Enlightened Tutor

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Enlightened Tutor

Instant

Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

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EMA

6ED

MIR

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Enlightened Tutor Discussion

Mitrian on Nobody has the intention of building a Wall

21 hours ago

I’ve been playing a similar list to this and it’s been much better than I expected. Arcades does draw a ton of hate, and as a result I’ve tweaked it to include Swiftfoot Boots and Lightning Greaves along with Enlightened Tutor.

Another couple additions I made were Angelic Chorus and Trostani, Selesnya's Voice. Both of those have done some amazing work. And then, due to their success, I also added Feed the Pack and Phyrexian Processor. Those last two may not stay, but I’m testing them now. I have once gotten the Feed the Pack and Tree of Redemption combo with Angelic Chorus on the battlefield, effectively doubling my life total and creating a ton of wolves. They were board wiped but the lifegain remained and I ended up winning largely because of it. I am also considering Aetherflux Reservoir as an alternate wincon simply because those two life gainers above synergize so well with all the cheap defenders. This does start to take the deck in another direction, but it works really well for only an investment of a couple cards.

I second the recommendation for Muddle the Mixture and would also recommend Enlightened Tutor, Mystical Tutor, and Worldly Tutor.

What to take out for all these? Always the hard part, right? It’s hard to say because everyone has different preferences, but I’m not a fan of the cards that pump defense, especially at sorcery speed. So that’s a couple of spots to start. There’s also a couple defenders in your list that I think are just a bit too weak or too much mana for their body. I think Hobby mentioned a couple of those...

I’ll try to get my full list posted here soon for more ideas if you’re interested.

DrkNinja on Edifice Machinations [[EDH]]

1 week ago

You almost have all the forms of Nahiri!

Kor Spiritdancer -> Stoneforge Mystic -> Nahiri, the Lithomancer.

I agree with Megalomania doubstrike is such a HUGE keyword for a tron deck definitely think you should look into Fireshrieker and Battle Mastery.

Also I think in a voltron deck you should have fewer quantity of creatures and more quality creatures. For instance run 8 REALLY good creatures that can be voltron'd or help you voltron vs. 20 creatures that are good in white but not specifically voltron.

Here are a few cards I play in my voltron deck Samurai From The Past! that I think will be of some service too you:

  • Spectra Ward: Great card, does a LOT
  • Armored Ascension: You only play plains, why not?
  • Gift of Immortality: If you are trying to get commander damage across this is a great, otherwise its decent
  • Spirit Loop: This may read like lifelink, but it is not lifelink, so you would be able to gain double the life if a creature with lifelink and spirit loop deals damage.
  • Remember the Fallen: Solid recursion
  • Open the Vaults: Great to bring your stuff back and isn't as expensive as Replenish
  • Open the Armory: Great tutor for enchantment or equipment without the pricetag of Enlightened Tutor
  • Ajani Steadfast: His +1 is great for Voltron, his -2 is meh, and his ult is great.
  • Dispatch: Another path for this deck
  • Vedalken Orrery: You always want to be able to play cards at instant speed, as it gives you more control of what happens to the board, specifically your board.
  • Scourglass: this deals with problems and keeps all your equipment around to reequip
  • Loxodon Warhammer: One of the best non-sword voltron pieces
  • Argentum Armor: With the likes of Caged Sun and Extraplanar Lens, you have plenty of mana and you can just go in with a big dude and blow up people's stuff
  • Basilisk Collar: Don't underestimate this card, it's so good.
  • Magus of the Tabernacle: This is in my Konda Voltron deck (Samurai From The Past! Check it out please!), and it puts a huge strain on go wide strategies and makes players very carefully assess what they want to do in their turn. Either they pay the to keep their 5 creatures or they play a spell, while you are just going to pay the for whatever creature you have Voltron'd
  • Leonin Abunas: Great to help deal with people picking apart your assembled voltron creature
  • Leonin Shikari: Again instant speed is always a big deal, combat tricks and what not.

scotchtapedsleeves on Neon Emrakul's Evangelion

1 week ago

Looks like a really janky, good deck! I'd suggest more tutors maybe? General Tazri works for Allies, but what about other combo pieces? I wouldn't rely on just luck of the draw for those.

Some quick tutors like Enlightened Tutor or Diabolic Tutor could work perfectly!

