Ancient Tomb

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Zendikar Expeditions (EXP) Mythic Rare
Vintage Masters (VMA) Mythic Rare
From the Vault: Realms (V12) Mythic Rare
Tempest (TMP) Uncommon

Combos Browse all

Ancient Tomb

Land

: Gain . Ancient Tomb deals 2 damage to you.

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UMA

V12

TMP

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Ancient Tomb Discussion

hkhssweiss on Soldier of Fortune, Boros' Final Stand

20 hours ago

BMHKain

Neheb, the Eternal is for the infinite combats Aurelia, the Warleader in conjunction with Aggravated Assault. After you deal 6 damage due to Aurelia's double combat phase, you can go into infinite combats and infinite red mana.

Read Ward of Bones, you are denying them of resources. For , that is easily accessible in colorless mana or burst rituals, a T1 or T2 Ward of Bones stops people cold.

Possible cards that can be cut:

Cards that needs to be cut:

For land base, you should keep it to 32 or 33. All 7 fetches, Dual Land, Shockland, Command Tower, Reflecting Pool, Mana Confluence, City of Brass, Exotic Orchard, Battlefield Forge, Cavern of Souls, Rugged Prairie, Ancient Tomb, Gemstone Caverns, Clifftop Retreat, Strip Mine, Buried Ruin, Command Beacon, Flagstones of Trokair. Emeria can be cut.

Kaleo42 on cEDH Beat Down

1 day ago

Majestic_Clown So glad the deck is working for you! I did consider Ancient Tomb when I was building it but I did have serious concerns about the number of colorless mana sources vs colored mana sources since the deck does need double red ASAP. If it has been working for you though I may try the same (once I remember where I put my playset).

hkhssweiss on Obsessed by Cruelty

3 days ago

There is also ways to be sneakier so when you play Liliana's Contract you can flash things in with Vedalken Orrery or Winding Canyons. The main concern I have is the the curve of the deck, so I would ass in cards like Mind Stone, Jet Medallion, Charcoal Diamond, Everflowing Chalice, Worn Powerstone, Thran Dynamo, and Wayfarer's Bauble just to add in that extra ramp. Ancient Tomb is great with Drana, same with Extraplanar Lens and Gauntlet of Power. If you need that extra oomph as well, Caged Sun. Heartless summoning seems really cool plus it fits with the demon scheme :P

TheErebos on Obsessed by Cruelty

3 days ago

hkhssweiss So I've managed to get my hands on (also buying stuff for Atraxa and zombies simultaneously...my gawd..) a few more pieces needed to close this one. Ancient Tomb from EMA, Gauntlet of Power and Extraplanar Lens (both Masterpieces...) left to go. Ah...and to foil what is not foiled yet... Jeeez. What do You think now?

SynergyBuild on Commanders by Power Level [EDH Tier List]

4 days ago

n0bunga Drop the island, play an Ancient Tomb, and then a Blacker Lotus, you get 3 Storm Crows.

Sub 2 of the Storm Crows and you can drop Scornful Egotist as a morph and flip it, cheating mana.

BTW, Storm Crow has poisonous 0 too think of that one.

saintsberollin on Karador cEDH (Paper)

6 days ago

Wall of text Imminent,

Hello, I've been playing cEDH for a while now as i Don' have a karador deck have planned on making one but know metas pretty well. Now I will be generalizing Metas I see and know from experience playing against various types of cEDh decks. First on your lands I think 38 is a few too many i play The Gitrog Monster with 33-36 lands (depending on the cuts i Make). The extra mana producing lands like Ancient Tomb are good generally so those are fine to keep in. However buddy lands like Woodland Cemetery can end up holding you back from an explosive first turn. Finally the Last land is Urborg, Tomb of Yawgmoth This will help storm decks that require specific colors to be tapped otherwise they will peter out due to not being able to cast the right spells they may draw into but that will allow them to use any mana they want for black. Your creature base is good and you have the boonweaver combo naturally but you are missing creature ramp besides the Birds of Paradise and Elves of Deep Shadow you are already using, such as Avacyn's Pilgrim Llanowar Elves Fyndhorn Elves and Elvish Mystic. They give 1 mana for 1 mana even though they dont have instant gratification due to summoning sickness they are still good and vital for a turn two Buried Alive to setup the combo depending on your hand. Now for answers in your creature base the numbe rone thing working against is graveyard hate like Rest in Peace run in stax and especially zur stax Nihil Spellbomb run in storm decks like Kess, Dissident Mage and Zur the Enchanter which is just to name a few. So we need an answer and yes spells work just fine but we are playing a reanimate deck so something that we can get back in case we need another answer is nice. Thus bring me too Caustic Caterpillar and Reclamation Sage while i would suggest the first the later works well too just two more mana to cost or get with Green Sun's Zenith. I believe you have a good choice in enchantments However Phyrexian Arena is a Little slow in our format I would consider cutting it for something like Dark Confidant due to it being cheaper and faster even though it may hurt more. Also In the case of your combo pieces being exiled due to a mill effect or general graveyard hate I would suggest adding insurance known as Pull from Eternity and Riftsweeper. For artifact ramp I think it wouldn't hurt to add Golgari Signet Selesnya Signet and Orzhov Signet for color fixing as well as netting one mana after activation. as well as cutting Chromatic Lantern due to it being 3 mana and you having plenty of dual lands in your deck. Also adding Green Sun's Zenith and Arbor Elf for a turn one two land play is quite nice as well as it acting as a tutor for another creature. I'm not gonna touch too much on your spells since Im not too familiar with how good things like Cataclysm are in your cedh play group or how it acts in general it seems good on paper but i can't say but adding Noxious Revival would be good since its a free instant that allows you to before your turn put a combo piece that got countered or destroyed on top of your library to draw it for turn to recast. This way you don't have to just rely on a six drop aka Sun Titan alone to get those back for you.

jakethewhale007 on Avacyn the Purifier

1 week ago

The release of guilds of ravnia inspired me to include a more robust sunforger package to playtest - for anyone following the decklist, I removed Elspeth, Knight-Errant, Hope of Ghirapur, Gift of Immortality, and Plains and replaced them with the following: Mistveil Plains Tithe Chance for Glory Angel's Grace. Preliminary testing results are good!

I'm hoping to pull an Ancient Tomb in Ultimate Masters to include here. Flagstones of Trokair is another possible include - synergizes well with some of our MLD.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

1 week ago

With the upcoming release of UMA dropping the price of Ancient Tomb, Cavern of Souls, and Phyrexian Altar, I am more comfortable adding them back into the deck. These 3 cuts in particular were hard, but at the time the prices were too high, and even though people have decks that are a lot more expensive than mine, going to FNM with a $1200 deck made me uncomfortable.

Also adding back the two cheapest fetches, Bloodstained Mire and Wooded Foothills. Not sure if I will ever get an Arid Mesa or Scalding Tarn ever again. The reason I am adding these back is that Experimental Frenzy is a very strong card, and any kind of shuffling effects make it better. Madblind Mountain helped a bit, but bringing back some fetches will help even more. Plus I really missed using Crucible of Worlds on them!

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