|Commander / EDH||Legal|
Printings View all
|Battle Royale Box Set (BRB)||Rare|
|Urza's Saga (USG)||Rare|
Combos Browse all
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
|Have (17)||Tiddilywinkus , Lucretian , jstn.mrrtt , Forkbeard , techneil , Ashy , NOGzFTW , Friedrice24 , ecurps , duff87 , sepheroth119 , mziter501 , Va1mar , itheoryz , Royal_Windsor , TheBl0b , VoidCaster113|
|Want (18)||izlosst , Cyrk , Ashkaan , mini_tb , Luftwaffle , king0fclubs , slooty , JSLardizabal , masterglencour , FNG , colorfulsnailboy , Donevan , Rustria , deundefeatable , sleepy104 , notsaying , CuddleSweat , rayzoredge|
6 days ago
Nice brew, neat idea to counter those clunky and annoying Vannifars!
As smne who played Mono-W Stax for a while, with the amazing Hokori, Dust Drinker at the helm, I'll share with you what thoughts inspire me your sweet Linvala decklist.
(Even if it has already been pointed out before, I wanna say that I also love the Urborg combo. It's unexpectable and freakin' gud!)
Let's start by the beginning: mana fixation. Extraplanar Lens is insane in every monocolored archetype, so it's a quite logic inclusion you made here. Nonetheless, I suggest you to go for Snow-covered lands to synergize better with it - that way you won't give a lift to your opponents playing white.
Pearl Medallion and Sol Ring are basics, nothing really worth to say about it. Thran Dynamo and Worn Powerstone are more debatable. I don't know what is your budget issue, but if you want a competitve list, Mana Crypt , Mana Vault , Grim Monolith , Mind Stone , Everflowing Chalice etc. are all better options. Dynamo and Powerstone aren't bad cards, but they just come after those ones if you really do need a solid ''ramp'' package.
Opal Palace feels badly slow and ineffective in a monocolored stax deck. You won't win the game by taking up the board with your creatures armed of a little +1/+1 counter.
You have notable exclusions in your lands for a mono-white. Eiganjo Castle is the first card that comes through mind. Buried Ruin also is a recursive tool you should consider, even over Inventors' Fair . If you manage to find one, Ancient Tomb has its place there replacing Temple of the False God .
At its final shape, my Hokori decklist was running a powerful Crucible of Worlds package including Wasteland , Strip Mine , Dust Bowl , Flagstones of Trokair , Lotus Vale and City of Traitors . I was up to 39 lands, not counting Maze of Ith .
Now let's jump straight into your gameplan!
So... you're planning to focus your eyes on ruining Vannifar's day. To help with this strategy of being the nasty ''combo killer'' guy, I think you should put in some additional pieces of disruption.
That said, I don't know which Vannifar's version(s) your playgroup perform with. If it's a Thornbite Staff / Intruder Alarm one, things would be easier to calm down and you won't need such a heavy stax package - you'll need more single-target/multi-target removals though. And if it's the other one, certainly the most popular now (and also the most powerful/absurd), based on many shenanigans around the creatures Vannifar brings to the table, you'll need more stax support.
One of the very best cards you could add to stop all those creature-centered combos is Humility . This card is broken, this card is stupid. It even disables etb abilities. The only way your opponent has to go through is to destroy it with a creatureless source / or with a ''casting'' effect (like Ulamog has).
Single-handly, Humility tears apart most of the competitive Vannifar lists. However, based on the fact that it is still fragile to enchantments/permanents removals, you'll have to build a defensive shield for your stuff. Vannifar lists often keep a strong package of cheap permanents' removals in their pocket (like Beast Within for example), so you'll need to play carefully.
There's a lot of different ways you can head in order to reinforce your permanents' presence on the battlefield. A pretty simple and most of the time effective, despite of its ccm, you already included is Avacyn, Angel of Hope . I think you still lack a way to cheat her casting cost out to make her a stable and destructive power house.
