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Eladamri's Call Discussion
1 week ago
Thanks for the replies and attention to my deck page. The hive appreciates it.
Mythwind, high hopes indeed for a new array of slivers. The return to Dominaria is currently set for April 27, 2018. I will be paying very close attention to what Wizards will have in store for that set. While Dominaria is not their home plane, they do have a pretty significant presence there.
enpc, I can agree that by itself Unnatural Selection is kind of a worthless card. Without the commander, it would be a waste of a slot. But despite that, I want to keep it. Here's my assessment of the card, and my reason for keeping it:With Overlord on the board, for a paltry I can steal any creature on the board without the need to untap anything. So with an infinite mana combo in place, yes I can play every sliver in the deck, but I can also steal every creature on the board as well. Amoeboid Changeling does have it's advantage of being tutorable via commander, BUT it can only be used potentially once per turn if Paradox Engine is not in play.
I can agree that the slot can be substituted with something else, but its overwhelming synergy with my commander makes it so worthwhile. I made a Mizzix of the Izmagnus player scoop after I took his commander using Unnatural Selection and my commander in a game of Emperor. With that kind of impact in a game I am very hesitant to swap it out. Your suggestions however, are very nice. I don't have a Eladamri's Call on me, but I do have a Worldly Tutor. I used to have a Necropotence and a Phyrexian Arena. Chord of Calling is interesting, but I also have a Wargate. I might try experimenting with that.
Last, but certainly not least DiabeticFire. Welcome to the hive. Thank you for the +1 and the nice compliments. Curious about why I have Oblivion Stone? I agree, it is very slow, but it is very far from being not good. It's primary power is that it gives me significant influence on the board. For a mere I make other players hesitate to play their best options on the board. With Sliver Hivelord in play, I can keep my creatures while I wipe the board. Also, the best part is that I can keep permanents I deem necessary with fate counters. tl:dr - O-stone lets me intimidate others, and do selective board wipes.
- Gemstone Mine - So, yes those depletion counters can hurt but the pros outweigh the cons.
This land provides me some excellent mana fixing early game. Since slivers are 5 color, having access to the right mana early on is invaluable. Sure, it stinks when the land goes away...but it's worth it to establish a board presence early on.
- Why Engineered Explosives? Simple. It's highly versatile mass removal. It targets all non-land permanents that cost so I can tailor the mass removal to be anything I please. For example I could just remove all tokens and 0 cost permanents from the battlefield. Normally this would be a suitable anti-aggro mass removal option, but I have had great success with this card dealing with token decks.
1 week ago
I would ditch the Unnatural Selection. It's a wasted card slot - you already have Amoeboid Changeling which is tutorable. You'd be better off running an Eladamri's Call or a Chord of Calling or similar to increase your ability to tutor creatures and remove some reliance on your commander. That or a Phyrexian Arena or a Necropotence.
1 week ago
Secure the Wastes doesn't seem very good here. It doesn't mesh with any of your combos, and something like Eladamri's Call or Chord of Calling would be a much better use of the slot as it helps you assemble your combo much more quickly.
2 weeks ago
Sure, while I agree certain redundancy in EDH is really important, that redundancy should be based on aspects of the specific build that heavily weight the board in your favor. When those areas are simply complimentary to your build, then there's a good chance there are better options available, especially as the corresponding CMC increases. To that end, here are six changes I noticed from your main and maybe board that I think would result in immediate improvements to your typical game.
REMOVE: Reach of Branches, Gravity Well, Behind the Scenes, Abundance, Angelic Chorus and Dusk / Dawn. Each of these cards is either reactionary or situational in nature, meaning they each can be a dead draw in certain scenarios. Also, the combined CMC of these six cards is 24, so average four mana cost, which is fairly spendy for a reactionary or situational spell.
REPLACE: Crenellated Wall, Rhox Faithmender, Eladamri's Call, Vindicate, Serra Ascendant and Tangle Angler. Instead of reactionary/situational spells, you get four creatures with a reasonable mana cost and additional utility value (flying/lifegain/early board state lead, infect/lure, double lifegain, +4 toughness pump) and an instant creature tutor and any permanent spot removal. Better yet, total CMC drops to 18, lowering your curve to an average of three mana cost per slot.
