|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Vintage Masters (VMA)||Mythic Rare|
|From the Vault: Realms (V12)||Mythic Rare|
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: Add to your mana pool. Ancient Tomb deals 2 damage to you.
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Ancient Tomb Discussion
1 day ago
noahconstrictor95 Obelisk isn't necessarily the "main" win-con. Just one a few diverse ways to finish the game. It is also a bit of life-gain utility. This deck can cause itself quite a bit of pain with the Ancient Tomb land package as well as just taking early damage from creatures. A 5 point life swing is quite nice sometimes. It also provides other utility, such as pumping a soldier token after attacking/blocking or killing smaller creatures. I do agree that more recursion could be a nice thing and I have thought about replacing one of the Flagstones of Trokair with another Academy Ruins. I think that change would require finding a slot for another Blue source as well.
Thank you for the feedback and suggestions!
5 days ago
Hey nice list...just thought to suggest Ancient Tomb which is a strict upgrade over Untaidake, the Cloud Keeper. I also like Tormod's Crypt better than Relic of Progenitus cos it doesn't hit my gy and I can reuse it again with academy ruins.
1 week ago
i feel like this deck would be faster if it did a bit more turn 1. i can see why you don't want to play fast mana rocks or Ancient Tomb, but maybe you can drop some Elvish Mystic or similar 1cmc turn 1
2 weeks ago
Quick update from the weekend. I am still punishing myself by going against the Jhoira Paradox Storm and Kambal Lifegain Control.
First game I lost to Jhoira going off on turn two with a pile of Rocks and a Paradox Engine. I had only played a tapped Godless Shrine by that time. She shrugged and we shuffled up and played again. Not sure what to say.
Second game, Jhoira dropped an Ancient Tomb, an Island, and 6 Rocks on turn 2. I figured I needed to be super aggressive, and I had a fantastic hand for not losing turn 2 this time. I played Hide // Seek -> Seek, planning to exile the Paradox Engine. Jhoira Pact of Negationed it. Crap. At least I sort of Time Walked her. I ramped through turn 4 and held a Word of Seizing as Kambal played his commander and Path to Exiled Jhoira for another Time Walk. Finally Jhoira plays a Tezzeret the Seeker and upticks it to 5. I figured it was a perfect time. I wait for my turn, then Word of Seizing the Tezzeret the Seeker , -X for 5 to send it to the graveyard, delaying the tutor for Paradox Engine and I tutor up my Sunforger. Jhoira durdles for a turn, Kambal beats on her for every artifact that she plays, and holds up mana for responses. I play Queen Marchesa, and hold mana up for a Monarch top decked Anguished Unmaking and a Sunforger response. At this point, I can't remember the details, but Kambal seems to control the board, keeping Jhoira in check with single target removal until she starts taking an uncomfortable amount of damage to Kambal tax and a couple of Sunforger equipped Queen Marchesa attacks. Kambal takes her out with an Exsanguinate she can't respond to, and now it is me and Kambal. I pillow in, play an Erebos, God of the Dead, then Kambal plays a series of spells and hits some Extort triggers, and eventually I end up Forking a Debt to the Deathless played against me while holding a Mana Tithe, Reverberate, and Teferi's Protection in hand.
Jhoira Paradox Storm is a beast. If there are more competitive decks than her, I am not sure I want to play them. Still, Jhoira Paradox Storm isn't a guaranteed loss for Queen Marchesa, it is just probably a loss.
2 weeks ago
I don't play much legacy either, but I have some general advice I can give:
Legacy has access to the original duals like Volcanic Island, so your mana base should be a mix of those (~2 at most of each for a 3 color deck) and a bunch of fetches. They also have lands that make 2 mana like Ancient Tomb and City of Traitors, which would reduce the need for Desperate and Pyretic Ritual. Instead of Blighted Agent you could just play a single Grindstone for a finisher (infinite combo with Painter's Servant); that would let you play some protection spells like Force of Will and there's a possibility of winning randomly.
3 weeks ago
+1 for DAAARRRGONS!
3 weeks ago
Any deck with an Angel of Jubilation gets a +1 for me (which leads me to +1 a lot of decks...) and I quite like builds like this! Though the decks cost is something like a teacher's yearly salary, I am sure I can trade a few lands from my vintage deck to get it (If I had a vintage deck ;-; ), but that is beside the point, I want to ask why the lack of Gemstone Caverns and Ancient Tomb in the list, they act as fast-paced ramp in mono-white, and I don't imagine you'd be opposed to the price, so that would seem pretty cool, Scroll Rack is another card I would suggest.
Scroll Rack gets a lot of hate outside of the Land Tax or Weathered Wayfarer synergy, but I still think it is powerful without them. It basically is a sorcery that doubles your hand worst case scenario for like or so. That is pretty good for mono-white.
Two things in the description, first, "Konwing" should be "knowing" I think, minor tid-bit (I am a Grammar Nazi!) and the second is pretty major... YOU LOAN A $7356 DECK TO NEW PLAYERS?!?... The Tabernacle at Pendrell Vale will be bent when they shuffle it... That is like $500 down the drain if you try to sell it bent.
You make me cry.
3 weeks ago
This seems fun. Here are some thoughts that perhaps didn't hurt:
- Maybe try Privileged Position as another protection card. The fact that it gives all of your other permanents hexproof means that you can tick up your planeswalkers in (relative) peace.
- With Battlebond, there's now Arena Rector that gives you bonus planeswalker tutoring when it dies (which shouldn't be too hard to do).
- Land-wise, I would very highly recommend some more multiple mana lands. In EDH, Ancient Tomb and Temple of the False God are quite common for acceleration, and you don't have a lot of color intensive mana requirements. Urborg, Tomb of Yawgmoth can help a bit with fixing, and City of Brass is the classic make-all-colors land.
- Regrowth is also a good recovery card. Maybe also Commit, Day's Undoing, or, my favorite, Time Spiral are good to reset your hand if you run low on gas.