Creature — Illusion
When Palinchron enters the battlefield, untap up to seven lands.
: Return Palinchron to its owner's hand.
|Want (3)||Eudaemoniac , deman464 , brady1993|
Printings View all
|Vintage Masters (VMA)||Rare|
|Urza's Legacy (ULG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Palinchron occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
2 days ago
I just came up with a pretty janky Tooth and Nail combo that works with Arixmethes, Slumbering Isle untapped, 6 other lands - or even fewer if you have mana doublers, and one additional mana (so 9 altogether). However, it requires at least 3 blue mana sources in your lands (including arixmethes) and at least 3 green ones (also including him). So no additional mana but T&N's casting cost is required (in contrast to the Palinchron/Eternal Witness combo).
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Step 5b: Instead of searching Craterhoof Behemoth with the Finale, just get yourself a Selvala, Heart of the Wilds onto the battlefield, saying the x from the finale is 100. Selvala gains haste and can tap for 100 mana of any color immediately. From this point on, mana doesn't matter.
Step 6 Show
Altogether, you will need to "build around" this combo a bit, but I'll try it myself when I switch from Vorel of the Hull Clade to Arixmethes.
3 days ago
What kind of an environment do you want to play this deck in? What turn do you hope to get going by?
The tough thing I found with Yarok is having too much of a focus on etb effects. You have to run some more generic mana ramp, such as more two mana artifacts or sorceries, so you’re more likely to cast him early. Stuff like Edge of Autumn, Farseek and Rampant Growth are good. More Signets too.
Otherwise you’ve got some nice pieces here. The plan to is to win with Craterhoof Behemoth, so you’ll also need a critical mass of creatures to do it with one hit, or leave yourself open to a lot of removal.
I also see Deadeye Navigator here; Peregrine Drake (or Great Whale or Palinchron) is super powerful with Yarok, and goes infinite with Deadeye allowing you to flicker anything and everything you have as much as you want.
1 week ago
I would definitely go heavier into countermagic. Your list seems incredibly top heavy and against any relatively fast deck you're just going to get overrun.
I would steer away from the good-stuff kind of playstyle you got going on here because it feels very unfocussed, and go heavy into a specific archetype. Maybe you like combo and want to stall out until you draw your pieces (which is how I designed my Azami list: Shameless plug at the end) or maybe you want to go with a big mana deck (which is the impression I'm getting from your list right now and what I'm going to give suggestions based off of).
So for a big mana deck, you want to run as many rocks as you can, so stuff like Vault, or Crypt/Grim monolith if you can afford it. Use low cost board clears like Evacuation to keep creatures off your back. I'd suggest running a few zero mana counterspells for interaction as you're ramping up, like Daze or Disrupting Shoal and FoW ofc you can afford it. After all you are playing blue, and it would be stupid to not to abuse the instant speed interactive potential here.
As for the payload, probably keep them to cards that will instantly win the game. Omniscience imo is a trap because it's really expensive, a countermagic magnet, and if you hardcast it you're not going to have the mana to fight over it. I would suggest alternatives like Palinchron because it combos well with High Tide.
TLDR: Trim down the top end to just the best cards, and fill the lower end with mana rocks and interaction. Here's my list for reference. It's the polar opposite but I hope you find it useful nonetheless. A good start though. My deck:
Commander / EDH*
SCORE: 5 | 4 COMMENTS | 168 VIEWS | IN 2 FOLDERS
2 weeks ago
toastySmorc thanks for your comment. To answer your remarks and questions:
1 High Tide is a good suggestion, it does not only work with Palinchron but also works with Cloud of Faeries in several ways and I like cards in the deck which have several option in the infinite combo pieces. Cards which have a double use make the deck stronger.
2 Hackball was an inspiration for this deck but no, I wont do that. I want to build my own and I am working on reliability for this deck. I am now trying cards like Disperse which can be used two ways: Bounce opponents threats or bounce my own Simic creature to feed the commander again.
In the current playtest version I dropped the Sage of Hours infinite turns combo. My wincon there is when going infinite on mana and draw. Then bounce all opponents permanents and end up with a hand full of counterspells. Check out the sideboard for those cards.
3 weeks ago
I like your list, I had the same deck idea, that's looking pretty good! But I have some suggestions for you: I would cut Preordain or Ponder for Worldly Tutor, to search for parts of your infinite mana combos like Nyxbloom Ancient + Grim Monolith or Auriok Salvagers + Lion's Eye Diamond or for palinchron to activate golos again.
You should also consider Palinchron because if you cast it with golos, you can activate golos again this turn for "free". On the other hand Palinchron can go infinite with Nyxbloom Ancient or lands which produce more than 1 mana.
Abrupt Decay is one of the best removals in cedh and if you play vs a lot of Flash Hulk type of decks consider to play Grafdigger's Cage to top them. Cut the Sphinx for cheaper draw engines like: Mystic Remora + Rhystic Study or Timetwister/Wheel of Fortune
1 month ago
Great deck! Has long been my favorite of the lab maniacs decks and I have been developing my own version parallel to yours for a long time except I still run Freed from the Real combos and it is more budget friendly. My question is why I haven't seen you test Reap before which I have found to be very impactful at any point in the game. Also, what kind of combo density is appropriate for the goals of this deck? I also run Phantasmal Image and Palinchron as the tutors such as Neoform run parallel between that combo and freed lines, but I wonder if I have lost focus from the control elements to create more winning conditions. Lastly, Any news on more from you guys? Busy lives I know, but are you going to be playing Tasigur, the Golden Fang more this season?
1 month ago
I'm guessing General Tazri is your commander. As smackjack pointed out, just play Deadeye Navigator + Palinchron / Peregrine Drake / Great Whale then bounce your commander, fetching and playing Kalastria Healer. Then bounce your commander some more.
Tooth and Nail is super good here too, lets you win on the spot.
1 month ago
Another really nice card to add to a Yarok deck would be a copy of Palinchron because once, it's out, if you have Yaork, It's an infinite mana combo