Insurrection

Insurrection

Sorcery

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

Latest Decks as Commander

Insurrection Discussion

Sultai_Sir on Ink Treader Nephilim

1 week ago

Hey,Sully13! I love this deck! Ink-Treader Nephilim is a crazy general, like a Zada on steroids. Here are some recommendations:

Debt of Loyalty: Yoink!

Word of Seizing: Do you want an uncounterable, instant-speed Insurrection? Of course you do!

Pongify, Crib Swap, Beast Within, and friends: While Ink-Treader Nephilim makes all removal targeting it a board wipe, we want creatures on the board to get that crazy value, so these give everyone some dinky monkeys or lizards to draw 20 cards off of with a Cerulean Wisps after a board wipe!

Verdant Confluence: Get all those pesky lands out of your deck, cards out of your graveyard, and permanently pump up your army! Choose the counter mode once, and the land or recursion mode once or twice, depending on how much you need them. Plus the art is amazing.

Splicer's Skill: For just 5-7 mana, create an exponentially growing army! Splice this doozy of a card onto one of your cantrips, and create a golem for each creature on the battlefield.

Hope this helps, and happy tapping!

Sultai_Sir on The Ink-Treader

1 week ago

Hey, Utopia! I love this deck! Ink-Treader Nephilim is a crazy general, like a Zada on steroids. Here are some recommendations:

Debt of Loyalty: Yoink all of your opponent's creatures, which makes this a much, much better Insurrection for 5 less mana!

Willbreaker: Repeatable Debt of Loyalty, assuming you have a cantrip, but more expensive.

Pongify, Crib Swap, Rapid Hybridization, and friends: While Ink-Treader Nephilim makes all removal a board wipe, we want creatures on the board, so these give everyone some dinky monkeys or lizards to draw 20 cards off of with a Niveous Wisps after a board wipe!

Verdant Confluence: Get all those pesky lands out of your deck, cards out of your graveyard, and permanently pump up your army! Choose the counter mode once, and the land or recursion mode once or twice, depending on how much you need them.

Splicer's Skill: For just 5-7 mana, create an exponentially growing army! Splice this doozy of a card onto one of your cantrips, and create a golem for each creature on the battlefield.

Hope this helps, and happy tapping!

battle_jelly on Sissay Control 1.0 needs work/help

3 weeks ago

hehe, okay, last thought of the night for me (probably), but if you really want to get back at them, just steal their guys. Hehe, nothing says "dayum" than a well-timed Blatant Thievery or Insurrection, especially if they aren't expecting it. Just more food for thought.

RambIe on Gruul In cEDH?

4 weeks ago

Mina and Denn, Wildborn - manland,landfall, land matter style decks
Radha, Heart of Keld - can be built to competitive level
Radha, Heir to Keld - gruul elf ball
Tahngarth, First Mate - Voltron + Goad
my fav!! Thromok the Insatiable - Think Insurrection + Chandra's Ignition

Gruul is completly do able it just had to be done diffrently
you cant really stop players from doing things
but you can punish them for doing it,
you can stop them from stopping you,
and you can break all there stuff including lands.

Spell_Slam on Chandra Tribal (Everyone's Here!)

1 month ago

The Chain Veil is not just for Liliana! You could make great use of it here.

Gamble is a pretty decent tutor. Most of the time.

Crawlspace seems pretty important for saving you and your Chandras from being overwhelmed. There's also Smoke that can be pretty effective.

Why play Twist Allegiance when you could play Insurrection for just 1 more mana and win the game?

Braid of Fire doesn't do very much for you. The mana disappears after your Upkeep phase, so you can only use it for instants and activated abilities. You have a few uses, but overall it seems pretty limited.

You could use a lot more board wipes. Earthquake, Breath of Darigaaz, Fault Line, Rolling Earthquake, Starstorm, Subterranean Tremors, Blasphemous Act... Take your pick! These also play well with damage doublers and Repercussion. I would take out some of your targeted removal for it. Even Lightning Bolt doesn't stack well in multiplayer.

There's definitely better card draw out there than Wild Guess. If you don't want to shill out for Wheel of Fortune, there are fine subsitutes out there. There's also Outpost Siege, Bedlam Reveler or if you want to stay cheap, there's also Light Up the Stage.

SynergyBuild on Need Some Help Brewing. I'm …

1 month ago

Go for a list that is fun to play. Personally I'd recommend a lands matter deck that runs ways of converting cards into lands and lands into cards. Think a mix of effects like Waterlogged Grove, The Gitrog Monster, etc. Which make you never flood to hard because you can convert those lands into cards (Tatyova, cycling lands, etc. all do the same) as well as numerous effects like land cycling, Cultivate, etc. to never mana screw.