Stax ''enchantment'' strategy is imo one of the most viable and solid strategy. With Academy Rector (amazing alongside your High Market ), you'll be able to search the exact piece you need to lock the game in your favor.
Notable stax exclusions :
Static Orb > staple
Storage Matrix > staple
Arena of the Ancients > staple
Thalia, Heretic Cathar > staple
Lodestone Golem > Considering all the artifacts you're playing, ~ seems like a consistent pick for your draft.
Ethersworn Canonist > personal preference there. I always loved ~ in my stax deck. Synergizes well with Teshar.
Phyrexian Revoker > another personal preference. Always found ~ useful.
Pithing Needle > destroys Vannifar for 1 mana.
Orb of Dreams > more of an Hokori all stars card, but could also be good here.
Sphere of Resistance > staple, should be played carefully to slow down your opponents combos and not threw away as soon as possible like I see many people casting it
Mana Tithe > unexpected white counterspell - another Hokori all stars... I don't know if it would be any good there
Other cards to consider :
Platinum Angel > slow down combos, create a premium target for every combo player removals.
Greater Auramancy > protection for your enchantments
Sensei's Divining Top > not the best card draw you could find, but provides something White struggles to accomplish
Barl's Cage > strong mana sink against Vannifar and creature-heavy decks
Condemn > more removals
Abolish > more removals
Dispatch > more removals
Catastrophe > clears everything except enchantments/artifacts
Approach of the Second Sun > win con
Idyllic Tutor > searching for Humility
A bunch of meta depending stax tools :
Cards I'd cut from your list :
Martyr's Bond > Slow and unreliable on this brew. As you're not sacrificing any kind of permanent on your own, you'll struggle to get any value out of it outside of a lost political blast deflagrating when the game should already be over. Unless you add in some cards like World Queller , it defenitly doesn't deserve a slot imo.
Bishop of Rebirth > a lot of people seems to give love to this card recently. However, I personally think it is just a bad inclusion. You spend 5 mana on a understated body and you have to wait a whole turn before getting value out of it IF you are in the researched scenario. There will be times where you have Boots or Greaves on board and this will be an insane mini-Sun Titan, but the situation is too rare to justify its presence.
Sublime Archangel > No real interest here. Good creature but doesn't provide anything for the stax strategy.
Gift of Immortality / True Conviction > weird ''win con'' heavily situational cards based on creatures. There is some logic behind Gift, but it's just too much of a unreliable idea. True Conviction has nothing to do here... it's 6 mana spend to lose the control on the game. If you're searching for card advantage and a bit of healing, go for the brand new Dawn of Hope (also is a good mana sink).
Blackblade Reforged > intersting alternative win con. Feels slow nonetheless.
Emeria Shepherd > too slow for my liking.
Whispersilk Cloak > can't understand what this does in a deck full of flyiers and tapping effects.
Finally, as you want to challenge Vannifar, which is a blue deck, you'll need something to deal with the classical Cyclonic Rift . Teferi's Protection is a good solution (and it could also protects you form a lot of various situations / removals / etc.), but I'm sure you can find a lot of other response.
I hope you'll find useful ideas in this comment. Thanks a lot for sharing this, it reminds me good times. Keep up the good work, keep up brewing!
1 month ago
Plains -> Temple of Enlightenment
Thanks for taking a look! Have a good day!
1 month ago
My build: https://tappedout.net/mtg-decks/anti-competitive-gaaiv-embrace-the-hate/ . Our builds deviate in a few ways, but basically
Mine is a paper list, and I have no intentions of ever purchasing Tabernacle, Timetwister, Candelabra, etc. in paper. The most expensive single I plan on owning is Mox Diamond , so my intentions aren't to create a 4000 stax primer, merely to build my iteration of MLD Azor given my parameters. With that being said, there is a little value in my collection now =).
I play it safe with Iso, boring to most I know, but tried and true. Nosticks, Boomsticks, Dramascepters.... it's one of my favorite cards in the format. Merchant Scroll has a bit more relevance for me due to Dramatic Reversal .
