Palinchron

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters Rare
Urza's Legacy Rare

Combos Browse all

Palinchron

Creature — Illusion

Flying

When Palinchron enters the battlefield, untap up to seven lands.

: Return Palinchron to its owner's hand.

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Palinchron Discussion

Forkbeard on Roon of the Hidden Realm: Transcendent Rhino

3 days ago

Hi Azergyzhoul. The deck hinges around a variety of creature ETB value + flicker/blink effects to control or lock out the table until you frustrate your opponents to death. I typically tutor for whatever ETB trigger I need - ramp, removal, protection etc. There's not much more to it than that, but here's a few interactions that come to mind...

  • Panharmonicon allows you to double down on all the ETB effects. I'll be adding Mirage Mirror soon to double down on the double downs (will also work well with Strionic Resonator)!
  • Deadeye Navigator is a famous combo enabler. He pairs well with most ETB creatures, but he's particularly potent with a creature like Peregrine Drake (a less greedy Palinchron) as that cute little Soulbond will grant you infinite mana.
  • Birthing Pod does a lot of work in this deck. Chaining Dryad Arbor->Birds of Paradise->Coiling Oracle->Wood Elves->Solemn Simulacrum and finally into Reveillark in order to recur your previously sac'd Pod fodder is pretty damn efficient. That's just 1 Pod chain example, it's a very effective way to tutor up any answer required.

  • It would take a while to go over budget options, simply look at the cards that are here and think of a cheaper card that will provide a similar effect. A lot of the $ value is in the land base, so you could chop the cost by running cheaper land alternatives. If there's a card replacement or two in particular that you're struggling with, let me know and I can help you out.

    Isaiah13 on Azami infinite combo

    1 week ago

    It's not that it's too slow but it would work best when I bounce Palinchron or play Sensei's Divining Top like a hundred times. But by the time I play those repetitive spells I win so it seems unneeded. Thanks for the suggestion though. It's a cool card. I hadn't even seen it yet.

    maeoreth on Mairsil Shenanigans

    1 week ago

    Here are a few other things I would take out, just at a glance:Tree of Perdition - > Arcanis the OmnipotentThe Tree is cute, but it's really not going to do anything in terms of winning you the game. It might kill one opponent once every other game, but that's the most use you're going to get out of it. Arcanis is great no matter what he's doing. He can be a target in hand or in grave for your commander, or getting you more targets by letting you draw a crap ton of cards.

    Everflowing Chalice - > FireballIf you exile the Chalice with Mairsil, you don't get to pay for the multikicker, because Wizards hates you. Instead, I'd run Fireball so I have somewhere to dump infinite mana and win the game.

    Ashiok, Nightmare Weaver - > Gilded LotusYou can't hit Ashiok with Mairsil, and Ashiok's abilities specify opponent, so they're basically a Dimir Value Card. In a deck that wants to be playing combos, what that really means is that you have a filler card. You mentioned to me that you wanted to get infinite mana with Mairsil, Deadeye, and Gilded Lotus because that's technically possible here so long as you have a creature to pair the soulbond with. However, Gilded Lotus isn't actually on your list, so the filler spot is filled.

    Dack Fayden - > Trading PostThe reasons for cutting Ashiok applies to Dack. Trading Post is a fabulous target for Mairsil and just does work.

    Nicol Bolas, God-Pharaoh - > Torment of HailfireSee reasons for cutting Ashiok. See reasons for adding Fireball.

    Painful Quandary - > Peregrine DrakePainful Quandary is... interesting. Personally, I love it. It brings me back. I used to have a 60-card deck that ran Waste Not, Painful Quandary, Megrim, and Liliana's Caress, and it was hella busted. However, like the Planeswalkers, it really feels like a filler card, and you ain't got time for that. Peregrine Drake gets you infinite mana with Deadeye.

    Grindstone - > Great WhaleThis one I'm back and forth on. If you really like Grindstone, keep it and cut Palinchron instead. Both the Pali and Great Whale get you infinite mana with Deadeye, but one is significantly cheaper money-wise. The reason I'm not sure you should play Grindstone is that in a three color deck, the likelihood you're ever going to hit two cards of the same color in a row is very, very small. Each individual card in the 99 has a 1/4 chance of being any given color or colorless. If they're both lands or both artifacts, since Grindstone says that the cards have to share a color, then it doesn't count. The card is more money than it's worth for you, so I think you would rather play Great Whale and at least increase your shot at hitting infinite mana so you can do fun shenanigans.

    If you're wanting to go hard combo, I would also cut Mind Funeral and Mind Grind for more tutor spells/effects. Increasing Ambition, Rune-Scarred Demon, Diabolic Tutor all come to mind. Another infinite combo that you can get is Gravecrawler + Mikaeus, the Unhallowed + Phyrexian Altar but that's a bit more money (about $65 total).

    Okay, I'm gonna wrap this up because TappedOut is making my computer lag. Short version: this is a cool idea but I think it needs a little tuning.

    sonnet666 on [List - Multiplayer] EDH Generals by Tier

    1 week ago

    viperfang4, Savra is the Shadowborn deck because a lot of the cards that make it work are in green, and Vela is much better as a Palinchron combo commander. (Didn't I make a deck for that?)

    Mark_Hill_AL on villainous wealth EDH

    1 week ago

    Interesting idea to have Villainous Wealth as you commander!

    It seems to me that the ideal plan here is to cast Villainous Wealth as many times as possible with the greatest X possible? I am unsure whether your play group allows infinite combos? If not you could still push this more towards a big mana deck quite effectively. I see you already have High Tide towards this goal.

    Some ideas that immediately spring to mind: Mana Reflection, Zendikar Resurgent, Dramatic Reversal + Isochron Scepter , Palinchron, Vorinclex, Voice of Hunger, Doubling Cube, Kruphix, God of Horizons, Cabal Coffers + Urborg, Tomb of Yawgmoth .

    Hope these are somewhat interesting - there are plenty more options available for creating obscene amounts of mana! Good luck.

    Gidgetimer on Tooth And Nail rules question

    1 week ago

    The two creatures do enter at EXACTLY the same time so yeah that part of the premise is already wrong. However as Shane said both of the triggered abilities have to go on the stack and resolve, so your opponents have plenty of opportunities to stop your shenanigans. They can even allow you to do Palinchron's ability a set number of times before deciding to stop you. They simply respond to the Soulbond trigger before the creatures gain the abilities it grants but after both creatures are on the board.

    AragornS on azami tide

    1 week ago

    tenrose 1) Your current list at the time of posting this comment has 101 cards and not 100. 2) I find it interesting that you decided to go with more of a focus on comboing off rather than control. Seems like your list is trying to race instead of control the board and go off when there's an opening. 3) How has the Palinchron High Tide combo worked for you? I only ask because, at least in the case of Palinchron, the card is basically dead unless you have infinite mana. Same kind of goes with Capsize (Just seems like the card is inefficient for what it does).

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