If you tap a permanent for mana, it produces twice as much of that mana instead.
|Want (5)||MythicFoilSquirrel , Mastyz , chrawley , adam1floyd3 , Vector_Logic|
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|Commander / EDH||Legal|
Mana Reflection occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
- How does Doubling Cube interact with mana from Savage Ventmaw?
- Order of priority for Mana Reflection plus other mana fixers
- Can I have upkeep abilities trigger the way I want them?
- How much mana do you get from a land when having Mana Reflection + Zendikar Resurgent + Vorinclex, Voice of Hunger?
- Does Rings of Brighthearth reference a permanent becomming tapped, or just the effect?
Mana Reflection Discussion
2 weeks ago
I would go with a static CMC. It seems leaning a bit too heavy if you need multiple colors on board to actually play it effectively and for it to pay itself back. Seems like a multicolor double-dip.
I would probably go something like
: For each color among permanents you control, add one mana of that color.
At first I had it enter tapped, so as to mimic the summoning sickness of the creature equivalents, but figured it would be too high a price if you never even got to use it once - and it doesn't add colors by itself. You're still unlikely to have many colors by 4 mana, so it can mostly only tap for 1-2, at the very best 3 mana - unless you use cheap hybrid cards just for the sake of adding loads of colors quickly, at which point I think it's fine if you delude your deck to use such cards just for the advantage it brings this Lotus.
It will suffer some of the same issues that Thran Dynamo does. It's not really ramp, it's mana explosion or tools to be manipulated/abused with untaps. It works more like a Mirari's Wake or Mana Reflection than it does a Mind Stone. It is unlikely to see play outside 3+ color decks, as it still hinges on having colors on the battlefield to tap for anything.
I added the tap for 1, just so it at the very least can tap for mana regardless of your board state. Both the creature equivalents can always tap for mana. Unless there's a Mycosynth Lattice on the field.
3 weeks ago
1 month ago
iammute - You're quite right, and I've edited the description. I may have been thinking of the Gift of Paradise wording, which I believe works the way I was imagining. Unless I'm still mistaken, Mana Reflection does have advantages with the filter lands and Lotus Field, Gaea's Cradle and Serra's Sanctum, at least.
1 month ago
Very cool deck. I love Samut, she’s the commander of my legendary tribal deck and I have a Marath deck similar to this.
Just a quick point on what you’ve said about Mana Reflection and Mirari's Wake with enchanted lands. Both make the same amount of mana when an enchanted land is tapped. Mirari’s Wake and most Wild Growth effects are triggered mana abilities. This means they aren’t included in Mana Reflection’s replacement effect which does not use the stack.
1 month ago
Oh man I love tappy commanders. So, first off do NOT remove drs or selvala. They're both amazing utilities. Secound, I would add Leyline of Abundance it's a mana sync and it can help some of the weaker dorks go infinate. Next trim some of fat and add in more dorks/tutors/protection and enablers and better outlets.
So, things like Staff of Domination and Umbral Mantle are the bread and butter of Tao for large amounts of mana decks; though if you're using your commander you'll need a double like Mana Reflection to go off with it.
Dorks to add
Elves of Deep Shadow - mentioned before
Tutors - some of these are a tad expensive but well worth it if you're trying to be competitive
Protection - free counter magic as stated before to combat your meta but something like Dosan the Falling Leaf will solidify your win or burn a counterspell
Lastly, slap Walking Ballista in here; assuming you're not attached to winning either hydras this little ball smacks people in the mouth like tyson if you're left unchecked.
1 month ago
1 month ago
Lots of comments to catch up on here, good discussion.
EldraziPlayer54: Love the signets + talismans, but I ended up swapping out all of them in favour of a couple of clutch dorks. I'm currently running a mix of 10 ramp sources between spells, rocks, dorks & Zaxara itself. I also have Mana Reflection & Nyxbloom Ancient in the mix so I'm feeling ok about the ramp suite in general for now. I may revisit and tweak as I play the deck more based on what it needs, see if I can afford to go down a land or two as you suggested.
Bloodsucker1211: Interesting! I looked up Doubling Season on Gatherer and the ruling is this: 'The tokens and counters that Doubling Season creates are exact copies of the kind of tokens and counters that were being created in the first place.' That said, the phrasing on Zaxara is confusing due to the 0/0 piece - are you able to provide a source to that judge ruling? I just know it'll come up in games and I want to be ironclad certain. Side note, had a laugh at Jarad, Golgari Lich Lord joining the hydra fiesta - I run him in my Mimeoplasm deck, pairs great in there alongside Lord of Extinction.
PolarBearSoup: Uncage the Menagerie is an interesting tutor option, I may have to give it a go. I had Hadana's Climb Flip in the original build and I ended up swapping it out early on to make way for something. I do like it though - as you say it'll flip right away and that ability is pretty great, not to mention the colour fixing land. And yeah, Selvala, Heart of the Wilds could be bonkers and should probably get in here.
1 month ago
My argument with Genesis Wave is that it isn’t good in a deck with Hydras as the majority of the creature base since every Hydra you hit with it will be a flop since they would come in and then die so I would remove that from the deck and maybe swap in a card like Green Sun's Zenith or Torment of Hailfire
One thing that I would also say is necessary are some good mana doublers and ramp. Zendikar Resurgent , Mana Reflection , Dictate of Karametra , and Nyxbloom Ancient will all let you just dump a lot of mana into your x spells to get more value out of them.