Sunpetal Grove

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Rare
Magic 2013 Rare
2012 Core Set Rare
2011 Core Set Rare
2010 Core Set Rare

Combos Browse all

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

: Add or to your mana pool.

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Sunpetal Grove Discussion

NyanNijet on populate

1 day ago

I would recommend dropping the Reflecting Pools, and swapping 2 forest and 2 plains for play sets of both: Windswept Heath and Temple Garden(again if funding permits.) Some cheaper alternatives to theses would be Sunpetal Grove,Temple of Plenty or since you have lots of tokens maybe try Cryptolith Rite

sagramore on Crazy Cat Menagerie (Standard, Budget) (Was Nissa)

2 days ago

tru13 - I think they're all good changes if we're including the HOU cards. I'm just not going to be building any decks on unofficially spoiled cards, I will wait for them to be standard legal and available then there will be a significant update to this deck too :)

That Sunpetal Grove looks lovely as well but Ixalon is a ways away! Haha.

tru13 on Crazy Cat Menagerie (Standard, Budget) (Was Nissa)

2 days ago

I am going to make a variation of this deck, but I'm not using the Metallic Mimics or the Scrounging Bandars. Not using Fragmentize in the mainboard as well. Adding 1 Vizier of the Menagerie, 4 Pride Sovereign, and increasing Nature's Way, Heroic Intervention and Cast Out by 1 a piece. Adding 3 Solemnity and 4 Fragmentize to the Sideboard.

Just waiting on more cards to be spoiled. I plan on adding Sunpetal Grove as well when it releases in Ixalon.

ej133 on Tasigur Ultra-Delve (Cruel Control)

1 week ago

Hey, bro. How're you doing?

Alright, you tagged this as competitive, so I'll do competitive criticism, ok? Nothing personal, but there's a lot to work here.

List time!

  • You're running 24 lands. Ok, that's a good number for a 5-color control. But there are some lands in your deck that are good for nothing. I mean, how you plan actually getting value from City of Brass in a competitive metagame filled with aggro decks like Burn, Death's Shadow and Affinity? Second, what are the odds of cards like Foreboding Ruins or Fortified Village coming untapped? You'd probably be getting more results with Dragonskull Summit or Sunpetal Grove, or even shocklands like a extra Blood Crypt and a Temple Garden, since you'll only lose 2 life once.
  • You have too many cards. In sideboard and mainboard. Like, you're playing 5-color control with creatures like Merieke Ri Berit and spells like Insidious Will, Dash Hopes and Anger of the Gods. The chance of getting the right mana for these are extremely unlikely, despite the fact that some of these cards are very bad (e.g. Merieke gets bolted, Dash Hopes hardly ever stops anything that really matters, Bloodhall Oooze takes a lifetime to be relevant, etc). You should trim it down to cards that are really game changing and not just cool cards you like.
  • Focus. That really matters when you're building a control strategy. Sometimes we get so excited when deckbuilding that we end up forgetting about the part where we play the deck, and put up a lot of things that are counterparts. Like, Lingering Souls for instance, is an awesome powerful card, but it's awful in counterspell strategies, because it is a sorcery that leaves you tapped out on turn 3. For the same reason, using three copies of Tasigur, the Golden Fang in a deck that does not have any way to get cards into the graveyard is probably a horrible idea. He is good in late game, but he is even better on turn 2, after Thought Scouring yourself, and cracking two fetches. BAM! A 4/5 on the second turn that dodges Bolt and Push. Deal with it, midranges.
  • Sideboard. Dude, Modern is The Sideboard Format. If your sideboard doesn't puts you back in track on game 2, then it's over. And your sideboard choices are a bit odd... I mean, in what matchup Cruel Ultimatum is particularly good? Royal Assassin... yes, it's fun and shit, but, how is he a better choice than more copies of Path to Exile or Abrupt Decay? Serum Visions is great, why not running it mainboard? Again, in what matchup they would actually help you more than others?

