Caged Sun

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
New Phyrexia (NPH) Rare

Combos Browse all

Caged Sun

Artifact

As Caged Sun enters the battlefield, choose a color.

Creatures you control of the chosen color have +1/+1.

Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.

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C14

NPH

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Caged Sun Discussion

anonymous326 on Helps with elbes

1 day ago

Some good lands that you could add to the deck that aren't extremely expensive would be Nykthos, Shrine to Nyx, Oran-Rief, the Vastwood, and Pendelhaven.

Some other potential additions could be Growing Rites of Itlimoc  Flip which is basically a cheap version of Gaea's Cradle. You could add Beast Within for removal. Caged Sun is good for Ramp and also gives +1/+1. Harmonize for card draw. Overwhelming Stampede and Beastmaster Ascension for big buffs.

Some cards that may not be necessary could be Kamahl's Druidic Vow because there are only 4 legendary permanents that it can hit. It is definitely not a bad card by any means especially for ramp. Another would be Joraga Invocation because you probably don't necessarily want your creatures to be blocked if your are buffing them.

CalebMaSmith on Jaya Ballard, Fiery Control

1 day ago

First of all, I love the deck! It seems very interesting and well thought out, there's nothing I can do to help you with better spells but I can assist with any mana problems and possibly suggesting an infinite combo for you;) (Also I would recommend adding in Paradox Engine because of all the tap triggers you have from your commander, so you could use her multiple times and then I would recommend adding in Fanning the Flames if you're down to get an infinite combo in here for the giggles)

hookedonkronix on Squee the voltron

1 day ago

Mogg Fanatic / Bloodstone Goblin / Goblin Spelunkers / Skirk Prospector / Spikeshot Goblin / Taurean Mauler / Pulse of the Forge / Radiating Lightning / Burning Wish / Seismic Shift / Grand Melee / Impact Tremors / Trove of Temptation

Cut these creatures and spells as soon as possible, none of them improve the Voltron wincon. You've got a lot of filler in here, I stopped adding cuts because it really depends how far you want to take this deck as well as what you'd budget for it. Mono red likes ramp, I'd recommend adding the mana doublers Gauntlet of Might / Gauntlet of Power and Caged Sun as well as some rocks Sol Ring and others. From your maybe board I'd include Goblin King / Blood Moon / Daretti, Scrap Savant and a few others. Mono red voltron is going to rely on you ramping up harder and controlling your opponents by destroying artifacts and land so Shattering Spree / Volcanic Offering / Incendiary Command / Mizzium Mortars / Fissure Vent/ Structural Distortion are all cards i'd recommend. Hope this helps, like I said it all depends on how far you want to take it but there are plenty of mono red staples that you don't have in here that would work well with a voltron build.

cak01vej on Zetalpa Protection

2 days ago

Have you thought about Gauntlet of Power/Caged Sun? They are both fairly expensive, but not only do they buff your creatures, they also essentially double your manapool.

What about Emeria, The Sky Ruin? The ability to return things from the graveyard is always nice.

Odric, Lunarch Marshal could also be very useful, as he gives every other creature in the deck the same keyword abilities as everything (namely Zatalpa) during each combat.

EternalBrewmaster on Gwafa Hazid, IRS agent

6 days ago

**

Cuts:

**

1.Curse of Vitality almost no reason to ever play this card

2.Martial Law doesn't scale well enough in EDH

3.Rhystic Circle isn't going to protect you enough from big swings

4.Rhystic Deluge same story. You have enough of these effects and they're are unconditional ways to do this.

5.Azorius Charm isn't good enough. Play Path, AEtherize, or AEtherspouts

6.Distant Memories

7.Tempt with Reflections why?

**

Adds to consider:

**

1.Solemnity + Decree of Silence

2.Inexorable Tide

3.Sun Titan

4.Blazing Archon

5.Fractured Identity

6.Mesa Enchantress

7.Sphinx's Revelation

8.Drogskol Reaver

9.Solemn Simulacrum

10.Sword of the Animist

11.Caged Sun

12.Mistveil Plains

Flarhoon13 on Erebos' Totally Devoted to Death

1 week ago

Thursday night report, so much mana!

Tonight, finally added Crypt Ghast (replaced Ivory Tower) as I also put in Cabal Stronghold. Wow, amazing! I mean, no duh, right? I had Crypt Ghast most of the game and untapped a turn or two with those newly acquired cards plus Caged Sun and Cabal Coffers. Mike was borrowing my Kynaios and Tyro of Meletis deck and had the Insurrection but that was effectively countered by my Sudden Spoiling. I untapped and attacked, eliminating Arvad the Cursed because Angela's top deck was revealed by Brendon's Daxos of Meletis techy Lantern of Insight to be Urza's Ruinous Blast. After a Corpse Harvester sacrifice, Sheoldred, Whispering One reanimated Gray Merchant of Asphodel for the win. I was drowning in mana for enough turns to have over 20 devotion.

Of course, the previous game was more ignominious as I used Sidisi, Undead Vizier to get Bojuka Bog for Tori's Alesha, Who Smiles at Death deck rather than Cabal Coffers to further my own agenda. She was at a low enough life total I need not have done that. Kothophed, Soul Hoarder was then my final undoing as Tana, the Bloodsower had four swords equipped and enough tokens with a sac outlet to finish me off.

ticked-off-squirrel on Kranky Krenko

1 week ago

as an expert goblin player, may i suggest Spikeshot Goblin? get him beefed up and then instead of swinging just shoot with him. Goblin Warrens is also good. sac two gobs for 3 miniblins. Goblin Piledriver and Foundry Street Denizen are also good cause they buff up from other creatures. also Caged Sun is a great mana ramp artifact.

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