As Caged Sun enters the battlefield, choose a colour.
Creatures you control of the chosen colour have +1/+1.
Whenever a land's ability gains you one or more mana of the chosen colour, gain one additional mana of that colour.
|Have (4)||Wythre , metalmagic , DoctorDax , sonnet666|
|Want (8)||pokemon-master91235 , Agronoth , breadnbutter , oegi , darksteelgiant , Jebanator , hk403 , Rodurt|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2014 (C14)||Rare|
|New Phyrexia (NPH)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Caged Sun occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
Caged Sun Discussion
5 days ago
Wash Out maybe.
I don't know your meta but is that Planeswalker integral? Maybe put in something to help your deck instead of possibly slowing them down until they can whack a planeswalker. Do you really need Leyline of Anticipation if you are putting out your big cards only on your upkeep for no mana? I'm not sure Caged Sun helps you more than a cheap manarock.
5 days ago
Scrap Trawler!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Sorry, I love that card. Wish it was legendary. Also, Krark-Clan Ironworks. I don't really know what Daretti decks generally want to do in terms of comboing, but if you are interested in a really cool combo check this out: https://blogs.magicjudges.org/ftw/2018/03/19/how-does-the-krark-clan-ironworks-combo-work/. Also you might consider some other artifacts combo cards like Dross Scorpion. Also, not particularly sexy cards, but you might want to bring down the CMC of your mana rocks a little -- I, for example, have never been scared to see a Caged Sun across the table -- it just doesn't do as much as people think, and with only 26 Mountain ... well, it might not be worth the cash. I would suggest stuff like Mind Stone. Also, I've seen people put Armillary Sphere in so ... many ... artifact decks. Its not actually ramp -- it just drew you two lands. I would suggest taking it out for maybe a Burnished Hart. Always love to see artifact decks!
1 week ago
I have replaced Caged Sun with Twinning Staff, which lowered this deck's average converted mana cost from 3.98 to 3.94; as great as the sun was, the staff is simply too good to not have in this deck, and the sun was the least essential artifact in this deck.
multimedia, I do not have a sufficient number of elementals in this deck to take advantage of Risen Reef, and your suggestions are great, but they would require a drastic reworking of this deck, and I would rather not do that, at this time.
Also, I have been wondering about the name of this deck: "Elemental Storm" does sound awesome, but it does not truly portray the nature of the deck; I have been considering "Double Trouble" as an alternative name, but that name is ridiculously cliched, at this point, so I would rather not use it. What does everyone else say about that?
If I have not said this, before, I really would like for WotC to print a creature version of Warstorm Surge since such a creature would be awesome in this deck.
2 weeks ago
I definitley love the way you are taking this deck. I once tried to build a Arixmethes, Slumbering Isle tribal sea creatures deck and it was trash. I think this is definitely a fun was to take it. The advice that I have for you:
- Pick one direction to take your deck in and go in that direction.
This will allow you have a much better deck as there is less of a chance that you will draw a card that is a blank in the current situation. I would, of course, recommend the sea-creatures theme with a subtheme of card draw, as this seems the most versatile and powerful.
- Cut the "value" cards.
I know this may be hard, but a lot of the cards in your deck don't really add to a specific game plan (e.g. Caged Sun). These are just adding to the cost and in my opinion, detract from the power of the deck.
- Remember Braids is symmetrical.
This may seem obvious, but she can allow your OP to get in some scary things. I would recommend adding about 5 ways to ensure that she benefits you more than your OPs. Propaganda is a step in that direction, but there are better options. Try to stop them from being able to use her trigger, or something else. I'm not sure of any specific card that can help, but I'm sure there are some. Try looking on EDHrec.com.
That's all the advice I can give. I'll check back in a couple of days to offer more, or just reply if you have a specific question. Good luck!!!
2 weeks ago
Caged Sun helps your opponents but it also helps you and it will encourage them to play bigger spells which will do more damage to them. Sort of a risk reward card, idk if you should play it or not. One of your best ramp cards tho.
2 weeks ago
The new card Twinning Staff would be awesome for my red/blue/green EDH deck, but, since I built that deck many years before that card was created, I would need to remove a card from it to make room for the staff, which would not be an easy decision to make.
The card that I feel could be most easily replaced is Caged Sun, which is an awesome card, but, in a three-colored deck, it may be difficult to choose the proper color (my typical rule is to choose whatever color would be best at the moment that I cast the spell, but the situation may change later).
What does everyone else say about this? How can I get Twinning Staff into my red/blue/green EDH deck?
3 weeks ago
Hey, just a few thoughts. I think you're missing out on some of the great mono-color support out there. I know they can be pricey, but Gauntlet of Power, Caged Sun, Nykthos, Shrine to Nyx, and Nyx Lotus can all provide great mana.
I'm not sure you really need Spellbook? I haven't played this deck but I do feel that 3 ways to get rid of your max hand size are enough. If you have Reliquary Tower, Thought Vessel, or Venser's Journal then Spellbook is kind of dead.
Lastly, there's a card that I personally think is severely underplayed that I would like to reccomend. Head Games is a really nice way to mess with people. Do you need a board wipe? Cast Head Games on someone you know has one, give them a board wipe and fill the rest of their hand with bricks. Someone assembling their combo in hand? Make them start over
1 month ago
First off, you'll want a couple more lands, commander when you can't play anything sucks
I think you'll want some card draw and some more removal as well as any ramp you can get. Here are some budget options for each:
(Note: most of these are not auto-includes, with you needing to build the deck into them a little, except for ramp, just take some and go)
Card Draw Mentor of the Meek (if it fits with the other cards), Bygone Bishop??, Monarch cards like Palace Jailer will be easier for bushido to defend netting you extra cards per turn, but drawing fire from opponents
Removal Generous Gift, Settle the Wreckage, Day of Judgment, Dusk(most of your creatures duck the board wipe), Urza's Ruinous Blast, Slaughter the Strong, Harsh Mercy (Look at this one if nothing else)
Ramp Sol Ring (I hate that this is a card that goes in any deck, but it pairs really nicely well with your commander's ability), Solemn Simulacrum, Oketra's Monument, Knight of the White Orchid, Marble Diamond, Heraldic Banner, Caged Sun is cool, Kor Cartographer, Gold Myr
Other interesting stuff: Mirror Entity could be fun and interesting, Irregular Cohort really helps pump your samurai numbers, Brave the Elements pairs with all the white critters, Reveillark can get two of your samurai back or be a flying body if needed, Thalia's Lancers can go get an important legendary cards you want, I think Eidolon of Rhetoric may be interesting, maybe good, maybe not, Elspeth, Undaunted Hero's Ultimate is maybe achievable with so many blockers and potential very big with all of your white pips, Heliod, God of the Sun, Changeling Hero