Catastrophe

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Battle Royale Box Set Rare
Urza's Saga Rare

Combos Browse all

Catastrophe

Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

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Catastrophe Discussion

theseax on Hikari: Spiritual Cleansing

3 weeks ago

Catastrophe or Armageddon after you play a spirit or arcane with your commander out keeps you basically wins you the game

Lost_Ascendant on 5cc Taysir's Superfriends EX

3 weeks ago

Welcome fellow Superfriends player, I strongly recommend swapping Pyramid of the Pantheon for Gilded Lotus. I have noticed the Pyramid tends to explode before it is useful, just costing you mana.

I have always found Inexorable Tide underwhelming and Rings of Brighthearth invaluable as it doubles activation effects.

Other glancing looks: Creatures are cool but you have the beginnings of a boardwipe package. I personally recommend increasing your wipes, Supreme Verdict Catastrophe Armageddon Merciless Eviction Obliterate and Decree of Annihilation to name a bare few.

Your interaction is slightly lacking, most of your effects are sorcery speed. If this is usable in you meta then disregard, mine requires things like Path to Exile Anguished Unmaking Cyclonic Rift Force of Will and the like.

I used to run 5c superfriends as well then cut it down to 4c with Atraxa, Praetors' Voice but and thinking of returning with the potential spoiler of Ramos, Dragon Engin and Nicol Bolas, God-Pharaoh

To end my book of a comment, My list A Spark Awakens in case you want to see anything I didn't want to list.

shaftdiggity on Go To Jail. Do Not Pass Go. Do Not Collect $200.

1 month ago

Typically, your anthem effects are best accompanied by token creators (stuff like White Sun's Zenith, Storm Herd and Deploy to the Front ), also, Dictate of Heliod is an upgrade to one of the anthems. You may want to run more board wipes, card draw, and ramp. Cataclysm, Catastrophe, and Tragic Arrogance can all kill lands and creatures, which people hate. Your ramp and card draw are probably going to have to come from artifacts. Not sure that you get enough options with Isochron Scepter, and some of your instants and enchantments are single-target, which don't typically do as much in multi-player commander. I'd also consider ways to blink your commander like Eldrazi Displacer. Mana rocks will really help you speed up the deck.

CaptainKraw on Reign of the Flying

1 month ago

Hey dude, looks good so far. I don't know how to link my Kaalia deck, but you should give it a look. I think you are about where I was a couple months ago. Dragonlord Kolaghan doesn't really belong, I would take it out for a Dragon Tempest I recommend getting a Hall of the Bandit Lord. It hurts, but is definitely worth it. I ended up throwing a few control-ish type cards in just to slow everyone else down. I don't know about your playgroup, but I see no reason for Jokulhaups over Cataclysm or Catastrophe. Those give you more options, and with Kaalia you build up much faster than most other decks.

Hopefully that was helpful, It's a little more difficult to build a Kaalia deck than most people think. (still not terrible, though).

Staley on 8½ Tails of Pillow Fortitude EDH

2 months ago

Hi Warxuaroz!

I'm actually in the process of doing some tuning now. I've swapped out a lot of the pillow fort type elements for more control and things with a bit more bite.

Lately our meta has been fairly slow and the deck has done pretty well overall. I found that a lot of the attack deterrents like Windborn Muse and Norn's Annex weren't really doing much for me in practice and deeper in the game they were basically dead cards.

If there were more token decks in our playgroup and less board wipes/mass bounce played they would be a lot better. Same situation with Crawlspace.

I did find in the last version that I was wanting for some more aggression in the later game. From a political point of view I probably wouldn't play Iona, Shield of Emeria or Catastrophe in the early game but later on they would be very helpful.

When I first built the deck I had left out stuff like that but now that I've played more I would definitely prefer the cards be in my hand and decide whether to use them in the moment.

For control I basically swapped in more cards to protect my stuff like Eerie Interlude, Rebuff the Wicked, Mana Tithe and Lapse of Certainty.

Grand Abolisher has been the MVP in a lot of games so I also added Boseiju, Who Shelters All and Cavern of Souls as backup.

I'm interested to see how these latest changes work out. My hope is that the control elements will be useful in more situations but we'll see!

Lucky_Dutch on Sliver EDH (Who needs friends?)

2 months ago

Instead day of Day of Judgment you could use Catastrophe so you can choose.

If you have some slivers on the battlefield including the Gemhide Sliver and/or the Manaweft Sliver you could destroy all lands or if your sliver have indistructable you could destroy all creatures

-Logician on Doran Hatebear

2 months ago

Catastrophe isn't really what I was thinking when you first mentioned MLD. I was actually thinking about just Armageddon or Cataclysm. If you played Loyal Retainers, you could play Cataclysm keeping one land and a Loyal Retainers, then use the retainers to get back Elesh Norn. Pretty solid play. Cataclysm has a tendency to be a bit clunky though. It's hard to know whether not its the right thing to do. Armageddon might be the safer bet. With your Heroic Intervention, it's broken.

I'd say between Birthing Pod and Fauna Shaman, the Birthing Pod is more impactful, but both would be legit. Think of it this way. Birthing Pod develops your boardstate well, while Fauna Shaman rebuilds your boardstate well.

I'm really glad you took my suggestions so well. Thank you for that. This deck is on its way to becoming a masterpiece.

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