Enlightened Tutor

Enlightened Tutor

Instant

Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

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Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Enlightened Tutor occurrence in decks from the last year

Commander / EDH:

All decks: 0.17%

White: 1.11%

GW (Selesnya): 1.52%

WB (Orzhov): 0.64%

WU (Azorius): 1.78%

WUB (Esper): 1.06%

GWU (Bant): 1.2%

RBW (Mardu): 0.61%

Enlightened Tutor Discussion

multimedia on Like a Feather In The Wind

1 day ago

Hey, I agree Aria of Flame is nuts with Feather because of all repeatedly casting one drop instants. I disagree with playing the Medallions with Feather.

It's not that the Medallions are bad cards, but with Feather they don't do much because they don't reduce Feather's mana cost and the majority of the spells you want to cast are one CMC that are not reduced by the Medallions. In the place of the two Medallions consider Chromatic Lantern and Fellwar Stone? Yeah, Lantern is a three drop mana rock which you usually want to avoid, but the manabase here is not ideal. Lantern's color fixing is helpful when you want to cast instants on your opponent's turns. Sometimes you only have a white one drop to cast, but more Mountains than Plains and vice versa. Lantern is good color fixing when you have large amounts of basic lands in two different colors.

Since playing Sunforger then consider Mistveil Plains for it's excellent interaction. Put the instant you cast with Sunforger back into your library to then cast it again. Generous Gift is an instant to consider adding because it's permanent removal that Sunforger can cast. Consider a tutor to get Sunforger? Enlightened Tutor is best because it can be cast with Sunforger, but Open the Armory is also fine.

Good luck with your deck.

pmansmoney on Marisi Hatebears and Tokens

4 days ago

Hey hey dawg!

There are just so many ways you could go about this! I have no idea if I'm doing the right thing here but here are a few ideas

Return of the Wildspeaker --> out -- I just dont think this card is very good in general. You dont have a ton of big creatures and +3/+3 isn't that exciting. Would rather play Harmonize which is unconditional.

Austere Command --> maybeboard -- This could be wrong, but I was looking for cards to cut and felt like an expensive wrath wasn't exactly where your deck wanted to be.

Keeper of Fables --> maybeboard -- I mean I get it that you can potentially draw up to 3 cards a turn, but its just so meh.

Greater Auramancy --> Maybeboard -- I was considering this cuz I think there's potential for a strong enchantments theme. Opted for Sterling Grove instead because it also tutors but this is here just as a consideration.

Archon of Absolution --> maybeboard -- Its on theme but I don't think its taxing enough right? maybe I'm crazy and this is exactly what you want cuz you can trigger goad with your commander?? but its 4 mana as well idk I just took it out cuz its floor is very low.

Kinjalli's Sunwing --> out -- Not sure why this card was in here to begin with, I mean you aren't granting mass haste or anything and the whole idea is you're goading people so few people are gonna have blockers, plus plenty of your is evasive. I think Thalia, Heretic Cathar feels this role very well already.

Urabrask the Hidden --> maybeboard -- This card is sweet but its 5 mana.

Elspeth, Sun's Champion --> maybeboard -- Elspeth feels a little out of place.

Beast Whisperer --> maybeboard -- Not into this as a reliable form of card draw.

Soltari Champion --> out -- I get the idea, you're trying to trigger goad, but isn't this card just bad? a 3 mana unblockable with battlecry doesn't seem particularly playable.

Archangel of Tithes --> maybeboard -- it was hard for me to cut this but in the end the triple white and its low impact made decide to ditch it and keep Windborn Muse instead.

Gruul War Chant --> out -- This card is just way too low impact for 4 mana.

Privileged Position --> maybeboard -- this like Greater Auramancy was an idea if you went more enchantment heavy but I ended up feeling 5 mana was just too steep.

Sunblast Angel --> Maybeboard -- I get the idea cuz everyone is attacking and tapped but meh.

Dryad Sophisticate --> out -- I don't think unblockable 2/1 are good enough even if they do trigger marisi. I like the idea of playing evasive hatebears or something. Maybe I'm just way off base with this deck haha

Arcane Signet --> out -- you don't need this, you're in green! Plus I want to try and add Collector Ouphe!

