Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
|Want (4)||RedRenegade , brownwaterboys , Rabu , MasterJebaiter|
Printings View all
|Commander 2016 (C16)||Rare|
|2010 Core Set (M10)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Lurking Predators occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Lurking Predators Discussion
6 hours ago
I am a strong believer in theme, and I approve your 100% creature build.
However I see you are tempted to go the way of adding a few ramp spells, so I tought you may want to consider Skyshroud Claim . In my opinion however, the two cards you definitely need to look at if you are going to move away from creatures are Lurking Predators (already suggested in this thread) and Rhythm of the Wild .
Suggestion for your mana base: If you don't have budget for the big fetch, you can still add Fabled Passage , Bant Panorama , Jund Panorama or Naya Panorama . Then you can play them from the graveyard using Ramunap Excavator and the upcoming Dryad of Ilysian Grove. You could also use a Budoka Gardener .
DrukenReaps made some awesome creature suggestions in this thread that I agree with and you have not added, I recommand taking a second look.
2 days ago
I like to run no less then 10 draw effects. Yours are nice because a lot of them can be repeated but I'd still get that number up a bit. Consider finding a spot for Keeper of Fables , Soul of the Harvest , Vizier of the Menagerie , Garruk's Packleader , Ohran Frostfang , Lurking Predators , and Etali, Primal Storm . Those are listed in no particular order just get the ones you can. Etali is likely the strongest of them.
As you play you'll find times when Nikya isn't in play. I know she really doens't like non-creatures but over time a few say no more than 10 wouldn't be a bad idea. Especially ones like Cultivate and Kodama's Reach . Those can easily be cast before your commander and grab lands which your commander really likes.
Any adventure cards would be worth thinking about.
2 days ago
None of the cards you mentioned in the second point seem important to this deck's mechanic from my point of view. I would concentrate on your first point and focus the build on your choice of beaters.
Lurking Predators as a fall-back if your cammander is taken out
Hope this inspires you, looking forward to see the decklist you come up with!
1 week ago
Return of the Wildspeaker , Prime Speaker Zegana , Rishkar's Expertise , Rush of Knowledge , Shamanic Revelation , Finale of Revelation , Praetor's Council, Feed , Soul's Majesty , Colossal Majesty , Elemental Bond , Guardian Project are good at drawing cards in this deck.
Your deck wants to ramp heavily, try adding a balance of early game ramp that costs 2-4 CMC and late game ramp that costs 5+ CMC, some good early ramp options include Farseek , Rampant Growth , Grow from the Ashes , Skyshroud Claim , Circuitous Route , Myriad Landscape , Burgeoning , Blighted Woodland . Good late game ramp options are Traverse the Outlands , Boundless Realms . Since your commander is CMC 4 you want any 1 or 2 CMC ramp to get it out on turn 3 at the latest but after that artifact ramp is much more fragile than land ramp so try to avoid it.
Note that Simic Guildgate is a good addition if you include Circuitous Route.
Fierce Empath can tutor any of your giant creatures.
Lurking Predators can make it really scary for opponents to play any spells.
With enough ramp, X spells can be particularly impactful, Finale of Devastation can search for any creature and it's not hard to get X=10+ to win the game, Genesis Wave is one of the premier green X spells,
Freed from the Real and Pemmin's Aura both create infinite with your commander. It's your choice if you want to include these cards though, they're not for every playgroup and don't fit the theme of your deck.
Here is the gatherer search for sea monsters there are enough of them that you should be able to have all of your sea monsters have some impact on the board, there are also some that might be better than the ones you currently have.
1 month ago
All solid points. I recently won a game because the new player decided to use Chaos warp (he's rakdos, warp is his only answer to enchantments) on his 1/1 instead of my Lurking Predators which already got me 2 beatsticks.
I think a large issue is threat assessment. Most people don't have the capacity (IMO) [sometimes myself included) to determine who is the threat. I played another game where Player A played Army of the Damned so someone cast Decree of Pain , even though they saw me tutor for Avenger of Zendikar + Cradle + Genesis Wave. He didn't understand....so he paid the ultimate price :)
1 month ago
Eladamri's Call and Congregation at Dawn are good instant creature tutors. Call is a quick way to get Mirror Entity into your hand. Dawn has interaction with Alta because you stack the three creatures you tutor for onto the top of your library in any order. Letting you after sacing an Egg choose which creature you cheat or even all three creatures onto the battlefield.
