Academy Rector

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Rare

Combos Browse all

Academy Rector

Creature — Human Cleric

When Academy Rector is put into a graveyard from the battlefield, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.

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Academy Rector Discussion

MillersEdge on Atraxa's Super F(r)iends

3 days ago

Great Design and cool deck! Always good to see another one who has succumbed to the sweetest Voice in the Multiverse ^^

I'd definitely add more ramp, especially considering your relatively high avg. CMC and low landcount. Fixing shouldn't be a problem with that manabase, but the earlier you can cast a walker and a sweeper on the same turn, while keeping a counter or removal open, the better. I'd start with Nature's Lore, maybe Three Visits if you have one. Stuff like Cultivate or Kodama's Reach would require a few more basics. In terms of artefact based ramp, Coalition Relic, Astral Cornucopia and Everflowing Chalice can all work wonders in this kind of deck. Creatures like Birds of Paradise, Noble Hierarch or Sylvan Caryatid are more susceptible to removal, but can block to protect a walker in a pinch.

Phyrexian Scriptures is a nice allrounder, brings a boardwipe and graveyard-removal. If you can't get extra counters on there the turn you play it it's kind of slow though, and the wipe whiffs against artifact decks. Definitely a meta call.

Constant Mists protects both your face and your walkers, unlike Ghostly Prison. Spike Weaver does the same, with some sweet proliferate synergy. If you want prison effects, look towards Sphere of Safety, Norn's Annex, Archangel of Tithes or Baird, Steward of Argive, maybe Crawlspace or Silent Arbiter. Personally I'm not a big fan of those cards, but that might be because of my meta.

With your current list I'd probably run Shalai, Voice of Plenty over Privileged Position. The fact that she has legs, can Gavony Township tokens from your walkers and is another hit for cavern of souls outweighs her being somewhat easier to remove and not hitting artefacts or enchantments imho. That might change if you add cards like Enlightened Tutor or Academy Rector, in which case Position being an enchantment would become significantly more relevant.

With both Planeswalkers and Avacyn, Angel of Hope in the deck you might want to consider Armageddon or another source of Mass Land destruction. It's a highly controversial wincon and if your playgroup is against it I wouldn't bother running it, but if you actually play it with a clear path to victory in mind, I personally think it's fine.

Considering that your walker count is somewhat high even for a superfriends list, I'm kind of surprised to not see Tezzeret the Seeker or Garruk Wildspeaker, both of which can ramp you and work wonders with The Chain Veil, especially if you have some 2+ mana sources.

Cards like Leyline of Anticipation or Vedalken Orrery make setting up for big combo turns much easier.

Savor the Moment is quite nice with walkers and Nexus of Fate can do stupid things with Liliana Vess.

Feel free to take a look at my List and tell me what you think.

Good luck and have fun playing!

Goretast on [Primer] Commanding from the Throne of Abundance

2 weeks ago

Hey Gl1tched666, Dovescape looks sweet, but I can't play blue cards in a Green/White commander deck! I've also played around with Cathars' Crusade, but found it to be too slow and found my self always grabbing Zendikar Resurgent with my Academy Rector. It was also a pain to keep track of +1/1 counters with it.

SynergyBuild on [Primer] Commanding from the Throne of Abundance

2 weeks ago

Sublime Archangel, Rhonas the Indomitable, and Protean Hulk can be dropped for the rampager, Recruiter of the Guard (gross with effects like Academy Rector), and Kor Skyfisher.

My reasoning is the the cards I listed don't do enough until you already have the commanding board state and can win. They are win-more, and don't get you the resources to win, but make a win more inevitable.

I don't know what to drop, perhaps a card like Kozilek, but Enlightened Tutor and Worldly Tutor are good enough to run as well.

SynergyBuild on Commanders by Power Level [EDH Tier List]

1 month ago

Nah, Anafenza is good against more than just Reanimation of Creatures, think The Gitrog Monster, it uses Kozilek, Butcher of Truth to repeatedly recycle its deck, and with Anafenza, it can't do that. It also can't recur cards like discard outlets and dredge cards. Protean Hulk gets shut off by Anafenza because it doesn't 'die', since it gets exiled instead. Academy Rector and Pattern of Rebirth also don't trigger. This is the use of Anafenza, not reanimator (but reanimator hate is good too.)

