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If you tap a permanent for mana, it produces twice as much of that mana instead.
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Mana Reflection Discussion
1 week ago
Hehe. This is cute, and I mean that as a sincere compliment. It's not often that I giggle uncontrollably when looking at a deck description.
You might be able to tighten up the list a bit, though. You can probably cut Shefet Monitor and the Deserts from your land base. Speaking of lands, you can cut 3 or so and still be within a safe range :) This would open up space for Swords to Plowshares, Beast Within, and Constant Mists. No use shooting high if you won't survive long enough to pull off the mega-combo! ;)
I would also highly recommend playing Mana Reflection somewhere in this list. I am aware of its $$$ cost, yes. But when you have multiple copies of it, they stack exponentially rather than linearly, and I think you can push that 617 digit number even further into the stratosphere very, very fast.
Happy deckbuilding! :)
1 week ago
Been a while since I commented. I'll try to respond primarily to those points that others haven't already addressed.
Thought-Knot Seer is expensive to cast and doesn't really perform a vital function in this deck, given that its abilities don't have a high impact.
Stax is a challenge. This deck does have the means to outpace some stax decks by ramping extremely aggressively, but sacrifice engines in particular are effective at keeping utility creatures from having a great deal of impact. I haven't played in several years (apart from the casual 60-card game here or there), so I'm not really qualified anymore to assess how this deck competes with more modern Tier 1-Tier 2 stax decks.
This deck would rather not play Zendikar Resurgent or Mana Reflection because they need to be hard cast and are more difficult to find. Vorinclex, Voice of Hunger would be a stronger choice in that respect (because it's Tooth and Nailable), but even then it hasn't made the cut. I leave that to players' discretion, though. Some people may find that the redundancy is important in their meta.
As a combo deck, this deck can normally outpace most noncombo aggro decks. Certain commander damage decks can pose a threat if unanswered. And don't forget that you can chump block with utility creatures if you have to. Surviving in a difficult position is preferable to being out of the game entirely.
I do feel that way about Consecrated Sphinx from time to time. Unfortunately, having not played in a true competitive multiplayer environment in a long time, I can't say with certainty whether it needs to be replaced. The mana cost is the biggest downside, but it's a powerful backup draw engine that's much less risky than Damia herself.
Stroke of Genius is serviceable, and there are ways to recur cards from the graveyard just as there are ways to get them back from the library. I use Blue Sun's Zenith because mana is not an issue by the combo turn and the win con is safer (from hate effects) in the library than in the yard.
Timetwister is an interesting choice, and certainly something that becomes more potent as this deck becomes faster. I would test it.
Arbor Elf ramps, but Crop Rotation does not. I'm not sure if they're comparable in terms of slot consumption. In some metas, the land tutor may be more important because there may be a greater dependence on cards like Boseiju, Who Shelters All.
I don't recommend playing Demonic Consultation unless you're playing Laboratory Maniac, and I don't really think this deck wants to play either (although it could be built in such a way that they're more viable). Demonic Consultation presents the issue of exiling potentially necessary win conditions in order to find a combo piece, and it's never really completely safe to use. Similarly, Tainted Pact isn't in the deck (and is actually covered in the "Omissions" section). I don't think there are many cases where I'd so desperately need a single card that I could risk potentially exiling every other card for it.
It's true that Crucible of Worlds is a good card, but every card in this deck is a good card. Crucible of Worlds doesn't really provide necessary functionality to this deck, though, so I wouldn't call it one of the best cards and similarly wouldn't be able to justify increasing its redundancy at the expense of some other functionality.
Lots of feedback there. I'll try to respond to as much as I have space for.
Rising Waters is an issue because this deck really wants to maximize its mana availability.
Future Sight was in a much earlier version of the deck, but was cut because the cost outweighed the value. Some people may prefer to run it, but I don't.
Pendrell Mists is a good stax card, but this isn't a stax deck. I'd rather keep my utility creatures at the risk of letting other people keep theirs.
Autumn's Veil has some potential. I've never really experimented with it in the 99, though.
Night's Whisper is not as preferable as a draw engine, in my opinion.
Notion Thief could be good in some cases, and I haven't actually tested it in the deck, but there weren't very many times where I think I would have (and would prefer to spend) the mana on it given its inconsistency from game to game.
Brainstorm was in an earlier version of the deck, and it could still justifiably be run given all of the fetch lands, but I prefer to spend the slot on other cards.
Baleful Strix doesn't really do enough to justify spending the mana.
Trinket Mage is a more expensive and more limited tutor than those already in the deck.
Arcane Denial is in the deck because it's a hard counter for , which I'll gladly take in the final turn.
Three Visits and Nature's Lore are important ramp cards and cannot be cut. Skyshroud Claim could potentially be cut on a cost basis, but it's very powerful and pays for half of its own cost on resolution.
Mindslaver is not something this deck needs. I don't really want to spend to control someone's turn if I could spend much less to get myself closer to actually winning. It's not good without a recursion combo or when facing multiple opponents.