In my opinion, this gives you better options to your typical board without losing any synergy to your design. While Reach of Branches has great synergy, having 5 mana available is going to be a huge warning sign to your opponents, and if I'm keeping 5 mana available for an instant spell, I'd much rather have a bomb like Hatred that will essentially win the game right then if my attacker is unblocked (except in this deck of course). Hope that all makes sense - and good luck with the deck, I do dig the Doran build.
2 weeks ago
I think you have some room for more low CMC pump and tutor options if you take a deeper look at your higher CMC spells and enchantments. Some of the 4 and 5 CMC options, although having good synergy with the design, are either redundant to options with lower CMC already in the deck, or are fairly situational for the cost. In my opinion, spells with a 4 CMC or higher in commander should have a very wide utility and/or cause a significant swing in your favor to Board State. There are four or five in your main board that are marginal to that end, which might be better off being replaced by options like Eladamri's Call and other cards in your maybe board.
2 weeks ago
Looks like a lot of good improvements have been made! I do have a few suggestions for you to mull over though, if you're looking for advice. I'm just gonna go right down the list of who to drop and why in my opinion.
Heliod, God of the Sun seems ripe for the cutting as well. If you're bent on having vigilance (which isn't mandatory, if you don't let anyone else have any creatures to begin with), then I'd suggest going with Brave the Sands.
Scavenging Ooze is taking up a slot that could be used by either Relic of Progenitus or Rest in Peace. The counters and lifegain is nice, but not if you're having to pour mana into it, especially if mana is going to be scarce.
Spawnwrithe should go in some clone deck somewhere else far away from here. Unless you've got a way to crank out a bazillion of them a turn a la Doubling Season and Parallel Lives, the cost won't be worth the benefit.
So I noticed you've got a lot of effects that make your opponents' stuff come in tapped. I see that your deck is also focused around stopping your meta's combos, so if that's entirely necessary, then by all means, leave them in. But in my opinion, having Loxodon Gatekeeper, Thalia, Heretic Cathar, Blind Obedience, and Frozen AEther seems a little excessive.
Wood Elves could be cut for something more versatile. The Skyward Eye Prophets are a couple of fun-lookin' dudes who have always performed well in my decks, but there are many others that could be used. If you're going for mana ramp, Kodama's Reach and the like are always handy. Walking Atlas is also useful, especially with Derevi, Empyrial Tactician's ability.
Yisan, the Wanderer Bard is a card I'm on the fence about, but he seems like he has really limited usage in your deck. Most of your creatures are between two and four mana, so you get a few uses out of him and that's it. Not worth it, in my opinion. A Worldly Tutor or Eladamri's Call used repeatedly with an Eternal Witness/Sun Titan combo seems a little better, if you're digging for critters.
Bonds of Mortality seems like it could be dropped, since you've already got Arcane Lighthouse. But again, if you're not letting them have any creatures to begin with, it shouldn't be much of an issue.
Luminarch Ascension seems like another card you might want to drop. It paints a pretty huge target on you. 4/4 angels don't seem worth it for becoming that much of a target. If you're trying to make creatures in a hurry, Avenger of Zendikar does wonders.
As for your Maybeboard: Naw. You don't need 'em.
I really like the improvements you've made to your deck! Looks like you're definitely going in the right direction. Two last sort of general suggestions I would make are to perhaps add more card draw in for you. Something along the lines of Coastal Piracy would be a good card to back up your Bident of Thassa. Lastly, more effects to lock the board down. Throw in a Gaddock Teeg to really ruin someone's day. Nobody expects a turn two Green Sun's Zenith into a surprise Gaddock Teeg.
Overall, I like the direction the deck is going in. Looks like it'd be fun to play.
Let me know if you have any questions about my suggestions!
Thanks for sharing!
2 weeks ago
Sculpting Steel - If you run copy artifact, why not this too?
Eladamri's Call - Fetch your win con or a dork
Toxic Deluge - You may be running enough counterspells, but I can't seem to find a boardwipe on your list.
Chain of Vapor - Bounce something you own out of harm's way
Path to Exile - Is giving a player a land such a big downside in your meta? If it isn't you should run this (Don't forget if you get desperate, target something you control)
Crop Rotation - Mana fixing for consistency
Memory's Journey - If you're facing issues with recursion
Eldritch Evolution - Backup Birthing Pod, is one use though
Tarnished Citadel - Mana fixing
Phyrexian Tower - Maybe if you find you have creatures to sacrifice