Selesnya Sanctuary

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Commander 2018 (C18) Common
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Planechase Anthology (PCA) None
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
MTG: Commander (CMD) Common
Duel Decks: Knights vs. Dragons (DDG) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

: Gain .

Selesnya Sanctuary Discussion

kamarupa on GW Proliferate

1 week ago

Harvest Season + Evolution Sage can be insane, and potentially more powerful than Hardened Scales .

4-8 is the typical number of removal spells decks run. Path to Exile is the card of choice. I've never invested the $$ in it personally.

In terms of lands, you want to look at a few things: 1) what color, if any is most common in the mana cost of your 1 and 2 CMC spells. 2) what color(s) dominate your color wheel 3) how much money do you want to spend. In many cases, 6 dual lands is enough. If you go with Sunpetal Grove , you'd want to keep pretty many basic lands for it to be worth it. I forgot to mention Razorverge Thicket - that's a fantastic land, too. Canopy Vista is nice if you have spells that specify "forest," but otherwise there are better options. I've been experimenting with combining bounce lands with scry lands lately (for budget grins) IE - Selesnya Sanctuary + Temple of Plenty - it's not particularly good, but with Voyaging Satyr it's not bad. The point is that for the deck it's in, Selesnya Sanctuary 's bounce is actually helpful ( Quicksilver Fountain / Eternity Vessel ) - so it's a good land for that deck. You should think of your land-base not only as a source of mana, but as a versatile mechanic entwined with the rhythm of the deck. If you're going up against opponents bringing stuff back from their graveyard, Scavenger Grounds could be added to the mainboard, but 4x Scavenging Ooze in the sideboard is way better. (in reference to your exile vs destroy comment). I can't believe I forgot this one, but Gavony Township is a no-brainer here if you can afford it. (1x)

I think it's better to put down a creature on T1 than it is to play Hardened Scales. My white +1/+1 counter deck Cocaine plays much faster than any mono-green or selesnya build I've tried, and I've tried quite a few: Engorged Weenies, Sage of counters, Nuclear Proliferation, Elvish Dividends, Counter-Elves, Simestrogen, Spinach, Obese Americans - as you can see, I've included varying number of Hardened Scales in each of these (and I've tested them unevenly) - but the reason I haven't tested more is because the mono-white Cocaine build sets the bar pretty high. It's the fastest, most resilient, and consistent so far. I keep trying to make a green or selesnya deck that matches it, but so far, it's been underwhelming. One of the reasons being that green doesn't have the quality 1CMC creatures white has. A 3/3 creature on T2 isn't as good as a 2/3 and a 2/2 with first strike and vigilance on T2. That is, missing a creature drop on T1 is a pretty serious sacrifice. Modern is a pretty fast format. It's not difficult to build a deck that combos off on T3. I build a lot decks here to explore possibilities. One of the strange conclusions I've come to is that Hardened Scales is too slow. (I realize this is counter-intuitive, to say the least and that there are probably a lot of people that would want to fight me about it.) Long story short, I'd encourage you to search very hard for as many 1CMC counter creatures and to include at least 4, if not 6-8.

Also, add Metallic Mimic to the list of benefits to tribal +1/+1 counters, though I think this spell is also over-valued - it's really not very good by T4. It's both slow and timing-sensitive.

eliakimras on Huggles

1 month ago

You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.

You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.

Krosan Verge , Myriad Landscape and Blighted Woodland are good for ramping when you have nothing else to do.

I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.

Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .

Do you want to make people interact more with you? Fact or Fiction , Steam Augury , Avatar of Slaughter , Goblin Spymaster , the Tempt with Vengeance cycle.

Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .

Catpocolypse on Thalia's Horde of Humans

2 months ago

@OOBS Thanks for the suggestions. While most of what you are saying makes sense, I have tailored this deck to my specific playgroup. Decks in the playgroup include Sultai Control, Mono Red Hollowed one and a speedy Simic Hive Mind . I can't run many board wipes because otherwise Hollowed one get most of everything back, and Sultai can flat out win the game using Scavenging Ooze . No one other than me uses artifacts/enchantments so Fracturing Gust would (ususally) hurt nobody but myself(unless I needed the life). Settle the Wreckage would work, but only against the Hollowed One deck. Duskwatch Recruiter  Flip often replaces Thalia, Heretic Cathar , or maybe Abzan Falconer depending on how aggressive they are or if I need flying. Harmonize is a card I commonly replace with things like Duskwatch Recruiter  Flip and Nihil Spellbomb (I play against Storm as well). Dropping Harmonize for Militia Bugler seems like a good idea. And until recently, this deck was relatively budget(being around $150 US) and I wanted to keep it low using basics and Selesnya Sanctuary as well as Temple of Plenty to keep the deck relatively budget. But for some reason the deck price shot up and about doubled and now I'm looking at a more expensive, competitive land base using fetches and such. so i'm going to keep Tireless Tracker in here until later testing. I feel Nihil Spellbomb and Relic of Progenitus are interchangeable. Nihil is cheaper manawise, whereas Relic gives my a card so I'm basically going to base it off price. So I'm going to go for Nihil Spellbomb for the time being.

I'm sorry that this took so long. My day had to go on and I didn't get home until after midnight last night

modofit on Whamulet Titan

3 months ago

Hey, would definitely recommend swapping a Selesnya Sanctuary for a Gruul Turf - It's something that looks small but it's great for producing the Red mana you need to let a titan go Double Striking (or when attacking with two titans it's a great way to give them both double strike if you have more than one Amulet out). Interested to see how you find Expedition Map as I preferred a mainboard Reclamation Sage more to fight through things like Blood Moon and Damping Sphere . I haven't played the deck since we've moved to mainly using the white splash though, so take my advice with a grain of salt haha.

eliakimras on Jurassic Park Adapted

3 months ago

Some land choices you might consider: Path of Ancestry , Fortified Village , Scattered Groves , Sheltered Thicket , Sungrass Prairie , Terramorphic Expanse , Blighted Woodland (ramp on a land), Opal Palace . Clifftop Retreat is good if you already have it. Gruul Turf , Selesnya Sanctuary and Boros Garrison allow you to go further on land drops and ramp. Sometimes, you will have to pay 14 mana for your commander, so be ready for that.

DSquirrel on Gishath, Sun's Avatar - all help welcome

3 months ago

I have added some more lands, a Llanowar Elves and an Elvish Mystic . I have also added Garruk's Packleader for some card draw.

triproberts12 Thanks, I have been been reading through the comments on that deck and was wondering if putting lands like Stone Quarry , Pinecrest Ridge and Selesnya Sanctuary are better or if I should go with signets.

I have also been looking through some cards i already have that might fit in the deck and put them in the maybeboard, I am interested in what people think to these cards in the deck.

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Selesnya Sanctuary occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.08%

GW (Selesnya): 1.97%

RGW (Naya): 2.08%

GWU (Bant): 1.22%