Ancient Tomb


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Vintage Masters (VMA) Mythic Rare
From the Vault: Realms (V12) Mythic Rare
Tempest (TMP) Uncommon

Combos Browse all

Ancient Tomb


: Add to your mana pool. Ancient Tomb deals 2 damage to you.

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Ancient Tomb Discussion

Mtgmyth on ZOMBIES!!! "Ach! Hans, Run!"

3 days ago

Ok, are you playing in MTGO or paper? Either way, here are the cards I might take out, either because they are too slow, or they are better in multiplayer (or they are just bad). Dark Salvation, Prized Amalgam, Noxious Ghoul, Liliana's Reaver, Army of the Damned, Crux of Fate, Vanquisher's Banner, Noosegraf Mob, Vindictive Lich, Dread Summons, Endless Ranks of Dead, Altar of Dementia, Sol Ring, Undead Alchemist, Kindred Dominance, Geralf's Messenger, Never / Return, Call to the Grave Grimgrin, Corpse-Born. You could definitely take out others as you play the deck.

Here are some good cards that would be good to have, but not all will make the cut. Rings of Brighthearth, Basalt Monolith, Talisman of Dominance, Arcane Denial, Counterspell, Lim-Dul's Vault, Swan Song, Pact of Negation, Snapcaster Mage, Jace, Vryn's Prodigy  Flip, Toxic Deluge, Damnation, Leyline of Anticipation, Vedalken Orrery, Teferi, Mage of Zhalfir, Thought Vessel, Glen Elendra Archmage, Commander's Sphere, Solemn Simulacrum, Gilded Lotus, Cyclonic Rift, Overwhelming Denial, Search for Azcanta  Flip, Forbid, Bloodchief Ascension, Urborg, Tomb of Yawgmoth, Underground Sea, Sunken Ruins, Cavern of Souls, Ancient Tomb.

I'm sure there are many other cards that would be great in the optimized version of this deck, but these are the ones I can think of right now. Also, I am not extremely familiar with the current meta of MTGO(?) 1v1 commander, so there may be cards that are good because of the meta. You will want to do some research and you will definitely make changes as you play. Have Fun!

Hissp on Godo Combo

6 days ago

Thanks Suns_Champion! Finding his combo with Nim Deathmantle opened up the infinite combo strategy. I believe it's the fastest mono-red can get :D

Thanks artichoker glad you like it! Sometimes I tutor for Ancient Tomb to get to that 6th mana. It functions as a mana accelerator in that way for opening hands with Mana Crypt. In dire straights I could tutor for Buried Ruin to grab Blade of Selves from the yard. But yes if I can grab Cavern of Souls the entire combo goes off without casting a counterable spell.

Gotreck on Fire in the hole

1 week ago

ay.lobo I've changed Goblin Offensive for Magus of the Wheel because having another wheel effect proved to be really strong, but im still thinking about changing Thatcher Revolt for Magus of the Moon because it takes out the value of my land cards like Ancient Tomb or Boseiju, Who Shelters All. So yeah the tokens don't stay on board but at least i deal 6 damage - 9 with impact tremors - 12 with panharmonicon- +3 extra damage if they attack and i could also sacrifice them or use Skullclamp on them for draw or even i could Divergent Transformations 2 of the tokens to get more creatures out or i could use Descent of the Dragons or Mogg Infestation on them.

DominusArcanix on Emrakul, the Promised End

1 week ago

Emra-chan is best girl.

That aside you can really make the deck not solid by adding more utility lands.

Darksteel Citadel, Reliquary Tower, Ancient Tomb, Mage-Ring Network to name a few of the options. The lands are all upside in a colorless deck.


allanrichardo on Ur dragon upgrades & discussion

1 week ago

Yess that will works :)

The rest is to upgrade land section. Shocklands is a must. You dont want most of your land ETB tapped all the time, it will leave you far behind than your opponents.

Dual lands from BFZ is fine but inconsistant, your basic lands is quite low. And why dont you bring Farseek, Skyshroud Claim, Tempt with Discovery or Krosan Verge(the worst) maybe ? it will help you search and fix color by finding your duallands.

Temple of the False God Ancient Tomb for boosting mana.

filterlands to fix colors too, and they dont ETB tapped. Wooded Bastion Fire-Lit Thicket etc

City of Brass Forbidden Orchard Reflecting Pool is a key to 5 color deck, they dont ETB tapped and fix colors. You dont want to have Cinder Glade or Canopy Vista on your first turn and cannot drop your Birds of Paradise

ersatz_olorin on all the dudes

3 weeks ago

if you want to make your deck run faster, consider artifact ramp. Sol Ring being the obvious one, but signets, keyrunes, and talismans from the appropriate Ravnica guilds do help. Cards like Ancient Tomb or Mana Crypt are costly but if budget really isn't an issue they'd be probably do nicely

n0bunga on [List - Multiplayer] EDH Generals by Tier

3 weeks ago

So what would be the reason a black deck doesn't run Demonic Tutor, Imperial Seal, Vampiric Tutor? Why Unearth over Reanimate?

And why wouldn't a green deck run Green Sun's Zenith, Worldly Tutor? Why run Naga Vitalist over Llanowar Elves or Fyndhorn Elves?

Why wouldn't you run Mana Crypt, Mox Diamond, Mox Opal, Ancient Tomb and other mana accelerants?

Furthermore, why do you feel these wouldn't improve your deck? Heck even something like Dark Ritual should be considered especially if Necrotic Ooze is a big way to win. Ritual into Buried Alive.

I get the synergies of really cramming in creatures that kind of do similar things like Rune-Scarred just to trigger Savra but I feel like you can just get things done much faster with their infinitely better spell equivalents.

I don't think the landbase is the biggest issue, outside of perhaps there being 4-5 too many lands and the come into play tapped land.

AntiRivet on Immortal Conquest - Elenda, EDH

3 weeks ago

Lucalo4, it's honestly just because of some of my land choices and Mana Crypt; take it out and swap it with a land or some form of rock, possibly. There are a few alternatives, but I like taking out Scrubland and Marsh Flats and putting in Temple of Silence and Evolving Wilds. You could swap Ancient Tomb with Temple of the False God, but you lose the advantage of utilizing some of that sweet life gain to quick effect. Phyrexian Tower could be swapped with something like, Miren, the Moaning Well or some other sacrifice land, though I never seem to run a black deck without Phyrexian around.

Regarding non-mana things, you could possibly remove Phyrexian Altar, but that reduces the redundancy you'd have with Grave Titan + Nim Deathmantle . Bitterblossom is a very pricey card, but you could just run like Ophiomancer. It doesn't dodge creature removal and it's not as good, but it gets the job done and it's another body. Holy crap, Vampiric Tutor is expensive, I didn't even notice that. If you're willing to lose the "anything" clause as well as the element of surprise, Enlightened Tutor perhaps?

So those are the big money changes I can definitely see. I hope this helps you out. The deck's been pretty fun and it's got a surprisingly high win rate in my playgroup.

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