Academy Rector

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Urza's Destiny Rare

Combos Browse all

Academy Rector

Creature — Human Cleric

When Academy Rector is put into a graveyard from the battlefield, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.

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Academy Rector Discussion

Winterblast on Atraxa

18 hours ago

There are so many ways to play with the colours Atraxa provides and I would say the whatever your plan is, the deck is best when you focus on exactly that strategy instead of doing a bit of this and that.

In our playgroup we have two Atraxa decks at the moment. One player has an infect deck, which means very fast aggro because infect kills with only 10 damage in a 40 life format. His plan is obviously getting a very fast start and dealing a good amount of damage with an infect creature (not necessarily lethal damage, but enough that a player can be killed with 2 or 3 proliferates later). This deck is running no fancy shit with counter meddling and other stuff that does not win the game. Earliest kill is turn 2 with a perfect hand, usually it's turn 3-5.

I play the other Atraxa deck here around and mine (Atraxa's super(un)friendly Stax) is basically creatureless. In my deck I focus on disabling most of what other decks would like to play. Humility, Pendrell Mists, Ensnaring Bridge, Moat, Tangle Wire, Nether Void, Land Equilibrium,...Atraxa's proliferate ability can be used well in this build, as it makes everything better than it already is, but I don't really need her to win. usually I win with planeswalkers (I only play those whose ultimate will really end the game or whose other abilities are really needed in the deck) or with the classic combo Helm of Obedience+Leyline of the Void. My only creatures are Academy Rector, Gilder Bairn, Deepglow Skate, Crystalline Crawler, Lodestone Golem, Trinket Mage, which are basically only additional tutors, powerful utility creatures or stax pieces. This deck doesn't win fast (in terms of making an opponent lose the game), but it can potentially lock down the game starting in turn 1 or 2 and then I have time to find my win options. It often wins by creating a hardlock under which only I can keep playing...you can concede then.

I personally think that slow creature based strategies are far too risky, unless they use a huge lot of disruption in order to deal with control and combo. Playing infect in commander certainly gives you an advantage because most decks are not equiped to play against aggro with only taking 10 damage in total. It's also a lot cheaper to build than a control version. You can focus on green and black and only splash the other two colours for very powerful spells and you don't necessarily need an expensive mana base for that. you would really have to focus on that though...90% infect creatures plus absolutely needed non-infect helpers, enough removal for everything that could shut down creatures/attacking and a lot of cheap or free pump spells.

As for the counterspells you currently use: I would say they are all too expensive. If you don't want to buy Mana Drain and Force of Will you should at least get Spell Pierce, Mana Leak, Arcane Denial, Disallow, Remand, Memory Lapse, maybe Swan Song, Daze, Twincast, Misdirection...reliably getting double blue in a four colour deck is hard enough so if you want to play counters you should choose those that cost only one coloured mana or can be cast for free. Those with double blue should be really worth their effect.

For speed I usually play the standard artifact package with: Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Chrome Mox, Mox Diamond, Mox Opal, Lotus Petal, Voltaic Key, Coalition Relic and the Mirrodin Talismans in the colours I need. In four colour decks Chromatic Lantern is also great. It always depends on your budget though how much artifact speed you can use...some of these are not among the cheapest cards. Btw I don't think doubling season will drop in price anytime soon. There won't be a reprint in a standard legal set so if it comes again it will be in a conspiracy or masters set, of which not so many are opened.

Dr.Gibbles on Enchantment rule.

1 day ago

Academy Rector and Idyllic Tutor will prolly have to be removed.

SufferFromEDHD on Sanguine Bond Azban Enchantment Suicide/Control

2 days ago

Thank you for the constructive criticism. I see what you mean now when I have it and no Archangel of Thune it doesn't interact with the deck. Now that True Conviction... Thats a good Academy Rector target! Karmic Justice shines in a deck full of artifacts, enchantment and plansewalkers. Too many creatures in this. Now Martyr's Bond might have some potential.

j2los on The Divine Army of Chris Pikula

2 days ago

thecakeisalie42,Also worth mentioning is that naming Sun Titan with Meddling Mage stops all that in the first place, resurrection strategies are locked down by Samurai of the Pale Curtain (which also stops Academy Rector's ability and other ways of cheating into play are generally covered by the other lock pieces.

In addition, Academy Rector and Zur the Enchanter are also locked out by Mindlock Orb

thecakeisalie42 on The Divine Army of Chris Pikula

2 days ago

So I think I have a hole in your wall.

With the triggered ability of Sun Titan, your opponent can resurrect a Vanishing.

Yeah that's a card.

But anyway, when an aura is put onto the battlefield, its controller has to attach it to a creature. This does not actually target, and thus gets around your shroud. So they put it on one of your lock pieces and phase it out.

Other troublesome auras that could be cheated into play include Flickerform, Caught in the Brights, and Weight of Conscience. Meddling Mage can't name the auras, just the cards that put them onto the battlefield.

From a brief search, that's Academy Rector, Sun Titan, and Zur the Enchanter.

Wow I spent a lot of time researching and figuring this out, but I think it works. Tell me if I missed something.

I mean, you can Dispersing Orb away the problems, but from what I understand you want to avoid that?

WillySmasher on Orzhov Enchantment Deck

2 days ago

Can't edit but I'm mistaken on the Academy Rector combo, once she dies and you tutor she becomes exiled.

WillySmasher on Orzhov Enchantment Deck

2 days ago

Not sure if you're on a budget but Academy Rector, Enlightened Tutor, and Idyllic Tutor are all great searches but pretty expensive $ wise, though Academy Rector would be nice because she can cheat cards into play like Debtors' Knell (could be a crazy interaction between those 2 cards lol block so she dies bring her back and repeat.)

Since you have a decent amount of life gain Phyrexian Arena would help you draw more cards Underworld Connections is good too, I'd run both.

Aura of Silence is nice because it slows opponents down and can be a removal spell also. Karmic Justice deters people wiping your board. Ghostly Prison is like Hissing Miasma without the life loss effect.

Open the Vaults is a good way to bring back all your enchantments but helps opponents as well. Cleansing Meditation is another option if you see a lot of other enchantments.

I tried not to suggest anything more expensive than what I saw in your list (besides the tutors) but the deck looks like a lot of fun. +1 because I like decks based around specific card types!

Mqhartley on One man versus the world

3 days ago

Yeah I agree with both of those and will probably add Knight of the Reliquary and maybe Batterskull soon Along with Noble Hierarch if it ever tanks in price xD. The problem as always is figuring out cards that are cut worthy for new additions. Academy Rector may be very powerful but I don't know how consistant it would be without sacrifice outlets

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