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|Classic Sixth Edition (6ED)||Uncommon|
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Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
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Enlightened Tutor Discussion
1 day ago
Sounds like a plan, only I'm worried the combo won't work without a "draw for x" spell such as Prosperity, Braingeyser, or Stroke of Genius. If I'm playing white, Enlightened Tutor becomes an appealing option to grab Cadaverous Bloom.
2 days ago
personaly in a mono white deck having no Land Tax nor having no Aura of Silence makes your deck being verry slow. that said saga's are historic and enchantments so i would add those at least.
from enchantments i definitly would add in your deck Land Tax ( gets u the lands faster and stady phase) Aura of Silence (protects u from mana rock decks a lot) Sigarda's Aid ( aid's with equipments) True Conviction (double strike and life link) Enduring Renewal (potential infinit combo) Triumph of Gerrard (Saga Trigger and +1/+1) History of Benalia (Saga trigger and get Blockers)
personaly i see u have a lot of mana rocks or mana stuff in artifacts. personaly i don't think they wil help u win the game at all so these are some cards i would suggest adding in your deck for artifacts
Aetherflux Reservoir (makes a treath on the field and shoots a guy death if u have enough lifelink) Azor's Gateway( draw power) Sword of the Animist (mana power) Pearl Medallion (comander costs 3 mana) Bloodforged Battle-Axe (can be nasty after a while) Expedition Map (get an important land for your deck) Basilisk Collar (lifelink and deathtouch) Dispeller's Capsule (removal on artifact)
then for instants and sorcery's i see you got a lot of bordwipes so i imagine that your locals has a lot of token players so this are some cards i would say to have a look at.
Dusk / Dawn ( gets your creatures back pretty fast) Hour of Revelation (wipe when u don't care for 3 mana recast everything u can) Slaughter the Strong (wipe where u can stil do stuff) Gift of Estates (mana search) Rout (wipe possible on instant speed) Open the Armory (search an equipment) Idyllic Tutor (search enchantment or saga) Open the Vaults (get your enchantments back) Enlightened Tutor (search enchantment or equipment or saga) Second Sunrise ( return after boardwipe for everyone) Faith's Reward ( return after boardwipe for yourself) Teferi's Protection (u don't play for a turn)Silence (opponent doesn't play for a turn) Hallowed Moonlight (protect from combo deck) Forsake the Worldly (exile a treath or cycle)
than for creatures i would have a good look for them couse i don't realy see any creature that can win u the game. some auto includesSun Titan ( get something outof your graveyard back)Burnished Hart ( get land) Aven Mindcensor (Tutor protection)Recruiter of the Guard (search your pieces)Puresteel Paladin (decent creature for int he deck) Monastery Mentor ( token generator) Mentor of the Meek (draw a card)Nova Cleric (destroy all enchantments) Loyal Sentry (destroy wichever u block)
6 days ago
DrukenReaps I will definitely put Helix Pinnacle in there but what do you mean I am too pillowy? Not going to take offense if you think that this deck has no chance of winning. I could have won my last game but due to me having 20+ enchantments out by turn 11 and focusing on triggers I forgot about Heliod, God of the Sun man ability and milled my self out instead of creating tokens. killroy726 my friend showed me Open the Vaults and it would be AMAZING if I have too many cards in my hand! And plus thanks for the extra cards for a big hand! My brother is giving me his spell book and I already own a library of leng and reliquary tower so I think after adding spellbook mixed with Enlightened Tutor I should be good! Thank you both for your help! When I play this deck again I will let you know how it went!
1 week ago
I'm honestly struggling a bit. I'm really not familiar with the deck.
The most obvious thing I'm not seeing that would streamline a deck like this is tutors. Obviously Demonic and Vampiric Tutors are best (albeit expensive) but you're in the 3 next best colors for tutors and have options for pretty much any spell. Enlightened Tutor, Mystical Tutor, Diabolic Intent, Chord of Calling, Green Sun's Zenith, Eladamri's Call, and creatures like Recruiter of the Guard, Protean Hulk, and Fierce Empath. Running tutors allows you to count it as a 2nd copy of several effects as it covers redundancy like a champ.
Another thing I'm noticing is very little ramp/Mana fixing and your manabase could use some tlc. I'd probably go with Birds of Paradise, Farseek, Ash Barrens, and probably Nature's Lore and Skyshroud Claim because they put the lands in untapped.
I'd drop any colorless lands like Temple of the False God, Alchemist's Refuge, High Market and Reliquary Tower just because you're 4 colors. I'd add more basics (to support a few of the above cards) and Reflecting Pool, City of Brass, and Mana Confluence just for the mana fixing.
Anyways, off to bed. Hope I helped, and good luck.
1 week ago
scrath this comment, mis-read the rectors ability...
