|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Commander 2013 (C13)||Rare|
|MTG: Commander (CMD)||Rare|
|Promo Set (000)||Rare|
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: Add to your mana pool.
: Each player gains control of all creatures he or she owns.
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Homeward Path Discussion
1 day ago
Reconnaissance...if you have Edgar out it can help pump up even if you cannot swing through.
Homeward Path is good just in case.
Urza's Incubator or Herald's Horn for ramp are great options and lastly...Patriarch's Bidding has saved my butt many times running tribal.
If you end up with a full graveyard, this card can end a game.
Sorry for the long post. I just ended up with a lot of ideas from my experience running vamp-tribal.
3 days ago
Yes, Alchemist's Refuge is indeed a great card for this build. This being said, I always seems to draw all my colorless mana land early game and I end up mana color screwed. For this reason I stay at 3 or less in the deck.
And Gavony Township usually give me the game with seedborn on the field.
4 days ago
The deck seems pretty solid. I'll throw out some cards in no particular order that you might want to consider. Odric, Lunarch Marshal can do some disgusting swings especially with your creature base. If you want to build a bit more hate bears you could bring in Sanctum Prelate and Thalia, Guardian of Thraben, hell you could even try Angelic Arbiter. A nice card, if it's in your budget, would be Academy Rector to pull True Conviction or your other enchantments. The Gisela, the Broken Blade and Bruna, the Fading Light meld would work well with this deck with your creature base being human/angel heavy and they are just great for their costs. I also like throwing Kozilek, Butcher of Truth into decks like this for late game draw or early pressure if you can ramp hard enough. I'd also throw in Kor Haven, Ancient Tomb, and Homeward Path into the land base. You should also include Sword of Fire and Ice or Sword of War and Peace if you are running an equipment build for that easy color protection.
I also think you should stick with Extraplanar Lens with this deck. It sucks if it gets removed early, but it lets mono-colored decks shine if left unchecked.
1 week ago
Urza's Incubator is a must-have for my dragon deck. it speeds things up so much, if it doesn't get hated off the board.
Karrthus, Tyrant of Jund is just a beast. his price has gone nuts, but he can win games.
Homeward Path is also worth a consideration, as losing your dragons sucks.
Bower Passage wins games. People never see it coming, and even if they do they never take it seriously until they die.
Kindred Discovery is power.
Warstorm Surge is gross once it gets out and you have fuel for it.
2 weeks ago
@louisjrt No worries at all. I made changes to this deck just a couple days ago, so I'm definitely not above improving it. If you want a great resource for commander deck-building edhrec.com is what I use for a lot of ideas and then test out what I like best. So since you made so many suggestions, I've decided to give each one a quick blurb based on my experience and a letter grade for simplicity's sake.
-Arcane Lighthouse C, by my quick count there are only 8 cards in this deck that would target opponents' creatures and most of them are of little consequence, more useful in other decks
-Buried Ruin A, there are several useful artifacts in this deck and if they are destroyed or milled this can be a saviour
-Myriad Landscape C+, can be useful if you get stuck on 3 lands and need to cast Krenko, Mob Boss, but more often than not I find it slows me down because it enters tapped and only taps for colourless
-Combat Celebrant A, a good, cheap way to get an extra combat, don't expect him to last long though
-Voracious Dragon B+, good way to deal quick damage and can be a powerhouse with evasion, though it can be taken out with targeted removal and lose your goblins for almost nothing
-Paradox Engine A, great card in general, but if you have a way to generate a lot of mana and can keep refilling your hand this can be very, very powerful
-The Immortal Sun C+, solid card that provides several benefits, but I think it's better served in other decks, the cmc is a bit high for goblins as well
-Kyren Negotiations C+, can be good for getting through blockers/pillow forts or comboing with infinite untaps, usually better to attack though
-Kindred Charge B-, can be useful as a finisher, requires a fairly good board state to be worth it though
-Burn at the Stake B-, pretty much same as above
-Last-Ditch Effort B-, pretty much also same as above, cmc is a lot more affordable though of course you lose your goblins
3 weeks ago
What do u think of the New Mox Amber. I figured it made sense, since our commander is a PW, also I like the Homeward Path, because of Hellkite Tyrant issues. (omg since this deck has been reprinted there should be more of him out there with probably that dragon as a wincon....) putting it in mine asap.
Hows the Arch of Orazca ? I use the other land that gives u monarch.
Also can u tell me About Mirrorworks and ur interactions in the deck with it. all my playlists were fails. either I rather have played something else or I got it to late. always something.
3 weeks ago
Hey there, saw the video Muddstah did featuring your deck. I am long time Boros player myself so I had a few questions about some cards in your deck. How have Dreamstone Hedron, Raging River, and Thran Temporal Gateway performed for you? Raging seems interesting, had never thought about it. Also wondering if Dreamstone is worth the 6 cmc slot. Also Impact Resonance seems interesting, something I might consider for my sunforger decks.
In the video a Homeward Path would have been really helpful. I can confirm that with these large creature decks you really want to have that in there.
Anyway, Id love to hear your thoughts on the deck, whats working, whats not.
You can check out some of my Aurelia decks right here if youd like.
3 weeks ago
I love seeing other Karametra decks. I'm going to throw out some suggestions based on what I have in my deck, which is more mid-game with way less mana dorks. You seem to have lots of low costs to get maximum value off of karametra, but I think you are missing more kill potential. Craterhoof Behemoth is an extremely strong finisher that fits well in this deck. Akroma's Memorial can also easily win you the game. Genesis Wave would also be a fun card to pump all that ramp into. Sublime Archangel and Elesh Norn, Grand Cenobite also seems fun with the creature spam you are putting out.
Some utility lands with your Knight of the Reliquary would also be useful. Gavony Township, Kor Haven, Mistveil Plains (tutorable with karametra), Nykthos, Shrine to Nyx, Emeria, The Sky Ruin, Dryad Arbor, Homeward Path, and Temple Garden are some notable cards you should consider.
You should check out my decklist and see if there is anything that catches your eye Commanding from the Throne of Abundance