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2 , : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and the rest on the bottom of his or her library in any order. Play this ability only any time you could play a sorcery.
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Proteus Staff Discussion
2 days ago
Hey Pal00ka, thanks for the comment!
You're right, there aren't a lot of token generators, and that's ok. With a lot of ways to steal creatures, I find that it still does a good job getting little guys out.
Also, the token generators it has do a pretty good job of already pumping them out. I didn't want something that put out too many, as it made things a little clunky.
Honestly, I put Lorthos in, because he wasn't so expensive that I couldn't play him late game. I can also hit with him with either Proteus Staff, Polymorph, or Mass Polymorph. Inkwell and Stormtide aren't bad. Really, the big ones I want to hit are Blightsteel Colossus, It That Betrays, and Scourge of Fleets. The others were just extra.
As for the overall play of the deck, it's a LOT of fun. With a lot of ways to protect Jalira, Master Polymorphist, I find she is able to pull of her ability fairly well. Good ways to search out artifacts for Boots or something similar, it's nice. Also, Bribery and Acquire do a great job of filtering out big dudes from their deck.
It's a rather consistent deck, as well. Give it a run, and see how you like it. I'm VERY happy with how it turned out.
1 week ago
Eyrie007 In case you hadn't noticed, this deck is for fun and we would rather not spend hundreds of dollars on a mana-base for a deck we have no interest in making competitive.
When you say "artifact ramp is slow," I can't really understand why that should be a point of concern... Any casual EDH deck that uses reasonably priced artifact ramp isn't going to be up to speed with your dreamy-eyed Mana Crypt you seem to expect everyone to run. 2-mana artifact ramp is about as good as an inexpensive deck will get you.
Now when you say we only run 4 ramp spells, I'm wondering which 8 you have so blindly looked past. Even without counting KHE I can still spot 11 ramp spells.
We have play-tested this deck several times, MUCH more than 10 and have very rarely run into mana problems. There are as many mana problems with this deck as there would be in a regular casual EDH deck.
RazortoothMtg The only Fetch land you named under $15 anywhere is the Selesnya one.. so no thanks, we're trying to keep the mana base cheaper. The tri-lands facilitate mana-fixing while keeping the mana-base cheap, so no we will not be adding tons of expensive fetch/shock lands.
The man-lands in the deck serve a very important-purpose: a secondary target for Proteus Staff but we have expressly limited the number and type of man-lands included in order to keep the land mana-base reasonable.
Also thanks for the Ramos suggestion, it may be of some use.
1 week ago
In addition, once C17 comes out, I would recommend replacing Tazri with Ramos, Dragon Engine. Since Tazri serves no purpose herself except for being Proteus Staff Fodder, then (although he does cost 1 more mana) Ramos is just easier to cast in case you don't have white mana. Also, in case the combo fails somehow, Ramos can always just ramp you into hardcasting one of the epic spells, which could technically win the game and be a backup wincon.
1 week ago
@Everyone Then I suppose I should apologize. Currently, I have no meta (My area seems completely bonedry of MAGIC Groups of commander. Trying to locate one, failing, and all we have where I'm at is POKEMON. Even if I had a meta, they most likely would omit the whole idea. Sorry to say, I rather make my decks my own way, while still being "competitive" (At least, to the norm.) about my builds. Since my build has Proteus Staff, I could at least just keep Jeleva as the only creature of my deck. With that said, I'm sure you won't give a possum's crack about my decision. Oh, & BTW, I like freedom of choice in my builds anyway, and I apologize about this. I'll probably use the Check Lands as place holders incase I ever get another ABU Duals. Decision made, stop talking to me. I thought this tierlist applied to all cards of the Multiplayer meta, not just truly competitive stuff. I am sorry I ever got myself into such shenanigans...
Over & OUT.
1 week ago
It's funny, I had that stuff in a list when I was tossing around a U or UR deck, but I must have forgotten to transfer it over. I'm not 100% on having both Jalira, Master Polymorphist and Proteus Staff, but adding her and Memnarch takes it up to 24 creatures in the deck so I'm probably fine. I was on the fence about Goblin Bombardment because it is low impact, but I was underestimating having a free sac outlet.
1 week ago
Already working on Jeleva as we speak. & I do agree, Superfriends are uber-weak, and the best don't even go as far as Tier 3. This is why I'm making a Jeleva deck running no other creatures in exchange for stuff like Proteus Staff, Mass Instant & Sorcery support, and it seems like the best bet I have to make a Tier 1 General that will probably be downgraded to Tier 2 at worst.
BTW: I started my Commander career with a Superfriends Deck. Now that I KNOW my ideas for competitive gameplay is limited, I'll see what stuff I can scrounge up...
We should probably get back on topic; I like the overall list, & I can't wait for some really good generals in both Ixalan, & CMDR 2017.
2 weeks ago
2 weeks ago
NicolBolasFTW if we were to resolve one, we wouldn't be able to cast any others, but because of the Hellcarver Demon and Proteus Staff combo we run, whenever Hellcarver hits a player, we can cast all 5 at the same time. There's a more detailed explanation in the description.