Homeward Path


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2013 (C13) Rare
MTG: Commander (CMD) Rare
Promo Set (000) Rare

Combos Browse all

Homeward Path


: Add to your mana pool.

: Each player gains control of all creatures he or she owns.

Price & Acquistion Set Price Alerts





Recent Decks

Homeward Path Discussion

schrummy on Squee the voltron

2 days ago

Thanks for the comments. I did have a question on Seismic Shift, you stated that I should do more with land destruction, is this card just too expensive?

With your suggestions, I made a few adjustments and will be aquirring cards over time. As a start I am adding:

Chandra, Torch of Defiance, Sol Ring, Homeward Path, Grafted Exoskeleton, Fireshrieker, Trepanation Blade, Demolish, Stone Rain, Ring of Valkas, Violent Impact, and Hazoret's Monument.

As time goes on I will continue to swap out cards. As far as the direction, I would like to go more casual and 4 way free-for-all. Any other help is greatly appreciated.

Kizder on [EDH - Zedruu] Which cards are mine ?

3 days ago

Hotspeed10 : Thanks for the comment and the suggestion. I already put Homeward Path in the deck and I agree it's really useful and give me some control.

SalieriC on Till death gives us counters

3 days ago

I see. You're probably right but I'll give it a try. I'm playing with lots of people, some will just Path to Exile it once it gets too big, w/ other players it could easily winn the game. I'm unsure which card to cut for it though.

I've cut Emeria, The Sky Ruin, because in a lot of games it was just a white mana producing land that ETB tapped. Getting all the plains for it was impossible, it's also not very budget imo. A great land card but didn't served me well. I replaced it with Homeward Path. Not a lot cheaper but I play against people who like to steal creatures which could easily become a huge problem in this deck with all these potentially big creatures.

I'm sure you know it as it is an old thing and it's probably not mentioned here because it is not budget by any standards, but I'm a completionist and feel the urge to suggest it here for people who want to spend the money: - Mikaeus, the Unhallowed and Triskelion go infinite: Remove one counter from the latter to damage someone or something and save the rest to kill Triskelion (or use all three counters if Ravos, Soultender is on the battlefield), Mikaeus returns it, repeat for infinite damage. - Phyrexian Devourer + Triskelion + Necrotic Ooze can also deal enough damage to kill every opponent: The first two need to be in the GY while the latter is on the battlefield. The remaining cards in your deck usually are enough to kill everyone.

All in all I noticed that your deck is pretty refined and runs well if the opponents leave you alone. But against some people in my meta I have not the slightest chance since they run so very powerful decks. But that's not a problem, I just search me some new friends as I don't want to play against highly competitive decks anyway. :D

Zerraphon on G/W Survey Corps

3 days ago

Alright! So some suggestions in card's I have for you. Although I dont run a human Tribal selesnya deck, My karametra deck is pretty damn good and is my 'dont piss me off or i'll whip this deck out and kick your ass to Uranus' deck. LOL So since humans are REALLY small bodies Dusk // Dawn is a 100% auto include! Knight of the Reliquary is great and since we're in white You'll want to grab a Mistveil Plains and an Emeria, The Sky Ruin and/or Gavony Township it searches for ANY land, can be great if you have a Yavimaya Hollow. Austere Command EVERY white deck should have this, period. It deals with anything and everything! since you don't have a whole lot of instants/sorceries, Thalia, Guardian of Thraben is great here, although one mana does not seem like a lot. it makes the difference between a turn 4 Damnation and a turn 5 Damnation which will give you more value from you're creatures. I think Kytheon, Hero of Akros  Flip would be great here his planeswalker ability basically gives you a permanent creature you want to survive basically anything! Also NO human deck is a human deck without their protector Avacyn, Angel of Hope and Elspeth, Sun's Champion this elspeth is great! for six mana to remove problem creatures is not bad! the other 2 elspeths are also just as good, and even if they die, it's worth the value! And instead of some of your anthem effects on creatures, I've found that anthems on enchantments/artifacts last longer and provide more support Spear of Heliod is phenomenal, it's kinda pillow-forty because you can kill their creature and gives an anthem all for 3 (6 if you use it's ability). its a great investment! Basically you really want to out-value your opponent! Also another good edition would be Homeward Path since you're having issue's with that darn pirate! Also, Tamiyo's Journal is actually REALLY underrated, I suggest you at least try it and you'll see how much work it really does!

Hotspeed10 on [EDH - Zedruu] Which cards are mine ?

4 days ago

Ive run a few chaos deck myself and I’ve always liked Homeward Path just so you have a little more control over the board as well as a great bargaining tool

kamelyan on Muldrotha Giant Combos

5 days ago

You'll need Krosan Grip, Beast Within, or Reclamation Sage to get rid of Relic of Progenitus and Silent Gravestone.

People run Homeward Path, so Field of Ruin and Strip Mine will help you keep those creatures.

Vraska's Contempt takes out planeswalkers, and Swan Song counters Cyclonic Rifts.

Vasher on Purphoros Commander deck

1 week ago

looks great! I'd just look into a few more utility lands. like Homeward Path, or a couple more things like Strip Mine, like Tectonic Edge, or Ghost Quarter. which are still budget cards. Also Chaos Warp is an auto-include in all my red decks. just a suggestion. looks good overall! grats

StopShot on Rate each draw engine from ...

1 week ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

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