Creature — Illusion


When Palinchron enters the battlefield, untap up to seven lands.

: Return Palinchron to its owner's hand.

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Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Urza's Legacy (ULG) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Palinchron occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.14%

Palinchron Discussion

DandiCze on Thassa, Deep-Dwelling Flickering

1 week ago

So, sry that i am not able to do just 1 comment, but i really like this commander and i thought about it a lot over time. I am going to start with more clone version without that combo Storm The Clones. But i will probably try your version later. I hope this will be my last comment for now, so my suggestions:

Combo: Phantasmal Image , Deadeye Navigator this would be good if you want less card needed inf mana combo with Palinchron .

Mana: I would replace 3cmc mana rocks with just 2cmc, you are missing some. Arcane Signet etc i have all in my deck list.

Goodstuff: Gilded Drake should work really well with all those return effects, but he is quite expensive.

enpc on Tasigur Control

1 week ago

So straight up a few things I notice:

Your land count is too low for both your curve and for the copious amout of ETB tapped lands you run, ESPECIALLY since you're running the ravnica bounce lands. Even though Tasigur has delve, that doesn't mean that the rest of your deck does. You should either up the lands/ramp, or look to reduce the deck curve.

Generally most Tasigur control decks will win via combo rather than big stompy creatures, as it lets you lean into the control aspect more. They typcailly generate infinite mana (either from Isochron Scepter + Dramatic Reversal or from Deadeye Navigator + Palinchron or other simialr combos) and tehn proceed to loop cards like Reality Shift over and over to exile each opponent's library. The benefit of this is that you don't have to dedicate anywhere near as many cards to your win condition allowing for more ramp/control/draw.

If you were going to build a more aggressive control deck (aggressive in the sense of turning sideways + counterspells), you could potentially look at building Tasigur leading tribal elves. You would get access to all the green/black elves (which is a decent chunk of mana dorks) as well as untap effects. That way your list could be more relevnet the whol way through the game, with Tasigur providing recursion and your elves forming an infinite combo backup win condition.

hkhssweiss on hkhssweiss

2 weeks ago


Having access to five colors, there are so many different ways of getting infinite mana. Cloudstone Curio / Temur Sabertooth + Dockside Extortionist , Isochron Scepter + Dramatic Reversal / Benefactor's Draught , Bloom Tender / Faeburrow Elder + Freed from the Real / Pemmin's Aura , Deadeye Navigator + Peregrine Drake / Palinchron , High Tide + Palinchron , Grand Architect + Pili-Pala .

There are definite ways, its just choosing your combo and choosing what type of ramp effects that will synergize with your deck package and layering enough cards where they aren't considered dead cards when you draw them.

enpc on Should Nyxbloom Ancient be banned?

2 weeks ago

I don't see a problem with the card. It's good in casual for sure, but it's not broken at all.

TypicalTimmy: There are a few issues with your logic:

The first is thas as a combo piece, Nyxbloom Ancient isn't that good. The game (and commander especially) is so saturated with combos that antoher combo card isn't a big deal. And sure, it does work with sneak attack, but Palinchron for example actually combos directly with attack. This just acts as an enabler for other combos, meaning more moving parts and slower combos in general. And with Tooth and Nail for example, we already had Vorinclex, Voice of Hunger lines. My point is that there are so many combos that are already better than this so from a combo standpoint it's not a game changer (unlike Thassa's Oracle ).

In terms of raw power, it's a good card for sure (in casual seetings at least). But we already had a bunch of card that provide mana doubling effects (like Zendikar Resurgent which also draws cards) and in this case it's on a 7 mana, triple green enchantment creature body, which makes it fragile to two different types of removal.

Sure there will be decks built to cheat it out really quickly and abuse it, but a) this won't be the majority of decks and b) decks that are focused like that should be playing against other more focused decks too (who are packing sufficient removal). You made a point about protecting it but even in this set we've just seen more hexproof hate. Not to mention that if your opponent pillow forted up so hard that when thy dropped this you couldn't do anything about it, then you had most likely already lost that game but didn't realise yet.

