|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Rare|
|Urza's Legacy (ULG)||Rare|
Combos Browse all
Creature — Illusion
When Palinchron enters the battlefield, untap up to seven lands.
: Return Palinchron to its owner's hand.
Price & Acquistion Set Price Alerts
|Have (7)||NOGzFTW , Zomgasa , ibraJG84 , sonnet666 , bakunet , buildingadeck , Benniator|
|Want (9)||hippienproud , Riders_of_Brohan , richardmv , Mousemke , jtaddeo , Nightdragon779 , pskinn01 , Dadaman11 , jamesesdad|
5 days ago
Though admittedly quite a few of the cards on this list are annoying but not game breaking. Leaning towards things like necropotence and wheel effects. I mean they are strong. But rarely have these been the decider of the match. Banning wheels as a play style is not exactly justified, It's not leovold. You can answer it, as annoying as it is, it's not a strategy that says "I win" simply because they sat down and decided to play.
I even use this card but Paradox Engine has had it's time. It should be banned.
I'm also Dumbfounded Doubling Season has not been banned in any of it's formats. Made for the fungus and their spore counters, but never used for that purpose at all. The card is so powerful Wizards pretty much refuses to reprint it. I'm sorry to the superfriends players out there. But this card is broken and NEEDS to be banned in EDH and Modern end of story.
A player dropping vault crypt or a mox is a huge deal, and as much as I would like the extra slot, Sol Ring is not broken per say. It's extremely efficient and really solid, but not "I win the game".
I know I will catch some Flak for my opinions here but I can mention quite a few.
Iona, Shield of Emeria the fact that she's not banned is outright foolish. She's not fun, and can just outright stop players from playing the game... she has to be banned. the fact that she hasn't just displays the incompetence of those in charge of bans at the moment.
Mikaeus, the Unhallowed Undying is such a cool ability... too bad there are so many cards that were not printed with Undying in mind. This guy is just a combo enabler and is seen by most as nothing else. He should be banned as a commander and as a card honestly. playing this guy as a commander is dirty. oh I sneezed, I just did an infinite combo. He is WAY worse than Kiki-jiki. I was sad when I made a mikaeus deck and accidentally won... a lot, it's gone now.
Sen Triplets I mean seriously, Emrakul and these triplets are in the same boat. it's not fun having someone just steal your turn wiff your stuff. But the Triplets have the bonus of getting colors so yeah... this one is more of a gripe. But they're not fun to be across the table from most of the time.
Atraxa, Praetors' Voice, yeah... I mean seriously. I love this card, it has so much going for it, even has so many options of how she should be built. Best commander that came out in 2016 bar none. But she's literally too good. 4 cost, 4/4, 4 fantastic colors, Flying, vigilance, deatchtouch, AND lifelink WTF!?! and to top it off at your end step PROLIFERATE! For some mild comparison Saskia has vigilance and haste has her ability and is a 3/4 for 4 mana. Yidris literally just get 5/4 trample and his cascade power (which has a random factor to it), K&T get to be a 2/8 with a group hug ability and no keywords... and Breya at least gets to be Swiss army knife with no keywords. Out of the 5 she's just ridiculous. I mean proliferate alone is 95% why she's picked, and then some asshole on the design team has like. "SHE NEEDS ALL THE THINGS" If you literally just had these commanders trade with one another the atraxa player would be on top at the end on the trade always because she kills her target can fly over everybody else, doesn't tap and even has the benefit of gaining life on hit. being capable of Voltorn, superfriends, +1 and -1 counters, stax, AND MORE. No wonder she's one of the most popular commanders, she just outright puts most commanders to shame.
6 days ago
I agree, it should be Thrasios, Triton Hero. Try it, and you may be surprised at how well it works. Equip him with Illusionist's Bracers, as well, and get double the fun out of an activation. If you've got a good amount of creatures, and are playing with any combos like Palinchron and Deadeye Navigator, and lands like Gaea's Cradle or a flipped Growing Rites of Itlimoc Flip, then you'll be just fine on the mana.
1 week ago
If you don't mind using an infinite combo, Palinchron would be a good add (though a little pricy, around $25). Can give you infinite mana with Deadeye Navigator, or infinite mana and Palinchron copies with Riku.
You can check out my deck if you'd like: Riku of the Infinite ETB Triggers
2 weeks ago
Doubling Cube Is a must have for a Kruphix Deck imo.
I am also a Kruphix player and I have a little different Setup.
First, I do not run any counters, except Mana Drain, since they take away too much synergy in my opinion.
Then I would recommend you to get more Enchantments that help you get up early. Burgeoning is perfect, I also run Sylvan Library, Exploration and Abundance. They all are a little better than Burgeoning in the early game (imo).