The Great Henge --> maybeboard -- this card is sweet and super pwoerful but you got a bunch of dorky 2/2s and stuff this thing is gonna routinely cost you like 7 mana and at that point wouldn't you just play Zendikar Resurgent? (I didn't put zendikar resurgent in though but if you want an effect like henge, I think I'd go with resurgent)

Druids' Repository --> main -- Idk! this seems cool and fun!! All your creatures become mana dorks cuz they'll be attacking anyway! Seems p good! Also if you make a bunch of 1/1 tokens with Tempt with Vengeance and Sylvan Offering you make a bunch of mana when they attack!

Skullclamp --> main -- I think because stuff like Varchild, Betrayer of Kjeldor plus having a bunch of stuff that might end up dying this'll draw you a lot of cards. Plus if you play Tempt with Vengeance and Sylvan Offering its bonkers!!

Insurrection --> main -- Its a sweet win condition!!

Varchild, Betrayer of Kjeldor --> main -- in my view this exactly what you want to be doing!

ok wow this comment is getting long so I'm just gonna list the rest of the cards that I think should go in/out:

War's Toll -- in

Sterling Grove -- in

Sphere of Safety - in

Sylvan Offering - in

Enlightened Tutor - in

Harmonize - in

Goblin Spymaster - in

Tahngarth, First Mate - in (this one just seems fun :D totally get it if you decide not to)

Tempt with Vengeance - in

Teferi's Protection - in

Rishkar's Expertise - out

Throne of the God-Pharaoh - out

Grand Melee - maybe, for now I decided to just play war's toll but maybe neither are good enough

I've noticed you're not really doing the hatebear thing as much anymore? But if you decide to: Hushbringer and Collector Ouphe are rad!

Whew!! Can't wait to play against this in any shape or form! Hope at least some of these suggestions help!

triproberts12 on Golems are a combo tribe?

5 days ago

One last thing I think is worth mentioning for anyone interested in the idea is that you only have 99 slots in a deck. The benefit to the cards above is that they really only take up 6 slots in a golem tribal deck, since the pool of playable golems isn't that deep, and you'd probably want to run the 6 golems listed as part of the 20-30 creatures in your tribal deck. The expensive, colorless nature of the tribe make Metalworker and Mana Echoes natural fits, and you'll want as many thicc mana rocks as possible to abuse with Gerrard to hit big mana targets for cards like Blightsteel Colossus. Also, with that density of combos, you'll get it by accident, so while I haven't run the math, it might be better to only run 2-3, perhaps with overlapping pieces, then rely on Enlightened Tutor as an all-purpose tutor.

triproberts12 on Golems are a combo tribe?

5 days ago

You could, yeah. I just listed the 2-card combos that specifically include a golem. To me, if a tribal deck isn't winning with a card of its tribe, it's not really a tribal deck. For instance, if I do decide to change course on the Gerrard deck I've been collecting pieces for and make it golems, I might not include Midnight Guard, despite comboing with both Elemental Mastery and Splinter Twin, or, rather, exactly because of the combo potential. I'd prefer to stick to cards like Enlightened Tutor that can grab either piece of 6 of the 7 golem-centric combos above. Same goes for Vandalblast and Mycosynth Lattice. I'd chose one or the other.

CastleSiege on Opinion: Banning Tutors in EDH

1 week ago

I wouldn't be too bent out of shape if the mainstay tutors were banned. Those being Demonic Tutor, Vampiric Tutor, Mystical Tutor, Worldly Tutor and Enlightened Tutor. Maybe even Sylvan Tutor, Mystical Tutor, and Diabolic Intent.

Another powerful and abusable tutor is Survival of the Fittest, although it's more narrow and needs to be in a creature dense deck to be efficient. Birthing Pod is similar in the sense that it is a build-around card. Entomb and Buried Alive are also both very powerful but require other cards and specific strategies to be useful.

Banning land tutors such as Nature's Lore, Skyshroud Claim, and fetchlands seems excessive.

