|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
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, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
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Misty Rainforest Discussion
20 hours ago
I also don't understand why Mirror Gallery is here; it doesn't seem like it does anything except allow you to have both copies of Emrakul in play, which is profoundly unlikely to both happen and be relevant.
4 days ago
Hey there everyone! I have been trying to finish my Sliver deck now for what seems like forever and I am very close to it! I am just eight cards away and am hoping to maybe trade for them If possible. The cards I am looking for are:
So those are what I am in need of. Please take a look at my binder to see if we can make a deal!Binder Link
5 days ago
5 days ago
there are much better ways to copy your Biovisionary than Progenitor Mimic or Infinite Reflection. those cost too much mana. Phantasmal Image would be an example of a good replacement. also, if Overgrown Battlement is the only creature in the deck with defender, its not worth it. at that point its basically a worse version of Llanowar Elves, which outside of an elf tribal deck, is already worse than Birds of Paradise. Predator Ooze is really mana intensive, and can't reliably be cast on curve with your current land base. the fact that your land base is all basics, with exactly half in each color, tell me you're a really new player. i'd recommend dual lands like Misty Rainforest, Breeding Pool, and Hinterland Harbor. but without actual removal spells to kill off opposing creatures, the Predator Ooze isn't worth it in the first place. the Prime Speaker Zegana is basically worthless here. the highest power among your cards that will "always" be creatures is 2, and even if you have the devotion for Kruphix, God of Horizons that only raises it to 4. there are better things you can do for 6 mana. Biovisionary isn't worth it as a win condition unless you actually have some sort of draw and/or scry effects to pull it out reliably, such as Serum Visions, Opt, or Nissa, Steward of Elements.
1 week ago
I would mess with the mana base. I am using Field of Ruin now rather than Ghost Quarter. Why? Because it triggers archive trap 100% for sure, players must search libraries, and you get a land back. Also, you won't crack Ghost Quarter early anyway, so only 2-3 Field of Ruin is needed.
Staying alive is important 8n Modern so Watery Grave is a dubious choice. Any burn player would thank you for using them. I would swap I 2x Sunken Hollow So you can still grab "Island Swamps", But you don't have to pain yourself in late game.
I would also drop to 2 Darkslick Shores and add in a second swamp so you don't die to blood moon.
Check out this list Modern Delver Mill and you will see how I constructed a very consistent mana base for a mill deck.
2 weeks ago
fixing the manabase is probably the most important part of this deck. You're going to want to get rid of anything that enters the battlefield tapped, then you're going to want to add Inkmoth Nexus. After that, you'll want a Dryad Arbor, 1-2 Pendelhaven and ~8-11 fetches (Misty Rainforest, Windswept Heath, Verdant Catacombs, Wooded Foothills... cards that can fetch either Breeding Pool or dryad arbor or basic forest)
2 weeks ago
There be dragons! :D So... you need quick mana for him?
Then you need Power Artifact or if you have Ancient Tomb play that and Chrome Mox, Lotus Petal, or Mox Diamond instead of one of the above lands to play Rings of Brighthearth, with combo Gemstone Array to convert your mana into one mana of any color and go infinite
or Argothian Elder, a land to tap for green and Elvish Spirit Guide, Mana Vault, Sol Ring, or Mana Crypt, and Exploration Azusa, Lost but Seeking if you didnt have Elvish Spirit Guide in hand. and Concordant Crossroads in hand go infinte with it
play a Forest and with the mana play Eladamri's Vineyard /Exploration for one more green mana at the begining of your next main phase play Arbor Elf, and Utopia Sprawl on your Forest, then play Chrome Mox, Lotus Petal, or Mox Diamond of another mana using that mana play Mana Vault then play Chrome Mox, Lotus Petal, or Mox Diamond one of them you didnt play then play Freed from the Real/Pemmin's Aura
Above isn't from originally me, I just happened to be looking at it when I saw your deck :D
2 weeks ago
Hey there! Awesome deck you have here (and Maelstrom Wanderer is probably my favorite commander, so that doesn't hurt)!
I agree you need a little more mana fixing; fortunately, Green is very good at this. Kodama's Reach and Cultivate are both amazing at ramp and fixing, and Farseek, Explosive Vegetation, Skyshroud Claim, and Urban Evolution are as well (keep in mind that you can get any forest with the Claim, not just basics). Gilded Lotus is also an option.
Some other general suggestions I have for you:
- Scroll Rack is great at setting the top cards of your library for your commander to cascade into, while putting extra lands to the bottom.
- I enjoy Bane of Bala Ged as a devastating Cascade target, although it does draw some hate.
- Great Whale is hilarious to cascade into, and gets you infinite mana with Deadeye Navigator.
- Magus of the Mind is also a great cascade target.
- Regrowth is better than Recollect, although I can understand if you prefer the promo.
- Pathbreaker Ibex is generally game-ending, especially with the haste from Wanderer.
- Blasphemous Act is a board wipe that you don't cascade into.
- Primal Command is great for its extreme versatility.
- Future Sight lets you see the top card of your library to determine when to pull the trigger on casting Wanderer. It's also great with Top.
- Mind's Dilation is just generally amazing.
- Spearbreaker Behemoth can protect your big things.
- Recurring Insight is amazing card draw, often drawing you 10+ cards.
Finally, I do think your mana base needs a little work. I find 37-38 lands is appropriate for a ramp-heavy deck like Wanderer, so you can certainly cut a few lands. I'd recommend the checklands (Rootbound Crag, Hinterland Harbor, and Sulfur Falls), the painlands (Karplusan Forest, Yavimaya Coast, and Shivan Reef), the shocklands (Stomping Ground, Breeding Pool, and Steam Vents), the temples (Temple of Mystery, Temple of Abandon, and Temple of Epiphany), and the fetchlands if you can afford them (Wooded Foothills, Misty Rainforest, and Scalding Tarn). Ash Barrens is also amazing due to the shuffle effect if you need it, and Frontier Bivouac is fine if you need the fixing.
Hope this helps!