Sunpetal Grove

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Commander 2016 (C16) Rare
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

Combos Browse all

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

: Add or to your mana pool.

Price & Acquistion Set Price Alerts

XLN

C16

M13

Ebay

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Recent Decks

Sunpetal Grove Discussion

Hexaflexagon on Green + White = Lifelink and Angels

2 hours ago

Hi Obial,

What are your thoughts about adding:

4x Sunpetal Grove and 4x Temple Garden for 2x Memorial to Unity, 2x Forest and 4x Plains? I'm starting to think about cards for the order and for my manabase, this is what has come up that would work so far. I have to take out Memorial to Unity to make Sunpetal Grove work. What are your thoughts?

Sadly, at time of writing, Star City Games doesn't have any Archangel of Tithes in stock, so I'll make a special order for her when she does come back.

Thanks,

Hexaflexagon

hungry000 on Selesnya token aggro memes

4 days ago

Also, your lands look pretty ok to me. If you want some less painful duals, there's Sunpetal Grove, Razorverge Thicket, Brushland, and Canopy Vista. I suggest only playing up to 3 Razorverge if you do play it, but the best out of these for your deck is probably Sunpetal Grove since you have fetches and stuff. If you add these, keep at least 1 forest and 3 plains.

If your concern is geting 3 white for Spectral Procession, there's Wooded Bastion. It's quite pricy, but usually the most filter lands you'd play in a deck is 2, so at least you're not missing out on much by not buying a playset. I recommend only playing 1 since your land count is pretty low.

XlNeddylX on Dino AF

1 week ago

Love Dinos, looks fun and awesome to pass to your son. A couple notes/things myself would swap. In the Mana base I'd trade Timber Gorge for Rootbound Crag and Tranquil Expanse for Sunpetal Grove. And one to just weasel in being a tribal deck with plenty of Artifact ramp, Unclaimed Territory i think would do well for ya.

as you said in description you were leaning into the Enrage ability, I've always had fun with Reckless Rage. Triggers some Enrage and can remove a sizable creature for OneRed. Also Polyraptor is a wicked Enrage Dino.

I would trade Seismic Rupture out for Sweltering Suns. Heavier in the red to cast, but 1 more dmg all around, doesn't exclude fliers and can cycle late if you don't need it.

Although they're not Dino's themselves Drover of the Mighty and Forerunner of the Empire are fantastic synergies with Dino's. Drover being solid ramp that gets a bigger body with a Dino on field. Forerunner helping with Enrage and Tutoring any Dino you might be needing at the time.

Deathgorge Scavenger, Thrashing Brontodon & Kinjalli's Sunwing are all Dinos I swear by. Scavenger helps keep graves clear (and can get some life gain), Brontodon is a wicked body for 3 that can smash pesky Artifacts/Enchantments & Sunwing is pretty much Authority of the Consuls on a flying body.

.........also Raptor Hatchling . 1, I Love that Dino, lol. And 2, because he lets you sneak in an infinite "I Win" Combo. (Yes, even in a 4 player match lol) Another reason to squeak in the Forerunner too lol. Frilled Deathspitter + Forerunner of the Empire + Raptor Hatchling + Heroic Intervention = I Win (if no one interrupts). 2 of them on field (1 of the Dinos and the 4runner). Cast remaining dino and have enough to cast Heroic as well. Dino enters, 4runner ETB goes on stack, cast Heroic in response, all 3 become indestructible. 4runner hits Deathspitter, 2damage to target opponent, 4runner hits Hatchling, Brings in a 3/3 Dino, Triggering 4runner again, repeat untill everyone is dead lol.

Looks fun. Happy Slingin!

multimedia on Steph's Cats

1 week ago

Hey, consider Resilient Khenra? He's not a Cat, but he's shown that he's very good with both Sacred and Adorned especially Adorned. Consider 4x Serpopard and 2x Pouncing, switch them? Serpopard is a much better Cat; Pouncing is very lackluster.

4x Sunpetal Grove will really help the manabase. If you can't afford Sunpetal then consider 4x Tranquil Expanse? Oath of Ajani I think is putting too much stress on the current manabase. Adding more Selesnya dual lands will help. Canopy Vista is not Standard legal if you're playing the deck in Standard have to replace it with another land.

Consider cutting Oath for some more two drop creature removal? Gideon's Reproach is an option it's better than Impeccable Timing as is Seal Away or more Compulsory Rest is also fine. Consider Prepare // Fight or Synchronized Strike? These cards are good with Pride Sovereign because they can untap it after it's exerted and give it a pump. Initiate's Companion has nice synergy with Pride, but it's weak and has to do combat damage to a player to get to untap Pride. Can't count on using it's ability to untap Pride want other cards that can.

