Enlightened Tutor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Enlightened Tutor

Instant

Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Enlightened Tutor Discussion

SideBae on Derevi Fat Stax

22 hours ago

Right off the bat, you should strongly consider Smothering Tithe to run alongside your Stasis . Each turn cycle, all three of your opponents have to pay to cut you off one blue, meaning Stasis is very likely to stay put.

Second, instead of running Bident of Thassa , you should consider running a Green Sun's Zenith to fetch your Edric, Spymaster of Trest . This gives you the redundancy that two of the 'hit OP draw' effect while allowing you to fetch other things with GSZ, including a Dryad Arbor turn 1, if you choose to run that, or Reclamation Sage to take out a pesky artifact/enchantment.

Similarly, I always feel weird running signets or Commander's Sphere in a green deck. If you have access to green, you have access to dorks (which are way better than signets). Avacyn's Pilgrim , Fyndhorn Elves , Birds of Paradise and Noble Hierarch are all REALLY powerful. Priest of Titania and Bloom Tender are both two-drops that make enough mana to be busted as well. Similarly, I don't think Solemn Simulacrum is ideal in this deck. If you cut the artifact ramp for dork ramp, you can run Kataki, War's Wage or Energy Flux to great effect. Also, Stony Silence becomes just... real good.

Suppression Field is also an excellent card. You aren't running fetches, which is fine, but decks that DO run fetches despise Suppression Field -- AND it hoses 'walkers, which you run 0 of.

Playing lock pieces, you're going to draw a lot of counter magic. I advise Dispel as an efficient piece of counter-counter magic, as well as Flusterstorm if possible. In the vein of counter magic, I don't think Hinder is very good. If you're afraid of an opponent just getting value out of the spell in the graveyard, Void Shatter ensures that your opponent doesn't just tutor it back later.

I think Supreme Verdict is better than Wrath of God , if only because it dodges counter magic. You probably don't want to run two wrath effects (because you're a go-wide creature deck), so I advise just replacing wrath with the verdict.

Tutor-wise, Mystical Tutor and Enlightened Tutor would be great for this deck. Mystical can get any instant or sorcery you need, be it wrath or ramp, while enlightened can find you lock pieces fast. I highly suggest them both.

Brainstorm , Ponder and Preordain are all excellent cards that make a borderline hand into a good hand. I think all blue decks should run these Xerox pieces, as they find lands and/or important spells at a very low cost.

Depending on how prevalent blue is in your meta, consider Carpet of Flowers . It is a REALLY good card.

I'd replace Cultivate and Kodama's Reach with Nature's Lore and Farseek , and Explosive Vegetation with Skyshroud Claim . The suggested cards to not require the 'Basic' supertype, meaning they can grab your duals without a problem. Also, Nature's Lore and Skyshroud Claim allow for your lands to enter untapped, reducing their net mana cost.

I advise running Utopia Sprawl and Wild Growth . With Derevi triggers targeting the enchanted land, these produce extra mana. Also, if you run Arbor Elf , they make it tap for extra mana as well. Notably, the sprawl can only target a forest. This isn't really a problem, as I think you should try to make your land base lean green anyways. Early in a game, you want to ramp first, which requires green and then enables you to find your other colors.

Grasp of Fate is probably better than Return to Dust . It has a wider range of targets, and tends to hit more permanents for less mana.

I think people tend to underestimate the power of soft-counters in EDH games. In the late game, when players have ramped their entire decks out, they do tend to be somewhat useless. However, early interaction is invaluable. I recommend at least trying Spell Pierce in a few games, as this can counter an early Sol Ring and make all the difference.

Speaking of odd EDH counterspells, Mental Misstep is another tremendously undervalued card. If your meta is fast, it can be a complete game changer; if your meta is slow, it is indeed useless. That's a meta call, but I put it out there because I've had great success with it.

Mystic Remora is a good way to draw cards if it comes down turn 2 or 3. You should consider running it.

I would suggest running Sower of Temptation over Keiga, the Tide Star . It is vulnerable to removal, but gaining control of a creature and impacting the board right away is worth it, at least in my opinion. Similarly, if you want to lay down some real cash, Gilded Drake is a good option.

You should at least consider running Thalia, Guardian of Thraben . With dorks and the untap abilities from your general, you're likely to have more mana than your opponents, making her ability more and more one-sided.

I think Reflecting Pool is probably better than Meteor Crater . You might also consider running City of Brass and Mana Confluence , as I've had good success with these in 3-color decks. Exotic Orchard and Forbidden Orchard are also considerations for mana fixing.

Mother of Runes is a D&T staple you might want to consider. She's very good for protecting your creatures, although she is a nonbo with the aforementioned Suppression Field .

