Enlightened Tutor

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Enlightened Tutor

Instant

Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

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MIR

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Enlightened Tutor Discussion

NV_1980 on Leech Life

1 hour ago

I like the idea of your deck. There are four things however I think your deck needs to improve upon before it can become truly terrifying. The first one is your land-base. You are using three colors. On top of that, you are using lots of expensive-to-cast cards (high CMC). Therefore I would recommend using 35-38 lands (even when taking your mana rocks into account).

Though you have mana rocks, your deck lacks the means to extract your lands from your deck. Therefore, I would advise some ramp like Solemn Simulacrum, Burnished Hart, Oreskos Explorer or Sword of the Animist. If you feel like spending some money, additional options could be Weathered Wayfarer and Land Tax.

The third thing I would look into is a lack of drawing ability. More draw means you get to what you need faster. Since loads cards you are using are about lifegain, a card like Necropotence would fit nicely into this deck. Other options could include Phyrexian Arena and Underworld Connections.

The last thing I would look into is adding some tutors to find combo pieces or just cards you need in certain situations. Tutors can be expensive to obtain, but there are some cheap ones like Diabolic Tutor, Increasing Ambition or Plea for Guidance. In case you feel like spending money, Demonic Tutor, Enlightened Tutor or even Vampiric Tutor could be great additions.

Hopefully this has helped a little. Happy gaming!

P.S.: I would appreciate your opinions on any of my decks; feel free to check them out!

NV_1980 on Torment of extort

1 day ago

Extort is a great way to tackle multiple opponents. If I'm right, your main strategy is to use extort AND (s)tax cards to whittle down your opponents' strengths.

The biggest problem I see with your deck is that its average CMC is way too high in order for you to use extort effectively. You will need to make some cuts to make the deck more effective in that area. I would also really find some additional ways to add some ramp to your deck, to make it a little faster. Last but not least, I would lessen the deck's focus on both tax (paying extra mana for stuff) and stax (forcing sacrifices) while also trying to build an extort deck.

Here are my suggestions:

Cuts

Before suggesting additions, let me first suggest some cuts:

  • Abhorrent Overlord: too expensive, bad synergy with rest of the deck
  • Ashen Rider; cool creature, nice spot removal, but too damn expensive. Especially when you need your mana each turn to use your extort abilities.
  • Darien, King of Kjeldor: too expensive, bad synergy with rest of the deck
  • Emeria Shepherd: nice recursion, but too expensive CMC
  • razaketh, the foulblooded : this is one of the main reasons that currently makes this deck very ineffective. It's one of two reason (Eldrazi Monument being the other) that you are running so many token generators.
  • Dictate of Erebos: this is really not the deck's focus, and not needed if you also use tax cards.
  • Debtors' Knell: nice recursion but fucking expensive (CMC-wise); there are cheaper alternatives.
  • Grave Betrayal: nice steal card but again, unreal-fucking expensive
  • Martyr's Bond: too expensive, there are cheaper alternatives
  • Eldrazi Monument: no reason why this should be in here
  • Everflowing Chalice: you need ramp but this does not work too well unless you're playing a counter/proliferate deck.
  • Godsend: spot removal is nice, you need it, but there are cheaper ways.
  • Devout Invocation: nice finisher but this deck can do without such an expensive card.
  • Increasing Devotion: you do not need tokens
  • Rout: I would replace this with a more interesting wipe (more on that below).

Additions

Ok, now that my removal suggestions are out of the way, time for some addition suggestions.

Mana/Ramp

Adding two more lands wouldn't hurt. I would also consider adding Solemn Simulacrum, Burnished Hart or even Weathered Wayfarer. If you feel like spending big, Land Tax might be nice. In terms of ramp artifacts, Mind Stone, Thought Vessel or Commander's Sphere would fit well here.

More extort

I'm missing Treasury Thrull. Not just a great extorter, but also nice for recursion purposes.

