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Whenever you cast a spell, return target permanent to its owner's hand.
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Tidespout Tyrant Discussion
1 week ago
I'd suggest trimming out all of your artifact mana in favour of more mana dorks. They come out earlier, trigger your draw engines like Soul of the Harvest and put counters on Animar, so even later in the game they're not entirely dead-draws. Also, you have Cloudstone Curio but not the improved version that's also a creature, Tidespout Tyrant.
3 weeks ago
Ifeno I actually asked the same question a while back and the answer is basically either Riftsweeper to get Scepter back or Tidespout Tyrant as a backup engine to go infinite with your rocks. Tyrant however is clunkier than Dramatic Scepter and unfortunately can't be hit by an Eldritch Evolution off Tas.
1 month ago
If you're aiming for this to be truly competitive, here are some suggestions.
Avenger of Zendikar, Kokusho, the Evening Star, Razaketh, the Foulblooded, and Verdant Force can all go for more immediate reanimation targets. If they weren't in here for reanimation, I'd take them out altogether. Some replacements could be Palinchron, Consecrated Sphinx, Vorinclex, Voice of Hunger, Tidespout Tyrant, and Nullstone Gargoyle. These all have an immediate presence, and basically read "Your opponents can't win the game until I'm dealt with." These slots can be flexed based on meta and shit tho so take your pick. Avenger, Koko, and Verdant Force really don't do much until your next turn, so they can be either easily dealt with or at least prepared for before they come in swinging or start getting sac-ed for value. Razaketh is a more expensive Rune-Scarred Demon that requires another creature, as you're usually only going to need one tutor to win the game. Palinchron is a super good combo piece, sphinx will draw you at the very least two cards before sorcery speed removal is online, vorinclex will tap down at the very least 2-3 lands for targeted removal, and more for wipes. Tidespout can wipe out an entire color from someone's manabase if you play it right, and can do that the second after it hits the field, even in response to an immediate removal spell. Gargoyle is iffy, but can shut down some decks. This one's risky but amazing if you play around it correctly.
Hell's Caretaker and Zombify are sub-prime reanimation spells. Exhume is far and away a better replacement, despite not being a permanent and having a heavy downside. Necromancy is super good and you should definitely be running it. I'm not sure why Unearth is in here? It would be much better to devote this slot to ramp and use that ramp to then cast stuff from your graveyard with Muldrotha.
Dreamborn Muse and Traumatize. I know this will sound weird, but this scale of mill is simply not worth it. First off, they're both very expensively costed, and will most likely take up your turn. Second, drawing half your deck and tutoring for a combo piece basically have the same effect: you find your wincon; except that these mill spells don't guarantee it, and are clunky, inefficient, and expensive. Thirdly, even if you really feel the need to "draw" like thirty cards, you'll really only be able to play a couple of them before the game ends, so again its redundant and over the top. A better option would be something like intuition, which will mill only the cards you want, without being over the top. Sultai Ascendancy is decent, and I have no qualms with putting it in, but Search for Azcanta Flip is much much better, and even something like Monastery Siege has the same type of filtering effects but with more flexibility and less mana requirement. Overall, I like to stick to cards like Careful Study and Winds of Rebuke over just straight up milling effects, as they prioritize giving you options and flexibility over shear milling quantity.
Disciple of Bolas. There are better sac outlets.
River Kelpie is kind of on the same path as Traumatize: its just too much. Yeah, if you're super greedy you can devote a turn to playing this and maybe draw a shit ton of cards from it over the next few turns, but it really is just a win more spell. The whole point of this deck is to have the stuff you're re casting be good enough that it can win you the game right away, without the need to draw extra cards. If this is in here to find those good cards, there are better filtering and tutor options.
Gitrog is juicy, but not competitive. It's expensive, and doesn't really provide that much immediate value. It's really sick tho.
Worldly Tutor is much worse than Mystical Tutor or Vampiric Tutor here. Searching for a Tooth and Nail and then winning is much better than searching for a part of your combo. It's a really good card tho so keep it in if you find a good slot.
Sylvan Awakening I'm guessing is part of some combo I don't quite understand, but otherwise isn't really that great. Even if you had like 10 lands on the battlefield, it still wouldn't make a dent in your opponents' collective life total.
World Shaper and Ramunap/Crucible are good, don't get me wrong. However, they add, as I've said before, lots of redundancy. With your current deck, will you winning the game really depend on if you play 3 strip mines in one turn versus 2? Crack 3 fetches instead of 2? Again don't get me wrong, these are good cards, and if you make the deck almost completely devoted to a "lands matter" archetype, they are staples, but if you're aiming to get your commander out during most games, they'll just get in the way and provide you with unnecessary, excessive land drops. Now, World Shaper does ramp you and mill you, so it is flexible, but it is slow and expensive, and could still probably be replaced by something better.
Kodama's Reach, Cultivate, Awakening Zone, and Chromatic Lantern are great for fixing/ramp, but are just too damn slow. What you really need for ramping is Mana Crypt, signets or dorks(your choice, but i'd select either artifacts or creatures and role with it), Mind Stone, Mox Diamond, Lion's Eye Diamond, Lotus Petal, Nature's Lore, Three Visits, azusa, Grim Monolith, and Deathrite Shaman. These are all great options, take your pick.
Just some things I think you should consider: Protean Hulk and Defense of the Heart are good combo enablers, Pernicious Deed is a recurrable boardwipe, shriekmaw is cheap recurrable removal, Mystic Remora is really cheap card draw that becomes even better w/ muldrotha on the field, Greater Good draws you some cards but more importantly fills your graveyard, Contamination can shut down your opponents and is easy to keep up w/ muldrotha on board, and Command Beacon is a must have with a six mana commander, not to mention you can replay it when muldrotha is out.
