As Caged Sun enters the battlefield, choose a colour.
Creatures you control of the chosen colour have +1/+1.
Whenever a land's ability gains you one or more mana of the chosen colour, gain one additional mana of that colour.
|Have (3)||Forkbeard , metalmagic , sonnet666|
|Want (7)||Suicune , MeltingParaiso , jedidad68 , shadowtam , Etinifni , Estr0m , Blackswan968|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2014 (C14)||Rare|
|New Phyrexia (NPH)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Caged Sun occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
Caged Sun Discussion
1 day ago
In my opinion, every monocolor deck should have a Caged Sun and/or Gauntlet of Power, and every monoblack deck should run some of black's doublers like Crypt Ghast, Nirkana Revenant, or even Bubbling Muck. Nyx Lotus and Nykthos, Shrine to Nyx can really help too.
God-Eternal Bontu is a fun, strong zombie. It's powerful, it lets you draw cards and you can get it back to your deck if it would be exiled. Sidisi, Undead Vizier is one of the strongest zombies in the game, since it can search any card in your deck. I always love boardwipes, and I think your deck is missing one of the best ones for it. Kindred Dominance will leave your field almost untouched, making it pretty useful.
I personally don't like Nim Devourer. It costs 5 for a 4/1, and it won't often get stronger than that with the number of artifacts you run. even if you add more, it's still not the most impressive for it's cost and there are zombies that can come back easier too. Lotleth Giant also doesn't feel worth it. It's much stronger in terms of raw stats for it's mana cost which is good, but a few points of damage when it enters the battlefield doesn't feel worth it when you could be running some of the other cards I've mentioned instead. Death Denied likely won't do as much as you think. It doesn't get any creatures into play, just back to your hand. lets say you want to get back Syr Konrad, the Grim. That would require you to pay 3 mana to get him back to your hand, plus 5 to cast him again. better to just run some sort of revival. I would also argue that instead of Ash Barrens, it's better to just run another swamp. Sure it thins your deck a tiny bit, but it costs you a mana to do that. Finally, Archfiend of Ifnir and Grave Scrabbler. They can both be powerful in the right deck. But I don't think this is it. Your deck doesn't discard enough for them.
3 weeks ago
I love the name of this deck, Flavor win! New cards to add would be Fiendish Duo and Repeated Reverberation. Also Angrath's Marauders for another damage doubler, Backdraft Hellkite and Charmbreaker Devils for recursion. A great card in mono decks with less recursion choices is Conqueror's Galleon Flip. Also cut Blaze for Burn from Within, it is about the same price but miles better, although I do love seeing Blaze. Maybe a mana doubler would help but they are all pricey, Gauntlet of Power or Caged Sun. Ruby Medallion is another but has a price tag. Lastly Neheb, the Eternal. Hope I helped.
4 weeks ago
Hey, good budget version of Niv.
Ophidian Eye is another combo enchantment to enchant Niv with. Consider cutting Curse of the Bloody Tome for Eye? With the difficult color casting cost of Niv and the less than ideal color fixing in the manabase consider Chromatic Lantern? To stay within the budget consider cutting That Which Was Taken for Lantern?
To help with color fixing in the manabase there's some budget lands to consider adding. Sulfur Falls, Shivan Reef, Wandering Fumarole, Ash Barrens, Grixis Panorama. These lands can help game play a lot more than $9 Caged Sun can. To stay within budget consider cutting Sun for these lands?
Evolve is not a very good mechanic in Commander because you want to consistently cast an Evolve creature early game to evolve as you cast other creatures. Consistently you're not going to have an Evolve creature to cast early and playing one mid/late game is not doing much. Evolve is a mechanic that benefits much with having 4x of same creatures in a deck which is not Commander. Consider cutting some creatures for a few more draw spells? Brainstorm, Opt, Frantic Search, Faithless Looting are budget good draw spells. Consider cutting Cloudfin Raptor, Simic Fluxmage, Petrahydrox, Ral's Staticaster for these draw spells?
Izzet colors at a budget are at a disadvantage for tutors, but there's some good cards that can copy an opponents tutor when cast letting you also tutor. Expansion / Explosion, Reverberate, Dualcaster Mage. These spells could also copy your own spell when you cast it. Consider cutting Wave of Indifference, Sundering Stroke and Reckless Air Strike for these copy spells? Talisman of Creativity and Izzet Signet are good budget two drop mana rocks. They could replace Heraldic Banner and Spinning Wheel.
In Commander you have access to good budget counterspells that don't have a restriction: Counterspell, Wizard's Retort, Arcane Denial. These counterspells could replace Scatter Arc, No Escape, Mystical Dispute.
I offer more advice. Good luck with your deck.
1 month ago
Hey Whirlwind_2100 - sorry for the slow reply. I've had your comment open in a tab for weeks but never had a chance to respond properly :)
Glad you like that deck! I've really enjoyed playing it so far.
I know there's not much zombie synergy, but you spotted it yourself - Liliana, Death's Majesty is in there for the general token generation and she's performed pretty well so far. More mana acceleration is also not a bad idea at all so I'll have a think about what else could possibly get cut to add some of the cards you suggested. That being said, Caged Sun is actually in there primarily as mana acceleration because it not only anthems, it also doubles the black mana I make from my swamps and even adds one to things like Cabal Coffers etc.
