|Commander / EDH||Legal|
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|Commander Anthology (CM1)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
|Premium Deck Series: Graveborn (GRV)||Rare|
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Creature — Elephant
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.
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1 week ago
Joker207755 Swapped Terastodon for josu. The reason I didn't put scheming gorgon in is because I just don't feel like it adds much to the deck besides being a vraska card. I might sideboard it for funsies though.
2 weeks ago
First of all, having a Savannah and only one fetch seems criminal. As for actual suggestions, I'll start with cards in the Maybeboard that I don't think belong there.
- As a creature, Soul Warden or Soul's Attendant seem like better fits than Ajani's Welcome.
- Juniper Order Ranger feels a bit extra tbh. And beyond that, I think this deck would rather drop the lord after the tokens are in play. Marshal's Anthem is a lord effect I keep trying to fit into decks but never make work. Maybe this deck could use it?
- It could just be bias against my meta, but Carnage Tyrant doesn't seem great. Around here there tend to be more wraths than targeted removal, and as far as "Can't Be Countered", Prowling Serpopard is way better.
- Unless the instant speediness is important, I'd consider Spine of Ish Sah over Scour from Existence. It gives random upside if it ever dies or gets bounced! You've also just got a lot of incidental hate cards in here, but I'm not sure how much Thalia, Heretic Cathar or Melira, Sylvok Outcast are actually beneficial to the deck. I think your protection cards ought to do a good enough job.
As for your mainboard, it looks sweet!
If your deck gets up to enough mana, you could also consider replacing Beast Within with Terastodon, but then you lose the instant speediness. Wolfbriar Elemental also feels like a card that would enjoy getting into the deck if it can easily make lots of (green) mana, but maybe that's too many token generators?
There's also a couple solid white value creatures that appear to be missing from the list, namely Sun Titan and Karmic Guide, although I can't actually decide if Sun Titan is good here. You've got a lot of expensive cards in here...
1 month ago
This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.
First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.
There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.
1 month ago
Im just gonna rapid fire suggestions at ya, as green is kinda my thing, ill let you pick and choose from the ideas you like! Terastodon Archetype of Endurance Tooth and Nail Chord of Calling Gruul Ragebeast Xenagos, God of Revels Goreclaw, Terror of Qal Sisma Vizier of the Menagerie Shaman of Forgotten Ways and last, but not least Somberwald Sage There are plenty others that I could, but im sure you're already tired of me being here ;) good luck and happy brewing! i'll always be here if you need anything dont hesitate to @me
1 month ago
i built a similar deck a while ago (around $30 budget) Tatyova, Spellinging Druid so lesions i learned you very quickly get a ridiculous amount of mana on the field and card advantage isn't a problem so you need big payoff cards to use this mana, the best/most fun options i found where
lastly in the end i went for a more spell slinging theme to the deck (which is not to everyone's taste i know) but to try to add in every "fetch land to battlefield" effect you can add in as they are all cantrips in the deck as well as ramp, evey small cretures that ramp like Wood Elves and Farhaven Elf are worth including as if you top deck these late game the are not a dead draw as they let you draw a card and thin the deck of lands.
some other less budget cards that are worth including are Ulvenwald Hydra, Solemn Simulacrum, Kozilek, the Great Distortion, Tireless Tracker, Thassa, God of the Sea, Genesis Wave, Greenwarden of Murasa, Arixmethes, Slumbering Isle
2 months ago
Hey Spencer, I didn't know you still played!
Cards that would be pretty neat to add would be Muldrotha, the Gravetide, Terastodon, Void Winnower, Death's Shadow, etc. the list goes on. I would cut a lot of non-permanent cards bc Mimeo needs to fuel himself with utility creatures and creatures that just have insane power as a base. ie. You can choose Death's Shadow for your counters and copy something like Invisible Stalker for straight beatdown. Or Counters from Consuming Aberration and copy Prime Speaker Zegana for massive card draw.
2 months ago
If you're running Vaevictis as a commander, I would recommend cutting down on the instants and sorceries so that you get more out of Vaevictis's trigger. There are some pretty good permanents that can provide the removal anyway, like Terastodon, Bane of Progress, Pernicious Deed, Duplicant, Noxious Gearhulk, Butcher of Malakir, Gruul Ragebeast, Demon of Dark Schemes, Massacre Wurm. Aid from the Cowl is also very helpful to put more permanents into play. Protean Hulk and Razaketh, the Foulblooded can help you find missing pieces. Aggravated Assault can give infinite attacks if you have enough mana, especially if you have Savage Ventmaw, Bear Umbra, or Neheb, the Eternal, or if your lands are animated by Nature's Revolt or Liege of the Tangle.
For the lands aspect of the deck, you could add Ramunap Excavator for more recursion, Ulvenwald Hydra to find lands, and Storm Cauldron for more land plays and to disrupt opponents. Stone-Seeder Hierophant could be good to untap your lands as well.
2 months ago
Since you're playing Azusa, you're gonna want more lands to play your threats more quickly. I would go up to at least 44 as a starting point and then add up to (usually no more than) 50 lands.
My first comment doesn't work with spoilers so here it is.
Cuts and Additions
I see you have an eldrazi theme. That being sad, you should only add the important eldrazi to free up slots that will help you achieve your goal.
