Homeward Path


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2013 (C13) Rare
MTG: Commander (CMD) Rare
Promo Set (000) Rare

Combos Browse all

Homeward Path


: Add to your mana pool.

: Each player gains control of all creatures he or she owns.

Homeward Path Discussion

triproberts12 on Karona, the Squirrelgod

2 days ago

Homeward Path is a good include for Karona, in order to keep anyone hostile (especially another tribal player) from attacking you. Also, since you're running Changelings, Taurean Mauler and Chameleon Colossus are good. Kindred Discovery , Kindred Dominance , Obelisk of Urd , Cover of Darkness , Tribal Unity , and Harsh Mercy are all good for this style of tribal deck, as well.

NV_1980 on I'm Zirilan, ... And These Are My Cousins!

2 weeks ago

Hi SufferFromEDHD,

Thanks for your comment. About the Dragons, we're actually quite happy with them right now, but you did bring our attention to a mistake in our current decklist. It has just been amended.

As for diversifying the lands; we could also add Cavern of Souls and definitely High Market and Homeward Path , but we're not much of a fan of some of the other utility lands your deck uses.

With regards,

Mrs and Mr NV_1980

PlatinumOne on Homeward Path and Gods

2 weeks ago

if a creature stops being a creature, any auras or equipment on it will "fall off". so if your opponent doesn't have the necessary devotion, you'll get your creature back. as for "permanently" taking your god, there are definitely ways. one is Blatant Thievery . but no matter which method they use, Homeward Path gets your creature back IF the god is a creature.

urchinpriests on The Ur-Dragon

2 weeks ago

Removing the following, some I may re-add when I get them, others would just be better as legit mana sources

High CMC, non-dragon

Zirilan of the Claw -> Boros Signet

Low impact, non-dragon

Dragon Whisperer -> Golgari Signet

Signet would almost always do a better job

Dragonspeaker Shaman -> Gruul Signet

Signet would almost always do a better job

Dragonlord's Servant -> Izzet Signet

A little pricey ($), might be more durable as a signet anyway

Sarkhan, Fireblood -> Rakdos Signet

Need colored mana

Homeward Path -> Mountain

Just forgot to order him

Dragonlord Kolaghan -> Dragon Broodmother

notorius-B.D.A.W.G on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 month ago

Thanks Pikobyte. I had an indestructible creature stolen so I couldn't destroy it, and my stealing cards had been exiled, plus they could recur hexproof to protect it. They had a large board state so it would be hard to get them to sac this creature. I'm considering adding Homeward Path but I play a 5 colour deck so I've been avoiding colourless lands (and ramp).

Pikobyte on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 month ago

Hey notorius-B.D.A.W.G.

You could just destroy them, steal them back or force them to sacrifice the stolen stuff. Otherwise you could tutor up a Homeward Path and use it to gain control of your stuff again. In case it’s a spell stealing my stuff Glen Elendra Archmage might solve this problem too. Never had too much of a problem with that so far. I can remember only 1 game where someone stole my sidisi 3 times

heyzeus_ on Angels Brought The Apocalypse

1 month ago

Yeah, Shalai is illegal in mono white. Commander uses something called color identity when determining a card's legality, which includes any colored symbol showing up on the card in addition to the card's color. For example, Alesha Who Smiles At Death is a 3 color commander, not 1.

Considering how high your curve is, I'd say you need a lot more lands and ramp spells, probably like another 5 lands and another 8-10 ramp spells. I just tried the Playtest button with the deck as is, and I hit an angel on curve only once out of five times. I'd highly recommend starting your cuts at the top of the curve - kill two birds with one stone. Other cards to consider cutting are ones that don't totally synergize with your game plan. Additionally, you may want to consider changing up your removal to cheaper and more universal effects. Specifically, here's what I would change:

Ramp I'd recommend: Sol Ring , Smothering Tithe , Nykthos, Shrine to Nyx which is also a land, Caged Sun , Sword of the Animist , Oketra's Monument , Burnished Hart , Solemn Simulacrum , Mind Stone , Thought Vessel , Fellwar Stone , Thran Dynamo , Worn Powerstone , Mana Vault / Mana Crypt if you're made of money, Hedron Archive , Everflowing Chalice , Prismatic Lens , Boreas Charger

Lands I'd recommend: Nykthos, Isolated Watchtower , Emeria, The Sky Ruin , Land Tax (basically land), Homeward Path , Secluded Steppe , Rogue's Passage , Arcane Lighthouse , Cathedral of War

Removal I'd recommend: Swords to Plowshares , Path to Exile , Return to Dust , Crush Contraband , Disenchant , Darksteel Mutation (excellent for commanders!), Abolish and although not technically removal you should definitely run Mana Tithe .

Cards I'd recommend removing from your deck: Danitha Capshen, Baird, Angelic Chorus, Oketra's Last Mercy, Immolating Glare, Reprisal, Invoke the Divine, Helm of the Host, Angelheart Vial. These ones don't do enough for their mana, are worse versions of other cards, or don't match your game plan. After that start cutting from the top of your angel curve.

I didn't see a budget posted so some of these cards can be pricey, but hopefully that helps!

MegaMatt13 on Marchesa, Political Queen of Pillows

1 month ago

Bloodytrailz, I think that is incorrect...I believe she would just go into exile when the controlling player dies. I don't think there is a game state rule that would switch control back to you. I'm curious where you heard this!

She has been functioning great! She is a subtle punisher card. Because the targeted opponent can draw cards too, she doesn't generate too much animosity until their life total gets really low.

The only card that is problematic is Homeward Path . If your playgroup runs that a lot, you may want to reconsider her.

Load more

Homeward Path occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

White: 0.3%

Green: 0.23%

Red: 0.16%

Golgari: 0.14%