Relative to planeswalkers, I generally don't even look at the ultimates on walkers unless they're in proliferate or doubling season decks, and Leyline of Anticipation also opens a lot of avenues with Teferi, Hero of Dominaria that may not exist without the include. Gilded Drake holds an even dearer place in my heart =).
I agree on your comments relative to Catastrophe , you merely mentioned issue with getting your hands on LD during playtests, so I was throwing up all of the redundancy I have historically used in my LD package (I would always use Thorn of Amethyst over Vryn Wingmare if I could only slot 1 for instance, but I run both).
Relative to Disenchant, I still think both are reactive, though I'll say an even better fit... Negate. At least now you can eat ramp AND wincons, and that pesky Flash out of nowhere.... if you're about disenchant I feel it, maybe it's personal, but I would feel more comfortable sitting at a table with a Negate in my hand than a Disenchant personally.
I definitely like the include of Personal Tutor and have been considering dropping Teferi PW out of my iteration to bring down my average CMC (at the present it ate Isolate 's slot)) and because I view 1 more chance at MLD as more impactful than either Narset or Teferi ultimately.
1 month ago
Nietzsky I had Teferi in the deck until I accidentially sold him. He is ok but it wasn't overwhelming imo. First of all, he starts with 2 loyalty less than Narset and he takes one more +1 to ultimate. Another aspect of Teferi, that I didn't like too much, was that the untapping of lands EOT was pretty much irrelevant and his 2nd ability sets him on 1 if used immediately. Narset on the other hand could potentially use it 3 times in a row before she dies. The rebound would be used on stuff like Transmute Artifact, Timetwister, Manifold Insights, Hurkyl's Recall, Disenchant (if it's in the deck)...but more often than not I'd focus on getting Narset to 9 while drawing a few extra cards. Her costing only 2 mana with GAAIV makes her an easy play between others. I have around 13-15 instants/sorceries that make sense to rebound (obviously not counting MLD and counters).
As for the Disenchant/Counterspell question, I don't play reactively in general with this deck. It's all about slamming down the pieces as early and fast as possible and refilling the hand with strong engines...being able to keep a counter once in a while is fine, but mostly I will be destroying mana sources that have been cast before GAAIV was in play and also remove stuff that has already resolved because I spent my turn for putting more obstacles into play. Especially in the early game I don't want to hold back mana for potentially countering something, but rather play my stuff proactively and destroy what an opponent could still cast in my next turn. This is because the available proactive moves have a high potential of preventing important plays from opponents in the first place.
Spellseeker is better than merchant scroll because it's instant or sorcery and doesn't have to be blue. I don't play Merchant Scroll because there's no blue instant I'd really need that much to include a special tutor for it. As additional tutor I have put in Muddle the Mixture because cmc 2 is a lot more important to find (Cursed Totem, Rest in Piece, Gilded Drake, Sphere of Resistance, Cyclonic Rift...). Spellseeker is a really strong card in general, perfect in my Najeela and Circu deck for example, but there it gets exactly the cards I want to find most of all. Here I'm not sure about it anymore.
Chalice of the Void blocks like a third of everyone's spells so it's pretty strong. I would even say in combination with Lavinia it would shut down even more because she prevents the more expensive spells from being cast, chalice counters cmc 1 (that's what it should do) and without taxes Lavinia counters cmc 0 as well. With taxes in addition the whole board will be a big mess in which people have to think twice about which cards are even castable. I think having Lavinia in the same deck as Chalice is not bad at all...The question is just how many situations are there in which countering cmc 1 spells is bad for me too. It didn't have a negative impact on my plays before, but then I had more combo options that didn't need divining top. I would argue that putting chalice in should go along with using at least staff and probably metalworker as well in my build.
Personal Tutor is interesting and I even have one at home. There are several high impact sorceries, from Timetwister to Armageddon and having another cmc 1 tutor for these can be helpful. Catastrophe is nice because of the flexibility but 2 cmc more than the creature/lands only boardwipes is a bit much. Especially when there are Back to Basics and Winter Orb to fuck with lands as well. There's also Sunder and Mana Breach. I think instead of running more but weaker LD cards I'd rather maximise the chances of finding them when needed. timespiral as a third wheel might be really interesting, also in combination with personal tutor.