Academy Ruins could be played, but I don't really need to recur any of the artifacts in this deck as much as I need access to on-color mana.
Omniscience is not necessary. My primary win con is an spell, which doesn't benefit at all from Omniscience and does benefit from an infinite mana combo (the latter of which enables just as many other cards as the former).
1 week ago
Interesting idea to have Villainous Wealth as you commander!
It seems to me that the ideal plan here is to cast Villainous Wealth as many times as possible with the greatest X possible? I am unsure whether your play group allows infinite combos? If not you could still push this more towards a big mana deck quite effectively. I see you already have High Tide towards this goal.
Some ideas that immediately spring to mind: Mana Reflection, Zendikar Resurgent, Dramatic Reversal + Isochron Scepter , Palinchron, Vorinclex, Voice of Hunger, Doubling Cube, Kruphix, God of Horizons, Cabal Coffers + Urborg, Tomb of Yawgmoth .
Hope these are somewhat interesting - there are plenty more options available for creating obscene amounts of mana! Good luck.
2 weeks ago
This is a pretty solid list, but can be optimized even further!
Awakener Druid, Greenweaver Druid, Kaysa, Ley Druid, Mul Daya Channelers, Oracle of Mul Daya, and Paragon of Eternal Wilds are all too expensive for what they do (the mana dorks cost too much to cast and don't generate alot of mana, the pumpers all pump by miniscule amounts compared to Craterhoof and Beastmaster Ascension). I would cut them all for 1 mana druids (even if they have useless abilities.) Every 1 mana Druid is a haste Llanowar Elves, you should be running every single one possible since you want to win so fast. If you reduce the CMC further, you can run Collected Company.
The rule of thumb should be: #1: Run every 1 single mana druid. Thisin creases the variance on the number of "haste Llanowar Elves" you have and helps smooth out combo turns. #2: Run some 2 mana druids if they are amazing or generate more mana than a 1 mana druid would (like Hidden Herbalists, Devoted Druid, or Priest of Titania). #3: Only run 3 mana druids if they are insanely good (Elvish Archdruid, Elvish Harbinger).
You have 9 cards that benefit from recasting elves, so Wirewood Symbiote is a must. Symbiote + Reclamation Sage makes people cry.
You should be running Cloudstone Curio since there are almost as many if not more combos than Paradox Engine involving Curio loops. Glimpse of Nature plus two 1-mana druids = draw your entire deck. Throw in Hidden Herbalists as one of the druids in the Curio loop for infinite mana.
Elvish Spirit Guide should be another super fast mana accelerant.
You have 7 ways to tutor for Craterhoof Behemoth and lots of ways to draw large amounts of cards, so I would cut Overrun, Overwhelming Stampede and Triumph of the Hordes to make room for more slots since you're almost guaranteed to play Craterhoof every game. Reducing some instants/sorceries would start to put you in the range of running Primal Surge.
Final suggestions: Benefactor's Draught, Summoner's Pact, Survival of the Fittest, Creeping Renaissance, Seasons Past, Mana Reflection, Harvest Season, Collective Unconscious, Harmonize, Lead the Stampede, Wildest Dreams, Praetor's Counsel, Duskwatch Recruiter Flip
2 weeks ago
Patriarch's Bidding is really good for tribal decks.
Ashes of the Fallen is clever with your commander
Karmic Guide isn't an elemental but still super good, and combos with reveillark and a sac outlet
2 weeks ago
as for a budget version, if you take out Vorinclex, Voice of Hunger, Mana Reflection, Yavimaya Hollow, Worldly Tutor, Greater Good, and Akroma's Memorial, it takes around $100 off the total cost. until a few days ago this deck was only worth $200, but i got all of them except vorinclex from a deck i bought from my brother, and just swapped them out. it was just fine before that. i very rarely lost with this deck when it was worth under $200. some of those cards have versions that are almost as good (e.g. Zendikar Resurgent instead of Mana Reflection), and the rest, while they are awesome, they're not necessary i don't think. swap them out for extra hexproof instants and card draw, and you'd be good to go i think.
2 weeks ago
Verdant Confluence is nice. i have one copy of it in another of my decks, but yeah, i might swap them around, thats a good idea, thanks. i did have some cards to pull stuff from the graveyard (Praetor's Counsel), but got rid of them for more aggressive cards because i feel like they waste a little bit of time, and i wanted to make this deck as fast as possible. i know they are useful though, so i'll reconsider.
i did have Zendikar Resurgent in there but swapped it out for a Mana Reflection that i acquired. I've actually taken it out and put it back in several times. can't decide haha. Heartbeat of Spring is interesting. i've never even seen it before, so thanks for that. will definitely consider it.
3 weeks ago
Paradox Engine would work well here - while not infinite it will help you dig for combo pieces. Mana Reflection is good with Selvala as well. Normally I a reluctant to recommend this card in most builds, but here it does serious work.
I think you should replace Selesnya Sanctuary with a regular forest. It's far too slow for a deck like this.