Stitch Together

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology Vol. II (CM2) Uncommon
MTG: Commander (CMD) Uncommon
Judgment (JUD) Uncommon

Combos Browse all

Stitch Together

Sorcery

Return target creature card from your graveyard to your hand.

Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Price & Acquistion Set Price Alerts

C18

CM2

CMD

Ebay

Stitch Together Discussion

StanleyH on I Call Her Vera: Sidisi EDH | *PRIMER*

3 weeks ago

Love this list! Seems to me like Stitch Together could be a nice inclusion to the reanimator suite, even if it's a bit color-intensive.

Flooremoji on Blackmail

1 month ago

Your fiends are not legal in any format, and Stitch Together is not modern legal. Are you trying for a causal/non-modern deck?

kamarupa on Blackmail

1 month ago

So Stitch Together (and Timmerian Fiends aren't Modern legal. - So you'll have to decide whether you really want to go Modern or Legacy or budget/casual Legacy. If you go either of the Legacy routes, Diabolic Servitude is probably the card you're after. That or Exhume. However, if you're looking to to do a 'Buried Alive' in Modern sort of build, that's going to be a little more difficult. It won't be a very viable deck in Modern if you're only able to put high CMC creatures from your graveyard on top of your library (especially without a great mana ramp) - you're still sticking yourself with the mana cost, which really defeats the purpose of milling yourself out - there are plenty of tutor spells that can put a card into your hand for 5CMC or less (IE - Traumatize's cost). That is to say - there are more efficient means of putting a specific card in your hand. It's not that there aren't cards in Modern that can bring your creatures back from your graveyard to the battlefield, it's that their CMC is too high to make a good strategy in the format. You've just got to be faster. A few such spells, should you decide you want to explore your options: Immortal Servitude, Isareth the Awakener, Whisper, Blood Liturgist, Postmortem Lunge, Liliana, Death's Majesty, Gravedigger, Unburial Rites - there more - I'm sure you can figure out how to find some more.

Things that put stuff from your graveyard on top of your library are a dime a dozen - Mortuary Mire, for example, is cheap to buy for a reason. You need to be very specific about what you want your deck to do. It's easy to think you can do more than there's room for.

I feel obligated to let you know that what brought me to your deck is that this is one of the only Modern decks on Tappedout with painful quandry - a spell that is tantalizing in power and downright sour in CMC. There are so many cards like it in black, especially, and I'm particularly keen to see any deck that attempts to play them. I think there's no way around ramping into such high CMC spells and still expect to hit a wincon within Modern's turn/time-frame. Since there's almost no ramp in black and not in blue either, the best ramp option in is to run green. I'm not advocating for green here, only pointing out that it might be necessary, depending on what you want to to do. Keep in mind - I don't play control decks - I don't like them because I think they're reactionary, and therefore prone to limitations in responding to threats are instant speed. Just my take.

Pervrat on Blackmail

1 month ago

kamarupaNow that you mention it, I could use some card for that. I was planning something like Gravepurge or Stitch Together. It would also be nice with something that lets me do that as a punishment for my opponent when he has no cards in hand etc. What cards would you suggest?

TypicalTimmy on 5C Dragon Help - Looking ...

1 month ago

Looking for cards that can help me bring out Dragons for free. So any card that does this sort of thing, really.

I know a small list already, but I was wondering what else there is so I can try to narrow and hone in on the best cards.

Here's what I already know of that do this sort of thing, in one way or another. In no particular order, because I'm lazy.

I'm trying to stay away from graveyard tricks, so please keep those suggestions to a minimum. Thank you.

Cards I know of Show

As I said, I'm trying to stay away from Graveyard tricks but if it is cheap enough and easy to pull off, I guess it works. I'm looking to constantly grow my boardstate every turn, not try and rebuild it from scratch.

Yes I know Dragon Broodmother and Utvara Hellkite will grow the boardstate as well. I plan on including them. I just wanted to know what else I might be missing :)

Thanks! :D

neolions on Sackity Sack Stack

2 months ago

Alright, it seems the deck is a bit top heavy. Here are my suggestions. I have structured this rework of the deck to sac and get the mana out quick till you can have Meren stay on the board long enough or just hard cast the big things. You don't have to take my suggestions but I highly insist that this will make her work again.

Take out Nirkana Revenant for Satyr Wayfinder

Take out Hermit Druid for Ravenous Chupacabra

Take out Demon of Catastrophes for Viridian Zealot

Take out Razaketh, the Foulblooded for Viridian Emissary

Take out Plague Wind for Wall of Blossoms

Take out Doomgape for Bontu the Glorified

Take out Ruinous Path for Vindictive Lich

Take out Altar of Dementia for Dawntreader Elk

Take out Necropotence for Wood Elves

Take out Deadbridge Chant for Merciless Executioner

Take out The Gitrog Monster for Slum Reaper

Take out Yahenni, Undying Partisan for Diabolic Intent

Take out Voldaren Pariah  Flip for Damnation

Take out Lord of Extinction for Whiptongue Hydra

Take out Stitch Together for Swamp

Take out Vivid Grove for Forest

Take out Temple of the False God for Swamp

Take out Vivid Marsh for Swamp

Take out Vivid Grove for Forest

Take out Slippery Karst for Forest

Take out Polluted Mire for Forest

Take out Desecrated Tomb for Forest

Take out Golgari Guildgate for Forest

TypicalTimmy on Just a fun story :) ...