Demarge on Sigarda Voltron / Enchantress

1 month ago

hmm I probably won't suggest every card I find good with siggy, so for ideas I would recommend looking at my list The Heron Marked Master.

Now as for cards to cut, I would suggest cutting the Replenish spells, if siggy dies you simply won't have many enchantments on her so an honest (a non dredging) replenish won't be nearly as useful, now if she has even just a Hyena Umbra(essentially a 1 cmc Indestructibility, you may want nearly every gw umbra) she's neigh immortal and you won't be losing enough enchantments to warrant a replenish.

For a deck with many tutors having so many ways to give sigarda double strike is probably overkill (you could slap on pseudo dbl strike Inquisitor's Flail ontop actual dbl strike), you'll probably be find with one equipment one enchantment of it.

Now it saddens me to admit, but Academy Rector is downright terrible with sigarda since her colors don't really have good ways to sac the rector, not to mention this deck isn't really aiming to do very strong effects with rector, no game ending Eldrazi Conscription or Overwhelming Splendor.

As for this deck it does feel like you're leaning more towards an enchantress deck rather than a voltron one and you could go ham on playing 1 cmc enchantments and draw most of your deck making the enchantment pump cards more effective.

SynergyBuild on tuvasa Tier?

1 month ago

Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.

If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.

The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.

Sun Titan would be okay in a more dedicated stax build that doesn't go with enchantments, despite its promise with Mana Vortex, and Austere Command/Supreme Verdict should be on the chopping board.

Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.

Sphere of Safety is too much mana, and I'd probably drop a Propaganda or Ghostly Prison, perhaps because you'd just tutor up a Solitary Confinement.

Seedborn Muse, Mystic Confluence, and Mirari's Wake are a waste of mana, I know why you run them, but they are traps.

Words of Wind is a maybe, I feel it has value when comboing off, and acts as a wincon with Earthcraft/Altar of the Brood and a creature, but is otherwise weak.

Energy Field needs to go, it sucks, as does Hesitation and Lunar Force, yes, Sun Titan, no even so. You will not use these in a meaningful way.

Academy Rector is for pulling out your Decree of Silence/Omniscience, but because you are not hulking it up or having any consistent way for it to die, it isn't worth it.

Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.

Beast Within and Counterspell need to go, there are much more efficient options like Force of Will, Nature's Claim, and Swan Song.

Karmic Justice is a bit bad, I'd drop it, probably for Greater Auramancy.


Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.

Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.

The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.

Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.

With tutors, Idyllic Tutor, Worldly Tutor, and Mystical Tutor are the picks for me, leaving 13 cards.

Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.

Back to Basics, Root Maze, and Rest in Peace make for a good toolbox effect for hate pieces. This leaves 1 card.

Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!


This last part is about optimizing your landbase for Back to Basics and Earthcraft, they synergize well, so don't worry too much about stretching your deck thin.

After looking through, the following lands are must drops, as they aren't good in nearly any deck:

Maze of Ith, Krosan Verge, Reflecting Pool, Reliquary Tower, and Rogue's Passage

They don't have a place in this deck.

Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.

Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.


That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.

zerowner on Atraxa Amazeballs

1 month ago

Nearly a third of the deck is PWs, but no Deploy the Gatewatch. INEXCUSABLE.

No Oath of Jace? Why?

You don't have any of the flip walkers (like Jace, Vryn's Prodigy  Flip and co.), even though you can easily fulfill many of their flip conditions in this deck. Why?

Call of the Gatewatch seems pretty slow. Are there really times you need to pull a specific PW and have 3 extra mana to spend to tutor for it?

No Cultivate or Kodama's Reach? Your deck could use both the ramp and the color fixing. Basically all of the signets that you can run would be useful too for the same reasons.

Academy Rector can pull several different great enchantments that you run in your deck.

Fog effects can go a long way in keeping your PW's protected each turn, and can save you from combat damage wins as well (Craterhoof Behemoths or Voltron commanders come to mind).

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