Ancient Tomb

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Vintage Masters (VMA) Mythic Rare
From the Vault: Realms (V12) Mythic Rare
Tempest (TMP) Uncommon

Combos Browse all

Ancient Tomb

Land

: Add to your mana pool. Ancient Tomb deals 2 damage to you.

Price & Acquistion Set Price Alerts

V12

TMP

Ebay

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Ancient Tomb Discussion

SufferFromEDHD on Existence Is Pain

1 day ago

Really solid list with a nice land base. 3 suggestions: Ancient Tomb, Dust Bowl and Flagstones of Trokair.

FadingReality on Eldrazi Annihilation

3 days ago

Cards to add that are expensive:

  • Ancient Tomb
  • Mana Crypt
  • Assassin's Trophy
  • Maelstrom Pulse
  • Emrakul, the Promised End (yes she's legal in commander)
  • Grave Pact
  • Dictate of Erebos
  • Not expensive but should probably be considered:

  • Sakura-Tribe Elder (I strongly recommend this, especially with all the recursion you have. Plus, it has a built in sacrifice ability
  • Sanctum of Ugin
  • KillTheIslandUser on Sisay and her Merry Band of Legends

    5 days ago

    Remove the scry land and get horizons canopy, put some more recursion in here... like Noxious Revival type cards. Removal in the deck needs to be better streamlined.... like get rid of return to dust...just put in Nature's Claim. You should also be running literally the best removal in the game in green color.. Beast Within. You have no way to deal with their lands.... and that will give you flexibility to do so... or other stuff. You might want to honestly play Seasons Past in this deck. Late game especially it will do more for you to get back some stuff. Yes I know you run bow... but that isn't enough.

    Untaidake, the Cloud Keeper is literally a worse Ancient Tomb in every possible way... it's also dmg... versus paying the cost of life. That does matter in some situations. While we are on the topic of lands... get rid of riftstone portal... you shouldn't ever be having issues getting the land needed for what you do need. Yes I know it lets your fetch lands tap for green or white.... but just get a Strip Mine or Wasteland

    You can remove lotus petal as you aren't a fast combo deck... it's unnecessary.... also remove mirari... you again aren't a combo deck... and even combo decks aren't using it. It's more of a good value feel card.. and you only have 9 cards that can use it... it's a wasted slot beyond necessary. You can put something else in there of value...maybe more good ramp? maybe... the Chord of Calling... which should be in here. You should probably have Crop Rotation in here... you have 2 very powerful lands in here that I'm sure you want out. Just because you have sisay doesn't mean you can't have other good tutors. Gaea's is a good sisay tutor... but why do that... when you can get rid of a fetch land that you don't need to fetch any more stuff... and get gaeas with it.

    These are just a few things too look at. You have a lot of things that don't belong in here, or stuff that literally is just better to replace it. You can generally tell if a deck is optimized by looking at certain card choices. If it is because of money... then fine I get it, but most of these cards I mentioned are not expensive.

    rockleemyhero on Marath, Bloody Stax

    1 week ago

    Hey there, nice deck! I brewed and played very actively in the cEDH community for about 2 years ago. Unfortunately Noble Hierarch is illegal in this deck because it actively taps for mana. I would replace it with Bloom Tender, who can be downright insane. You have a slightly higher mana curve for cEDH so it'll help power your spells out. I'd also try to make room for Elvish Mystic, Fyndhorn Elves and Priest of Titania. The 1 turn difference between those guys and Rampant Growth or Farseek is hugely important in cEDH due to the goldfishy speed of the format.

    Blood Moon is an insanely powerful effect, but not so much that you don't want to run utility and dual lands for it. Add the shocks, ABUR duals, Gaea's Cradle, Ancient Tomb, and all the etb untapped rainbow lands, etc if you can afford them. You really can't play a 3 colored deck with such color intensive cards like Anger of the Gods (which I'd cut btw) and Aura of Silence without them.

    I tried messing around with a marath stax/combo build last year for a few weeks. I tested it for a few games and like most other stax decks in the format, the deck really struggles to close out the game quick enough to keep up with your combo opponents' powerful top decks/tutor densities. However, there are still some decent ideas in there and its possible that I may have shelved the deck too quickly. Here's the link if you're curious, I'd highly recommend at least copying the mana base and possibly swapping out the Strip Mine and Wasteland for colored sources.

    Feel free to hmu if you need any extra advice. cEDH was my main format for awhile and I played it exclusively with and against some of the best in the cEDH community. Best of luck!

    SynergyBuild on All About EDH

    2 weeks ago

    Penthoplayer, again, this isn't for cEDH decks, and it was noted that Why Every Commander is Competitive is the general primer for it. That is a mana hungry deck, and 28 lands actually isn't entirely correct for Thrasios + Vial/Tymna Storm lists. 27 has been found more consistent, using the proper rocks and lands like Gemstone Caverns, Ancient Tomb, and other fast mana accelerants.

    Otherwise, yes, the formula isn't perfect, I don't think there is one that isn't too complex to list here. Apologies for any inconvenience in that.

    Demarge on Battle⚡️Born

    2 weeks ago

    Shefet Dunes as another hurt yourself land you can run in a mono color commander (Ancient Tomb as a non budget consideration, or a proxy if you can run them in your playgroup).

    you may find plenty of use out of Oketra's Monument, dominaria also has some pretty good creatures in Baird, Steward of Argive as a soldier with a defensive effect, Kwende, Pride of Femeref on the other hand interacts well with archetype or field marshal changing that first strike into double. Brave the Elements can really save your board from red board wipes while also being an option to blast past another token deck's army.

    if you find yourself facing some stronger commander decks Thalia, Guardian of Thraben can tax those cantrips and most combos competitive lists run, Stony Silence can shutdown the broken mana rocks, Angel of Jubilation can shutdown fetch lands and sac combos Rest in Peace stops those pesky reanimation and delve strategies.

    FadingReality on Eldrazi Annihilation

    3 weeks ago

    First off, cool deck! Haven't seen a whole lot of eldrazi decks that are B/G for EDH. For suggestions, your CMC is very high so I'd add more ramp and at least 1 more land. As the above poster said, extricator is not legal for your deck so you can cut him. That gives you one slot to play around with. I realize you're on a budget so I won't suggest things like Mana Crypt or Ancient Tomb. Again however, I'd try my best to either add more ramp or more lands. Also I'd add in removal of some sort if possible. I'll list my suggestions. I won't suggest anything over $6.

  • Skyshroud Claim
  • Nature's Lore
  • Blighted Woodland
  • Cultivate
  • World Breaker (recurrable removal on a stick AND it has a built in sacrifice outlet AND it's an eldrazi!)
  • Champion of Rhonas
  • Fallen Ideal (a sweet recurrable sac outet)
  • Load more