Selesnya Sanctuary

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Commander 2018 (C18) Common
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Planechase Anthology (PCA) None
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
MTG: Commander (CMD) Common
Duel Decks: Knights vs. Dragons (DDG) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

: Gain .

Selesnya Sanctuary Discussion

Catpocolypse on Thalia's Horde of Humans

4 weeks ago

@OOBS Thanks for the suggestions. While most of what you are saying makes sense, I have tailored this deck to my specific playgroup. Decks in the playgroup include Sultai Control, Mono Red Hollowed one and a speedy Simic Hive Mind . I can't run many board wipes because otherwise Hollowed one get most of everything back, and Sultai can flat out win the game using Scavenging Ooze . No one other than me uses artifacts/enchantments so Fracturing Gust would (ususally) hurt nobody but myself(unless I needed the life). Settle the Wreckage would work, but only against the Hollowed One deck. Duskwatch Recruiter  Flip often replaces Thalia, Heretic Cathar , or maybe Abzan Falconer depending on how aggressive they are or if I need flying. Harmonize is a card I commonly replace with things like Duskwatch Recruiter  Flip and Nihil Spellbomb (I play against Storm as well). Dropping Harmonize for Militia Bugler seems like a good idea. And until recently, this deck was relatively budget(being around $150 US) and I wanted to keep it low using basics and Selesnya Sanctuary as well as Temple of Plenty to keep the deck relatively budget. But for some reason the deck price shot up and about doubled and now I'm looking at a more expensive, competitive land base using fetches and such. so i'm going to keep Tireless Tracker in here until later testing. I feel Nihil Spellbomb and Relic of Progenitus are interchangeable. Nihil is cheaper manawise, whereas Relic gives my a card so I'm basically going to base it off price. So I'm going to go for Nihil Spellbomb for the time being.

I'm sorry that this took so long. My day had to go on and I didn't get home until after midnight last night

modofit on Whamulet Titan

1 month ago

Hey, would definitely recommend swapping a Selesnya Sanctuary for a Gruul Turf - It's something that looks small but it's great for producing the Red mana you need to let a titan go Double Striking (or when attacking with two titans it's a great way to give them both double strike if you have more than one Amulet out). Interested to see how you find Expedition Map as I preferred a mainboard Reclamation Sage more to fight through things like Blood Moon and Damping Sphere . I haven't played the deck since we've moved to mainly using the white splash though, so take my advice with a grain of salt haha.

eliakimras on Jurassic Park Adapted

1 month ago

Some land choices you might consider: Path of Ancestry , Fortified Village , Scattered Groves , Sheltered Thicket , Sungrass Prairie , Terramorphic Expanse , Blighted Woodland (ramp on a land), Opal Palace . Clifftop Retreat is good if you already have it. Gruul Turf , Selesnya Sanctuary and Boros Garrison allow you to go further on land drops and ramp. Sometimes, you will have to pay 14 mana for your commander, so be ready for that.

DSquirrel on Gishath, Sun's Avatar - all help welcome

1 month ago

I have added some more lands, a Llanowar Elves and an Elvish Mystic . I have also added Garruk's Packleader for some card draw.

triproberts12 Thanks, I have been been reading through the comments on that deck and was wondering if putting lands like Stone Quarry , Pinecrest Ridge and Selesnya Sanctuary are better or if I should go with signets.

I have also been looking through some cards i already have that might fit in the deck and put them in the maybeboard, I am interested in what people think to these cards in the deck.

dhannum on Marath Dino + Token + Combo

2 months ago

Selesnya Sanctuary -> Bountiful Promenade - a better dual

Sylvan Reclamation -> Wear / Tear - Cheaper and almost as flexible

Warstorm Surge -> Boros Charm - Warstorm was more for the enrage angle, which I'm moving away from, and how did I forget about Boros Charm

Cacophodon -> Phyrexian Altar - Cacophodon was another dino I was trying out, to untap double lands, but it just didn't work. And everyone knows the Altar is awesome, plus I pulled a foil :)

The rest is an attempt to lean into a superfriends subtheme

Out

Collective Unconscious

Fiery Confluence

Pyrohemia

Magmaquake

In

Ajani Unyielding

Ajani, Mentor of Heroes

Nissa, Vital Force

Nissa, Voice of Zendikar

Kiyomei on No. [[Gaddock Teeg/Hatebear Primer]]

2 months ago

Any reason as to why one would ever consider putting yourself a turn behind with a land like Selesnya Sanctuary ??? Just curious really as you have a "proper" mana base and then this janky slow casual land that is comparably poor when even basic lands are better than this :)...

(Synergy with orb effects is not the answer I'm looking for btw because that's a joke one can't take serious...)

While Bountiful Promenade is a thing as well!

MasterTaco on

4 months ago

So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well

Remove:

Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature

Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.

Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.

Greenwarden of Murasa: I would keep him if you can't get your hands on a Eternal Witness because 3 > 6 mana wise.

Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.

Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.

Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.

Master of Pearls: Has to be morphed and flipped to have any real usage. Overwhelming Stampede gives your creatures trample on top of whoever has the highest power on your board.

Nekrataal: 4 drop creature version of the 2 drop Terror. Avatar of Woe may not have the etb, but she can become a 2 drop pretty easy and can destroy a creature for you each turn.

Netcaster Spider: Would just replace this with

Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1

Phytotitan

Salt Road Patrol: For aggro, this card is too slow and only boost itself.

Sporemound: You don't have any mana accelerators or extra land drop enablers

Scapeshift: This spells rocks if you Golgari Rot Farm, Selesnya Sanctuary, Orzhov Basilica

Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.

Zendikar's Roil: As mentioned with Sporemound, an alternative with a better landfall effect is Rampaging Baloths

Consume the Meek: This kills your commander and most of your creatures

Cards I would consider adding:

Pir, Imaginative Rascal & Hardened Scales work almost the same way your Winding Constrictor work

Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things

Ivorytusk Fortress: The budget version of Seedborn Muse and synergy with counters

Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures

Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters

Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.

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Selesnya Sanctuary occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.08%

GW (Selesnya): 1.97%

RGW (Naya): 2.08%

GWU (Bant): 1.22%