Misty Rainforest

Misty Rainforest

Land

, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield, then shuffle your library.

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Trade

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Printings View all

Set Rarity
Secret Lair: Unlimited Edition (SLU) Rare
Modern Masters 2017 Edition (MM3) Rare
Zendikar Expeditions (EXP) Mythic Rare
Zendikar (ZEN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Misty Rainforest occurrence in decks from the last year

Modern:

All decks: 0.5%

Legacy:

All decks: 1.5%

Commander / EDH:

All decks: 0.16%

Green: 0.18%

Blue: 0.25%

GU (Simic): 1.01%

Golgari: 0.24%

RUG (Temur): 2.21%

WUB (Esper): 0.6%

UBR (Grixis): 0.48%

GWU (Bant): 0.95%

BUG (Sultai): 1.19%

Misty Rainforest Discussion

Flooremoji on Simic Ponza

2 weeks ago

Usually you can replace two islands with MS. Maybe you need more fetches for that to work more consistently, I don't really know.

It's really nice that it can turn Misty Rainforest into a command though. :)

ninetoe on Allies mill

2 weeks ago

Edit:

I listed some cards that are not Modern legal in the comment above.

Here's the deck made modern legal:

ninetoe on Allies mill

2 weeks ago

Hey. Thanks for putting this together. I play-tested it quite a bit and have some recommended improvements:

I dropped all the Stolen Identity because it is slow. You have to pay 6, then cipher it. To get your value out of it, you then have to have a creature connect in combat. I found that the deck works best to simply never attack anyway.

I also dropped all Clones: Clone Legion, Cackling Counterpart, Jwari Shapeshifter. If your gameplan is to hit with Rite of Replication for win, having more clones doesn't really benefit much and those slots can be used to speed up your game or offer defenses for yourself and your creatures.

I found that my creatures were dying too quickly as chump blockers or to red spell damage/black destruction.

For this, I added 2 copies of Steely Resolve. And to protect myself, 4 copies of Ghostly Prison

Ondu Cleric can generate a ton of life for you and buy you the time you need for your combos. Especially when you chump block with him, then use flicker him off and on the field with Ephemerate or Cloudshift. But I wanted Allies that boost the P/T of other allies so I could take out some attackers with my blockers and not have to rely on flicker gimmicks. Enter Adaptive Automaton.

I won't bore you with all of the changes I made and my reasons for each change. Here's the updated 60 card list. I appreciate the deck you posted. It lent me some great inspiration and I hope you enjoy what I've done with it:

PS: Halimar Excavator + Rite of Replication hits for 180 milled cards (assuming there are no other allies present when the combo goes off).

If you are interested in what I've done with the decklist, let me know and I'll be happy to share my reasons for some of the changes.

Cheers!

enpc on Mana Requirements?

3 weeks ago

It also comes down to how much land fetching you're running. If you run land tutoring cards like Nature's Lore, Farseek, etc. then you can lean slightly more heavily into green than the other colours with the assumption that you can tutor for the other colours.

The fetches/shock/OG duals will also change the numbers a bit, since even in a 4 colour deck, (eg. sans blue), hitting a Misty Rainforest will give you a lot of choices as to what it ends up being.

If you're splashing a colour in a deck, you will generally want a slightly higher ratio of lands to symbols so that you have the mana to play the few spells wghhen you need them, though this mana often comes in the form of dual mana soruces.

thinkoriginal on Wrath of Marath 3.0

3 weeks ago

-Update-

Added the remaining fetchlands and switched out Tangle Wire for a faster, more relevant stax piece.

Removed:

Reflecting Pool

Brushland

Wooded Bastion

Exotic Orchard

Tangle Wire

Added:

Marsh Flats

Verdant Catacombs

Misty Rainforest

Scalding Tarn

Thorn of Amethyst

Mattio38 on Fetch vs fetch?

1 month ago

Hi there,

I've got an Arid Mesa and I'm looking for a Misty Rainforest or a Verdant Catacombs. Of course I'll add something to cover the price difference; we'll work something out. Please let me know if you're interested in a trade!

Thanks in advance! Mattio

DemMeowsephs on Givin the Dog a Bone: Pako and Haldan EDH

1 month ago

I would upgrade the lands a bit in your deck, to make it win a lot faster and be more efficient! You have all the shock lands (Breeding Pool, Steam Vents, and Stomping Ground! You also have all the check lands (Hinterland Harbor, Sulfur Falls, and Rootbound Crag However, I would try and include some of the following:

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