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Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
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Eladamri's Call Discussion
1 day ago
Hey everyone I have a few extra cards for trade if anyone is looking to pick these up (also potentially for sale)
1 Yavimaya Hollow (italian)
1 Aura Shards (japanese)
1 Karakas (italian legends)
let me know if you need any of these.
3 days ago
I would cut a lot of the creatures and equipment with higher mana costs. Worldly Tutor, Sylvan Tutor, Eladamri's Call should help finding the best beaters you have, Cataclysm and Armageddon are good to prevent control decks from interacting with your creatures too much.
6 days ago
I think I have said it on multiple occasions but the most important cats for this commander will be Lost Leonin, Adorned Pouncer and Skyhunter Skirmisher. They don't cost anything but enable the fastest kills with the free boost from the command zone.
1 week ago
2 weeks ago
Kessig Wolf Run allows you to pump an unblocked Tana, which in turn gives you more tokens.
Throne of the God-Pharaoh is amazing in token decks, but can feel like a cheap win if you use it too much. If cheap wins don't bother you or your playgroup, Triumph of the Hordes is probably worth using as well.
Goblin Bombardment is another non-combat way you can use your tokens to hurt your opponents, usually in response to a board wipe or after declaring blockers.
Hour of Reckoning is the most token-friendly board wipe, while we're on the subject.
Secure the Wastes is great for getting around summoning sickness blues, since you can play it at the end of the turn before yours.
Regal Force will draw you a bunch of cards more often than not.
Skullclamp is also good for drawing cards, which is almost always good no matter what anyone else says.
Instead of Signal the Clans, you should try Eladamri's Call and get exactly what you want every time.
Also try Second Harvest in place of Deploy to the Front or Nomads' Assembly, since it can be cast at instant speed before you start your turn.
2 weeks ago
Thank you for your valuable input CaptSillva. I did a bit of tweaking keeping your suggestions in mind and I'm hoping this decklist is looking more consistent now.
I've added essentially all the creatures you've suggested and it helped a great deal with graveyard interaction as well as well as help me shut out my opponents bigger combos.
I also added Eladamri's Call for extra tutoring as well as Vessel of Endless Rest and Bow of Nylea which can send cards from my graveyard to the bottom of my library in addition to their other uses. Which Sisay will easily be able to tutor back to my hand.
One awesome card I found out about recently was Loyal Retainers which is just so fun to play either along with Saffi and Zendikar Resurgent/Reki to draw as much as I want; or in the dream situation, to play the two along with Reveillark, Karmic Guide, and Food Chain for playing nearly my entire graveyard and infinite mana. heck, I could even use the two with just Earthcraft for infinite mana.
I couldn't find room for Squirrel Nest though... if you see a hole where I could trim fat for it, please let me know. Thank you again for taking the time to comment and to help me make my deck better.
1 month ago
Fellow karador player here, and I have a couple of suggestions for you. I don't know your budget so I'm just going to chuck things at you and see what sticks.
First off, if you're wanting this to be a true combo deck, then I'd suggest a couple cuts. Craterhoof is a great card, buy combo decks don't really need beatsticks. Hatebears like Thalia, Guardian of Thraben and Grand Abolisher. Also, tutoring for pieces is super valuable early game. Cards like Natural Order, Vampiric Tutor, Eladamri's Call, Diabolic Intent, and Altar of Bone are good tutors for this deck.
Mana dorks are also something to consider. I like them better than mana rocks because you can recur them pretty easily with karador and they're great fodder for Natural Order.
Also check out this hulk line. Hulk into Body Snatcher, viscera seer, and Sylvan Safekeeper -> hulk into Saffi Eriksdotter, Blood Artist, and any other two mana costs you have. Sac saffi, targeting body snatcher, sac snatcher, repeat. A thing to note about this is that body snatcher's ability is an ETB, not a replacement effect, so you can sacrifice it without discaring anything. The effect is still there, but your opponents will be dead to blood artist before they ever resolve. Also, you can protect your combo with your Sylvan Safekeeper right off the bat, which is a huge bonus. If you have a sac outlet on the board already, grab Grand Abolisher instead.
Check out my version of this deck for any other ideas. Have fun!
1 month ago
Alrighty then. For starters I think you are too concerned with mana fixing. In my experience in playing many games of commander what you have is straight overkill. So I would ditch the panoramas and the Warped Landscape, the Transguild Promenade, Shimmering Grotto, Rupture Spire, the Manalith, and Selesnya Keyrune. You really won't need them. I would replace the lands with basics/ and lands like Fortified Village,Canopy Vista, Temple of Plenty, Temple Garden, Selesnya Guildgate. And then for the Manalith and Keyrune drop them for Kodama's Reach and some other enchantments that I will mention below. You will probably want to run as few artifacts as possible for an enchantress build also. I say this because of one of the recommendations that I have. And now onto the card recommendations
First off for the 11 missing cards I will recommend the following as options (emphasis on options, some of these are pricey which is why so many options): Solitary Confinement, Sylvan Library, Exploration, Open the Vaults, Replenish, Green Sun's Zenith, Worship, Ajani's Chosen, Enlightened Tutor, Eternal Witness, Commune with the Gods, Blind Obedience, Authority of the Consuls, Eladamri's Call, Abundant Growth, Utopia Sprawl, Witchbane Orb , Ground Seal, Grand Abolisher, Nyx-Fleece Ram, Sigarda, Host of Herons, Nylea, God of the Hunt, Heliod, God of the Sun, Seal of Cleansing, Kismet, Soul Snare, Sigarda, Heron's Grace, Courser of Kruphix, Prison Term, Starfield of Nyx, opalessence, Overgrowth, and lastly Stony Silence. Stony Silence is a powerful card that excels in commander. Although at the cost of your artifacts activations. I personally like it for an enchantress build. And remember I am not saying that these are end all be all cards but they are in my experience very useful. And since you have options you can just pick and choose what you like and don't like
I also have some ideas for things you should cut from the deck. Things like Nissa, Vastwood Seer Flip, yeah she's cool and all but she doesn't really fit well with the deck and she can die easily and that can be a hassle. Another card which I would cut is White Sun's Zenith, it takes a lot of mana just for some kitty cats and I it does not perform that well in general. Another card I feel is under performing is Archetype of Endurance, personally Asceticism is better if you are concerned about that. And lastly I feel torn about Celestial Archon. I feel like he has potential but I am uncertain.
Ok that is all I have to say! I think anyways... regardless take some time and think about what it is you want to do with what I have recommended. Of course as always the final choice is yours. Please tell me your thoughts after you have mulled it over!