|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Commander Anthology (CMT)||Common|
|Planechase Anthology (PCA)||None|
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Commander 2013 (C13)||Common|
|Planechase 2012 Edition (PC2)||Common|
|MTG: Commander (CMD)||Common|
|Duel Decks: Knights vs. Dragons (DDG)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
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Selesnya Sanctuary Discussion
6 days ago
Good day to you, good Pyrowolf,
I think you have some solid ideas. A lot of these cards seem like stand alone cards enhanced by Anafenza, which is always solid, but here are a couple cards that might go well with her +1/+1 counter love: Anafenza, Kin-Tree Spirit, because bolster is still solid, and Anafenza won't be weirded out at all by seeing her own ghost. Armament Corps, possibly. Avatar of the Resolute because why not? Crowned Ceratok, because all big guys like trample. Cruel Sadist, repeatable removal. Enduring Scalelord is mainly there for looks, but can be useful if your opponents lack flying. Juniper Order Ranger. Map the Wastes, for that mana ramp/bolster combo (but not a combo combo). Retribution of the Ancients, repeatable removal. Servant of the Scale, for when you want to make sweet, passionate love to counters. And I'd think he works real well with something like Sandsteppe Mastodon. Warden of the First Tree, one of my all-time favorite cards. Like Figure of Destiny, but not as creepy (or as good).
You should maybe try to utilize Anafenza's graveyard hate as well. Black loves to throw things in graveyards, and she would bounce them into exile. Standard discard effects might be nice, but try: Magister of Worth, although it would likely be condemnation if you've been exiling everything. Duress, nothing fancy, but a classic in my opinion. When you can utilize every usable part of your commander without having too much going on, you know you're heading in the right direction.
And here are some additional solid Abzan-colored cards and lands, too: Abzan Banner, it's in the name. Condemn. Command Tower, useful in any EDH deck except mono-colored. Duneblast, in theory, but it is a 7-drop :\ Beast Within, pretty slick instant-speed removal in green. Evolving Wilds. Farseek, multi-colored ramp that is unaffected by color identity. Golgari Rot Farm, solid if you're not trying to go bankrupt on the mana base. Korozda Guildmage, or similar mana sinks for all of that excessive mana you should have with how long you're enduring. Orzhov Basilica. Rampant Growth, solid, but just be looking for mana ramp. Sandsteppe Citadel, probably a good idea. Selesnya Sanctuary.
Pardon, but I think you could find some more useful/powerful cards than AEther Snap, Burst of Energy, and Burst of Strength. AEther Snap is pretty good, I feel like it'd be too counter-productive here.
Remember to keep an eye on draw cards, even stuff like Read the Bones can give you that needed bit of card advantage.
Lastly, your deck may be asking for quite a bit of time and effort to build up into a glorious threat. It would sure be a shame to see all of it go to waste when some plays Hour of Revelation or something like that. Board wipes are inevitable in EDH, but maybe try to find some remedy to that for this deck. Glaring Spotlight could maybe help a little.
I hope these are helpful, good luck!
1 month ago
I am new here and I have created one deck for our game group. But I am not sure which variant I should play? Shall I go for Boros or for Selesnya? Feel free to comment any other improvements to the deck that you think would be good.
I own all commons and uncommons of the Ravnica, Return to Ravnica and Theros block twice plus Magic X. Please note that this is a strictly budget deck. I am willing to buy rares as long as they are not more expensive than 1 USD. Also in our group we have the rule not to include more than 4 rares in your decks. This should ensure that the power level of the decks is similar.
Normally we are four or five players and we play free-for-all, two-headed giant and prisma. So the deck needs some defenses.
My deck list is strangely formatted. How do I do a better deck list?
1 month ago
Hey there as promised earlier, here are my suggestions. I will suggest what to take out and possible replacements for each.
(Take out these)Nissa, Voice of Zendikar, Kiora, Master of the Depths,Mystic Barrier, Isperia, Supreme Judge, Dictate of Karametra, Jace, the Living Guildpact, Creeping Renaissance, Garruk Relentless, Praetor's Counsel, Spreading Plague, Ob Nixilis of the Black Oath, Sorin, Grim Nemesis, Primal Surge, Citadel Siege, Jace, Memory Adept.
