|Commander / EDH||Legal|
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|MTG: Commander (CMD)||Rare|
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Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
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|Have (11)||ZombieFood , NOGzFTW , ChainerDragon65 , TheAlmostHero , PhotogenicParasympathetic , mziter501 , orzhov_is_relatively_okay819 , Forkbeard , Slowgod , sonnet666 , KillDatBUG|
|Want (9)||samuelianstorm , Nemesis , georgehades , Ize19 , Myllyes314 , Daeyel , pskinn01 , gosora , SirFowler|
1 week ago
If you want a nice chaotic win condition, consider Insurrection
1 week ago
Plenty of cards to choose from good sir.
Expropriate, Blatant Thievery, Bribery, Acquire, Copy Artifact, Copy Enchantment, Take Possession, Volition Reins, Corrupted Conscience, Confiscate, Control Magic, Beguiler of Wills, Dack Fayden, Empress Galina, Keiga, the Tide Star, Master Thief, Memnarch, Scarwood Bandits, Sower of Temptation, Gilded Drake, Zealous Conscripts, Kiki-Jiki, Mirror Breaker, Insurrection, Reins of Power, Aura Thief, and Rite of Replication
1 week ago
-1Zhur-Taa Druid for +1 Llanowar Elves - I found Zhur-Taa Druid's one damage was good in large games, but more often than not it made him a target because other players didn't like getting hit for one and it left myself without the mana producing creature.
-1 Alpha Brawlfor +1 Fires of Yavimaya - This deck can be more focused on Thromok's damage with this enchantment. It only takes 5 creatures to make Thromok big enough to one shot with commander damage. This allows him to attack right away. I found I was rarely using Alpha Brawl because of its high mana cost.
-1 Skullclamp for +1 Nim Deathmantle - I was rarely using Skullclamp for card draw. The extra draw was nice, but I don't want my tokens dying, I want them for Thromok or blockers. I found a lot of my big creatures that produce tokens were completely worthless when killed (obviously). Nim Deathmantle gives me the option to keep those creatures alive longer and lets me produce tokens. In this build, I am trying to run more "at each" upkeep creatures because it ramps up faster in bigger games! Nim Deathmantle also interacts well with Ashnod's Altar! (see below)
-1 Joiner Adept for +1 Ashnod's Altar - Joiner Adept's ability was almost worthless with my ramp/dual lands. It was more of a convenience than anything. It would work better in a 3-5 color deck imo. I added Ashnod's Altar because my tokens can ramp into even larger creatures that produce more tokens. The 2 mana potential per token ramps up fast especially if you are making tokens every upkeep. Also, if you have a creature that produces 2+ tokens when it enters the battlefield, you can use that + Nim + Ashnod's Altar for infinite tokens!
-1 Utopia Mycon for +1 Nissa's Expedition - Utopia Mycon was a super cheap card but loses its value in larger games. It only happens at your upkeep so it loses value in larger games. The ability to sac a saproling seems nice since I have multiple creatures to create saprolings, but you get more bang for your buck with an Ashnod's altar. Using the other creatures with Nissa's you have, you could get 2 lands for one green! Better ramp than waiting a ton of turns / losing creatures!
-1Death's Presence for +1 Second Harvest - Death's Harvest was too slow for my tastes. If my creatures are dying, its usually a board wipe. If my small tokens are dying, its slow ramp and if my big creatures die, my tokens are usually not far behind. With Second Harvest, I can double my tokens. That means more mana with Ashnod's, more sac for Thromok, more defenders, etc. With Parallel Lives and the soon to be bought Primal Vigor, this ramp can be 2x to 4x as powerful!
-1 Thelonite Hermit for +1 Nylea, God of the Hunt - Thelonite Hermit was 8 mana for 4 1/1 Saprolings. It was too slow. The ablility to give saprolings +1/+1 was nice, but this card cost to much for a 1/1 that dies easily. Nylea is indestructible, which makes her bae and hard to get rid of. Trample is great because a big baddie Thromok can't be chump blocked as easily. It also means I am pumping damage earlier with my bigger creatures because of trample! Her special also allows me to spend unused mana when people let tokens hit for bigger damage.
-1 Sporemound for +1 Tendershoot Dryad - Sporemound is a 1/1 per 1 land per 1 turn. Unless I put an evolving wilds in the deck, the landfall is to slow in a multiplayer game. Instead, for the same cost, Tendershoot Dryad gives me a 1/1 every upkeep! The city's blessing is also a plus because it replaces Thelonite's ability for +1/+1 for an even better +2/+2. More tokens for more upkeeps scales the bigger the games get.
-1 Soul's Might for +1 Solidarity of Heroes - I was using Soul's might mainly on my commander or the creatures where +1/+1 counters gave extra tokens/effects. Soul's might was only one creature for 5 and Soliarity of Heroes is any number of creatures for 2 per creature.Although it only doubles the number of +1/+1 counters, it was mainly what I was using Soul's might for!
