|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Commander 2013 (C13)||Rare|
|MTG: Commander (CMD)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
: Add to your mana pool.
: Each player gains control of all creatures he or she owns.
|Have (3)||Brutus1 , , orzhov_is_relatively_okay819|
|Want (7)||urahara72 , BlckRck , Txport , MagikMic , VonBears , Krektogar , CrazyNinja88|
Homeward Path Discussion
3 days ago
cool deck.. you should drop a forest for Homeward Path .. if someone steals your ezuri in this current build you have no way of getting it back.
I would also cut a few of the dead elves like Essence Warden and Wellwisher for some protection. you seriously will get blown out if you play against blue or red and so you need cards like Veil of Summer and Heroic Intervention .. these will help push your spells through and the intervention will protect you from a board wipe (and also protect your lands)
1 week ago
Since Geth is a huge mana sink, I like to play a lot of mana accelerators, like Gauntlet of Power , Caged Sun , Nirkana Revenant , Crypt Ghast , etc. It also makes Swamp better than most non-basic lands you can draw, which in turn will make your Cabal Stronghold better, which also makes Urborg, Tomb of Yawgmoth unnecessary, as I don't really like it in mono black. I really don't get Homeward Path as it will give back everything Geth takes. If it's ever useful, you're probably so far behind it won't matter. Just a couple basic thoughts, that hopefully will give you something to consider. If you want to see mine, which I have iterated over the past couple of years, it's Geth, EDH. Though obviously, it's a little pricey.
1 week ago
1 week ago
n0bunga This list actually runs 7 lands that can produce 1 colorless mana, inclusive of Cavern of Souls , Phyrexian Tower , Gemstone Caverns as well as the 4 you mention, Homeward Path , Emergence Zone , Twilight Mire , Llanowar Wastes
1 week ago
I've never before considered Odric, Lunarch Marshal and he will get added.
I'll try out Skullclamp .
I see your point on Dictate of Heliod . While it's fun, it doesn't really do much.
I'll try taking out Dreamstone Hedron for some cheaper ramp.
I like Staff of the Sun Magus , but with the cards you have suggested to me, I'll take it out.
I like Archangel of Tithes because it's an Angel and it has high Devotion, so I won't be taking that out.
I'm not sure about my LGS's current meta, so I'll be keeping Angel of Jubilation for now.
Thanks for your comment. I don't like Mind's Eye because I feel it's too expensive for what it does, and I might be able to find better ways to draw cards consistently.
Thanks for your comment. I agree with you, I'll be definitely be adding some more card draw. I already have Endless Atlas in the deck, and I'll consider Alhammarret's Archive . I like Alms Collector and Slate of Ancestry , so I'll be adding those if I can find space.
I see your point on Bontu's Monument , I'll take that out.
Thanks for your comment. My lifegain package is mainly for card draw, but I'll probably take most of it out for other cards. The only thing I would leave in would be Auriok Champion , The Soul Sisters, and Suture Priest . I'll probably also take out Dawn of Hope and Well of Lost Dreams , because they don't do much anymore.
Thanks for your comment. I agree with you and enpc, so I'll be taking out my lifegain package.
Emancipation Angel is going in.
I don't like Mind's Eye because I think it's too expensive for what it does.
I'm not a big fan of Dusk because it will kill most of my guys.
1 week ago
Hi, nice deck - one of our playgroup has an Oketra deck and it is serious stuff.
I'll start by seconding the inclusion of Hall of Heliod's Generosity , probably just drop a plains.
Other Lands - Cryptic Caves if you think you can handle another colourless source, and New Benalia is handy if you don't need rocket speed. Homeward Path is probably a meta-call and could be unnecessary.
As for suggestions;
I'd also like to recommend Odric, Lunarch Marshal so your team gets Double Strike from the big-O and Vigilance from her zombies, as well as probably Flying! He'd be the perfect replacement for the dropped Skirmisher.
Luminarch Ascension is a beating in Commander if you can drop it and defend it.
Suggested cuts for the above with a bit of reasoning:
- Dictate of Heliod (The impact isn't much in the grand scheme of things and you'll rarely Flash it in for a blow-out turn. Cathars' Crusade is way better and will win you more games)
- Dreamstone Hedron (already expensive before it ramps you)
- Staff of the Sun Magus (there's plenty of life gain without this)
- Archangel of Tithes (I don't think your tax effects constitute a sub-theme enough for this to be making life too hard for your opponents, i.e. you don't have a lot of traditional accompanying 'pillow fort' things)
- Angel of Jubilation is also a bit of a meta-call as a potential cut for something.
Hope you do well with the deck! GLHF
1 month ago
Trying out some new tec! From now on I'll be doing a more consistent job of logging my deck revisions.
Cut ol'reliable, Terastodon for Force of Vigor . Nasty Terasty has always been amazing utility, either using him the way he's meant to be played or using him to hit my own lands and getting 33 power across 7 creatures and making Gaea's Cradle tap for significantly more mana. However, 0 mana is a lot less than 8 mana, and instant speed removal is generally better. Late game I expect to usually only pitch ramp spells after I no longer need them.
Cut Terramorphic Expanse for Prismatic Vista . It was either going to be my signed copy of Teramorphic Expanse or my FNM promo Evolving Wilds , but the Evolving Wilds was too pretty to cut. No-brainer include, the land enters untapped. Effectively a fifth fetchland for my mono colored deck.
Cut Cultivate for Springbloom Druid . This one hurt, I loved my FNM promo Cultivate signed by John Avon! I had already cut Kodama's Reach for Three Visits , and Nissa's Pilgrimage is strictly better in a mono colored deck. Springbloom Druid is also stronger for my strategy, so Cultivate got the axe.
Cut a Forest for Elvish Reclaimer . I play a lot of lands. Like, a lot. I have a million and a half ways to get more lands. With 12 Forests there's still a 91% chance of having green mana on turn one. Reclaimer is too good to not include.
Cut Homeward Path for Cryptic Caves . It's inclusion was originally to protect Titania since the deck just folds without her. However, Control Magic effects are rarely played in my meta, so the cut is justified.
Cut Blast Zone for Lotus Field. Blast Zone is extremely powerful in theory. The problem is that it's just too slow.
1 month ago
Recent spoilers have given lands-matter this little gem:
Now given that these Windgrace decks are running multiple lands of different names, along with spells like Scapeshift and Splendid Reclamation , this could potentially function as a win condition based solely upon landfall, along with being difficult to interact with. Better yet these zombie tokens enter untapped, so you could for example flash a blocker off a Crop Rotation or recur fetchlands for great effect.
Only issue is that it enters tapped and it is a colourless source, for which this archetype is not lacking. Could be a replacement for Homeward Path (as much as I hate leaving the board open to YOINK decks) or maybe one of the worse wasteland effects like Tectonic Edge .
Homeward Path occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%