Mortify

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Explorers of Ixalan (EO2) None
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Conspiracy (CNS) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
MTG: Commander (CMD) Uncommon
Guildpact (GPT) Uncommon
FNM Promos (FNM) Uncommon
Promo Set (000) Rare

Combos Browse all

Mortify

Instant

Destroy target creature or enchantment.

Mortify Discussion

Daveslab2022 on B/W Gideon, Brisela

3 days ago

Replace Gideons Reproach with some removal that says “Destroy” or “Exile,” Cast Down Hero's Downfall Mortify also replace Ironwrights Cleansing for something like Oblivion Ring or Banishing Light to get planeswalkers or creatures if you need too.

SideBae on The Tax Man Redux

3 days ago

Ok. So you said you want degenerate, so... here goes.

First off, Braids, Cabal Minion is banned. So you might want to remove it.

You should either be running the fetches, including the off-color ones like Flooded Strand , or run Suppression Field ; this also is a somewhat broader and more applicable answer to planeswalkers than The Elderspell , as it has non-planeswalker target. It puts a damper on the planeswalkers, but I feel like they might be better replaced with board wipes like Wrath of God , Day of Judgment , Damnation or Toxic Deluge . When I played this general, I don't think I ran any creatures; they tend to be easily removed, but their effects may be replaced by enchantments/artifacts (ex: Thorn of Amethyst replaces Thalia, Guardian of Thraben ). Additionally, because Athreos, God of Passage is indestructible, it survives most board wipes. I recommend Erebos, God of the Dead as a second useful god; and in an Oloro meta, it seems particularly applicable. Sphere of Safety and Lightmine Field can serve as further deterrents to attackers; Maze of Ith also fits in well. Serra's Sanctum also is a powerhouse, if combined with a high-enough enchantment count. If you take the creature-less rout, I advise Night of Souls' Betrayal to remove the ability of elf- or dork-based decks to function. You might also consider Cursed Totem .

I see you have Vampiric Tutor in the maybe board. It's massively superior to Diabolic Tutor , if only because of its much lower mana cost; Imperial Seal is a strictly worse version I run in my Kess list, but it is also very good. Bitterblossom is a great inclusion, especially if you're running something like Contamination to mess with everyone's mana.

Mana Crypt is invaluable in cEDH decks. Fragmentize is a good white equivalent to Nature's Claim , especially in metas with low curves. Leyline of the Void or Rest in Peace are good techs against graveyard decks like as Gitrog, with the added advantage of allowing a win with a Helm of Obedience activation.

I've never been impressed with 1-for-1s in EDH; by that token, Mortify and Doom Blade may be on the chopping block. Utter End is alright, simply because of its universality. I'd replace these with the above boardwipes, but I also suggest Pox or Smallpox . Pox has the additional advantage of severely lowering your opponents' life totals, so ad nauseum players tend to just cry, and your Painful Quandary becomes more oppressive. Stab Wound , which is another type of 1-for-1, might be better replaced with Palace Siege . Swords to Plowshares is the single 1-for-1 I highly recommend, because of its low cost, exile-based removal, and relatively small downside.

If you want to go full-blown, degenerate and expensive as a ****, I advise The Tabernacle at Pendrell Vale and Chains of Mephistopheles .

Good luck! Stax em out.

Gidgetimer on Overlooked card for potential card ...

5 days ago

Additionally if the third counter goes on during someone else's turn or you do decide to sit on it, Krosan Grip would make it simply "skip three draws". There are other removal that could hit it at 2 if your meta doesn't run specifically artifact and enchantment removal. Mortify , Putrefy , Anguished Unmaking , Pernicious Deed could all get rid of it. You might even just be collateral damage on an overloaded Cyclonic Rift .

_Delta_ on All Will Be One

5 days ago

I definitely would swap Steady Progress which isn't used all that much in Atraxa decks with Flux Channeler . But in any case Contentious Plan is a better version of that now anyways.

