Eladamri's Call

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Rare
Masters 25 (A25) None
Planeshift (PLS) Rare

Combos Browse all

Eladamri's Call

Instant

Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library.

Browse Alters

Eladamri's Call Discussion

GearsGames on 4 4/4s on turn 3? Sure why not

21 hours ago

Might want to consider running 2x Bontu's Monument and 4x Myr Retriever With Heartless Summoning it goes infinite granted you have 2 of them, which comes to the tutoring idea. Most of the tutors in Modern aren't the greatest in B R G colors. I'd recommend dropping Red for White, grab yourself some Eladamri's Call Infernal Tutor (works great with Myr Retriever or Superion depending on whether you have Heartless out or Heartless+Bontu's. Path of Exile With white could be helpful as well.

Other Options for that Infinite loop would include stuff like Altar of the Brood . With ability to drop higher than average power creatures Ghalta, Primal Hunger Might be a good fit as well.

Entity97 on A Cuberino

5 days ago

Cards to consider from modern Horizons and M20:
Mox Tantalite
Arcum's Astrolabe
Cabal Therapist
Elvish Reclaimer
Giver of Runes
Hexdrinker
Icehide Golem
Nimble Mongoose
On Thin Ice
Scheming Symmetry
Unearth
Knight of the Ebon Legion (1/2 Vampire Bro)
Collector Ouphe
Corpse Knight
Cordial Vampire
Cunning Evasion
Eladamri's Call
Legion's End
Lesser Masticore
Marauding Raptor
Marit Lage's Slumber
Mother Bear
Regrowth
Saddled Rimestag
Scour All Possibilities
Season of Growth
Starfield Mystic
Unsettled Mariner
Voracious Hydra
Wrenn and Six
Winds of Abandon
Angel of Vitality
Archmage's Charm
Aria of Flame
Ayula's Influence
Bogardan Dragonheart
Dead of Winter
Etchings of the Chosen
Force of Negation
Generous Gift
Good-Fortune Unicorn
Kaya's Guile
Lightning Skelemental
Mu Yanling, Sky Dancer (new blue walker)
Rotting Regisaur
Shatter Assumptions
Seasoned Pyromancer
Sword of Sinew and Steel
Sword of Truth and Justice
Soulherder
Splicer's Skill
Vesperlark
Ajani, Strength of the Pride
Drawn from Dreams
Endling
Force of Virtue
Kykar, Wind's Fury
Omnath, Locus of the Roil
Ravenous Giant
Sling-Gang Lieutenant
Serra the Benevolent
Urza, Lord High Artificer
Yawgmoth, Thran Physician
Blizzard Strix
Cavalier of Flame
Golos, Tireless Pilgrim
Rienne, Angel of Rebirth
Yarok, the Desecrated
Atemsis, All-Seeing
Echo of Eons


this is a lot of cards, and more are sure to come out that I want to include. I'm considering making a modern cube in addition to my legacy cube, or maybe expanding the cube altogether. I really don't want to go to 720, and honestly I would prefer 360 with a regular rotation of cards, but I don't play the cube often enough to justify that so for now it sticks to 720.

legendofa on Persist in Modern

2 weeks ago

I'm going to plug a deck idea I had, now that Eladamri's Call and Altar of Dementia are in Modern. I haven't used it at all yet, but this is


Melira, the Demented Murderer

Modern legendofa

1 VIEW | IN 1 FOLDER


.

If your deck consistently top 8s, then there's some good potential with persist. What sort of matchups does it want?

KeksimusMaximus on Arcades Trump, Builder of Walls

2 weeks ago

Recommendations: Zetalpa, Primal Dawn - 4/8 double striker means 16 flying, indestructible damage a turn whenever Arcades is out.

Sylvan Library - Independent, cheap draw engine that gives you value even before you drop Arcades.

Rhystic Study - See Sylvan Library.

Birds of Paradise - It's just a good turn one play that gets you ahead in both ramp and fixing.

City of Brass and Mana Confluence are both excellent lands that enter untapped and get you all of your colors.

Eladamri's Call - Fetches your Brago, King Eternal to hand so you can start blinking all your walls.

Orator of Ojutai - Draws you two cards on ETB whenever Arcades is out.

Portcullis Vine is slower than Wall of Mulch , but can provide extra draw from your Walls once they're on the battlefield if you can't find a way to blink or bounce them, consider this a weak recommendation.

Soulsworn Jury - Functions as a card draw early, can then be used to deter opponents from making splashy plays.

Wall of Kelp - Gives you a repeatable source of card draw when Arcades is out.

In general this doesn't seem like a combo list, so the low average CMC isn't as important as it would be with a deck that wants to set up and win the game in the same turn cycle. I'd recommend running more bombs to give you impactful plays in the late game, and maybe some cards like Containment Priest or Lavinia, Azorius Renegade to allow you to get to that late game.

SlappyBob on Glittering Company

3 weeks ago

Thanks for the commment, BrandonJamesCAC :). Let's address it all. First off, both Eladamri's Call and Congregation at Dawn are fire. However, I can already search my mainboard plenty with Chord of Calling and Collected Company . This protects the sideboard cards I want to wish for from things like Surgical Extraction , which is so popular these days it's being run in legacy. On top of that, Glittering Wish allows me to wish for spells on the sideboard, like Abrupt Decay , Despark , etc. Well worth it. Secondly, Carrion Feeder is old school as hell. I've always loved the card, but honestly, nothing beats scrying. Viscera Seer can scry for me at literally any point in the game, not just during combo time. The amount of times I get to scry off someone bolting my creatures is absolutely insane. It may be more fun to pump for the combo, but scrying is indescribably better for the deck overall.

