Eladamri's Call


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Planeshift (PLS) Rare

Combos Browse all

Eladamri's Call


Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

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Eladamri's Call Discussion

TzickyT on Enbantress Tribal

1 week ago

whit the commander and whit the cards i see in this list i can already say what cards i wouldn't play

Ghostly Prison personaly i think ghostly prison slows u down and your opponents too. if u are playing mox diamond and manadorks i would suggest u to go look for other cards that not make u a target that fast. at my locals ghostly prison is a card that gets blown up as fast as its put on the field and then u are the target for the first 3 turns. in my opinion there are a lot of other cards that are safer to play then ghostly prison and can do potentional the same.

Karmic Justice in my opinion is karmic justice only good when u play a non focused creature deck. personaly i m thinking of getting rid of my karmic justice in my bruna deck becous they only target bruna and then poorly enough nothing happens whit the other enchantments attached to my bruna becous there not destroyed of a certain card. stil if u are not going to play in creatures whit aura's on i would not bother taking it away.

why would u need to have flash ? whit Leyline of Anticipation your playing enchantments ... not going to say that the card is a bad card but its in my opinion 4 mana draw a card and waste the rest or a 0 mana card that does nothing also if u want to exile stuff whit for example an oblivion ring. than i would suggest cast out and Stasis Snare to add to your list

Luminarch Ascension good card only play it on the right time.

Sphere of Safety waist of space Starfield of Nyx not good if u go for an aura matchup

Birds of Paradise and Bloom Tender doesn't help u at all only makes u have creatures that do something early and waste your time later on. if u don't win whitin 5 turns i wouldn't bother playing them in your deck.

Emeria Shepherd u don't play a landfall deck but a regain mana deck. so why play landfall if u don't run any cards like play an extra land on your turns

Karametra, God of Harvests and Nylea, God of the Hunt to much mana for what it does when u need it not a fan of a lot of the gods in an echantress deck - Heliod, God of the Sun on the other hand if u have mana over u can stil have a blocker for your planeswalker.

Genesis Wave, Courser of Kruphix, Herald of the Pantheon, Sun Titan, Eladamri's Call, Mana Bloom, Flickering Ward are cards i would already recommend to add to your deck

i hope this helps u already on a good way to tune your deck Solitary Confinement ;)

PookandPie on Jodah breaks the mana curve EDH

1 week ago

The deck looks like it basically does nothing until it can get Jodah into play, taking about 4-5 turns to do so unless you're lucky with your ramp. I'd actually recommend dropping about 5 more cards for more ramp so you can get Jodah down earlier more consistently so that you can plop threats onto the board (which will also help with paying for Jodah's increasing Commander tax, because no way your opponents let you keep him with your deck being almost entirely designed around him).

-2 lands to 38, and then drop Progenitus (he's neat but he takes 4 hits at least to kill someone. That's nothing in relation to Blightsteel Colossus), Ugin doesn't seem that great here (the exile ability works best in artifact or colorless-centric decks. You are not that), and Worst Fears can go (there are better, more repeatable effects for this). Add in Burgeoning/Exploration, Bloom Tender (this will produce stupid mana in this deck lol), Fellwar Stone, Mox Amber (seems reasonable enough with this many legendary cards, though Manalith could also function well enough for t4 Jodah). That should help as you won't just be doing nothing for the first 1-4 turns of the game, playing lands and maybe 1 card until you can hit Jodah mana.

Also, you're way too all-in on Jodah's ability. You can spend WUBRG to get a draw engine going, yes, but that's no reason to avoid cheaper, and oftentimes better, draw/tax engines like Rhystic Study. Tutors would go a long way toward improving your consistency, so things like Demonic Tutor, Vampiric Tutor, Worldly Tutor, Eldritch Evolution, Chord of Calling, Eladamri's Call, Enlightened Tutor, Mystical Tutor, Primal Command, etc., would go a long way here. As it stands, your only ways to tutor cost, at minimum, 8 mana, and your only ways to draw cost 7 at minimum, so they're only viable with Jodah out. These other tutors and Rhystic Study would be useful for when Jodah is stuck in the Command Zone because people have figured out that killing Jodah basically stops your deck from doing anything for turns at a time, and you only have a couple cards that are backups for his effect (which, the added acceleration will help with that too).

