Caged Sun

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2014 Rare
New Phyrexia Rare

Combos Browse all

Caged Sun

Artifact

As Caged Sun enters the battlefield, choose a color.

Creatures you control of the chosen color have +1/+1.

Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.

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Caged Sun Discussion

ace247 on Green mana ramp

10 hours ago

Here is a list of ramp cards from my Omnath, Locus of Mana Commander Deck:

And here are some also very effective, but more expensive options:

I would recommend removing:

  • Archers' Parapet, since you don't run black and a 0/5 wall isn't great.
  • Gift of Paradise, since paying 3 mana for only one extra mana per turn is not ideal and there are better ramp options.

Here is my full Omnath Deck if you would like to see more options:

Omnath, Glutton of Mana (Budget)

Hope this helps.

Love-in-Theory on Kami of the Falling Tides

11 hours ago

Looking forward to seeing this version of your Kami build. Bait removal with things like viseling so a late gameCaged Sun resolves. I'd do some cards like Time Reversal or something that puts graveyards and hands back in library. Consider Windfall works well here.

Also, Phyrexian Metamorph so you can make many Psychosis Crawlers / Viselings

Isaiah13 on Mono-Black Commander (first one)

15 hours ago

Prismatic Geoscope Nykthos, Shrine to Nyx and Caged Sun are great for mana ramp in mono colored decks. Kalitas, Traitor of Ghet is a creature card you might enjoy. And it's smarter to buy singles if you want to personalize the deck the way you want. Boosters for collection.

Wizno on Muster the Night Breed EDH

1 day ago

I've run vampires before but they are a tricky tribe since they do have some support but not as much as other tribes. The biggest problems I've found are that the best vampires are expensive (mana and money wise) and the game is a bit grindier. So you have to be ready to play the long game but their life-gain abilities help keep you in the game.

Budget pending, I would recommend cutting out some of your weaker non-vampire creatures for the following:

Captivating Vampire
Drana, Liberator of Malakir
Kalitas, Traitor of Ghet
Kalitas, Bloodchief of Ghet
Nirkana Revenant
Olivia, Mobilized for War
Anowon, the Ruin Sage
Bloodlord of Vaasgoth
Necropolis Regent
Vampire Nocturnus
Malakir Bloodwitch
Dark Impostor
Blood Artist
Markov Blademaster
Kalastria Highborn
Falkenrath Gorger
Falkenrath Aristocrat
Stromkirk Condemned
Gatekeeper of Malakir
Pawn of Ulamog

The thing to keep in mind with vampires is most tribal decks that use Olivia will be mostly Black with a bit of Red. So you need to accelerate your Black mana production more. You've got some solid mana rocks but here are a few additional ideas:

Nirkana Revenant
Crypt Ghast
Caged Sun
Urborg, Tomb of Yawgmoth + Cabal Coffers
Crypt of Agadeem

Increasing your card draw is my final recommendation. Black offers tons of ways to draw cards but I recommend Phyrexian Arena the most.

I hope this helps! Best of luck!

DarkEclipse18 on Neheb Eternal Hitting the face

2 days ago

That is more of a reason to make sure you have haste, i mean having to wait 1 turn after dropping that 6 mana beater only for it to get destroyed by some boardwipe. By giving it haste your forcing quicker reactions and punishing tapped out players.

As for low drops, don't worry to hard about the creature curve, with adding rituals and maybe mana doublers Gauntlet of Power and Caged Sun make that less of an issue

DespairFaction on The Fist of God

2 days ago

You definitely want more lands. Cut your 3 worst cards, probably some of the creatures, and add 3 lands. You could also use a lot more ramp. Thran Dynamo, Gauntlet of Power, Caged Sun

Reverie42 on Teferi Big Blue Stasis

2 days ago

I gave it some more thought. I'm thinking of adding Peregrine Drake and/or Great Whale in addition to Paradox Engine. They can generate infinite mana with various combinations of Time Elemental, Capsize, High Tide and Caged Sun, which can bounce all enemy permanents.

Two other possible additional payoff cards might be Whispers of the Muse and Blue Sun's Zenith. Whisper is pretty low opportunity cost and can draw my entire deck when going infinite. Blue Sun's Zenith can mill out at least one opponent.

I also still like Aura Thief and Guile.

This would require a bunch of cuts. Some possible cuts: Ulamog's Crusher, Mulldrifter, Windfall, Sphinx of Uthuun, Deep-Sea Kraken, Recall and something else (maybe Artisan of Kozilek or Aether Gale... or maybe both and add Temporal Adept or Temporal Fissure.

I wonder if Empress Galina is worth it...

DarkLaw on Can you ramp in mono ...

2 days ago

Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Worn Powerstone, Thran Dynamo, Gilded Lotus, Mind Stone, Hedron Archive, Gauntlet of Power, Extraplanar Lens, Caged Sun.

Depending on the format you are playing and the budget you have, some of these artifacts may be useful.

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