Eladamri's Call

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Planeshift (PLS) Rare

Combos Browse all

Eladamri's Call

Instant

Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Set Price Alerts

Eladamri's Call Discussion

hkhssweiss on Arcades, The Strategist (Mix of Ideas)

2 days ago

You can consider adding in cards like Helix Pinnacle for a win con when you have a surplus of mana to dump into. Or another way you can go is adding in Paradox Engine so you can untap your Overgrown Battlement or Axebane Guardian . That can also lead you to mill a lot of people with your Doorkeeper .

Another card I would suggest albeit is Eladamri's Call and Wargate to grab the specific wall you need every time, it is also a stellar multipurpose card for any situation.

If you want to give your walls haste as well you can also consider adding cards like Concordant Crossroads or Akroma's Memorial .

Hope that helps!

Whitehamma on Ghave, Guru of Spores Because F' em

4 days ago

multimedia Thank you for the tips. To answer some of your questions

Land/ Ramp- people have told me i have to few lands, with too few ramps, I get that a lot. In playing people I actually haven't had any trouble with mana surprisingly. I do have 13 ramps, and 4 that turn all my lands into multiple colors... Chromatic Lantern , Riftstone Portal , Urborg, Tomb of Yawgmoth , and Mycosynth Lattice (Mycosynth lattice is a funny one that allows me to destroy everyones lands). I should still probably add Sol Ring like you said, it seems to be a staple and pretty good. There is mostly basics because well not just blood moon but i have a combo in the deck Scouting Trek + Animist's Awakening that allows me to pull all my basic lands out at once, and untapped. Could be a good combo or not it really is up to personal perspective i guess?

I like the idea of mana dorks, I just sac everything so i don't use them. Mostly i try to have every card in the deck have a double use.. at least trying.

Deathrite Shaman I just like this card and should add it you are right. Eladamri's Call I am not actually aware of why i haven't included this in the Deck its a cheap tutor. Scavenging Ooze I don't know why this isn't in the deck. Procrastination i guess? ha it's a killer card.

These are just some reasonings behind what i do if you have any feedback on the reasonings i am more than happy to have an open mind. Im all eyes. I would like to know also what you would have cut.

multimedia on Arahbo - Hear me roar.

1 week ago

Hey, nice upgrade and you kept your deck budget well done :)

There's a few good cards that are included in Feline Ferocity that I don't see here, consider adding them:

There's some other budget cards ($4 or less each) that can be upgrades to consider:

Vista and Scattered are good to search for one of them with Farseek since they are Plains. Vista and Village have good interaction with lots of basic lands. Call, Dawn and Armory are tutors, currently here there's no tutors. Dawn has good interaction with Herald's Horn being able to at instant speed set-up the top of your library with Cats. Having three turns where you can draw a Cat or creature of your choice is also nice. Titan is not a Cat, but he can be a repeatable way to reanimate 3 or less CMC permanents.

Cards to consider cutting:

  • 1x Plains
  • 1x Forest
  • Vivid Meadow
  • Blossoming Sands
  • Graypelt Refuge
  • Phantom Nishoba
  • Spirit of the Hearth or Felidar Sovereign
  • Hunter's Prowess
  • Rout
  • Dispatch

Good luck with your deck.


multimedia on Ghave, Guru of Spores Because F' em

1 week ago

Hey, saw your forum topic asking for help. This looks good for a budget deck. Consider more lands or more ramp or both? 34 lands is not enough land to support such a high mana curve without having more ramp, additional mana sources. Lots of ramp is helpful with Ghave because he's an engine by himself getting him into play faster than normal is good.

Budget lands ($6 or less each) to consider adding:

Other cards to consider adding:

Sol, Fellwar and one drop mana dorks are additional ramp. Call and Intent are powerful budget tutors. Scales, Constrictor and Pir are additional cards that put more counters on a creature when counters are put on a creature. Cutthroat, Artist and Slimefoot are ways to make your opponent lose life and you gain when you sac Sap tokens. Feeder, Ooze and Champion are creatures who can repeatedly put counters on themselves.

If you like any of these suggestions then I offer help to make cuts.

Good luck with your deck.


Lehthanor on Naya 2.0

1 week ago

This is honestly a really fun deck! I quite like your inclusions that offer a range of different answers against opposing strategies, such as Knight of Autumn and Thrashing Brontodon . Perhaps, though, Thalia, Guardian of Thraben is not a proper fit for the deck, as it contains 25 non-creature spells. A suggestion could be to cut Sword of Feast and Famine and Sword of Fire and Ice since they are somewhat slow, and add Sylvan Library for card draw and selection, Chord of Calling or Eladamri's Call as additional creature tutors and maybe even Craterhoof Behemoth as a win condition, since the deck already has a few mana dorks that it can take advantage of. After all, a Naya Hoof deck was in the Top 8 of the 2018 Canadian Highlander Championship. Nonetheless, regardless of the way in which you wish to develop your deck, its Naya theme is both interesting and entertaining from a gameplay perspective!

HydraOoze on Soar with the Dovah

2 weeks ago

You could switch Time of Need for Eladamri's Call because it lets you get any creature at instant speed.

SamsWrath on Cats in Steel

1 month ago

A few options you have that could help are: Auriok Steelshaper , Oreskos Explorer and Shalai, Voice of Plenty . They aren't cats but, they would have good synergy with your overall deck construction.

Another great choice for a tribal deck is Coat of Arms .

It never hurts to have more creature tutors--especially in a tribal deck. A few you might consider are: Recruiter of the Guard , Eladamri's Call , Enlightened Tutor , Idyllic Tutor , Altar of Bone , Green Sun's Zenith , Sylvan Tutor and Summoner's Pact .

If you want to go faster you'll need to get more lands out fast and/or mana rocks. That's where green comes in. White has a few spells like Land Tax , Tithe and Oreskos Explorer but, green has stuff like: Burgeoning , Carpet of Flowers , Exploration Utopia Sprawl , Wild Growth , Land Grant , Crop Rotation , Sylvan Scrying , Azusa, Lost but Seeking , Birds of Paradise and Bloom Tender .

Other options for going faster are: Chrome Mox , Grim Monolith , Mana Crypt , Mana Vault , Mox Amber , Mox Diamond and Mox Opal .

Its also not a bad idea to toss in a few more instant-speed removal spells such as: Swords to Plowshares , Wear Away , Sundering Growth , Nature's Claim , Naturalize , Natural State , Dispatch , Disenchant , Afterlife , Beast Within , Crib Swap and Oblation .

Load more

Eladamri's Call occurrence in decks from the last year

Commander / EDH:

All decks: 0.62%

GW (Selesnya): 0.43%

RGW (Naya): 0.22%

GWU (Bant): 0.27%

BGW (Abzan, Junk): 0.23%