: Add to your mana pool. Ancient Tomb deals 2 damage to you.
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Ancient Tomb Discussion
10 hours ago
Missing some staples like Ancient Tomb, Mana Vault, Mana Crypt, Mox Diamond, Chrome Mox, etc. By now they're just staples in mana acceleration that there should be zero reason why any deck claiming to be higher than 4 doesn't run them at this point. Especially for a creature that's .
There's also a significant lack of countermagic like Force of Will, Flusterstorm, etc. No other tutors like Grim Tutor, Imperial Seal, or even Sidisi, Undead Vizier and Cruel Tutor and questionable slots like Sword of the Animist, Choked Estuary or Cancel.
I always dig a good Tribal Zombies, but perhaps we can filter out some of the repetitious slots for more utility creatures. I think the big thing to focus is - how do you want to win, and what do you want to win with? Are the zombies tools for mill outlets/drain outlets? If so you could use a massive overhaul. Are you just going swinging with a horde? The same result still kind of applies.
I'm trying to figure out what Kozilek's in for? I understand if you were doing a self mill deck akin to the Gitrog, but this doesn't seem to be the case - thought I could be mistaken.
18 hours ago
Paedrus thanks for the response! the locus lands are a great idea, and i will use them for sure, same goes to Ancient Tomb and probably Eldrazi Mimic. I wont add black mana though, because removal is not a problem since there isn't something that can really threaten a turn 5 Emrakul, the Aeons Torn, and if i really wanted removal, I would have put All Is Dust.
23 hours ago
skyninja135 your average cmc is too high (3.81) and your Abundance combo is solid but there's a lot of win more cards in there (whats Worldspine Wurm and Realm Seekers doing?). A number of your artifacts don't seem competitive at all, Storm Cauldron, Horn of Greed, Ghirapur Orrery all benefit the opponents as well which is something you want to avoid (except cards like Selvala, Heart of the Wilds), giving them extra lands basically speeds up their game plans as well. Most of the creature ramp (Wood Elves, Yavimaya Elder etc.) you got can be cut for normal dorks ( Elvish Mystic, Llanowar Elves etc.). I get the fact that you want to ramp heavily with lands, but most of the spells that enable you to do so are rather slow; compare Cultivate to Mox Diamond, of course, mox may be out of your budget but this kind of ramp allows early explosive turns ( after all you're aim is to pull off the combo asap) rather than a slow accumulative ramp (someone's bound to go off before you do). You can take out the landfall theme it's just not fast/strong enough. I'm unsure what the optimal land count for a deck like this would be, but removing the tapped lands is a definite (Temple of Abandon, Evolving Wilds) and adding in off-color fetches (unless your budget prevents you but it should be one of your top priorities). Also, why no artifact hate? Just some other cards that I think should be cut:
- Seek the Horizon (for 4?)
- Tempt with Discovery (letting the opponent search for a land is not a good idea)
- Rites of Flourishing (should really be adding cards that benefit yourself like I mentioned above)
- Constant Mists (unless there's someone who plays the kiki combo)
- Knollspine Dragon, Kodama's Reach (let's be honest: it's too slow)- Krosan Tusker (better options out there)
- Mina and Denn, Wildborn, Oracle of Mul Daya ( 4cmc is a bit too much for this effect and they don't really do anything else, you also want enough lands in the library for Borborygmos to discard)
- Temple of the False God (when you can just replace it with an Ancient Tomb)
- Centaur Vinecrasher (yyyy?)
- Kessig Wolf Run, Thespian's Stage (kessig if you must, but I don't see the value in stage)
As for the cards, you'll want to add:
- The green tutor package (Worldly Tutor, Sylvan Tutor etc)
- Taiga (when you can ocf)
- Red Rituals (Desperate Ritual, Rite of Flame etc.)
- Mana Rocks (Mana Crypt, Mana Vault etc if budget allows)
- Autumn's Veil, Guttural Response, Pyroblast, Red Elemental Blast to ensure Borborygmos sticks
I believe there's a loop to reshuffle the lands discarded through Kozilek, Butcher of Truth I may be hallucinating tho, but if someone finds a way then the double damage + Illusionist's Bracers package can go.
Either way, I'm looking forward to the development of this list :)
1 day ago
Glimmerpost, Cloudpost, Ancient Tomb are lands options to sol ring, in order to have it legacy legal.other options could be land searchers, since you want to go and find those tronlands, like Expedition Map
hope it helps. otherwise it looks a pretty sweet casual deck, obviousely.
if you want to add colored mana, you could look to add Urborg, Tomb of Yawgmoth and a few swamps, allowing you to play some black removal (never a bad plan), tap your Eye of Ugin for mana and play Dark Ritual
Another option to reduce your curve a bit and make it more effective is to add Eldrazi Mimic that becomes huge when you cast some of your big bad boys, and one or two of the new ones (Matter Reshaper or Thought-Knot Seer), that are big enough for most of the format and you can reliably drop them on turn two.
1 week ago
I'm uncertain of Nykthos, Shrine to Nyx here. Do you have enough devotion to make it consistently worth it, in a 2-color deck?
Have you considered Repercussion? It's great because it effectively doubles the damage TWICE.
This is my Boros deck, if you want to check out good cards you may have missed ;)
1 week ago
With your reasonably high mana curve, as well as the mana hungry commander, you should probably include even more mana sources. Golgari Signet, Rakdos Signet etc seem really useful here since the Brothers can later use them as fodder for their ability.
I also suggest Tireless Tracker and Pharika, God of Affliction, both provide useful tokens for the Brothers' abilities, and are solid cards on their own. Also, Illusionist's Bracers is a great combo with your commander, i think you should add that.
Some other cards that fit well into your plan: Daretti, Ingenious Iconoclast, Rancor, Smokestack, Solemn Simulacrum.
If you want to improve the deck further, power cards like Vampiric Tutor, Diabolic Intent, Sylvan Library, Cabal Coffers, Ancient Tomb and Bloom Tender should probably all find their way into your list.
Some of your card choices seem suboptimal: Necroskitter is neither particularly powerful nor does it synergize with your plan. Infiltration Lens, Explorer's Scope, Shield of the Avatar, Rockslide Elemental and Vorapede are rather bad cards, and Unwinding Clock, Bow of Nylea and Liliana of the Dark Realms don't have enough powerful synergies in your deck to really justify their inclusion.
1 week ago
Truth, I'm not really big on those cycling duals. They seem okay, but I'd rather have shocks. I REALLY need to get my hands on an Ancient Tomb though, Temple of the False God really isn't a very good substitute.
I've never been a big fan of City of Brass either. The idea of paying a life everytime I need to tap out is kinda worrysome.
1 week ago
Minamo, School at Water's Edge (extra commander activation)
Riptide Laboratory (evasion cheaper + re use wizard etb)
Training Grounds (evasion cheaper)
Snapcaster Mage (value, esp w/ riptide)
Ancient Tomb (ramp)
Gilded Lotus (ramp)