|Commander / EDH||Legal|
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|Commander (2016 Edition)||Rare|
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: Add to your mana pool.
: Each player gains control of all creatures he or she owns.
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Homeward Path Discussion
1 day ago
Azusa, Lost but Seeking, Nissa, Vital Force, Tireless Tracker, Defense of the Heart, Dungrove Elder, Skyshroud Claim (the forests it finds come in untapped), Pathbreaker Ibex, Worldly Tutor, Vernal Bloom, Homeward Path, Yavimaya Hollow if I casually think of any others I'll let you know
4 days ago
No offense, but I wouldn't call this "optimized". What did you do to optimize it?
It's missing two fetchlands, and Canopy Vista and Cinder Glade aren't good in a deck with 6 basics. Madblind Mountain and Rupture Spire are also...mysterious choices. Madblind Mountain is worse than just basic Mountain, and Rupture Spire is certainly worse than some untapped utility land like Kessig Wolf Run, Wasteland, or Homeward Path. It's not like more color fixing is needed at this point, Rupture Spire just gives massive tempo loss for no reason.
There's a bigger problem than the land base though. The mana curve is way too high and the mana ramp way too low. I know Mayael cheats things in, but you still need 6 mana, and you can't always count on her surviving. If she doesn't stay alive, the deck just doesn't work because too many cards can't be cast.
Here's the first sample hand I generated: Wurmcoil Engine, Archetype of Endurance, Platinum Emperion, Vorinclex, Blightsteel, Spinerock Knoll, Terminus. OK, that sounds like an outlier, surely its a fluke. Nope.
Seriously, click that playtest button, play out 10~20 hands, and see how many just do nothing of significance until turn 6 or later. 10% of hands would be far too many. It's more than that. It seems to be more than half, honestly.
Look at the tier 1 lists here to get a better idea of what "optimized with no regard to price" looks like.
1 week ago
I would recommend not running Intruder Alarm. While it can be good with your commander, chances are that another deck with mana dorks or tap creatures will abuse it much more than you will. You have Paradox Engine already, you'd be better off just replacing Alarm with an artifact tutor.
On the subject of tutors, you should look at runnign some. I get that your commanader is a tutor, however cards like Green Sun's Zenith, Demonic Tutor, Diabolic Tutor, etc. can seriously help increase the deck's performance.
I also think you need more ramp. And low end ramp. Chances are you won't have your commander down until turn 5 (unprotected) or later (protected). And while you have a few ramp pieces, you only have ~9 that will ramp you into your commander and a decent chunk of them cost 3 mana. More low end ramp will help get your commander down doing his thing sooner. Birds of Paradise is a really good one, as are cards like Nature's Lore, Farseek and a clutch of others.
1 week ago
MTGprojectzer0 You got 2 Marsh flats in the list ;). I've also added Homeward Path, the colorless mana is kinda annoying to deal with but this deck ramps like crazy so it's a non-issue. Bringing your creatures back to your side of the battlefield is pretty nice for multiplayer. What you think?
1 week ago
would also recommend running a Homeward Path in case people steal your stuff from your graveyard.
I would also recommend adding in a few more board wipes, specifically Life's Finale.
If you need more suggestions, this is the deck that i made for the mimeoplasm
Commander / EDH
SCORE: 8 | 7 COMMENTS | 1961 VIEWS | IN 3 FOLDERS
1 week ago
Notes: Recommend adding Caged Sun to improve consistency of the plan.
As i'm sure you know Snow-Covered Plains are extremely useful with Extraplanar Lens's global effect turning off the competitions normal Plains. I love Expedition Map and Weathered Wayfarer in the deck but I would recommend only using extremely high impact lands to go fetch with it. Try not to dilute your speed/ramp.
I would take out all non basics except Emeria, The Sky Ruin, Homeward Path (Only if your meta has creature stealing), Kor Haven, Strip Mine, (Only if your meta is colour greedy and you can mana screw ppl eg. Kaalia of the Vast) and Buried Ruin. Obviously replace with extra snow lands.
I would recommend Scrying Sheets (insane card advantage).
Notes: Most ppl recommend 38 lands for EDH deck with normal CMC commanders. You might want to add 1-2 extra snow lands.
If you are happy with my feedback I could take a closer look at the rest of the deck. Cheers.