|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|2010 Core Set (M10)||Rare|
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Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
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Lurking Predators Discussion
1 week ago
Thanks for the comments.
Hunting Grounds is not bad, I don't play any large CMC creatures, CMC3/4 is my average. Lurking Predators is in similar fashion, but gets the "draw". If it could cheat in a Nazahn, Revered Bladesmith on Turn 3, would be all-star, but I'd have to play cards like Grisly Salvage (and others similar, like The Mending of Dominaria) and such to make it viable. In the current build, even with 30 creatures, I'm not sure how fast I would get to Threshold to make it viable. I like the concept not prepared to try and go down that graveyard building road just yet. I do have the Fetch lands, so I'm 1/2 way there already!
Even though my guys are small, I don't usually aggro to make Fanatical Devotion extremely valuable (how I play anyway). I'll resolve enablers, like Puresteel Paladin + Lost Leonin together, but wouldn't usually play Lost Leonin + Adorned Pouncer together, I hold the Adorned Pouncer back incase Lost Leonin gets killed, since I only have the 1 Eminence trigger. It's an interesting one though, might be worth play testing to save key creatures like Stonehewer Giant (but he just pulls protection on himself as needed anyway). Very interesting though.
Natural Balance a little slow, is a form of land destruction though, could shut down some decks. I'm usually the one mana ramping though, so I might lose lands in the transaction, and give lands to opponents. I'll try and keep an eye out on T3/4 when this would be cast, to see where I am comparatively. If it's played early, it ramps the opponents too, whereas in I'm pretty efficient at ramping just myself (and not opponents) already. There are lots of other great ramps not already in here.
I am testing Krosan Vorine right now in my Mirri, Little Kid Aggro EDH deck to see if he's viable here. My concerns with him are 1) No Trample 2) Trying to infect kill early with Lost Leonin and Doublestrike he doesn't help that. I do think he's valuable for killing/sniping creatures later as a control card with Eminence, especially greasy creatures that try to hide. I agree with you, have to get him in there. I have lots of cards under eval to replace, I'll need to pickup another copy of him at the store.
1 week ago
Thanks Guys For your suggestions!
kamelyan I now see how Woodland Bellower can tutor for one of my other tutors like Fierce Empath or Mwonvuli Beast Tracker and help me get another big badass creature ready to be played next turn! also Mage Slayer with creatures like Malignus or anything equipped with Grafted Exoskeleton could be a game winner so that is at the top of my shopping list!
babushkasara I have added Sol Ring but I feel Command Tower isn't worth the value for me in a dual colour deck. World Breaker is my favourite of your other suggestions as I added it and it has saved my life and changed the game several times, especially against troublesome lands and decks with lots of graveyard recursion. Lurking Predators I wouldn't want to run purely because of the revealing aspect of the card as I like playing my big spells and shocking people when playing magic. The rest of your suggestions are definitely going to be worth ordering and testing in the deck!
Thanks again guys!
3 weeks ago
3 weeks ago
1 month ago
Have you thought about Cream of the Crop at all? It's probably too weak for a competitive deck, but has a cute interaction with Lurking Predators. I also prefer Utopia Sprawl to Overgrowth, and I'd recommend cutting Dwynen, Gilt-Leaf Daen for some more Elvish Mystics or Llanowar Elves.
1 month ago
It's looking like you're wanting to upgrade the dragon precon, assuming you keep The ur dragon as the commander you should include the following: Lurking Predators, Descendants' Path, Thunderbreak Regent, Unclaimed Territory , Sarkhan's Triumph, Bring to Light, Exotic Orchard
I'd take out these: Curse of verbosity, Curse of bounty, Curse of opulence, Orator of ojutai, Niv-Mizzet dracogenious, Boneyard scourge, Tyrant's familiar, Teritorial hellkite.
1 month ago
@rockleemyhero For the deck to function adequately you have to run a certain density of big creatures, which really squeezes your available slots for 5 through 8-drops. I only have 3 noncreature spells above 4 mana: 2 board wipes and a tutor. Basically, cards that win me the game if deployed correctly. Selvala's Stampede is just too high variance to meet that threshold. It's the same reason I don't run Lurking Predators, even though it's a popular card for the deck.
@Omnomax Oh, Blightsteel Colossus, how I loathe thee. Infect is one of my least favorite mechanics. But, if you like it, Blightsteel is definitly a solid inclusion. Same logic applies for griefer cards like Iona, Shield of Emeria and Vorinclex, Voice of Hunger. Just not my idea of fun.
1 month ago
Looks solid. Resists getting wiped out of the game by drawing cards and regen from the commander.
Still scared of wipes before getting set up for the kill?
Creeping Renaissance Recovers you from TWO Board wipes and is more mana efficient than Counsel.
Praetor's Counsel Gets you everything else you need too for more spiky value with the elves. Also Reliquary tower "emblem". The downside of this and Renaissance is that they are stuck in your hand literally 'till you get boardwiped. Also countersynergy with Kozilek, Butcher of Truth though you shouldn't often face the problem as you aren't self milling at all.
In the sideboard I see cards that I'd include as they turn your little elves into spiky value that lasts even if your elves die. Wouldn't pass on these myself.
Beastmaster Ascension Just so strong and finishes the game when there's many able bodied elves on the board. Doesn't completely wiff on boardwipes since it's on a permanent. Dies to enchantment removal though.
Harvest Season This scales just soooo goooood with Elves. Turn 1 mana dork, Turn 2 two more elves, Turn 3 Profit 3 - 4 lands to the table? Count me in. Later gets a bunch of lands out of the deck. Basically makes a copy of your mana elves that do not die to removal like usual. And the nut start with Heritage Druid....? Moist sounds
In the deck cards I'd replace with the before mentioned ones are either inconsistent when everything goes according to the plan, you have enough redundancy of it, or it's basically replaced by a more fitting function. Critical mass I'd say for a tribal deck to have tribal creatures is around 30, and you got 33 Elves. For a creature based deck 30 to 40 is a good amount, 30 being maybe a bit too little and 40 a bit too much. There's still space to cut from the 41 if need to be but I agree on not touching at least the Elves too.
Skullclamp Grave recursion from Renaissance or Counsel replace this as card draw. The other card advantage engines in the deck seem to also be sufficient and more consistent than the clamp. One lord turns off all instant draws. Great in early/mid game to find more elves to get the ball rolling, doesn't push you for the win in the late game like storming off with stuff like Soul of the Harvest.
Lurking Predators Never seen it do consistently do anything amazing, and neither have you, right? It can also trigger some ETB effects when you wouldn't want them like Craterhoof Behemoth. Land to the bottom, Land to the bottom, Land to the bottom.
Argothian Elder Seems kinda mediocre unless you can go infinite with both Nykthos, Shrine to Nyx and Wirewood Lodge + a bunch of devotion. Untapping just Nykthos itself is sweet too, but as there's next to nothing to get either lands on to the table to make this card matter consistently, I'd make the cut.
Sylvan Messenger Possible card draw and an elf body to the field? Yes please. But I feel there's still better elves and better card draw in the deck that missing this one wouldn't be the end of the world.
Kozilek, Butcher of Truth Well... It's not an elf for what that's worth. Really though even if this card is amazing and draws a solid 4 with huge body to the field, milling out shouldn't be a problem. I'd see you rather having the cards back in your hand with Counsel or Renaissance than in the deck. When facing mill you get all your elves back if Renaissance gets milled basically as free value from the grave. Get the cards right back in to your hand, use them right away from the hand to win the game.