I feel that Mulldrifter is included because it can be flickered with Roon of the Hidden Realm and Brago, King Eternal . Seeing as the blink effects aren't in the command zone, I think just running Fact or Fiction and/or Dig Through Time would be better, as they are instants and let you leave up counter magic. Treasure Cruise is good too, although this is a sorcery. Chart a Course , Slate of Ancestry and Shamanic Revelation are also good cards for this deck.

You may wish to consider Howling Mine . It will always draw you a card on your draw step, as the untap step comes first. However, if you tap it down with your general's ability, the effect becomes asymmetric.

Good luck with deck building!

olivebagel on Esper Zombo Combo and Reanimator

2 days ago

That is an interesting thing to talk about. I actually really like the state of this deck even with the budget restriction, but if cost didnt influence choice at all I would definately include a Mystical Tutor , Enlightened Tutor , Vampiric Tutor , Demonic Tutor , Mana Crypt , Ghoulcaller Gisa , Relentless Dead , Lord of the Undead , Path to Exile , and Alhammeret's Archive.

Those would be great, but none of them I feel are necessary or justified with the price tag.

RJGiel on A Smile a Day Keeps Death Away (Alesha Primer)

2 days ago

Lambofan217 I would say these two are interchangable, Fulminator Mage has the nice effect that you can decide when to activate it, but Avalanche Riders has the small upside that it hits basic lands and has haste. I just already had a sweet foil FNM promo Avalanche Riders and decided to put that in the deck :)

multimedia thanks for the suggestions mate! I appreciate it!

  • No idea why Command Tower wasn't listed here, I even have it in my paper deck, so added it back here. Thanks for catching that!
  • I like to run some amount of basics since I love abusing Solemn Simulacrum . I might indeed cut a plains or swamp, but they will make place for the new Canopy lands from Modern Horizons
  • Enlightened Tutor has been going in and out ocassionaly, but I might add it back in. I agree that Ravos, Soultender has been kind of underwhelming in the deck.
  • Selfless Spirit used to be in the deck but I was really unimpressed by its performance. Since this deck doesn't need to swarm the board per se, board wipes aren't your main concern, and I always felt like I wanted to recur something more valueable with Alesha's ability. As for Sorin, Vengeful Bloodlord , I'm still testing is, as I do like the lifegain.
  • Aurelia, Exemplar of Justice is just a card I think is very sweet, even though it might not be the best pick for the deck
  • Palace Jailer is a sweet card, but I have been very impressed with Twilight Prophet , the ability is amazing (even killed a player once by putting Elesh Norn on top with Vamp Tutor). She truly shines when the game has reached a stalled boardstate and players are trying to wast resources to resolve it. You just sit on your Prophet and accumulate value. Sure the City's Blessing can be a minor downside, but rarely hard to achieve in EDH
  • I'm actually content with the amount of Aristocrats in the deck, I might replace her with Zulaport Cutthroat though

I was actually also thinking off Aurelia, the Warleader . Most importantly because I think the card is awesome, but it could help closing games in the late-game. What do you think?

multimedia on A Smile a Day Keeps Death Away (Alesha Primer)

2 days ago

Hey, your deck is great, but where's Command Tower ? Nice primer lots of work went into, it's well organized and written :)

Upgrades to consider:

Enlightened Tutor has many powerful cards that it can tutor for especially a sac outlet, Skullclamp or Reconnaissance . Cruel Celebrant is another aristocrat. Selfless Spirit is a nice support creature with Alesha and Lark. Palace Jailer can be reanimated by Alesha, gives you the monarch (your end step draw) and can exile an opponent's creature; that's a lot of interaction for a four drop. Yahenni, Undying Partisan is a fantastic sac outlet in Commander because board wipes are going to happen with multiple opponents. He's also a another creature sac outlet which is important with Alesha. Only currently having Seer as the only creature sac outlet is risky.


I don't think Ravos, Soultender is worth playing he's another five drop and his recursion is worse compared to Lark and Guide's reanimation who are also five drops. Sorin, Vengeful Bloodlord is lackluster compared to all the other reanimation here because many creatures you want to reanimate have high CMCs which doesn't play well with his -X ability. Out of all the four drops Aurelia, Exemplar of Justice doesn't do much. It's nice that she can be reanimated by Alesha, but why would you choose to reanimate her out of all the other creatures? I don't think she's worth playing for that reason. Twilight Prophet has a powerful ability, but only if you have the city's blessing which without a token strategy is slow. I'm not a fan of Phyrexian Arena in Commander it's too slow. I think you're much better off getting draw from creatures with Alesha especially with Skullclamp . Good luck with your deck.

