, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
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|Want (12)||Spinalripper , greyninja , the.beanpole , awalloftext , Kiortio , KB2187 , Wiggins , philktoken8998 , Big-Foot , clayperce , OS_Mage , AlertKnave8075|
Misty Rainforest Discussion
3 days ago
The scrylands in you ur colors, those are all super cheap. Definitely grab some lands that tap for any color like Mana Confluence and City of Brass. You should also grab some utility lands like Ghost Quarter, Mikokoro, Center of the Sea, Bojuka Bog...the list goes on and on. If you cannot afford the fetches, which is fine since they can be expensive, the shocks and other lands I mentioned are all relatively inexpensive and most cost less that 8 bucks. There are tons of optionsout there, just look at a bunch of mana bases and find stuff you like that you can afford.
1 week ago
I was actually going to reach out to you direct just in case you were interested. Lol that you beat me to it!
I'm especially looking for 2x Noble Hierarch, 1x Misty Rainforest, 1x Verdant Catacombs, and 1x Windswept Heath. And probably 1x Dryad Arbor, 1x Spellskite, 1x Grafdigger's Cage, and 1x Kitchen Finks for the sideboard.
Please lmk, and as always, thanks tons!
1 week ago
Darkslick Shores is the best of the fastlands for this deck.
However wanting green on two is a thing to consider so the number of Misty Rainforest if fine.
My concern was the basic and shock counts.
1 week ago
I think playsets of black fetches are gonna put you in a good position to get black and revolt for Fatal Push. It's your strongest color here so you can probably drop a Misty Rainforest. My personal preference says to add one of each of the black man lands (Hissing Quagmire and Creeping Tar Pit). The fastlands are nice but with the aforementioned heavy color swinging requirements, you may need to let those fly. At least the Marsh looks spotty. Gotta look at your one drops and most of the ones you want to cast on turn 1 are blue.
2 weeks ago
Your deck is fairly optimized, but I do see some spots in which I think it could be improved upon.
Lands: You do not need 38 lands, 36 would probably be best. Furthermore you should also have fetches in your colors (i.e. Misty Rainforest. Flooded Strand, Polluted Delta, Bloodstained Mire, Marsh Flats, and Scalding Tarn). Trim the lands such as Temple of Deceit and Temple of the False God. Ancient Tomb is a much better option than Temple of the False God. Add Riptide Laboratory as it works well with Venser, Shaper Savant. Homeward Path does not seem worth it, Shizo, Death's Storehouse allows Lazav to get in damage more easily. Nephalia Drownyard is a decent option to give you mill when you have nothing on board.
Planeswalkers: Tamiyo, the Moon Sage does not really do much for the deck and can be cut. I am also not a fan of 7 cmc planeswalkers and think that you should cut either Ugin, the Spirit Dragon or Karn Liberated. I personally think Ugin, the Spirit Dragon does more for the deck as it actually puts things into the graveyard. Jace, Memory Adept and Ob Nixilis Reignited should probably be in the deck.
Creatures: You have wayyyy too many creatures that are just value and do nothing in the way of pushing forward your gameplan with Lazav. Creatures I would cut: Consuming Aberration, Dimir-doppleganger, Diluvian Primordial, Grave Titan, Phenax, God of Deception, Sheoldred, Whispering One, Skithiryx, the Blight Dragon, Wrexial, the Risen Deep, and Wurmcoil Engine. You creature base should mainly consist of cards that draw you cards, ramp you, counter spells, tutor, kill creatures, protect Lazav, lock down the game, or get back something from your graveyard. You will also most likely want a backup win-con usually in an Eldrazi titan, Ulamog, the Infinite Gyre being the best candidate. As for the replacements I can suggest Jace, Vryn's Prodigy Flip, Bloodgift Demon, Solemn Simulacrum, Burnished Hart, Noxious Gearhulk, Ob Nixilis, Unshackled, Venser, Shaper Savant, and Steel Hellkite.
Artifacts: Mesmeric Orb is a staple for Lazav. I'm not a huge fan of Mindcrank unless your combo-ing with it and as you said you want no combo's. Mind's Eye does not do enough for it's cmc. Lazav should probably have an card that gives him lifelink in either Batterskull or Loxodon Warhammer. Mana Vault should also be in here.
Instants: Desertion is mediocre and is much better off as Mystic Confluence. Dissolve, Hinder, Stifle, and Undermine are all pretty underwhelming as 3 cmc seems to be the spot at which counterspells seem to become average. I'd suggest Forbid, Arcane Denial, Swan Song, Disallow (when it comes out), and Pact of Negation. You also really need at least one kill spell as a catch all for creatures. I would suggest the following Ashes to Ashes, Hero's Downfall, Ruinous Path, Slaughter Pact, and Snuff Out.
Sorcery: I'm not really in love with any of your sorceries except for Demonic Tutor. Temporal Mastery is outclassed by Time Warp. I don't think Rite of Replication is worth it as none of your creatures are really worth copying. As for Bribery, Lazav should always be your primary focus and you should not be relying on your opponent's to win. I could see Rise of the Dark Realms sticking around as a secondary win-con in case the game goes poorly, but you should never really be in that state unless you navigated the game poorly. Traumatize only hits a single player once, Lazav wants something repeatable. Also if Eldrazi titans are big in your meta then Traumatize is pretty bad. Toxic Deluge and Dark Petition should definitely be considerations.
GL and hope this helps!
2 weeks ago
2x Cathedral of War (free pump, no more than 2 in a multi colored deck)
Wild Defiance will save you against burn.
2 weeks ago
3 weeks ago
you could always run a couple of blue fetch lands (Polluted Delta, Scalding Tarn, Misty Rainforest, Flooded Strand) to help with Crucible of Worlds. Granted it's a very minor (but expensive) upgrade but hopefully your crucible will always have targets!