Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
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Personal Tutor Discussion
2 weeks ago
What do you want this deck to do? You seem to have too many different ideas going on in this deck. People might be able to give you better advice if you had a clearer vision of what you want this deck to accomplish and how you want to get there.
Having said that, I can already see some ways to make this better. Let's start by looking at the changes that seem most obvious to me. Let me start with bringing up the idea that card draw is always better than tutoring. If I'm drawing 2 or 3 cards a turn, then I have more card advantage than doing a 1-for-1 trade of a tutor for something else. Look at replacing some of the tutor cards: Mystical Tutor, Muddle the Mixture, Intuition, Long-Term Plans, Personal Tutor, Merchant Scroll. Consider replacing half of those tutors with card draw engines. Maybe Arcanis the Omnipotent?
Drop the Treasure Mage, the only target you have in the mainboard is the Ward of Bones. Use Trinket Mage instead. AEther Barrier, Counterbalance, War's Toll don't really seem to help with much of any strategy in this deck. You should consider addming more creatures to make the Sneak Attack more effecitve. The Blood Moon is a special case. It hurts you as much or possible more than it hurts your opponents. But the good news is that we can take adavantage of that easily. Add a Valakut, the Molten Pinnacle. Consider adding an Archaeomancer and/or Izzet Chronarch to reuse the instants and sorceries.
Also, look at cutting Eternal Dominion. I think that card just hurts you too much. Look at the interaction of these 2 rules:
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Suspend (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
The Epic ability would prevent you from casting the suspended cards as well as anything in your hand or that you might draw for the rest of the game. Not good.
As for your maybe board, don't use Paradox Haze. I know why you considered it, but I'm pretty sure it will end up biting you more often than helping. Instead of Reminisce look at Elixir of Immortality. You can search it up with the Trinket Mage and you get 5 life out if it. I pretty much auto-include one in every Commander deck I build. I've never regretted play one.
Let me know what you think of these suggestions and maybe we can continue the discussion and make the deck more fun for you to play. As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.
3 weeks ago
In light of the recent MTGO Commander Banlist announcement, I thought to ask everyone what the banlist would look like if they made it.
The following proposed banlist is my opinion of what the banlist should look like. You will see 3 criteria for what makes a card unfit for the format, and a list of what cards could be banned based on them:
Proposed banlist Show
First off, the easiest thing to tackle is the fact that simple bans can be made to ensure the format is not a pay-to-win game, in order to make the format more inviting AND ensure that the winner isn't always the one with the most money:
- The ABUR Duals (Tundra, Underground Sea, Badlands , Taiga, Savannah, Scrubland, Volcanic Island, Bayou, Plateau, and Tropical Island)
- The Power 10 (Black Lotus, Time Walk, Ancestral Recall, Mox Sapphire, Mox Jet, Mox Ruby, Mox Pearl, Mox Emerald, Timetwister, and Library of Alexandria)
- Candelabra of Tawnos
- Capture of Jingzhou
- Gaea's Cradle
- Gauntlet of Might
- Grim Tutor
- Imperial Recruiter
- Imperial Seal
- Mana Drain
- Mishra's Workshop
- Ravages of War
- The Tabernacle at Pendrell Vale
- Time Vault
Next, what's the point of having the format be 100-card singleton if we can just jam the best tutors and obscene card drawing engines into every deck? I'd ban those cards to ensure the game can't become stale through consistency:
- Altar of Bone
- Arcum Dagsson
- Birthing Pod
- Captain Sisay
- Defense of the Heart
- Demonic Tutor
- Diabolic Intent
- Edric, Spymaster of Trest
- Eladamri's Call
- Enlightened Tutor
- Fauna Shaman
- Gifts Ungiven
- Green Sun's Zenith
- Hermit Druid
- Merchant Scroll
- Mystical Tutor
- Oath of Druids
- Personal Tutor
- Sterling Grove
- Survival of the Fittest
- Sylvan Tutor
- Trade Secrets
- Traverse the Ulvenwald
- Vampiric Tutor
- Worldly Tutor
- Yawgmoth's Bargain
- Yisan, the Wanderer Bard
- Zur the Enchanter
Lastly, the elephant in the room. According to a survey conducted by MaRo, people said that the most unfun event for them in a game of magic is mana denial. Being denied mana production or being unfairly out-ramped is a core part of games that are the opposite of fun:
- Braids, Cabal Minion
- Limited Resources
- Mana Crypt
- Mana Vault
- Mana Vortex
- Rofellos, Llanowar Emissary
- Sol Ring
- Static Orb
- Tangle Wire
- Tolarian Academy
- Winter Orb
And that's it!
I'm anticipating a few arguments to this proposed banlist.
