Lurking Predators

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
2010 Core Set (M10) Rare

Combos Browse all

Lurking Predators

Enchantment

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

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C16

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Lurking Predators Discussion

MRDOOM3 on Yoshi's Story

2 days ago

Overwhelming Stampede is a nice way to close the game by smashing opponents in the face for tons of damage. Kessig Wolf Run is nice as well.

Domri Rade's ulti is a really nice way to dish out truckloads of damage, and Arlinn Kord  Flip's ulti is a nice way to get damage past pesky chump blockers.

You also could try out Strionic Resonator to copy Gishath's triggered ability.

Lurking Predators, Xenagos, the Reveler, Quicksilver Amulet, and Garruk, Caller of Beasts can help you get your creatures out a little faster.

Gratuitous Violence, Berserkers' Onslaught and Aggravated Assault all increase offensive capabilities.

You also probably should consider cards like Zendikar Resurgent, Mirari's Wake, Heartbeat of Spring, etc., cards I call "mana doublers", for added ramp. Alongside that, mana dorks like Somberwald Sage, Shaman of Forgotten Ways, Selvala, Heart of the Wilds are nice as well.

dogisgod on T-wrecked

4 days ago

Is it really cheating something into play if what you're cheating costs less than what you're using to cheat them in? I'm referring to Lurking Predators.

Bxbx on Extreme Dinosaurs Gishath EDH

4 days ago

@Newtypezx: I've decided to go without additional combat steps for now, because I do not want to include too many different mechanics in the deck.

But in general, I think it's right to play a mixture of pump spells, double strike, double damage and additional combat steps in this deck, because this way those different mechanics can combo with each other. I wouldn't include Gratuitous Violence or Furnace of Rath though, because of their heavy red casting costs. An alternative would be Dictate of the Twin Gods.

Descendants' Path and Lurking Predators aren't included in my build currently, because their effects are redundant to Gishath, Sun's Avatar and I want to save card slots. You have to invest a lot of mana to use Quicksilver Amulet and Hunting Grounds can be difficult to set up in this deck. But I might put Selvala's Stampede in my deck. It is a hybrid between the aformentioned cards and I simply like cards that have a multiplayer component of some sort.

I think I won't include Iroas, God of Victory because I need more cards in the deck that do something on their own, which Iroas doesn't.

Thanks for the suggestions!

Newtypezx on Extreme Dinosaurs Gishath EDH

4 days ago

Bxbx thank you I'm making a build myself and I was kinda stuck on that part. I thought Aggravated Assault or Gratuitous Violence may work well in the deck too. Also have you thought about Quicksilver Amulet,Descendants' Path, Lurking Predators or Hunting Grounds as a away to cheat in your creatures. Iroas, God of Victory would be a pretty good addition as well.

Bxbx on Please Help!!! Cutting cards for ...

1 week ago

Hi,I evaluated some cards for my own Gishath EDH deck just yesterday. Maybe it will help you. You can check it out here:

Extreme Dinosaurs EDH

The basic problem, that all Gishath-decks have in my opinion, is that they have to play a lot of big, clunky dinosaurs, which you would not include in any other EDH deck ever, because they are just weak compared to cards like Avenger of Zendikar, Godo, Bandit Warlord or Sun Titan for example. So at least your non-dinosaur-cards should be as strong and impactful as possible. You should also avoid playing too many cards that do nothing on their own, are too situational or are just "win more".

This is why I'd recommend to cut cards like:

Huatli, Dinosaur Knight, Drover of the Mighty or Savage Stomp (all not good enough for EDH);

World at War, Fires of Yavimaya or Brave the Sands (do nothing on their own);

Guttural Response, Teferi's Protection (too situational);

Titanic Ultimatum, Overwhelming Stampede (win more, also do nothing on their own);

I also do not like cards like Lurking Predators and See the Unwritten or Selvala's Stampede in here because they offer an effect that your commander already provides. I'm not sure if the redundancy is needed.

TheDragonking564 on HELP ME PLZ

1 week ago

I have a The Ur-Dragon deck myself, and I've built dragons a number of times, so I hope I can help, as well as expand on what othermax gave you.

Ramp:All the examples that were given before were very good choices, but I would also recommend Nature's Lore and Skyshroud Claim, as these can search for non-basic Forests, such as the Shocks and so on, right from the get go! I would also highly recommend getting a Chromatic Lantern to help with mana fixing! The Lantern is insanely useful and needed for anything more then 2 colours, of which Karrthus definitely falls under. Zendikar Resurgent is another great example of mana ramp, though it's more late game, and it also allows you to draw cards from casting creatures. Also look into Shaman of Forgotten Ways as mana ramp and an extra win con, Selvala, Heart of the Wilds for tons of ramp, and Solemn Simulacrum.

Land Base:Absolutely, you desperately need some more lands! Because of the CMC of dragons and alot of the creatures you are using, you will want anywhere from 37-39 lands! You may have some issues with the deck since, as many have said already, your mana base is very very slow. Fetches, whether you get the fast fetches or the slow fetches, you need some of those. You should also get some of the Shocks and Checks, since those will absolutely speed your game up a ton!

Card Draw/Advantage:othermax gave some amazing suggestions there, so I won't really go in depth here. Since you are playing some big creatures, look into Rishkar's Expertise and Soul's Majesty, both very good draw spells for a deck with bigger creatures. Another couple of cards to start churning things out would be Lurking Predators and Selvala's Stampede, though many aren't a fan of the Stampede since it gives your opponents choices, but this card has never failed to help me kill at least 1 person.

Removal:This may depend on your meta, but many of the choices given by othermax are very good, though I'm unsure if you want to do a Dragon tribal deck or not, but another choice you are gonna want to look into would be Chaos Warp and Vandalblast, both very good and strong removal spells. For board wipes, you seem like you are good to an extent, but maybe look into Toxic Deluge, Life's Finale and Decree of Pain.

Creatures:You do have an interesting creature base, though I am rather unsure about the Lord of the Void being there, but that is on you. If you are wanting to build more Dragon Tribal based, here are some good ones for you: Scourge of Kher Ridges (Has built in board wipes for fliers and non-fliers), Knollspine Dragon (Discard your hand and draw a bunch of cards), Balefire Dragon (insanely powerful dragon that can wipe an opponent's board, Steel Hellkite (artifact dragon that can remove permanents), Scourge of the Throne (extra combat step if attacking person with most health), Hellkite Tyrant (if you have artifact decks, this can legitimately win you the game), Scourge of Valkas (Will throw damage around based on number of dragons each time a dragon enters the battlefield (Dragon Tempest does this, but also gives fliers haste)), Kolaghan, the Storm's Fury (pumps attacking creatures +1/+0 for each attacking dragon), Taurean Mauler (low casting cost creature that grows based on spells cast by opponents) and Dragonlord Atarka (can take out Planeswalkers and other things). Some other utility creatures are Xenagos, God of Revels (pump single creature, and gives haste) and Nylea, God of the Hunt (gives all creatures trample).

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