Personal Tutor

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Portal (POR) Uncommon

Combos Browse all

Personal Tutor

Sorcery

Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

Price & Acquistion Set Price Alerts

POR

Ebay

Recent Decks

Personal Tutor Discussion

gonz0pl on The Fateshifter | **PRIMER**

1 day ago

First of all, thank you for your Primer, it’s been a great help! Very inspirational piece of deck tech!

I’ve recreated most of the deck with some minor changes.

I’ve cut out Utter End in favour of Sorin, Grim Nemesis as a redundant effect in Aminatou + Kaya + Guardian + Panharmonicon/Oath of Teferi combo. He also provides extra draws, something the deck struggles with, in my opinion.

I reduced Islands to three, adding Halimar Depths. Having hardly any Turn 1 plays, I think it’s worth keeping a slightly riskier hand and re-arranging the top to hit the missing land. If you have a fetchland in hand, you can t2 reshuffle easily. I also found it helpful when I was running out of gas.

I decided to include Eldrazi Displacer instead of Ixidron, so also had to tweak manabase a bit. Swapping Concealed Courtyard and Darkslick Shores for Caves of Koilos and Underground River respectively brought the deck to a satisfying number of colourless sources. Displacer does not disappoint! I was able to pull of Felidar Guardian + Gonti, Lord of Luxury tonight, without Aminatou, the Fateshifter and Panharmonicon or Oath of Teferi. Instead, I had a Peregrine Drake and five lands, including Winding Canyons and Reliquary Tower. Took a while to explain to the table it’s a win lol!

I do not own an Imperial Seal so decided to go more flickery way and added Brago, King Eternal. The deck isn’t that much value oriented though, so I will probably add Rune-Scarred Demon instead as I found myself struggling to find answers at times.

Also swapped Angel of Despair for a cheaper disruption creature – Reflector Mage. More likely to get cast with Winding Canyons. I know it only hits creatures, but I didn’t find myself in the need to heavily disrupt non-creature strategies just yet.

Perplexing Chimera is still on my list. I like how you can get it back with Aminatou’s -1, but opponents will slow roll their spells in order to get rid of it or will simply wipe the board. Considering putting Draining Whelk as it’s a more reactive disruption that I can later flicker with Eldrazi Displacer or bounce back with Venser.

Insidious Dreams is proving to be disappointing as oftentimes I don’t have enough acceptable cards to pitch to it. Might go with Personal Tutor or Mystical Teachings instead. The first one if I can afford to slow roll Entreat the Dead or can use Aminatou’s +1 to put Time Warp in my hand, provided Archaeomancer or Salvager of Secrets is on the field already. The second can be good to fetch Venser, Shaper Savant, a counterspell or any other instant tutor effect. Flashback can prove useful too.

Thanks for sharing your deck with us, hopefully you’ll find my playtesting experience useful, too!

Daedalus19876 on Nekusar, the Friendship Destroyer

3 days ago

Honestly, there's not much I can add here (other than Timetwister obviously). Chrome Mox and Mox Opal may fit with your high artifact count, and also help a LOT with Paradox Engine silliness.

I'd run Blasphemous Act over Damnation, and possibly Personal Tutor as an additional tutoring source to find wheels. Chasm Skulker seems slow here compared to the rest of the deck, and would probably be my first cut.

I will say that Mind Over Matter+Temple Bell/Niv Mizzle the Fo-Shizzle isn't infinite without an Eldrazi titan to re-shuffle your GY into library.

No Geth's Grimoire? And Mystic Remora can help you keep up with those pesky control players. I'd cut Exquisite Blood for one of these.

Hope this helps! :)

Last_Laugh on narset turns

3 weeks ago

Nice deck. I do have a few suggestions though.

First, a few mana rocks... Pentad Prism is really good here, ramps 2 colored mana and only costs 2, I prefer this over Darksteel Ingot (3 cost rocks that only add 1 mana don't belong here). Basalt Monolith is another possibility, I prefer it over Worn Powerstone due to entering untapped (granted I run both). I also run Copy Artifact as a more versatile 2 cost mana rock.

I'd also try to find more room for tutors and deck manipulation like Personal Tutor, Long-Term Plans, and Ancestral Knowledge.

I've also had good success out of Mizzix's Mastery and am playtesting Bonus Round (whiffed once out of about 10 games I've seen it. Other than that, it's purely disgusting here).

And I'll end with the low-hanging fruit... Nexus of Fate needs a spot.

Anyways, feel free to check out my Narset deck. Feedback, upvotes, and/or ideas are appreciated. Narset, American Beauty

Megalomania on Wheel and Deal Nekusar, the Mindrazer

3 weeks ago

I would add more rocks (Chrome Mox and Fellwar Stone), more wheel effects (Wheel of Fortune, Magus of the Wheel) and sone more tutors (Vampiric Tutor, Mystical Tutor, Personal Tutor). You already have Hive Mind in the deck so might as well add Pact of Negation.

I know you said you were keeping the price low but I think the following additions, with the exception of Wheel of Fortune will still keep it well below $1000.

