Ancient Tomb

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Vintage Masters Mythic Rare
From the Vault: Realms Mythic Rare
Tempest Uncommon

Combos Browse all

Ancient Tomb

Land

: Add to your mana pool. Ancient Tomb deals 2 damage to you.

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Ancient Tomb Discussion

D2Toaster on Super Competitive Narset Combo

20 hours ago

Cause Weathered Wayfarer can fetch for lands like Ancient Tomb and Cavern of Souls.

smackjack on 10 Ways to lose a Friend

1 week ago

Ancient Tomb for turn 1 scepter?

Delta-117 on Rhonas and the Ordeal of Strength

1 week ago

I thought of a couple other things, sorry don't mean to spam your comments. I should really upgrade my account so I can at least edit things within the last 5 minutes.

Anyways I thought up a few land suggestions, Ancient Tomb, Eye of Ugin, Mirrorpool, Deserted Temple, Homeward Path, Mage-Ring Network, Terrain Generator, Temple of the False God Shrine of the Forsaken Gods and Wastes.

Some of these I suggested specifically since you had some eldrazi, but other than that there are a couple others like Terrain Generator, Homeward Path, Mage-Ring Network, etc that have other uses. You of course don't need all of these obviously, but a few I feel might help, as long as it does not detract from too many basics. You should have at least if anything maybe 1 Wastes as its a land that can be searched for and it might be helpful in that rare occasion you might want a colorless source for your World Breaker. Also a Wastes would be helpful if you do dceide to use Mirrorpool at all.

One more thing, Nissa, Vital Force if you want more things that care about lands, than she would be a good choice.

I gave a bunch of cards to think about and so feel free to ask for suggestions what might be able to be swapped out, and I will try to answer when I have more time a bit later.

Honor_Basquiat on Atraxa Superfriends

1 week ago

Your list is cool and I can see has already made many improvements since the last time I saw it, here is some constructive feedback you may want to consider. For the most part I avoided recommending creatures because it appears you are going for a very limited creatures sub theme.

Planeswalkers you should consider cutting:

Ajani Unyielding (minus ability seems good, but it's really win more because you have very few creatures. This means it's only good if you already have a lot of planeswalkers on the battlefield. Plus ability isn't good because you have very few creatures and Atraxa already has lifelink and vigillance. I also don't like that it's a 4 drop because it shares the same CMC as Atraxa and you are more likely to want to play them on the same turn.)

Jace Beleren (Decent, but there are better card advantage engines. Double blue is also strict for a budget mana base, but this card is very good if you only minus and Atraxa is out).

Tamiyo, Field Researcher (plus ability is decent at discouraging attackers, but it is difficult to guarntee card advantage because you have so few creatures. I also don't like that it's a 4 drop because it shares the same CMC as Atraxa and you are more likely to want to play them on the same turn.)

Sorin, Solemn Visitor (plus ability hardly does anything because you have so few creatures and Atraxa already has lifelink. Minus ability isn't really worth the mana. I also don't like that it's a 4 drop because it shares the same CMC as Atraxa and you are more likely to want to play them on the same turn.)

Planeswalkers you are not running currently but should consider including:

Kiora, Master of the Depths (plus ability is ramp/mana fixing and has good synergy with mana dorks, minus ability is card advantage).

Tamiyo, the Moon Sage (very powerful plus ability, and with proliferation, she can ultimate quickly which is very powerful. Her minus ability can also generate a lot of cards against some match ups).

Karn Liberated (unconditional removal that you can repeat is a no brainer).

Removal Analysis

Your removal suite is good but the spells have too high of a converted mana cost on average. Higher converted mana cost is ok for spot removal, but if this is the case, the cards should be very verstaile (i.e. Sultai Charm)

Budget Options:OustCondemnGo for the ThroatUltimate Price

Nonbudget Options:Abrupt Decay

Vindicate

Maelstrom Pulse

Council's Judgment

Song of the Dryads

Card Advantage

Budget Options:Painful Truths

Fact or Fiction

Glint-Sleeve Siphoner (I know you aren't trying to run a lot of creatures, but it's a solid option)

Non budget options:Phyrexian Arena

Sylvan Library

Rhystic Study

Ramp Options:Nature's Lore/Three Visits allows you to search for shock lands or cycle lands that has the "Forest" sub type if you upgrade your mana base. These cards can also find Murmuring Bosk.

I understand you aren't trying to rely on creatures too much, but you should consider playing Avacyn's Pilgrim and Elves of Deep Shadow. Noble Hierech is very good but not a budget option.

Lands

I recommend you review my list to get an idea of what a 4 color optimized mana base can look like, but there will be some slight differences because you are running superfriends. From your list recommend you consider to cut Gavony Township because it doesn't produced color mana and you don't run a ton of cretaures anyway (although you have some tokens from your planeswalkers).

Temple of the False God also doesn't make colored mana, and doesn't do anything early game. Ancient Tomb is much better, but I'm not even running that one. If you were to run a colorless land, I would recommend Ghost Quarter or Wasteland.

I understand that you can proliferate Dreadship Reef but I don't think it's good because you have to pay mana to add counters to it, this makes it slow. Mirrodin's Core seems much better. Gemstone Mine you should be running for sure.

Feel free to check out my Atraxa list. It's different than your list because it is control and isn't superfriends, but I would imagine we both can learn from each other's lists and I'd love to hear any feedback you have.

http://tappedout.net/mtg-decks/atraxa-control-no-gimmicks/

Daran39 on Darien, King of Soldiers

2 weeks ago

Add Healer of the Pride and Soul's Attendant for more Soul Warden type effects. For land, consider adding City of Brass, Tarnished Citadel, and Ancient Tomb. You could also play Nomad Stadium and Grand Coliseum. When you have life gain creatures in play while using these you basically get free soldiers, and you don't need to rely on your opponent to attack you to generate soldiers. For self damage you could also try playing Torture Chamber.

If you want to focus a lot on life gain, definitely run Archangel of Thune. To tutor your equipment run Steelshaper's Gift, and maybe consider running Lightning Greaves, Swiftfoot Boots, and Darksteel Plate to protect your commander. Bastion Protector could also help protect Darien.

If you feel the need, some good mana ramp cards are Weathered Wayfarer, Gift of Estates, and Knight of the White Orchid

The deck is looking pretty good though. I'll have to make some changes to my deck :)

Epicfuzz45 on Titania

2 weeks ago

I think Crop Rotation would do some serious work, it does double duty for just one , it sacs a land for a Titania, Protector of Argoth trigger, and gets you one of your utility lands, or just flat out ramps you if you add Ancient Tomb to the deck.

NensouHiebara on Sram, Senior Edificer | Equipment Voltron

2 weeks ago

@BrandonMurrayBMM

Show


@Robotoken

Used Ancient Tomb before. At the time, I needed space for the cycling lands and I decided to keep Nykthos, Shrine to Nyx over it.

Robotoken on Sram, Senior Edificer | Equipment Voltron

2 weeks ago

@NensouHiebara: Would you consider using Ancient Tomb? Just for another source of fast mana.

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