ToolmasterOfBrainerd on Is modern horizons commander horizons?

3 weeks ago

I think this set will be really impactful in modern. Personally, I'll be jamming with Force of Negation and possibly Kess.

I expect Giver of Runes to see heavy play, but I think I'm in the minority in that camp.

Eladamri's Call is a powerful tutor. I have no idea what it's going to do in modern. I expect it to enable something. 2 mana tutors tend to be really good.

Wrenn and six will see play.

Some kind of aggro loam deck might exist. People will try it.

People will play a cycle deck for at least a month. With astral drift and the cycle lands, you cannot have expected anything more as far as support.

Goblin engineer should be amazing. It's probably better than whir. I expect it to do something. If it doesn't break modern now, then I think it will someday.

Scale Up should revive infect. It'd be nice to see. Infect is good at policing other non-interactive decks.

Slivers have a lot more options. They could maybe become playable. I have no idea. But I've faced modern slivers before. With this much additional support it could go from playable pet deck to tier 2 or 3.

Unsettled Mariner will see play. I know my merfolk friend is planning on playing it.

I will find some way to play Ice-Fang Coatl .

This is not an exhaustive list. There are plenty of modern playables to go around. There may not be much for the current best decks, but quite frankly, if there were broken cards for the current best decks, then we'd see bannings. Also, in my opinion, the modern metagame sucks right now. Awful gameplay. It might be diverse, but I don't care about diversity when the metagame consists of balls to the walls synergy decks, UW control, and Tron. I can't wait for the shake up.

SideBae on Abzan Modular

3 weeks ago

(This is the guy from Ron's Comic World)

My first suggestion is to adjust your mana base to address the cost-differences between your colors. According to the graph, over half your colored costs are green costs. Adding more Forest s and fewer plains/ Swamp s may be helpful.

My second suggestion concerns dorks. One-mana creatures that provide you with mana are gas from turn one; adding Llanowar Elves , Fyndhorn Elves , Elves of Deep Shadow , Avacyn's Pilgrim , Elvish Mystic and Deathrite Shaman could all accelerate your deck significantly. If you choose to run a dork like Arbor Elf , Utopia Sprawl and Wild Growth also become significantly better. Putting in the creature acceleration should allow you to cut 2-3 lands from your final list, as well as making a card like Growing Rites of Itlimoc  Flip better.

Regarding card draw: The majority of EDH games are decided by card advantage. Mentor of the Meek is worth considering, especially if you choose to run the mana dorks I mentioned above. Slate of Ancestry is pretty good if you poop out a load of creatures with cards like Mycoloth . Harmonize , Grim Flowering , Ambition's Cost and Painful Truths are all good one-shot methods to recoup card advantage; Twilight Prophet is good in addition to your Phyrexian Arena .

Being Abzan, you have access to a bunch of cards most opponents will hate. Gaddock Teeg is a great way to hold off opposing board wipes, as it turns off Damnation , Wrath of God , Supreme Verdict , Blasphemous Act and the like. Aven Mindcensor hoses some decks, and makes your Path to Exile better. Thalia, Guardian of Thraben , Glowrider and Vryn Wingmare are all good if your deck can produce excess mana. Alms Collector is good for hating on mass-draw combo decks.

I see a lot of one-for-ones in your list. In EDH, you're facing 2-4 opponents, and therefore that many more cards. Things like Mortify and Putrefy are good, but they are not great; I suggest running more two-for-ones. Ashes to Ashes , Grasp of Fate , Back to Nature , Liliana's Triumph (if you're not facing dork-heavy decks), and Syphon Mind are all good options. Swords to Plowshares is one of the few one-for-ones I think is really good in EDH, if only because it's so flippin' efficient.

I don't think Massacre Girl is a good card; something like Wrath of God , Toxic Deluge or Damnation may be better. Merciless Eviction is good, but being six mana may be relatively detrimental. If you want, Cataclysm is a... good card. Though you may, if you have a significant conscience, consider not running it.

Demonic Tutor , which you run, is the gold standard, but cards like Eladamri's Call are good too. Green Sun's Zenith may be helpful, especially if you run Dryad Arbor to fetch turn one, and GSZ can grab your Reclamation Sage if you need it. Similarly, you may want to consider Finale of Devastation and Chord of Calling are options, and Bane of Progress is another good target.

Gavony Township is probably good in your list; choosing to run something like Knight of the Reliquary gives you access to it fast. Crop Rotation is another option. You could probably run 1 or 2 more utility lands like Blast Zone , Maze of Ith or Bojuka Bog to compliment this package.

Recovering from a boardwipe is hard in creature-decks. I suggest Second Sunrise or Faith's Reward , as these both negate the effect of Wrath effects on you while also being able to bounce back creatures you sacrificed earlier.

Walking Ballista may be helpful, if only because it can shoot blockers out of the way. Running it in conjunction with Basilisk Collar becomes pretty busted. Woodfall Primus , Puppeteer Clique , and Kitchen Finks are all good options, especially since -1/-1 counters cancel out with a +1/+1 counter. Running these with Ashnod's Altar or an added Viscera Seer makes their effects recur indefinitely. Pairing Woodfall Primus or Kitchen Finks with Cathars' Crusade can simply end the game.

Proliferate effects will be good here. I expect Evolution Sage would be busted in this deck, and Contagion Clasp / Contagion Engine are good, too. Sword of Truth and Justice (from Modern Horizons) is also worth running, though it may be hard-ish to get ahold of for the first few months after the set drops.

All of the cards in your 'Maybeboard' are worth running. If/when you get ahold of them, you should run them.

All the best, and good luck.

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Eladamri's Call occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

GW (Selesnya): 1.49%

GWU (Bant): 0.94%