I'll keep playing and thinking and tweaking, so... watch this space :D
1 month ago
@Savaaage, I do like the draw 4. Its really nice, and the big body with annihilator 4 is very strong. However at 10 cmc it's even harder to cast than Void Winnower (@9 cmc) and I don't think it's a better card than Void Winnower either. At 10 cmc the only card I could see taking out for it is Terastodon and that's also a really good card.
The last question you asked was if I use to run more eldrazi in the deck? I use to run 5 at the beginning. In this decks very early deck building stages I had all the low $ price tag eldrazies, and Ulamog, the Ceaseless Hunger in the deck. I cut the eldrazies from the deck because they would just be dead in my hand for way to long. Having so many high cost cards was bad for the deck. So I cut all the ones that I thought had the lowest impact or sat in my hand way too long because of it's high cmc. Ulamog, the Ceaseless Hunger was the last one to get cut. And it was mostly in for its removal for why it was in the deck for so long. and it was pretty cool winning by exile of Library. But 10 cmc again was too much. I kept Void Winnower and Artisan of Kozilek because they did some really good things that mattered most to me. First Void Winnower , it creates good evasion for multani and makes it hard for your opponents to play their cards. and Artisan of Kozilek is important because it can cheat on mana cost on some very strong cards in the deck such as, Bane of Progress , Greenwarden of Murasa , Platinum Emperion , Terastodon , and Void Winnower just to name a few.
So having Eldrazi Temple in the deck prior to cutting all the eldrazi felt very important to the deck. It's much less important now, but there is only one very small draw back from playing this card and that's the interaction with Caged Sun (its not a forest). The land comes into play untapped and can tap for right away at no cost. And when I have an eldrazi it's even better. So it's no problem to throw in the deck for the chance that I can cast an eldrazi for less even if there's only 2 in the deck.
1 month ago
Omnath as main damage outlet (Go Tall)
- Plenty of creature based mana ramp from elves like Greenweaver Druid , Selvala, Heart of the Wilds , and Oracle of Mul Daya as well as all the classic elf ramp cards like Llanowar Elves
- Mana ramp sorcery spells like Tempt with Discovery and Traverse the Outlands
- Increase Mana generation from each land per turn with cards like Doubling Cube , Vernal Bloom , Wilderness Reclamation , Bear Umbra , Caged Sun , and Nature's Will
- Increase the Mana generation from each tapped creature each turn from cards like Leyline of Abundance , and increase the amount of mana gained by having more elves with cards like Wirewood Channeler , Rishkar, Peema Renegade , Priest of Titania , and Joraga Treespeaker .
- Increase both of the above with Seedborn Muse , which, along with Tempt with Discovery , only gets stronger the more opponents you have.
Elf synergy as secondary source of damage (Go Wide)
- Pump elves with other elves with help of cards like Elvish Archdruid , Elvish Champion , Ezuri, Renegade Leader Imperious Perfect , and Joraga Warcaller
- Elf token creation with cards with Elvish Promenade , Freyalise, Llanowar's Fury , and Imperious Perfect
Protection for both commander and high value Elves
- Basic equipment like Lightning Greaves , Swiftfoot Boots , Darksteel Plate , and Whispersilk Cloak to slow down or stop removal
- Asceticism , Stonehoof Chieftain , Archetype of Endurance , and Vigor as creatures and enchantments to protect your board.
Win Condition enablers
- Helix Pinnacle to use up mana on if Omnath is ever about to be destroyed.
- Triumph of the Hordes for trample and infect for a fast win combines with other trample abilities from cards like Stonehoof Chieftain , and Ezuri, Renegade Leader to allow you to force damage through.
- Hydra's like Primordial Hydra and Hydra Broodmaster provide other mana outlets to instantly set up fast overwhelming armies.
2 months ago
i clicked because of the title. I stayed bc of the deck. I didn't think Massacre Girl had any potential in commander, but this deck is pretty sweet, not gonna lie. Since you aren't very heavy on zombos, I would cut Liliana, Death's Majesty , and maybe add more mana acceleration since your wincons include big X spells like Torment of Hailfire . Thran Dynamo , Commander's Sphere , and Lotus Field all come to mind. Heck, even Temple of the False God is a good choice here. I might add cards like Bitterblossom and other good token generators Liliana, Death's Majesty might actually be good if you are going for this. As for cards to replace, I would consider some of your black anthem spells like Caged Sun , as by the looks of it, this deck won't be winning by combat very much. tHanks for reading! =)
2 months ago
This will not work.
Caged Sun 's enter the battlefield ability is a replacement effect modifying how the card enters the battlefield--rather than it merely entering, you have to make a choice as part of its entry. Replacement effects occur simultaneously with when the event would normally occur--they do not use the stack. That this is a replacement effect is signaled by the "As [card name] enters the battlefield" language.
Panharmonicon only doubles triggered abilities. Triggered abilities will use "when",. "whenever", or "at" to signal their occurrence and use the stack. Since Caged Sun 's ability is a replacement effect, not a triggered ability, Panharmonicon is not implicated by the ability.
614.1c Effects that read “[This permanent] enters the battlefield with . . . ,” “As [this permanent] enters the battlefield . . . ,” or “[This permanent] enters the battlefield as . . . “ are replacement effects.
603.1. Triggered abilities have a trigger condition and an effect. They are written as “[When/Whenever/At] [trigger condition or event], [effect]. [Instructions (if any).]”