Rings of Brighthearth


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Lorwyn (LRW) Rare

Combos Browse all

Rings of Brighthearth


Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

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Rings of Brighthearth Discussion

enpc on Tetsu-Ko, Traitor Prince(SS?) to a Band of Wastes.

23 hours ago

Yes, I checked out the link you provided. The combo works for the first person because they are using Rings of Brighthearth to copy the extra turn ability.

What it looks like you're trying to do is untap it in response to the tap ability. This doesn't work however, as part of the cost of the ability is to return the card to your hand. The other part of the cost that you can't pay is removing an eon counter from it, meaning you would have to skip two turns to take two turns.

As I said, it works with Rings of Brighthearth because it just copies the ability, not all the costs you have to pay. But how you're doing it, and how the people at the end of the thread are doing it does not work. They have not read the card properly.

Profet93 on Kalitas's Kindergarten of Dead Babies

1 day ago


My apologies as I was half awake when I commented on it. What are your thoughts on the Helm of Obedience, Xiahou Dun, the One-Eyed, Panharmonicon and Rings of Brighthearth?

Lastly, Boseiju, Who Shelters All seems REALLY interesting. I'm surprised I forgot about that card, I might need 2 add it to my mono black deck! That being said, it doesn't stop your creatures from getting countered, although you could always add a Cavern of Souls if that becomes an issue.

Nevertheless, it's a fun card I love using, just wanted to share that it's saved me more times than I can count (Ex: Target player takes an extra turn to stop Edric from infinite turns).

Profet93 on Kalitas's Kindergarten of Dead Babies

1 day ago


If 1.4k deck is "budget," then I would love to see a non-budget deck. Deck is pretty good. +1 from me. A few suggestions...

Thespian's Stage to copy coffers or utility land

You have karn and ugin which are good, but you might want to add some other ways to deal with artifacts and enchantments such as Nevinyrral's Disk or Oblivion Stone.

You say you like combos but I don't see any combos in the deck.Here are a couple....

Rings of Brighthearth + deserted temple + cabal coffers + lots of swamps/Urborg = Infinite black mana. Rings can be used to copy commander ability, planeswalkers etc....

That being said, you might want a Panharmonicon for all your ETB abilities.

You have Grave Titan and Nim Deathmantle already, add an Ashnod's Altar for the combo and to have a sac outlet to prevent exile and synergize with Grave pack effects.

Xiahou Dun, the One-Eyed is a cool recursion card you might want to consider

Helm of Obedience to combo with leyline

You have an imperial seal but no Vampiric Tutor?

Every black deck should have some way to deal with counterspells. If you were playing a more control based strategy, I would suggest Mana Web (goes well with Urborg, barring dorks and rocks). As such, you should add Imp's Mischief, no one sees it coming and is very versatile. It would suck to pay 10 life to get rid of an indestructible eldrazi to Toxic Deluge only to have it countered.

Hero's Downfall > Go for the throat. Costs 1 more, but much greater effect.

Genyusguy on Godo Helm cEDH

3 days ago

Thanks! Big blockers don't actually stop the combo. The Godo equipped with the Helm of the Host from the new Dominaria set never needs to attack. The Helm keeps making another Godo each combat, so if someone has a big blocker, it will get whittled down by the multiple attacks from the Godo tokens. Same thing with Maze of Ith. It only stops one of the tokens and still gives the additional combat.

Even indestructible or first strike creatures aren't a problem. If the indestructible or first striking creature doesn't have 3 power at least, Godo can overwhelm them by amassing an infinite army of attacking Godos by only attacking with the newly formed token each combat, saving up for an attack with a very large amount of Godo tokens. If the indestructible or First Striking creatures do have 3 or more power, you just have to attack someone else first to amass the army of Godos and then go wide around the indestructible or first strike creatures.

What I am really scared about are stax effects like Null Rod and Stony Silence making me rely on Magnetic Theft or Hammer of Nazahn's triggered ability to win, or Torpor Orb shutting down Godo's tutor ability. I might need more artifact removal, but that costs me speed. So right now I am just seeing if I can get around the stax with the backup win of Twinflame/Heat Shimmer + Dualcaster Mage or Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top.

Matrixxx999 on Rhonastic claws of havoc

3 days ago

Since You have Rings of Brighthearth, have you ever thought about Basalt Monolith and Sensei's Divining Top? All these cards are good separately and together they form infinite and infinite card draw.

How about Natural Order? This crad is insanly powerful. Just imagine how you play this spell sacrificing a creature enchanted with Pattern of Rebirth!

What is Your experience with Growing Rites of Itlimoc  Flip? I have played it in my Rhonas deck and found it to slow and situational.

+1 from me!