There are obviously tons of other powerful tutors I didn't mention, this was just my quick take. Try talking to your playgroup about banning tutors as a house rule, and have long discussions about which ones to ban and why. Try it out for a few weeks and see how you enjoy it :)

multimedia on Double Trouble EDH

2 weeks ago

Hey, consider enchantment tutors? Enlightened Tutor, Sterling Grove, Idyllic Tutor, even Open the Armory and Heliod's Pilgrim for auras. Consider Siona, Captain of the Pyleas and Shielded by Faith? This combo would give you an alternative win condition that has synergy with the rest of your deck since Faith is fine with Rafiq. Sovereigns of Lost Alara + Eldrazi Conscription is good late game interaction with Rafiq.

I think lots of spells that only pump Rafiq once is wasting a lot of spots in your deck. Other than Berserk as well as Vines of Vastwood and Blossoming Defense which are also protection, the other spells could be cut especially the sorceries for cards that give repeatable pump/abilities, more draw, protection/opponent disruption.

Other cards to consider adding:

Farseek and Nature's Lore can get dual lands making them land ramp spell upgrades for Rampant Growth and Kodama's Reach.

Cards to consider cutting:

  • Stealth Mission
  • Phytoburst
  • Larger Than Life
  • Artful Dodge
  • Arrester's Zeal
  • Giant Growth
  • Groundswell
  • Infiltrate
  • Might of Old Krosa
  • Mutagenic Growth
  • Crypsis
  • Veil of Secrecy
  • Might of Oaks
  • Emerald Medallion
  • Sapphire Medallion

Good luck with your deck.

multimedia on Ghired - token Smash face

2 weeks ago

Hey, nice work in progress at upgrading the precon :)

I don't know what the meta you play in is like, but what I can give you is overall advice on how to upgrade the precon. What the precon needs is early game ramp, tutors, haste enablers for Ghired and repeatable protection for Ghired in combat so he can safely attack and populate. Rhinos are really the only threat you need as long as you can keep attacking with Ghired.

Cards within the budget to consider adding:

A problem with the precon is the high avg. CMC which is 3.9. This number means that consistently four drops or higher CMC cards will be in your hand which is very slow. Early game you don't want lots of four or higher CMC cards in your hand because you will not be able to cast them. Adding low mana cost ramp by cutting high mana cost cards can help to reduce this number.

There's a lot of high CMC cards here, in fact there's 36 four or higher CMC cards which is too much. There's a lot of high CMC threats and I don't think you need all of them. Instead of playing so many high CMC threats replace some of them with tutors which can get you the better cards/threats into your hand.


To be more competitive I would expand on combos and use most of the high CMC card spots for more combo cards rather than big creature threats. You have done this some what already by adding Purphoros, Helm for Aurelia and Godo, but consider expanding further. Cards for combos to consider adding:

Combos that go with these cards:

  • Kiki + Helm + Purphoros or Tremors for infinite damage.
  • Kiki + Conscripts infinite hasty token Conscripts to attack. Add Purphoros or Tremors for infinite damage.

Outside of combos Kiki is good with populate because he can make a token copy of a nonlegendary creature and if you populate the token then that token doesn't go away at end of the turn. Kiki combos with Helm for infinite Kikis since the token copy of Kiki that's created by Helm is not legendary which allows Kiki to copy it.

  • Assault + Umbra + five lands for infinite combats.
  • Assault + Ventmaw for infinite combats and infinite green or red mana.

More infinite combat combos is good with Ghired because his power comes from him attacking. Outside of the combos Assault is a good card with Ghired because it can give you more attacks which is more populate.

A problem with Helm in all the combos, even Godo, is it's slow because you have to pay the five mana cost to equip it. Aid is a one drop which is worth including for Helm and Selves.

Good luck with your deck.

Emyron on G/W Mill? What? ==Turn 2 Win Possible!==

3 weeks ago

Lesser Masticore is actually cheaper (cmc and money) than Kitchen Finks as a pure, no black deck, and it can be tutored with Enlightened Tutor, so win win, imo. I mean, yeah, you have to discard to cast it, but I think if you're about to play out your combo pieces, you're about to win, so ditching a dead card isn't much of a draw back at that point.

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