Then I don't think you need Countersquall , how about swap that for a Swords to Plowshares , Putrefy , Path to Exile , etc. I think you have a couple too many counterspells, in my Atraxa deck I don't play really any counterspells except for well Counterspell . I rely on Supreme Verdict , Damnation , Merciless Eviction , Swords to Plowshares , Assassin's Trophy , etc to remove threats rather than bother with trying to counter them. While, your not a control deck obviously, 1-2 boardwipes could nonetheless be useful. Then I figure there must be a reason that you don't have Cyclonic Rift in here right? Otherwise, Recoil is an easy swap.

I also feel that you can cut some of your other instant/sorceries that read … proliferate. Cards like Merciless Eviction , Supreme Verdict , might just serve you better. I think a little more ramp could be used here also, such as Simic Signet , Commander's Sphere , Fellwar Stone , Kodama's Reach / Cultivate and such (1-2 mana of these would help), So I think cutting a card like Contagion Clasp and or Temple Bell would be a good choice.

So, in summary I would cut some of these cards: Wanderer's Strike , Countersquall , Grim Affliction , Steady Progress , Juniper Order Ranger , Recoil , Temple Bell ( Otherworld Atlas could be more interesting, I use it in Nekusar, the Mindrazer :).

And add some of these, Scavenging Ooze , Flux Channeler , Winding Constrictor , Simic Signet , Orzhov Signet , Golgari Signet , Commander's Sphere (1-2 more mana rocks would help, Crystalline Crawler could also work maybe) Merciless Eviction , Cyclonic Rift , Putrefy , Swords to Plowshares , and Mortify .

Even though my list has been converted to superfriends now, you could have a look at it for some still possible ideas. I hope some of this helps.

DemonDragonJ on All Will Be One

5 days ago

As I said I would do, I replaced Tezzeret's Gambit with Thrummingbird and Mortify with Utter End , which lowered the average converted mana cost of this deck from 3.72 to 3.70, which is definitely an improvement, in my mind.

I am considering replacing Steady Progress with either Evolution Sage or Flux Channeler , but I still require time to deliberate that decision.

DemonDragonJ on All Will Be One

5 days ago

multimedia, I shall address each card that you have mentioned.

Wanderer's Strike is a removal spell as well as a source of proliferation; it unconditionally exiles any creature and provides additional counters on permanents. I do feel that five mana is a high cost, and it really should have been an instant, but the fact that it provides two effects in one card makes it too useful to remove.

Fuel for the Cause is the same; it is a two-for-one card, so I prefer to keep it.

Grim Affliction can work as a removal spell, which any deck should have.

I will admit that I am having difficulty in deciding which card between Steady Progress and Tezzeret's Gambit to remove, but the fact that the former is an instant means that I shall likely keep it. Drawing two cards is obviously very nice, but the difference between an instant and sorcery can often mean the difference between victory and defeat (which is why I did not replace Grim Affliction with Courage in Crisis ).

I feel that Plasm Capture is too good to not have in any deck that contains blue and green, since it provides essentially free mana.

Privileged Position is too good to not include in any deck that supports its colors, for reasons that should be entirely self-explanatory.

I have True Conviction in every EDH deck of mine that contains white, and, in the case of this deck, it is an excellent combination with Archangel of Thune , since every additional creature shall provide an additional trigger for the angel's ability, and the same is true with Abzan Battle Priest , which is in this deck specifically to combo with the archangel.

Mer-Ek Nightblade should be entirely self-explanatory.

I have Dovin Baan in this deck specifically for his emblem; in fact, six out of the eight planeswalkers in this deck produce emblems, which was a choice that I made very deliberately, and the other two both have abilities that grant +1/+1 counters to all creatures, which was another very deliberate choice.

Out of all the cards that you mentioned, I actually had Thrummingbird in this deck, before I replaced it with Grateful Apparition , but, after considering your words, the redundancy would be nice, so I shall put that card in this deck, again, and I shall likely replace Tezzeret's gambit with it, which shall also allow me to replace Mortify with Utter End .

