Rings of Brighthearth

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Lorwyn (LRW) Rare

Combos Browse all

Rings of Brighthearth

Artifact

Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

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Rings of Brighthearth Discussion

theemptyquiver on Teferi CV my build

6 days ago

Thought about adding Rings of Brighthearth to the mix? Give Teferi a little extra oomph.

Additionally, maybe consider Deepglow Skate. Nothing like plopping that down and being able to ult teferi and get that emblem. Blue doesn't get Doubling Season so you work with what is given.

Daedalus19876 on Vial Smasher & Thrasios

1 week ago

Hi, came here from FB.

Hmmm. I don't see the forest for the trees, so to speak: what is the Purpose of this deck? Is it to assemble Basalt Monolith/Rings of Brighthearth combo, and sink the mana into Thrasios? A well-worn path, but not a bad one ;)

In terms of single-card changes: I'd run Mana Confluence over one of your lands (probably Cinder Glade). You're missing Vampiric Tutor, and I'd absolutely run Beast Within before I ran Chaos Warp (unless there's a LOT of indestructible stuff running around in your meta). I'd run Coalition Relic over Commander's Sphere (6-drops on T4 are AWESOME), Toxic Deluge over Damnation, Regrowth over Volcanic Vision, and a Mana Crypt over... most about anything TBH. If you have the money, Mana Drain is a strictly better Counterspell - though I'd probably cut Arcane Denial instead. I'm not confident in hitting the mana cost for Cruel Ultimatum, and I feel that slot could be better used by something else. Finally, I'd look into getting more draw and tutors in the deck, because I feel you'll run out of cards quickly.

Hope this helps!

MaelstromHobo on Mayael EDH Primer

1 week ago

@Padbras Great questions. First off, let me say this: Xenagos, God of Revels is more consistent than Mayael the Anima. The deck wins faster and more reliably. Mayael is more for the kind of player who values the experience of playing as much as (or more than) they value winning. Some of the best Magic memories I have are flipping those top five cards, one at a time, just hoping to turn over that clutch blocker. That degree of randomness isn't for everybody, but it's how I most enjoy the game.

As to your follow up question, yes, I would definitely recommend running Mayael on a budget. Most of the money cards I run are for 1) mana base consistency and 2) topdeck filtering. Those make the deck more reliable, but they're not necessary for it to be functional. Also, the fatties you choose to run are easily tuned to any budget. There are plenty of sub-optimal inclusions that can fill the role of expensive cards and still make a splash on the board. Here's some easy changes you can make to slash hundreds of dollars off the price tag:

Alpha duals ==> Battlebond duals. This is a no brainer. Battlebond duals are almost as good, especially if you cut fetch lands.

Fetch lands ==> Pain lands, Larwyn filter lands, and Odyssey filter lands. Filters are just a notch below fetches for mana consistency. Pain lands are a notch below that.

Ancient Tomb, Strip Mine, Wasteland ==> Basic lands. You'll need to run a few more basics without top-tier lands at your disposal. Trim the pricey colorless mana.

Mirri's Guile, Sylvan Library, Sensei's Divining Top, Scroll Rack ==> Crystal Ball, Darksteel Pendant, Lifecrafter's Bestiary, Seer's Lantern. It's still really important to have some topdeck filtering. These will get the job done.

Rings of Brighthearth ==> Illusionist's Bracers

Tooth and Nail ==> Another 5+ power creature

Crucible of Worlds, Mana Crypt ==> Any other mana rock. Basically the same effect, just slower and more fragile.

Avacyn, Angel of Hope ==> Spearbreaker Behemoth

Balefire Dragon ==> Steel Hellkite

Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre ==> Artisan of Kozilek, It That Betrays

Hope that helps!

