Caged Sun


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2014 Rare
New Phyrexia Rare

Combos Browse all

Caged Sun


As Caged Sun enters the battlefield, choose a color.

Creatures you control of the chosen color have +1/+1.

Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.

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Caged Sun Discussion

ticked-off-squirrel on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 day ago

this deck is almost perfect but there are a couple cards you could add:

Caged Sun: creatures the color of your choice (cough cough Red) get +1/+1 and lands that provide said color produce an extra mana of that color.

Metallic Mimic: creature types your choice (cough cough Goblin) come into play with a +1/+1 counter and Metallic Mimic itself counts as a goblin.

Quest for the Goblin Lord: an easy way to give all your creatures +2/+0

Goblin Caves: the other side of the coin to Quest for the Goblin Lord

Squee, Goblin Nabob: he just wont go away. so in a way he is reusable for sacking.

Abhinav7354 on The Apocalypse is Upon Us

3 days ago

Thanks. Caged Sun doubles as ramp and zombie buff and Crypt Ghast is helpful to my ramp.

PartyJ on Omnath, Summoner of Schwarzenegger

5 days ago

Hi and welcome on TappedOut !

Let me give you some advise based on what I see in your list. Did you consider these cards:

If I can be of any help on here, just give me a headsup on my wall. I am always willing to help people with their commander decks.

If you would like to check my commander deck, then click here. I always enjoy a new upvote :)

Have fun on here and with MtG!

Best regards,


darleen on Obi

6 days ago

Suggestions for your mana base:

Remove: Evolving Wilds, Terramorphic Expanse, Warped Landscape, and Mind Stone. Add: Myriad Landscape, Cabal Coffers, High Market, and Charcoal Diamond.

Tower of Calamities depends a lot of mana to destroy only one creature. Try Black Market in its place.

Bad Moon, Eternal Thirst, and Lashwrithe are fine cards but your creatures are already so huge, I don't think you need them. I would just add more ramp instead: Ashnod's Altar (also serves as a sacrifice outlet), Caged Sun, and Expedition Map (to find Cabal Coffers).

34 lands is simply too few in my opinion so think about cutting Ascendant Evincar, Endrek Sahr, Master Breeder, Nightmare, and Shadowborn Demon for 4 Swamps.

Suggestions for draw and card advantage:

It seems like a great win condition is the interaction between your Commander and Maralen of the Mornsong so I recommend more tutor and dark spells to get the combo out. Maybe switch out: Cremate, Sanguine Bond, Unholy Hunger, Abyssal Persecutor, Visions of Brutality, and Vile Requiem for Night's Whisper, Dark Petition, Behold the Beyond, Ambition's Cost, Beseech the Queen and Viscera Seer.

Suggestions for removal spells:

Several of your removal spells cost alot of mana. To the Slaughter, Reach of Shadows, In Garruk's Wake, Dregs of Sorrow, and Annihilate could be replaced with Diabolic Edict, Hero's Downfall, Killing Wave, Malicious Affliction, and Grave Pact.

Emailed_Anthrax on Avacyn Angel of Darksteel

1 week ago

Livenoevil I would like you to play test this deck 15 times, use any deck you like to compare against it. This deck has been dominating in its random games against random players for quite some time as it is. I've found Caged Sun to be difficult to fit into the deck without losing key cards to help against opponent disruption. And each card has helped to improve the decks card flow and remain very consistant. The only card you suggested that I could consider is Myriad Landscape due to its ability to thin out the deck and put mana on my field. Great suggestions and thank you.

Livenoevil on Avacyn Angel of Darksteel

1 week ago

I think your land base needs a lot of improvement. I would recommend going full tilt on the Extraplanar Lens, Gauntlet of Power, Enlightened Tutor plan.

Notes: Recommend adding Caged Sun to improve consistency of the plan.

As i'm sure you know Snow-Covered Plains are extremely useful with Extraplanar Lens's global effect turning off the competitions normal Plains. I love Expedition Map and Weathered Wayfarer in the deck but I would recommend only using extremely high impact lands to go fetch with it. Try not to dilute your speed/ramp.

I would take out all non basics except Emeria, The Sky Ruin, Homeward Path (Only if your meta has creature stealing), Kor Haven, Strip Mine, (Only if your meta is colour greedy and you can mana screw ppl eg. Kaalia of the Vast) and Buried Ruin. Obviously replace with extra snow lands.

I would recommend Scrying Sheets (insane card advantage).

Notes: Most ppl recommend 38 lands for EDH deck with normal CMC commanders. You might want to add 1-2 extra snow lands.

If you are happy with my feedback I could take a closer look at the rest of the deck. Cheers.

dreamistt on EDH - Nature is a Powerful Force

1 week ago

I'd remove

Get Selvala online as soon as possible (T2):

Flavor win

Untapping Selvala/Combo

Card Advantage


Big Guns



Jwako on SPIDERS!!!!

1 week ago

Metallic Mimic or Adaptive Automaton seem way better than Caged Sun, i don't think the ramp matters much at turn 6 without a lot of card draw. The whole artifact setup seems kinda extraneous, maybe drop a bunch of those and add something like Overrun and/or maybe Collected Company? Maybe Tangle instead of- or in addition to Arachnogenesis, it kinda fits the flavour too and that 1 mana matters when there's a chance the opponent reads you and doesn't attack. If you're ok with straying from the "no non-spider creatures" idea, Elvish Mystic or Llanowar Elves would do wonders as a potential 1st turn drop to help get those 4CMCs on the board.

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