Now, into suggestions:

  • Define a strategy. Decide how are you going to win and what cards you need to get there. You wanna go Tasigur? Go Tasigur, but give it consistency to be your beater and make sure he'll be protected. Wanna go damage? Go damage, get up to 4 Lightning Bolts, Lightning Helix, Electrolyze, some Snapcaster Mages and do damage to the face. Wanna go slow control? Go slow, get some Celestial Colonnade and/or Geist of Saint Traft, or even take down some colors and win solely with Cruel Ultimatum! But, damn man, choose something and do it. Don't try to do everything.
  • Define colors. You don't wanna take down any? Ok, you can play 5-colors, just adjust the manabase. I, particularly, don't really like green in this build. Abrupt Decay and Scavenging Ooze sure are awesome, but they don't add up much to the masterplan.
  • Understand your meta and set up your sideboard. Too much creatures? Ok, keep the Ghostly Prisons. Too much burn? Add more Leyline of Sanctity. Tron is a pain in the ass? Pithing Needle them into silence. Your sideboard is an essential part of your deck, and, obviously, it must only have 15 cards.

I know it's a lot, and please, don't think I'm trying to offend you in any way, but this comment is about improving your deckbuilding.Anyhow, keep it up and keep on playing. You're going a good way. If you need anything else, feel free to call me.

Lame_Duck on Humans and Clues

1 week ago

I think this deck would probably be improved a lot by adding more 1-drops to speed it up; games in which your first action is to play a turn 2 Hanweir Militia Captain or Thalia's Lieutenant are going to be difficult to win because it takes too long for your deck to really get going. I suggest some Avacyn's Pilgrims (and/or Noble Hierarchs if you have the money) and Champion of the Parishs to give the deck some powerful turn 1 plays. I would take out the Always Watching s since they don't affect your tokens; if you want ways to pump up your creatures Mayor of Avabruck or Metallic Mimic seem like a better fit.

I suggest removing Murder Investigation; it can be powerful but it's also pretty clunky and without a reliable way to kill whatever it's attached to there are going to be too many games where it's a do-nothing card. I'm also pretty sceptical of Pious Evangel  Flip; it seems like a lot of mana for something that's not much better than a Soul's Attendant.

All that being said, I think the biggest concern with the deck as it stands is the mana-base. In a 3-colour deck without many dual lands, you're running a pretty big risk of having games where you can't cast the cards in your hand because you just don' have the right colours for the job. I would strongly consider taking the out of the deck and going for a straight Selesnya and looking into adding Sunpetal Grove, Temple Garden, Razorverge Thicket, Windswept Heath, Brushland and/or Horizon Canopy as your budget permits.

Memphismaymagic5 on Catmen-du

2 weeks ago

Oh yeah, I forgot to mention but perhaps some dual lands can help. I know you are on a budget, but 4x Sunpetal Grove is a great start and won't hurt your wallet that much. Because you play a lot of plains and forests, Fortified Village is a great budget option too!

Penthoplayer on Come on Jim! Tell us what you call it!

3 weeks ago

With Mayael, deck thinning via fetchlands (Wooded Foothills, Windswept Heath, Arid Mesa, Misty Rainforest, Verdant Catacombs, Flooded Strand, Marsh Flats, Scalding Tarn, and Bloodstained Mire) is a very good strategy. Now, I'm not saying get ABUR duals to go with them, or even get all 9 you could run, as those are out of most people's price range. However, shocklands (Stomping grounds, Temple Garden, and Sacred Foundry) would make a good set of lands for color fixing with the fetches.

With the shocks and fetches, checklands (Rootbound Crag, Sunpetal Grove, and Clifftop Retreat) wouldn't be unreasonable.

Finally, Crucible of Worlds would allow further thinning using said fetchlands.

This is how you whiff less often.

I know, this is still pretty expensive, but it's a good eventually plan. Having an eventually is how I got 4/9 fetches, 3/3 shocks, 3/3 Checks, and even 3/3 ABUR duals.

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