|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Commander 2018 (C18)||Common|
|Iconic Masters (IMA)||Uncommon|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Planechase Anthology (PCA)||None|
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Commander 2013 (C13)||Common|
|Planechase 2012 Edition (PC2)||Common|
|MTG: Commander (CMD)||Common|
|Duel Decks: Knights vs. Dragons (DDG)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
: Gain .
|Have (2)||bakeraj4 , orzhov_is_relatively_okay819|
|Want (5)||Tomagotchi , thepugs , CorrosiveKnifer , Kagu11 , nufmen|
Selesnya Sanctuary Discussion
4 weeks ago
@OOBS Thanks for the suggestions. While most of what you are saying makes sense, I have tailored this deck to my specific playgroup. Decks in the playgroup include Sultai Control, Mono Red Hollowed one and a speedy Simic Hive Mind . I can't run many board wipes because otherwise Hollowed one get most of everything back, and Sultai can flat out win the game using Scavenging Ooze . No one other than me uses artifacts/enchantments so Fracturing Gust would (ususally) hurt nobody but myself(unless I needed the life). Settle the Wreckage would work, but only against the Hollowed One deck. Duskwatch Recruiter Flip often replaces Thalia, Heretic Cathar , or maybe Abzan Falconer depending on how aggressive they are or if I need flying. Harmonize is a card I commonly replace with things like Duskwatch Recruiter Flip and Nihil Spellbomb (I play against Storm as well). Dropping Harmonize for Militia Bugler seems like a good idea. And until recently, this deck was relatively budget(being around $150 US) and I wanted to keep it low using basics and Selesnya Sanctuary as well as Temple of Plenty to keep the deck relatively budget. But for some reason the deck price shot up and about doubled and now I'm looking at a more expensive, competitive land base using fetches and such. so i'm going to keep Tireless Tracker in here until later testing. I feel Nihil Spellbomb and Relic of Progenitus are interchangeable. Nihil is cheaper manawise, whereas Relic gives my a card so I'm basically going to base it off price. So I'm going to go for Nihil Spellbomb for the time being.
I'm sorry that this took so long. My day had to go on and I didn't get home until after midnight last night
1 month ago
Hey, would definitely recommend swapping a Selesnya Sanctuary for a Gruul Turf - It's something that looks small but it's great for producing the Red mana you need to let a titan go Double Striking (or when attacking with two titans it's a great way to give them both double strike if you have more than one Amulet out). Interested to see how you find Expedition Map as I preferred a mainboard Reclamation Sage more to fight through things like Blood Moon and Damping Sphere . I haven't played the deck since we've moved to mainly using the white splash though, so take my advice with a grain of salt haha.
1 month ago
Some land choices you might consider: Path of Ancestry , Fortified Village , Scattered Groves , Sheltered Thicket , Sungrass Prairie , Terramorphic Expanse , Blighted Woodland (ramp on a land), Opal Palace . Clifftop Retreat is good if you already have it. Gruul Turf , Selesnya Sanctuary and Boros Garrison allow you to go further on land drops and ramp. Sometimes, you will have to pay 14 mana for your commander, so be ready for that.
1 month ago
triproberts12 Thanks, I have been been reading through the comments on that deck and was wondering if putting lands like Stone Quarry , Pinecrest Ridge and Selesnya Sanctuary are better or if I should go with signets.
I have also been looking through some cards i already have that might fit in the deck and put them in the maybeboard, I am interested in what people think to these cards in the deck.
2 months ago
The rest is an attempt to lean into a superfriends subtheme
2 months ago
Any reason as to why one would ever consider putting yourself a turn behind with a land like Selesnya Sanctuary ??? Just curious really as you have a "proper" mana base and then this janky slow casual land that is comparably poor when even basic lands are better than this :)...
(Synergy with orb effects is not the answer I'm looking for btw because that's a joke one can't take serious...)
While Bountiful Promenade is a thing as well!
3 months ago
4 months ago
So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well
Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature
Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.
Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.
Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.
Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.
Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.
Netcaster Spider: Would just replace this with
Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1
Salt Road Patrol: For aggro, this card is too slow and only boost itself.
Sporemound: You don't have any mana accelerators or extra land drop enablers
Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.
Consume the Meek: This kills your commander and most of your creatures
Cards I would consider adding:
Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things
Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures
Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters
Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.
Selesnya Sanctuary occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.08%
GW (Selesnya): 1.97%
RGW (Naya): 2.08%
GWU (Bant): 1.22%