2 months ago

My opponent scooped during my Lord Windgrace game yesterday and I'd just like to share because it was absolutely insane.

So context first: I had a T1 Sol Ring and ended up bringing out Gruul Turf and Temple of the False God rather early. I had a small assortment of creatures out, but nothing quite so impactful. However, I was able to bring out an Avenger of Zendikar which net me 5x 0/1 Plant tokens and an Omnath, Locus of Rage along with Xenagos, the Reveler and Lord Windgrace whom was up to a decent amount.

It got to my turn:

My opponent's biggest threat was a 9/9 Predator Ooze which he was relentlessly assaulting me with. I was not wanting to attack because I was building up a creature base to try and overwhelm him first. He had a lot of small creatures and I had nothing with trample. I felt that if I full-assaulted, he would just let it all through and swing for game. Plus, anything he blocks with PO will just make it stronger, meaning more damage to me later.

His typical strategy is to bring out a ton of small creatures and get Craterhoof Behemoth out and swing for game. So I knew I had to act quick because I felt like he was setting up for that win.


So it gets back to me and I feel like the clock is ticking away. I decide that I no longer need Xenagos' ramp so I opt to crack off his ultimate.

I end up bringing out the best possible assortment of cards.

Caustic Crawler, Swamp, Bloodstained Mire, and Jund Panorama.

So right there I see I am about to finally nail this Predator Ooze to the F-ing wall. I tell him I'm about to kill that SOB, and he's like "How?! It has indestructible!" -- "Yeah, but -1/-1 isn't damage ;)"

So since Caustic Crawler entered with those three lands, something immediately gets -3/-3. Pin that on PO.

  • Keeping Track:
  • 3x Lands entered this turn
  • Predator Ooze is at -3/-3 (Recall, he's a 9/9)
  • Plant Tokens are currently at 6/7
  • Currently have 7x Elemental Tokens

I tap Sol Ring and sac both Bloodstained Mire and Jund Panorama for a Swamp and a Mountain.

  • 5x Lands entered
  • Predator Ooze is -5/-5
  • Plants are now 8/9
  • 9x Elementals

He gets mad, but I'm not done yet ;)

-3 Lord Windgrace to bring back 2x lands to the field: Bring back Bloodstained Mire and Jund Panorama >:)

  • 7x Lands entered
  • Predator Ooze is at -7/-7
  • Plants are at 10/11
  • 11x Elemental Tokens

So with Bloodstained Mire and Jund Panorama. With the remaining that is floating from Sol Ring earlier, I sac both lands and search for a Mountain and a Forest.

  • 9x Lands entered
  • Predator Ooze is -9/-9 and dies to SBA
  • Plants are at 12/13
  • 13 Elemental Tokens

Now at this point my opponent is furious and begins untapping their things, thinking I am done with my turn.

"WOAH WOAH WOAH, I'm still in my main phase!"

"OH FOR F-S SAKE!" ... "Longest turn in Jund history, much?"

So, I play my land for the turn. Lol a Swamp.

  • 10x lands entered this turn
  • -1/-1 to something else, I don't recall.
  • Plants are 13/14
  • 14x Elemental tokens

I tap for , play a Burnished Hart and end my turn.

So he taps out, brings out some more creatures - no Craterhoof Behemoth, and passes reluctantly.

I end up topdecking Stitch Together and laugh like an idiot.


Forest for my land for the turn.

  • 1x land entered this turn
  • -1/-1 from Caustic Crawler
  • Plants are 14/15
  • 15x Elemental tokens

Then I sac Burnished Hart for for 2x Forests.

  • 3x lands entered
  • -3/-3 in total from Caustic Crawler, all of which is taking out some of his smaller guys. Remember, I'm trying to clear the board of small creatures so that in the event of a Craterhoof Behemoth, the impact isn't so strong.
  • Plants are now 16/17
  • 17x Elemental tokens

I then -3 Lord Windgrace and say I'm going to bring back Bloodstained Mire and Jund Panorama again.

At this point my opponent is fuming. He begins to swear under his breath and scoop.

"Woah, what are you doing?!" I laugh.

"You gonna let me finish? I still need to sac these lands and play Stitch Together to bring back Burnished Hart for two more lands!"

Haha yeah. Good times. Lol.

Lanzo493 on God's Plan... To Mill

3 months ago

Paradox Engine, Eater of the Dead (you need Brainspoil to tutor him for sure), Phyrexian Devourer (his ability will only go on the stack once so once his power hits 7 go crazy and make him big for one last gigantic mill), and Intruder Alarm can all close out games. Mesmeric Orb is pricy but can easily know I out a quarter of everyone’s deck when played turn 2. Thousand-Year Elixir May also be worth a shot.

Undead Alchemist with Altar of the Brood is almost infinite.

But I love not expensive things. Take a look at Pemmin's Aura, Freed from the Real, Sword of the Paruns, Bonehoard, Mortivore, and Slagwurm Armor. Stitcher Geralf is also fun.

You also may consider milling yourself every once in a while to use Ever After, Necropolis, Stitch Together, and Treasure Cruise.

If you thought even some of my ideas were worthwhile then you may want to consider looking st my deck for more card suggestions. !!!DANGER: YOU ARE ENTERING A MILLZONE!!!

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