|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Commander 2018 (C18)||Common|
|Iconic Masters (IMA)||Uncommon|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Planechase Anthology (PCA)||None|
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Commander 2013 (C13)||Common|
|Planechase 2012 Edition (PC2)||Common|
|MTG: Commander (CMD)||Common|
|Duel Decks: Knights vs. Dragons (DDG)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
: Gain .
Price & Acquistion Set Price Alerts
Selesnya Sanctuary Discussion
1 week ago
First of all deck is 103 cards and I'm thinking of taking the cards below off.
I need an another card to cut for
Let me know what you think.
3 weeks ago
Do you have a specific budget in mind, Under $40, Under $50?
Riptide Replicator seems really awful, it requires for a cat, so your hoping it's at least 5/5 or more, which means the initial cost is =5 + = . That's a terrible conversion. I understand you want to build your board position since your cats pump each other, but Riptide Replicator is not the way to go.
Stir the Pride is way too high a CMC for it's modular (or Entwine) abilities. I would take that one out.
Qasali Slingers is a nice control for Artifacts and Enchantments, plus hes a 3/5 reach.
Balan, Wandering Knight might consider, but with only 13 equipment targets, understand why he's not in there.
Jazal Goldmane might be a bit better, because he's 4/4 first strike, but he can pump all the horde of cats.
Beastmaster Ascension feels like 100% necessary in this, to pump all your 1/1 token cats. I think this will be a primary goal for winning in this budget format.
Crown of Vigor is not every exciting a 1-shot +1/+1, with a static +1/+1 for 1 creature, not fantastic.
Mask of Memory might help with the draw as well.
Hungry Lynx, originally I thought this guy would be amazing, but all he does is create problems (deathtouch rats), and I've never had him successfully pump my cats before being removed. I took him out, mechanic didn't work.
Uktabi Wildcats, this guy only worthwhile if you have 5 Forest, remember, Tranquil Expanse / Selesnya Sanctuary are not forest unless they say "Forest" on them, so with a max size of 11, he's rarely going to be a 5, so no other abilities, not worth the CMC .
Whitemane Lion combos infinite with lost of , but enablers might not work in the budget. There is Infinite creature (several) enablers, Infinite Ramp enablers, etc. Him and Fleetfoot Panther run the show. Could be an interesting way to get some combo going, not sure how combos are viewed in your budget pod.
Lost Leonin can also put some infect pressure on people, but without support (like Silverblade Paladin/Ajani, Caller of the Pride/that white enchantment that gives 1 creature double strike/etc to make him a single hit kill. He's still a 2 hit-Eminence win-con though. Unless no infect allowed, he will eliminate players just with Eminence on occasion. If you can Grappling Hook him or enable doublestrike elsewise (like Raksha Golden Cub). Often he comes out early enough. It's my initial strategy in my Arahbo, Roar of the World but I use mass-creature tutor.
2 months ago
Gishath is pretty mana-hungry, so it's better to run land ramp over artifact ramp (Kodama's Reach, Circuitous Route, Hour of Promise and Boundless Realms). You can also run cards that allows more land drops (like Rites of Flourishing and Wayward Swordtooth) and cards that double your mana available: Zendikar Resurgent, Regal Behemoth (was errata'ed to be a dinosaur), Mirari's Wake, Mana Reflection). // Temple of the False God is a trap: it is a dead card if you don't reach 5 lands, and has minimal upside when you have 5+ lands (because you should be ramping anyway). Also it doesn't tap for colored mana, which can be bad for those triple-colored casting costs. // You may consider Gruul Turf, Selesnya Sanctuary and Boros Garrison for further mana potential. Sheltered Thicket, Scattered Groves, Cinder Glade and Canopy Vista synergize with Nature's Lore, Hunting Wilds and Skyshroud Claim. You way also consider Battlefield Forge, Sungrass Prairie.
3 months ago
Im glad to see a new player building a 3 color deck! Many new players stick to the 1 or 2 color builds to keep it simple. I see where you are going with your deck, but I have a few suggestions. Many of these are things you will see in tons of decks as "staple cards" while playing with other people. I am sticking to budget suggestions you can add in for $10-15 and can be used in any deck if you choose to build another.
- I do agree that you should take advantage of the green in your deck to add some ramp spells. Llanowar Elves, Cultivate and Skyshroud Claim are all recent reprints that would be budget buys for the deck.
