Rings of Brighthearth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Lorwyn (LRW) Rare

Combos Browse all

Rings of Brighthearth

Artifact

Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

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LRW

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Rings of Brighthearth Discussion

passascats on Etrata Trampoline

3 days ago

If you have Mirror Gallery, Blade of Selves and Stolen Identity might be interesting. I don't know how budget this needs to be, but Rings of Brighthearth with the resonator can end a player in one combat, or you could use something like Aphetto Alchemist to untap the resonator.
Looks like a fun build! Good Luck!

_Delta_ on Envoy of the Praetors'

1 week ago

Hey thanks for the suggestions MillersEdge, I agree on likely cutting Deploy the Gatewatch as I can only see myself using around 22 or so walkers at the maximum here. I don't own an Aminatou, the Fateshifter yet but I do have the Sensei's Divining Top, and what my plan with those is to have a fair bit of top deck manipulation to make use of possibly some miracle cards like Temporal Mastery and Terminus. Additionally I might add a Nexus of Fate to the deck once I acquire one, but that's likely about all I will use for extra turn spells as this deck (the paper version isn't even finished yet) puts a big enough target on me as is lol. Primevals' Glorious Rebirth I have been thinking about, and maybe now on your suggestion I will include that somewhere's once I can figure out what needs to be cut. As for Oath of Ajani you are likely right on this one as you won't ever usually get the full value out of it. I will add however that my current paper decklist for Atraxa is still quite different as it still uses a lot more creatures towards a +1/+1 counters strategy and that is where this Oath of Ajani gets much more use. It's right now more of in-between superfriends and your typical +1/+1 counters build. I'm now leaning more towards entirely superfriends as evidenced by this decklist because I feel any compromise between the two strategies just weakens this deck.

I don't own Tezzeret the Seeker but i'm definitely looking to get one sooner or later for here for sure, and Garruk Wildspeaker I admit I have neglected attention to and so maybe I will add that to a shopping cart eventually. I really should try to make more use out of The Chain Veil and include some combos. Likewise I wish I had a Rings of Brighthearth but they certainly aren't cheap. Although I will keep an eye out for any opportunity to acquire one, and similarly that's why I don't have Vedalken Orrery now here. But tbh I do actually own a Vedalken Orrery that I got when they were much cheaper, but when you own 10 edh decks I don't like swapping cards between them especially when they all have different coloured sleeves to tell them apart. Maybe in this regard my playgroup would be fine with me proxying a few cards that I already happen to own, and so I might include it here also because you're right when it comes to the value of playing a planeswalker on other's turns.

Anyways thanks for all the suggestions as well as the upvote, at some point I will see what I can maybe suggest for your own decklist.

MillersEdge on Envoy of the Praetors'

1 week ago

I'd be careful with Deploy the Gatewatch, as it needs 30+ walkers to really work consistently, and relying on Aminatou, the Fateshifter or Sensei's Divining Top for good hits is a big ask for a 6-mana sorcery imho. Primevals' Glorious Rebirth has been doing a better job as a blowout/gamewinning card for me, but then again, that depends on how many walkers usually hit your yard before you either go off or loose the game. It can definitely be a nice surprise against mill strats ^^

I'd also consider cutting Oath of Ajani (which I found to be the most often dead one out of the oaths you're running) and maybe some of the weaker artifact ramp for combo pieces like Tezzeret the Seeker , Garruk Wildspeaker(mostly additional ways to abuse The Chain Veil) or Rings of Brighthearth(works with all planeswalker abilities, also goes infinite with Basalt Monolith).

Vedalken Orrery is worth considering as well, enabling you to play a planeswalker on your opponent's endstep, use it on your turn, and then have mana open to protect it if needed.

generalrenard on X equals the purpose (Help ...

1 week ago

The two easiest infinite mana combos are Dramatic Reversal and Isochron Scepter (dramatic scepter) with at least two mana in rocks or dorks, or Paradox Engine and Isochron Scepter with any spell imprinted to cast that spell infinite times, with two or mana in dorks or rocks. To win with this past I would run Ancestral Vision to deck your opponents.

The other easy infinite mana combo is with Rings of Brighthearth and Basalt Monolith or Grim Monolith. Unlike the previous combo, this one only produces colorless mana.

As for synergy, kruphix is mostly a card for ramping into big this by storing lots of colorless mana. Eldrazi maybe?

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [BUDGET]

2 weeks ago

TheCrimsonKing101 In order of a large impact to less of an impact I would say...

