|Commander / EDH||Legal|
Printings View all
|Commander 2019 (C19)||Common|
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Commander 2018 (C18)||Common|
|Iconic Masters (IMA)||Uncommon|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Planechase Anthology (PCA)||None|
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Commander 2013 (C13)||Common|
|Planechase 2012 Edition (PC2)||Common|
|MTG: Commander (CMD)||Common|
|Duel Decks: Knights vs. Dragons (DDG)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
: Gain .
Selesnya Sanctuary Discussion
1 month ago
the manabase is very slow, all your duals come in tapped. I'm not a fan of that fact, but hey, it is budget, so good job making it competitive for 50 bucks. I guess what I'm trying to say is, for people willing to spend a bit more money on this, upgrading the mana base is what I would do first. get rid of all the guild gates and the life lands or what ever their called and get shock lands. upgrade the warped land scape and evolving wilds into fetch lands instead. the only lands I would keep that come in tapped are the bounce lands. Selesnya Sanctuary , Gruul Turf , Boros Garrison , Jungle Shrine , Rogue's Passage , Skarrg, the Rage Pits , Contested Cliffs and the basics are what I would keep, dump the rest for better things. This is of course only aimed at people that can afford it. Sacred Foundry for example is dirt cheap for a shock land. the others aren't expensive either. So for People that can afford them, I recommend: Sacred Foundry , Stomping Ground , Wooded Foothills , Windswept Heath , Bloodstained Mire , Prismatic Vista , Naya Panorama & Bant Panorama . These last 2 are dirt cheap, tap for a colorless and can fetch you all and 2 of your dominating colors in your deck. But if you really wanna splash the cast, replace those 2 with Arid Mesa & either: Marsh Flats for a white fetch, Scalding Tarn for a red fetch or Misty Rainforest / Misty Rainforest for a green fetch. looking at the card cost in the deck I would go for white and green for the last 2 slots, but these last lands I mentioned cost a fortune, we are talking upwards of a 100 $ a piece. Arid mesa is the cheapest @ 50 bucks I think. So my personal suggestion is to go with my original idea and go for the tri colored fetch lands (the panorama lands).
1 month ago
As far as Evolving Wilds and Ash Barrens go, I see your point. I might rather just play some Blossoming Sands instead so I can gain a little bit more life and even gain some value with Selesnya Sanctuary returning them to my hand if I get desperate. Is there a reason I’d want either of the cards you mentioned over Blossoming Sands ?
And great point about Electrickery , I’ll definitely look into some sideboard options for that. I do notice that it would only affect Squadron Hawk and Elvish Visionary (which I don’t really care about dying, so I’m not sure if it would be that devastating. But I’ll definitely take another look at the sideboard.
Thanks again for the suggestions!
2 months ago
These might interest you: Stone-Seeder Hierophant , Chakram Retriever , Retreat to Coralhelm , Peregrine Drake , Cloudstone Curio , Tangleroot , Somberwald Sage , Thousand-Year Elixir , Intruder Alarm , Soul of the Harvest , Drogskol Reaver , Simic Growth Chamber , Selesnya Sanctuary , Azorius Chancery , Glimpse of Nature
2 months ago
- Desert of the Fervent
- Desert of the True
- Drifting Meadow
- Forgotten Cave
- Secluded Steppe
- Smoldering Crater
- Gruul Guildgate
- Rugged Highlands
- Timber Gorge
- Gruul Turf
- Blossoming Sands
- Selesnya Guildgate
- Selesnya Sanctuary
- Tranquil Expanse
I'm not saying add them all but add a few of them. I know speed is probably of very much importance to the build so no need to add all of these. But I think adding like 4 or 5 duels and 4 or more cycling lands
2 months ago
3 months ago
3 months ago
I love equipment, I am hoping for an upgrade to the preconstructed deck and I came across this one, I massaged the mana base a bit with some stuff I already have, but thank you for continuing to tweak, I hope that the person piloting this at the table has fun (I tend to bring a dozen or so commander decks to game night so folk don't have to be out of pocket to play ... and I'm addicted).
4 months ago
Hey, you're welcome. I missed the interaction of Extinction and Spiteful; that's neat :)
The problem with going the basic land route is you need a consistent amount of each color and the only way to realistically get this on a budget is with lots of dual lands. Normally do I recommend the basic land route for budget 3-4-5 color manabases, with green as the primary color. Adding dual lands and spells that have interaction with basic lands: Battle lands, Shadow lands ( Game Trail ), Bounce lands ( Selesnya Sanctuary ), less expensive Check lands ( Woodland Cemetery ) and land ramp spells (Farseek). Slivers are different though because of the tight color requirements dual lands are a better option than basic lands. For budget Slivers in my opinion sacrifice some speed of gameplay to make sure you can better make the right colors of mana so you can cast Slivers.
Add low CMC budget cards that can tutor for Gemhide, Manaweft and Lantern as these cards let you worry less about if you have the right mana.
- Homing Sliver
- Eladamri's Call
- Signal the Clans : choose Gemhide, Manaweft and Homing to make sure you can have access to Gemhide or Manaweft. If you randomly get Homing then you can slivercycle for Gemhide or Manaweft.
- Congregation at Dawn : tutor for three, stacking the top of your library with any three Slivers is very helpful.
Adding Joiner Adept would help as it's another Lantern effect for your lands and a creature which makes it easier to tutor for then Lantern. Fertile Ground is also good for color fixing/ramp. Good luck with your deck.
Selesnya Sanctuary occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.08%
GW (Selesnya): 1.97%
RGW (Naya): 2.08%
GWU (Bant): 1.22%