Selesnya Sanctuary

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2016 Uncommon
Modern Masters 2015 Edition Uncommon
Commander 2013 Common
Planechase 2012 Edition Common
MTG: Commander Common
Duel Decks: Knights vs. Dragons Common
Ravnica: City of Guilds Common

Combos Browse all

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

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Selesnya Sanctuary Discussion

darleen on Count Dromoka

1 week ago

Here are some suggestions to make the deck more consistent and build more on it's synergy.

LAND Terramorphic Expanse, Blossoming Sands, Canopy Vista, Temple of Plenty, Selesnya Sanctuary or any other dual land

RAMP Cultivate, Nissa's Pilgrimage, Farseek, and Rampant Growth: put land directly onto the battlefield

OFFENSEHardened Scales, Citadel Siege, Earthen Arms: add +1/+1 counters

REMOVALBanishing Light, Oblivion Ring, Faith's Fetters: removal any non-land permanent Disenchant: more removal for artifacts or enchantments End Hostilities: board wipe effect for emergencies

DRAW Inspiring Call: draws cards and protects your valuable creatures Congregation at Dawn: puts any creatures you need at the top of your library Harmonize: puts more cards into your hand Lifecrafter's Bestiary: scry and draw are great card advantage

CREATURES Ivy Lane Denizen, Sunscorch Regent, Managorger Hydra, Salt Road Quartermasters: +1/+1 counters synergy Abzan Falconer, Tuskguard Captain, Longshot Squad: give creatures with +1/+1 counters value abilities

MonsterHatchGames on Adamant Force

1 month ago

@Zig13 In that case I would take take out Behind the Scenes and go down a land. Taking out the only card that cannot be cast with white will greatly improve your deck, and you can simplify your manabase accordingly. If you find for some reason that 36 lands are too few and far between, you can always add a bounce land such as Selesnya Sanctuary. I would consider a G/W manabase and strategy with Stirring Wildwood.

Jagd_Tallgeese on Atraxa, Pump It Up!

2 months ago

Some decent additions to the mana base would be Selesnya Sanctuary, Dimir Aqueduct, Golgari Rot Farm, and Azorius Chancery. Winding Constrictor is a newer creature that will help pump your creatures and planeswalkers even faster. Abzan Battle Priest will give your creatures with +1/+1 counters lifelink, so it will synergize with Archangel of Thune very well. Hope this helps!

SaltySpecula on Hekkin Bull Beatdown

2 months ago

Oh and as MoGoose831 mentioned, it may be an idea to change up your lands a bit. I'd suggest some Temple Scry Lands like Temple of Triumph, Temple of Abandon and Temple of Plenty and some double mana bounce lands like Boros Garrison, Gruul Turf and Selesnya Sanctuary. Especially if you bounce the temples with the bounce lands, you get multiple scry from one land.

This will also help reduce the significant cost of your deck a little bit.

Rzepkanut on Anafenza, the Bolsterer

2 months ago

Got a few ideas for you and your partner...Abzan Beastmaster, Inspiring Call, Night Soil, Bojuka Bog + all 3x of the bouncing dual lands like Selesnya Sanctuary for some extra graveyard hate. Happy gathering!

Pieguy396 on Green/White Angel Ramp

3 months ago

Hey, there! I have just a couple of recommendations for you:

First: I saw in the above comments that Path to Exile is too pricey for you, but Oust and/or Condemn are both a lot better that Pacifism or Angelic Purge. Even Path to Exile itself has dropped in price thanks to its MM3 printing.

Second: If you look at the top pie chart in the upper-right corner, you'll see that the cards in your deck require much more than , and yet you run more sources than sources. I'd change that. Selesnya Sanctuary also isn't great; Fortified Village is a cheap and strong alternative.

Third: I'd recommend more token makers such as Gather the Townsfolk as opposed to some of the more expensive cards in your deck. They can act as chump blockers and pump up your Champion of the Parish.

Hope this helps!

Jory476 on Green/White Angel Ramp

4 months ago

You sure you want to use Selesnya Sanctuary as your duel land? It is a little clunky. I only use the guild lands in decks with lots of one drops so I can get use from a land before I send it back to my hand. The average converted mana cost of your cards is 3.56, so I would consider a different option I know the really good ones are very expensive, but there are some decent options that are a little cheaper, but wont set you back.

It important to remember too that the guild lands don't give you more mana than you would normally have on turn 3, but just you get it from 2 lands instead of 1. This has advantages and disadvantages.

Also, I'm not sure if it is because of the theme or not, but there are some excellent options for exile spells better than Angelic Purge. I recommend Path to Exile because you can activate Knight of the White Orchid's ability easier if the enemy has more land too.

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