Desolation Twin - Two big dudes with no trample or ETB
Eldrazi Devastator - Big dude with trample for 8 is not worth it
Sakura-Tribe Elder - Replace with land
Solemn Simulacrum - Replace with land. Sad robot is used in decks with no ramp or card draw like boros. You're green so this isn't necessary
Vorapede - Medium sized dude that comes back, no central to your game plan
While I personally don't like Nature's Spiral, you might as well replace it with Recollect. It costs 1 more but can get you back cards like G-Wave or Tooth and Nail. Huge difference for 1 mana, worth it.
Renegade Map - Replace with land 100%
Beastmaster Ascension - Best in a token build, not your deck
Song of Freyalise - No idea why this is here, you're not a token build
Warriors' Lesson - Weak
Plummet - Limited removal (meta dependent)
Kozilek, Butcher of Truth - Card draw, threat, HIGHLY recommend.
Kozilek, the Great Distortion - Super card draw. You will need colorless mana for him. Given that you're mono green, I would replace some basic forests with some non basic lands for both utility AND so you can run him. Azusa decks NEED card draw and he is one of the best
Conduit of Ruin - Helps you find threats, cost reducer
Emrakul, the Promised End - Big dude, cost reduced, cast trigger/mind control and protection with evasion. HIGHLY recommend.
Fierce Empath - Finds threats or either kozileks for card draw
Multani, Yavimaya's Avatar - Read it, run it. Love it. works well with fetches.
Ramunap Excavator - You should run some fetches (cheap ones or expensive ones) to help ensure and fuel land drops, thin out deck and provide recursion for utilty lands.
Tireless Tracker - Provides card draw, gets big, works well with fetches (I mentioned fetches many times, they are probably important. RUN THEM!)
Ulamog, the Ceaseless Hunger - Removal wincon. Green doesn't have much permanent removal so ulamog helps.
Ulamog, the Infinite Gyre - See above
Woodland Bellower - Utility in finding whatever you need. Ramunap Excavator for recursion, e-wit for general recursion, courser of kruphix for ramp, reclamation sage (if you chose to add it) for artifact/enchantment removal, fierce emmpath to find eldrazi bombs, etc.... Depends on if you have enough targets (note: NON-legendary)
World Breaker - Works with your eldrazi idea, can recur itself, removal all in 1.
Yavimaya Elder - Dont need to run it but it helps with card draw and ramp, up to you.
Greater Good - Remember, card draw is azusa's biggest issue. This card basically makes it no issue. Also is a nice sac outlet against exile and steal effects. RUN THIS!!
Song of the Dryads - You need permanent removal in green, this is great to use on their commander (particularly on red or black generals who have difficulty removing enchantments). Also see Beast Within if you prefer instant speed interaction and actually destroying something. Up to you, but I like song of dryads more (it also a permanent to go with g-wave)
Survival of the Fittest - Creature tutors are HUGE. Helps you find bombs or key utility (see ramanup excavtor). Lastly, protects against graveyard exile effects by tossing a create, getting an eldrazi like Kozilek or Ulamog that shuffles your grave back in.
Sylvan Library - Like sensei's but you can pay the life to draw more cards. I can't tell you how many times this has helped me. TOP DECK MANIPULATION with FETCHES = GOOD TIMES/SMOOTHER DRAWS!!! RUN THIS!
Garruk, Primal Hunter - Card draw, can make tokens and ult is relevant. Although I just minus him right away (can use Soul's Magesty instead, but it isnt a permanent for g-wave).
Rishkar's Expertise - Card draw AND casts a 5 cmc or less spell for free. Run it either instead of or in addition to the above (usually in addition to).
Nissa, Vital Force - +1 is ok, -3 is relevant, and just read the ult. Protect it for one turn and you'e golden
Boundless Realms - The ramp is strong with this one
Rude Awakening > Sylvan Awakening. Yes they arent indestructible, but it's utility in becoming a wincon late game or ramp mid game is great. Also works well with mana doublers like Zendikar resurgent or Mana reflection.
Horn of Greed - BEST CARD IN YOUR DECK. You will get WAY more value than your opponents.
Crucible of Worlds - To work with fetches!! ADD THIS (and the ramanup excavtor)
Thaumatic Compass - Helps ensure land drops, turns into a better maze of ith. Should consider but not necessary
Momentous Fall - Very useful but not necessary. Helps prevent exile/steal effects. Can also use in response to removal (creature dies anyways but you get insane benefit).
Here are some fetches, these are your primary ones to acquire
Terminal Moraine - Nice but not neccesary if you run above
Warped Landscape - Same as above
Cavern of Souls - Anti blue (meta dependent)
Eldrazi Temple - Fuel eldrazi
Eye of Ugin - Tutors AND fuels eldrazi. SUPER Important card. ADD THIS! Helps you find the eldrazi you need for card draw, removal and to win.
Nykthos, Shrine to Nyx - Ramp
Reliquary Tower - No max hand size
Sanctum of Ugin - Find other eldrazi
Thawing Glaciers - Ensures land drops! ADD THIS! I underestimated it at first too but it's pulled some weight
Yavimaya Hollow - Regen
You can add land destruction like strip mine if you want but idk how your playgroup is. There are other utility lands too but I feel like this is enough for now
When/if you accept/like some of these ideas, I would like to present you with cards for finding the important utility lands (like eye, which in turn can find your creatures needed to win, ensures consistency!)
If you have any questions, want more feedback or cuts, let me know!