Terastodon

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
Commander 2015 (C15) Rare
Commander 2014 (C14) Rare
Conspiracy (CNS) Rare
Premium Deck Series: Graveborn (GRV) Rare
Worldwake (WWK) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Terastodon

Creature — Elephant

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.

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Terastodon Discussion

chadsansing on Generous God

1 day ago

I like your creature list a lot!

Maybe also an Aegis of the Gods to buy some time with a Mark of Asylum in the deck, as well? An Asceticism and/or a Steely Resolve might also help protect your creatures.

Some other value creatures to test might include Caustic Caterpillar and Terastodon.

Cards like Craterhoof Behemoth, Overrun and Triumph of the Hordes can help you close games more quickly. You also have access to a lot of wipes including Day of Judgment and Wrath of God (and several more in W). It would be a fine strategy to use something like Worldly Tutor to grab Avacyn, Angel of Hope and the board wipe a ton.

Genesis Wave and Green Sun's Zenith might be good mana sinks, and Shamanic Revelation might complement the card draw of Harmonize.

Happy brewing!

NV_1980 on Elf Pain

2 days ago

Hi,

Looks like a pretty good deck! A few comments:

Hope this helps. If you have time, please check out my Yisan deck; I'd like your opinion.

Wiggyman on Copy Cat

3 days ago

I recommend cards like Terastodon because once in your grave, they can do so much damage. Maybe also Avatar of Woe.

Bxbx on Ghalta, SUPER SMASH BOI - under $90

3 days ago

Hi, first of all, I like the deck.

Maybe you could add some more utility creatures, because your primary wincon is to win via commander dmg and hence you do not necessarily need many other threats. What about Solemn Simulacrum, Acidic Slime, Qasali Slingers, Uktabi Orangutan, Eternal Witness, Wood Elves, Elvish Visionary, Fauna Shaman, Terastodon. While not supporting your +1/+1-counter-plan, they really give your game a lot of additional value and options and still help to get out Ghalta, Primal Hunger.

CogMonocle on Mayael Has Big Things

1 week ago

So you commented on my half-finished Ghalta list suggesting I look here, but I don't actually see what I'm meant to be looking at. The deck is glacially slow, often incapable of doing anything meaningful at all until turn 5, you're running a strangely low number of lands, and there are only 7 cards in the entire list capable of interacting with the opponent's cards outside of combat (three of which need to successfully attack to use the effect). Cards like Terastodon, Woodfall Primus, and Admonition Angel, would at least give you some ways of interacting with artifacts and enchantments. Too high of a percentage of the cards in this deck don't really do anything besides put power and toughness onto the board. This does has some insurance against wraths, but it seems like mass bounce, exile, or -X/-X effects still destroy you. Having personally already tested Mayael, putting enough 5 power creatures into the deck to make the activated ability consistent (which is really important when you're paying so much mana for the ability) is essentially guaranteed to make the deck slow and clunky. This is why I instead elected for a commander like Ghalta with more of a focus on cards that benefit from having at least one large creature at a reduced cost, able to make plays like casting Ghalta for 2 mana and following up with Life's Legacy for a 4 mana draw 12, or combine Ghalta (as the commander) with Food Chain and Manaplasm, for example, to produce unlimited mana.

I never decided to take that deck past theorycrafting, and instead continue to get my big-creature fix from playing this deck: Thromok, where I get to make plays like sacrificing Thromok to Miren for 300+ life, or make so much mana with Druids' Repository to cast Thromok three times in one turn, with 50+ power each time, as it gets killed in response to the lethal Chandra's Ignition, before Thromok's spark successfully ignites on the third try burning all opponents to a crisp.

chadsansing on Noah's Ark

1 week ago

Very cool flavor here.

Since you are heavy into creatures, maybe you could assemble more Overrun effects along with some more utility critters and then combine those with combat tricks and spells that grant you additional combat phases.

For example, Pathbreaker Ibex would let you run goats and overrun.

Terastodon would let you include an elephant that exiles stuff.

Worldspine Wurm + something like Bellowing Tanglewurm, Elderscale Wurm, Engulfing Slagwurm, or Panglacial Wurm would give you a recurring threat and get value.

Triumph of the Hordes and Overrun itself might be good cards to include.

If you need a Biblical god here, Iroas, God of Victory, makes some sense.

Here are that grant you an "additional combat phase" so you could trample out multiple opponents per turn. Tricks like Boros Charm and Temur Battlerage that offer Double Strike might also be good (and enchantments like Berserkers' Onslaught and Rage Reflection), and something like Heroic Intervention could protect your attackers when it's time to alpha strike.

I might revisit the creature list (and maybe trim it to 36 or so), cut the swords, and focus your other spell types on either a) Overrun effects or b) additional combat phase effects.

Finally, check out your mana wheel at the top right of this page. You may want to rebalance your lands to make sure you draw the mana that is most likely to go with the spells you draw. You need a lot more G sources, a few more W sources, many fewer R sources, and a couple fewer U sources. Maybe start by looking at UR lands and swapping them out for more Forests and Plains. Then trim an Island or two and a few Mountains for more Forests and Plains. Then look at ways to make any dual lands you bring in include G. The deck should play more smoothly with a more aligned land base.

Have fun brewing!

Snake on Zegana Counters

1 week ago

Criaturas que sacaria:- Fyndhorn Elves Llanowar Elves Elvish Visionary , Elvish Mystic monos que dan mana? mejor pon el trio de muros que se ayudan: Overgrown Battlement Vine Trellis Sylvan CaryatidDe cualquier manera es mejor poner mana rocks creo yo.

Ezuri, Claw of Progress: y pa que este mono aca, si no es pa ser el comandante es re poco lo que ayuda.

opciones:

enchants:le sacaria:Mind Over Matter .- esta carta es buenisima..pero aqui no pega con niuna puta wea.Ni recuperas cartas, ni giras permanentes a excepcion de tierras.nah.

opciones:

PWS:

otras:

no olvidar: Sol Ring, Cultivate, Sylvan Scrying, Whelming Wave ,Curse of the Swine

eso..son ideas.

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