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If you tap a permanent for mana, it produces twice as much of that mana instead.
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Mana Reflection Discussion
9 hours ago
Seshiro is one of my favorites. Here are some considerations that might fill gaps:
Avoid Fate, Raking Canopy, Seedborn Muse, Snake Umbra, Bear Umbra, Frontier Siege, Stonehoof Chieftain, Hall of Gemstone, Skullwinder, Praetor's Counsel, Seed the Land, Endless Swarm, Zendikar Resurgent, Shamanic Revelation, Snake Pit, Rhonas's monument, Nylea, God of the Hunt and/or Rhonas the Indomitable.
Forests are a risky Gauntlet to give out, maybe downgrade to Caged Sun if meta is heavy green.
Haven't used Mouth / Feed yet but probably a decent source of cards.
1 day ago
- Leyline of the Void/Ground Seal
- Null Rod/Stony Silence
- Cursed Totem
- Tainted AEther
- Defense Grid
- or better yet Nether Void
- Spreading Plague instead of Lethal Vapors (a weak card imo, I ran it for a long time). There's also The Abyss.
- Be a real ass and run Living Plane with Elesh Norn, Grand Cenobite/Massacre Wurm.
- Cut Burning Earth, it's crap, use Ruination and change your land base into basics cause you're already running Back to Basics. Save a spot for Blinkmoth Well to tap your Winter Orb/Static Orb on the end step of the opponent before you so all your shit untaps.
- Mana Reflection and/or Mirari's Wake
- Chains of Mephistopheles and Necropotence to play around it.
- After you stall the game out, end it with Divine Intervention to make the entire game pointless. Vampire Hexmage or Hex Parasite would go well with that enchantment.
- Win the game with Decree of Annihilation + Barren Glory out of no where, this usually pisses everyone off. Especially if you could of done it 5 turns and 45 minutes ago.
I've got plenty more of ideas if ya want more, this kind of magic is my sort of thing :P Just don't forget to add draw into this deck. Phyrexian Arena, Rhystic Study and so on will keep you pissing people off with card advantage.
1 day ago
Green beatdown is pretty hard to deal with, and also very straight forward. Bonus because you're already pretty fond of green. The only real problem is dealing with mana hate, like Contaminate. But there are ways around it. Overgrowth, Wild Growth, Dawn's Reflection and since you're planning on running druids, Citanul Hierophants is always a great choice. Add to that Mana Reflection and you don't even have to worry about land hate.
4 days ago
Cool deck you got here. Please allow me to give you some suggestions while not altering the effects of your cards. I will merely show you same effect for cheaper and better ;)
For following cards exists a better version:
Hope this helps out. Please, also feel free to drop by and have a look at my rhys deck. I use customized categorization and split up my deck in categories such as:
5 days ago
Also, is not about lands but about mana so, step up your mana leave a couple land fetchers out.
1 week ago
Hey TheRedGoat! I really like your idea of Meloku the Clouded Mirror. I haven't tried her or Cloudstone Curio yet. I think they'd fit into a slightly different landfall deck archetype than what I have here. My only worry is not having enough effects that allow me to throw the lands back out onto the battlefield from my hand but otherwise both seem like solid inclusions. For me personally, I find that the inclusion of Rith's Grove, Treva's Ruins, and especially Mina and Denn, Wildborn since they bounce and allow for extra land drops are enough bounce have been enough. I could definitely see a neat build taking advantage of replaying the scrylands to manipulate the top of your library that would be interesting.
In regards to your brewing questions, I personally do not utilize full table ramp because a lot of the time, in my playgroups and local game store it'll enable someone to combo off several turns earlier. Typically, everyone else will get the ramp effect before it loops back around to your turn. I personally, would lean towards Regal Behemoth, Mana Reflection, and Zendikar Resurgent to get you towards the Helix Pinnacle. If you do go the Mana Flare route, I'd go with no more than 3 of the effect while running Enlightened Tutor, Idyllic Tutor, and Sterling Grove to ensure you're never drawing dead mana doublers and also allowing you to go down an enchantress sub-theme if you chose to. At the end of the day, it all comes down to personal preference with how much hug you want to give. Proxying the deck and playtesting it with some friends is always a great way to test out which hug effects are working best for you and which are underperforming. Hope that helps!
1 week ago
I recently started building a sliver deck as well. In the process Mana Reflection was highly recommended to me since it doubles the mana your slivers produce thanks to Manaweft Sliver and Gemhide Sliver. Also, since I get targeted as soon as people see Sliver Overlord is my commander I've been debating on adding in Armageddon or some other mass land destruction and just get my mana base from sliver tokens while everyone else is recovering. Seedborn Muse, while not a sliver was also recommended to me since you'll probably be using some slivers for mana it'd be nice to have them available afterwords.
1 week ago
With the spoiling of Harvest Season, I've remembered how I'm in need of more mana ramp for my Marath EDH deck. I have the basics like Mana Reflection, Doubling Cube, Earthcraft, etc but I need even more effects to provide me with additional mana. Reaching ridiculous amounts of mana lets this deck win incredibly fast so I'm looking for suggestions of any staples I might be missing or any cards that synergize well with Marath (like Harvest Season) to provide me with additional mana. Here's the deck so you know what ramp I already have Token Abuse.