Rings of Brighthearth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Lorwyn (LRW) Rare

Combos Browse all

Rings of Brighthearth

Artifact

Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

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Recent Decks

Rings of Brighthearth Discussion

Danielj111 on Infinite X

2 days ago

Basalt Monolith and Rings of Brighthearth would really help for an infinite mana combo, then if you're running those two, I would recommend two of each, you can put in a few Trophy Mages to pull them from your deck.

Mortiferus_Rosa on Aminatou

5 days ago

I can believe i forgot to recommend a few cards to get more uses out of your walkers

Oath of Teferi, The Chain Veil, Rings of Brighthearth, and Teferi, Temporal Archmage.

And Strionic Resonator is a worse panharmonica, but still gives more ETB effects

Maizena on Lazav's Multifarious Ways to Die

6 days ago

zaneanderman You're right, it would be another way to combo infinite mana with the Rings of Brighthearth. I just need to figure out what to cut! LOL

Slothua on Feldon of the Third Path

6 days ago

no Rings of Brighthearth for feldon copied activations?

JasonTheTechnomancer on Night of the Living Robots

1 week ago

I love Feldon as a commander but I really think your missing a couple fun things.

Magus of the Wheel is really good for card draw, and you can bring it back at any time.

Sundial of the Infinite Why? You get to keep your Feldon tokens. Combo this with any value creature with ETB effect or even something like Loyal Apprentice and just rake in the value.

And also, while just one Feldon effect is great, why not Rings of Brighthearth and Illusionist's Bracers ? Cant go wrong with the late game of tapping Feldon and making three tokens of three creatures instead of just one.

BS-T on Niv-Mizzet is a Rick and Morty Fan

2 weeks ago

It's scary!

It seems like you've got almost everything you would normally want in a combo deck (I'm not a combo player at heart, just a dabbler so I could easily be wrong though!).

As a rule of thumb I would say 'if it's not one of my combo pieces, it has to help me get to my combo pieces' - ie 1) cheap rocks so you can keep paying for draw spells (even better if they are free mox types), 2) all the usual 'don't usually bother playing these in EDH' draw spells Ponder, Preordain, Brainstorm etc, 3) cheap counters to protect you going off definitely including Pact of Negation, and 4) 'Tutors'. You've got quite a lot of all of these...

To try to be faster?

You could go heavier on the digging by including more Cathartic Reunion effects to just dig dig dig.

Also in the Mana category you could use red 'Rituals' Seething Song, Infernal Plunge that Spellseeker who has done her job. Infinite mana? Basalt Monolith & Rings of Brighthearth but that's only colorless, there's always something with Palinchron but that might be too slow.

You also might as well put in Tolaria West, you might have plenty of draw but tutoring for Pact of Negation in desperate times is awesome!

Finally the only particularly odd inclusion I see straight off is Battle Rampart - any reason you're going with that over other things? If it was me I'd use something that can give old NivMiz haste the same turn;

Crimson Mage

Goblin Bushwhacker

Inner-Flame Acolyte

Doesn't have to be creature based - Expedite even replaces itself.

So yeah, a non-combo players take on what wants to be a tuned combo deck... Might not be a world of help but it was fun at least for me to give my perspective!

DrkNinja on Morphogenesis [[EDH]]

2 weeks ago

A few of things...

One, I don't really know what your win-con in this deck is... I see a bunch of combos none of them lead to a win, the only win-con I see is combat damage, and that's not very... Blue.

Two, I think Talrand, Sky Summoner, Baral, Chief of Compliance, and Training Grounds are wasted cards in this deck. You have a total of 16 ways to trigger Talrand, and 16 spells Baral can reduce cost on only 9 of which get a trigger from Baral. With Training Grounds there is only 7 creatures that the enchantment affect which your commander IS NOT apart of... That means a majority of the time that card is a dead card.

Three, Why Kira? Of all the blue creatures, and all the blue strategies; creatures are blue's weakest.

Last thing, this is a card suggestion, Blue Sun's Zenith. With all the infinite mana combo you have you can just straight make someone draw their entire library. Speaking of infinite mana combos, Peregrine Drake + Deadeye Navigator, and Rings of Brighthearth + Basalt Monolith might be worth considering.

xStormyx on Monoblack Erebo's Deck

3 weeks ago

I think the Rings of Brighthearth + Cabal Coffers + Deserted Temple works with 4 swamps as the absolute minimum. you use 2 swamps to cabal and add 4 mana first with 2 swamps still untapped, use 3 of that mana to do temple and rings with 1 left over, tap 1 more swamp to cabal coffers again after the first temple ability goes off, then after the second you're left with 6 and 1 swamp untapped, which means you net +1 mana every cycle of this, and can go infinite, though it takes a long time

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