Enlightened Tutor


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Enlightened Tutor


Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

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Enlightened Tutor Discussion

Moosen14 on Aura aura aura!

1 day ago

AdNauseam12, thanks for taking the time to give me that advice! I figured I'd have to give up my "jack of all trades" approach for something more consistent. Never thought of Slippery Bogle so thanks for that tip. Having my creatures removed has always been a worry which is why I run Bathe in Light and Emerge Unscathed but I can see how having a creature with that built in would save me a lot of trouble. I used to run 2 counters in here but took them out for more auras so I'll work on fitting them back in. How many should I run do you think? Also should I spread it out between creature/non-creature counters or get some cost 3 counters that can counter anything. Right now I'm leaning towards running more non-creature counters since being countered or removed is more of a problem for me than creatures.

Also thanks for giving me the heads up about Enlightened Tutor ! Must have missed that when I was looking through the ban list.

AdNauseam12 on Aura aura aura!

1 day ago

There can be a really interesting blue white auras deck in the format but this one has a couple weaknesses. Because of all your one of cards, this deck can lack some consistency. Things like ethereal armor, daybreak coronet, and spirit mantle are the best auras in the format so even if it is outside of your budget to play four of each it is definitely something to work towards. Another big weakness of not only this deck but auras in general is that if your creature dies then all your auras die with it. There are whoever ways to counter this downside. An example of this is protection and hex proof effects such as Apostle's Blessing , Dive Down , or Slippery Bogle . One of the best things a deck like this is play a creature on turn one and then on turn two play and aura and attack. Thankfully there are a few options for 1 mana creatures such as Slippery Bogle and Slither Blade . There also seems to be a fairly high density of creatures in this deck which might not be the best option because the best way that you can use auras is by putting them o one creature and making it huge. If you played Bruna, 4 Slippery Bogle , 2 Slither Blade , 4 Kor Spiritdancer , and 2 Hero of Iroas that would probably be plenty.Your land count is good but your mana base is slightly slow with the tap lands. I would get three more Port Town seeing as it is good budget option and replace the lands that come in tapped and gain you life. Since modern can be a fairly quick format and you are trying to get to Bruna mana, I would recommend some cheap counter spells to try and go on a tempo plan. Some options to keep in mind are Spell Pierce and Spell Snare . All in all this is a great first attempt (better than I could of done when I started brewing) and if you wanted to start winning tournaments with a deck like this it is completely possible. P.S. Enlightened Tutor is not modern legal

DespairFaction on Aurelia - Weapons of War

4 days ago
  1. Cast Final Fortune or Chance for Glory during your turn with 2 white permanents and mistveil plains untapped, and a white to pay for it. Sunforger Must also be in play.
  2. activate the mistveil plains and cycle the turn spell back to the bottom of your library
  3. Complete your first turn.
  4. Start your second turn. Equip sunforger if necessary. Cast Angel's Grace with Sunforger . Then use the mistveil plains to cycle angel's grace back to the bottom. It gets a bit mana intense here, but if you can re-equip sunforger and play another extra turn spell go ahead and do so.
  5. At some point you will need to get Sword of Feast and Famine or Sundial of the Infinite to keep the loop going since you need to activate mistveil plains twice in a turn both of which can be picked up with a sunforger cast of Enlightened Tutor

This sequence would allow you to go infinite. It is mana intense, so either ramping a lot and/or getting something like a kazuul's tyrant Brass Squire or Balan, Wandering Knight is recommended. You can also play the sequence to not go infinite and just grab a couple of extra turns, which may enough to put you ahead and take key players out of the game. Typing it all out it does actually seem a bit complex, but once you do it a few times you should get the hang of it.

hkhssweiss on Aurelia's Legion

4 days ago


My best friend plays a mean Aurelia deck, so here might be some cards you can consider for a sunforger package!

Also some additional cards you can use that might help would be Steelshaper's Gift , Open the Armory , as well as Enlightened Tutor !

Hope that helps!

IAmTheWraith on The Deckwatch [Home Base]

5 days ago

I'm actually working on a The Haunt of Hightower discard build right now, wanting to pack it full of 'symmetrical' discard and sacrifice effects that obviously benefit me more.

