Lurking Predators

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
2010 Core Set (M10) Rare

Combos Browse all

Lurking Predators

Enchantment

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

Lurking Predators Discussion

SideBae on Gruul Werewolves May.12 2019

23 hours ago

So I've never built a werewolf tribal deck, but I have seen a hell of a lot of red-and-green decks. So I'll put out what I suggest.

First, you do NOT need rocks -- you need dorks. Being a green deck means you have access to Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Orcish Lumberjack , Birds of Paradise , Priest of Titania , Bloom Tender and Boreal Druid , all in your colors. Green Sun's Zenith for zero can fetch Dryad Arbor as a turn 1 ramp spell as well, and later GSZ can fetch whichever creature is best for you (like Reclamation Sage , if you choose to run it). Having all the mana helps cast fat, important spells.

Running a lot of creatures means you should run Growing Rites of Itlimoc  Flip, which is a WAY more affordable Gaea's Cradle .

Another bonus of the dorks is that they make things like Slate of Ancestry (which you should run) and Shamanic Revelation (which you do run) much better. Also, if you run something like Overrun or Craterhoof Behemoth , they become efficient beat sticks. If you choose to run Craterhoof, I also suggest Natural Order to get it out for cheap. Overwhelming Stampede is another good choice for a finisher.

Depending on your meta, you may want to alter your land-base to be able to run Ruination or Blood Moon . Flashfires and Choke are also on the table, depending on the colors your friends like to play. Carpet of Flowers is a good way to take advantage of a blue player. Depending on the meta, Stranglehold from your Maybeboard is also a good idea.

With regard to removal of artifacts or enchantments, Nature's Claim is a good choice, as is Krosan Grip . Ancient Grudge , By Force , and Shattering Spree are good artifact hate; Back to Nature and Tranquil Grove are good enchantment hate.

In EDH, many-for-one spells are awesome. Decimate should come in off the Maybeboard, as it's good for blowouts. I also agree with NV_1980 in that Hull Breach is a good card. Eternal Witness is wonderful recursion.

You may want to run Nature's Lore and Farseek . These are very good for finding lands, and the Lore doesn't make the land enter tapped. Further, neither specifies the 'basic' supertype, so they can get your Stomping Ground . If you put Cinder Glade in, you can fetch that too. The Lore and Farseek are better than Kodama's Reach and Cultivate , at least in my experience.

With 31 creatures, you may want to consider Lurking Predators . Also, if you choose to run Sensei's Divining Top , this card becomes even better, and running Into the Wilds becomes better.

Lands can be expensive, but the best two for you are Cavern of Souls and Ancient Tomb . Typically, you don't want your lands to ETB tapped, as that puts you behind a turn. Grove of the Burnwillows and Taiga are also pretty good. Note that, if you choose to run Grove and your meta runs a lot of x/2s or x/1s, you might want to run Punishing Fire as well.

Rhythm of the Wild is a good way to make all your creatures into more immediate threats. Shared Animosity puts pressure on hard.

Running Mana Vault and slamming it turn 1 means you can cast your general turn 2. So... it's a good idea, I think.

If you're running Gruul Turf , I again agree with NV_1980: you should run Exploration . It's a good way to get your lands down fast and efficiently.

NV_1980 on Xenagos: Party in a Can

4 days ago

Hi there,

We like this deck, so first off: +1! :)

Our Xenagos deck (which still needs to be posted) also includes some more 'extra attack' cards, which enables us to include use Xenagos' ability multiple times during the same turn. This would include cards like Combat Celebrant , Relentless Assault , Savage Beating , Seize the Day and World at War .

We thought it was also useful to grant ourselves some more free creatures on the battlefield with cards like Hibernation's End , Impromptu Raid and Lurking Predators .

Have fun concocting this brew :)

Regards,

Mrs and Mr NV_1980

Oda-Jimbob on Mayael and Other-wordly Allies

2 weeks ago

Hi Chris,

Thank you so much for your advice. I have to admit that I had previously looked at your Safari Zone deck, and was very impressed - in fact I have an Iona, Shield of Emeria on its way because of you! ;-) I do in fact have an Avenger of Zendikar in my card collection already so could put that in, but do you think it would be worth it without the Craterhoof Behemoth being in the deck too? I dont have many ways to pump small creatures, so wonder if they would just end up as chump fodder? Any advice, greatly received. Also, love the Lurking Predators idea - am definitely going to have to find myself a copy of that - any suggestions of what you would take out to get that in?

Chhris on Mayael and Other-wordly Allies

2 weeks ago

HI!! Yayayay Mayael the Anima decks are the best! and I have to say THAT I LOVE YOUR LIST :) But it needs more Godsire still ++1

So I love seeing the array of ceeatures you have goong on it looks like they bring a secondary ability to the table in most instances too, to make their presence known. love that. Mayael is great at helping you catch up, recover momentum, and stay ahead of your opponents. Make sure you only activate her in the end step before your turn, or in reaction to your opponents actions - its important they have as little time as possible to redpond to the threats youre playing. Craterhoof Behemoth + Avenger of Zendikar is a proven winning combo, and any other eldrazi titans would be a great addition. Chord of Calling and See the Unwritten are other good "cheat" cards out options, because Mayael will often get targeted by your opponents. Also look at Lurking Predators because its incredible, and Sunbird's Invocation and Guild Feud (Which is a very underrated card).