SynergyBuild on Protean Chromium, Elder Dragon

1 week ago

I specifically meant Sen Triplets, not Sharuum the Hegemon (the real artifact esper commander of choice other than Sydri, Galvanic Genius), in fact now that I think about it, Sen Triplets sucks as an esper artifact commander, and also Celestial Dawn isn't exactly an artifact combo.

Onto the combos themselves, and the reason Exquisite Blood/Sanguine Bond is not only better than them, yet they should never be in the decklist at all.


Exquisite Blood and Sanguine Bond are enchantments, so they can be Replenished/Open the Vaultsed back with ease after a Tunnel Vision/Traumatize, and the fact they need lifeloss is easy with an unblockable hexproof commander. Neither of your "combos" win the game, let alone can be Replenished.


Celestial Dawn + Caged Sun = Double you land mana, and give it perfect fixing, minus Ancient Tomb, which now only receives fixing, and Boseiju, Who Shelters All doesn't protect you stuff, ad your artifact mana is kind of sucky now.

See what happened, a 9 mana two card combo did worse than a Mirari's Wake, which is another way of saying it sucks, together. On their own, Caged Sun does very little ramping, and it outclassed by Thran Dynamo/Gilded Lotus most of the time, which I could make an argument that they were bad, and Celestial Dawn is even worse, with this deck already having an incredibly powerful landbase, it un-ramps you with Ancient Tomb and Boseiju, Who Shelters All sucks now.


Onto the next "combo:" This one you were kind enough to even put a reason for:

"Also Mycosynth Lattice + Unwinding Clock would be a similarly effective combo that would create tons of value that would support your Voltron strat/board state as well"

Okay, Mycosynth Lattice + Unwinding Clock untaps all of your permanents (lands, artifacts and creatures mostly), along with fixing each players mana perfectly, and leaving you open to a blowout with Hellkite Tyrant, By Force, Vandalblast or Shattering Spree.

Okay, so tons of value? I mean it has a major couple of downsides, this deck is fine on its own fixing, and it fixes for all of your opponents? it is 10 mana, and can't be cheated out by Replenish, so it comes late in the game, and your opponents can probably tutor a Vandalblast up be now, so tons of value? Lets, see, if we untap every one of our permanents, every turn, what ways do we have to abuse the excess of mana? 8 things, of which 5 are instants (Cyclonic Rift, Dark Ritual, Enlightened Tutor, Mystical Tutor, and Vampiric Tutor), we can also move around Felidar Umbra a lot, activate Nomad Mythmaker, or Flickerform a little bit.

Underwhelming isn't it, we can use 8 cards, of which Cyclonic Rift and Flickerform are the only two good uses of it. 2 cards are benefited in a way that could have been done with out the combo.

Well, yeah, and the cards are bad on their own, so it is a trash combo in this deck, despite what you said.

NV_1980 on The Ur-Dragon, Progenitor of Fire

1 week ago

Hi,

I would really recommend Prismatic Omen in any 5-color deck; works great as a redundancy of Chromatic Lantern. Also, some of your artifacts/enchantments really help to tip the balance of games in your favor, so I'd recommend adding tutors for these like Enlightened Tutor and/or Idyllic Tutor. I know these are expensive cards, so if you're on a budget than just ignore my suggestions :)

Regards,

NV_1980

SynergyBuild on Aurelia Lockdown Voltron

2 weeks ago

I mean, I don't see how this is stax, I see some very good cards, like Gamble, Imperial Recruiter, and Enlightened Tutor, but in terms of prison/stax, you only run about 6 cards: Thalia, Heretic Cathar, Ghostly Prison, Linvala, Keeper of Silence, Aura of Silence, Blind Obedience, and Cataclysm.

I'd suggest you drop the cards like Bruse Tarl, Boorish Herder and Elesh Norn, Grand Cenobite for much more powerful stax cards. Also I'd think running some more tutors for Helm of the Host (the instant win) would be useful.

Recruiter of the Guard might also be good, as it is a second Imperial Recruiter.

Other cards I'd suggest you run:

Steelshaper's Gift - fetches Helm of the Host

Open the Armory - fetches Helm of the Host

Godo, Bandit Warlord - cheats out Helm of the Host and also acts as a wincon with Helm of the Host if Aurelia, the Warleader got Nevermored.

