Eladamri's Call

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Planeshift (PLS) Rare

Combos Browse all

Eladamri's Call

Instant

Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

A25

PLS

Ebay

Eladamri's Call Discussion

bmbowdish on Saskia Infect (Perfected)

2 days ago

Definitely think adding Mox Diamond, Painful Truths, Chrome Mox, and Eladamri's Call only increase the power/consistency of the deck.

hkhssweiss on The Revenge of the Titans

1 week ago

Cyberseb

What kind of budget do you have in mind? Since you plan on bringing to an cEDH table eventually, I'll list some staples that can be considered.

So far what I can recommend for your general game plan, is ramp to accelerate to a T2/T3 Jodah into a T4 Eldrazi smash. You should run a lot of interaction spells as well as tutors to guarantee get what you want every time, Time of Need is also great for this.

Hope that helps!

multimedia on Rhys: a Double Take

1 week ago

Hey, you don't really need more card draw you have the best draw for green tokens already in Regal Force. What you want to consider are ways to tutor for Force. Green has a lot of creature tutors this makes Force a far superior draw option than Shamanic Revelation and Collective Unconscious.

Consider these tutors:

Expensive tutors to consider:


multimedia on Mayael the Anima

1 week ago

Hey, looks good, looks fun.

Consider adding these cards:

Cards to consider cutting:

  • Colossus of Akros
  • Emrakul, the Promised End
  • Nylea, God of the Hunt
  • Primordial Hydra
  • Ulvenwald Hydra
  • Brutalizer Exarch
  • Collected Company
  • Eerie Interlude
  • Panharmonicon
  • Boundless Realms
  • Primal Surge
  • Rout
  • Release the Gremlins
  • Boros Garrison

Consider these cards to make the deck more competitive:

Rack is busted with Mayael. You can repeatedly use cards in your hand to set-up the top of your library so when you look at the top five with Mayael you'll always have a creature to cheat into play. Sneak is excellent as an alternative way to cheat big creatures onto the battlefield while giving them haste. The Eldrazi: Kozilek and Ulamog are among the biggest and best creatures to cheat into play. Annihilator is busted with haste and when these Eldrazi/Blightsteel are sac EOT they go back into your library.

Competitive Commander manabases use Fetch lands. They're especially good with three, four and five color decks because they give you so many choices of lands since they can tutor for dual lands. ETB tapped lands are not what you want to play when being competitive. You want all your lands to ETB untapped so you can use the mana they provide the turn you play them otherwise you'll get too far behind, not able to cast spells. Consider these lands for a more competitive manabase: Fetch lands, Shock lands (already have them), Battle lands (already have them), Battlebond lands, Filter lands, Check lands, Rainbow lands?

Fetch lands:

Battlebond Lands:

Filter Lands:

Rainbow Lands:

Other Lands:

Consider this more competitive manabase example:

  • Ancient Tomb
  • Arid Mesa
  • Bloodstained Mire
  • Bountiful Promenade
  • Canopy Vista
  • Cinder Glade
  • Clifftop Retreat
  • Command Tower
  • Fire-Lit Thicket
  • Flooded Strand
  • Homeward Path
  • Mana Confluence
  • Kessig Wolf Run
  • City of Brass
  • Reflecting Pool
  • Rootbound Crag
  • Rugged Prairie
  • Sacred Foundry
  • Spire Garden
  • Stomping Ground
  • Sunpetal Grove
  • Temple Garden
  • Reliquary Tower
  • Windswept Heath
  • Wooded Bastion
  • Wooded Foothills
  • Yavimaya Hollow
  • 5 Forest
  • 2 Plains
  • 1 Mountain

Good luck with your deck.


eliakimras on Estrid, the Masked

2 weeks ago

Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta  Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).

multimedia on Emmara Convoke/Token Commander Deck

2 weeks ago

Hey, looks really good for a first Commander deck even though you used another deck as inspiration that's fine, you've still made it your own.

I suggest including more low mana cost cards that can interact with Emmara, giving you more opportunity to tap her to make a token as well as use her as mana ramp.

Budget cards to consider:

Other budget cards to consider:

Cards to consider cutting:

  • Perilous Forays
  • Pollenbright Wings
  • Broken Bond
  • Emmara Tandris
  • Beast Whisperer
  • Tolsimir Wolfblood
  • Trostani's Summoner
  • Rampaging Baloths
  • Arcane Encyclopedia
  • Bramble Sovereign
  • Crown of Convergence
  • Vitu-Ghazi Guildmage
  • Ranger's Path
  • Aura of Silence


elfric on Breakfast Hulk

2 weeks ago

while everyone is trying to cut dead cards, calculate the average mana cost of a deck, count the number of counter/removal/protection i thought i want to look at another strenght about decks.

this is a view only about how much density there is in decks to find quick 2 card combos. the bigger the web between soft tutors in addition to hard tutors and overlapping combopieces the more opportunities will arise on average through all games you play.

but one can visualize this web and count the numbers to see a decks combo opportunity.

call it useless i had a moment free and did this anyway XD

  • 1st 3-6-5 -> 8-11
  • 2nd 5-2-5 -> 10-7
  • 3rd 5-2-5 -> 10-7
  • 4th 5-5-5 -> 10-10
  • 5th 5-10-5 -> 10-15


Breakfast Hulk

Commander / EDH LabManiac_Sigi

SCORE: 108 | 186 COMMENTS | 66785 VIEWS | IN 94 FOLDERS


primary combo

bomberman

summoning sickness opportunity combo

breakfast

super secret tech 2 card combo

extra goods

tymna + ramp = good topdecks because of the "restricted" tutors

tutor chains can get you anything you desire. not fast but extending the tutor reach for all combos by quite a bit.

2 more decks

  • FCP 11-22 & 6-9
  • Shaper Taint 10-11 & 8-11

multimedia on dinosaur tribal

2 weeks ago

Hey, consider adding more good ramp? The avg. CMC here is 4.5, that's very high without having a lot of ramp. Dinos can benefit from lots of ramp because most have high mana costs. Zacama is also nine mana.

Consider adding:

Other ramp:

Other cards to consider:

Budget lands to consider:


Consider cutting:

  • Kindred Summons
  • Naturalize
  • Warleader's Helix
  • Relic Crush
  • Gleam of Battle
  • Rite of Passage
  • Path of Mettle
  • Orazca Relic
  • Polyraptor
  • Bellowing Aegisaur
  • Huatli, Dinosaur Knight
  • Sun-Blessed Mount
  • Snapping Sailback
  • Charging Tuskodon


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