For mana rocks I run Everflowing Chalice, Astral Cornucopia and the usual Stuff like Chrome Mox. They are especially great if you combine them with Tolaria West which lets you tutor them right into your hand.
I also run Hydras but mostly different ones than you. Hydra Broodmaster and Mistcutter Hydra are my favourite ones. Mistcutter has haste so it can immediately kill a threat, whereas Broodmaster summons many many other Hydras. (I once had 1500 1500/1500 Hydras thanks to doubling cube)
I currently also run Lifeblood Hydra and Genesis Hydra but I think I will need to cut them both, since there are too many ways to deal with Lifeblood Hydra making her completely useless (Counter, Exile, Bounce, Flicker, Change of Controller, etc.) whereas Genesis Hydra is just a bad Genesis Wave.
Heroic Intervention to protect your precious permanents.
I hope you like some of my Ideas, have fun playing!
2 weeks ago
3 weeks ago
I run a bunch of basics, my deck has the sub theme of hyper ramp for the lack of better words. If the whole point of Roon is value then I'm going to gain as much value as I can. I don't run into "I can't play this spell right now" because I can repeatedly get more basics than my opponents can get their non basics and play more stuff then they ever can, so its not just playing around blood moon (since no one plays blood moon in my group either) that I run a metric ton of basics, that and I have birthing pod to further justify high CMC creatures. I Also can play around Sundering Titan with the non basics I run for fixing, if not I can trade 3-4 basics (one from each type). I also don't need signets since I do have a bunch of ramp meaning I can fit in more creatures or spells, I replaced my signets for removal.
I don't see how you can consistently get so much card draw out of Ephara, unless you are using your blink spells to force ETB triggers, either that or the displacer AND seedborn muse is always there when you need them AKA magical Christmas land, but I don't see how you could do it every turn reliably, let alone every time you play Ephara. I have used Ephara in multiplayer and never had the same results. If this was an Ephara commander deck I could feasibly say that I can see how you can draw a card each turn with her, but that's not the case. But if you like her that much I really can't convince you, I just find the gods to be really clunky.
Felidar Guardian is more than a blinker! He is also a fantastic blink target. Like Flickerwisp it can blink a permanent (not an opponents but bear with me), but unlike it, it returns that permanent immediately, you can blink a Planeswalker if you ultimate and play the guardian from your hand. Same deal with an already used birthing pod to go from a 2 to a 6 drop on your turn if you pod the 2 drop into Deceiver Exarch/Derevi, Empyrial Tactician, into felidar, into karmic guide, bring back felidar into 6/5/4 drop. Or if you have it on board already, you blink it with restoration angel to untap something like minamo. I don't like flickerwisp because whenever I want to use it like that I can't get immediate value unlike with felidar or the angel, that and Roon has what effectively is the same ability as the wisp but repeatable. I also fail to see the argument that you would rather have a blink target rather than a blinker when you have cards like Ghostway in your deck. You do know those suck on an empty board right? I would much rather have the angel or felidar since they can block and an instant can't. (P.S. If you already have eternal witness, you don't need archaeomancer, so there's a spot to fill)
You have also said that "this deck doesn't win by attacking", then how does it win? There is a ceiling you know. My other suggestion for your deck is that you need more value threats, like Trostani's Summoner, Ulvenwald Hydra, Cathars' Crusade, or even Armada Wurm at the very least, just something that can close out a game. You don't need Cathars' Crusade for them to be good, however I do believe that the crusade offers very much in the way of support without the wurm, the hydra, or the summoner to give you the threats you need. Roon is creature based, so I'm very confused as to what your decks main strategy to win is other than "accrue value and make everyone else cry". With the deck you're playing you want to go long game and play either equally big threats, or to make sure that no one else can do anything and attack for the win. So saying that this deck doesn't win by combat without a Deadeye Navigator, Palinchron or Peregrine Drake to go infinite plus non combat instant win combo when most of your deck has extremely tiny creatures, makes me scratch my head.
3 weeks ago
@TransMarx: Thanks! I found almost no other deck lists built around Moonfolk, especially a more competitive combo list like this.
@superhuman21: Fleet Swallower has no place in this deck IMO. This is a combo deck at heart, and I would never want to rely on attacking to win, especially with a 7 mana creature that doesn't win me the game. Even with 2 triggers it won't mill a player out, they'll just be left with 25% of their deck left. And that's only to one player...not so good.
As far as improvements, there don't seem to be many (if any), at least with this budget. Sure, you can add fast mana cards such as Mana Crypt/Mana Vault, and other combo pieces like Palinchron/Deadeye Navigator, but those have been done to death, and are really expensive.