Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal

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Set Rarity
Battle Royale Box Set Rare
Urza's Saga Rare

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Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

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1.21 TIX $2.28 Foil

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Catastrophe Discussion

Staley on 8½ Tails of Pillow Fortitude EDH

1 week ago

Hi Warxuaroz!

I'm actually in the process of doing some tuning now. I've swapped out a lot of the pillow fort type elements for more control and things with a bit more bite.

Lately our meta has been fairly slow and the deck has done pretty well overall. I found that a lot of the attack deterrents like Windborn Muse and Norn's Annex weren't really doing much for me in practice and deeper in the game they were basically dead cards.

If there were more token decks in our playgroup and less board wipes/mass bounce played they would be a lot better. Same situation with Crawlspace.

I did find in the last version that I was wanting for some more aggression in the later game. From a political point of view I probably wouldn't play Iona, Shield of Emeria or Catastrophe in the early game but later on they would be very helpful.

When I first built the deck I had left out stuff like that but now that I've played more I would definitely prefer the cards be in my hand and decide whether to use them in the moment.

For control I basically swapped in more cards to protect my stuff like Eerie Interlude, Rebuff the Wicked, Mana Tithe and Lapse of Certainty.

Grand Abolisher has been the MVP in a lot of games so I also added Boseiju, Who Shelters All and Cavern of Souls as backup.

I'm interested to see how these latest changes work out. My hope is that the control elements will be useful in more situations but we'll see!

Lucky_Dutch on Sliver EDH (Who needs friends?)

2 weeks ago

Instead day of Day of Judgment you could use Catastrophe so you can choose.

If you have some slivers on the battlefield including the Gemhide Sliver and/or the Manaweft Sliver you could destroy all lands or if your sliver have indistructable you could destroy all creatures

-Logician on Doran Hatebear

3 weeks ago

Catastrophe isn't really what I was thinking when you first mentioned MLD. I was actually thinking about just Armageddon or Cataclysm. If you played Loyal Retainers, you could play Cataclysm keeping one land and a Loyal Retainers, then use the retainers to get back Elesh Norn. Pretty solid play. Cataclysm has a tendency to be a bit clunky though. It's hard to know whether not its the right thing to do. Armageddon might be the safer bet. With your Heroic Intervention, it's broken.

I'd say between Birthing Pod and Fauna Shaman, the Birthing Pod is more impactful, but both would be legit. Think of it this way. Birthing Pod develops your boardstate well, while Fauna Shaman rebuilds your boardstate well.

I'm really glad you took my suggestions so well. Thank you for that. This deck is on its way to becoming a masterpiece.

fyrewire on Doran Hatebear

3 weeks ago

Hey logician: Wow - thanks for the detailed feedback. Some really interesting suggestions and insightful advice here!

Aven Mindcensor is a really good suggestion - that effect is amazing. It'd be one of the few cards in the deck that gets worse when Doran is out, but it's not like I'm playing it for the body anyway. Definitely going to fit this in somewhere.

The land is a little on the low side (especially since one of them, Hall of the Bandit Lord, is more a spell than a mana source). I actually just cut down from 35 after playing a few games with it, so this might go back up after more playtesting. The main reason this is low right now is related to the lack of end-game that you pointed out - there's not a ton of cards to ramp up to besides Elesh Norn.

You're absolutely right about the meta being more on the casual side. I'm not opposed to combos, and they would help in the late game, but I'm not going to introduce them unless the meta forces me to.

Council's Judgment is a interesting card (and also a fun political card, which I like) - will try to fit this in, as more removal is always good. Assault Formation I've already tried and found pretty underwhelming - there aren't a ton of defenders in the deck worth using it on (really only Tree of Perdition) and I'm fine with letting them just be big blockers and attack with other creatures/Doran.

You're absolutely correct on the creatures - they are mostly chosen so they are immune to power-based boardwipe/lockdown, though there are exceptions for obviously good cards. Luckily most hatebears are small enough to be unaffected.

Tutors can definitely be improved, yes. At some point I'll probably add a Demonic Tutor, maybe just replacing the Steelshaper's Gift. The repeatable tutor is a good idea, especially to grab the best hatebear for a specific situation. Do you have a suggestion between Fauna Shaman or Birthing Pod (or should I just grab both)?

The endgame point is quite apt - it definitely doesn't have anything it's building towards, so it can/does get out-curved by late-game decks. At later turns I'm usually just reactive (removal, board wipes) and hoping that's enough to stop a late-game opponent from going off - which isn't ideal. It is an issue that I need to address. Short of combos, I am considering adding some MLD instead (somewhat degenerate as well, but slightly less so and already done by a few players) to try and bring the game back to the early/mid game - let me know what you think of this. It would probably replace an existing board wipe, maybe swapping out one of Retribution of the Meek or Fell the Mighty for a Catastrophe

Thanks again for looking the deck over! Really appreciate it.

KaraZorEl on America, Land(less) of the Free [Creatureless Too]

1 month ago

This deck doesn't work. It relies on the right opening hand and not coming across discard or artifact removal. I playtested a bunch of opening hands and didn't find anything that worked. It would probably be a lot more efficient if you added lands and cut out the non-creature spells that don't make sense- like Eye of Ramos. Those are better replaced by things like Darksteel Ingot that will give you whatever color you want.

Selective Memory is actually a really good call here. If it resolves in a game in which you get to attack with your general, you're going to be in good shape. Mirror of Fate is the card you play after Memory goes off.

Mirari and Ancestral Knowledge are bad calls here. You're never going to be able to pay the costs unless you get the god hand. Then you're doing other things anyway.

I'm surprised you're not running Armageddon, Ravages of War, Catastrophe, and Boom/Bust since you don't have lands yourself.

thoughtsinknots on Darien Suicide Control

2 months ago

SufferFromEDHD Flagstones seems like a great add to the deck. I've considered the Ankh before but I have enough sources of damage in the deck that the little I get from it could be something else. The outlast creatures though... I'm not sold, they only do something with 2% of my deck and I'm already playing Karma as a lol card :P I'd rather play Angelic Skirmisher or Akroma's Memorial. Rector was in earlier but I don't have any sac outlets so she came out pretty early. I'd rather not win with Helm. I love Catastrophe, it was in the deck for awhile but it came out for curve reasons but I can see it coming back in, that card is bananas. How can I not run Day of Judgment and Wrath of God?? They're too gorgeous to not play!!

Dk1997 on GAAIV Stax

2 months ago

play Catastrophe instead of ravages of war, has more utility and will save you about $230

Daedalus19876 on It's my turn, all the turns!

2 months ago

Personally, I'd run Cataclysm over Catastrophe. Why choose one when you can hit both?

The deck looks pretty darn optimized. But the landbase is a little odd. No Sacred Foundry over Clifftop Retreat, etc?

I've seen Mana Severance used in decks like this to make every single card castable off of the top.

Lightning Greaves over Mass Hysteria, and Return to Dust over Deicide?

And since you're running no creatures beyond your commander, you could play some cards like Crackdown or Smoke or Stasis that hamstring quick offensive decks so that you can have time to abuse Narset, and prevent them from removing her.

Hope that helps a bit! :)

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