Eladamri's Call

Eladamri's Call

Instant

Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library.

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Printings View all

Set Rarity
Modern Horizons (MH1) Rare
Masters 25 (A25) None
Planeshift (PLS) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Eladamri's Call occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

GW (Selesnya): 1.49%

GWU (Bant): 0.94%

Eladamri's Call Discussion

TheAnnihilator on H: Devoted Druid Combo; W: ...

1 hour ago

Hey all! I've recently decided to let go of my Druid combo stuff, since I prefer a more Pod-like approach as opposed to all-in combo, so I have the following available:

Playsets of:
Devoted Druid (Ultimate Masters)
Vizier of Remedies
Giver of Runes
Finale of Devastation
3 Duskwatch Recruiter  Flip
Eladamri's Call
Knight of Autumn
Birds of Paradise (2 M12, M11, Battlebond)

also:
1 Silent Clearing
2 Walking Ballista
1 Ranger-Captain of Eos
3 Postmortem Lunge
1 Chord of Calling (M15, Russian)
1 Collector Ouphe
3 Veil of Summer
1 Thalia, Guardian of Thraben (Dark Ascension)
4 Restoration Angel (Avacyn Restored)
3 Wall of Omens
1 Spellskite

So yeah, I'm keeping the lands, Hierarchs, Eldritch Evolutions, and Pod stuff (you can't pry Voice of Resurgence or Kitchen Finks from my cold dead hands), but most everything else I have is fair game. If there's anything else I may not have listed, feel free to ask about it. I probably have it. :)

I'm looking for:
Sword of Feast and Famine
4 Ice-Fang Coatl
1 Spell Queller
2 Monastery Mentor (I have 1 Korean if anyone wants to swap their English one)
1x Cavern of Souls (preferable Innistrad, either printing is fine tho)
2x Selesnya Sanctuary
1x Hornet Queen
I will also binder dive, but my binder seems to show only the foil/promos?

Mike86 on Ghired's Rampage EDH

2 hours ago

Thanks for your feedback multimedia. Your suggestions are interesting and I seriously consider Bastion Protector and Eladamri's Call.

multimedia on Ghired's Rampage EDH

4 days ago

Hey, consider ways to make Ghired better? Repeatable protection for him in combat and more attacking with him.

Cards within the budget to consider adding:

Cards to consider cutting:

  • Temple of the False God
  • Grand Coliseum
  • Adorned Pouncer
  • Samut, Voice of Dissent
  • Thunderfoot Baloth
  • Rampaging Baloths
  • Giant Adephage
  • Ancient Stone Idol
  • Ezuri's Predation
  • Skyshroud Claim

Good luck with your deck.

GoldenBasilisk on Doran, the Siege Tower [EDH]

1 week ago

Hi there! I playtested this deck just for fun with my partner and wanted to leave some feedback :D I only played with it twice, and I won both matches because my partner got pretty bad draws.

This deck is a beast! I think you have a good amount of sweeping removal and ramp, and the mana costs are reasonable. I was able to deal a lot of damage pretty quickly, and I appreciate the toolbox-like effects of many of the creatures. The lifegain seemed to perfectly balance out the life loss from your damage inflicting lands and card draw spells. I had a lot of fun playing it!

That being said, I think it might do you some good to include more targeted removal and card draw. I get a lot of usage from Beast Whisperer in my Trostani, Selesnya's Voice deck. I would suggest something like that; card draw engines are definitely useful. I think that a few of the creatures such as Kami of Old Stone and Looming Altisaur could be replaced with creatures that have more to offer, because although they are efficient for what they do, I wish they had trample or vigilance or something. I also think including a couple tutors might be really helpful, such as Eladamri's Call, Congregation at Dawn, or even just Diabolic Tutor.

Not sure how much you are willing to shell out for the deck, but creatures like Ohran Frostfang might be good. If you play multiplayer and like elements of group hug, Heartwood Storyteller draws tons of cards. Abzan Charm is useful (I am a slut for cards that give me multiple options).

TL;DR, great deck, I enjoyed playing it and I think you could upgrade it easily with just a touch more card draw and elevated creatures.

Goretast on Derevi, Queen of the Hated

1 week ago

Difficult to say without knowing your meta because you are stax heavy. I'll rabble off some thoughts:

  • Michiko Konda, Truth Seeker seems meh
  • Hushbringer might be cut if you run Curio/Aluren because it will use some ETB effects you want
  • Avacyn, Angel of Hope too expensive
  • Dig Through Time doesn't seem the best because it will be too expensive if you get it early and has bad synergy with Rest in Peace
  • Fauna Shaman not a fan of the cost of tutoring (I would add Eladamri's Call instead)
  • Survival of the Fittest same as Fauna Shaman, too much loss of value
  • Captain Sisay is okay if you have super grindy games but not the best
  • Teferi, Hero of Dominaria has some synergy but is weak compared to what you'll be adding
  • Swiftfoot Boots isn't that good, but something like Veil of Summer might be better
  • You could get away with cutting 1 land max if you have to
  • Seedborn Muse is a "win more" card that is too weak by itself
  • Elesh Norn, Grand Cenobite too expensive but a meta call for you

  • I have a Chulane deck that is incredibly similar to this with stax/combos if you want to check it out for some card suggestions [Primer] Chulane's Bounce House [cEDH]

    multimedia on Ghired - token Smash face

    1 week ago

    Hey, nice work in progress at upgrading the precon :)

    I don't know what the meta you play in is like, but what I can give you is overall advice on how to upgrade the precon. What the precon needs is early game ramp, tutors, haste enablers for Ghired and repeatable protection for Ghired in combat so he can safely attack and populate. Rhinos are really the only threat you need as long as you can keep attacking with Ghired.