18ths on Five-Mizzet Re-experienced

6 days ago

Update 1:

I noticed that my initial list lacked some ramp. Some cards also underperformed, so here's the changes:

Deathsprout replaces Mortify - Not being able to remove enchantments is not an issue as there's still some powerful interaction. The ability to ramp while removing stuff justifies additional cost.

Torrent of Souls replaces Grave Upheaval - A bit cheaper with an additional upside of pumping all creatures so you have payoff for creating all those tokens. Worth sacrificing that basic landcycling.

Camaraderie replaces Gelatinous Genesis - I found Genesis to be a massive win more and conditional card. It gets really good IF you manage to get a lot of exp counters and put Mizzix on the table. Camaraderie is a solid card that does a lot of stuff this deck wants to achieve.

Kiora's Follower replaces Incubation Druid - Despite +1/+1 counters subtheme, I found that it's actually pretty hard to put them on Druid. I also thought it can give mana of any color. Follower is similiar to Druid, but is fetchable, can untap Gates or Deathrite Shaman when I need them or give pseudo-vigilance to creatures.

Astral Cornucopia replaces Commander's Sphere , Mirrodin's Core replaces Mountain - Not putting them in a deck with proliferate theme was an obvious oversight.

Jhoira of the Ghitu replaces Nin, the Pain Artist - I put Nin as a cheap multicolored card that can be also valuable later. But the value than Nin provides is quite expensive, and using it as removal is even worse. Old Jhoira is also cheap and cheating stuff for low cost is always great.

I'm also looking for cuts to put Ramos, Dragon Engine (put him along with Ezuri and live the dream) and Maw of the Obzedat here (great payoff for tokens and costless sac engine)

RAIL17 on Life Leech

6 days ago

Oh, no, it's quite alright, I honestly I'm glad that I can get detailed feedback on a deck that felt was pretty gimmicky; and something I can actually work with. Open the Graves , much like most of the cards I picked, is there mainly for token summoning-- It's not much about building a defense, but getting three spawns for life points: exactly so I can play Thoughtseize and Dark Confidant , which are two great additions I am definitively going to try and squeeze into the deck, now that I know they are a thing.

I figured there were two ways I could play this deck: - Vampiric healing: Which would depend on having one or more Ajani's Welcome set up from the beginning and then start dropping 1/2 mana creatures w/Token spawning until I can run Epicure of Blood and turn my healing into the offensive. Having two 'Ajani's Welcome' setup with 'Epicure of Blood; and then having Ajani's Pridemate attack with it's 2 cat tokens, and three vampire tokens from Call to the Feast , that's a minimum of 10 healing if everything was blocked, which translates into 10 damage to the opponent's Life (Which has the problem of being a more 'endgame' strategy, with a weak start that can mess me up) - Token overwhelming: Which is basically dumping as many creatures/tokens from the very start, which mixed with the fact most of them have life-link, allows me to save my beefy cards for attacking, rather than blocking. (Which, considering most of them are 1/1, would mean a simple splash damage card would leave me wide open. So basically dead on arrival against a Red deck)

Now I'm the one that's rambled, but to get to the end of my thoughts: Ixalan's Binding is good, but Seal Away is cheaper, and unless I'm preventing Token piling, like clerics from Rite of Belzenlok and the like, I don't think the cost justifies it's use.

So, since you're offering advice-- I could remove : 1x Harmless Assault , 2x Ajani's Pridemate . And in their stead, add: 2x Mortify , 2x Cast Down , 1x Thoughtseize , and 2x Dark Confidant for a good 60 card roundup, while keeping the core gimmick of 'stealing life' intact?

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Mortify occurrence in decks from the last year

Standard:

All decks: 0.73%

Commander / EDH:

All decks: 0.09%

W/B (Orzhov): 1.15%

W/U/B (Esper): 0.64%

RBW (Mardu): 0.98%