|Commander / EDH||Legal|
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|MTG: Commander (CMD)||Rare|
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Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
|Have (2)||Hakira ,|
|Want (9)||mothertucker , obitus , Gobeman , shivanphoenix09 , Wormple12 , Thotny , Approximos , Strangelove , Jelatinator|
3 days ago
Cool! That sounds really effective. In my meta I usually have to deal with a lot of combo decks that don't always rely on creatures or go off in one turn before I can untap, so I was wondering if you had similar issues, but it looks like you've tuned really well for your meta. For another on-theme card, Insurrection is basically a giant version of Mob Rule. Also, if you're looking for a couple more ways to cheese out wins, Hatred can just kill two people with your deck (one with combat and one with a Fling effect). I believe it's on the reserved list, so grab it while you can if you're interested. Additionally, Kiki-Jiki, Mirror Breaker seems like it'd be really good in your list. Not only does it give you token copies of other peoples' stuff when you steal them, reuse ETB effects, and give you tokens to sacrifice in a pinch, it also incidentally goes infinite with Zealous Conscripts , making infinite 3/3s with haste (each time you get a token Conscripts, target Kiki-Jiki with its ETB effect, which will untap Kiki-Jiki and let you tap it again to make another copy of Conscripts, rinse and repeat. Even if you're not interested in the combo though, I feel it'd be a powerful addition to your deck.
1 week ago
So as I mentioned on twitter. We definitely need more ramp in this deck. My equipment deck ways in somewhere around like 20 or 25 total artifacts, id expect that you end up in similar territory after adding some mana rocks. Worn Powerstone is an absolute staple for me, Smothering Tithe is amazing, and then a handful of the CMC mana rocks are good. Gilded Lotus although slow, I have found helpful for that extra needed mana that you need to move around equipments late in the game. So get your mana ramp count to at least 10, I'm counting 5 right now, but a lot of it is conditional or slow. In limited testing I haven't had great results with Boreas Charger, so I may cut that one, but more testing is needed. Also just noticed sol ring is missing from the list. Highly recommend, its OP.
I think your creature package looks great. Only 2 small changes. Ive never had good success with Hellkite Charger so i would cut that one. It takes 13 mana to cast it, and use the untap combat ability, and doesn't pair well with feast and famine because of the timing of the triggers. So Id cut that one. And I've had mixed results with molten primordial. If there aren't tokens running around everywhere it can be really good, but the second there is chump blockers it loses a lot of value. For 1 extra mana you can play insurrection, which easily kills 1 or more players when Aurelia is play. So if you need that effect I would look toward Insurrection . It can be nice to have an Leonin Abunas or Indomitable Archangel especially if theres a lot of removal in your meta, but its not entirely necessary...just something to think about. Also its not really on theme, but I just really like Iroas with Aurelia. Together they have 6 devotion, so very easy to get into creature form, and attacking with it twice just puts a hurting on opponents. Again not necessary, but i just like it as sort of a separate avenue of attack. Oh and I would add in a Kazuul's Toll Collector the free equip is really nice.
I think you want to cut just a few spells from the deck as well. My votes would be Dawn Charm and Wild Ricochet . Ive never been able to live the dream on wild ricochet and if its in your hand, 4 tends to be a lot to hold up. Dawn charm is just a bit redundant with comeuppance and teferis, and i don't know that you need all 3.
Now with all of this stuff, if there are things specific to your meta it may makes sense to keep some of them. A large portion of my testing was in the MTGO meta which has its quirks.
A few other interesting cards to think about. Ive seen people run Nahiri, the Lithomancer , Daretti, Scrap Savant , and Goblin Welder as other ways to get artifacts back. There also the crazy expensive one from antiquities, agrivian something or other. Any of these could potentially be better in the Daring Archeologist spot just something to think about.
Land base, things are in good shape. Although I would cut, temple of the false god for a basic plains. I have run out of plains with sword of the animist and emeria shepherd and that makes me very sad. Or you could replace it with a spinerock knoll, a card I've come to like a lot recently.