Daveslab2022 on Infinite Game

2 days ago

Enlightened Tutor does nothing for you.

SideBae on Breya, Artifact Shaper Synergies

3 days ago

Breya is always an interesting deck. I personally like the infinite-mana options; repeatedly casting Breya, then sac-ing her and one of the thopters to bolt an opponent results in game over immediately. I see three ways that are easiest to achieve that goal.

First, the bomberman combo: Auriok Salvagers with Lion's Eye Diamond . LED is an infamously expensive card though, so the other two may be easier to get ahold of.

Second, reanimated dragon combo: Worldgorger Dragon with Animate Dead , Necromancy , Dance of the Dead , or any other reanimating enchantment. The Worldgorger (which is reanimated from the yard) trigger exiles the reanimation enchantment, which lets it die, which returns the enchantment, which brings back the dragon... tapping all your lands/mana rocks for mana when they flicker in results in infinite mana. You really need another creature to target to end the loop, but it isn't too difficult to make sure this is the case.

Third, Dramatic Reversal with Isochron Scepter . You'll need 3+ mana from the rocks, but that also shouldn't be too hard.

Note that combos 1 and 2 accommodate Entomb effects as a tutor. So if you want to run those combos, Entomb , Buried Alive and/or Faithless Looting and the like are your friends. Note also that 1 and 2 generate infinite ETB triggers. Pairing them with Altar of the Brood allows you to win even if your commander has been countered or removed to oblivion. Furthermore, running Sculpting Steel or Phyrexian Metamorph to copy Sharuum the Hegemon creates a loop where you sac one to the legend rule and then bring back either the original or copying artifact. That also generates infinite ETB triggers, and is a pet combo of mine.

I strongly advise tutors outside the transmute ones. Demonic Tutor , Vampiric Tutor , Imperial Seal , Enlightened Tutor , Reshape , Whir of Invention , Gamble and Transmute Artifact are all in your colors (though some are more easily obtained than others). These will increase your deck's consistency, regardless of whether you decide to use the combo-build.

Depending on your deck's budget, you might want to consider your mana base as a work-in-progress. Slow Fetches like Rocky Tar Pit and Flood Plain are well under a dollar, and work well enough as a replacement for Bloodstained Mire or Flooded Strand . Mana Confluence and City of Brass are also powerhouses in a 4-color deck. You should at least consider Forbidden Orchard .

I advise Swords to Plowshares over Path to Exile . Ramping your opponent is especially dangerous in EDH, but the life-gain is typically not relevant.

Ramp is important in any EDH deck. Mind Stone is a good addition, along with Ancient Tomb . I typically don't care for 3-mana rocks, but Chromatic Lantern is good in 4- or 5-color decks. Izzet Signet is a good idea in addition to the other two signets you're running. Non-blue ones aren't nearly as good, but if you really need another, I advise Orzhov Signet over Boros Signet or Rakdos Signet . Sculpting Steel and Phyrexian Metamorph are good ways to copy opponents' rocks as well as your own, or even creatures in the case of the metamorph. Copy Artifact is another option.

Because you're in black, you have access to some real good card draw. Phyrexian Arena and Staff of Nin are good as permanent sources of card-advantage. Ambition's Cost , Ancient Craving , Painful Truths and Chart a Course are all good ways to draw cards as well.

If you're running Eldrazi Displacer , I suggest also running Containment Priest . That becomes {2}{C}: Exile target creature.

Good luck with deck building.

ChibiNature on The Pie Raker's Army

4 days ago

VaalVanir thanks! Although the primer is pretty far from being done. Still need to put a lot more time into it :P

My favorite card other than the cantrips would be Enlightened Tutor . A free artifact tutor every turn is ludicrously broken.

ElderDinosaurHighlander on Marath, Commander of Peasants

1 week ago

Cobthecobbler , Hey Cob I'm in the process of brewing up my own Marath list and I had a few questions about your deck. 1. I noticed that very few of your creatures make tokens and I wanted to know if you ever ran into issues generating tokens, ie if Marath has gotten too expensive? 2. As a whole Marath has a lot of synergy with several enchantments and a hand-full of artifacts, is there a particular reason you didn't include cards such as Enlightened Tutor Idyllic Tutor Hardened Scales Purphoros, God of the Forge ? 3. How does the deck play? How does your playgroup react to it/does it draw ire? Thanks in advance!

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Enlightened Tutor occurrence in decks from the last year

Commander / EDH:

All decks: 0.17%

White: 1.11%

GW (Selesnya): 1.52%

W/B (Orzhov): 0.64%

W/U (Azorius): 1.78%

W/U/B (Esper): 1.06%

GWU (Bant): 1.2%

RBW (Mardu): 0.61%