Proteus Staff

Proteus Staff

Artifact

, : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and the rest on the bottom of his or her library in any order. Play this ability only any time you could play a sorcery.

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Set Rarity
Mirrodin (MRD) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Proteus Staff occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Proteus Staff Discussion

ArkusWizel on Urza/Jodah Super Friends

5 days ago

Hey have you thought about adding a Proteus Staff in the deck. To guarantee repeated use of Deepglow Skate and for compleate deck restructuring to fit your needs per game?

enpc on Polymorph vs Pod decks

1 week ago

Pod decks are designed to leverage Birthing Pod lines, i.e. creatures of increasing CMC. There is also Prime Speaker Vannifar and Yisan, the Wanderer Bard who fit into this category.

A really basic Birthing Pod line might be (using Thrasios, Triton Hero/Tymna the Weaver as your commanders):

From here you can generat infinite mana, recast Thrasios and combo off.That line is quite compact however has to be done over multiple turns or requires an external untapper. There are lines which include cards like Felidar Guardian which can combo off in one turn:

On the other hand, Polymorph or Mass Polymorph decks are designed with a very low creature count, however all of the creatures have huge impact (think Blightsteel Colossus). Then you use non-creature token generators (e.g. Lingering Souls) to give you fodder to polymorph into big stuff for cheap.

There is also Proteus Staff decks which can be polymorph decks, or can be completely creatureless except of the commander. Since staff lets you order the cards you put back (as opposed to it being random from most polymorph effects), you can stack your library basically let you play the whole deck in one hit. Elsha of the Infinite is a good example of this, since she can play the top card of your library. So you stack your deck andthen use cost reducers/untap effects to let you play all of your mana sources (e.g. mana rocks) and make them mana positive.

Lord_of_the_Bottle_Gnomes on Elsha’s Trinkets!

4 weeks ago

I mean to make elsha extremely strong take the fblthp approach with proteus belcher or just a Proteus Staff control build. Also running some chaos cards (not mass chaos but small chaos cards such as Burning Inquiry) has proven to be quite fun for me although it is a more risky casual play style

Coward_Token on Oops! Only Rashmi!

4 weeks ago

Kinda tedious and not super budget but what about Proteus Staff for library sculting? Opens up for Goblin Charbelcher too

Malgefor2 on Yasova's Band of Thieves

4 weeks ago

I am considering Proteus Staff and Breath of Fury for sure! :)

Malgefor2 on Yasova's Band of Thieves

4 weeks ago

Thanks for the comments!

SideBae on Narset, Enlightened Master

1 month ago

I mean, the easiest way to improve the deck as I see it is to improve the mana situation, both in the lands and in the rocks. For the lands, I suggest cutting one or two, since if you play more rocks (see below) you'll play faster and still have all the mana you need. Fetch lands (like Scalding Tarn or Windswept Heath ) are the easiest way to improve your mana consistency, but unfortunately they tend to be prohibitively expensive. I suggest running more duals like Shivan Reef , Battlefield Forge , Sea of Clouds , etc. instead of your ETB tapped lands like Mystic Monastery .

With regards to rocks, you're already running two of the best ones ( Sol Ring and Arcane Signet ). However, I've never liked 3-mana mana-rocks like Chromatic Lantern or Jeskai Banner , since in my experience things like Talisman of Progress , Talisman of Creativity , Fellwar Stone etc. are simply better. I'd advise increasing the number of cheap (CMC<=2) mana rocks in your deck, as well as cutting one or two basic lands for the same number of cheap rocks. This'll both speed up your deck in the first few turns AND increase the number of hits you get from your general's attack trigger.

Speaking of the attack trigger, consider Strionic Resonator . I play it in my Ulamog, the Ceaseless Hunger deck, and I've found it to be a pretty good way to press an advantage. Being able to see 8 cards rather than 4 with Narset, Enlightened Master 's trigger seems pretty good.

Depending on your personal theory of ethics, you may wish to consider mass land destruction (MLD) as another method of winning. I personally have no problem with it, but some people might not like it. Anyway, if you want to go that route you should run Armageddon , Cataclysm and (potentially since it's about $100) Ravages of War . Note that Jokulhaups doesn't really work, since it'll kill your general, too.

Wear / Tear is, I think, an auto-include in any deck including Boros colors. It's an extremely efficient method of spot removal.

Reconnaissance is a card you may wish to include, depending on your meta. It'll allow you to attack and trigger Narset even if all your opponents have profitable blockers. Same goes for Maze of Ith .

I've always loved Dack Fayden in EDH. He steals rocks, loots you to where you need to be, and only costs three mana... If you have access to him, I highly advise including him.

Preordain is a good cantrip on par with your Brainstorm and Ponder . While it is admittedly less powerful when it comes to leaving a card you want to cast with Narset on top of your library (since you'd have to scry both to the top), it is a powerful enough turn 1 play that I think you should run it anyway. I have frequently found one-land hands keepable on account of cantrips, and running Preordain will make it that much more likely for you to hit a good opening 7.

The last card I want to mention is Proteus Staff . If you cut all the creatures in your deck except your general (which I honestly think you should strongly consider doing), you can use Proteus Staff to reorder your entire deck. The way it works is this: second main phase, after you've attacked with Narset, Enlightened Master and (hopefully) gotten an extra turn coming to you, you target Narset with the staff's ability. That tucks her to the bottom of your deck, but then immediately finds her again and puts her into play (since she's the only creature in your deck). Because Proteus Staff says to put the other revealed cards on the bottom of your library IN ANY ORDER, you can then put all the other cards in your deck in any order you wish (since your whole deck has been revealed). That means you can stick 4 extra turn spells on top, cast them during your extra turn, rinse and repeat.

Good luck! Hope this helps.

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