Good luck with your deck.


multimedia on R/G Enraged Dinosaur Ramp

1 week ago

Hey, looks good for low budget.

Consider 4x Adventurous Impulse? Impulse can give you a potetnially turn one play that can find Drover or Huntmaster. It's good turn one or turn ten. It can potentially find a land, a Dino or most importantly Forerunner, Huntmaster or Drover.

I think 20x total lands is a pretty low; you can't count on having a Drover or Huntmaster turn two every game or count on either surviving to ramp turn three. Adding Impulse will help with a low land count, but I think you should consider adding more lands. I suggest 23-24x total lands.

For the manabase because of low budget consider 4x Tranquil Expanse, 2x Stone Quarry and 2x Timber Gorge? Adding Expanse will help to cast Siegehorn Ceratops and it's casting cost. A lot of basic lands is not going to work with the current deck because you want green, white and red in the early game. You want more dual lands to be able to make mana for all these colors consistently. You still want basic lands because of Ranging Raptors, but I think you can cut down on them. If later on it would be great if you could afford the Check lands: Sunpetal Grove and Clifftop Retreat these lands are good investments because they can be played in a lot of different decks you make.

Good luck with your deck.


multimedia on GWb Midrange

2 weeks ago

Hey, I don't think Llanowar Elves is working with the current build here because it's really conflicting with Benalish Marshal.

Llanowar can't help to cast Marshal and Llanowar requires a large amount of green sources and these green sources need to ETB untapped to be able to play him turn one. 7x Forest is a lot of Forests that can prevent you from playing Marshal and 11x Plains is a lot a Plains that can prevent you from playing a turn one Llanowar.

I suggest only splashing green with dual lands: 4x Sunpetal Grove, 4x Scattered Groves, 2x Tranquil Expanse and 1x Forest. This will let you more consistently play Marshal.

Consider this midrange creature base:

  • 4x Bodyguard
  • 4x Grace
  • 3x Shanna
  • 4x Marshal
  • 1x Rhonas
  • 3x Shalai
  • 1x Lyra
  • 2x Invention

Consider this manabase:

By cutting Llanowar Elves the manabase can focus much more on white and just splash green from duals. Territory is nice because you can name Human or Angel to help you cast every creature except Rhonas. This is especially good to help to cast Shanna or Marshal, both Humans in the early game.

A midrange strategy relies on removal in the early game to slow down aggro helping to get the mid game where midrange shines. Consider this removal base:

I'm suggesting Reproach over Seal because of Goblin Chainwhirler. He roadblocks your entire early game plan with creatures. His first strike makes him an excellent blocker or attacker. Seal can't deal with a blocker only an attacking creature who taps. Reproach can kill Chainwhirler if he's a blocker or an attacker. Reproach is also a very good removal spell with Knight of Grace because Grace has first strike. You can do damage to a blocking creature and then at the first strike combat phase target that creature with Reproach killing it while Grace is not harmed in combat.

I like main deck Cast because early game it can be a draw and mid or late game it can exile any nonland permanent. Cast is a good card in both aggro and control matchups, a good reason to include it main deck. Settle is not a good main deck card in control matchups that's the reason that I think main decking so many copies of Settle is a mistake, but that's why you have a sideboard.

Good luck with your deck.


justoxbusto on Cats with Ghats

2 weeks ago

this deck is hilarious. Qasali Ambusher is ridiculous in this deck, like wtf. and how on earth is Prowling Serpopard a cat? lmfao. the only card I'm not too crazy about is Qasali Pridemage. he's good but I just don't think exalted is going to be all that useful in a deck with 30 creatures that spits out tokens. but he is an able cat body that can remove stuff so thats good in itself at 2 mana. my only suggestions would be to swap Sunpetal Grove for something like Canopy Vista / Temple Garden / Scattered Groves to help ensure you get the qasali trigger. obviously with 8 plains 8 forest you're hitting it most of the time anyway, but it might add some consistency. all in all its pretty cool I like how its pulling cats from all different eras of magic.

Khunjund on Bant control

3 weeks ago

Your mana base seems a bit light on white sources considering you want to cast Gideon and Settle. I recommend you try something like this:

1 Aether Hub

1 Forest

4 Glacial Fortress

4 Hinterland Harbor

4 Irrigated Farmland

2 Island

2 Meandering River

1 Memorial to Glory

2 Plains

1 Scattered Groves

4 Sunpetal Grove

Since your curve is pretty high, you could consider adding in a second Aether Hub or Memorial to Genius and going up to 27 lands.

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