1 week ago
The idea seems very fun, but with no tutor's pretty inconsistent. Since you are not in green I would suggest running an artifact tutor package to get Torpor Orb. Besides being easier to fetch, being an artifact makes it a lot easier to stick on the board through the many creature board wipes in multiplayer edh. I'm a big fan of Whir of Invention myself, and Fabricate is great too. Although a little more pricey, Gamble is totally worth it too, it even synergizes well with all the draw form. Other options include Hoarding Dragon if you wanna go cheap, or Enlightened Tutor if you want to go expensive. Running artifact tutoring means more Despotic Scepter and hate pieces like Pithing Needle (another favorite of mine, it is SO much better than I first thought)
There are a couple of cards in the deck I don't like as much, mainly because they don't work well with Torpor Orb in play: Akroan Horse, Bruna, the Fading Light and Desolation Giant. Remember that the tokens given to your opponents are not owned by you:
From the Comprehensive Rules (Dominaria (April 27, 2018)) 110.5a A token is both owned and controlled by the player under whose control it entered the battlefield.
Desolation Giant is bad with Torpor Orb as well as without it compared to a card like Phyrexian Rebirth. If you really want the Brisela, Voice of Nightmares, and don't care that you have little to no tutors and a deck that really tries hard to stop the reanimation trigger, I won't be one to stop you, Brizzy is pretty dope ;)
Cool that you are having success with such a wild build though! Hf my guy
1 week ago
I am super grateful for all your amazing feedback. I'm going to update my list, since this is just what I remembered from memory, and some of your suggestions are actually already in my deck (such as Steelshaper's Gift and Umezawa's Jitte).
Cards such as Sylvan Library and Enlightened Tutor due to budget restrictions. See, I have a second equipment deck that has my only copies of some cards, such as Enlightened Tutor, Puresteel Paladin, Masterwork of Ingenuity, Stonehewer Giant, and Sigarda's Aid. I also know I have a Temple Garden back at my old house, which I need to go get as soon as possible. I will now update my deck to what it really is, and I would love any other suggestions!
1 week ago
Since you run Karametra, God of Harvests, have you considered Rhonas the Indomitable? Any Cat + Eminence = Rhonas the Indomitable can attack! 5/5 deathtouch, indestructible that can give trample to your Voltron cat! That's tempo.
Hammer of Nazahn is key to a Voltron strategy, especially the Bloodforged Battle-Axe. I would run an Eladamri's Call to pull Nazahn, Revered Bladesmith who can pull Hammer of Nazahn to the battlefield. It can also pull a Dryad Arbor as a modular / ramp spell too.
With so many artifacts you need a Puresteel Paladin, 1) He draws you a card when you play an artifact, that is amazing 2) He makes equip costs ! 3) With Leonin Shikari you can manipulate equipment at will. Add an Ancient Den and Tree of Tales gives you 2 more artifacts that you play as lands to get to the metalcraft on Puresteel Paladin. Sigarda's Aid also enables Voltron.
Parallel Lives (like Anointed Procession) is a CMC4 Doubling Season, won't double Fleecemane Lion monstrosity, but thats such a small sacrifice for the mana. There's also Primal Vigor but it's the same CMC as Doubling Season anyway.
Path to Exile is an awesome removal and a modular ramp if you need it as well (and have a creature).
Skyhunter Skirmisher is a nice built-in Doublestrike, which is awesome with equipments (especially ones with trample), but he does have a High CMC.
Sword of Light and Shadow and the protection: makes it so you can't use the Eminence ability on the equipped creature. Maybe worth it for the recursion but keep that in mind.
I really dislike Sword of Vengeance, I've read all the articles on it, I don't think the equip makes this viable. I'd almost always rather have a Chariot of Victory in most cases, or in this case probably a Umezawa's Jitte.
Lost Leonin is a nice cat, with Ajani, Caller of the Pride + Eminence he eliminates a player with 10 infect. I personally use other Doublestrike enablers like Silverblade Paladin and Berserk + several other creature tutors to try and get him off quite early. Understand if you don't like the infect mechanic, but I would think about him, with Eminence he's a 2-turn timer as well.
Steelshaper's Gift can help get some consistency on pulling Swiftfoot Boots or the such to your hand. Lightning Greaves also doesn't work with the Eminence trigger, I decided the upside of the equip wasn't worth the Shroud. Also once you put a Lightning Greaves onto a cat, you can't equip anything else to it (due to shroud). If you have another creature you can Equip it off then Equip the other Equip, then Re-Equip it for , but leaves him unprotected for a second, and requires control of a second creature. When your playing Voltron, you usually don't have a bunch, but maybe you have tokens. Just thought I would mention anyway.
Stoneforge Mystic is amazing, on a similar note Stonehewer Giant requires an immediate response too. I've found him a high threat level, and once out I'm just pulling solutions, like: Protection from , Trample, Lifelink, Deathtouch, Etc, whatever is needed to overcome the current blocking / board position, instant speed, and instant equip. Doesn't get much better than that!
I'd have to confirm, but I don't think Nacatl War-Pride extra tokens enter attacking, I think they just double the tokens but lose the attacking. They doubled ones may stay though, but might be exiled still, I would look into it. If they don't attack and don't stay, I'm not sure I would run him.
Not sure Ajani Unyielding is worth the mana cost, but, he does draw cards which is never a bad thing.
With more tutors, I found that I don't need to run both Behemoth Sledge and Loxodon Warhammer because instead I could just always tutor Loxodon Warhammer when I would have drawn Behemoth Sledge to get more consistent use of the more powerful equipments. But you've got some mass mana ramping going on here might not matter.