Personal Tutor


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masters Edition II Uncommon
Portal Uncommon

Combos Browse all

Personal Tutor


Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

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Cardhoarder (MTGO) 70%

1.34 TIX $1.26 Foil

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$13.98 Paper

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Personal Tutor Discussion

greatdevourer on Suspended Animation

2 weeks ago

What do you want this deck to do? You seem to have too many different ideas going on in this deck. People might be able to give you better advice if you had a clearer vision of what you want this deck to accomplish and how you want to get there.

Having said that, I can already see some ways to make this better. Let's start by looking at the changes that seem most obvious to me. Let me start with bringing up the idea that card draw is always better than tutoring. If I'm drawing 2 or 3 cards a turn, then I have more card advantage than doing a 1-for-1 trade of a tutor for something else. Look at replacing some of the tutor cards: Mystical Tutor, Muddle the Mixture, Intuition, Long-Term Plans, Personal Tutor, Merchant Scroll. Consider replacing half of those tutors with card draw engines. Maybe Arcanis the Omnipotent?

Drop the Treasure Mage, the only target you have in the mainboard is the Ward of Bones. Use Trinket Mage instead. AEther Barrier, Counterbalance, War's Toll don't really seem to help with much of any strategy in this deck. You should consider addming more creatures to make the Sneak Attack more effecitve. The Blood Moon is a special case. It hurts you as much or possible more than it hurts your opponents. But the good news is that we can take adavantage of that easily. Add a Valakut, the Molten Pinnacle. Consider adding an Archaeomancer and/or Izzet Chronarch to reuse the instants and sorceries.

Also, look at cutting Eternal Dominion. I think that card just hurts you too much. Look at the interaction of these 2 rules:
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Suspend (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
The Epic ability would prevent you from casting the suspended cards as well as anything in your hand or that you might draw for the rest of the game. Not good.

As for your maybe board, don't use Paradox Haze. I know why you considered it, but I'm pretty sure it will end up biting you more often than helping. Instead of Reminisce look at Elixir of Immortality. You can search it up with the Trinket Mage and you get 5 life out if it. I pretty much auto-include one in every Commander deck I build. I've never regretted play one.
Let me know what you think of these suggestions and maybe we can continue the discussion and make the deck more fun for you to play. As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.

MagicalHacker on In light of the recent ...

3 weeks ago

In light of the recent MTGO Commander Banlist announcement, I thought to ask everyone what the banlist would look like if they made it.

The following proposed banlist is my opinion of what the banlist should look like. You will see 3 criteria for what makes a card unfit for the format, and a list of what cards could be banned based on them:

Proposed banlist Show

meekrab124 on Tasigur EDH

3 weeks ago

greatdevourer Honestly, as much as I like Entomb, I think I'd prefer to keep Vampiric Tutor and Personal Tutor here. Two of the best cards to see early are Buried Alive and Living Death (provided the ramp is there). Fetching them at the right time could be the game. I do wish personal tutor was instant speed so I could mask my intentions a bit more, but I think it deserves a spot. Entomb is one of my favorite cards, but even things like Intuition and Frantic Search have a bit more value in the end.

greatdevourer on Tasigur EDH

3 weeks ago

Glad that you liked some of the suggestions!

I don't have anything against the signets and use them in several of my deck for mana fixing. Not really for mana acceleration.

Entomb is a great card. Love it in Legacy Reanimator decks. If you really like the card that much, find a way to keep it in. Purely for the sake of discussion, which would you rather cut, Vampiric Tutor or Entomb? Both are one mana tutors. But Entomb only fetches creatures and the leaves them in the graveyard. Vampiric Tutor put any card in your hand. It just seem that Vampiric Tutor was more flexible and would help out more in the mid to late game more than Entomb which is really good in the early game. As an idea, maybe cut the Personal Tutor instead of the Entomb since it only fetches a sorcery and you only have 12 targets for it and Mystical Tutor basically does the same thing.

Give it a thought and let me know what you think.

Spirits on Mizzix, the Storm EDH

1 month ago

Awesome, thanks! Manbeast75

Whispers of the Muse is a great suggestion for Visions of Beyond, I've never really had a consistent connected Visions of Beyond. I may keep Plea for Power in temporarily, and remove Visions of Beyond for the Firemind's Foresight, see how my draw works. Plea for Power with Mizzix of the Izmagus is usually for a turn or 3 cards, pretty respectable conversions. Keeping Whispers of the Muse on the backburner, also allows me to draw my entire library in an Infinite scenario, very interesting. I think I need Whispers of the Muse because of the Isochron Scepter to have enough targets.

Mind's Desire has been reasonably good to me thus far, not sure it's necessary, I may have won without it, but it allowed me to play a Guttersnipe or a Sphinx-Bone Wand. It's definitely low on my priority scale, I just put it in over Ignite Memories to test it out.

I see how Sakashima the Impostor would be good, especially for a Blue Sun's Zenith or Stroke of Genius, not sure I can get the room, plus I find that Mizzix of the Izmagus is usually free casting Kicked Rite of Replication anyway, but I'll keep it in mind.

Teferi, Mage of Zhalfir is amazing, I have to get one of him when I'm at the store next.

Intuition is an interesting one, I have it in my maybeboard, Mystical Tutor, Merchant Scroll, Past in Flames or Mystic Retrieval means I get to play them all, regardless of which card an opponent puts in my hand. Mystical Tutor or Merchant Scroll can pull my Firemind's Foresight or Turnabout, or I can pull Personal Tutor for a Mizzix's Mastery.

I've been looking through your deck and clicking the guys, still going through it all.

cdyrdr on Oloro's Insufferable Pillow Fort

1 month ago

@BrotherofTarmogoyf Point taken. I considered adding in Grim Tutor and Imperial Seal before. I think I'll add in Personal Tutor and Grim Tutor in place of Phenax, God of Deception and Thoughtrender Lamia. Idk why Phenax was there in the first place considering he doesn't really fit in with the theme of this deck. I think I just added in all the Esper gods for kicks. Thoughtrender Lamia is ok, but it's a bit of a mid game card and once Enduring Ideal is cast there are probably a lot more valuable enchantments to get. Thanks for all the input!

BrotherofTarmogoyf on Oloro's Insufferable Pillow Fort

1 month ago

As I've been playing this, the biggest problem I have found is finding Enduring Ideal reliably. I would suggest adding in at least Personal Tutor and maybe Grim Tutor or Beseech the Queen.

coreman on Tasigur the Golden Fang of Seasons Past

1 month ago

Sexy_Stud: If I were thinking of including Personal Tutor I'd be looking at Mystical Tutor first. Mystical does more and is at instant speed. The less things we do on our turn the better, it leaves us open to be more flexible and reactive.

When activating Tasigur before it gets to your turn, you will get what ever is the least bad choice for our opponents, it is value for us but the least value that we can get. When activating Tasigur in response to something, when no one else has an answer, we ask someone who doesn't like what is happening and they usually give us the answer for it.

You still have to pick your battles. When you have picked your battle, you have to determine if your resources in hand or a Tasigur activation will give you the best results. When you are fighting to push off a win, having Tasigur and another losing player at the table makes Tasigur's activation almost always get you exactly what you need, then it is just a question of having the available mana.

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