Mortify

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
Commander 2017 (C17) Uncommon
Commander Anthology (CMT) Uncommon
Commander 2016 (C16) Uncommon
Conspiracy (CNS) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
MTG: Commander (CMD) Uncommon
Guildpact (GPT) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Mortify

Instant

Destroy target creature or enchantment.

Price & Acquistion Set Price Alerts

EO2

C17

CMT

Ebay

Recent Decks

Mortify Discussion

ThallionDarkshine on Dragon's Ward

1 week ago

One of the most powerful combos available in Scion decks is Worldgorger Dragon and a reanimation enchantment. These combo to flicker all your permanents infinitely, giving you infinite mana and a win with any damaging etb/ltb triggers. Since you already have a couple of enchantment-based reanimation spells, this combo is very easy to fit in. In addition, one of my favorite reanimation enchantments is Necromancy. Being able to reanimate creatures at instant speed is very powerful, and I feel that an extra mana is not too much to pay for the added flexibility.

You've got quite a bit of basic land fetch in your deck, so maybe running a few more basics would be a good idea. One other thing: Traverse the Ulvenwald, while quite a bit more expensive than Lay of the Land, is strictly better, and you should be able to enable delirium a decent amount of the time. Another powerful reanimation target that is especially good with Scion is Moltensteel Dragon, letting you pump Scion without spending any mana. Finally, Murder seems a bit subpar when you have access to so many colors. Putrefy, Mortify, Beast Within, and Terminate all seem quite a bit better.

Spirits on Kaalia in the works(Final Draft Maybe?)

1 week ago

Hi Khentimentu,

Welcome to the world of Kaalia of the Vast, fellow play Kaalia, Mirror Breaker

Dragon Tempest is a CMC2 Fervor, Mother of Runes won't like it but she'll live!

Grand Abolisher is very nice, means Kaalia of the Vast can attack and play an A/D/D on your turn without interference. He is $6 though, so doesn't help your under $200 budget, but you have some room it looks like.

Karmic Guide is pretty cheap, has protection: and has recursion built-in, I really like her, she can be abused too if you choose. Could easily replace Tariel, Reckoner of Souls, he's too random, and can't get your graveyard.

Should also spend the $8 on Master of Cruelties. Instant kill-con.

Terminate is an inexpensive removal, more modular than Condemn. Lightning Bolt feels a little under-powered with all the good Exile in .

Archfiend of Depravity is a reasonably good budget demon. Mortify is a good budget removal spell. Aegis Angel is a good budget angel, and protects Kaalia of the Vast. Bladewing the Risen is good budget recursion dragon. None are auto-includes though, but there's some stuff there they could replace.

Hellspark Elemental feels wrong, does he combo something? No synergy.

Talisman of Indulgence > Rakdos Signet > Manalith (Commander's Sphere is better too, Cultivator's Caravan)

Battlefield Forge is a budget land that can get rid of some of the "ETB Tapped" lands your running.

Crackling Doom feels in the flavor of this deck because of the red spells you play. Thunderous Wrath is awesome to top deck, but sucks in the hand, can always just burn a player if drawn at a inconvenient time. Bogardan Hellkite also feels kind-of in this flavor too.

Flameblast Dragon won't work if he enters tapped and attacking, you'll have to wait until next turn to activate his ability.

Whip of Erebos its $3 I think, but gives all your creatures lifelink, and has recursion build in. Especially great to trigger guys like Rune-Scarred Demon.

I'm testing Demonlord Belzenlok, I think he's going to work out, I have a feeling.

Since your playing Ugin's Nexus, not knowing the commanders, I'm thinking Ob Nixilis, Unshackled might support that too.

Necropotence is $6 I believe, but can help with the draw issues.

Hopefully you find something useful here. Nice build. +1.

Bloodytrailz on Queen Marchesa: Politics, Aikido, and Control

1 week ago

Hey Precocious,

Been fine tuning my Queen Marchesa, Politics & Pillow Forts list recently, really having a hard time nailing the final 3-5 or so cards. I'd love to get your opinion on a couple things / tunings. For knowledge sake, some cards won't work as well in my meta but i'll explain as such in the individual card discussions.

I recently moved into adding some more defense/draw with solitary confinement and necropotence. As far as I'm concerned my 5 most "removable" cards right now are Rakdos Charm, Mortify, Return to Dust, Orzhov Advokist and Underworld Connections. Although the 2 tutors aren't necessarily "the good ones" I'm not gonna be able to spring 30-40$ per single card at this time so i'm sticking with my high mana cost, low monetary cost tutors for now.

Rakdos Charm - One of our players just starting playing boros soldiers, but for the most part, decks tend to be "go tall" over go wide strategies. Only 1 player uses any kind of graveyard recursion (Dragon player with Outpost Siege and a couple other minor recursions, maybe 3-4 cards out of 99 total). So, the most common case is that this is a 2 mana destroy an artifact. Sometimes might be able to make use of damage mode for 5-10 damage on someone with a damage doubler out. Fringe cases where this might just be a huge bomb of damage to opponenets.