(S)tax

Norn's Annex is an even better version of Ghostly Prison in my opinion. Especially for you since giving up 4 life to cast this in turn 2-3 is not a problem at all; you're gaining oodles of life anyway. Authority of the Consuls is awesome in this deck too, and so cheap! Since you're so fond of recursion, how about Athreos, God of Passage. His ability synergizes so well with your deck! Finally, Karmic Justice is cheap to cast and is almost as good as Martyr's Bond. And not a (s)tax card perse, but Crawlspace stops any ambitious token player dead in its tracks against you.

Lifegain

Your deck can really benefit from Rhox Faithmender, Boon Reflection or even Alhammarret's Archive! Since you seem to like big creatures, you could also consider Serra Ascendant or Divinity of Pride.

Draw/Tutors

In terms of draw, with the amount of life you can gain with this deck, it basically begs for a Necropotence (or maybe an Underworld Connections or Greed). For tutoring, I'd add something like Enlightened Tutor (as enchantments are important to your deck's success). Diabolic Tutor could also be added; even Vampiric Tutor if you feel like throwing money around.

Removal

For spot removal, I'd suggest Unmake. For wipes, I'd replace Rout with Fumigate (gain live while wiping; noice :)). Also, Toxic Deluge is simply made for lifegain decks like yours, and it will even get rid of indestructible creatures.

As an afterthought

Due to your commander AND your focus on extort, a card like Mindcrank just becomes completely hilarious (just like Bloodchief Ascension).

Well, I hope I did not forget anything and that any of this helped. If not, feel free to curse my name haha. If it did help, I would ask in return if you could peruse a deck of mine and leave your comments and/or likes. Thanks and happy gaming!

Pieguy396 on H: Bant shocks, fetches, binder. ...

2 days ago

Hello, all! I have:

and I'm looking for the following cards:

For the cards from Daze down, I'm only looking for the Eternal Masters version, but I'm not picky otherwise.

Thanks in advance!

drakereid on DinaSAWERS

3 days ago

Looks good. Here are some suggestions;

Ramp: These cards will help you get your dinosaurs out faster. Urza's Incubator, Explosive Vegetation, , FarseekTutor: These will help you get the cards you want out when you need them. Worldly Tutor, Green Sun's Zenith, Enlightened Tutor

Removal: These are going to help with the shenanigans that your opponents are pulling. Swords to Plowshares, Path to Exile, Boros Charm, Beast Within, Krosan Grip, Decimate

Dinosaurs: You know you need dinosaurs and you've got lots. I would suggest you try and get some of the others from this set that would be helpful, such as regisaur alpha and Wakening Sun's Avatar.

Gods: The various gods in your colours could be extremely useful to you granting your dinosaurs additional abilities. Plus with your creatures, they are likely to be additional indestructable attackers and blockers you can use. Nylea, God of the Hunt, Heliod, God of the Sun, Xenagos, God of Revels and Iroas, God of Victory could be game winners for your board.

Those are some suggestions as to what to add. As for what to cut, I would make the following suggestions;

  • Equipment: You've got really strong creatures that have high power and toughness. You really don't need the equipment

  • Dinosaurs: You've got lots of dinosaurs, but some probably aren't that useful to your overall strategy (i.e. Ravenous Daggertooth)

SPITZtheGOD on Return of Manaburn

3 days ago

I use a deck similar to this and its absolutely brutal. People will take damage every time they exist. They will hate you for it, so multiplayer tends to put a massive planet sized target on youManabarbsPersonal SanctuaryEnlightened Tutor just to be safe

Sphere of LawSulfuric Vortex

Boros Reckoner just to keep you in a life leadDeflecting Palm

SpellshockAnkh of MishraPyrostatic Pillar

SufferFromEDHD on Ramos, "I Win" tribal

4 days ago

Great idea. Idyllic Tutor, Enlightened Tutor, Vampiric Tutor to get the piece you need when you need it.

MrFertilid on Marath, Will to the Power (cit!)

1 week ago

Looks sweet! :) If you want tutoring for creatures/pieces, I run Citanul Flute for a budget creature tutor that sticks around, and Plea for Guidance as a budget double Enlightened Tutor. Stonehewer Giant could also be an option for artifact tutoring. Green Sun's Zenith is good for creature tutors.

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