Homeward Path

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2013 (C13) Rare
MTG: Commander (CMD) Rare
Promo Set (000) Rare

Combos Browse all

Homeward Path

Land

: Add to your mana pool.

: Each player gains control of all creatures he or she owns.

Price & Acquistion Set Price Alerts

C16

C13

CMD

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Have (38) sneferie , Joblaska , FriendshipistheOnlyPower , zachi , Royal_Windsor , Big-Foot , Riku580 , tragic_slip , DrPopular , bustinchops , Rez09 , MrCrazzyc , Famicomania , Willis1994 , bakunet , Vasbear1 , Zhorus_The_Bauqret , DEER , Spinalripper , duff87 , Jauntu , Melmo , mziter501 , Va1mar , RileySisay , bpiser95 , itheoryz , Kleptozaniac , Unlife , mandoso , ninjaclevs13 , chaus12 , Azdranax , orzhov_is_relatively_okay819 , brokendwarf , KillDatBUG , MagnaAura , Justinaut
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Homeward Path Discussion

superbatema on Meren Combo

1 week ago

Update: Wanted to make the deck a bit faster, cutting out some "cute" cards, and add some toolbox stuff 1. Primal Growth OUT > Elvish Mystic IN 2. Mulch OUT > Satyr Wayfinder IN 3. Viridian Emissary OUT > Llanowar Elves 4. Crop Rotation OUT > Arbor Elf 5. Solemn Simulacrum OUT > Priest of Titania 6. Crypt of Agadeem OUT > Homeward Path WHY: 1, 3 and 4 are some of the 1cmc mana dorks I want to test at the moment. I'll decide on only adding these because I don't want to change the deck drastically and these are the best ones in my opinion (Given that I don't have a Birds of Paradise currently available. Primal Growth and Viridian Emissary are slower ramps and they needed to be cut off someday. Crop Rotation is currently out because I don't have a lot of utility lands to search for, and it felt like a weird draw 80% of my games. 2 was an obvious change, really, since Satyr is way better given it's a creature. The only reason I didn't change it before is because I couldn't find that card in my collection since I put it on a forgotten corner after so many whiffs with it. 5 was a bold move, after I counted that almost 1/4 of my creatures are elves, I wanted to test Priest to see how well she performs, although I'm a bit unsure on that yet 6 happened because the crypt never seemed to make a huge difference on table. Most of the time, it was just a swamp that entered tapped, wasting a turn. I know Homeward Path produces colorless, but I believe its effect is worth the for this cost. Besides, there's Urborg, so once that's on the battlefield, at the worst case, we can tap it for black. Best case, we avoid dying to spells and effects such as Insurrection. And since creature stealing is pretty common on the format, I believe that this new addition will work out quite well in our favor.

bryanedds on Godo, Dragon's Gopher

1 week ago

Replacing Strip Mine and Homeward Path for Dwarven Ruins and Crystal Vein might also make sense for Godo.

BlueStar220 on Kaalia EDH

1 week ago

I know you're not wanting to make this deck extremely competitive. I also don't know if your intent is to buy this deck in real life. But here are my suggestions:

With any Kaalia deck, you're not only making yourself a target, but you're also putting all your eggs into one basket. If Kaalia dies too often, you will be forced to hard cast all of your spells. And with only 33 lands and 8 ramp spells, that will be very difficult to do. Rose runs 38 lands and 7 ramp spells in his Kaalia deck, and he will still have mana issues. I would highly recommend a few more lands, (closer to 38). And in addition, I would also recommend a few more protection spells including:

Indestructibility
Swiftfoot Boots
Lightning Greaves
Avacyn, Angel of Hope
Cavern of Souls
Maze of Ith Note: I don't count this as a land.

Since you're running Mardu, you're not going to have that much card draw. So In replacement of that I would recommend search cards. That way, once you have Kaalia out, you can use the search card to find whatever creature you want, and put it into your hand before she attacks.

Demonic Tutor
Cruel Tutor
Diabolic Tutor
Rune-Scarred Demon
Vampiric Tutor
Imperial Seal
Mastermind's Acquisition

Also, since you will be top decking a lot with little to no card draw, I find that Sire Of Insanity works really well with Kaalia, since you're preventing everyone else from drawing/having a hand.

I noticed you don't have any board wipes, I typically like to run at least 3-5 for emergency purposes. Some good ones are:

Decree of Pain
Merciless Eviction
Wrath of God
Damnation
Catastrophe is especially good for Kaalia.

There are some other cards that can also help abuse Kaalia's effect such as:

Aggravated Assault
Strionic Resonator
Scourge of the Throne
Helm of the Host

If you do ever make this deck extremely competitive, land destruction is the best way to abuse Kaalia:

Armageddon
Catastrophe
Desolation Angel
Ravages of War
Winter Orb
Yosei, the Morning Star

Here are some cards that are just generically good to have:

Archfiend of Despair
Iona, Shield of Emeria
Master of Cruelties
Emeria Shepherd
Anguished Unmaking
Homeward Path
Vindicate
Archfiend of Depravity
Lord of the Void
Utvara Hellkite
Windbrisk Heights and Quicksilver Amulet can also help cheat in creatures.

FogonaFrog66 on Never make a manabase again?

2 weeks ago

If you’re running more than two colors, the filter lands are a must. I would acquire all the iterations of them. If you’re on a budget, the Vivid lands aren’t really expensive and can help fix your mana sufficiently. Then I would grab colorless utility lands such as Reliquary Tower, Strip Mine, or Homeward Path, just to make a few. It’s a neat idea, I’ll think more on it.

SynergyBuild on Group Hug and/or Politics in ...

2 weeks ago

Dude... Forbidden Orchard is the most hilariously political land there ever was. I have actually won many games from tapping a land and not spending the mana because of it! Homeward Path can be uaed politically too!

Skullwinder and the advocates are also super political!

bryanedds on Godo, Dragon's Gopher

4 weeks ago

I swapped out Homeward Path for another Mountain to gain another red source. This is fine in my meta (since I've never needed it locally), but I could see how it would be questionable in others'.

In the end, however, I may regret this decision. We'll see.

enpc on Sliver Overlord EDH

1 month ago

Cut the counterspells, only running 2 and having them heavily costed is a waste. Drop Armillary Sphere, Legion's Initiative, Intruder Alarm and Unnatural Selection and add more ramp/card advantage. Stuff like Farseek, Rampant Growth, Green Sun's Zenith, Phyrexian Arena, etc. I would also recommend cutting some more of the vanilla slivers to add some non-sliver based removal. Swords to Plowshares, Nature's Claim, that kind of stuff. Homeward Path is also absolutely worth a slot.

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