|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Rare|
|Urza's Legacy (ULG)||Rare|
Combos Browse all
Creature — Illusion
When Palinchron enters the battlefield, untap up to seven lands.
: Return Palinchron to its owner's hand.
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3 days ago
You need a way to continually blink Ramos, Dragon Engine. A particularly good combo is Isochron Scepter and Cloudshift with Paradox Engine. You should look at other cards to add counters such as Quest for the Gemblades. With Deadeye Navigator you should look into Peregrine Drake, Great Whale, and Palinchron for infinite mana to continually cast your stuff. Future Sight to manipulate the top card of your library. Sensei's Divining Top works wonders with it. Freed from the Real, Argothian Elder and any land that produces more than one mana such as Simic Growth Chamber.
5 days ago
1 week ago
1 week ago
2 weeks ago
Play Deadeye Navigator and Palinchron (and/or Peregrine Drake as suggested above). Use the Navigator's ability to repeatedly blink Palinchron tapping 7 lands for mana in response to every blink. When Palinchron comes back in, it will let you untap 7 lands again, so you will gain 5 mana every time you blink it after paying 1U for the Navigator's ability.
To ramp up to those cards, use more mana rocks and fewer lands to cast it earlier or cast tutors to find it. You should run 34-36 lands in 2-color EDH combo decks, maybe less, and more rocks (like Commander's Sphere, Thought Vessel, Darksteel Ingot, Thran Dynamo, and Chromatic Lantern).
Play counter spells to protect your combo (like Counterspell, Daze, Arcane Denial, Negate, Cryptic Command, and Rewind) and play removal, utility, and draw spells like Hero's Downfall or Cyclonic Rift and Brainstorm or Treasure Cruise to stay alive.
If you run 36 lands and 10 rocks, that's 46 mana-producing cards, so you would free up 15 spots for removal, utility, and draw.
I didn't invent the combo or anything, but it might be helpful here :) Your playgroup may not like it.