: Add to your mana pool. Ancient Tomb deals 2 damage to you.
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Ancient Tomb Discussion
3 days ago
Thank you very much! I'm glad other people are getting enjoyment out of this list!
Ancient Tomb was in the deck at one point. I found that having another island was usually better off. Ancient Tomb actually begins to hurt quite a bit when you need to use it a few times along with all the other sources in the deck that deal me damage. I may test it again in the future, because the land base has changed quite a bit since last I cut it.
You were obviously not using the most recent form of this deck ;) (Added Time Spiral back in 3 days ago) I find it can sometimes be clunky, but generally you are correct in saying that it's absolutely nasty and amazing.
Yeah, sorry.. too slow. If a wizard is 3 mana they generally have to be pretty excellent. ie Trinket Mage
3 days ago
I love this deck. Have my upvote sir :). I've managed to playtest this deck like yesterday in my playgroup (pod was Jeleva storm, Meren stax and Food Chain Prossh) and it has done very well. I've won 2 out of 3 games with it, which is really decent result. I got some questions, though:
I get the reason why Ancient Tomb isn't there, like Azami being UUU etc. but is it really that harmful for your mana base with so many Islands whatsoever? Isn't possibility of exploding hand with even more mana rocks worth a try? Have you tested it and found it useless or was it just your assumption?
I found it really hard to combo off while Caustic Caterpillar was on the battlefield. We can still win with MoM if we have like two cards in hand, but it is much harder to have any use of the paradox engine or the scepter. What do you think of adding Stifle or maybe even Disallow to this deck? I get that disallow may seem too slow for competetive pods, but on the other hand with Baral/Helm/Medallion it's strictly better counterspell. Maybe worth a try?
I don't quite get cutting Time Spiral. Since turn 3 it's almost always at least as good as timetwister and it's absolutely barbaric with high tide. I see now that you put it into your deck but why haven't you played it before? I get that sometimes tutn 4 is too late, but come on - this card is a staple for blue.
Sea Gate Oracle is too slow, isn' it :(? I like this card a lot and thought that it may be the deck it suits, but I agree 2U with no instant speed is quite clunky cost.
4 days ago
4 days ago
joseph6708 thank you for your response and feedback! Glacial Chasm and Homeward Path were just a few utility lands I was testing out, especially Homeward Path: in the earlier versions of the deck, it relied too heavily on Atraxa for the win. Maybe now that I've gone for a more versatile build that doesn't lean on her so heavily, it might be unnecessary. Same deal with Glacial Chasm, with Zur in the deck (along with Solitary Confinement) its much easier to maintain a pillow fort effect. Luminarch Ascension is another wincon I'm testing, and its been going pretty well, with Atraxa out I dont even have to refrain from taking damage. Not to mention its another way to make sacrifice fodder, always welcome. And I agree, Dovin Baan could definitely be cut for something better (like Doubling Season) and Ill probably cut the Chasm and Homeward Path. Im considering Ancient Tomb, Buried Ruin and Volrath's Stronghold.
1 week ago
LeaPlath I use Tron because it's a theme within the deck- it's 12-Post Tron, for the maximum amount of mana. It's not meant to be really competitive, just a fun quirky deck idea I had. While I know Ancient Tomb and City of Traitors are efficient at getting more mana earlier- I like the idea of mashing 3 different archetypes.
Helix Pinnacle is in the side as a win-con because of the massive amounts of mana produced. Astral Cornucopia could be replaced by some other mana rock I suppose- that's why it's a work in progress!I have looked at a few MUD decks, and thats why I added Staff of Domination and have considered Metalworker.
I appreciate the input, though! Thanks!
1 week ago
I question the use of Tron lands, given their pay off is...you get 3 out in a specific order and you get 7 mana, otherwise the only tap for 1. Compared to Ancient Tomb and City of Traitors which tap for 2 on their own without need for set up.
Also why Astral Cornicopia and Helix pinacle out the side? You are already a slow deck that wins slowly. Adding a slow wincon that wins slowly doesn't help your game plan.
Have you looked at actual mud decks for an idea of what sort of stuff lets you power out artifacts quickly?
1 week ago
Salvaging Station package including Wayfarer's Bauble, Pyxis of Pandemonium, Tormod's Crypt cantrips Chromatic Sphere, Chromatic Star, Barbed Sextant, Lodestone Bauble, Mishra's Bauble, Implement of Ferocity, Phyrexian Furnace/Scrabbling Claws, Scroll of Griselbrand, Terrarion, Urza's Bauble spellbombs Horizon Spellbomb, Lifespark Spellbomb, Necrogen Spellbomb, Nihil Spellbomb
Sylvan Scrying and and Crop Rotation are significantly worse without Gaea's Cradle, Dryad Arbor and Ancient Tomb (Temple of the False God should do a decent impression. The grindy Crucible of Worlds package would be better suited to a staxier gameplan