Sunpetal Grove

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Commander 2016 (C16) Rare
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

Combos Browse all

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

: Add or to your mana pool.

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Sunpetal Grove Discussion

multimedia on Planeswalker Ramp

1 week ago

Hey, nice concept, but you can only cast Kamahl's Druidic Vow if you control a legendary creature or Planeswalker.

You don't have enough green legendaries to consistently cast Vow. To help with this I suggest 4x Marwyn and adding 4x Shanna, Sisay’s Legacy. These are green legendaries who you can ramp into in the early game to help to cast Vow in the mid game instead of having to wait until the late game to cast Vow. To help to cast Shanna consider 4x Sunpetal Grove?

Consider replacing Heroic Intervention moving it to the sideboard for 4x Blossoming Defense main deck? It can protect a legendary creature from removal. It can also pump Marwyn for a turn for more mana or let Shanna be an attacker.

Good luck with your deck.


xaerusblade on Warriors Belong on the Front Line!!!

2 weeks ago

this will be very hard to pull off especially with the land base. and the 2 color mana casting cost. try finding cheap dual lands.

something like Caves of KoilosSunpetal GroveLlanowar Wastes

luckily Windswept Heath is one of the cheapest fetch..

Temple Garden is one of the cheapest dual lands as well. and if you are really on a budget go for dual color 1st. then slowly upgrade your deck. :)

hazrdusmaterial on Green/Red/White Hydra Deck

3 weeks ago

Great deck idea. I love the hydras, especially the Savageborn Hydra with its double-strike ability.

Have you considered using duel-lands instead of basic ones? Sunpetal Grove, Rootbound Crag, and Clifftop Retreat are all duel lands that come into play ready for use if you have a basic land of their type.

davcot on The aether is strong with this one (budget energy)

3 weeks ago

QuantumSkies wow thanks for the suggestions ! I'll certainly look for Verdurous Gearhulk and Angel of Invention to replace Aetherwind Basker

Also, I'll try to fix my mana base by adding Sunpetal Grove

Some of them are quite pricey, but you are right when you say I need more intensive board presence... I'll look out for that.

Thanks for taking time to write all these suggestions, I appreciate it

QuantumSkies on The aether is strong with this one (budget energy)

3 weeks ago

I would first hone in on a theme (probably creature beatdown) and not have a Electrostatic Pummeler, Aetherworks Marvel, and creature beatdown mix. I would do that by removing Electrostatic Pummeler and definitely Aetherworks Marvel to bring the good cards (possibly Bristling Hydra, Walking Ballista, or Jadelight Ranger) to 4 copies. I would, at least, put Aetherstorm Roc down to 2 and not have 4 of both Highspire Infusion and Larger Than Life because you need established board presence (which is not always a guarantee) for them to not be dead cards. As for lands, Scattered Groves, Sunpetal Grove, Shefet Dunes, and maybe even Arch of Orazca are viable. Verdurous Gearhulk and especially Angel of Invention are really good in this deck, as opposed to the hard-to-cast Aetherwind Basker.

DistortionSlayer on What did I make

3 weeks ago

You will want 4 of each creature that says other Merfolk get +1/+1 and as a 2 color deck mana is normally not a problem. If you do want to make it vary reliable look for the come in untapped dual lands (like Spirebluff Canal and Sunpetal Grove) then if you implement those you could easily go down to 21/20 lands but look out for the $ some can be painful to your wallet.

timidknox on

3 weeks ago

Thank you for the feedback! It's funny because I actually have Nissa, Voice of Zendikar and was thinking about putting her in. So I'm definitely going to do that now. Also yea Felidar Sovereign is quite high and I was debating whether or not to have him. I'll definitely get some Sunpetal Grove too. If you don't mind me asking, what do you think of this. I'll cut the 2 Felidars for another Soul Warden and Nissa. Then switch 4 of the lands that come in tapped for the set of Sunpetal Grove

tarotplz on

3 weeks ago

I like the idea of the deck.

20 lands is quite low. If you want to stay there, perhaps consider cutting Felidar Sovereign. Casting him would probably be quite difficult in this deck. Especially in a format as fast as Modern.

Speaking of which, you probably have too many lands that enter tapped. This will slow your curve down significantly. I would recommend you replace some of them with other dual lands depending on your buget. Fetches and Shocks would be the best, but something like Sunpetal Grove will also help quite a bit.

Another card you could consider is Nissa, Voice of Zendikar. She makes a lot of tokens as does the rest of your deck and will help to keep them relevant.

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