And if you want more inspiration, have a peer at my deck: Chapter 1: The Safari Zone {Primer}

Please let me know if you want anymore help! ;)

Kamerot on Kamhal, Fist of Lands

1 month ago

Hey there!!! Fellow Kamahl player here, you have a great start so far. I have some suggestions that can help beef up the deck.

Those are just a few suggestions for you, here's a link to my kamahl deck for more ideas if you need them - Om nom Trample.

Enjoy and good luck!!

TheGeneralAdvisor on Naked Lunch

1 month ago

“I lack knowledge of cEDH (I only do casual/semi-competitive) but how much politics really are there?”

Like I started to say last night before I got super tired realizing how long it would take to throw my two cents in here, if you’re playing against more than one player, you’re playing politics. I would go so far as to say if you’re dueling there’s some politics involved.

Right now, any given deck I have can sit at any table and compete regardless of what anyone else is doing. That’s because I’m not playing against those decks; I’m playing against those players. Unless you’re some kind of goddamned genius who can math a whole game out on the first play of the game, you can’t math your way to a win in a pod. So you have to play the players.

Also, yea cEDH is a thing, but I don’t put much stock in that. I’ve played shit that shouldn’t compete but does, and I’ve played competitive shit that gets owned. I heard somewhere (don’t ask me where) that you should only expect to win about 25% of your edh games if you play in 4-pods, but I win a little more than that on a typical game day playing against competitive people with serious collections. Long story short, it’s more how much knowledge of the game you have and politics than almost anything else. I’d say deck is the other half if it’s good, polished, and you run it well, but less if those aren’t true.

“Everyone is playing something threatening. How do you even determine threat assessment in a meta like that, let alone politics?”

This ranking is probably the best way I can break down threats. It’s not comprehensive but it’s a basic idea of how I value cards in a typical game.

A-Rank: WILL CAUSE YOU TO LOSE THE FUCKING GAME. KILL IT WITH FIRE. Your entire existence becomes devoted to dealing with this shit or convincing someone else to do it so everyone doesn’t lose. Some loose examples: a noticeable combo on the stack, a slow but repeatable loop, Paradox Engine , Omniscience , Doubling Season , lock pieces, soft lock pieces, and infinite mana. Also, just personally: Mindslaver or Telepathy . I fuck anyone who plays that shit up right away, and fuck you for playing it!

B-Rank: B is for Badasses. This is the Hot Shit people play that can—immediately or in the long run—outvalue your sorry ass and control the game, just more fairly than A-rank cards. This is typically creatures. Some loose examples: Geth, Lord of the Vault , Consecrated Sphinx , any of the praetors (yes, including Urabrask), Most Eldrazi, Armageddon type spells, most planeswalkers, Avenger of Zendikar , and Lurking Predators .

C-Rank: basically everything else: the filler that helps polish decks (tutors, Rhystic Study , etc), utility lands, etc. It’s the shit you decided to include to help fuel your win condition. It’s typically good but not necessarily a threat.

“Just trying to understand your position as I don't have much experience with cEDH.”

I honestly can’t stress enough about personal learning of this game. It’s difficult to see where you made mistakes, especially if nobody is there to point them out or help you. But taking the time to reflect a little (internally or with friends; this is a social game) goes a long way. So maybe you don’t “cEDH”, but I bet you’ve had some crazy games with fuckin dumb interactions that took 15 minutes to resolve. Learn from that shit :-)

“I'm sure the blue player would be cool with you beating T&T to death since Flash Hulk, but then once flash hulk dies, you have to face terefi and deveri on ur own.”

Yea I don’t worry about all that. I can only play the deck that I’m playing. This statement probably won’t be helpful, but I can kind of just “see” what needs to happen. I think a lot of it comes with experience, and some of it in knowing decks and cards that decks are probably playing, but the best way to win is to know your deck, play it well, and play around the shit everyone else is doing so that you can keep doing your stuff. Someone dropped Rest in Peace ? You can still take beatdown boulevard. Someone playing heavy counters? Probably can’t counter everything, so gang up on them luring it all out and land something gross. Meta adjusts to hate you because you’re becoming “that guy”? Adjust accordingly. It’s a dynamic game and there’s always more to learn ( Chains of Mephistopheles interactions or Faerie Artisans , for instance).

I hope this helped. If it didn’t I’ll still feel good about it.

Madcookie on On a scale of 1 ...

1 month ago

Good list so far, mate! The guys before me gave you some good suggestions, but to add on top of that I'd suggest swapping Venser's Journal as I didn't see much card draw in the deck with Lurking Predators , which synergises well with the plethora of beefy creatures you are running.

Cheers! :)

Ashen0ne on Rhys' Spectacular Planar Zoo!

1 month ago

Hey, buddy. I like the deck so far. Weiss' suggestions were pretty solid. I second Growing Rites of Itlimoc  Flip for sure as it will frequently transform with your deck.

Divine Visitation would be pretty nuts here I think. Every 1/1 elf becomes a 4/4 angel with flying. Every 3/3 beast becomes... a 4/4 angel with flying. I'm sure you can see the appeal. Add in your token doublers and your opponents will be sweating as all the angels come pouring onto the field.

Lurking Predators is another card that might do you some good as it can let you cheat out some early creatures for value when your opponent plays. If you add that in, though, I would also recommend Worldly Tutor as you can use it in response to the trigger to go get whatever you might need at the time.

Hope some of those help ya! Keep up the good work, my friend.

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Lurking Predators occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.13%