|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
|Premium Deck Series: Graveborn (GRV)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Elephant
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.
Price & Acquistion Set Price Alerts
|Have (28)||Zhorus_The_Bauqret , DarkMagician , TheRealPeaches , ironax , DudeMan1031 , HR19 , raymaverick97 , Dr.Jackel , ZombieFood , NOGzFTW , , accioali , Kravian , pokemate0 , Nemesis , Jpegwun , MonoRedBomb.Com , twistedmage , Snydog17 , frederiklw , mziter501 , Va1mar , Swamy , rockleemyhero , thetechzombie , PTsmitty , GoldGhost012 , Ellyreia|
|Want (3)||Portwood , Ace_Kavu , ChessRuler|
2 days ago
You have lots of one ofs in the deck, you don't need one Day of Judgment, one Wrath of God and one Supreme Verdict, when they are all pretty similar, my favorite of the three is Supreme Verdict so I would up the count on those and cut the others. I would also cut Sword of the Meek and Thopter Foundry. I might be missing something but I'm not seeing how you plan on getting green mana for Terastodon in the side. some cards you could try are some gideons or Detention Sphere. It's a cool deck, I like the idea of running gifts in the control!
4 days ago
If you're looking to make it more competitive, I would think about adding a combo or two. The easiest one that comes to mind is probably Mikaeus, the Unhallowed + Triskelion. Then you could Eureka them into play or use something like Victimize after you throw them in the graveyard. You just need a sac outlet.
5 days ago
I think Avenger of Zendikar, Terastodon, Seedborn Muse, Quirion Ranger, and Phyrexian Revoker would all be solid creatures to consider. Maybe consider stax pieces like Winter Orb or Tangle Wire since you could use the dorks for mana and yisan to cheat out creatures.
1 week ago
I like it! As my colleague stated, there are very few counterspells in Green. That being said there are some removal options like Terastodon, Sylvan Primordial, Beast Within, and Acidic Slime just to name a few.
2 weeks ago
I always suggest the same thing to Super Friends decks: Run Humility. +1/+1 counters still buff your creatures, while your opponent's board states get dramatically reduced and some of the largest combo lines in Commander get disrupted easily (you no longer need to worry about Protean Hulk, Tooth and Nails, even Food Chain combos are disrupted by the sheer annoyance that is Humility. Doomsday, Ad Nauseam, Aetherflux Reservoir are still threats, of course, but you shouldn't be playing Super Friends in that kind of a meta game).
Yes, Humility turns off Atraxa's abilities, and your Chasm Skulker will be a 12/12 that, if it dies, makes no tokens. However, it turns your opponent's Blightsteel Colossus into an easily killed 1/1 do nothing with no abilities, their Ghave, Guru of Spores can't combo off and kill you before you could cast a 5 mana Walker, and you don't have to worry about your opponents casting things like Woodfall Primus, Terastodon, Reclamation Sage, and more, because Humility shuts them all off. It's a very good card, and a player casting that was the only time I ever saw a Super Friends deck do anything. Not Doubling Season, not Chain Veil, it was Humility that let that guy stay in the game even though the Ghave player had an infinite life loss combo on turn 5, Roon would have had the board locked on turn 6, and Daretti was... doing Daretti things.
Another word of advice is that a lot of decks in Commander are relatively undaunted by wraths and are capable of winning all in one turn, especially if the game goes on long enough. Disruption like Beast Within (instant speed destroy target Gaea's Cradle or combo piece for 2G is good), Aven Mindcensor (phenomenal at slowing down players with fetch lands, tutors, etc.), Thalia, Heretic Cathar (slows opponents down, which is important for you), Grand Abolisher (makes you immune to counter spells and abilities on your turn. Very good. City of Solitude is a close second option if you don't like Abolisher), Aura of Silence (slows opponents down and functions as removal too. A wonderful card). To add some of these in, I'd drop some of the less effective creatures, like Endless One (doesn't even have evasion, so probably not worth it), Zameck Guildmage, Managorger Hydra (a slower Endless One with trample is just just a big, dumb beater, and it's hard to close out games with just a beater), etc.. I do also like the idea of using Armageddon, Cataclysm, etc., to force your win, but if you don't think your group will like it, then I won't push for it.
Lastly: Fertilid tends to be poor ramp in my experience. Trinket Mage chumps for a turn, grabs Sol Ring and plays it for 3U while Fertilid needs 3GG in order to even Rampant Growth you, which can be rough if it's the only ramp you've drawn. I would do a straight replacement for Mage. I used to play Fertilid in Ghave, but oftentimes if I was ramping with him, then I was already at an excess of mana and didn't need it, so it as a win more card. Or, if he's that near and dear to you, you can drop Managorger Hydra, et al, for it and run Trinket Mage in its place for your mana ramp package (it gets Cornucopia or Sol Ring, in case you draw the other before you cast it).
2 weeks ago
I have also taken out Dictate of Erebos, Evolutionary Leap, Lightning Greaves, and Terastodon.I have added Diligent Farmhand, Magus of the Abyss, Oppression, and Root Maze.This will speed up the deck and add a better stax package
2 weeks ago
My deck Chronic Banana Syndrome basically tries to get infinite mana, get my deck with Tasigur, and then win on the spot. However in order to win there's a number of options for what I can do. In the past I've run Blue Sun's Zenith to deck the table or Gray Merchant of Asphodel (and infinite ETB triggers) for damage, however I have to believe there's a better way to win.
More specifically, if things go really wrong, the deck's awful b-plan is to do beatdown control. In particular, I feel like my wincon should be a green creature with a nasty ETB (that can win on the spot if used infinitely) so I can fetch it with Green Sun's Zenith in non-combo situations.
Something like Terastodon is what I have in mind. Terastodon can't make me win on the spot, however with Cyclonic Rift to blow their board and then preventing myself from decking with Noxious Revival I should win every time still. However, is there anything better to run?
The only thing I'm pretty sure I don't want is Craterhoof Behemoth because money and also I need a lot of unsick creatures to win with that when comboing, which is too risky.
3 weeks ago
I really like the idea of adding Woodland Bellower to the deck. It has 12 targets in the deck as of now, several of which have enter the battlefield effects or sac effects. I'm just not sure what I'd remove to replace it. Possibly Terastodon or Eater of Hope? What do you think?