|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2014 (C14)||Rare|
|New Phyrexia (NPH)||Rare|
Combos Browse all
As Caged Sun enters the battlefield, choose a colour.
Creatures you control of the chosen colour have +1/+1.
Whenever a land's ability gains you one or more mana of the chosen colour, gain one additional mana of that colour.
|Have (7)||Brutus1 , miracle , Tylertrashh , metalmagic , jecder , Forkbeard , sonnet666|
|Want (13)||Nuregami , Txport , PANDABOMB , mikewills999 , bogy , k-mac , zerowner , metalmustaine , Dan4052 , Callo , kiadote12 , Granithor , Jelatinator|
Caged Sun Discussion
4 days ago
Since Geth is a huge mana sink, I like to play a lot of mana accelerators, like Gauntlet of Power , Caged Sun , Nirkana Revenant , Crypt Ghast , etc. It also makes Swamp better than most non-basic lands you can draw, which in turn will make your Cabal Stronghold better, which also makes Urborg, Tomb of Yawgmoth unnecessary, as I don't really like it in mono black. I really don't get Homeward Path as it will give back everything Geth takes. If it's ever useful, you're probably so far behind it won't matter. Just a couple basic thoughts, that hopefully will give you something to consider. If you want to see mine, which I have iterated over the past couple of years, it's Geth, EDH. Though obviously, it's a little pricey.
5 days ago
I really like the commander choice! Agrus is a great character in the Ravnica book cycle ;) Also, nice build! I'm actually in the middle of brewing a Flanking tribal deck with him as commander. Not sure if it's going to be any good but we'll see!
A few cards that may help:
Heartwarming Redemption - Nice draw for Boros.
Anointed Procession - For token generation.
Now the cards I'm about to mention cost some $$ but they are certainly worth putting in if you are looking to create faster mana generation:
Extraplanar Lens + Snow Covered Lands
Mana Flare - This one is the most affordable and I put it in all my red decks.
Again, neat deck! +1
1 week ago
1 week ago
Mono black decks can take advantage of some very specific cards: Jet Medallion , Caged Sun , and Contamination (if you're feeling spikey), Cabal Ritual , and Bubbling Muck . The rituals hurt a lot less due to Villis's amazing ability to draw cards. Heartless Summoning is also a fantastic creature ramp card when your deck is composed primarily of large creatures like demons, however it prevents you from keeping x/1 creatures around. In my opinion it is VERY worth it because there is little difference between an 8/8 and a 7/7 but saving 2 mana on every creature makes a huge impact.
Mindslicer makes everyone hell bent but you will often pull ahead with Villis afterward so it could be a decent include.
Villis costs ALOT of mana and adding commander tax to that makes it crippling so I suggest including some ways to cheat him into play through reanimiation or other tricks. Geode Golem and Command Beacon can get Villis out of the command zone much sooner than normal and you can abuse Black's amazing reanimation spells to cheat him into play more efficiently than returning him to the command zone. Chainer, Dementia Master , Animate Dead , Dance of the Dead , Reanimate (also draws you 8 cards after he enters!!), Strands of Night , there are so many more I haven't listed.
Loxodon Warhammer is a fantastic equipment that serves multiple purpose by giving your flying demons trample and the much desires lifelink. This also turns Villis into a 2 hit commander damage killer making it even a win condition.
Including some quality sacrifice outlets feels like a must in a mono black deck because you are always playing with the grave. High Market and Miren, the Moaning Well are great sac outlets in land slots. Ashnod's Altar , Phyrexian Altar , Spawning Pit and Dimir House Guard are also good option that can serve multiple purposes.
1 week ago
Just in case you weren't aware, you're not allowed to run Behind the Scenes according to official EDH rules since it has white in its colour identity.
Among recent-ish cards that your local store is reasonably likely to have, I would recommend Neheb, the Eternal for both theme and great ramp. Having playtested against the deck it also feels like it could use more card draw, and I would recommend Erebos, God of the Dead or Arguel's Blood Fast Flip or any other Greed -variant they might have in.
Angrath's Marauders are a one-sided damage doubler with a flavour connection to Angrath.
Adaptive Automaton , Metallic Mimic and Obelisk of Urd are tribal staples and can help your minotaurs get big enough to attack through small or medium creatures. Stoneforge Masterwork is also solid. Door of Destinies and Shared Animosity are the big boys of tribal buffs, but since they're a bit older they can be harder to find, and the latter is quite expensive as well.
