|Commander / EDH||Legal|
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|Masters Edition II (ME2)||Uncommon|
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Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Personal Tutor Discussion
1 week ago
as always, I appreciate your input. I see what you mean as far as sitting on the fence between super fast turn 2-3 and long game. So, here is my compromise, what if I just lean into the super fast part by adding additional ramp such as Simian Spirit Guide , Pyretic Ritual , Rite of Flame and Crystal Vein and remove some of the extra interaction? Ill make room form Copy Artifact and Brainstorm . I am considering Personal Tutor and also Merchant Scroll , would I be better off picking one or the other or would both be fine? I do currently have Scroll Rack in the deck. Those evasive enchantments are good and I can see how they would help, I did have Aqueous Form in the deck previously, I will consider those and see.
1 week ago
Thanks a lot, mattxd. I'm really glad you want to build this list!
You could swap:
The Old Duals - The 2 pain lands missing and a extra Island
Scalding Tarn - Any other fetch land with blue, another Island if you can't afford it.
Mana Crypt , Mox Diamond , Mox Opal - They do not have a substitute those 3 are the best mana rocks in the game. Howerver, you could try some drop 2 mana rocks like Mind Stone and Prismatic Lens or even a Chromatic Lantern
I hope it helps you!!! o/
1 week ago
I appreciate your comments, I like Personal Tutor and Copy Artifact does seem like a decent idea as well. I’m a little hesitant about Jace, the Mind Sculptor given my meta, I feel like he will just get one activation and be gone. Are there any cards that stick out that I should remove for these two?
2 weeks ago
Copy Artifact for a more versatile mana rock (or Strionic Resonator #2 for extra attacks) and Personal Tutor . Also Brainstorm and Jace, the Mind Sculptor for getting cards from your hand onto the top of your library.
3 weeks ago
------ Not Viable for DCMD, Extremely slow or just bad to the bone... 20HP mate...
++++++ Gucci 80% - 100% + played cards in Jeskai, Also Auto-includes!
42 Lands GucciBass
12 Obvious DCMD cuts but okay for the slower MTGO1v1Cmdr :
1 month ago
The first thing I notice when looking at this list is that you run 41 lands. I strongly advise against this. In my experience, unless you’re a green landfall deck like Azusa, Lost but Seeking , there is little utility in running more than 34, maybe 35 lands. There are budget options for fetching, such as Evolving Wilds or Terramorphic Expanse , which you might find helpful for color fixing. Also, you might consider running the shock lands in your colors ( Hallowed Fountain , etc.). These can be grabbed by slow fetches like Flood Plain , and add a level of consistency to your mana base without breaking the bank. Hall of the Bandit Lord is also a consideration, though it can be pricey. Temple of Epiphany , Temple of Enlightenment and Temple of Triumph may be helpful to find more/fewer lands early, before Narset is down, and remove ‘dud’ lands from the top of your deck after she is ready to attack. Command Tower , Mana Confluence and City of Brass are also good additions.
My second piece of advice is to add top deck manipulation. While many of these kind of cards are expensive, like Jace, the Mind Sculptor , Scroll Rack and Sensei's Divining Top , card’s like Ponder , Brainstorm and Preordain are very affordable. I especially advise the first two, as they permit stacking up to two spells on top of your deck before attacking with Narset, where Preordain only stacks one. However, all three are great in an opening hand looking for lands or action cards, and I would run all three in virtually all blue decks. Telling Time and Serum Visions are also contenders for this slot, though I don’t think as highly of them.
Mystical Tutor , Enlightened Tutor and Personal Tutor are also great ways to stack cards you need on top of your deck before a Narset trigger resolves. These are in the $20-$30 range though, so they may not be super accessible.
Strionic Resonator copies your generals ability... just sayin’.
If you don’t want to run counter magic, you should at least consider counter counter magic measures like Defense Grid or Price of Glory . These will make it way more difficult for your opponent to counter your general on her way down, or your free spells during the resolution of her trigger. Silence is also a good card from that view. Some interaction is always good, though. Here, I recommend Wrath of God , Supreme Verdict and/or Swords to Plowshares . The first two are board wipes that will hold back wide decks and give you time to cast your general; Swords is just the best spot removal in the game. Wear / Tear is another great piece of interaction in RUW.
With respect to your ramp: I see you’re running all three cluestones. I think the signets ( Azorius Signet , Boros Signet and Izzet Signet ) are better. In my experience there is a tremendous difference between 2- and 3-mana rocks in EDH. Similarly, I advise Talisman of Progress , Mind Stone , and Thought Vessel as ramp options. Coldsteel Heart is also a good idea.
Depending on your board presence during each game, you might consider Restore Balance , as a Narset trigger allows you to cast it immediately. This may be helpful if you can’t go off that turn, and just want to keep opposing boards in check.
Card draw and selection is a premium in EDH and decides most games. Chart a Course , Faithless Looting and Dack Fayden all come to mind when viewing your list. Ancestral Vision is about $10 these days, and is a fun flip off a Narset trigger, though Concentrate may be just straight better, as you can cast it from your hand as well. Mystic Remora is a good enchantment for drawing cards. If you choose to run a counter counter magic package, Dictate of Kruphix or Howling Mine may help; however, be weary of playing them when you have no counter protection, as they are symmetrical effects.
Finally, depending on how mean you are, Ravages of War , Armageddon and Cataclysm are possibilities. Nuke-ing all the lands means that Narset is very likely to take over the game, and resolving one of these spells may win the game on its own. Cataclysm is, in my experience, even more brutal than the other two, as it kills walkers and removes armies of blockers.
I hope you find this helpful; let me know if you need clarification on any of my comments.
Good luck with deck building!
1 month ago
I'm kind of agreeing with the first poster. This is just extra turns Narset with minimal ways to do infect damage... I'd cut the gimmick. My suggestions will fall in that category and I'll try to suggest some cuts too.
Copy Artifact for Simian Spirit Guide.
Smoke for ??? (This one is meta dependent)
Ral Zarek , Temporal Manipulation , Time Stretch , Time Warp , Waves of Aggression , Walk the Aeons , and Time Warp for Madcap Skills, Eldrazi Conscrption, Aetherflux Resevoir, Angelic Destiny, Stitch in Time, Refurbish and Open the Armory.
Feel free to check out my list for other ideas including your lands. Upvotes on any of my decks are appreciated. Narset, American Beauty
2 months ago
So, Personal Tutor is the only other for sorcery spells I'm afraid. However, Peer Through Depths is not a bad card either. Incase it goes to the grave, you could sideboard Call to Mind , Deja Vu and Flood of Recollection . There are two other great fetch cards for artifacts, but one is super expensive and the other is banned in EDH unfortunatelly.
Personal Tutor occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%