Selesnya Sanctuary


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander (2016 Edition) Uncommon
Modern Masters 2015 Edition Uncommon
Commander 2013 Common
Planechase 2012 Edition Common
MTG: Commander Common
Duel Decks: Knights vs. Dragons Common
Ravnica: City of Guilds Common

Combos Browse all

Selesnya Sanctuary


Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

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Selesnya Sanctuary Discussion

Pieguy396 on Green/White Angel Ramp

5 days ago

Hey, there! I have just a couple of recommendations for you:

First: I saw in the above comments that Path to Exile is too pricey for you, but Oust and/or Condemn are both a lot better that Pacifism or Angelic Purge. Even Path to Exile itself has dropped in price thanks to its MM3 printing.

Second: If you look at the top pie chart in the upper-right corner, you'll see that the cards in your deck require much more than , and yet you run more sources than sources. I'd change that. Selesnya Sanctuary also isn't great; Fortified Village is a cheap and strong alternative.

Third: I'd recommend more token makers such as Gather the Townsfolk as opposed to some of the more expensive cards in your deck. They can act as chump blockers and pump up your Champion of the Parish.

Hope this helps!

Jory476 on Green/White Angel Ramp

1 month ago

You sure you want to use Selesnya Sanctuary as your duel land? It is a little clunky. I only use the guild lands in decks with lots of one drops so I can get use from a land before I send it back to my hand. The average converted mana cost of your cards is 3.56, so I would consider a different option I know the really good ones are very expensive, but there are some decent options that are a little cheaper, but wont set you back.

It important to remember too that the guild lands don't give you more mana than you would normally have on turn 3, but just you get it from 2 lands instead of 1. This has advantages and disadvantages.

Also, I'm not sure if it is because of the theme or not, but there are some excellent options for exile spells better than Angelic Purge. I recommend Path to Exile because you can activate Knight of the White Orchid's ability easier if the enemy has more land too.

Dreyvor on Make Like a Tree and Leaf

1 month ago

-1 Doom Blade +1 Putrefy : Much more flexible single target removal slot.

-1 Grim Contest +1 Mortify : Same idea as Putrefy, much more flexible card that ensures the creature you want to die does so.

-1 Ayli, Eternal Pilgrim +1 Ikra Shidiqi, the Usurper : If the idea is to get as aggressive as possible than Ikra is a much better option for life gain than Ayli. Ayli thins your board to gain life and Ikra just needs to connect with a player to allow you not to have to worry about the crack back from other players.

-1 Wrath of God +1 Retribution of the Meek : This could be a better option for your deck to leave the board state not only more manageable if in a bad position, it costs one less white and misses most of your creatures.

+1 Lignify Would be a cool include for spot removal that stays on theme. The other benefit is that you can lock someones commander out of the game until they find enchantment removal, this can be better than just allowing them to put the card back to the command zone.


-1 Blossoming Sands OR -1 Selesnya Sanctuary +1 Sunpetal Grove : The tempo loss is real with these lands when there is a better alternative.

Also -1 Scoured Barrens for +1 Isolated Chapel : The tempo loss is real with these lands when there is a better alternative.

-1 Jungle Hollow OR -1 Golgari Rot Farm +1 Woodland Cemetery : The tempo loss is real with these lands when there is a better alternative.

I would also consider putting in +1 Windswept Heath for -1 Krosan Verge. The tempo loss from Verge coming in tapped can hurt while the fixing of Windswept can be nice being able to go grab an off color fetch if you are missing a black source.

-1 Reliquary Tower for +1 Arcane Lighthouse You could also consider putting in if you are having problems with Shroud or Hexproof. It can also be used as a political bargaining piece around the table. Functionally you could replace it with

DiscardDecard on If they want war, then we shall give it to them!

2 months ago

A few things. 1) Forgive me for this but your sentence structure is abysmal "If they wanted war, than we shall give it to them!" Should be "If they want war, then we shall give it to them!" The way it currently stands has a past participle and a present participle which conflicts the sentence structure.

It is also using the wrong version of then. Than refers to preferring something over another such as Coke is better than Pepsi.

Then refers to wanting to do something in a chronological order like I need to go to the bathroom then I will go out for lunch.

That out of the way 2) Your mana base is horribly skewed. You have too many land sources for how many symbols you have and will often not be able to cast your hand properly.

I'd suggest something more akin to 4x Blossoming Sands 4x Selesnya Sanctuary 2x Forest 12x Plains if you're on a budget. If you aren't on a budget or would like to indulge a little bit Windswept Heath and Temple Garden will help the consistency of your mana. Alternatively Canopy Vista & Fortified Village are great budget fixes for quicker mana as well

Happy spell slinging!

dannecticut on Enchanting into Nyx II

3 months ago

A few suggestions:

19 lands is not going to be enough in a deck that wants to cast 4 and 5 CMC spells like Starfield of Nyx. You may have to go as high as 24 lands.

Holy Day should probably go in your sideboard.

Journey to Nowhere should go in your main-board. It's better than either Silkwrap or Plummet.

Courser of Kruphix should go in your main-board. It's better than any of your other 3 CMC creatures.

Get a play-set of Eidolon of Blossoms.

Archetype of Endurance is just too darn expensive. It's just not worth it.

Kruphix's Insight should be pretty amazing in a deck like this.

Some land options that are a step up from Graypelt Refuge and Selesnya Sanctuary: Sunpetal Grove, Canopy Vista, Fortified Village, and Temple of Plenty.

Alkuan on Karametra, God of Ramp

3 months ago

Thanks for the thoughtful feedback Aondail!

I think Medallion is stronger than it appears here, I'm using it more as an enabler for the gate creatures - which are all white - rather than as a mana rock. When you cast Whitemane Lion six times in a turn, Pearl Medallion generates a lot of value. I'm also trying to avoid artifact based ramp as i'm hating on that with Null Rod and Stony Silence, since people play a ton of signets, etc in my group. Krosan Verge seems like a good pickup, i'll definitely add that, and should probably add Selesnya Sanctuary while i'm at it for additional landfall triggers.

Definitely want to add Tireless Tracker - just figuring out what to cut. I agree that lack of card draw is definitely a weakness here. I'm also concerned about the ability to deal with problem creatures & permanents.

No one is my group plays mass land destruction at the moment, but I've still been thinking heavily about Crucible of Worlds just because of how crazy it is with sac lands plus landfall triggers. Gaea's Embrace is obviously a strong anti-mill condition as well, so it's serving double duty there - could definitely be worth the add.

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