|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2014 (C14)||Rare|
|New Phyrexia (NPH)||Rare|
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As Caged Sun enters the battlefield, choose a colour.
Creatures you control of the chosen colour have +1/+1.
Whenever a land's ability gains you one or more mana of the chosen colour, gain one additional mana of that colour.
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Caged Sun Discussion
1 day ago
I think you could cut Opal Palace , Forge of Heroes , and Oran-Rief, the Vastwood from your lands. Again, you are concerning yourself here with putting +1/+1 counters on creatures that are already huge. If you were running a +1/+1 counter theme, then sure, I could see it. But with this build, I don't see it. You would be better off I think slotting in Nykthos, Shrine to Nyx , and a few other utility lands like Wasteland , Ghost Quarter , and a Tectonic Edge to get rid of other problem lands. Caged Sun would be another ramp option that could make for some explosive plays.
2 days ago
Thank you everyone for the comments. I appreciate all the help with this. I should say that mass and continual land destruction is frowned upon. I went "lighter" on the reanimation with a high probabilitly some thing will be "exiled" rather than just destroyed. That is the direction things seem to be moving.
I do like the idea of Mistveil Plains and will be adding that in V2.
So the next version 2.1 will be
Thank you all for the tips and ideas!
2 days ago
Took out Caged Sun and Thought Vessel and replaced with Mana Vault and Grim Monolith to improve ramp and lower CMC. I'm considering adding Mox Diamond and Mox Opal as well. Maybe remove one of my 6 drops in the process.
3 days ago
My best suggestion is Sundial of the Infinite This turns anything temporary into something permanent. Exile at end of turn become "keep forever". Steal until end of turn becomes "Keep Forever". Anything that ruins your turn like cyclonic rift counter it with sundial.
- Draw: Mono red is difficult to come across draw you usually either have to wheel or rely on artifacts here are a few of my favorites.
- Endless Atlas
- Infiltration Lens
- Mask of Memory
- Culling Dais
Steal: Red does not have a lot of good removal but it's great at stealing stuff. My favorite strategy is steal and then kill whatever you stole by sacrificing it.
- Conquering Manticore
- Zealous Conscripts Goes infinite Kiki or Splinter twin also great with blade of selves removing the biggest threat.
- Mass Mutiny
- Captivating Crew
Insurrection end the game or steal it all then kill it all for an explosive second Main phase
Copy & Tokens: cards that can create copies of your stuff.
- Blade of Selves Create 3 tokens instead of just one and can repeat.
- Splinter Twin a second kiki
- Feldon of the Third Path
- Mirror March not yet released but keep your eyes on it.
- Mimic Vat
Life & Fight & Death: Great creatures for you to copy.
- Combat Celebrant Goes infinite with kiki and splinter twin
- Balefire Dragon
- Wurmcoil Engine
- Thermopod free sac outlet or mana
- Fellwar Stone Better then a few of the rocks you have.
- Caged Sun
- Pyromancer's Goggles
- Ruby Medallion
- Rogue's Passage
- Maze of Ith Protect your key attacker or protect yourself
- Gratuitous Violence Only doubles your damage
- Disrupt Decorum
- Grenzo, Havoc Raiser
- Basalt Monolith Goes infinite with rings of brighthearth
- Breath of Fury Goes infinite with Raka
- Ben-Ben, Akki Hermit Goes infinite with thornbite staff
- Nim Deathmantle Goes infinite with ashnod's altar and raka
Have fun going through and choosing stuff from the list and worst part of all cuts in your own deck.
1 week ago
I did get to try it out, but not as much as I'd like. Busy, busy, busy... The few games I have had have been hit or miss. While people don't expect the punishment neheb can deal out, once they know, you (and him) become targets. I've been able to crush the table a few times, make a draw here and there, and lost a few. I've also changed quite a few things from other neheb player's suggestions.
Stuffy Doll to hate a specific player, Combustible Gearhulk big guy with draw or damage, Fire Servant more ouch, Thermo-Alchemist Not sure what to think yet, seems decent, Insult quick doubling damage and some prevention prevention, Magebane Armor makes neheb a bigger tank and avoids your own hate-everything spells, Doubling Cube redonk. I had 100+ mana with it out, Caged Sun eh, chopping block. Kinda helpful but also expensive. Flamekin Village and Hanweir Battlements haste in a pinch, since I can't afford the crazy haste land from kamigawa, Smoldering Crater and some other cyclers for helpful draws later on in the game.
I ended up not using godo or the other card, since I came to the same conclusions you did with them. I also dropped aggravated assault after I hit a table with infinite neheb turns and felt yucky afterwards, haha. All in all, it's been very fun, and I'm still eager for lots more testing when the time of year where everyone isn't busy rolls around again. I also made your firesong and sunspeaker deck but have had zero plays with real people yet, so there's something to look forward to as well. Thanks for responding and I hope to see some update love for these decks in the future with new sets. /wall of text
1 week ago
2 weeks ago
2 weeks ago
Your entire artifact package is making the deck worse.
Caged Sun in a 4 colored deck, with only 6 creatures, and only 1 card that costs 2 mana more than itself. Not very useful. I get that all of your creatures (Except for zombie tokens) are white, but than you could just play an Honor of the Pure and get basically the same result.
Helm of the Host in a deck with so few non-token creatures inn not a great idea either.
I adore the Mycosynth Lattice -> Tezzeret plan, though, it's just awesome. but I can't say it's any good. You need to resolve two super low impact 6-drops to maybe make your opponent lose something like 12 life. Hight-five worthy shennanignans, but not that great.
Planar Bridge is just super duper slow.
The Chain Veil I can understand uif you want to keep. It's slow, but potentially great.
If you remove so much artifact stuff, you ofc also have to drop Tezzeret, and at that point, maybe you could just drop black alltogether. Then you will have a better deck with a better mana-base.
That's a win-win in my book.