Thalia, Guardian of Thraben - hurts storm builds and greedy manabases more than your deck.

Glowrider - see Thalia, Guardian of Thraben

Vryn Wingmare - see Thalia, Guardian of Thraben

Ruination - You run enough basics that a 3-4 colored deck will crumble.

Armageddon - Aurelia, the Warleader makes this thing basically a win, as you can probably beat face enough to kill one person before they rebuild, whilst rebuilding on your own. At that point with a couple more stax cards you might be able to drop your opponents all together. Use Ravages of War as well if you can afford one.

Crucible of Worlds - With a lot of land-destruction, or fetchlands, this card gives you constant land drops, allowing you to rebuild like nothing ever happened a few turns after an Armageddon or Cataclysm. Acts as a half Sun Titan in some cases. Strip Mine/Wasteland make it really good too.

World Queller - this card is godly. It can be used as land destruction every turn, and with a Sun Titan or Crucible of Worlds, you might not notice it's effect, but can name planeswalkers while you have none to get rid of a pesky Ugin/Karn/Nicol Bolas. It can of course remove pesky artifacts or enchantments, and still beat face a bit.

Thorn of Amethyst - see Thalia, Guardian of Thraben

Sphere of Resistance - see Thalia, Guardian of Thraben

Cursed Totem - shuts off mana dorks that get around the constant Armageddon effects.

Damping Sphere - hurts Gaea's Cradle, and any deck that tries to storm off will fail.

Trinisphere - This deck has a pretty high CMC, so this card might barely affect it. It will totally hurt the elf player, the storm player, and any other low-cmc player.

Aven Mindcensor - This doesn't affect you, but hurts your opponents fetch lands, tutors, or any other searches.

Luminarch Ascension - Acts as a powerful alternate win condition if you lock out you opponents.

Kazuul, Tyrant of the Cliffs - Big Ghostly Prison, makes token decks squirm.

Magus of the Moon - If you run enough basic lands, this card won't affect you very much, because of the artifact mana you have. Other decks may crumble to it.

Blood Moon - see Magus of the Moon

Rule of Law - Shuts off storm, and this deck can abuse it by using cards like Stoneforge Mystic, equipments, Stonehewer Giant, and Weathered Wayfarer instead of casting spells.

Ethersworn Canonist - see Rule of Law

Eidolon of Rhetoric - see Rule of Law

--

Otherwise I'd only suggest you run some more rocks (Mox Diamond/Chrome Mox/Mana Crypt and all of the legal fetchlands like Windswept Heath, Marsh Flats, Flooded Strand, Bloodstained Mire, Wooded Foothills, Scalding Tarn)

--

Cards to drop for this stuff:

Argentum Armor, Extraplanar Lens, Loxodon Warhammer, Mask of Memory, Sword of War and Peace, Tenza, Godo's Maul, Elspeth, Knight-Errant, Puresteel Paladin, Gisela, Blade of Goldnight, Elesh Norn, Grand Cenobite, Bruse Tarl, Boorish Herder, Balefire Liege, Avacyn, Angel of Hope, Archangel of Tithes, Angelic Arbiter, 2-3 lands.

Otherwise, it terms of lands, drop Sunhome, Fortress of the Legion, Temple of the False God, Boros Garrison, Emeria, The Sky Ruin, Opal Palace, Rogue's Passage, Clifftop Retreat, and some basic mountains, add the remaining 6 fetchlands, and that should be about it!

DrkNinja on O-Kagachi-O

2 weeks ago

You have 2 Ramos'.

Here are some cards, and the reasons, that need to be cut:

  • Caged Sun: You are playing 5 colors so naming one color to get extra mana is no bueno. I suggest Zendikar Resurgent as an alternative
  • Ghostfire Blade: this is a waste of a card slot, you have not nearly enough colorless creatures to care about this at all.
  • Sol Grail: Honestly, just play Coalition Relic or Fellwar Stone they don't come into play tapped.
  • Whir of Invention: Great card, but honestly the only artifacts you desperately care about are the swords right? So I'd play Open the Armory or Steelshaper's Gift or Enlightened Tutor instead.
  • Fogwalker: it just serves no purpose in the deck, there are walkers that do this, looking at you Tamiyo, the Moon Sage, that do the same thing and are just better value.
  • Mycosynth Fiend: Look if this is a meta thing I get it, but... you don't use poison counters in your deck at all! So why?
  • Prognostic Sphinx: Just find a better card than this... It's "meh" at best complete trash at worst. You want better value out of your card slots.
  • Rattlechains great card in a spirit tribal deck, but this isn't spirit tribal. Again its about valuing the card slot.
  • Viscera Seer: PHENOMENAL card, but it thrives in a deck that pumps out tokens or creatures you can recur. In your deck if a creature dies it's pretty much dead, not bringing it back.
  • Witch Hunter: It's too expensive for what it does, at 4 CMC you want a card that brings value.
  • Drop of honey: Again, if you have to kill one of your creatures they are dead, not worth it in this deck at all.