Rusty_Shackleford on Knowledge is Power

4 weeks ago

Mystical Tutor is not legal in Duel Commander or MTGO 1v1 Commander (ditto Sol Ring.)

You could run Merchant Scroll and/or Personal Tutor instead (you should probably be running them anyway.)

SynergyBuild on Bruna,Voltron Control

4 weeks ago

I have seen it said before, but I want to question your win-condition as a deck under the "Competitive Hub".

Bruna, Light of Alabaster is a very good "pub-stomp" commander. I am sure you can understand why, it is really good at pumping out damage once you deck has the ramp and enchantments to pull it off. Good card draw or tutoring allows you to pump it up with 2-3 enchantents that get it to one-shot opponents. That wins in three turns!


I think I should break that down just a bit. You need 2-3 cards additional to the commander, and for the sake of arguement, I will say 2. Battle Mastery + Corrupted Conscience for example, given you only have a few other 2 card "combos" with you commander, this one is the cheapest. All together it would cost mana, but your commander really makes that mana and a combat step uninterrupted. Honestly, winning with 2 cards additional to the commander that costs 6 mana outside of green isn't great, but given you can tutor them up well, which you can to some extent as the cards you need are aura enchantments and you are in white.

Truely, this is wrong though. Intuition and Three Dreams are one-card combos with your commander, sadly your commander can't cheat their costs, so if we take Intuition with Bruna, Light of Alabaster, it costs 9 mana, and it one-shots a player per turn.

Per turn is the issue though. A 3 turn win (killing one opponents a turn) leads to 6 turns your opponents have to answer an unprotected body (no hexproof nor any indestructible type effects). 6 turns is forever in cEDH, and since you run so much of your deck as useless enchantments (outside of combat win), it is simply not likely you can counter everything your opponents through at you.

This is why I question your win-condition.


The thing is, a control deck isn't just trying to win. It needs an absurd amount of card draw and cheap answers to stop every attempt at dropping a stax lock or combo finisher. Every Dark Confidant, Trinisphere, and Food Chain needs a Swords to Plowshares, Chain of Vapor, and Swan Song respectively. You don't have the luxury of running just 20 answers for the 20 threats in each opponents deck, you need 60 answers for the 20 threats in each of 3 of your opponents deck. 60 cards that are simply answers won't do the trick either, you are drawing one card a turn, your opponents (collectively) draw 3 a turn. EDH is a game that every player is at a statistical disadvantage.

So run multple answers in each card Grasp of Fate all the Dark Confidant, Trinisphere, and Food Chain all at once. Windfall a new hand of answers, Timetwister back your answers, and draw a new hand. Brainstorm, Ponder, Preordain, Opt, Impulse, Serum Visions and cantrip your way to the right answers for the situation at hand.

You actually have what I would normally say is the next point, prematurely answering threats. Armageddon can wipe a hand out of the game, if your opponents can's cast the cards in their hands, they might as well not have it. Cataclysm is similar, for obvious reasons, and so is Ravages of War, a card I would greatly recommend.

To get more value out of these effects, you need another tutor like Personal Tutor is a great way to find a land-swipe effect, I also suggest better card draw like Timetwister, Time Spiral, Manifold Insights, Treasure Cruise, Dig Through Time, etc.

Cheap answers like Chain of Vapor, Fragmentize, Mental Misstep, Delay, Mindbreak Trap, Rapid Hybridization, Pongify, Into the Roil, Blink of an Eye, Grafdigger's Cage, and other such answers are the best thing to have a ton of. They are blowouts early-game, useful tempo boosts mid-game, and still relevent late game. Being able to have a card for every threat means spending more cards on ramping is unrealistic at best, but running a deck very low to the ground is incredibly useful, pretty much every cEDH control deck is either stax-hybrid control, or straight 1-2 mana answers, some sweepers, and 1-3 mana card draw.


To end all of this, I would recommend greatly changing this deck, or dropping the "Competitive" tag, it is misleading as-is.

I also want you to know, QKNARWHAL, that I mean no disrespect to you or your deck-building capabilities, I do not think that this deck is a bad deck, simply not competitive. A previous user, Podkomorka had showed similar thoughts to mine, yet did not explain them. Podkomorka also was not mentioned or responded to in further posts, which I hope will not be done to myself.

Thanks for reading! - SynergyBuild (I'll toss you an upvote on the way out)

Megalomania on Nekusar, the Friendship Destroyer

2 months ago

I like Nekusar decks. This one seems to have too many combos though. I would drop a couple or more and focus on making the deck just a little faster. Also not a fan of Dark Deal as a wheel. You seem to have enough already.

Some mana rocks, Helm of the Ghastlord and some added protection/counterspells would definitely help. Oh, and add Vampiric Tutor and Personal Tutor. Those are always good.

Megalomania on

2 months ago

To address your post in the thread, I suggest cutting Goblin Slide instead of Young Pyromancer.

You might want to add more tutors like Bring to Light and perhaps Personal Tutor.

Also, you could drop some combo pieces in favor of more countermagic. I’m not sure you have enough especially if you’re playing competetive.

Load more