Terastodon

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
Commander 2014 (C14) Rare
Conspiracy (CNS) Rare
Premium Deck Series: Graveborn (GRV) Rare
Worldwake (WWK) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Terastodon

Creature — Elephant

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.

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Terastodon Discussion

SynergyBuild on Doom Plane Enchantress

5 days ago

Fair points. I have seen someone Terastodon infinitely just to die to 60+ 3/3 beasts.

Gadianten on Coolest Gruul-est Omnath

5 days ago

Well, if you have budget concerns you might like Terrain Generator, Rites of Flourishing, Summer Bloom or Llanowar Scout as additional ways to flood land onto the board.

Without knowing your meta the recommendations I would make for cuts are Illusionist's Bracers (not many worth while activated abilities in your deck), Alpha Authority, Whispersilk Cloak (is spot removal rampant in your meta?), Ooze Garden, Seer's Sundial (you have access to much better draw options really), Turntimber Basilisk, Groundskeeper, Apocalypse Hydra, Traverse the Ulvenwald.

Creatures you play to ramp need to be efficient like Farhaven Elf or even Llanowar Elves instead of say Wild-Field Scarecrow who costs you with no lands in play to show for it or Frontier Guide who costs you before you even get anything out it.

Other creatures you play need to have powerful utility like Terastodon or Bane of Progress or some very good synergy with the commanders strategy like Stalking Vengeance or Garruk's Packleader do. You don't really need removal like Turntimber Basilisk or beaters like Apocalypse Hydra when Boundless Realms would be far more terrifying. Remember, land is not really a dead drop for you as you are likely get a 5/5 elemental token out it so every cut made could be an additional land.

If your looking to increase the creature count look for efficient creatures like Solemn Simulacrum or Pelakka Wurm, but they should be good if they are competing with what could be a land slot.

Some possible interesting cards are Sandwurm Convergence (green moat with beat sticks included) and Hour of Promise (ANY TWO LANDS!), Rogue's Passage (make the lands work for you), Kessig Wolf Run (REALLY powerful.

All recommendations are below the $5 mark to try and keep it more budget friendly, anyways I hope this is helpful, also if you could post some information about your meta it could help people make better recommendations.

Lemur16 on Xenagos

1 week ago

Cut Springsage Ritual into Nature's Claim Guttural Response Into Pyroblast Add Elvish Mystic I think u can easy cut Reliquary Tower Terastodon Is always good U NEED to play Bane of Progress Fun land that u can play is Arena Cards that u can cut are Magmatic Chasm Crash Through Ground Assault Rubblebelt Raiders

And if u want to play BIG COCK DECK then u need

magus_oblivion on Ajani Ramp

3 weeks ago

Ah, yeah cheating him onto the board early isn't a bad idea. The problem there is that with only 2 champions and 1 Terastodon, the odds of getting both at just the right time aren't real great. Best case scenario, you get him out on turn 4, which could be pretty back-breaking for your opponent. But after that small window, the benefit of using him for land destruction steadily diminishes over time. I like your idea of really committing to that strategy in a different deck though.

Meurth on Ajani Ramp

3 weeks ago

Thanks for the suggestions magus_oblivion! Currently, Terastodon is in here because he's great for manascrewing your opponent if you manage to get him out in the early midgame with Champion of Rhonas, and in the endgame you can use him to blow up your own excess mana dorks or lands for some extra beatdown. It's much too costly for modern though probably so at some point I'm gonna put the Champions in a new casual green hyper-ramp deck with 4x Terastodon and 4x Elvish Aberration, that will be a lot of fun. I will update this deck when I change it.

magus_oblivion on Ajani Ramp

3 weeks ago

I definitely agree with your move to pull Narnam Renegade. You could switch it out for a 2 or 3 drop that's more threatening. Pulling Champion of Rhonas is probably a good idea too. For 4 mana, he seems inefficient, and an easy target for your opponent to Lightning Bolt and get a mana advantage before you can use the exert ability. Rather than have another tool for getting stuff out on top of mana ramp, you could put something really killer in that slot. Trostani, Selesnya's Voice might be good for the green-white color combo, and has good synergy with a creature deck. I would also look into Oversoul of Dusk. As for your 7+ mana cards, maybe get rid of Terastodon? I feel like your end game here is to beat down your opponent with your creatures, so giving them extra blockers might be counter-productive. I like Plated Crusher personally. The hexproof keeps it from getting picked off by cheap removal, and the trample really helps seal your end game.

Revedeka on Totonka's Mono Green Defenders

4 weeks ago

Hey, I saw you comment on my deck (Tetsuko & Doran's Assault Formation!), and I'd love to see if I can give you any tips for this deck.

As you already said in your description for this deck, Arcades, the Strategist might be a very good card for this deck, especially if you like control decks. White-Green-Blue is a very nice color combination for a control deck, and the defender creatures you are running just add onto that. Furthermore, this deck as it is now can only make your creatures with defender attack if you happen to draw Assault Formation, which means there are gonna be some games were you won't be able to get it. However, you can play around this with your big creatures.

Arcades, the Strategist also lets you draw more cards, which together with Lead the Stampede and your creatures that make mana allow you to build up a very strong board, However, you do already have Soul of the Harvest, which kinda does the same, but just costs 2 more. For that reason, even if you don't play Arcades, the Strategist, I really like your Lead the Stampedes, If you want to stay mono green you could even play something like Commune with Nature to fetch another creature.

If you're wondering what kind of creatures with defender you get access to when also going into blue and white, here are some nice options: Ludevic's Test Subject  Flip can work with your mana ramping, Wall of Frost, Wall of Denial, Stalwart Shield-Bearers, Wall of Omens I really love this card together with your Carven Caryatid and Soul of the Harvest (and Arcades, the Strategist if you want to run it) since it just make you fly through your deck, Dragon's Eye Sentry, Perimeter Captain, and you get access to Rolling Stone, however between Assualt Formation and Arcades, the Strategist, you wont need it. Also you get access to some metagame staples like Path to Exile.

Perhaps a Tower Defense or Shape the Sands (or Aegis of the Heavens (its a new m19 card so tappedout wont let me link it) when playing white) could also make this deck more explosive if you want to go that route, but since you are not reliant on making your creatures with defender attack, Carnage Tyrant is a nice beater, when going into white you also get access to angels which are great late game creatures, you might even think about running card with in their mana costs, like Entreat the Angels, Quarantine Field, Secure the Wastes, Animist's Awakening, Chord of Calling, Enshrined Memories, Genesis Wave, Nissa, Steward of Elements.

Finally, I don't really like Trolls of Tel-Jilad, Terastodon, and Naya Panorama since they don't really do much. I would also up your land count to at least 20, even with all the mana acceleration. Maybe even 22-24. As for your current maybeboard, I like the Axebane Guardian, and all the other card are also good beaters except for Silklash Spider, Prey Upon your defender creatures have no power, even with Assault Formation, not 100% sure on this interaction though, and Elixir of Immortality, If you want lifegain, perhaps a Jaddi Offshoot is better?

I hope this helps you a little! I like the deck and its versatility a lot!

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