|Commander / EDH||Legal|
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: Add to your mana pool.
: Each player gains control of all creatures he or she owns.
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Homeward Path Discussion
5 days ago
I think this deck is solid. I'd slip in a Homeward Path purely on grounds that you know someone is going to try and steal your junk.
Otherwise, it's a plus 1 from me. I'm putting it in my folder. Peace!
6 days ago
I'm considering adding the following cards: Buried Ruin, Inventors' Fair, Sunhome, Fortress of the Legion, Strip Mine, Slayers' Stronghold, Ally Encampment, Rogue's Passage, Homeward Path, Darksteel Forge, and Mycosynth Lattice For those it may concern, what do you think?
2 weeks ago
2 weeks ago
So play sac outlets then. And Homeward Path too. Or you can just play politics out and help somebody who's getting behind to engender good will. It's a political game. Ignoring that aspect to be cutthroat 100% of the time is missing the point.
3 weeks ago
Definitely add Homeward Path, you never know when having opponent's creatures on the battlefield might end up backfiring for you.
I love this deck, and I wanna help with it, maybe consider adding Champion's Helm and Swiftfoot Boots. Given Olivia's ability, you absolutely don't wanna lose control of her if you can help it, be it through dying, another control effect like Bribery, or death.
Also, EDH is a format where there's almost always going to be somebody at the table in the same colour scheme as you are (think that its a multiplayer format where is arguably the 2nd strongest colour, and most players will have 2,3, or 4 colour schemes), so I'd also suggest going for the classic Murder instead of Doom Blade. Yeah it costs another , but it'll save your skin when you've got an unblockable Volrath the Fallen on your hands, or when something like Phage the Untouchable comes to get you.
You don't have to remove Doom Blade if you don't want, but in EDH I've never been a fan of it. Its more of a modern side-board card in my eyes.
4 weeks ago
Azusa, Lost but Seeking, Nissa, Vital Force, Tireless Tracker, Defense of the Heart, Dungrove Elder, Skyshroud Claim (the forests it finds come in untapped), Pathbreaker Ibex, Worldly Tutor, Vernal Bloom, Homeward Path, Yavimaya Hollow if I casually think of any others I'll let you know
1 month ago
No offense, but I wouldn't call this "optimized". What did you do to optimize it?
It's missing two fetchlands, and Canopy Vista and Cinder Glade aren't good in a deck with 6 basics. Madblind Mountain and Rupture Spire are also...mysterious choices. Madblind Mountain is worse than just basic Mountain, and Rupture Spire is certainly worse than some untapped utility land like Kessig Wolf Run, Wasteland, or Homeward Path. It's not like more color fixing is needed at this point, Rupture Spire just gives massive tempo loss for no reason.
There's a bigger problem than the land base though. The mana curve is way too high and the mana ramp way too low. I know Mayael cheats things in, but you still need 6 mana, and you can't always count on her surviving. If she doesn't stay alive, the deck just doesn't work because too many cards can't be cast.
Here's the first sample hand I generated: Wurmcoil Engine, Archetype of Endurance, Platinum Emperion, Vorinclex, Blightsteel, Spinerock Knoll, Terminus. OK, that sounds like an outlier, surely its a fluke. Nope.
Seriously, click that playtest button, play out 10~20 hands, and see how many just do nothing of significance until turn 6 or later. 10% of hands would be far too many. It's more than that. It seems to be more than half, honestly.
Look at the tier 1 lists here to get a better idea of what "optimized with no regard to price" looks like.