Lurking Predators

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
2010 Core Set (M10) Rare

Combos Browse all

Lurking Predators

Enchantment

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

Price & Acquistion Set Price Alerts

C16

M10

Ebay

Lurking Predators Discussion

Osbert on Big Daddy

1 week ago

Cheating of mana cost is probably the most powerful thing you can do for dragons. My Ur-Dragon deck abuses a lot of free summoning mechanics or severely reduces their mana cost.

Cream of the Crop, Sensei's Divining Top, Brainstorm, Sylvan Library, Lim-Dul's Vault, and Congregation at Dawn all set the top of your deck with whatever cards you want. In this deck that's going to be dragons 90% of the time.

Lurking Predators, Descendants' Path, and Intent, The Dreamer all let you play the top card of your library for free or for a severe discount. I also run Wild Pair to slam down multiple dragons a turn. Belbe's Portal, Hunting Grounds, and Quicksilver Amulet also let cheat them into play at instant speed and for less mana then their casting costs. Selvala's Stampede creates a conundrum at the table and usually lets you drop several permanents from your hand into play and get one creature off the top. Fist of Suns and Jodah, Archmage Eternal let you cast anything for 5 which is a significant discount on your commander and other cards.

Alternatively you can run a great graveyard based package with Reanimate, Animate Dead, Strands of Night, Sheoldred, Whispering One, Buried Alive, Entomb, Life from the Loam and other dredge cards and always tutor for Scion and Bladewing to get that all going.

I've always found dragons biggest weakness is their lack of interaction with what your opponents are doing. Aura Shards, Sarkhan's Unsealing, Warstorm Surge, Cyclonic Rift, Toxic Deluge, Cleansing Meditation, Vandalblast, and Austere Command take care of our opponents game plans swiftly with little or no impact on our board.

goldlion on Maestro Fresh Kresh, The Pragmatic Playa’

1 week ago

Hi Tomahawk-Bang, great thoughts! Thank you. Ah yes - this is my deck that I love playing AGAINST Timmy decks. It's funny, I actually started to become aware of how excited I would get when people would bring out big flashy creatures. I would start to think something like, "everything's going to be alright".

Thank you for the ideas.

I remember having Victimize on my initial "to buy" list when I started building this last spring, however it somehow got lost. It'd probably be a good replacement for Rescue from the Underworld as, while Rescue from the Underworld puts theirs in my control and is an instant, it's a higher CMC. What do you think? Maybe both. Could be great if I get a few more ETB triggers running through the deck as well - I'm considering adjusting that way a little bit with my creatures, then throwing in some cheats like Birthing Pod, Feldon of the Third Path, Lurking Predators and Elvish Piper to up the level a bit. Probably a Meren of Clan NelToth (a legendary that Tombstone Stairwell would work great with)

Tombstone Stairwell sounds like a great mid game play for building up Kresh, especially with a Corpsejack Menace out, and a Dictate of Erebos, especially if you have some instant flings in hand as this mass build of Kresh would take place on your end step. I could see everyone agreeing to attack me with theirs though, knowing what was coming haha. Looks like a fun card to for a few different deck styles though, so I'm definitely thinking it'd be good on the purchase list.

Viscera Seer is something I'm definitely thinking about, good call. I appreciate the advantage that scrying provides. I wonder if it'd be worth taking out the Crystal Ball or not, as the scry 2 is even better advantage in some ways. However, not having enough sac options when you steal 3 creatures can be a bummer :). I'll figure out what I can swap out.

Shattergang Brothers - It's funny, when I made my first order at the time of originally building this deck, I picked up these guys. They didn't make it in though. I think it may have been because of the continuous mana inputs. However, If I wanted to focus this a little, it might be work taking out Grave Pact? I guess the downside is mainly its cost, while with Grave Pact, if they kill one of mine it's a passive response, and with a free sac like Viscera Seer I can sac 3 in a turn for big effect. Actually 4doublexx, I think this thought process is an argument for keeping Korozda Guildmage in: If I have any of the three Grave Pact triggers out and a free sac outlet, I could use Guildmage's second ability on a creature of my own, then wipe the board.