Also in terms of lands remove: Elfhame Palace, Orzhov Guildgate, Selesnya Guildgate, Tranquil Expanse, Golgari Rot Farm, Selesnya Sanctuary, Azorius Chancery. I could suggest a lot more like Thornwood Falls among others but I feel your wanting to keep the land base fairly budget still correct?
Now let me suggest some replacements...
Cyclonic Rift, Teferi, Temporal Archmage, Supreme Verdict, Anguished Unmaking, Sphere of Safety, Norn's Annex, No Mercy, Sol Ring, Astral Cornucopia, Fellwar Stone, Gilded Lotus, Spike Weaver, Exploration / Burgeoning, Venser, the Sojourner, Merciless Eviction, Skyshroud Claim, Mana Reflection, Rhystic Study, Sylvan Library, City of Brass, Reflecting Pool, Forbidden Orchard, Mana Confluence, Murmuring Bosk, Path to Exile, Swan Song, Disallow, Catastrophe, Mystical Tutor, and Demonic Tutor.
I better cut this to an end here, as I still got to look at your other decklists. But if you are wondering about any of my suggestions here / and or what to add if any from among my suggestions then just let me know!
2 months ago
I'm surprised you're not running Oracle of Mul Daya, it's a pretty standard creature for decks like this. Same with Scapeshift. Or the dual color Karoo lands, Simic Growth Chamber, Gruul Turf, Izzet Boilerworks, Boros Garrison, Azorius Chancery, or Selesnya Sanctuary.
2 months ago
Paradox Engine would work well here - while not infinite it will help you dig for combo pieces. Mana Reflection is good with Selvala as well. Normally I a reluctant to recommend this card in most builds, but here it does serious work.
I think you should replace Selesnya Sanctuary with a regular forest. It's far too slow for a deck like this.
3 months ago
A few things that immediately stand out:
I would highly recommend Eidolon of Blossoms. One thing I have noticed playing green/white is that it can be somewhat lacking in the card draw department. Eidolon helps remedy that, especially in conjuction with cards like Gift of Immortality. If it's not out of your price range, Sylvan Library is a powerhouse.
I don't think that cards like Ghostly Prison are necessary in a deck that runs 40 creatures. I also think that Genesis Chamber is win-more. It's not bad, but until you go infinite with it, it seems like a dead draw.
Selesnya Sanctuary is not worth running. It's just too slow and the negative effect on your turn two play isn't worth it. You have enought coloured sources that you could run something liek Buried Ruin which is a good way to get back cards like Blasting Station.
On other thing as well, you're running a decent clutch of stax cards, however stax is one of those things that unless you build the deck to focus around it, it gets diluted. With my list, I've focused most of my flex spots on card advantage rather than stax. While I run some removal, that's more to deal with stuff that either combos faster than I do or to shut down stuff that shuts me down.
On the whole though, the list looks pretty good. There are a few things you can do to streamline it a bit but overall you're working with a solid foundation which will make the whole process much easier.
3 months ago
Redelijk betaalbare land die je nodig hebt:
Per stuk ~ 8-10 euro
Per stuk ~ 6-8 euro
Per stuk ~ 3-5 euro
Per stuk ~ 2-4 euro
Per stuk ~ 1 euro
4 months ago
Here are some suggestions to make the deck more consistent and build more on it's synergy.
DRAW Inspiring Call: draws cards and protects your valuable creatures Congregation at Dawn: puts any creatures you need at the top of your library Harmonize: puts more cards into your hand Lifecrafter's Bestiary: scry and draw are great card advantage
CREATURES Ivy Lane Denizen, Sunscorch Regent, Managorger Hydra, Salt Road Quartermasters: +1/+1 counters synergy Abzan Falconer, Tuskguard Captain, Longshot Squad: give creatures with +1/+1 counters value abilities