For random, powerful suggestions: Brilliant Ultimatum could be cute here. Doing this deck without Omniscience seems practically criminal, as well.

Anyway, hope this helps.

Enral on Estrid, Keeper of Bogles

1 week ago

Not sure if you noticed but Trace of Abundance is illegal in your deck. You also need more tutors to get your voltron creatures out reliably...if not you will have a bunch of auras sitting in your hand. I would recommend adding Wargate, Worldly Tutor, and Eladamri's Call. Even Muddle the Mixture is pretty good as it can provide either protection or you can tutor for any 2cmc stuff you need. I feel like Tuvasa, the Sunlit is a better commander for a boogles-type commander though :)

I build a Tuvasa enchantress deck...feel free to check it out.

IzzWizz on Estrid Bant Enchantress Pillowfort

2 weeks ago

I'm going to assume that Serra's Sanctum, Replenish and Academy Rector were left out for budget reasons.

I've been playing a G/W Karametra, God of Harvests enchantress build for about a year that I'm working on porting over to either Tuvasa, the Sunlit or Estrid, the Masked Here's my thoughts:

I prefer Ground Seal over Rest in Peace. It hoses most graveyard and reanimator stategies, while leaving your own graveyard intact for replenish effects.

Nevermore isn't great unless you know there's dedicated hate out there. I can't imagine wanting to cast this unless I'm pretty sure it's going to stop a Merciless Eviction or Bane of Progress.

I don't like Faith's Reward. Teferi's Protection accomplishes the same thing for 1 mana less and can double as a fog in a pinch. If a sweeper catches you with your mana down, you're better off with Replenish or it's budget replacement Open the Vaults

Don't run Ever-Watching Threshold along side Propaganda, Ghostly Prison and Sphere of Safety. Sticking one of those is already enough to disincentivize everyone else from attacking you. You're just not going to trigger the card draw often enough, AND it's only 1 card per combat step. I might be on board if it was per creature. It's also unneed, we're up to 7 enchantress effects with one in the command zone if you want it. Drawing cards isn't going to be a problem.

I'm not really a fan of Genesis Wave outside of green decks that ramp crazy fast and cast it to put half their deck on the field. We want more tutor effects to get out our enchantresses and start snowballing. Eladamri's Call and Green Sun's Zenith both deserve spots. Commune with the Gods is pretty good too.

If you see any amount of Mizzix of the Izmagnus, Meren of Clan Nel Toth, Atraxa, Praetors' Voice or Infect decks in your meta, then you're nuts for not running Solemnity. Kind of odd to see Phyrexian Unlife in a deck without tbh. You'd be better off with Worship or even Island Sanctuary than running unlife by itself since it only buys you 10 points of life.

Speaking of Solemnity, there's some fun combo's you can run with it. Land Decree of Silence and you have the game pretty much locked down. Dark Depths is the old stand by, still good though.

If you opt to not play Solemnity, you should run Parallax Wave. Parallax Wave + Opalescence or Starfield of Nyx means everyone else is done playing creatures, since you can just exile them all. For those that don't know how this works, it's basically the same as sacrificing Oblivion Ring in response to the first trigger. 1) with both parallax wave and opalescence out, exile an opponents creature. 2) HOLD priority and exile parallax wave to itself (opalescence turns it into a creature). 3) allow the stack to resolve. Parallax wave's second ability will remain in effect as it leaves the battlefield and immediately return it. The returning parallax wave is recognized as different wave than the one that just left play. 4) Allow the trigger exiling your opponents creature to resolve and it's gone for good. 5) repeat. You can also abuse this for infinite ETB triggers on your own creatures if you want.

