I'm not advocating for green here, only pointing out that it might be necessary, depending on what you want to to do. Keep in mind - I don't play control decks - I don't like them because I think they're reactionary, and therefore prone to limitations in responding to threats are instant speed. Just my take.
1 month ago
kamarupaNow that you mention it, I could use some card for that. I was planning something like Gravepurge or Stitch Together. It would also be nice with something that lets me do that as a punishment for my opponent when he has no cards in hand etc. What cards would you suggest?
1 month ago
Looking for cards that can help me bring out Dragons for free. So any card that does this sort of thing, really.
I know a small list already, but I was wondering what else there is so I can try to narrow and hone in on the best cards.
Here's what I already know of that do this sort of thing, in one way or another. In no particular order, because I'm lazy.
I'm trying to stay away from graveyard tricks, so please keep those suggestions to a minimum. Thank you.
Cards I know of Show
Kaalia of the Vast: A good Commander, but I want to go 5C so I'll just have her as a 4 CMC creature and if she stays on the field, great. If not, well she's a nice distraction.
Maelstrom Archangel: Honestly, she's going to be my Commander.
Fist of Suns: While this isn't "free", per se, it does allow faster play for larger spells.
Genesis Wave: Obviously.
Kamahl's Druidic Vow: Gets me Planeswalkers and Legendary Dragons. It's a shame Doubling Season isn't Legendary, otherwise that'd be a neat little combo piece. Still works with the aforementioned Genesis Wave, though.
The Ur-Dragon: Obviously.
Intet, the Dreamer: Would need topdeck fixing but it is possible.
Teneb, the Harvester: Technically it does work.
Descendants' Path: Again, requires topdecking.
Call to the Kindred: Potent and powerful.
Cryptic Gateway: Yup.
See the Unwritten: Yeah.
Stitch Together: Graveyard works.
Sarkhan Unbroken: His ultimate does this.
Sarkhan, Dragonsoul: As does his.
Tamiyo, Field Researcher: As does hers.
Xenagos, the Reveler: As does his... Man there's a lot of Planeswalkers that do this, isn't there?
Garruk, Caller of Beasts: I guess he does if the Dragon has in it?
Liliana Vess: She does, but I'd have to manage graveyard tricks in addition to the rest of the deck. I'm trying to stay away from making it too complex.
Liliana, Death Wielder: Which means cards like her and others are probably a no-go as well.
Samut, the Tested: I mean, technically?
Ugin, the Spirit Dragon: Oh yeah, definitely.
As I said, I'm trying to stay away from Graveyard tricks but if it is cheap enough and easy to pull off, I guess it works. I'm looking to constantly grow my boardstate every turn, not try and rebuild it from scratch.
2 months ago
Alright, it seems the deck is a bit top heavy. Here are my suggestions. I have structured this rework of the deck to sac and get the mana out quick till you can have Meren stay on the board long enough or just hard cast the big things. You don't have to take my suggestions but I highly insist that this will make her work again.
2 months ago
My opponent scooped during my Lord Windgrace game yesterday and I'd just like to share because it was absolutely insane.
So context first: I had a T1 Sol Ring and ended up bringing out Gruul Turf and Temple of the False God rather early. I had a small assortment of creatures out, but nothing quite so impactful. However, I was able to bring out an Avenger of Zendikar which net me 5x 0/1 Plant tokens and an Omnath, Locus of Rage along with Xenagos, the Reveler and Lord Windgrace whom was up to a decent amount.
It got to my turn:
- Xenagos, the Reveler is sitting at 6
- Lord Windgrace is sitting at 9
- Plant tokens are currently 3/4 from Avenger of Zendikar
- 4x Elemental tokens from Omnath, Locus of Rage
My opponent's biggest threat was a 9/9 Predator Ooze which he was relentlessly assaulting me with. I was not wanting to attack because I was building up a creature base to try and overwhelm him first. He had a lot of small creatures and I had nothing with trample. I felt that if I full-assaulted, he would just let it all through and swing for game. Plus, anything he blocks with PO will just make it stronger, meaning more damage to me later.
His typical strategy is to bring out a ton of small creatures and get Craterhoof Behemoth out and swing for game. So I knew I had to act quick because I felt like he was setting up for that win.
So it gets back to me and I feel like the clock is ticking away. I decide that I no longer need Xenagos' ramp so I opt to crack off his ultimate.
I end up bringing out the best possible assortment of cards.
So right there I see I am about to finally nail this Predator Ooze to the F-ing wall. I tell him I'm about to kill that SOB, and he's like "How?! It has indestructible!" -- "Yeah, but -1/-1 isn't damage ;)"
So since Caustic Crawler entered with those three lands, something immediately gets -3/-3. Pin that on PO.
- Keeping Track:
- 3x Lands entered this turn
- Predator Ooze is at -3/-3 (Recall, he's a 9/9)
- Plant Tokens are currently at 6/7
- Currently have 7x Elemental Tokens
- 5x Lands entered
- Predator Ooze is -5/-5
- Plants are now 8/9
- 9x Elementals
He gets mad, but I'm not done yet ;)
- 7x Lands entered
- Predator Ooze is at -7/-7
- Plants are at 10/11
- 11x Elemental Tokens
- 9x Lands entered
- Predator Ooze is -9/-9 and dies to SBA
- Plants are at 12/13
- 13 Elemental Tokens
Now at this point my opponent is furious and begins untapping their things, thinking I am done with my turn.
"WOAH WOAH WOAH, I'm still in my main phase!"
"OH FOR F-S SAKE!" ... "Longest turn in Jund history, much?"
So, I play my land for the turn. Lol a Swamp.
- 10x lands entered this turn
- -1/-1 to something else, I don't recall.
- Plants are 13/14
- 14x Elemental tokens
I tap for , play a Burnished Hart and end my turn.
So he taps out, brings out some more creatures - no Craterhoof Behemoth, and passes reluctantly.
I end up topdecking Stitch Together and laugh like an idiot.
Forest for my land for the turn.
- 1x land entered this turn
- -1/-1 from Caustic Crawler
- Plants are 14/15
- 15x Elemental tokens
Then I sac Burnished Hart for for 2x Forests.
- 3x lands entered
- -3/-3 in total from Caustic Crawler, all of which is taking out some of his smaller guys. Remember, I'm trying to clear the board of small creatures so that in the event of a Craterhoof Behemoth, the impact isn't so strong.
- Plants are now 16/17
- 17x Elemental tokens
At this point my opponent is fuming. He begins to swear under his breath and scoop.
"Woah, what are you doing?!" I laugh.
Haha yeah. Good times. Lol.
3 months ago
Paradox Engine, Eater of the Dead (you need Brainspoil to tutor him for sure), Phyrexian Devourer (his ability will only go on the stack once so once his power hits 7 go crazy and make him big for one last gigantic mill), and Intruder Alarm can all close out games. Mesmeric Orb is pricy but can easily know I out a quarter of everyone’s deck when played turn 2. Thousand-Year Elixir May also be worth a shot.
If you thought even some of my ideas were worthwhile then you may want to consider looking st my deck for more card suggestions. !!!DANGER: YOU ARE ENTERING A MILLZONE!!!