Firstly, I'm sure that many would argue that such a banlist would allow many combos to run rampant through commander, to which I would say, with what tutors? Combos that previously didn't exist truly now exist, but without tutors to back them up, it will be difficult to assemble combos.
Some will say that Stax decks are no longer viable, to which I respond with the question: If stax and MLD are objectively the most effective way to ensure opponents don't enjoy the game, what argument could there possibly be for their inclusion?
Lastly, many opponents of this proposed banlist will probably argue that such a banlist is far too long to be healthy. I agree that a shorter banlist would be better, so I am interested to hear which specific examples aren't as bad of violators of the problems I mentioned for each section.
3 weeks ago
greatdevourer Honestly, as much as I like Entomb, I think I'd prefer to keep Vampiric Tutor and Personal Tutor here. Two of the best cards to see early are Buried Alive and Living Death (provided the ramp is there). Fetching them at the right time could be the game. I do wish personal tutor was instant speed so I could mask my intentions a bit more, but I think it deserves a spot. Entomb is one of my favorite cards, but even things like Intuition and Frantic Search have a bit more value in the end.
3 weeks ago
Glad that you liked some of the suggestions!
I don't have anything against the signets and use them in several of my deck for mana fixing. Not really for mana acceleration.
Entomb is a great card. Love it in Legacy Reanimator decks. If you really like the card that much, find a way to keep it in. Purely for the sake of discussion, which would you rather cut, Vampiric Tutor or Entomb? Both are one mana tutors. But Entomb only fetches creatures and the leaves them in the graveyard. Vampiric Tutor put any card in your hand. It just seem that Vampiric Tutor was more flexible and would help out more in the mid to late game more than Entomb which is really good in the early game. As an idea, maybe cut the Personal Tutor instead of the Entomb since it only fetches a sorcery and you only have 12 targets for it and Mystical Tutor basically does the same thing.
Give it a thought and let me know what you think.
1 month ago
Awesome, thanks! Manbeast75
Whispers of the Muse is a great suggestion for Visions of Beyond, I've never really had a consistent connected Visions of Beyond. I may keep Plea for Power in temporarily, and remove Visions of Beyond for the Firemind's Foresight, see how my draw works. Plea for Power with Mizzix of the Izmagus is usually for a turn or 3 cards, pretty respectable conversions. Keeping Whispers of the Muse on the backburner, also allows me to draw my entire library in an Infinite scenario, very interesting. I think I need Whispers of the Muse because of the Isochron Scepter to have enough targets.
Mind's Desire has been reasonably good to me thus far, not sure it's necessary, I may have won without it, but it allowed me to play a Guttersnipe or a Sphinx-Bone Wand. It's definitely low on my priority scale, I just put it in over Ignite Memories to test it out.
I see how Sakashima the Impostor would be good, especially for a Blue Sun's Zenith or Stroke of Genius, not sure I can get the room, plus I find that Mizzix of the Izmagus is usually free casting Kicked Rite of Replication anyway, but I'll keep it in mind.
Teferi, Mage of Zhalfir is amazing, I have to get one of him when I'm at the store next.
Intuition is an interesting one, I have it in my maybeboard, Mystical Tutor, Merchant Scroll, Past in Flames or Mystic Retrieval means I get to play them all, regardless of which card an opponent puts in my hand. Mystical Tutor or Merchant Scroll can pull my Firemind's Foresight or Turnabout, or I can pull Personal Tutor for a Mizzix's Mastery.
I've been looking through your deck and clicking the guys, still going through it all.
1 month ago
@BrotherofTarmogoyf Point taken. I considered adding in Grim Tutor and Imperial Seal before. I think I'll add in Personal Tutor and Grim Tutor in place of Phenax, God of Deception and Thoughtrender Lamia. Idk why Phenax was there in the first place considering he doesn't really fit in with the theme of this deck. I think I just added in all the Esper gods for kicks. Thoughtrender Lamia is ok, but it's a bit of a mid game card and once Enduring Ideal is cast there are probably a lot more valuable enchantments to get. Thanks for all the input!
1 month ago
1 month ago
Sexy_Stud: If I were thinking of including Personal Tutor I'd be looking at Mystical Tutor first. Mystical does more and is at instant speed. The less things we do on our turn the better, it leaves us open to be more flexible and reactive.
When activating Tasigur before it gets to your turn, you will get what ever is the least bad choice for our opponents, it is value for us but the least value that we can get. When activating Tasigur in response to something, when no one else has an answer, we ask someone who doesn't like what is happening and they usually give us the answer for it.
You still have to pick your battles. When you have picked your battle, you have to determine if your resources in hand or a Tasigur activation will give you the best results. When you are fighting to push off a win, having Tasigur and another losing player at the table makes Tasigur's activation almost always get you exactly what you need, then it is just a question of having the available mana.