Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Rare
Planechase (HOP) Rare
Onslaught (ONS) Rare

Combos Browse all



Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

Price & Acquistion Set Price Alerts





Insurrection Discussion

Dreykon on Do I keep control of ...

6 days ago

I cast Insurrection on my main phase, it resolve. I attack damage is dealt. 2nd Main I cast Teferi's Protection. Do I keep control of all my opponents creatures after my next upkeep?

pokepower116 on Xantcha, Woke Agent

1 week ago

scumbling1 They do make a good point and it is something I've given consideration to when making the deck. The biggest problem for me at the moment when it comes to incorporating sacrifice outlets is that I don't have a lot of creatures in this deck. Only 12 creatures in total, one token generator (Rite of the Raging Storm), and one way to steal the opponent's creatures (Insurrection). This means that in many situations these cards will be dead draws. That's why I wanted to err on the side of running more single targeted removal and boardwipes so that I can get rid of Xantcha that way if she becomes troublesome while still having the versatility to use them as removal if needed.

Even when I do get Xantcha back under my control, the opponents have to pay 3 mana to deal 2 damage to me. That's a lot of investment for not a lot of damage; and by this point there are, at most, two opponents left to pay that mana (barring any Homeward Path shenanigans) if we're assuming a 4 player game.

With that all being said, I actually would love to run both High Market and Phyrexian Tower in this deck for that added peace-of-mind and way to get my commander back into the command zone. But for budget's sake I think I'll just add High Market for now. I should be getting the rest of the cards for her in the mail today so I'll be able to start playtesting and see what works and what doesn't!

Titus78 on Kaalia of the Vast

1 week ago

cdkime I do kind of want to cut Mordant Dragon but I'm not a huge fan of Chancellor of the Annex just because it's okay in the beginning of the game but loses a lot of value as the game progresses, until mid to late game when most opponent have a lot mana to spend and mana isn't really going to hurt them at all. but think ill go with the safe choices either Akroma, Angel of Wrath or Rakdos the Defiler which one do thing is better? lastly I just don't think one tutor is really worth it in a 100 card deck and if drew it mid to late game it would just be pretty meh unlike Insurrection which would most likely win me the game.

Titus78 on Kaalia of the Vast

1 week ago

cdkime hello its me again to bother you with more questions, I have a few more cuts for you to consider Mordant Dragon for either Indulgent Tormentor or Resolute Archangel or Hoard-Smelter Dragon

next is Syphon Mind for Price of Glory

Lastly is Diabolic Tutor or Insurrection

cdkime on Kaalia of the Vast

2 weeks ago

To answer your additional questions:

Insurrection is a powerful finisher, but it does have some downsides, most notably mana cost. I would personally be reluctant to run it because it will often just languish in my hand.

Price of Glory means any time an opponent taps a land on another's turn, that land will be destroyed--it is not simply one land per spell cast. Remember, this is a mutual effect, so some of your instant-speed removal will suffer as a result. That said, since your commander has a built-in way to cheat out creatures, and instants are not really your focus, this is much more likely to make others suffer than you. Note, depending on how competitive your group is, I would be wary about running this card--land destruction is seen by many metas as unfun, and will result in players disproportionately targeting you.

I'm not impressed by the Yosei, the Morning Star. Tap effects work best when (a) you can control them, and (b) you can use them prior to combat. Yosei fails both these points, as it requires your opponents to kill the creature (or you to burn a removal spell), and the most likely scenario for its death is from combat damage--after blockers have already been declared. It has some use if you are running multiple combat phases, but that's about it.

Titus78 on Kaalia of the Vast

2 weeks ago

cdkime sorry to bother you again, but I'm thinking about maybe adding in these for my graveyard recursion cards Insurrection, Price of Glory(Does mean all lands they tapped for the spell or just one???), Yosei, the Morning Star

ncjhou on Ahoy, Matey! (Pirates)

3 weeks ago

McToters, it definitely seems to be playing better than when I used to run Admiral Beckett Brass as commander. I did remove Thassa, God of the Sea to put in Drana, Liberator of Malakir so that I can get counters attacking any player and not just highest life total. I've played this deck 3-4 times in my playgroup in the last month and it's fun, but I've yet to combo off with Deadeye Navigator or Marionette Master, which I envisioned as being my primary wincons. I have won with Insurrection and could easily see winning with Exsanguinate, especially with an infinite mana combo.

The one thing I'm definitely going to do,though, is look for ways to lower CMC. Diabolic Tutor will likely come out in favor of Diabolic Intent. I don't want to spend the $$$ for Demonic Tutor and saccing a creature with a counter is not bad with Marchesa out. I also really like the flavor of Spell Swindle, but holding up 5 mana is too much, I think. That will likely come out in favor of Swan Song.

Megalomania on Zedruu & Norin BFF

4 weeks ago

Bazaar Trader, Brand, Corrupted Conscience and Insurrection are some of the cards I used to run in my Zedruu deck.

Copy Enchantment also seems like a possible addition.

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