Selesnya Sanctuary

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander 2019 (C19) Common
Guilds of Ravnica: Guild Kit (GK1) Common
Commander 2018 (C18) Common
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Planechase Anthology (PCA) None
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
MTG: Commander (CMD) Common
Duel Decks: Knights vs. Dragons (DDG) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

: Gain .

Browse Alters

Selesnya Sanctuary Discussion

Fallerup on Uril, the Monster of the Mists ( $50-ish Budget )

1 month ago

the manabase is very slow, all your duals come in tapped. I'm not a fan of that fact, but hey, it is budget, so good job making it competitive for 50 bucks. I guess what I'm trying to say is, for people willing to spend a bit more money on this, upgrading the mana base is what I would do first. get rid of all the guild gates and the life lands or what ever their called and get shock lands. upgrade the warped land scape and evolving wilds into fetch lands instead. the only lands I would keep that come in tapped are the bounce lands. Selesnya Sanctuary , Gruul Turf , Boros Garrison , Jungle Shrine , Rogue's Passage , Skarrg, the Rage Pits , Contested Cliffs and the basics are what I would keep, dump the rest for better things. This is of course only aimed at people that can afford it. Sacred Foundry for example is dirt cheap for a shock land. the others aren't expensive either. So for People that can afford them, I recommend: Sacred Foundry , Stomping Ground , Wooded Foothills , Windswept Heath , Bloodstained Mire , Prismatic Vista , Naya Panorama & Bant Panorama . These last 2 are dirt cheap, tap for a colorless and can fetch you all and 2 of your dominating colors in your deck. But if you really wanna splash the cast, replace those 2 with Arid Mesa & either: Marsh Flats for a white fetch, Scalding Tarn for a red fetch or Misty Rainforest / Misty Rainforest for a green fetch. looking at the card cost in the deck I would go for white and green for the last 2 slots, but these last lands I mentioned cost a fortune, we are talking upwards of a 100 $ a piece. Arid mesa is the cheapest @ 50 bucks I think. So my personal suggestion is to go with my original idea and go for the tri colored fetch lands (the panorama lands).

Landonius on Duplicate Friends

1 month ago

Blue_Flame Thanks for the upvote! I was glad I found Folk Medicine too, it can really end up being a blowout against a lot of aggro decks.

As far as Evolving Wilds and Ash Barrens go, I see your point. I might rather just play some Blossoming Sands instead so I can gain a little bit more life and even gain some value with Selesnya Sanctuary returning them to my hand if I get desperate. Is there a reason I’d want either of the cards you mentioned over Blossoming Sands ?

And great point about Electrickery , I’ll definitely look into some sideboard options for that. I do notice that it would only affect Squadron Hawk and Elvish Visionary (which I don’t really care about dying, so I’m not sure if it would be that devastating. But I’ll definitely take another look at the sideboard.

Thanks again for the suggestions!

griffstick on Marisi's Twinclaws Voltron

2 months ago

I'm not saying add them all but add a few of them. I know speed is probably of very much importance to the build so no need to add all of these. But I think adding like 4 or 5 duels and 4 or more cycling lands

FtonDavid on Arahbo, Roar of the World

3 months ago

I love equipment, I am hoping for an upgrade to the preconstructed deck and I came across this one, I massaged the mana base a bit with some stuff I already have, but thank you for continuing to tweak, I hope that the person piloting this at the table has fun (I tend to bring a dozen or so commander decks to game night so folk don't have to be out of pocket to play ... and I'm addicted).

multimedia on The jungle...It just came alive and took him

4 months ago

Hey, you're welcome. I missed the interaction of Extinction and Spiteful; that's neat :)

The problem with going the basic land route is you need a consistent amount of each color and the only way to realistically get this on a budget is with lots of dual lands. Normally do I recommend the basic land route for budget 3-4-5 color manabases, with green as the primary color. Adding dual lands and spells that have interaction with basic lands: Battle lands, Shadow lands ( Game Trail ), Bounce lands ( Selesnya Sanctuary ), less expensive Check lands ( Woodland Cemetery ) and land ramp spells (Farseek). Slivers are different though because of the tight color requirements dual lands are a better option than basic lands. For budget Slivers in my opinion sacrifice some speed of gameplay to make sure you can better make the right colors of mana so you can cast Slivers.

Add low CMC budget cards that can tutor for Gemhide, Manaweft and Lantern as these cards let you worry less about if you have the right mana.

Adding Joiner Adept would help as it's another Lantern effect for your lands and a creature which makes it easier to tutor for then Lantern. Fertile Ground is also good for color fixing/ramp. Good luck with your deck.

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Selesnya Sanctuary occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.08%

GW (Selesnya): 1.97%

RGW (Naya): 2.08%

GWU (Bant): 1.22%