Return to Dust - Really i just had this for enchantments. Hammer of nazahn exists in my meta as well, but I feel like with anguished unmaking, (maybe mortify?), utter end, wear/tear i might be covered? 4 mana, destroy 2 scary enchant/artifacts kinda goes against the gameplan of "let them fight" but I gotta protect myself from things like Dragon Tempest

Mortify - big creatures exist in plenty and there's a good number of enchantments i'd love to not see in play if I needed to make them disappear for my own safety's sake.

Orzhov advokist - I love love LOVE this card, but I accept it's not necessarily amazing. It's like a political handshake of "i'll help you if you don't attack me next turn" by force (even if it leaves play, the condition still applies for the rest of the turn). It buffs creatures up around the board, keeps me "safe" (it either lets me know I won't be attacked or if they don't take the counters, it lets me know that something is up, advanced warning system sort of) and the buffed up creatures make for better aikido targets, splashing back even more damage than they would have without the counters :) Just seems like it touches every aspect of the deck in some way.

Underworld connections - it exists as a draw engine, but it's the weakest one in the list for sure (can't compare with necropotence, erebos, phyrexian arena, land tax etc) ... considered swapping this to immortal sun as i don't have any PW's... but this is also not a creature heavy deck, double the mana cost and there are some but not many PW's in my meta. (On average, maybe 1 per deck). Any other card draw engines that might be more effective in it's place?

A couple things I'm wondering about...

I currently have no damage based bomb finisher, I removed Price of Progress from the list because realistically in any given game, I will have the most or 2nd most non basic lands. (I play 16 basic, 1 other player plays 15 as a 5 color deck most others are 25+ basic). My table plays pretty low budget, 100-200$ so a lot of decks are dual colored or extremely basic land heavy. I'm currently considering Exsanguinate and Acidic soil as damage based finishers (outside the aikido package of course) to go alongside Insurrection... but I don't know what to drop for it or if i should drop anything for it. I have mastermind's acquisition which could pull one from outside the game if need be.

Should I try and slot in phyrexian unlife + solemnity for additional defensive layering? Solemnity will find some uses in my meta, but not that many. There's not a ton of counters going around.. there's the cheap Vivid lands, some minor counter stuff in the dragon's deck, and the recently made soldier deck uses Cathars' Crusade and Assemble the Legion. Individually these cards will not shine, but they still count as enchantments for Sphere of Safety and they still kinda do something at least... but then there's the obvious synergies. (Already playing Delaying Shield regardless of this pairs inclusion or not)

I've looked a lot at Vow of Lightning Vow of Malice Vow of Duty with some amount of admiration for fulfilling the deck goals of "make enemies kill enemies better while staying safe myself". However I'm not sure I want enchantments that get wiped out via enemy board clears. (And in the case of vow of lightning and duty, make enemy creatures better at blocking my advances)

Also open to any other suggestions not made here as well. Thanks for your time and considerations as always!

May the queen reign for eternity!

Pieguy396 on What's Your Inner Demons?

2 weeks ago

I definitely agree with more Apostles, and would also recommend considering Harvester of Souls, Dictate of Erebos, Grave Pact, Merciless Eviction, and Mortify. If you're looking for cuts, I'd start with Ancestral Vengeance, Aspect of Gorgon, Baneful Omen, Shadows of the Past, Torment of Scarabs, AEther Snap, Asphyxiate, Assassin's Blade, and Fated Return.

joshw335 on Give My Life

1 month ago

You need to get shock lands in there first, including Godless Shrine, Sacred Foundry, and Blood Crypt. Also, put in Throne of the High City for another way to get Monarch.The Immortal Sun is a useful toolbox when you don't have planeswalkers.Your deck creates a lot of tokens, so Anointed Procession and Westvale Abbey  Flip is a good start, and Ruthless Knave can give you more mana through treasures.You then need to protect your monarchy, so creating a pillow fort using Windborn Muse+Norn's Annex+Ghostly Prison+Suppression Field. After that, Luminarch Ascension would be useful to you and Spear of Heliod can make sure your opponent loses the creature who steals the crown from you.For some control options, Chandra's Ignition+Queen Marchesa creates a board wipe, while Terminate, Anguished Unmaking, Hero's Downfall, Mortify, and Unmake provide more targetted removal. You also have some options in things such as Butcher of Malakir, Grave Pact, and Dark Prophecy because you will have creatures dying consistentlyTo make it faster, consider: Dark Ritual,Gilded Lotus, Pyramid of the Pantheon, Dowsing Dagger  Flip, and Ashnod's Altar

Holmhollow on Edgar EDH - Upgrade

2 months ago

I'd probably run Anguished Unmaking before Mortify, but I really like the low curve on this deck. Maybe also Rout instead of Fell the Mighty? Being able to instant speed a wrath has proven valuable for me a number of times. On that note, Vedalken Orrery does a lot to up the reactiveness of Mardu, which I usually find a bit lacking myself.

Suns_Champion on Zurpkeeper

2 months ago

Hi murmer! Nice deck! Here's my $0.02!

First off, love the Paradox Haze idea! So I'll start with tutors to get in out asap!

