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- How does Doubling Cube interact with mana from Savage Ventmaw?
- Order of priority for Mana Reflection plus other mana fixers
- Can I have upkeep abilities trigger the way I want them?
- How much mana do you get from a land when having Mana Reflection + Zendikar Resurgent + Vorinclex, Voice of Hunger?
- Does Rings of Brighthearth reference a permanent becomming tapped, or just the effect?
If you tap a permanent for mana, it produces twice as much of that mana instead.
Mana Reflection Discussion
2 days ago
GhostChieftain Too many tutors and combo pieces to get it online, it requires mana rocks producing at least 3 mana, to get infinite mana going, and you'll have to have 2 mana to start the combo, which typically delays it a turn. I found that Basalt Monolith or Grim Monolith plus Power Artifact or Mana Reflection can happen immediately, and consistently on turns 3-4, which allows me to Thrasios, Triton Hero into Prismite for infinite all-colors. Just as consistently I can Food Chain plus Eternal Scourge or Misthollow Griffin plus Aetherflux Reservoir by turn 4 and simply win. Freeing up those 4-5 needed Isochron spots allowed me to insert Ambassador Laquatus and Bloodrite Invoker to improve the consistency of my T4 wins; once they hit the board, I win.
TLDR: I have better/faster/easier ways to assemble infinite mana by T3-4, taking out Isochoron mana combo allowed me to put in more win-cons, which improved the consistency of my deck.
2 weeks ago
2 weeks ago
Looking for help and suggestions on my current decks / decks I’m looking to build.
1 month ago
1 month ago
I own everything included, so not a problem on having the cards available. I pruned Evolving Wilds and Terramorphic Expanse from my over land because I felt I had enough fetching means going on, but it wouldn't be beyond reason to consider those in place of sorcery-based fetching from the perspective of recurring them from the graveyard and being able to repeat the fetch process. It's something I could consider.
2 months ago
In terms of your maybeboard, it kind of looks like you want to build an enchantress deck. Being in white and green is a good place to be for that subtheme. Consider Argothian Enchantress , Enchantress's Presence , Mesa Enchantress , Satyr Enchanter , Verduran Enchantress , Guardian Project , Greater Good , Colossal Majesty , Elemental Bond , and Three Dreams as your draw package. Rhythm of the Wild , Ghostly Prison , Smothering Tithe , Zendikar Resurgent , Mirari's Wake , Courser of Kruphix , Burgeoning , Exploration , Sphere of Safety , Sunbird's Invocation , Aura Shards , Blind Obedience , True Conviction , Song of the Dryads , Darksteel Mutation , Grasp of Fate , Mana Reflection , Cast Out , Xenagos, God of Revels , Frontier Siege , Abundance , Duelist's Heritage , Defense of the Heart , Carpet of Flowers , and Unquestioned Authority become attractive.
dingusdingo on Flex
2 months ago
Nice deck! A lot of neat combos tucked in here. I have some suggested edits for you though!
Mouth of Ronom is a card you could very easily run. Green doesn't have a lot of targeted removal, and the opportunity cost for playing it is extremely low. If you swap your forests for snow covered forests, you're golden
I'm confused why you're running a fetchland at all. You don't need color fixing, and the deck thinning is extremely marginal when you consider how much it can slow you down against cards like Root Maze Back to Basics Thalia, Heretic Cathar Blood Moon Magus of the Moon Frozen AEther Kismet
Some of the card draw you run is pretty inefficient or extremely expensive. I'm specifically looking at Seer's Sundial and Sandstone Oracle . Sundial costs you 6 mana for the first card, while Sandstone is always dependent on opponents hand sizes for card draw, making it unreliable (and also costing 7 mana). I'm also not a huge fan of Sea Gate Wreckage but the opportunity cost for running it is extremely low. Have you considered Memory Jar or Howling Mine ? With your massive mana production Memory Jar could allow you to draw 7 and dump your entire hand. Howling Mine will accelerate your draws much earlier, although it is symmetrical. Beast Whisperer could be a good replacement if you don't want to give advantage to opponents, you certainly run enough creatures to justify. Life's Legacy is also a solid choice, especially since you're already running Greater Good
You run quite a few basic land tutors, some of them pretty low card quality. When you have access to Gaea's Cradle and Nykthos, Shrine to Nyx , why are you spending mana and card resources looking for basic lands? Specifically looking at Cultivate Kodama's Reach Nissa's Pilgrimage Seek the Horizon Journey of Discovery and Yavimaya Elder . If you ran fewer than 40 lands in this deck, you probably wouldn't have to run so many cards to deck thin to help your top deck, you could pretty easily cut to 34-36 lands. I'm also not wild about the very high CMC Hour of Promise , but it does search for non-basics. I'm also not very hyped about Tempt with Discovery , if you are playing against even mediocre or up skill level opponents you will be paying 4 CMC to search for one non-basic land. You're only getting more than one land off Tempt against bad players, or against players who can drop a Gaea's Cradle or other super value land against you.