Lord of Extinction is wild. Such value for 5cmc. My hesitancy with him is more the value for $. I'm exploring ideas for an optimized version of Kresh though and he will definitely be on that list!

Osbert on Surrak, Flashing Goodstuff

1 week ago

So I've been motivated to build my own Surrak deck since seeing this post and found a few more cards that slot in very well.

Veilstone Amulet makes spot removal rather ineffective against us. Plaxmanta is similar but no where as universal.

Dire Fleet Daredevil and Snapcaster Mage for playing spells from graves. Just general value good stuff.

Equilibrium turns all our creatures into spot removal for 1 more mana. Can bounce strong ETB creatures for reuse and dodge opponents spot removal.

Panharmonicon will do some work as this is primarily an ETB deck.

The more mana the better. Nature's Will, Regal Behemoth, & Vorinclex, Voice of Hunger are strong options. Carpet of Flowers is also a mana powerhouse but doesn't always hit its mark.

Cream of the Crop and Lurking Predators work well if you skewed towards big sticks and away from utility creatures. On the flip side Wild Pair favours utility creature builds and can sometimes sneak out an army. Very entertaining to flash out a 1/1 and tutor out Draining Welk to counter a spell and make a nice beat stick.

Osbert on Gishath and The Crew, Killin' You

2 weeks ago

I LOVE the enrage mechanic and I have been idly sitting on a goldmine of cards that abuse it.

Also props to the original Enrager Vigor and he should be in your deck :)

Pyrohemia is a token killer, life eater, enrage enabler all in one glorious package. Sure a board wipe will make you lose it but in the meantime you can keep weenie x/1 and x/2 tokens at bay as most of your creatures have 3+ toughness,

AEther Flash is a pet card of mine and acts like a second Pyrohemia. The only problem with it is it doesn't work well with Polyraptor as it creates an infinite non-optional loop that if you or another player are unable to stop leads to a draw according to MTG rule 421.4. Thankfully Gishath doesn't force you to put all Dinos revealed into play so only a Lurking Predators like effect would cause something like this.

Lightmine Field is another enchantment that works like pillowfort card preventing players from swinging out with creatures and is yet another enrage triggering ability.Iroas, God of Victory combos quite well with this making your creatures immune the damage as well as granting menace.

Wredny_Dziad on Maelstrom Wanderer Aggro

2 weeks ago

@Osbert Thank You very much for Your deep study on my deck. Here are my anwsers:

  • I've been using Crystal Shard, Erratic Portal some time ago and I wasn't happy with that. Just imagine that You cascade in one of these instead of some big nasty creature - impact on the board is too small. I don't need cut cost of casting Commander thanks to many ramp cards, also if Maelstrom Wanderer is still on the board then it's time to cast creatures from hand, they will have haste so impact is good enough (in other circumstances creature cards left at hand would be dead cards because most of time You cast Commander only).
  • About making top deck stronger there are two things that prevent me from putting cards You listed (well, there is third reason - I don't have most of these:) ). First is that I really like randomness of cascades (it's still limited by card selection). Second is just the same like with bouncing cards - cascading into them will make one cast of commander weaker. Still there is Sensei's Divining Top for top decking, which is also a lifesaver when You need next land drop and I won't cut it out.
  • I run Lurking Predators only - because that card doesn't need mana to activate (most of times Commander eat almost all of mana) and it's working just fine without any help. Sometimes it's better to leave land on top deck (if more mana is needed for next cast from command zone), sometimes You are already overextended and expect wrath effect spell from others.
  • Well Oath of Druids is tempting because it could make early game more than just ramping. Still these creatures won't have haste (and my ETB effects won't change much) and opponents can also use Oath's effect to put creatures from their decks making more blockers, ramp or even combo. I need to see that card in action because now I can't predict if it will make advantage or disadvantage.
  • There isn't too much standard spot removal besides of Beast Within (already is in deck) and Pongify which is very cheap (only one blue mana). Also there are some kind of removals: Inferno Titan, Phyrexian Ingester, Terastodon, Tyrant's Familiar, Primal Command, Warstorm Surge (plus creatures entering board). If that's not enough AOE cards will try to compensate. I will keep in mind Krosan Grip and Reality Shift (didn't know second card, it's really nice when facing indestructible creatures)). But Wave of Vitriol can hit me also and probably will wait long on hand. Song of the Dryads still can be removed and threat would return.
  • From these Mystic Confluence and Cryptic Command most valuable are abilities that make Commander and creatures more evasive (this deck doesn't need more card draw) and of course occasional counterspelling. But, so far, evasion from creatures, lands and some spot or AOE removals were just enough to deal damage (especially overloaded Cyclonic Rift).
  • Already got Mystical Tutor in this deck. And yes - it's great. It can go for Tooth and Nail or Cyclonic Rift, even when facing mana screw I sometimes use it for ramp spell. Worldly Tutor could make more control over deck (or top decking) but still I prefer to cast Commander than casting single creature and like that randomness.
  • About strange cards in my deck: Burnished Hart well I could change it for something better - can You give me some ideas (especially cards that put 2 lands)? Ixidron - You don't have to cast card that fit cascade requirements (they can go to the bottom of library) so it won't hurt controlled creatures, also Commander comes into play AFTER cascades resolve (he is on the stack until then) so it will never hurt him. This card can hit very hard other commanders as they won't go to command zone. It's weakness is that it won't affect tokens but I take that risk. Curse of the Swine has exile effect (which is quite rare in RUG) and it can be single or multi target I keep it for that versality (even if it does not have synergy with Commander). Knowledge Exploitation is for 7 mana so it can be cascaded for free, also I have enough mana to cast it from hand. Best case scenario is when it hits with first cascade, then You can go for some funny card from opponent deck (some kind of wrath effect) and then cast creature from second cascade - it will result in clear board and then Maelstrom Wanderer and that other creature will come.

Osbert on Maelstrom Wanderer Aggro

2 weeks ago

A way to reuse Maelstrom wanderer might be a good idea. Words of Wind, Crystal Shard, Erratic Portal all let you pick your commander up for the cheap and abuse cascade.

A more reliable way of setting the top of your deck up for cascading might be worth a look: Cream of the Crop, Brainstorm, Scroll Rack, Sylvan Library, or Mirri's Guile. If you use many of these might as well abuse similar powerful effects like Lurking Predators, Call of the Wild, or Impromptu Raid.

With the low-ish creature count Oath of Druids can drop some scary threats very early.

LordTsukune on Shaman Learner Budget-Price

4 weeks ago

Vanquisher's Banner, Zendikar Resurgent, Vitalize, Tribal Unity, Worldly Tutor, Skyshroud Claim, Explosive Vegetation, Sol Ring, Emerald Medallion, Orochi Hatchery, Door of Destinies, Caged Sun, Throne of the God-Pharaoh, Slate of Ancestry, Planar Bridge, Sunset Pyramid, Akroma's Memorial, Quest for Renewal, Descendants' Path, Asceticism, Mana Reflection, Concordant Crossroads, Vernal Bloom, Helix Pinnacle, Sandwurm Convergence, Song of the Dryads, Sylvan Library, Lurking Predators, Garruk, Caller of Beasts for after your getting a good feel for how you want to play the deck. Any of these cards will drastically help for your first time i'd sugest zendikar resurgent and throne of the god-pharaoh both these cards together will give you a better advantage casually without being a clear threat. Once your past that stage going with sylvan library and sandwurm convergence will give quicker wins and once your at that stage its time to increase ramp for quicker creature drops. So cards like sol ring which comes in ever pre-con is useful and explosive vegatation also helps and is budget friendly.

Load more