Again not trying to bash you at all, just helping you. I made some of the same errors when I first started building decks and it took a lot of poeple on TappedOut and in my LGSs to help me understand the value of a card slot and what makes good value and bad value.

PookandPie on My Beautiful baby's

2 weeks ago

You can use Vizier of Remedies in the place of Melira, Sylvok Outcast. Vizier functions exactly like Melira in any persist combo, but also makes infinite mana with Devoted Druid. Druid also makes infinite mana with Cathars' Crusade and Ghave, so I'd actually recommend putting Druid back in the deck and replace Melira with Vizier unless you have a bunch of Infect decks in your meta for some reason.

Anyway, I'm a huge fan of Ghave. I've been playing the deck for over five years and it's probably my favorite since I've entered the format (it's not my strongest deck, just my favorite to play). My Ghave deck is here, so that you know from where my experience stems: Ghave: Baby Makin' and Alimony.

Zulaport Cutthroat is probably a straight upgrade to Blood Artist. Artist targets, Cutthroat does not (which means you can kill people behind a Solitary Confinement or something with Cutthroat).

Illusionist's Bracers is a second copy of Doubling Season when attached to Ghave, as it'll cause him to produce double the tokens and double the counters. People tend to focus down Ghave once a doubler hits field, but a lot of people tend to ignore Illusionist's Bracers because it's more innocuous. You could find room for it by dropping Butcher of Malakir whom, while he is useful and can impact the board pretty well, has an absurdly high mana cost that is hard to support off of only 28 lands (my deck runs 35 + 15 ramp with an average mana cost of 2.68. Your deck is 28 lands + 10 ramp at 3.51, which I don't find to be enough to support 7cmc cards).

I do not think the Grave Titan + Nim Deathmantle loops are worthwhile. You'll always have access to Ghave (only limited by mana), and this combo requires 3 cards outside of your Commander to function (while Ghave is 2 cards from library + Commander). I actually think these cards could be removed to better implement strategies your deck already utilizes- for example, you could add in cheap tutors. Your deck basically relies on getting Earthcraft or Ashnod's Altar, for example, but Enlightened Tutor isn't in the deck. You also have a number of key creatures used for combos, and Eladamri's Call is quite cheap after its reprint. Notwithstanding, Squirrel Nest is just a far easier, quick and dirty combo to win with Earthcraft for infinite squirrel tokens, and only takes 2 non-Commander cards to make infinite tokens vs 3.

Random additional suggestions:

Pattern of Rebirth (under $5, makes it very easy to get Woodfall Primus, Vigor, or even Butcher, etc.)
Green Sun's Zenith (finds a substantial portion of your combo pieces. With Dryad Arbor in the mana base, it can even function a 1 mana ramp)

Random suggestions for removal:

Vigor. While he's good, he's kind of durdly protection and all he really says is, "Your creatures cannot be blocked" which Champion of Lambholt already does for half the mana cost.

Planar Portal. Waaaaaay too much mana. Diabolic Intent may be a single shot effect but it finds anything for 1/6th the mana cost, and Enlightened Tutor will probably find what you need anyway.

Overall: Increase your tutor/draw count so you can more easily assemble your bread and butter 3 card combos. Maybe add in a 2 card combo in Squirrel Nest + Earthcraft because why not, right? Swap Vizier over Melira unless your meta is full of infect because it still works with Persist creatures and would enable Devoted Druid + Vizier + Cathar's Crusade for infinite green mana, which you can then spend to make infinite tokens and make everything but Druid huge. Also, possibly swap Zulaport Cutthroat in over Blood Artist, because not targeting can be relevant.

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