Homeward Path


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Rare
Commander 2013 Rare
MTG: Commander Rare
Promo Set Rare

Combos Browse all

Homeward Path


: Add to your mana pool.

: Each player gains control of all creatures he or she owns.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 11%

5.13 TIX $1.5 Foil

Isle of Cards

$3.95 Paper

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Homeward Path Discussion

brian.olson542 on Glissa infect/equipment (Retired)

5 days ago

I think this deck is solid. I'd slip in a Homeward Path purely on grounds that you know someone is going to try and steal your junk.

Otherwise, it's a plus 1 from me. I'm putting it in my folder. Peace!

conlonsmith on Cirque de Moteur

6 days ago

I'm considering adding the following cards: Buried Ruin, Inventors' Fair, Sunhome, Fortress of the Legion, Strip Mine, Slayers' Stronghold, Ally Encampment, Rogue's Passage, Homeward Path, Darksteel Forge, and Mycosynth Lattice For those it may concern, what do you think?

enpc on ''It's Ok,They're just slivers''

2 weeks ago

You need Homeward Path. Also Coat of Arms is unnecessary here - it would be better suited as a Green Sun's Zenith to tutor Sliver Legion or a mana sliver.

rco on Followers of Karona

2 weeks ago

Homeward Path and Maze of Ith are also strong additions.

EternalBrewmaster on I'm gonna Keek your Jeeks.

2 weeks ago

So play sac outlets then. And Homeward Path too. Or you can just play politics out and help somebody who's getting behind to engender good will. It's a political game. Ignoring that aspect to be cutthroat 100% of the time is missing the point.

Sicohippy on Olivia Voldaren, Queen of the Damned

3 weeks ago

Definitely add Homeward Path, you never know when having opponent's creatures on the battlefield might end up backfiring for you.

I love this deck, and I wanna help with it, maybe consider adding Champion's Helm and Swiftfoot Boots. Given Olivia's ability, you absolutely don't wanna lose control of her if you can help it, be it through dying, another control effect like Bribery, or death.

I would suggest searching for more ways to stop her from being Pongify'd or Hero's Downfalled.

Also, EDH is a format where there's almost always going to be somebody at the table in the same colour scheme as you are (think that its a multiplayer format where is arguably the 2nd strongest colour, and most players will have 2,3, or 4 colour schemes), so I'd also suggest going for the classic Murder instead of Doom Blade. Yeah it costs another , but it'll save your skin when you've got an unblockable Volrath the Fallen on your hands, or when something like Phage the Untouchable comes to get you.

You don't have to remove Doom Blade if you don't want, but in EDH I've never been a fan of it. Its more of a modern side-board card in my eyes.

WargRave on Mayael The Anima (Optimized)

1 month ago

No offense, but I wouldn't call this "optimized". What did you do to optimize it?

It's missing two fetchlands, and Canopy Vista and Cinder Glade aren't good in a deck with 6 basics. Madblind Mountain and Rupture Spire are also...mysterious choices. Madblind Mountain is worse than just basic Mountain, and Rupture Spire is certainly worse than some untapped utility land like Kessig Wolf Run, Wasteland, or Homeward Path. It's not like more color fixing is needed at this point, Rupture Spire just gives massive tempo loss for no reason.

There's a bigger problem than the land base though. The mana curve is way too high and the mana ramp way too low. I know Mayael cheats things in, but you still need 6 mana, and you can't always count on her surviving. If she doesn't stay alive, the deck just doesn't work because too many cards can't be cast.

Here's the first sample hand I generated: Wurmcoil Engine, Archetype of Endurance, Platinum Emperion, Vorinclex, Blightsteel, Spinerock Knoll, Terminus. OK, that sounds like an outlier, surely its a fluke. Nope.

Seriously, click that playtest button, play out 10~20 hands, and see how many just do nothing of significance until turn 6 or later. 10% of hands would be far too many. It's more than that. It seems to be more than half, honestly.

Look at the tier 1 lists here to get a better idea of what "optimized with no regard to price" looks like.

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