Your concern here is that this card aalone makes decks too strong, but I just don't see that being the case. And in matchups where this is doing work (disproportionately to the other decks), chances are that the deck running it is already outclassing the other lists and that ultimately it wouldn't make that it fits under the win more category.

greyninja on Omnath Locus of Rage VS. ...

2 weeks ago

As someone who has all three Omnaths built and sleeved, I think they're all super fun!

For a while I thought Omnath, Locus of Rage was my favorite. Then I felt Omnath, Locus of Mana was the king. Then after building Omnath, Locus of the Roil I thought I'd found my new favorite. Honestly although the newer two do have some overlapping synergies, you can have all three built and feel the flavors are different.

I did go a more budget friendly route with Omnath, Locus of the Roil and having a heavy elemental theme. I run the other two omnaths in the 99. I do also run the Deadeye Navigator / Palinchron combo for the insta-win

For my Omnath, Locus of Rage deck I run seven fetch lands which hurts the budget (nine can go in temur). I also run a Perilous Forays combo suite in that deck

Mono G for me is straight beatdown

I'd say Omnath, Locus of the Roil is probably the "easy" commander, since you have removal and card advantage in the command zone. This is assuming you have the land base for 3c

Gruul is a good direction if you see a lot of boardwipes in your meta. The Lightning Bolt effect is nothing to scoff at. I occasionally win by crapping out tokens then using my own 'wipe to finish the table

Just my $0.02

Have fun!

enpc on Omnath Locus of Rage VS. ...

2 weeks ago

Omnath, Locus of the Roil is just better. Having access to blue means that you have more options for card advantage and landfall gets much stronger with blue available to it.

Not to mention that you can run a very compact win condtion with Omnath, Locus of the Roil + Deadeye Navigator + Palinchron which can be deployed through Tooth and Nail if you were so inclined.

theThane on riku of two reflections edh

1 month ago

If you wanna go all-in on the spell copying i have a few things. You need cost reduction, in addition to Electromancer you have Baral, Chief of CumpleaƱos , Arcane Melee , Mizzix of the Izmagnus , and Curious Homunculus  Flip for creatures. There're also the Medallion artifacts( Sapphire , Emerald , and Ruby ) and Jace's Sanctum is an enchantment that also has you scry 1 each time you cast an instant or sorcery. You can also look at As Foretold , Throes of Chaos , and Maelstrom Wanderer as ways to get "free" spells so you can use the mana that the spells cost to instead copy them. You're also going to want more mana acceleration so you can cast multiple spells or utilize multiple copy effects the best dorks are Rattleclaw Mystic , BoP , and Sylvan Caryatid and for 2CMC rocks you have the Signets( Izzet , Simic , and Gruul ) and the Talismans ( Creativity , Curiosity , and Impulse ). If you don't want to rely on artifacts for ramp since they don't synergize with Riku Kodama's Reach and Cultivate are pretty much auto-includes for G ramp spells, and Nature's Lore , Farseek , and Skyshroud Claim to get non-basic Forests into play faster, this does mean you'll need more non-basic Forests so you should get Breeding Pool , Stomping Ground , and Sheltered Thicket . Once you have costs down you can focus on the value you get out of your spells an easy way is looking at Twiddle effects like Rewind , Frantic Search , Snap , and Unwind , similar to Peregrine Drake and Palinchron , they untap their costs worth of lands so when you copy them or reduce their costs they start to generate mana. Now that you've generated a stupid amount of mana you need things to do with it so you have Epic Experiment , Expropriate , Time Stretch , and Rishkar's Expertise for value and you can use Fireball , Fall of the Titans , Finale of Devastation , and Electrodominance to just straight up kill people. Additional ways to copy spells are Dualcaster Mage , Dual Casting , Repeated Reverberation , Bonus Round , and Increasing Vengeance and Echo Mage , and some added value effects you can use are Rashmi, Eternities Crafter and Sunbird's Invocation .

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