While a bit more pricey, Caged Sun and Gauntlet of Power (and the very expensive Gauntlet of Might ) are powerful in both boosting your mana and your creatures. Crypt Ghast only does one of the two, but costs a bit less and is slightly easier to find. (Note that the symbol is in reminder text and does not give the card a white colour identity).
I hope I've given you some ideas!
2 weeks ago
Super cool your meta has allowed you to run Parhelion as your commander. Definitely a challenge as it is an expensive cast (8cmc) in white. A few more ramp suggestions maybe to go in place of some vehicles:
Sword of the Animist really nifty equipment that searched for lands on the attack.
One of my favorite newish ramp cards is Settle the Wreckage . The cool thing with this is it can be flexed as an actual boardwipe if needed. Otherwise make some tokens and ramp yourself after you attack.
I’m more of a basic land guy myself, but I would say to think about this: there’s a new card from M20 called Brought Back and it would work pretty well if you had some cheap fetchlands in the deck like Terramorphic Expanse —crack 2 on the same turn then cast Brought Back and you’re technically ramping in white! It’s rather contextual but Brought Back can be flexed as recursion for some creatures/artifacts/enchantments if needed instead.
And lastly, if interested, there are these:
Good luck! And awesome deck, hopefully some of those suggestions help! +1
2 weeks ago
Hi aarnok! I'm not familiar with how to reply to you on my deck thread, or if you'd be notified, so I figured I'd try sending you a comment this way to see if it works.
Thanks for the feedback and suggestions! Here's some insight as to my process:
Sword of the Animist is definitely a bit of a corner case inclusion, but I've gotten plenty of value from it. If my Feldon is on the field and has no targets in graveyard, at least he can get me some lands by swinging away. Plus I've got plenty of low CMC creatures that can be equipped and ramp me some land. It's performed well in all the games I've seen it!
Liquimetal Coating is bonkers with things like Ingot Chewer and Manic Vandal . It turns Feldon activations into "destroy any permanent". I've used it to take out Gaea's Cradle , Kozilek, Butcher of Truth and even planeswalkers. It's fantastic.
Chandra, Flamecaller is used exclusively for the 0 effect. Dumping my hand and drawing a new one plus one is fantastic and desirable since I'm often dumping a ton of threats for Feldon to activate or a bunch of cards I don't need. Yeah, she costs 6 but it's not a huge problem most games.
Tibalt, the Fiend-Blooded is absolutely a bad card. I run it for the fun of it. I'd definitely say Sarkhan is better in all cases and may consider adding him in addition, but Tibalt is just a fun pet card that I enjoy. :)
Nahiri's Wrath is a newer inclusion but I have it in the deck as an alternate way to pitch big dragons and other buff creatures to the graveyard. It's removal and a discard outlet in one. It's tested adequately thus far, but it's definitely closer to the "gonna get replaced soon" side of things at the moment.
Rowdy Crew is a sleeper hit. Discard effects on creatures is great as Feldon can recur them to keep fueling the graveyard more and more!
I used to run Gauntlet of Power and Caged Sun but removed them to tone the deck back a bit as it was getting a little too powerful. I tone a lot of my decks to match my meta which is pretty casual, so sometimes I sacrifice some super-powerful cards for the betterment of the group. GoP was why I had so many basics, but you're right - I could do to add a few more nonbasics.
Goblin Engineer and Drakuseth, Maw of Flames are both on my "to buy" list. Hazoret's Monument is a great idea and I'm not sure why I'm not running it already, thanks! Endless Atlas seems cool too! Warstorm Surge is definitely powerful but it's another card that was sacrificed for playgroup purposes. The deck is already quite strong, and Surge is a bit "win-more" in my opinion. Godo, Bandit Warlord isn't a bad idea either but I only have four legal targets in the deck. Sure, grabbing Illusionist's Bracers would be slick but getting Boots or Greaves would feel underwhelming for the cost.
Worldgorger Dragon seems super interesting as some insurance to protect against board wipes (though the delayed trigger getting Stifle 'd would feel really bad), but I'm not sure how much else we could really abuse him since all my creatures would get summoning sickness again. It would untap my lands so if I had something like Hanweir Battlements in play I could give Feldon haste and use his effect again, but I just don't know that I run enough instants / flash stuff to warrant it. I'll have to consider trying him out.
Thanks a ton! I'll take a look at your list and let you know any feedback there!
2 weeks ago
I'm not seeing Caged Sun which would be an awesome addition to this deck.
Caged Sun occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%