You don't have any real ramp in your list as it is. Exploration and Burgeoning will let you play extra lands, but you still need to drawn them. Karametra only works when you cast a creature and you only run 14. Heartbeat of Spring helps your opponents as well as yourself. Zendikar Resurgent is expensive as shit and Mirari's Wake will rarely make around the table. The green enchant land cards will actually ramp you, and are quite good. They're a bit better in an Estrid list, but they worked very well for me in my G/W build. Abundant Growth (tho it's only fixing, not ramp), Fertile Ground, Overgrowth, Utopia Sprawl and Wild Growth are all worth slots. The other 3&4 CMCs aren't as great, with Weirding Wood being the best.

SynergyBuild on Breed Lethality 2018

4 weeks ago

Please do!

Hey, if you want to make your deck more competitive, Witch-Maw colors are great for combo.

Hermit Druid is a famous combo, in which if you have no basic lands in your deck, you mill the whole thing into your graveyard. With a turn one Forest + Gemstone Caverns or Lotus Petal or something, by turn 2 you can mill your deck.

Narcomoeba will return from the graveyard to the battlefield, and if you play a land Bloodghast will return too! Fatestitcher can return for a single mana if you need it. As long as you have three creatures, you may flashback Dread Return a Necrotic Ooze back to your library, your whole library is in your graveyard, but remember, Phantasmagorian can discard any cards you may have accidentally drawn.

Necrotic Ooze hopefully has the abilities of Wall of Roots, Blighted Bat, Devoted Druid, Channeler Initiate, and Walking Ballista.

You use Wall of Roots's ability, and get a . Put that mana into Blighted Bat's ability, giving Necrotic Ooze haste. Tap Necrotic Ooze to Devoted Druid's ability, getting , then untap with Devoted Druid's second ability. Tap it again, but this time to Channeler Initiate's ability, and get another mana. Use both Devoted Druid's second ability and Channeler Initiate's ability over and over again to make mana, and put it all into Walking Ballista's ability to put infinite +1/+1 counters on it. Then use Walking Ballista's other ability to remove all of those counters, killing each of your opponents.

Easy win, one card (Hermit Druid), turn 2 win.

Demonic Tutor, Vampiric Tutor, Imperial Seal, Eladamri's Call, Green Sun's Zenith, Summoner's Pact, Worldly Tutor, Eldritch Evolution, Sylvan Tutor, Grim Tutor, Beseech the Queen, and cards of that nature can fetch it up, leading to ~20 "one card combos".

Cephalid Illusionist + Nomads en-Kor also allow you to mill out your whole library, winning in the same method, and do not require you to run no basic lands!

Flash + Protean Hulk also allows you to find Grand Abolisher, Cephalid Illusionist, and Nomads en-Kor, allowing you to win turn 1, if you have Lotus Petal or Gemstone Caverns or Mana Crypt or Chrome Mox or Mox Diamond, a land, and Flash + Protean Hulk, isn't that a fast win!

Other than that, self-mill combo-decks that put their whole library into their graveyard all are able to protect against the likes of Faerie Macabre and stuff of that nature by running Memory's Journey and Deep Analysis and Phantasmagorian, so if they attempt to exile some of your combo, you can shuffle it back into your library, draw it, and discard it all to save yourself! Krosan Reclamation, Think Twice, and stuff of that nature are occasionally run too!

Hexaflexagon on Card creation challenge

4 weeks ago

Damn. Ninja'ed.

Andromeda, Valkyrie of Light

Legendary Creature - Valkyrie

Flying, Lifelink, Vigilance

Creatures you control get +1/+1 and gain Vigilance

Whenever you gain life, put a +1/+1 counter on each creature you control


Yay! More lifelink stuff!!!

I thought Eladamri's Call was Modern legal. It wasn't. So I designed this card as I have never played TF2 before.

Create a non-creature (because we have already got that) tribal Tutor like this.

Hexaflexagon on Card creation challenge

4 weeks ago

That's op because of Deathtouch. It will kill the creature on entry, letting you draw a card.

Angel's Call


Search your library for an Angel card, reveal it, and put it into your hand. Then shuffle your library.

I thought Eladamri's Call was Modern legal. It wasn't. So I designed this card as I have never played TF2 before.

Create a non-creature (because we have already got that) tribal Tutor like this.

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