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- How does Doubling Cube interact with mana from Savage Ventmaw?
- Order of priority for Mana Reflection plus other mana fixers
- Can I have upkeep abilities trigger the way I want them?
- How much mana do you get from a land when having Mana Reflection + Zendikar Resurgent + Vorinclex, Voice of Hunger?
- Does Rings of Brighthearth reference a permanent becomming tapped, or just the effect?
If you tap a permanent for mana, it produces twice as much of that mana instead.
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Mana Reflection Discussion
1 week ago
God call on the mana doubler. I have wanted to put a doubler into the deck for some time now. I do like Zendikar Resurgent because of the additional draw it provides. Maybe this or the 1cmc lower Mana Reflection.
Meren of Clan Nel Toth looks good, but what should I cut for it?
I never had any issues in this deck with getting the 3 black mana for my Grave Pact. I have found that, at least in my meta, Dictate of Erebos' flash ability isn't all that helpful. The decks high curve usually won't let me keep up 5 mana for flashing Dictate of Erebos anyway and I usually only play Grave Pact when I have a free sac outlet like Viscera Seer and thus can get immediate value out of it. If I wanted to play a "surprise Grave Pact" then I guess I'd play Urborg Justice which costs only 2 black mana to cast.
3 weeks ago
Thank you multimedia for the suggestions! I've been looking at this deck as I slowly acquire cards through trades, and the CMC and ramp are 2 things that I have been thinking about. I was able to trade for a Mana Reflection which I was going to put in, but that is also a 6 drop and does not help my early game ramp. I will definitely be putting in several of the cards you mentioned and I definitely think they will help fine tune the deck!
I am getting close to actually being able to build this since I have about 75% of the necessary cards. I am looking forward to making this as efficient as possible before buying any cards I can not find in trades. I have bought cards I never used since I edited them out way too many times, so I am taking my time with this one to avoid that!
3 weeks ago
Thanks so much for getting back to me:)
I decided that at the momment I am going to leave Mana Reflection off the list for the reasons you stated and for budget reasons.
I feel like Peregrine Drake+Deadeye Navigator is an easy combo to tutor into and good at evasion so at the momment I want to leave it on the list. If you could explain exactly why you don't think it should go in the list that would be awesome.
Blue Sun's Zenith is the only wincon that can win the game at insant speed thus making it the only card that works with the Maze of Ith combo so I want to keep it on the list unless you think I should forgo the Maze of Ith combo.
Do you see any other swaps, changes, weak cards, or changes I should make?
Thanks again for your help I really appreciate it:)
Happy tapping and have a merry Christmas:)
3 weeks ago
Sorry for the delay in commenting been busy wrecking people at my LGS haha.
The cards I can see being the weakest currently hmm
- Rewind - A tad too slow
- Blue Sun's Zenith - Yes it's a win con but your adding in a new win con now
- Final Parting - There are better budget tutors
- Ghostly Flicker - Adding new wincon, doesn't synergize with rest of deck
- Peregrine Drake - Same as above
Another card I would suggest to cut but is purely based upon you for meta call is Mana Reflection. Yes it is great, but for a more competitive budget deck, tapping out for the next turn is not great. In the casual meta it can be fine the thing is that you don't get any profit until the next turn, and there are so many cards that can pop it. However it is all up to you as it does synergize with your other win cons :P
Hope that helps! ^^
1 month ago
There are actually a couple cards I would replace and swap in. However I am unsure of what exact route you want to take, I see some equipments along with Uril those would be the first thing I would cut as they don't really provide the necessary advantage in what Uril would do. Your goal is to Blackjack each player and those don't help.
The only artifacts I would consider running would be utility and efficient mana rocks. Unless you run in a meta with a lot of artifact hate or mass artifact hate, than I would consider running more land ramp. Since Uril is at the 5 cmc curve you are limited in what you can do if you want to get him out by T3, the first thing is building CA and by doing that I would recommend running at least 6-7 Enchantresses, luckily they aren't too expensive anymore with all the reprints.
I play an Bant Enchantress style deck as well and currently it has a record of being too powerful, for Naya you have access to haste as well as Uril being hexproof and self buffing ability. Any combination of double strike and +6/+6 on Uril makes him one shot potential. So with that being said here would be some cuts I would recommend.
- Awakening Zone
- Pattern of Rebirth
- Prison Term
- Soul Snare
- Deadly Recluse
- Elvish Archdruid
- Yavimaya Elder
- Mind's Eye
- Darksteel Ingot
- Sword of Body and Mind
- Sword of Feast and Famine
- Sylvan Scrying
- Soul's Majesty
- Praetor's Counsel
- Journey of Discovery
- Final Judgment
- Constant Mists
- Moment's Peace
The ones I mentioned above either doesn't have much synergy with the deck, is too slow, or there is a better alternative that you can swap it out for. In addition I am also a bit wary of running Mana Reflection as well as Academy Rector in this deck. There are no guaranteed way of killing Academy Rector as an off switch and even then your just getting an enchantment that doesn't guarantee you a win, so I would also consider cutting Rector. Mana Reflection is great, but most time your tapping out to get it online, I'm not too sure how the skill level is in your meta but this usually gets pop right away and you waste one whole turn, so it's up to you to keep or not.
Here are some additional cards that can be useful, I'm not too sure of your budget but I'll list some of them and you can let me know if you want to know the reason behind each card :P
- Aura of Silence
- Ancestral Mask
- Battle Mastery
- Faith's Reward
- Sterling Grove
- Open the Armory
- Song of the Dryads
- Darksteel Mutation
- Winds of Rath
- Kor Spiritdancer
- Sram, Senior Edificer
- Satyr Enchanter
- Eidolon of Blossoms
- Boros Charm
- Swords to Plowshares
- Nature's Claim
- Krosan Grip
- Teferi's Protection
Yeah there are plenty of cards to consider, but let me know if you have any questions!
1 month ago
Vanquisher's Banner, Zendikar Resurgent, Vitalize, Tribal Unity, Worldly Tutor, Skyshroud Claim, Explosive Vegetation, Sol Ring, Emerald Medallion, Orochi Hatchery, Door of Destinies, Caged Sun, Throne of the God-Pharaoh, Slate of Ancestry, Planar Bridge, Sunset Pyramid, Akroma's Memorial, Quest for Renewal, Descendants' Path, Asceticism, Mana Reflection, Concordant Crossroads, Vernal Bloom, Helix Pinnacle, Sandwurm Convergence, Song of the Dryads, Sylvan Library, Lurking Predators, Garruk, Caller of Beasts for after your getting a good feel for how you want to play the deck. Any of these cards will drastically help for your first time i'd sugest zendikar resurgent and throne of the god-pharaoh both these cards together will give you a better advantage casually without being a clear threat. Once your past that stage going with sylvan library and sandwurm convergence will give quicker wins and once your at that stage its time to increase ramp for quicker creature drops. So cards like sol ring which comes in ever pre-con is useful and explosive vegatation also helps and is budget friendly.
1 month ago
1 month ago
I see this deck isn’t exactly budget so why no Mana Reflection?