|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Rare|
|Urza's Legacy (ULG)||Rare|
Combos Browse all
Creature — Illusion
When Palinchron enters the battlefield, untap up to seven lands.
: Return Palinchron to its owner's hand.
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2 days ago
Cards like Palinchron can go infinite very easily with certain effects.
5 days ago
Pattern of Rebirth seems very good. Don’t know why that slipped under my radar. Have to find a slot for this!
5 days ago
Another strong card in here would be Palinchron, it already combos nicely with Atzal, Cave of Eternity and Phantasmal Image, which are good cards on their own. Maybe your friends wont like it for the combos though.
2 weeks ago
It seems like you've got almost everything you would normally want in a combo deck (I'm not a combo player at heart, just a dabbler so I could easily be wrong though!).
As a rule of thumb I would say 'if it's not one of my combo pieces, it has to help me get to my combo pieces' - ie 1) cheap rocks so you can keep paying for draw spells (even better if they are free mox types), 2) all the usual 'don't usually bother playing these in EDH' draw spells Ponder, Preordain, Brainstorm etc, 3) cheap counters to protect you going off definitely including Pact of Negation, and 4) 'Tutors'. You've got quite a lot of all of these...
To try to be faster?
You could go heavier on the digging by including more Cathartic Reunion effects to just dig dig dig.
Also in the Mana category you could use red 'Rituals' Seething Song, Infernal Plunge that Spellseeker who has done her job. Infinite mana? Basalt Monolith & Rings of Brighthearth but that's only colorless, there's always something with Palinchron but that might be too slow.
Finally the only particularly odd inclusion I see straight off is Battle Rampart - any reason you're going with that over other things? If it was me I'd use something that can give old NivMiz haste the same turn;
Doesn't have to be creature based - Expedite even replaces itself.
So yeah, a non-combo players take on what wants to be a tuned combo deck... Might not be a world of help but it was fun at least for me to give my perspective!
2 weeks ago
@DrkNinja I posted in the forums to help look for win-cons. Right now the biggest one is Mind Over Matter + Temple Bell with Guile to ensure I don't mill myself out. I don't normally play blue and wanted a mono blue deck.
You miss the point of Baral, Chief of Compliance in the deck. Its the counter draw synergy. Reducing instant and sorceries is just a bonus. I agree with Talrand, Sky Summoner and Training Grounds (To an extent).
Because Kira, Great Glass-Spinner is amazing and my favorite blue legend.
3 weeks ago
passascats Yes, you're right, I need to also run Reliquary Tower too. As far as the Palinchron combo, you're right however I do remember how it's supposed to run now, it's not Deadeye Navigator Soulbond, it's Vorinclex, Voice of Hunger with Palinchron and Crypt Ghast for the Extort win. I'm sorry. I was thinking only of the infinite mana combo. There are a few things I want to add and you're also right with the mana base. I do feel a bit short at times when it comes to mana, but I usually get good ramp ability, but I would like to keep a lot of the cards in the deck. Any suggestions? I want to add the two you suggested and Reliquary Tower because it's easier to fetch.
3 weeks ago
My argument for Karmic Guide would be that it is searchable via Recruiter of the Guard. I had a game the other night where if I had been able to search it with Recruiter and reanimate Palinchron, I would have won.
Unfortunately, I've never seen Emeria Shepherd when I needed her, and she's costly with a somewhat clunky activation ability in my opinion. Being able to grab Panharmonicon or Teferi's Oath back from the bin is nice, but I've never been in those types of situations. I have since cut her for Karmic Guide.