Matrixxx999 on Rhonas the Indomitable: Larger than Life

3 days ago

joachimjuncher, Hi! I apologize for such a late reply. The reason is that I've been very busy lately. I'm very grateful to you for taking the time to analyze the deck, and card choice! And thanks for your kind words about the deck! I really appreciate constructive criticism and any suggestions, especially from another mono-green player.

Cards that you suggested to replace:

  • Viridian Longbow - As you rightly pointed out, it depends on the playgroup. And my playgroup run some realy pesky commanders like Zur the Enchanter, and to be able to destroy them on instant speed is a decent ability, and I try to make the deck as versatile as possible and considering that green is very week in removing creatures, VL seems like a good spell for all those purposes. I agree that its a bit slower then one shot spells, I'll think about it and try to find a good replacement for more tests. What would you put instead of this card?

  • Lifecrafter's Bestiary - well, I added this card not so long ago, and so far it has performed its functions perfectly - draw additional cards, and scry every upkeep. It is good if you draw it in the beginning - you will at least scry every turn, and it is good to have it in the hand in late game, cuz You usualy have a lot of mana and need more gas (cards) for it. And it has a very good synergy with Cloudstone Curio, Wirewood Symbiote.

  • Norwood Priestess - well, frankly, there were times when it was a dead draw, or I did not have anything in my hand to cheat in with her ability. But in the same time, more often there were moments of triumph and glory when I was able to drop things like Bane of Progress, Avenger of Zendikar, Terastodon or Craterhoof Behemoth, and all those bobs come in to the battlefield uncounterable with her ability. Needless to say that the deck run some creature untappers, so You can drop bombs even twice in a turn! But I agree with You that this card is a bit slow. If I would cut this card, then what would you suggest to replace it. I'm thinking of replacing her with something like Pattern of Rebirth, Eldritch Evolution or maybe Wayward Swordtooth

Cards that you suggested to add:

  • Utopia Sprawl, Berserk, Temur Sabertooth, Surrak, the Hunt Caller - all these cards were in the deck and were tested a lot. All of them work fine with Rhonas, but on one of them I would focus my attention - Utopia Sprawl, this card is super great without a doubt, with a pain in my heart, I cut and I returned it several times to the deck, man, its so hard to decide what to cut!

  • Overgrowth - I'm looking at this magnificent enchantment for a long time, and I would like to find a place for it in the deck, but if I find a slot for it, then I should put Utopia Sprawl first. So that if Overgrowth enters the deck, then only together with Utopia Sprawl.

  • Rings of Brighthearth is an interesting suggestion! Despite the fact that the card itself does not do anything when it hits the battlefield, It can create very strong synergies and even infinite combinations. I will definitely think about this. And if I add it to the deck, it makes sense to add Basalt Monolith ;).

  • Homeward Path - I used this card in this deck, and in my other decks. To be honest, the card has never been useful.

  • Yavimaya Hollow - I also like this land, I would like to find a slot for it, it seems to me a great idea to add more protection for creatures. Especially vulnerable are mana dorks, and opponents try to remove them as quickly as possible in my games.

  • Elvish Archdruid - I absolutely agree that this is an excellent creature. But as for all previous options, its hard to decide what to cut for it.

Thanks again for all Your suggestions and feedback! I will be happy to look at your decks to, and try to help with my advice!

enpc on Sharuum's Little Toys

5 days ago

So looking at the list, there are a few things that you can do to free up some card slots for more card advantage.

First step is that you should look at streamlining your combos. As has been pointed out, adding Auriok Salvagers in combo with Lion's Eye Diamond is a good move, however I think that you could easily cut Krark-Clan Ironworks, Ashnod's Altar Rings of Brighthearth, Basalt Monolith (unless you wanted to keep it for ramp), either Grinding Station or Altar of the Brood (I would keep altar of the two) and Mindslaver without any major negative impacts to your deck.

I would however add Disciple of the Vault and Nihil Spellbomb as both cards are good (one helps mill the other is a combo piece in its own right).

As for good card advantage, I like Ponder, Preordain, Impulse (which is amazing) and Night's Whisper as cantrip pieces. There's also Mystic Remora which is a powerhouse. The more you can get your curve down as well, the more appealing Ad Nauseam becomes.

For counterspells, I would recommend adding Flusterstorm and Negate. Swords to Plowshares is probably also not a bad idea, as is Vindicate and Fragmentize to get rid of cards like Stony Silence.

You should also look into getting the rest ofthe 6 fetches. They will help streamline the deck as well.

Profet93 on Chainer, Mono-Black Control

6 days ago

Rings of Brighthearth + Deserted Temple + Urborg + Coffers + Lands = Infinite Black Mana

Rings can also be used to activate chainer twice without the 3 black and 2 life activation cost

Mastermind's Acquisition is strictly better than Diabolic Tutor

What do you feel is this deck's biggest weakness? +1 from me

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