Speaking of ramp, you should consider running Priest of Titania as well as Karametra's Acolyte . Currently you are very vulnerable to Armageddon and Ravages of War , two cards that see play in stax decks (as well as others). Having Ramunap and Crucible is a good choice, but you won't have access to those every single game you get hit by Armageddon. You should really consider mainboarding Carpet of Flowers as well, its virtually guaranteed someone will be running blue in a pod of 4, and it will let you hit turn 2 Azusa, and provide more value as the game goes later for very small investment.
On the topic of Stax, your deck is super vulnerable to getting caught. Almost all your draw is 3+ CMC, you have basically no removal, and you run a barebones 0/1/2 CMC ramp package. Thorn of Amethyst Sphere of Resistance Winter Orb Static Orb Thalia, Guardian of Thraben Lodestone Golem all cause immense problems for your deck. I understand that if you start your draw engine, you can escape from underneath them by dumping lands with your commander, but what do you do if one of those stax pieces lands on turn 1? Going fast works against stax, but there's no way you're going faster than a deck that runs the full suite of 0/1/2 cmc artifact ramp (which most stax decks do). You aren't going fast enough to threaten a win on turn 3, so you need to include removal. Having no removal is also a huge problem when beatdown is your wincon. What do you do against Moat ? Or Island Sanctuary ? Or Solitary Confinement ? A single piece of removal in the form of an 8 cmc creature is just not gonna cut it against real decks.
I would also recommend casting a really critical eye towards anything 5+ cmc. Cards that cost that much that don't actively win or directly lead to winning are most likely not worth the mana investment or the card space, even though you are a deck that ramps mana and draws cards. To put it in other terms, there are better things you could be doing with that mana. Your primary win con costs 10 mana to cast, 20 more to use, for a whopping 30 mana. Its forcing you to run pretty low quality cards like Mana Reflection and Zendikar Resurgent to get to that absurd amount of mana, on top of 40 lands. Running lower CMC spells will allow you to free up those expensive CMC slots that only enable you to play other expensive spells.
A couple more cards in specific you should reconsider Akroma's Memorial Ring of Three Wishes . Memorial you can replace with Lightning Greaves as a haste enabler for Craterhoof Lines, and Ring happens to cost you 10 mana to get a single card to hand, 15 for 2 cards, 20 for 3 cards, which we would call inefficient.
Would recommend Staff of Domination , especially if you include Priest of Titania or Karametra's Acolyte . Opens up lines for infinite mana and drawing your deck, or just provides a solid dump when you have too much mana and nowhere to go. I would also recommend Eldritch Evolution as another strong tutor. Uncage the Menagerie and Weird Harvest are a bit lower quality, but potentially what you're looking for as well. And I can't stress enough, add some removal to your deck. There are plenty of hyper efficient 1/2 cmc removal spells in green, as well as creatures that pack removal on ETB, which combines well with all the green tutors you run.
2 months ago
I love the shenanigans, I would consider Zhur-Taa Ancient , Mana Flare , Heartbeat of Spring , Dictate of Karametra , Mana Reflection because you will always have more lands than your opponents because your commander and this will make it so that bringing back two lands gives you an excessive amount of mana. Traditionally group-hug cards like that will work really assymetrically with you land wiping the board and then putting lands back out, allowing you to get your commander back out quickly (-3) him and now you have a lot more mana to work with. Whenever you have a planeswalker commander it's not a bad idea to have a few proliferate cards in there as well just to keep up the toughness and in your case allow you to use your (-3) two turns in a row.
Mana Reflection occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%