-Your land base needs a little work since you are running three colors, but once again you can do this on a budget! Any of the bounce lands from Iconic Masters are all super cheap and help with color fixing. Boros Garrison, Gruul Turf and Selesnya Sanctuary give you 2 colors and bounce a land so you dont miss the following land drop if you're short. Also any of the tapped dual lands from M19 will work too, theyre not fast but they work. I would also look into getting Command Tower, Opal Palace, Evolving Wilds and Myriad Landscape. These are some budget staple cards you will learn along the way from play experience. Also you can lose 1-2 lands to free up space for other cards. 36-37 lands is your standard land count.
-I see why you like the idea of the cards that say on your next end step lose the game since you're running Exquisite Archangel but its alot of focus on something that can be shut down and then you lose! Since your spells are not permanents, you cant give the "game ending effects" to your opponents. I would take them out for other spells or some artifacts to help boost you ramp/speed. Put in a Sol Ring (staple in all EDH decks) or some signets: Gruul Signet, Selesnya Signet or Boros Signet.
Those are my budget build ideas for you to work on, I like the deck and the commander. While you're playing with people write down names of cards or take a picture of cards that you see people playing that would work in your deck. You'd be surprised at some of the budget cards that are really powerful with the right commander! Let me know if you have questions about anything, and welcome to the wonderful world of EDH!!!
4 months ago
Maybe: Cryptolith Rite
Note's: You are running a lot of ramp that touches only forests or basics, if you are going to include big ramp like traverse the out lands too and the basic grabbing lands which is an improvement to the garrisons I would increase your basic count maybe cut some of the tap lands.
4 months ago
RedDeckTries Thanks! Yeah when I was playing with the deck I noticed that some more lands would be helpful. Thanks for the advice. Definitely considering swapping Selesnya Sanctuary with something else.
4 months ago
33 lands is low. You have a decent amount of ramp but an 8cmc Commander that you should expect to have to recast. I'd go up to at a minimum 36. Basics are fine, or you could run Kessig Wolf Run. I would cut Transguild Promenade though. Since you're in green you have better ways of fixing your colors that don't make you pay extra to play it. I was testing this a bit and in my opening hand I got that and a Selesnya Sanctuary, which is just brutal for you. Besides that it looks like a fine start, maybe add in Farseek/Thunderherd Migration for more early ramping spells.
5 months ago
digbickmcgee: People play Magic for a variety of reasons; I think WBG is a fellow Vorthos. Personally, I'm here for knights, thallids, and magical horses; for the powerful sense of old-fashioned civilization that Magic can often convey (nonbasic lands, Trading Post, Castle, Knighthood, Worship, etc.); and for the few musketeers we've gotten so far -- along with the magical pre-8th-Edition frame and the beautiful look of Mirage block. I'm not going to hold it against anyone for having strong aesthetic preferences of their own, especially not ones that seem to have a little in common with mine.
WBG: Look at the Enchantress deck archetype; also look at tokens and Storm, if you're a little flexible on violence. (The classic finisher for the High Tide variant of Storm decks is Brain Freeze, which is probably not up your alley. Tokens tend to involve fighting with knights, soldiers, and pegasi, under the command of figures like Sidar Kondo of Jamuraa, Radiant, Archangel, and the occasional real-world general like Kongming, "Sleeping Dragon"; I'm perfectly comfortable with this sort of semi-storybook violence, though it sounds like you might not be.)
Try winning the game by generating infinite mana and decking your opponent. Stroke of Genius is the traditional finisher for this, or, again, Brain Freeze in High Tide.
Nacre Talisman, Malachite Talisman, Staff of Domination, Sword of the Paruns, Argothian Elder, Priest of Titania, and Freed from the Real are in-color cards that it's very easy to build infinite-mana engines around. High-mana-output lands are the natural complement for most of these; look at Growing Rites of Itlimoc Flip, Selesnya Sanctuary, Azorius Chancery, and Simic Growth Chamber. (Tolarian Academy, Gaea's Cradle, and Serra's Sanctum -- in order from strongest to weakest -- are the best infinite-mana-engine lands in the game, but they have prices to match. If using any of them nonetheless, look into Stormfront Riders and the Ice Age Talismans.)
Also, there's some white removal I think you could put up with: Swords to Plowshares, Path of Peace (look up the original art), Settle the Wreckage, Pacifism, Cessation. Look into the Circles and Runes of Protection, too.