Overall you really just need to make your ramp package better. Also, if you want to make this deck more combo-y, just take out everything that produces long term value and replace it with counters and removal.
2 months ago
SaifurCommander - The issue I have with Planar Bridge is twofold. First, it's extremely expensive. Paying 6 mana and then 8 mana for an 8 mana creature is pretty inefficient. I think most of the time it would be better to just tutor for Tidespout Tyrant and hard cast it, as putting it into play at instant speed isn't super relevant. And my second issue is what would you theoretically cut for it? It's definitely the least efficient path to cheating Tidespout Tyrant into play, so it would have to be one of the supporting cards. So would it be a tutor? A cantrip? a piece of acceleration? Or a piece of interaction?
jacedaniels - There's a lot to your comment so I'll do my best to respond to each part.
I don't particularly like the idea of man lands in this deck because they'll basically never be activated, and the tempo loss of coming into play tapped can be a problem. Lumbering Falls, Creeping Tar Pit, and Hissing Quagmire are all fine grindy cards, but this really isn't a grindy deck. While it does have some elements of a BUG midrange deck, it is definitely designed to be a combo deck first.
The point of Tidespout Tyrant being the only creature is that he is a combo piece and one that I would rather have over any other EDH bomb. Don't get me wrong, Consecrated Sphinx and friends are very powerful, but I don't think this is the place for them. The goal is to use Tidespout Tyrant to generate infinite mana and "kill" my opponents with my commander's activated ability, not put a fatty into play and grind out the game. If there was another creature that had a functionally similar ability to Tidespout Tyrant I would definitely add that, but he is very unique and I doubt WotC will print another card like him any time soon.
Scroll Rack is a great suggestion, I'm certainly not opposed to an additional way to put the tyrant back into my deck in case I draw it, and Sylvan Library/Rhystic Study are powerful card advantage engines, the question is just where to fit them all in. The main reason those cards aren't in the 99 right now is because they draw cards over time, rather than right away, which can be problematic on combo turns when you're digging for one last piece of protection/mana/etc.
Bribery is a great card, but unless I know for sure one of my opponents is also playing a single creature that can facilitate infinite mana, I don't think this is the deck for it. Tooth and Nail is bad with just one creature, and I don't think that adding another creature for a single 9 mana sorcery is worth making the polymorphs and oath worse.
Rampant Growth effects are usually fine in Tasigur decks, as they both fill the graveyard for Delve and give you more mana to work with on subsequent turns, but this really isn't your typical Tasigur deck. The mana rocks are necessary both to make Tidespout Tyrant work as a combo creature and to make the backup combo of Dramatic Reversal and Isochron Scepter functional.
2 months ago
@Last_Laugh I appreciate the compliments! I'll def check the deck
Beastcaller Savant is a good replacement for a noncreature spell. He'll keep you rolling into the next creature as you +1/+1 animar. Sylvan Library I have in a couple other decks. Food Chain is a wild idea, hopefully it's reprinted soon. Heroic Intervention would be a good response to many problems. Equilibrium I own and should give another chance. Prime Speaker Zegana probably dropped out for Thrasios. Four colored mana is laughable compared to the amount of cards you can draw with her though. She's a reason to stop animar at twenty-to-sixty-ish +1/+1 counters so you don't die haha
@Reliquarian awesome! I'm sure every animar variation has its own flavor. I run a decent amount of interaction (I think)
Vedalken Orrery is great; you might not need counterspells if everything is cast in response to their stuff. Teferi, Mage of Zhalfir is to keep ppl off your back, for sure. I'm trying it out. Stunt Double: I had maybe four or five clone style creatures when I started. You never play the same game twice cloning friend's homies. Altered Ego is a Timmy's dream
How do you like Lifecrafter's Bestiary? I've heard that suggested before. At least you still draw a card if the creature is countered
@andrea98 thanks for swinging through !
Aluren is insane. I own one for this deck, but it's bitten me in the ass. Once had only that in hand topdecking for hope. It's tough like you said. Maybe now that the avg cmc is lower I could look into it. Tidespout Tyrant can be a wincon. I think it's worth it. Survival of the Fittest I want bad bad bad. Filter your hand yes plz
Thanks again y'all! Many many options in temur love it. The hard part is always what to remove ?!
2 months ago
I run a similar deck! The cards that i REALLY suggest you to make into the list are Imperial Recruiter (reprinted! 30 bucks and it's yours)Aluren i was sceptic about that card, but trust me, it let you win the game by itself. You really should try it out since he let you combo off with animar with almost no mana usage! and i don't really like Tidespout Tyrant, three is too much expensive, you should try Equilibrium as suggested above.Since you play Mana Drain and you don't follow the MTGO banlist, swap in Survival of the Fittest since it's always a must in a creature based deck. Cheers!
3 months ago
Thanks for the suggestions Daedalus19876!
The problem with Polymorph is that it hits legendary creatures as well. I run four legendaries that I would rather not waste a Jalira ability on.
Sunder is honestly a great idea. I'll playtest it when I have time.
I was thinking about taking Darksteel Colossus out anyway, but I already tried it with Stormtide Leviathan. Tidespout Tyrant seems just overall like I would rather have one of the other three instead at any given moment. I might add Pathrazer of Ulamog, but it seems like I could be fine with just the other three creatures.
I tried the navigator after it was suggested, but it never really worked unless I tried REALLY hard to get the city's blessing.
Thanks for the unfortunate insight on Kaho, Minamo Historian. I thought it was just Isochron Scepter on a stick. Darn. Also, 'dramatic scepter'?! Cross between Isochron Scepter and Dramatic Reversal I guess :)