    Cards within the budget to consider adding:

    A problem with the precon is the high avg. CMC which is 3.9. This number means that consistently four drops or higher CMC cards will be in your hand which is very slow. Early game you don't want lots of four or higher CMC cards in your hand because you will not be able to cast them. Adding low mana cost ramp by cutting high mana cost cards can help to reduce this number.

    There's a lot of high CMC cards here, in fact there's 36 four or higher CMC cards which is too much. There's a lot of high CMC threats and I don't think you need all of them. Instead of playing so many high CMC threats replace some of them with tutors which can get you the better cards/threats into your hand.


    To be more competitive I would expand on combos and use most of the high CMC card spots for more combo cards rather than big creature threats. You have done this some what already by adding Purphoros, Helm for Aurelia and Godo, but consider expanding further. Cards for combos to consider adding:

    Combos that go with these cards:

    • Kiki + Helm + Purphoros or Tremors for infinite damage.
    • Kiki + Conscripts infinite hasty token Conscripts to attack. Add Purphoros or Tremors for infinite damage.

    Outside of combos Kiki is good with populate because he can make a token copy of a nonlegendary creature and if you populate the token then that token doesn't go away at end of the turn. Kiki combos with Helm for infinite Kikis since the token copy of Kiki that's created by Helm is not legendary which allows Kiki to copy it.

    • Assault + Umbra + five lands for infinite combats.
    • Assault + Ventmaw for infinite combats and infinite green or red mana.

    More infinite combat combos is good with Ghired because his power comes from him attacking. Outside of the combos Assault is a good card with Ghired because it can give you more attacks which is more populate.

    A problem with Helm in all the combos, even Godo, is it's slow because you have to pay the five mana cost to equip it. Aid is a one drop which is worth including for Helm and Selves.

    Good luck with your deck.

    multimedia on Naya Commander

    1 week ago

    Hey, good start and budget version.

    If you want to be quicker than consider reducing the avg. CMC? It's currently too high at 3.6. Reducing the avg. CMC makes it so you can play cards faster. In the case here getting more creatures onto the battlefield before Marisi. Consider more one/two/three drops creatures? One drop mana dorks are good with Marisi because they make ramp to help to cast him faster and they can also be attackers with or without cards that give evasion.

    Creatures who are just attackers and don't do anything else are less good then others that can attack while also doing something else. In Commander you want the creatures you play to give you more value then just being a creature who can attack. The manabase can be much faster since all the dual lands you're playing always ETB tapped.

    Some budget cards ($5 or less each) to consider adding:

    Lands

    One drops

    Two drops

    Three drops

    More creatures with evasion and effects that can improve combat/attacking are cards to consider because you need to do combat damage to a player to goad that player. More creatures with flying and creatures with shadow is evasion to consider adding. Drawing cards with creatures who do combat damage to a player can be helpful to stay ahead. Double strike is a good ability for an attacking creature.

    Shadow is a unique creature ability that makes the creature unblockable because your opponents are not going to have any creatures with shadow. Spirit en-Dal has shadow, but the reason to play it is to repeatedly reveal it from your hand at your upkeep to give a target creature shadow until end of turn. For two mana it can give Marisi shadow making him unblockable.

    The manabase can be improved because there's a lot of subpar lands which will always ETB tapped. Dual lands that can ETB untapped can speed up game play letting you cast spells faster. Command Tower is a staple land for multicolored decks. There's a lot of basic lands in the manabase therefore consider adding others lands that have good interaction with basic lands?

    Good luck with your deck.

    multimedia on Not Your Mother's Dragons

    2 weeks ago

    Hey, good budget version of Ur-Dragon and nice Secret Lair art :)

    Consider cutting some subpar Dragons for more ramp and creature tutors to find and put the better Dragons (Utvara Hellkite) into your hand?

    Cards to consider adding:

    • Faeburrow Elder: can by itself tap for two mana (white and green). If you control other colored permanents then it can tap for more mana, up to five mana.
    • Sarkhan, Fireblood: add two mana of any two colors to cast Dragons.
    • Incubation Druid: can tap for one mana or can tap for two mana if it has a +1/+1 counter which it can put on itself with adapt.
    • Eladamri's Call: instant tutor for a Dragon.
    • Fierce Empath: tutor for a Dragon.
    • Idyllic Tutor: tutor for Tempest or Smothering.

    Cards to consider cutting:

    • Crucible of Fire: Dragons are already big with lots of power and flying they don't also need this anthem effect.
    • Lavalanche
    • Wardscale Dragon
    • Thunder Dragon
    • Kilnmouth Dragon
    • Verix Bladewing
    • Sarkhan the Masterless

    Good luck with your deck.

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