Drift of Phantasms, Open the Armory, Mastermind's Acquisition, Dimir Machinations and Perplex. I know Zur can tutor for it, but sometimes he's not available and you'll really need it in your hand. Also they can grab other things like Necropotence and such.

Speaking of Perplex, I see you have no counterspells. Maybe that's on purpose, but Counterspell, Muddle the Mixture, and Swan Song might be good.

You lack instant speed interaction. I know Zur can tutor for removal but that can often be too slow. Anguished Unmaking, Mortify, Swords to Plowshares, Utter End could all be considered.

I really like Twilight Prophet here. Nice include!

Nice deck! Hope some of this helps!

Spirits on Kaalia - Cheat A/D/D

2 months ago

Hypergeometric Formula. Suppose a population "the deck" consists of N items "99 cards", k "31 lands" of which are successes. And a random sample drawn from that population consists of n items "7 cards", x "2 cards" of which are successes. Then the hypergeometric probability is: h(x; N, n, k) = [ kCx ] [ N-kCn-x ] / [ NCn ]

Best to use the calculator! Hypergeometric Calculator

So 99, 31, 7, 2 reading the X successes >= 2 lands in opening 7 cards, is 70.7% (> because 3 lands is still 2 lands)

By turn 4, you've drawn 4 more cards, so your sample size is 11, but now we want 4 successes (lands). 99, 31, 11, 4, >=4 is 47.1% only!

Don't count mana rocks as lands. A normal commander deck has between 35-38 lands, PLUS 8-10 ramp/rocks/dorks (mana accelerators). I run 36 lands, and 7 mana rocks, Chromatic Lantern, Chrome Mox, Fellwar Stone, Mana Crypt, Orzhov Signet, Sol Ring, Talisman of Indulgence, but I also run heavy tutors to pull what i need. I like it, but for longer non-combo games I would run 8.

Sundial of the Infinite has many other uses in longer non-combo games, only on your turn of course:

Angel of Serenity | Permanently exile the creatures, no returning to their owners hand

Karmic Guide | Avoid his Echo, but costs you a turn so not a good trade off

Kothophed, Soul Hoarder | Prevent him from killing you if you need to cast a board-wipe on your turn

Animate Dead / Necromancy | 95% sure it would stop the sacrifice, assuming it goes on the stack

Sneak Attack | Keep it permanently, no sacrifice

Mimic Vat | Keep the token, no exile

Counterspell | If something happens you don't like, counter it, costs rest of turn but prevent catastrophe, can't get any better protection.

Reconnaissance | If you drop in an A/D/D and get an unfavorable block, protect that A/D/D or Kaalia of the Vast

Counterspell those Grixis and Izzet players from End-of-Turn (EOT) casting draw/removal now that they don't need the mana for Counterspell anymore. Also stop Green from Flash casting in their creatures EOT.

Also:

Whip of Erebos | Creatures you control get lifelink, unburial creatures from graveyard, and Sundial of the Infinite to keep the creature, no exile. HOWEVER, when the creature does leave play, it will still be exiled due to the replacement effect also generated by the Whip of Erebos

Zealous Conscripts | Not an A/D/D but steals anything on board for CMC 5, and Sundial of the Infinite to keep the creature permanently

Flameshadow Conjuring | Same idea but you play lots of Legendary so don't recommend

You've got some good stuff to pull with Sunforger.

Boros Charm / Eerie Interlude / Teferi's Protection for Protection

Enlightened Tutor for Tutor

Path to Exile / Swords to Plowshares for creature Exile

Wear for Enchantments or Artifacts (not both), Return to Dust can still get 2 as well

You NEED Anguished Unmaking, Sunforger and remove any permanent!!! Utter End

Mortify good creature / enchantment removal. Dawn Charm white limited Counterspell / Protection for CMC2 it's pretty good, even just to Regenerate.

I personally don't like Chaos Warp but it is ok. Deflecting Palm / Comeuppance / Wild Ricochet too, but meh, give me offense! Wild Ricochet at least prevents then doubles the effect vs. Reverberate doesn't prevent anything, Shunt is ok, but there has to be another legal target, and it doesn't double it. 2 for 1 like Return to Dust is how Mardu beats the lack of good drawing.

Oblation or Orim's Thunder (can still kick) meh, meh.

Dark Tutelage is another Dark Confidant who I do play, BUT, Dark Tutelage is harder to remove if it's going to kill you. Dark Confidant easy to block with or sacrifice etc. In budget though, I'd probably play it lol.

Reveillark another recursive guy, but his CMC is high, and not an A/D/D so not efficient / synergy. Bladewing the Risen is good recursion too. 2 for 1! Reya Dawnbringer no Kaalia of the Vast trigger, but demands an answer. Unanswered he can make you golden.

Angel of Despair good budget removal. Aegis Angel good protection. Archfiend of Depravity if you face go-wide or token decks. Steel Hellkite is a great budget removal, he makes most Kaalia of the Vast competitive decks.

Diabolic Tutor is good, high CMC. Resolute Archangel is a nice reset button in longer term games, but CMC7 is very annoying. But Sneak Attack or Quicksilver Amulet.

Hope that answers the questions presented.

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