|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Uncommon|
|Modern Masters 2015 Edition||Uncommon|
|Planechase 2012 Edition||Common|
|Duel Decks: Knights vs. Dragons||Common|
|Ravnica: City of Guilds||Common|
Combos Browse all
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
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Selesnya Sanctuary Discussion
5 days ago
@Zig13 In that case I would take take out Behind the Scenes and go down a land. Taking out the only card that cannot be cast with white will greatly improve your deck, and you can simplify your manabase accordingly. If you find for some reason that 36 lands are too few and far between, you can always add a bounce land such as Selesnya Sanctuary. I would consider a G/W manabase and strategy with Stirring Wildwood.
1 week ago
Some decent additions to the mana base would be Selesnya Sanctuary, Dimir Aqueduct, Golgari Rot Farm, and Azorius Chancery. Winding Constrictor is a newer creature that will help pump your creatures and planeswalkers even faster. Abzan Battle Priest will give your creatures with +1/+1 counters lifelink, so it will synergize with Archangel of Thune very well. Hope this helps!
2 weeks ago
Oh and as MoGoose831 mentioned, it may be an idea to change up your lands a bit. I'd suggest some Temple Scry Lands like Temple of Triumph, Temple of Abandon and Temple of Plenty and some double mana bounce lands like Boros Garrison, Gruul Turf and Selesnya Sanctuary. Especially if you bounce the temples with the bounce lands, you get multiple scry from one land.
This will also help reduce the significant cost of your deck a little bit.
3 weeks ago
Got a few ideas for you and your partner...Abzan Beastmaster, Inspiring Call, Night Soil, Bojuka Bog + all 3x of the bouncing dual lands like Selesnya Sanctuary for some extra graveyard hate. Happy gathering!
1 month ago
Hey, there! I have just a couple of recommendations for you:
First: I saw in the above comments that Path to Exile is too pricey for you, but Oust and/or Condemn are both a lot better that Pacifism or Angelic Purge. Even Path to Exile itself has dropped in price thanks to its MM3 printing.
Second: If you look at the top pie chart in the upper-right corner, you'll see that the cards in your deck require much more than , and yet you run more sources than sources. I'd change that. Selesnya Sanctuary also isn't great; Fortified Village is a cheap and strong alternative.
Third: I'd recommend more token makers such as Gather the Townsfolk as opposed to some of the more expensive cards in your deck. They can act as chump blockers and pump up your Champion of the Parish.
Hope this helps!
2 months ago
You sure you want to use Selesnya Sanctuary as your duel land? It is a little clunky. I only use the guild lands in decks with lots of one drops so I can get use from a land before I send it back to my hand. The average converted mana cost of your cards is 3.56, so I would consider a different option I know the really good ones are very expensive, but there are some decent options that are a little cheaper, but wont set you back.
It important to remember too that the guild lands don't give you more mana than you would normally have on turn 3, but just you get it from 2 lands instead of 1. This has advantages and disadvantages.
Also, I'm not sure if it is because of the theme or not, but there are some excellent options for exile spells better than Angelic Purge. I recommend Path to Exile because you can activate Knight of the White Orchid's ability easier if the enemy has more land too.
2 months ago
-1 Ayli, Eternal Pilgrim +1 Ikra Shidiqi, the Usurper : If the idea is to get as aggressive as possible than Ikra is a much better option for life gain than Ayli. Ayli thins your board to gain life and Ikra just needs to connect with a player to allow you not to have to worry about the crack back from other players.
-1 Wrath of God +1 Retribution of the Meek : This could be a better option for your deck to leave the board state not only more manageable if in a bad position, it costs one less white and misses most of your creatures.
+1 Lignify Would be a cool include for spot removal that stays on theme. The other benefit is that you can lock someones commander out of the game until they find enchantment removal, this can be better than just allowing them to put the card back to the command zone.
I would also consider putting in +1 Windswept Heath for -1 Krosan Verge. The tempo loss from Verge coming in tapped can hurt while the fixing of Windswept can be nice being able to go grab an off color fetch if you are missing a black source.
-1 Reliquary Tower for +1 Arcane Lighthouse You could also consider putting in if you are having problems with Shroud or Hexproof. It can also be used as a political bargaining piece around the table. Functionally you could replace it with
3 months ago
A few things. 1) Forgive me for this but your sentence structure is abysmal "If they wanted war, than we shall give it to them!" Should be "If they want war, then we shall give it to them!" The way it currently stands has a past participle and a present participle which conflicts the sentence structure.
It is also using the wrong version of then. Than refers to preferring something over another such as Coke is better than Pepsi.
Then refers to wanting to do something in a chronological order like I need to go to the bathroom then I will go out for lunch.
That out of the way 2) Your mana base is horribly skewed. You have too many land sources for how many symbols you have and will often not be able to cast your hand properly.
I'd suggest something more akin to 4x Blossoming Sands 4x Selesnya Sanctuary 2x Forest 12x Plains if you're on a budget. If you aren't on a budget or would like to indulge a little bit Windswept Heath and Temple Garden will help the consistency of your mana. Alternatively Canopy Vista & Fortified Village are great budget fixes for quicker mana as well
Happy spell slinging!