SynergyBuild, the thing about my Prossh deck is that Food Chain isn't my only way to win. I run a Pod line, several Tooth and Nail combos, a Necrotic Ooze line, as well as the Eternal Scourge /non- Eternal Scourge FC combos, so banning out pieces seems really impractical for the owner.

Full Banlist:

Everything officially Banned by WotC

Mana Crypt : For obvious reasons

Demonic Tutor , Fabricate , Enlightened Tutor , Vampiric Tutor , Grim Tutor , Imperial Seal : Makes decks too consistent

Laboratory Maniac : Too 'easy' of a wincon

Prossh, Skyraider of Kher : "Powerhouse of a deck that needs to be stopped".

Winter Orb : Too oppressive

Static Orb : Too oppressive

Mana Vault : Leads to obviously explosive starts, nuts with untappers like Voltaic Key

Atraxa, Praetors' Voice : Can generate too much advantage for opponents to keep up.

Teferi, Temporal Archmage : Powerful combo/stax enabler.

Any hard stax that generates hard/soft locks to keep players from playing the game (basically any good stax decks)

Any streamlined aggro/combo that wins the game consistently by turn 5 or before.

We reserve the right to ban cards/archetypes as needed to keep the meta fresh and healthy for new players. We also ask that players approximate power levels before sitting down to play a game of Magic.



triproberts12 on What's a main phase? (Raff)

1 week ago

It's good to have redundancy in a deck that relies on its commander for the main theme of the deck. For that reason, I would advise picking up Leyline of Anticipation , if not also Vedalken Orrery . Also, since you're running Blue Sun's Zenith , 1 and 2-mana instants, and a way to flash in artifacts in your command zone, I would look into the Isochron Scepter + Dramatic Reversal combo. If you decide you like that one, Sphinx's Revelation is also in your colors, and you're running the colors for Enlightened Tutor , Idyllic Tutor , Mystical Tutor , Whir of Invention , and Fabricate , as well as enough artifacts for Inventors' Fair to be quite good. Finally, it's a little hard to tell exactly what directions you're talking about, but check out the "themes" tab on EDHREC for whatever you're thinking, as well as the page for your commander and individual cards that form the core of your strategy to see what cards are played alongside them. You should be able to flesh out whatever direction you want to move in from there.

Triton on Bantchantress

1 week ago

RaptorJesus07 I have considered Decree of Silence + Solemnity as a combo, so I think they’d fit in well! I want to pick up cards like Enlightened Tutor and Idyllic Tutor eventually as well for this deck. Thanks for the suggestions!

SamsWrath on Cats in Steel

1 week ago

A few options you have that could help are: Auriok Steelshaper , Oreskos Explorer and Shalai, Voice of Plenty . They aren't cats but, they would have good synergy with your overall deck construction.

Another great choice for a tribal deck is Coat of Arms .

It never hurts to have more creature tutors--especially in a tribal deck. A few you might consider are: Recruiter of the Guard , Eladamri's Call , Enlightened Tutor , Idyllic Tutor , Altar of Bone , Green Sun's Zenith , Sylvan Tutor and Summoner's Pact .

If you want to go faster you'll need to get more lands out fast and/or mana rocks. That's where green comes in. White has a few spells like Land Tax , Tithe and Oreskos Explorer but, green has stuff like: Burgeoning , Carpet of Flowers , Exploration Utopia Sprawl , Wild Growth , Land Grant , Crop Rotation , Sylvan Scrying , Azusa, Lost but Seeking , Birds of Paradise and Bloom Tender .

Other options for going faster are: Chrome Mox , Grim Monolith , Mana Crypt , Mana Vault , Mox Amber , Mox Diamond and Mox Opal .

Its also not a bad idea to toss in a few more instant-speed removal spells such as: Swords to Plowshares , Wear Away , Sundering Growth , Nature's Claim , Naturalize , Natural State , Dispatch , Disenchant , Afterlife , Beast Within , Crib Swap and Oblation .

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