1 month ago
Your land count seems a bit too low for Azusa to be relevant and your CMC is high, even for a Xenagos deck. You have 3 mana dorks which are ok. I would cut some of your more expensive cards, add in a land or 2 to help ensure you make your land drops.
Personally, I don't like embercleave, but if you're going to run it, run Godo, Bandit Warlord , that way he can search up the equipment and put in some SERIOUS damage.
Emrakrul - It's cast trigger seems unlikely to be used in the deck, you can't get the benefit like piper.
Worldspire Wurm - Its just a big guy that creatures more big guys, WAYYY too expensive.
Impervious Wurm and Avenger of Zendikar - Both cards do nothing on their own and there isn't too great of a chance to get these together. Both overcosted (even with convoke) and don't seem to fit into the idea of Xenagos Smash
Possibly Swiftfoot boots - Xenagos provides haste and they can just kill in response to equip trigger. Might want to consider Asceticism , Veil of Summer , Heroic Intervention , (while im naming instants) and Berserk
Theres some more cuts to be made but I'll stop at here for now.
Survival of the Fittest - Gets you whatever creature you need. Plus good synergy with Genesis. You should take genesis out if you're not putting this in. You rely on a fair amount of recursion, I used to do so in my original build as well. But recursion sucks if there isn't anything valuable to recur or if they exile your grave. As such, you should add more card draw.
Beast Whisperer - With 1/3 of ur deck as creatures, this maintain gas
Lifecrafter's Bestiary - Similar to above
Greater Good - Single BEST CARD YOU WILL EVER HAVE IN THIS DECK. IF YOU LISTEN TO ANY SUGGESTION, THIS IS 100% TOP PRIORITY!
Guardian Project - With all ur creatures, this can put in some work
Sylvan Library - Comes down early to lower ur CMC, helps top deck manipulation and card draw in a pinch
Lurking Predators - No explanation needed
What is your biggest issue when playing this deck? My meta is FILLED with spot removal so I opted for beaters with Hexproof when possible. Sucks having to pay 5+ mana for a creature just to have xenagos pump it and die to doom blade. Meanwhile the table is attacking you because you can pull out hasty threats.
Overall, I would cut more win-more cards for cards that accelerate and actually help your game plan. If you want more ideas, lmk.
Lastly, feel free to take a look at my Deck Xenabro! I arranged it through custom categories so you can see each card's function
1 month ago
Judge_Beard Yeah I used to run him but most of the time when I dropped him for the damaging ult I was already winning or it would be a very expensive card draw piece for one time. So it felt like a "win more" type of card to me so I cut it.
chiri That was one of the main reason's I had included him. Great against small token decks that try to get under you and can pick off some other stuff at 1 toughness. It did end up being a little too expensive for the cost when you don't see as many token decks so I had replaced it for more versatile board wipe effects.
Infernocoppu Ramos is back in now and I'm giving him another chance. He's been decent enough so far that I want to keep trying him but still hasn't made the list of Dragons I will never cut. I used to run Lurking Predators in my Karrthus version a long time ago. It was really good to get back into the game but there was a play pattern that would come up. People would cast a bunch of spells and the enchantment forces you to play them. So I would end up with having a lot of dragons on the field but then they would board wipe after casting all the spells essentially 6-for-1ing me and then leaving me with even less options of dragons to draw in the deck. While I can appreciate the reward of running this card, I'm personally not about that risk.
MonkeyDTroy Yeah I can see it happening with this deck. I personally don't have that many problems with the mana and how the early turns progress. Usually, the ideal I hand I look for is 3-4 lands, ramp card, card draw card and 1-2 threats and then ride those to draw you into more things or get your Ur-Dragon engine going.
Pascal93 While it does hit all creatures, usually when I cast this card somebody or everyone is dead if it resolves with the amount of dragons in the graveyard. And with how mana hungry this deck, casting it for a lower effect but cheaper cost is way better most of the time.
Chrisnoants That's awesome! Getting those early Ur-Dragon casts and going crazy out the gate is always cool so glad you enjoy this version! Morophon is a card I've still debated over because other than Ur-Dragon, the reduction cost doesn't help the deck a bunch with a lot of double color cards. If I eventually have to cut something, I'll find the time to try him out.