A few other things to think about. I didn't see a lot of double strike. I really like Silverblade Paladin and Duelist's Heritage , makes it really easy to be lethal or generate tons of value with equipment triggers.
But otherwise I really like everything. The mana ramp is the big change, and everything else is just some small tweaks.
Also theres a few cards I've been looking at for a while, but since i haven't been running this build of Aurelia I haven't been able to test. Let me know how Lapse of Certainty , Settle the Wreckage and Rebuff the Wicked are working for you. They are cards I always look at, just haven't had a chance to use them yet. Anyway hope this helps! Heres my list, its a bit outdated now, but still relatively close to where it should be https://tappedout.net/mtg-decks/aurelia-weapons-of-war/
1 week ago
--Planeswalker: Nissa, Vital Force
Remove from deck:
Primeval Titan and Sylvan Primordial (both are edh illegal, I'll vote useable, but I'd double check with the group), Assassin's Trophy (nvr help your enemy), Solemn Simulacrum (this card's effects are too slow to be worth 4 mana imo), Moonlight Bargain , Hunting Wilds ,
1 week ago
Dr.Jones, thank you for the suggestion! I'm not sure if I see a good usage for cards like Obliterate , Jokulhaups , and the like in this deck. I'd only ever use them if I stole literally the whole field with something like Mass Mutiny , or Insurrection , and both of those cards are essentially win conditions already, especially if I have a sac-outlet on the field to ensure that I can keep my plunder. Sure, knocking out my opponents' lands, creatures, artifacts, etc. is fun, but it doesn't necessarily fit the theme of the deck. Please do let me know if I'm missing an important line of play in which the cards would be advantageous, but otherwise I'm not sure if they have a slot in the deck. Thank you for the suggestion!
1 week ago
What a sweet deck! My very first edh deck was Scion of the Ur-Dragon Voltron and I love dragons as a tribe! I would really recommend taking out Karrthus, Tyrant of Jund though and replacing him with another haste enabler, maybe even Insurrection if thats what you're going for!
2 weeks ago
Theater of Horrors looks like it could be great card draw with the commander as her own card draw ability has a cheaper activation and hits for more damage. Pay and essentially draw 2 plus deal 2 life loss seems good plus you can always go back and continue to play exiled cards from the Theater as long as it stays play.
Curses typically aren't great cards [hasn't stopped me from putting a curse subtheme into my vampire deck] but maybe Curse of Death's Hold to gain a combat advantage vs one opponent.
3 weeks ago
I'm going to post several posts, each with a different topic. This way I don't get halfway through and it glitches, or I run out of time and can't finish.
First post is about dealing with tokens. Here are some options for dealing with go wide strategies (decks that swarm opponents with large amounts of creatures).
There are different ways to battle these types of decks. I am including only cards available in these colors:
- stops you from getting attacked by their army of tokens.
Powder Keg or Ratchet Bomb - gets rid off-the-wall tokens.
Pyroclasm or Anger of the Gods gets rids of tokens while they are small.
Mizzium Mortars - overloaded kills them when 4 toughness or smaller.
Insurrection - use their army against them.
Basilisk Collar let's you out live the armies.
Steel Hellkite - let's you pay 0 to get rid of tokens if it deals combat damage.
Balefire Dragon - gets rid of most creatures if he gets combat damage in.
Harbinger of the Hunt - repeatable token hoser. If you equip the collar it wipes all non fliers.
Siege Dragon - also fun with the collar.
Subterranean Tremors - good for token sweeper.
3 weeks ago
Pillowfort cards don't really work in my playgroup as I am facing decks like Skullbriar, the Walking Grave .
Thanks for the suggestions I will definitely update this after my next play session.
Insurrection occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
U/R (Izzet): 0.13%
RBW (Mardu): 0.06%
U/B/R (Grixis): 0.08%