|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology Vol. II (CM2)||Uncommon|
|Explorers of Ixalan (EO2)||None|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Destroy target creature or enchantment.
Price & Acquistion Set Price Alerts
6 days ago
Well if you have no concern for budget the two best removals in black and white is Path to Exile Fatal Push Your playing murder which is okay in casual format another three drop if staying that category is Mortify
That's off the top.of my head. Now there's plenty of other two or three drop white and or black removal. They just have conditions to them. Can't think of the name but it's double black and sorcery speed destroy target non legendary creature.
1 week ago
I'm going to preface my comment with what I always do: This is all positive criticism, and I don't want you to take anything the wrong way, I'm just giving you the comments I would take myself.
I love the idea, and having ways to gain life, alone, makes it difficult for aggro/burn decks to quickly take care of you. That being said, your deck is 1) too slow. 12 of your creatures die to a 2/2 with no keywords. If they bring out a 5/5 with trample, you lose. Period. You need creatures that work for you in a vacuum. A Vampire deck is a great idea for Drainin' Em :), you can run your deck around Mavren Fein, Dusk Apostle + Sanctum Seeker. Legion Lieutenant can help boost your army, and Lingering Souls are an extremely efficient and low costing way to keep you alive early game to aggro/burn decks. Vicious Conquistador is a really good 1 drop. 2 defense and having them lose one life upon attacking is so strong, especially when boosted by the aforementioned creatures. With the new creatures, I'd remove Drana's Emissary + Cliffhaven Vampire in a heartbeat. Slow, inefficient, and do nothing for you. Speed up the tempo here is key, so you give yourself a chance to win.
2) The deck needs removal. Again, if they have a 5/5 with trample, the game's over. If you had something like Doom Blade, or Mortify, or Oblivion Ring, or Unmake, you'd be in much better shape. All are great choices.
3) There are a few cards I am not a huge fan of. Campaign of Vengeance costs you 5 mana and does you pretty much nothing. What if you're not in a position to attack? What if you only have 3 creatures out? It's just not great until many more turns in, and at that point, you've either lost, or won. I'd prefer you put in a big creature, or add removal. Trespasser's Curse doesn't do you too much either. If they're running aggro, you're toast anyway. 1 life per creature makes 0 difference. If they're running control, it won't do you anything all game long. Children of Korlis is poor at all points in the game other than turn one. Late game, it's a dead draw, and they'll wipe you to 0 before his ability gains you life, and outside of turn 1, he's a chump blocker to anything more than a 1/1. Alternatives include -> Duskborne Skymarcher has flying, Indulgent Aristocrat has lifelink and can boost other Vampires, Vicious Conquistador has big defense and a nice ability to boot.
I know I ripped your deck apart, but I really like the idea, and lifelink is a really great mechanic you can work with to make a quality deck. Best of Luck!
1 week ago
Thanks again beakedbard, I will test out Viscera Seer and see how it works out. Orb of Dreams sometimes helps me stall a person the extra turn I need to kill them and of course combo's beautifully with Amulet of Vigor. Other than that, I use it as discard fodder for Varina, Lich Queen. It has won me games in the past and is I feel an underrated card. I can see why you would want to switch it for Attrition so I will make that its sideboard switch option. (Orb of Dreams doesn't work well against low creature based decks.) Mortify is another great removal option and I believe I actually own one already so I will make that switch.
1 week ago
Viscera Seer isn't there for having the scry it would be there for having a no cost sac outlet on a 1cmc card. Having a no cost sac outlet makes so many combos so much easier. Other than comboing really nice with Amulet of Vigor how much does Orb of Dreams help because that's what i'd go to for replacing Attrition in with. I must of somehow missed Anointed Procession. If you ever get a chance to trade for the two single removals i mentioned its probably worth it just because they do so much more than the single target removal you have maybe add a Mortify the single extra mana is worth it for being able to remove extra things.
2 weeks ago
Yeah, I think you're right: casting Zurgo early and protecting him would be the best thing to do. Thank you very much mate :)
2 weeks ago
Crackling Doom, Mortify, Vindicate, and Utter End are all really good removal, and I would suggest some of them instead of Fire Covenant, Nameless Inversion, or the counterspells, which kinda seem a little out of place in a vampire tribal deck?
Patron of the Vein is removal, and continues to buff all your vampires. bloodline necromancer and Bishop of Rebirth are useful recursion, and Bloodlord of Vaasgoth and Necropolis Regent are just real nice for makin big dudes.
Really cool deck! Check out my Russian Vampire Mafia, it's cool to see how decks with the same commander and idea can feel so different sometimes.
3 weeks ago
Solar Flare was an old standard Esper control list based on ramp with signets and the like, and existed around kamigawa-ravnica standard, http://www.starcitygames.com/magic/standard/12799_The_History_of_Solar_Flare.html has more info on the topic, but it ran sweepers, big threats, ramp, recursion, counterspells, card draw, and removal, as any normal control list does.
The main threats Solar Flare ran were Angel of Despair, Meloku the Clouded Mirror, Yosei, the Morning Star, and Kokusho, the Evening Star, and had really cool interactions such as using non-land ramp like Dimir Signet in conunctions with karoos like Azorius Chancery to get mana through Hokori, Dust Drinker and used effects that discard like Sift and Compulsive Research along with Zombify.
Some of the countermagic it ran were along the likes of Mana Leak and Remand, it had sweepers like Wrath of God, and removal ranging from Mortify to Condemn, and even ran discard like Persecute. It ran Clutch of the Undercity as removal, burn, and a tutor for Wrath of God, Persecute, Zombify, Sift, Ivory Mask, and Hokori, Dust Drinker, and made it have extreme versatility.