1.Purphoros, God of the Forge: This can just win games on its own, especially with an Impact Tremors on the field. ~$18

2.Rings of Brighthearth: Copies a LOT of the best activated abilities in the deck. Look at the spoiler under the "Hit Me Baby, One More Time" section of the main deck for a list. ~$33

3.Magus of the Moon/Blood Moon: Both would be good, but even the Magus is an improvement. About the only way we have of slowing the whole table down that doesn't get us immediately focused to death. ~$6/~$19

4.Shared Animosity: This really cuts down the number of attack phases you need to kill a whole table. $7

5.Disrupt Decorum/Mogg Infestation/Moggcatcher: All 3 of these provide a different benefit depending on your playstyle and meta. If you play against a lot of other creature based decks, Disrupt Decorum is great. If you play against a lot of token decks Mogg Infestation is bad to cast on anyone but yourself most of the time because you double the number of creatures they had. If there are fewer, bigger creatures it is fantastic because it doesn't target and gets rid of everything and leaves them with only a few Goblins. If you like to go for a certain line most games, or there are a lot of counterspells in your meta, Moggcatcher is great because the creature is put into play not cast, so only things like Disallow can prevent the tutored creature from entering.$5-$9 ea.

Crucible of Worlds (~$15) is in there somewhere around #4 or #5. In a deck that runs fetches, Strip Mine effects, or other utility lands that die, it would easily be #2, but that is a much more expensive deck. For this one you end up getting more lands back from Surveyor's Scope than you do a Crucible in most games. If your playgroup is more battlecruiser Magic that goes into the 10-20+ turn range, Crucible gets better because of the increased number of chances you have to use it.

To get the widest benefits out of $75 I think I would go..

Purphoros + Blood Moon + Magus of the Moon + Shared Animosity + Disrupt Decorum + Mogg Infestation + Moggcatcher

That would get you to roughly $72, and provide the largest range of improvements. I still think Rings is one of the strongest upgrades, but it at least has a backup effect already in the deck through Illusionist's Bracers.

Thanks for commenting!

VulpesDaemon on Moonlit Walk

2 weeks ago

stellarstormtrooper66 Thanks for the input! I agree that there need to be more lands in the deck and ill be looking for cards to drop to add a couple. As for rocks i added Hedron Archive because it has card draw as well as adding mana. More rocks could be necessary but i will resolve that as i play with the deck. I personally dont think adding both boots are necessary for giving etrata haste due to the large number of tutors present. Also i didnt add greaves because Etrata needs to be targeted in order to avoid the shuffle trigger along with the cloning. I had known about the ninja interaction which is why i have added 4 of them. I dont like sacrificing Etrata because that either requires me to put her in the zone or in the grave and then requires me to put in recursion as well so it ends up being more efficient to leave that out and add bounce and flicker instead. The tutors are very important in here but not necessarily for Mirror Gallery, they are for Strionic Resonator primarily along with any flicker or control i need. Rings of Brighthearth is for copying Strionic Resonator ability primarily however it hs a few more niche uses. Conjurer's Closet has a wide range of targets in the creature category for utility, such as Noxious Gearhulk and Mulldrifter. Soul of Innistrad is just there for late game recursion if i need it, however i can see how it wont be too useful and its in my consideration for dropping. The original plan was to use Heidar, Rimewind Master as a way to return Etrata every turn and he is being considered for dropping as well since i have so many ways of avoiding the shuffle trigger.

stellarstormtrooper66 on Moonlit Walk

2 weeks ago

Some initial thoughts, totally just my opinion, so please take it with a grain of salt:

I'm surprised to see 33 lands, I've never run a deck that low before. The lowest I've gone for a 4cmc commander is 35. 33 might be possible if you're running some 0 CMC moxes, but even then I would hesitate to go that low.

Mana rocks / ramp: I understand if you don't have these cards, but I would add cards like Coldsteel Heart, Dimir Signet,Star Compass, even Fellwar Stone. I don't like Hedron Archive b/c its not under your commander's CMC. I think you could lower your deck's CMC by taking out 3 CMC rocks for 2 CMC rocks. Also, I only counted 5 rocks. Without green, I'd be tempted to run closer to 8 honestly - even though they're boring cards.

I think haste is absolutely critical for this commander. Nice to see Swiftfoot Boots but do you have a Lightning Greaves you can add?

I like the idea of phasing at instant speed in order to mess with the stack to keep her around. I think you could also consider sac outlets like Ashnod's Altar if you wanted to run some recursion as well.

You may already know this, but I think you can ninjutsu her off the field once her ability is on the stack in order to prevent her from going back into the deck/command zone. A often overlooked trick with ninjas is that the unblocked attacking creature can still be returned after the damage has been delt, though people usually want the Ninja effect to trigger.

I see a lot of transmute cards, but I'm not entirely sure what you're trying to tutor for here. Are your main targets Mirror Gallery and Etrata (assuming you are willing to let her go into the deck)? If you plan on getting Mirror Gallery often, you may want to protect it with cards like Padeem, Consul of Innovation.

Some cards that confuse me a little: Rings of Brighthearth? I didn't see any great targets, but I may be overlooking something. Conjurer's Closet I don't see a large number of relevant targets. Soul of Innistrad This seems like a high CMC creature that could be replaced with a board wipe. On the topic of board wipes, you may want more just cause of the Voltron style of play here that may struggle with opponents who build up a large board. Heidar, Rimewind Master Are you running snow covered lands?

Overall, I like it - a very different type of commander deck for dimir. Looking forward to facing it.

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