mtgApprentice21 on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

1 week ago

You need to update this deck. Jhoira, Weatherlight Captain and Vedalken Archmage give staggering card advantage when you have Paradox Engine. The amount of card draw is even more ridiculous with the Sensei's Divining Top. The Engine also gives you infinite draw with the Top if you throw in one of these cards or combos: -Clock of Omens (Tap the Top multiple times) -Voltaic Key (Tap the Top twice) -Strionic Resonator (cast spell, tap Top, copy Engine's trigger, repeat steps 2 and 3) -Rings of Brighthearth (You know how this will work since you already have Rings) -Vedalken Orrery + Phyrexian Metamorph/Sculpting Steel (As long as you have two Divining Tops, you'll actually be able to get through mana floods no problem.) -Vedalken Orrery + Vedalken Archmage/Jhoira, Weatherlight Captain (put multiple draw effects on the stack by casting spells and tapping the top in response to one another.) The only other thing to mention here is that Crucible of Worlds is completely unfair with the artifact lands + Krark-Clan Ironworks, or ANY land if you have the lattice out. It also lets you abuse that Inventors' Fair you've got, as well as your fetch lands.

KingMathoro on Daretti Precon Upgrades

1 week ago

For around the $30 mark you should certainly be able to get the following cards: Duplicant, Thopter Assembly, Kuldotha Forgemaster, Platinum Angel, Metalwork Colossus, Darksteel Colossus, Colossus of Akros, Kurkesh, Onakke Ancient, Blinkmoth Urn, Pia's Revolution, Buried Ruin, Inventors' Fair, Hellkite Tyrant, Nevinyrral's Disk, Jhoira's Familiar, Foundry Inspector, Thran Temporal Gateway, Copper Gnomes and Unwinding Clock.

I have seen all of these guys do a lot of work for a Daretti deck and all of them are relavtively affordable for this first batch. I did the math and it is around the $30 for all of the above cards on TCGPlayer.

For future upgrades though I will recommend cards like: Rings of Brighthearth, Blightsteel Colossus, Darksteel Forge, Mycosynth Lattice, Platinum Emperion, Vedalken Orrery, Metalworker, Krark-Clan Ironworks Mindslaver, Karn, Scion of Urza and Ugin, the Spirit Dragon

Hopefully that helps out!

IMMG54 on Daretti Precon Upgrades

1 week ago

If you have a little bit of money to throw around, cards like Krark-Clan Ironworks or Darksteel Forge might help for the artifact theme. Squee, Goblin Nabob also synergizes well with Daretti's +2. Also with Daretti comes the proliferate, like Contagion Clasp and Contagion Engine. Unwinding Clock also lets you do more on your turn, and Vedalken Orrery also aligns with it. If you have a lot of money, Mana Crypt is an auto include to help get Daretti out faster, and Rings of Brighthearth helps speed him up significantly. Kurkesh, Onakke Ancient also works amazingly, and can actually be substituted sometimes for the commander.

Hope this helped!

kanokarob on And I'll Pay a Red | Only 5 Red Spells! *PRIMER*

2 weeks ago

Golden Guardian  Flip is here despite it not being an artifact land because 2 mana lands are really valuable to Kurkesh, even if they have hoops attached to a degree. For the moment, I'm happy with it and it hasn't caused any issues.

I've been on the fence about Strionic Resonator since I first built the deck. It has its very obvious merits that are certainly hard to ignore, but there are a number of factors I consider when looking at cards to put in and what cards are cut for them. A big factor is category--what kind of niche the card fulfills and how many other cards of the same category already exist, and/or need to be present to be optimal. It fills a similar niche to Rings of Brighthearth and, naturally, Kurkesh, Onakke Ancient, and even the Rings I hardly use because Kurkesh's value is so outrageous.

Furthermore, my deck may generate lots of mana, but the value comes from spending that mana over multiple artifacts working as an engine to achieve the primary directive. Spending six whole mana to do one thing three times is really powerful depending on the thing, but for a lot of the best artifacts, it's not worth it. One mana for one copy is better than six for three if that leaves me five mana to use to make another copy of each of five other artifacts that, when used together, accomplish more.

But, you can't deny that if you do have more mana than you need, it does produce results. So I'm really torn. I worry it's gonna be the same deal as with Scrap Mastery, and I'll only ever get it when it's useless, or when I would absolutely need it I won't have it.

So I'm not going to add it, but I'm not going to say I don't want it, either. I'll put it in the maybeboard--as I evidently forgot to put it there--for those who are looking into their own takes on the deck to consider, but for the way I play the deck and the level I need it to perform and be optimal, I worry it's going to be inconsistent in its value.

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