|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Uncommon|
|Planechase 2012 Edition||Common|
|Duel Decks: Knights vs. Dragons||Common|
|Ravnica: City of Guilds||Common|
Combos Browse all
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
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Selesnya Sanctuary Discussion
1 week ago
Here are some suggestions to make the deck more consistent and build more on it's synergy.
DRAW Inspiring Call: draws cards and protects your valuable creatures Congregation at Dawn: puts any creatures you need at the top of your library Harmonize: puts more cards into your hand Lifecrafter's Bestiary: scry and draw are great card advantage
CREATURES Ivy Lane Denizen, Sunscorch Regent, Managorger Hydra, Salt Road Quartermasters: +1/+1 counters synergy Abzan Falconer, Tuskguard Captain, Longshot Squad: give creatures with +1/+1 counters value abilities
1 week ago
1 month ago
@Zig13 In that case I would take take out Behind the Scenes and go down a land. Taking out the only card that cannot be cast with white will greatly improve your deck, and you can simplify your manabase accordingly. If you find for some reason that 36 lands are too few and far between, you can always add a bounce land such as Selesnya Sanctuary. I would consider a G/W manabase and strategy with Stirring Wildwood.
2 months ago
Some decent additions to the mana base would be Selesnya Sanctuary, Dimir Aqueduct, Golgari Rot Farm, and Azorius Chancery. Winding Constrictor is a newer creature that will help pump your creatures and planeswalkers even faster. Abzan Battle Priest will give your creatures with +1/+1 counters lifelink, so it will synergize with Archangel of Thune very well. Hope this helps!
2 months ago
Oh and as MoGoose831 mentioned, it may be an idea to change up your lands a bit. I'd suggest some Temple Scry Lands like Temple of Triumph, Temple of Abandon and Temple of Plenty and some double mana bounce lands like Boros Garrison, Gruul Turf and Selesnya Sanctuary. Especially if you bounce the temples with the bounce lands, you get multiple scry from one land.
This will also help reduce the significant cost of your deck a little bit.
2 months ago
Got a few ideas for you and your partner...Abzan Beastmaster, Inspiring Call, Night Soil, Bojuka Bog + all 3x of the bouncing dual lands like Selesnya Sanctuary for some extra graveyard hate. Happy gathering!
3 months ago
Hey, there! I have just a couple of recommendations for you:
First: I saw in the above comments that Path to Exile is too pricey for you, but Oust and/or Condemn are both a lot better that Pacifism or Angelic Purge. Even Path to Exile itself has dropped in price thanks to its MM3 printing.
Second: If you look at the top pie chart in the upper-right corner, you'll see that the cards in your deck require much more than , and yet you run more sources than sources. I'd change that. Selesnya Sanctuary also isn't great; Fortified Village is a cheap and strong alternative.
Third: I'd recommend more token makers such as Gather the Townsfolk as opposed to some of the more expensive cards in your deck. They can act as chump blockers and pump up your Champion of the Parish.
Hope this helps!
4 months ago
You sure you want to use Selesnya Sanctuary as your duel land? It is a little clunky. I only use the guild lands in decks with lots of one drops so I can get use from a land before I send it back to my hand. The average converted mana cost of your cards is 3.56, so I would consider a different option I know the really good ones are very expensive, but there are some decent options that are a little cheaper, but wont set you back.
It important to remember too that the guild lands don't give you more mana than you would normally have on turn 3, but just you get it from 2 lands instead of 1. This has advantages and disadvantages.
Also, I'm not sure if it is because of the theme or not, but there are some excellent options for exile spells better than Angelic Purge. I recommend Path to Exile because you can activate Knight of the White Orchid's ability easier if the enemy has more land too.