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: Add to your mana pool. Ancient Tomb deals 2 damage to you.
Price & Acquistion
Ancient Tomb Discussion
a few seconds ago
The deck is really good! But the mana base NEEDS to be fixed. bouncelands are awful in EVERY deck by far, you shoul at least take some shocklands to make fetches more decent, since you're playing a lot of specific card mana. You should also buy the other staple lands such as other fetches (almost everyone, that's why you need shocklands and not too many base lands!) to fix faster mana, Ancient Tomb (if you're playing 2v2 commander). Chrome Mox is great too (obviously 2v2 commander since it's banned in MTGO format). If you want to play on lands you can consider adding the Dark Depths and Thespian's Stage combo!
Primeval Bounty it's one of the slowest things i've ever read, you should swap it for faster enchantments such as Sylvan Library. Another funny enchantment would be Manabond. Feel free to pass here and take a look at my decklist, you might find something useful for land recursion too!
1 day ago
1 day ago
Hey! Coming back to you with more suggestions...
Cavern of Souls to stop them from countering your commander. Im not sure what his creature type is though
Ancient Tomb > Temple of the false g-ds
4 days ago
Cards I'd cut:
Caged Sun - It's over the curve of the deck
Helm of the Host - Not really needed
Slate of Ancestry - No reliquary tower
Stoneforge Masterwork - Not needed
Sword of the Paruns - Not needed / doesn't help the deck
Goblin Warrens - Not worth it
In the Web of War - Shared animosity is in your build, good.
Mass Hysteria - Fevor and Hammer are fine
Rise of the Hobgoblins - Nope
Kyren Negotiations - Not worth it
Burn at the Stake - Not worth it, need to lower your curve
Descent of the Dragons - Lower your curve
Chancellor of the Forge - Depends on how much you like this.. otherwise, lower your curve
As for what I'd add...
Chaos Warp - Red has little enchantment removal, this gets around that. Can also target one of your goblins for free stuff
Beetleback Chief - Value
Blood Moon - Shuts down strip mine and other annoying lands
Goblin Piledriver - THIS is goblins
Imperial Recruiter - Value
Legion Loyalist - Trample
Ogre Battledriver - Value, haste +2/+0
Reckless One - Value when you have board state
Nykthos, Shrine to Nyx - Value
Ancient Tomb - T2 Krenko
There's a ton of new goblins in M19, keep an eye out. I've got a Krenko build too if you want to check it out. Hope this helped you out.
1 week ago
I had conidered all of those projectneptune, and I don't think that they would add what you think they would add. I will go through each.
Glacial Chasm - This card has way too many downsides. The Cumulative Upkeep alone is out of control. Additive life loss becomes huge. T1 is 2, T2 is 6, T3 is 12, T4 is 20. Half your starting life to reach 4 more turns is pretty huge. On top of that, it costs 2 land drops to use. This can be huge, and combined with the life loss it is not something you just put out to be prepared. It also prevents some of my offense. If I want to play a Master of Cruelties or Virtus the Veiled for an attempt at a win, I need to advertise the play and expose myself for a full round ahead in order to be able to attack with it, and that doesn't even count the Insurrection play. In all, I have much better options. Other decks that are built to abuse it would be a better home for it.
Leave // Chance - That is a very narrow set of circumstances that makes it worthwhile. Board wipes happen, but I would rather counter, Boros Charm, Teferi's Protection , or just recover faster with new threats. Even a Replenish or Yawgmoth's Will would probably do me much better.
Archfiend of Despair - As a budget option, I can see this being fine. As it stands, I like my other options. They body is a liability compared to the durability of an enchantment, and the Academy Rector to Wound Reflection is an awesome play.
Cleansing - This card is much less a third Price of Progress/Acidic Soil than you think. I looked at this card early on, as soon as I saw the power of Price of Progress. Unfortunately, it is not nearly good enough. Giving the opponent choices makes it basically useless. Acidic Soil has to be held until they are really beat down or they have 15 lands to make it worthwhile, and usually only comes out as a finisher. I actually wish I had a better option than Acidic Soil, and Cleansing is no Acidic Soil. Here's how it would play. Wait until mid to late game so it actually matters. In the mid game playing it means that they take maybe 5-7 damage or so, and keep their board state. That is not nearly enough to change a game. Late game it matters even less. Even if they are pretty low, Say 15 life and 15 lands, they will sacrifice only their worst lands, they will keep enough to retaliate hard, and they will take 6-8 damage, leaving themselves with a Gaea's Cradle, an Ancient Tomb, two dual lands, an Urborg, Tomb of Yawgmoth and a Maze of Ith. That is not nearly good enough an effect to warrant the slot. This is also my problem with Torment of Hailfire. Give them choices and they will find a way out of losing. If Cleansing did 3 damage per land saved, it would be worth it. For 1 damage, it is too little to matter.
1 week ago
Lol! Good point, too! And while it’s true Teferi's Protection can’t be re-used with the Plains/Forger combo, Forger can tutor it up from the library. Maybe I ought to look more closely at this card as an inclusion.
Didn’t even know about Lathliss, Dragon Queen...she is a new card from Core 19, I’m assuming? Definitely more synergy than Verix Bladewing here...she’s similar to both Utvara Hellkite and Moonveil Dragon, who doesn’t want that in a Dragon deck? When she’s released, Verix will go out for her, easily. She’s also only 6 mana while Verix is only at his best at 7.
Sneak Attack is a good card here...I only have one copy and it’s in my Rakdos the Defiler deck. I could shell out for another copy, I guess, but I’d only run it if I ran Zirilan, too. I guess the reason I’m hesitant is that I’m going more toward a traditional hard ramp approach with efficient mana rocks like Mana Crypt etc. Maybe your way is actually better though, I don’t know. This build uses big mana but still is designed to curve out like a traditional aggro deck, just with larger numbers involved (hence the 10+ mana accelerant cards, sans the hyper-powered all-stars Ancient Tomb and Mana Vault because we do also need some color fixing). Sneak Attack would make us more resilient against land destruction and artifact removal, though. I guess I should test with it and see how it performs.
Finally, as for The Immortal Sun, it probably does need to go in. It’s almost a strictly better Staff of Nin, as you’ve rightly pointed out, so it can slot in there nicely. However...I’m a bit greedy on card draw though since we’re Boros, and though I know they’re both a whopping 6 mana, do you think it’d be feasible to play both? If so, what best to cut, if we want to try and run both? (Or is this actually just incorrect?)
Conclusion: Definitely cutting Verix for Lathliss, Dragon Queen, and finding a slot for The Immortal Sun. Strongly considering Teferi's Protection, but I am unsure of what to cut for it (a spell, probably?). Mirror Entity is still on the table and I’ll probably cut Mirran Crusader for it, since I have enough color protection available in the Swords.
2 weeks ago
If you'd like, please check out my build:
Commander / EDH
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