By making your deck never mana flood or screw, it becomes way more fun in more games, and you can focus on your goal, rather than just getting to play. Obviously a lot of cantrips can help too, and tutors can as well, but for casual-semi-competitive lists, this is what I recommend.

Finally, making a wincon that is really cool, yet fast to explain is a good way to make other players interested. Luminarch Ascension does this. So does Helix Pinnacle, so does Insurrection basically, cards that change the battlefield in a massive way, from making your opponents attack you unless they want you to have an army of angels to just slamming every creature on the field wherever you want, to sidestepping everything your opponents were doing at all.

People like knowing how they lose before it happens, big infinite mana dumps into Exsanguinates or combos just often hit randomly, when you get all the pieces.

Also, I'd recommend running your two least favorite colors and your favorite color together, it brings out the brewer in a lot of my friends, I'd recommend it!

Cmi1103 on Marchesa What's yours is mine, but with counters

1 month ago

If you enjoy stealing other people's creatures, I would maybe consider adding Insurrection and Grave Betrayal. Though they're both on the higher mana cost side, they can be really fun! I also personally enjoy running Jokulhaups and Obliterate in my own Marchesa deck because they can pretty much be game winners, wiping out your opponents and you have a huge headstart over them with everything that came back. They also combine really well with Grave Betrayal.

Azeworai on Radha, The Lands Matter To Me!

2 months ago

Ah, lands. An archetype with which I consider myself quite adroit. I play a Naya version, but Gruul bears the majority of the value.

If you opt for a strategy more anent utility lands, there is a multitude of options that become available.

Inkmoth Nexus can combo superbly well withal Kessig Wolf Run, oft murdering someone on the spot.

Of course, Dark Depths and Thespian's Stage is just another threat for the opponents to answer.

Glacial Chasm has saved me more times than I would care to admit, and Drownyard Temple is fun with sacrifce effects.

Sheltered Thicket is probably just better than an Evolving Wilds.

Sylvan Safekeeper is a little too perfect here. Defend the commander, aggressively costed, and perfidious for the opponents to remove.

I have a lands deck myself, bearing Vital Force and Vivien Reid as splendidly potent engines.

Nissa, Vastwood Seer  Flip is a card that literally never feels bad. It's great at all points of the match.

For assembling your land base, Realms Uncharted carries its weight, Hour of Promise is fantastic evermore, Crop Rotation can be a surprise, Elvish Reclaimer is as powerful as it reads, and Expedition Map is cheap and efficient. Sylvan Scrying is also fine.

Given enow utility lands, Field of the Dead becomes one of the very best cards. You could try snow basics for additional names to support it. This also opens Into the North as a possible ramp spell.

'Tis a little selcouth, but I enjoy Throes of Chaos for decks with many lands, as it makes dead draws less possible.

Cantrips make every deck work! Once Upon a Time is banned and broken, Winding Way grants a refill, and Life from the Loam with a cycling land is an engine by itself, and one quite difficult for anyone to intercede upon. Explore is also effective.

One more interactive spell would be nice. Beast Within does the job.

World Shaper has proven itself with High Market for additional control.

There are some things I'd recommend you ablate:

  1. Yavimaya Elder is overplayed. It's five mana to draw two lands and a card. Unless you can reliably sacrifice it to alternate effects, don't play it.

  2. Skullwinder... Why not Reap or Regrowth? I don't see any effects that care about the body, so you may as well not help the opponents and gain a cheaper casting cost.

  3. Tunneling Geopede is not one I enjoy very much, but I can see its applications in murdering.

  4. Ghirapur Orrery is just too slow. If you need the card draw, run Harmonize. If you need the land drops, try a creature tutor for Azusa. If you are playing lands, the primary goal is assembling an engine and staying ahead of the opposition. Why aid those inimical to your goal?

  5. Nissa's Renewal is so slow! Six-mana?! Come on. You're ramping into seven-drops. Add a Kozilek if you want to do that.

  6. Rites of Flourishing. Tsk tsk. I'd recommend murdering this, but I suppose it earns the graces of the table.

Try fewer lands and more large threats. You have an ungodly amount of ramp yet the only thing reqiring much mana is Radha's second ability. Try some eldrazi, Apex Altisaur does work, Borborygmos Enraged is on theme and always sweet, and fun times is the scariest card on any table, no matter what. Ignore that Teferi. Radha is huge!

Insurrection is oft dispraised, but it ends games a lot of the time. In fact, it has bean so thoroughly unloved by the community as of late that no one expects it. Nice!

The combat package is nice, but it falls apart very quickly to a removal spell. Though, Raking Claws could be fun. :)

In summation, add more angles of attack than voltron, some more card draw would be great, have better ways to spend your mana, and just stick the cheaper ramp. Four mana or less is ideal.

Oh, add some wraths. Blasphemous Act and Ezuri's Predation are each solid. Put them in and don't look back.

Good luck and happy cartography!

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