-1 Miming Slime for +1 Tranquility - Miming Slime has some uses and will be in my sideboard. If I am playing an enchantment heavy deck, Tranquility does great mitigating things like an opponents Asceticism, or double damage, or lifelink etc. Miming Slime works great with warstrom surge, getting an extra creature out with Thromok, etc but I need something to stop Ghostly Prison, Oblivion Ring, Rhystic study, etc.
-1 Forest for +1 Insurrection - Insurrection is such a good card. Since I added more ramp, I felt comfortable replacing this with a land. Insurrection has so many good uses. Kill opponents with their own fatties then sacrifice for a big big big thromok with nothing on the board. Sac everything for a Thromok with haste and insta win. Get rid of threats by sacrificing with Feed the Pack at the end of turn. Hit with everything then sacrifice with Ashnod's Altar. The combos are endless.
1 week ago
- Cradle of Vitality seems incredible here, given the lifelink from Brion.
- Sunbond is a slightly weaker but still good
- Well of Lost Dreams will keep your hand full for the same reason.
- Stalking Vengeance combos well with Brion, as well as punishes people who might try to wrath your board.
- Sigil of Distinction makes a nice reusable buff for multiple Brion flings
- Zealous Conscripts seems like an auto-include
You'll almost certainly want to play some Wrath of God style board clears, since you will often be clearing your own board with Brion. Good options besides the aforementioned wrath:
There are some other good red staples to consider that are on theme with the deck:
2 weeks ago
Thanks for your comments and enpc. This deck plays quite unusually so both of you probably misunderstood the point of Natural Affinity in the deck. It's not there merely to combo with Elesh Norn, Grand Cenobite, but mainly to provide a large number of creatures for Deceiver of Form to change into other creatures. So it wins the game even on a board with only the Deceiver. Same thinking with Insurrection, which also has the benefit of clearing away blockers, although I could try a lower CMC alternative like Living Plane.
I share your concerns about Mirror Gallery, but I think it does have a role in this deck as a secondary combo piece, in that I don't need to actively look for it, but games where I do have it I can win with fewer creatures on the board due to the powerful effects of Gisela, Blade of Goldnight, Kolaghan, the Storm's Fury, and Medomai the Ageless. These can win the game on the spot with just a handful of them, unlike the nonlegendaries such as Utvara Hellkite which makes an incredible amount of dragons, but those dragons are guaranteed to be boardwiped before my next turn.
Omnath, Locus of Rage is actually not meant to be a token generator with Mirror Gallery out, but acts as direct burn to the face with no Mirror Gallery, since the damage is multiplicative for each Omnath.
Mana dorks could be great since they also provide bodies that can be transformed by the Deceiver, but only if they're not tapped out. The risk is that boardwipes would take them out and set me back, but I could swap a few mana rocks for them.
Your suggestions for a few more tutors could also be good. I'm thinking Sylvan Tutor and Eladamri's Call, and Chord of Calling will have to be tested for how reliably I can convoke for cost reduction.
2 weeks ago
Sorry it took me a while to get around to this. On the whole I really like the deck. The theme is funny but you've put a good slew of cards in to make it work.
A few cards though that I think you could swap out:
Insurrection feels win more here. I have to admit I generally just don't like cards that rely on your opponents, but I think that you could streamline the deck a bit more by cutting it.
I get the same kind of vibe with Omnath, Locus of Rage. sure, dumping a bunch of creatures token into play seems cute, but you have to have deceiver copying Omnath with Mirror Gallery out and then play a land to get a bunch of tokens. It seems like a lot of work for a funny effect.
In general I would try and shy away from having to use Mirror Gallery too much. It's funny in the deck, but having to asseble it and a deceiver just to make the deck work seems frustrating.
Cards I would recommend adding:
Eladamri's Call: Instant speed creature tutor that's on card parity seems good.
Chord of Calling: again, on parity tutor with convoke in a token deck.
Sylvan Library: With all the fetches, this card is amazing. and there are times I have domed myself for 16-20 damage in a game just because of the advantage.
Birds of Paradise: turn one mana fixing is good.
Deathrite Shaman: Also good fixing given how many fetches you have.
2 weeks ago
Looks like a great start! I would recommend planning to have a minimum of 37 land to start with. You can add more or remove later, just plan to reserve 37 spots for land. Instants and sorcery spells I would look at getting their total spell count to 18-20 instant 16-18 sorcery. Dont feel like these numbers are set in stone. They are more a starting point and you can tune from there.
2 weeks ago
This deck actually looks amazing! Nice job!
I'm not sure how effectively I can make suggestions due to the unique nature of your deck, but at a glance, it looks like you might need a few more tutors to find your Deceiver of Form - even some usually-not-good-enough tutors like Diabolic Tutor and Razaketh's Rite might be just what you need. I'd also consider cutting cards like Insurrection, Natural Affinity, Temur Ascendancy, etc.
It's also quite possible that the whole legendary-creatures-plus-Mirror Gallery package is too cutesy, and it may well make your deck more effective to just replace all of the legendary creatures with non-legendary ones. Just looking at your maybeboard, I like Goblin Rabblemaster, Sharding Sphinx, Utvara Hellkite, etc.