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Creature — Djinn
Whenever you play a spell, return target permanent to its owner's hand.
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Tidespout Tyrant Discussion
4 weeks ago
Tidespout Tyrant might be just what you've been looking for.
1 month ago
"So even if I missed countering something I don't like, I return it to hand, so I can counter it later. Capsize is your best friend in this deck, even if it is a bit boring. Just as Cyclonic Rift. I still have to find something cool and synergistic here."
1 month ago
If you can afford it; it's worth including Cloudstone Curio for the sake of infinitely bouncing morph creatures for free with animar. Tidespout Tyrant is another with the same-ish ability. Ancestral Statue goes off by itself w animar
+1 from me! Feel free to check out my animar deck on my profile for ideas
1 month ago
Nice deck! I like Talrand, Sky Summoner for his bitchin' ability to crank out drakes like crazy. If you would like some suggestions though, I think you could do with dropping some creatures. If you included Proteus Staff, you could add in some huge CMC creatures with mean effects that can be cheated out early in the game. More dudes like Tidespout Tyrant and Stormtide Leviathan are good places to start. Jin-Gitaxias, Core Augur and Guile have been working out well in my deck. The Proteus Staff can also be used to whisk away other pesky creatures, at the gamble of having to deal with another worse one.
Also, who's ability are you copying with Illusionist's Bracers? They only copy activated abilities, and I believe Talrand, Sky Summoner's ability is a triggered ability. Strionic Resonator could copy the ability, but I wouldn't recommend it. I'd go with Rite of Replication if you're in a big ol' hurry to get drakes out.
Staff of Nin seems overpriced for the weak effect. You could get the same effect from Future Sight and it is significantly cheaper. Bident of Thassa works too, if you're absolutely bent on drawing cards.
As an overall thought, you might want to lower the average CMC of spells in your deck. Being able to crank out 4 or 5 drakes in one turn based on several 1 or 2 CMC spells is a frightening ability, especially when done several times in a row. The neat thing is that many bounce spells (which open your opponents' spells back up to being countered if you missed them the first time) are super cheap anyway. Bounce an opponent's creature, get a drake to swing with next turn, counter that creature when they recast it, netting another drake to swing with, lather/rinse/repeat.
You might want to consider cutting the Sphinx-Bone Wand. I was super on the fence about it until I realized that it didn't spread the love around. I'd hate on one person with it until they died, and it'd make me a pretty obvious target. Even if you spread around who it hits with each spell, there are better and cheaper ways to deal damage.
Please don't think I'm trying to tell you how to run your deck, these are all just suggestions to perhaps think about.
Seems like a really solid deck! Thanks for sharing!
1 month ago
So the setup is that you need a mana doubler (High Tide, Caged Sun, Gauntlet of Power, and I used to use Extraplanar Lens), Mass Polymorph, drakes + Talrand equal to the total number of creatures in your deck, and 6 or more untapped lands.
You Mass Polymorph the existing creatures to cheat out Palinchron and Tidespout, untapping your land. Tap the 6 lands for 12 mana, using 4 to return Palinchron back to hand. Use 7 of your remaining 8 to recast Palinchron, triggering Tyrant to bounce target permanent, and leaving 1 mana in your pool. Palinchron ETB triggers untapping your lands. Rinse and repeat to bounce all of your opponents' permanents, and you can generate infinite mana. Once your opponents have no permanents, use the Tidespout trigger to bounce Tidespout back to hand, and recast Palinchron infinitely for infinite mana, and then do whatever else you want on an open board.
Usually people scoop when all their permanents are back in hand. With any mana doubler other than High Tide, you can do it again every turn.
If you also have Aetherflux Reservoir, this can make infinite spellcasts to murder the table.
It's a little janky, but there's enough protection in the deck to delay everyone else until you can pull off the combo. It worked super well.
1 month ago
Torpor Orb can also be fetched using Muddle the Mixture. And while I recently removed it (because I didn't find myself needing it), Whir of Invention would work as a great "surprise, your ETB effect isn't happening" tutor. There are a few other good artifact tutors in Blue as well.
As far as problems...that's hard to answer. This is my hands-down favorite deck right now, but I don't get to play it as often as I'd like because my playgroup can only tolerate so much mono-B shenanigans in a single evening. Some of my hate pieces (Invoke Prejudice) draw too much hate in response, but it's a pet card and when it works it's backbreaking. Buddy has a brutally effective Sigarda, Host of Herons deck that's really hard to deal with, and Prejudice just shut him down entirely, it was great. Definitely not a political card and it makes me an immediate target, so I have to be careful and sometimes it's a dead card. I've found that I almost always have an answer, or can get an answer, when I need one. The biggest challenge has been playing the political game well enough to not be focused down. I can play Archenemy for a little while, but you can only have so much interaction. And while I definitely have a ton of draw, running out of gas is absolutely crippling; Leovold, Emissary of Trest was a backbreaker before he was banned.
The deck was objectively stronger when I used the Mass Polymorph strategy. It was ridiculously consistent at delaying the game and making drakes until a mana doubler became available, followed by a Mass Polymorph into Palinchron and Tidespout Tyrant for a win. I only took it out due to playgroup feedback. The additional challenge, though, has surprisingly made the deck more fun for me to play as well.