Could you link your build to compare?
1 month ago
A few comments on some of your alterations...
Narset- Narset lost her spot in my build to Teferi, Hero of Dominaria , rebounded cantrips were nice situationally, but always being able to hold up countermagic/ a problematic commander tuck I found more to my liking (Helps me fight against other Stax decks better). Do you think your instant/sorcery package is sizable enough to warrant Narset over Teferi?
Metalworker/Staff - I took these out fairly early in my iteration as well... with the abundance of tutor for my preexisting wincons, I didn't really feel the need to have too many avenues outside of hard control, Iso shenanigans, or Rip/Helm.
Chalice - Probably what is coming out in place of Lavinia once she drops
Spellseeker- Merchant Scroll for 1 more with a body I don't really need, but it's a tutor. Can never fault someone for including more tutors in EDH, it's slot worthy.
Serra Ascendant- I will always run this card, but I view it as a 1 mana piece of removal bait that will overwhelmingly net me mana advantage. Doing something stupid like throwing a feast and famine on it and using it as a parity breaker for winter orb is just icing on the cake.
Disenchant - I hate 1-for-1s over 1 mana in the format, but to each their own.... at that point I'd rather just slot Counterspell if I'm not already.
Land Destruction Package- If you're thinking about trying the deck with more of a LD theme, adding Catastrophe and Personal Tutor might help you reduce variance. I personally love using Long-Term Plans , which I don't see in your list... but as we've mentioned previous, I try to run a little heavier in LD myself (personal preference).
Relative to removing Scroll Rack/ Land Tax, I could see the justifications for dropping Land Tax if we're building for the early game (though personally I can never bring myself to drop this card), but IMO a scroll rack drop is sacrilege and would play scroll rack over impulse in a heartbeat.
3 months ago
3 months ago
I know you're not wanting to make this deck extremely competitive. I also don't know if your intent is to buy this deck in real life. But here are my suggestions:
With any Kaalia deck, you're not only making yourself a target, but you're also putting all your eggs into one basket. If Kaalia dies too often, you will be forced to hard cast all of your spells. And with only 33 lands and 8 ramp spells, that will be very difficult to do. Rose runs 38 lands and 7 ramp spells in his Kaalia deck, and he will still have mana issues. I would highly recommend a few more lands, (closer to 38). And in addition, I would also recommend a few more protection spells including:
Avacyn, Angel of Hope
Cavern of Souls
Maze of Ith Note: I don't count this as a land.
Since you're running Mardu, you're not going to have that much card draw. So In replacement of that I would recommend search cards. That way, once you have Kaalia out, you can use the search card to find whatever creature you want, and put it into your hand before she attacks.
Also, since you will be top decking a lot with little to no card draw, I find that Sire Of Insanity works really well with Kaalia, since you're preventing everyone else from drawing/having a hand.
I noticed you don't have any board wipes, I typically like to run at least 3-5 for emergency purposes. Some good ones are:
Decree of Pain
Wrath of God
Catastrophe is especially good for Kaalia.
There are some other cards that can also help abuse Kaalia's effect such as:
Scourge of the Throne
Helm of the Host
If you do ever make this deck extremely competitive, land destruction is the best way to abuse Kaalia:
Ravages of War
Yosei, the Morning Star
Here are some cards that are just generically good to have:
Archfiend of Despair
Iona, Shield of Emeria
Master of Cruelties
Archfiend of Depravity
Lord of the Void
Windbrisk Heights and Quicksilver Amulet can also help cheat in creatures.
3 months ago
Try a Paradox Engine when you have Sliver Overlord out. Any time you play down a new creature, all of your creatures untap. In mine, I run land hate cards like Armageddon and Catastrophe since I usually have a Manaweft Sliver or Gemhide Sliver out. Its fun to watch the opponent squirm when they can't play anymore spells for a few turns.
Catastrophe occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%