|Commander / EDH||Legal|
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As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color have +1/+1.
Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.
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Caged Sun Discussion
2 days ago
2 days ago
I'd recommend Caged Sun for going up in mana faster, it also boosts the stats of the color you'd choose.
If you want to save your stuff from not being destroyed when you go for a boardwipe, I'd suggest Soul of New Phyrexia.
I was busy commenting on other decks, so you slipped in front of me in the commander deck help thread, so I came back to put this right :)
Nice deck though, +1 from me.
3 days ago
Here are some cards I recently found for manna ramp:
Basalt MonolithBurnished HartCaged SunCoalition RelicCrucible of WorldsEverflowing ChaliceFlagstones of TrokairGauntlet of PowerGift of EstatesGrim MonolithKor CartographerLand TaxNykthos, Shrine to NyxPearl MedallionQuicksilver AmuletSemblance AnvilSword of Feast and FamineTemple of the False GodTerrain GeneratorThran DynamoVesuvaWalking AtlasWeathered Wayfarer
3 days ago
Your mana curve seems a bit high. I think you should add some mana rocks (Ruby Medallion, Fire Diamond, Sol Ring) and card draw or wheel effects (Reforge the Soul, Magus of the Wheel, Wheel of Fate, Mind's Eye, Faithless Looting). Since you're mono-red, Nykthos, Shrine to Nyx and Caged Sun are great.
3 days ago
How about Caged Sun? It's basically a Gauntlet of Power that only works for you.
3 days ago
Go Extraplanar Lens & Snow-Covered Islands if that is the case as it keeps things nice and selfish (hardly anybody runs snow covered lands). Caged Sun is an option but it is high in cmc and doesn't gel as nicely as Extraplanar Lens does with Land Equilibrium, however it still gives you a considerable leg up so I would run it regardless.
I was suggesting the Doubling Cube as it is a very easy combo with either Teferi or Tezzeret, and The Chain Veil. Then just Sunder or Upheaval, play all your stuff in hand with the floating mana and watch your opponents squirm as they try to recover. You can loop Upheaval with a small Archaeomancer or Mnemonic Wall but in saying that you have done well to keep your creature count minimal so I wouldnt strongly recommend the last two, but if you do come around to the Cube then these additions are a no brainer as they further solidify the cubes addition to the deck.
Ward of Bones is another card you can use to keep peeps in check, it may be 6 cmc but it will hose most strategies if played at the correct time.
Capsize and Whispers of the Muse could be used alongside Inexorable Tide to combo out too, so long as Teferi is untapping 6 mana and The Chain Veil with his -1 ability (almost a certainty if he is untapping Doubling Cube). It can also be done with Tezzeret, however he absolutely needs the cube to do it with his +1.
This deck is gross, but gross in the same way as getting a blow job from a high school crush because she now turns tricks to support the kid she had at 16, equal parts satisfying and guilt inducing.
5 days ago
Caged Sun most of your creatures are green or gu. So this would help with ramping one of your colors (green) and making snakes bigger.
Coiling Oracle Snake plus card advantage.
Kydele, Chosen of Kruphix could work really well with Seshiro out, you could also add other equipment like Rogue's Gloves to attach to unblockable snakes, plus you also run coastal piracy and rhystic study for additional card draw. So Kydele could help ramp you each turn.
Thrasios, Triton Hero could be added if you want to help filter card draw/ramp.
Karametra's Acolyte could also help ramp since you have mostly green permanents.
I might remove a few lands, especially if adding in more draw/ramp. 36-38 is likely good enough.
5 days ago
Chain Reaction is a really good board wipe: it's inexpensive, has a low CMC, and almost always kills everything.Staff of Nin is recurring card draw and it's cheap. Mind's Eye is more expensive but probably better at drawing cards. Magus of the Wheel and Dragon Mage are more wheel effects you could try. You might also want to try Mana Flare, Treasonous Ogre, or Caged Sun for even more mana to sink into Ashling.
You might want to try damage doublers: Furnace of Rath, Insult / Injury, Quest for Pure Flame, Dictate of the Twin Gods, Curse of Bloodletting, Gratuitous Violence, or Overblaze. All of these are pretty inexpensive.
Copying spells is a neat way to increase the value of your burns. You could try any of these: Reverberate, Wild Ricochet, Fork, Chandra, the Firebrand, Dual Casting, Dualcaster Mage, Increasing Vengeance, Howl of the Horde. You can also use most of these to copy pesky counterspells or copy draw or ramp spells. Price of Glory is great since you're mostly playing at sorcery speed. Pyroblast, Red Elemental Blast, Ricochet Trap, and Burnout are good for hating on blue players. Overmaster, Reroute, or Shunt might be okay too.