|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Rare|
|Commander 2014 (C14)||Rare|
|New Phyrexia (NPH)||Rare|
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As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color have +1/+1.
Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.
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Caged Sun Discussion
1 day ago
Nissa, Worldwaker is a great planeswalker for this (using her second +1 of course), as is Garruk Wildspeaker for ramp. Exploration and Burgeoning are great for additional land drops. Temple of the False God is an important land too. Vorinclex, Voice of Hunger is just an excellent way to help yourself and wreck your opponents. You'll definitely want to run Extraplanar Lens, Gauntlet of Power, Caged Sun, and Vernal Bloom for further ramp. A Gilded Lotus, and Thran Dynamo are good mana fixers too. I love Omnath as a commander. Check out my deck Welcome to the Jungle (Omnath fun and games). He's my favorite one.
1 day ago
This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.
Commander: Inalla, Archmage Ritualist
5 days ago
I specifically meant Sen Triplets, not Sharuum the Hegemon (the real artifact esper commander of choice other than Sydri, Galvanic Genius), in fact now that I think about it, Sen Triplets sucks as an esper artifact commander, and also Celestial Dawn isn't exactly an artifact combo.
Exquisite Blood and Sanguine Bond are enchantments, so they can be Replenished/Open the Vaultsed back with ease after a Tunnel Vision/Traumatize, and the fact they need lifeloss is easy with an unblockable hexproof commander. Neither of your "combos" win the game, let alone can be Replenished.
Celestial Dawn + Caged Sun = Double you land mana, and give it perfect fixing, minus Ancient Tomb, which now only receives fixing, and Boseiju, Who Shelters All doesn't protect you stuff, ad your artifact mana is kind of sucky now.
See what happened, a 9 mana two card combo did worse than a Mirari's Wake, which is another way of saying it sucks, together. On their own, Caged Sun does very little ramping, and it outclassed by Thran Dynamo/Gilded Lotus most of the time, which I could make an argument that they were bad, and Celestial Dawn is even worse, with this deck already having an incredibly powerful landbase, it un-ramps you with Ancient Tomb and Boseiju, Who Shelters All sucks now.
Onto the next "combo:" This one you were kind enough to even put a reason for:
Okay, Mycosynth Lattice + Unwinding Clock untaps all of your permanents (lands, artifacts and creatures mostly), along with fixing each players mana perfectly, and leaving you open to a blowout with Hellkite Tyrant, By Force, Vandalblast or Shattering Spree.
Okay, so tons of value? I mean it has a major couple of downsides, this deck is fine on its own fixing, and it fixes for all of your opponents? it is 10 mana, and can't be cheated out by Replenish, so it comes late in the game, and your opponents can probably tutor a Vandalblast up be now, so tons of value? Lets, see, if we untap every one of our permanents, every turn, what ways do we have to abuse the excess of mana? 8 things, of which 5 are instants (Cyclonic Rift, Dark Ritual, Enlightened Tutor, Mystical Tutor, and Vampiric Tutor), we can also move around Felidar Umbra a lot, activate Nomad Mythmaker, or Flickerform a little bit.
Well, yeah, and the cards are bad on their own, so it is a trash combo in this deck, despite what you said.
6 days ago
As neither combo wins us the game, both are expensive, and all 4 cards are dead, they shouldn't be run.
1 week ago
Starsky2814 I'd say run the feast and famine so that you can have the possible threat of fully open mana during opponents' turns while playing an Esper commander
Always good to be intimidating.
Just things that I run in my Esper EDH decks that kind of help give the various strategies a little boost to get there faster or stay there longer
1 week ago
Cards I'd recommend:
Your mana curve is high, if you add in these cards over time your deck should run a lot smoother.
1 week ago
So I just want you to know vasarto77 I'm not trying to trash the deck but there's no coherent strategy. If you are going to use O-Kagachi that's fine but you have to build around that or build around a strategy. "Good Stuff" decks only work in decks like Jodah's Fire Sale! where we cheat stuff like Omniscience, Eldrazi titans, and Nicol Bolas, God-Pharaoh.
You are stuck in between a tron deck and random cards. Here are some cards that I feel should go in ANY 5 color deck immediately
- Rhystic Study
- Cyclonic Rift
- Caged Sun
- Leyline of Anticipation
- Merciless Eviction
- Bloom Tender
If you are going to go the "good stuff" route I'd honestly just suggest switching commanders to Jodah, Archmage Eternal but if you are sticking with O-Kagachi here are some actual good stuff suggestions:
- Najeela, the Blade-Blossom
- Legacy Weapon
- Jodah, Archmage Eternal
- Zendikar Resurgent
- Storm Herd
- Etali, Primal Storm
- Gisela, Blade of Goldnight
- Kozilek, Butcher of Truth
- Ramos, Dragon Engine
- Ulamog, ceaseless hunger
- Zacama, Primal Calamity
And if you want to go the tron route...
Also Summary Dismissal is really good if you are having problems with people comboing out.
2 weeks ago
Excellent list. I only have a few suggestions. I prefer Praetor's Counsel to The Great Aurora as a reset. With the extra land-drop cards you run, you'll accelerate your mana faster than drawing a new hand and putting lands down. Then again, sometimes you just need a full board reset, so the Aurora might work better for you since you're light on removal.
Lastly, Scapeshift would be a great way to trigger your landfall abilities, and ramp up Multani (but it is a bit pricey).