Sunpetal Grove

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Commander 2016 (C16) Rare
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

Combos Browse all

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

: Add or to your mana pool.

Sunpetal Grove Discussion

multimedia on Budget Elves of Ravnica

2 weeks ago

Territory is for Incubation Druid to make black mana to potentially cast Finality with Incubation. It's budget and it doesn't interfere with casting Elves especially Llanowar and Champion. Find / Finality is an important sideboard card.

djnewellmit, Shalia is a good card and you're right she seems great with proliferate, but this a budget deck, less than $100 including sideboard, which I still have to make room in the budget for. Due to the cost of the playable dual lands Sunpetal Grove / Woodland Cemetery and Temple Garden / Overgrown Tomb they're unfortunately not budget options. That's the reason this version is mono-green compared to Elves of Ravnica (WAR) which is Golgari. I would rather spend the available budget on Elves than on dual lands :)

I had Evolving Wilds at first, but it's just a bad land when playing Llanowar and Champion. Getting double proliferate with Evolution is good, but I don't think Wilds is worth it with Elves. Field of Ruin is another good suggestion, but unfortunately it's not a budget land. If I have any cost left over after I fill in the sideboard than I'll consider it.

Mullac on Token Counter Goofiness (please help)

2 weeks ago

I think you can replace Llanowar Elves for Trostani Discordant . You have no need to ramp and you have no 3 drops so a t1 Llanowar into t2 land does not really benefit. Perhaps a couple Unbreakable Formation can help you push through in the later game which can be used as an offensive tool or a defensive tool against Cleansing Nova or Kaya's Wrath . Sunpetal Grove is useful in your manabase to ensure you can get the G and W for Emmara. In addition, you can add Ajani, the Greathearted replacing the current Ajani.

Duerten on Selesnya Defence

3 weeks ago

While I usually play with faster cost-effective setups I did tested a lot with something like this list, let me give you my impressions.

First, if you can find more copies of these cards you should run 4 of Qasali Pridemage , Loxodon Smiter , Wilt-Leaf Liege , Fleecemane Lion . These are the core cards that win the game, should max them out.

Second, you definietly want more creatures total. About 28-30 is nice and consistent, any fewer and you won't be able to keep a decent fighting force on the field. Add cheap common creatures like Llanowar Elves and 2 more Steward of Valeron to gain mana faster. Maybe a few heavy hitters like 1 more Oversoul of Dusk or Wolfir Silverheart . Or if you can find some of these Kitchen Finks Knight of Autumn Wilt-Leaf Cavaliers .

Third, too many basic lands. With that many same color sources it will be harder to cast the multicolored spells. Many games live or die by the stability of the mana base. The obvious but very pricey choice is Windswept Heath wich is nice with Knight of the Reliquary , or Temple Garden . Cheaper alternatives are Sunpetal Grove and Canopy Vista , cheapest is Selesnya Guildgate . Whatever you pick, you need more color stability.

2 more Dromoka's Command would be nice too, filling the removal/defense slot. Shapers' Sanctuary will often be a dead card if you opponent doesn't target your creatures, you could replace it with 2 more Shield of the Oversoul .

You don't need to go big money to make a nice Selesnya Midrange get competitive.

NeonEndymion on The Ur-Dragon

3 weeks ago

-Good catch; I did indeed mean to tag Dromoka, the Eternal in that post. After some more testing I am coming around to the fact that the multiple triggers are fine with dorks out, both to beef up blockers and because it doesn't take too many triggers to go off before you're putting them on bodies with evasion/non-mana abilities. It has also been relevant to getting Selvala, Heart of the Wilds out of a lower-X Toxic Deluge range.

-As to Dragons, I'm currently not missing any particular one that I've cut, including Hellkite Tyrant . If anything it just increases our perceived threat level and draws hate a bit before we're equipped to snowball or deal with it. I may make some cuts to find room again for Dragonlord Kolaghan and Glorybringer , in that order.

- Teferi's Protection is another card that's a meta call, but personally I'm still a bit down on it, as it is very good for casual games but very meh for competitive games. It saved my bacon against an alpha swing from a Bogles-style Enchantress deck once, but it doesn't protect from infinite mill wins, and usually also some storm wins, Lab Man lines, and/or Walking Ballista lines. I'd rather just have the single one blue counterspell, Stubborn Denial , for backup against Cyclonic Rift or sweeper effects we don't want to see stick. The Greater Good package is here for more consistent sweeper protection with a higher ceiling, and I don't like holding up 3CMC for what is often essentially a flexible Fog effect. But that's just me, and in many cases Teferi's Protection can be a real beast. I'd just rather have the flexibility and lower CMC of the hard counter for non-creature spells.

-I don't think we need 3CMC draw, either; instead, I'm looking at a way to recur Patriarch's Bidding so we can go off twice and dig through most of the deck over two turns with Greater Good out. So far I'm going the most mana-efficient route and playing Noxious Revival , as that also can serve as graveyard hate against opponents in corner cases, and since it can be cast for 2 life/Phyrexian mana only, and at instant speed (vs Regrowth ).

-If anything, at the moment, I may do some work on my land choices, eventually just biting the bullet and swapping the extra Forest/Mountain in Sheltered Thicket for Taiga , re-evaluating Path of Ancestry for Exotic Orchard or Forbidden Orchard , and swapping Homeward Path for another colored source, possibly Sunpetal Grove .

schulle on Sliver mind

1 month ago

You also could look for some of the buddylands like Sunpetal Grove they wäre still in standard so maybe you can trade for of them.they also work fine with shocks so you don't need as much of a critical mass in basic's. also if you have the full shock cycle I would Change Explosive Vegetation to Skyshroud Claim

9-lives on Testudo Tactic Holy Cadre

1 month ago

Sunpetal Grove , Glacial Fortress , and Hinterland Harbor would be just as useful as the gate cards, and even better if I can put some basic land cards onto the battleground. I just can't afford them right now, as they are expensive in money's worth.

Hexaflexagon on Testudo Tactic Holy Cadre

1 month ago

Hey man!

I would consider your last two cards to be land. Your land count right now is 19, which is usually only reserved for decks which have a lot of fixing and ramp, or decks which have a low curve. I would add at least one more land of your choice, which leads to my next suggestion.

For this to be a competitive (as you've tagged) deck, you'll have to upgrade your manabase. You'll at least want the shock lands, as they'll stay in Standard for another 2 or so years and they're played in Modern and EDH anyway, so they're great both for now and in the future, if you ever want to sell them. I would cut all your dual taplands and add in 4 Temple Garden , 4 Hallowed Fountain , and 4 Breeding Pool . You could also replace the lands I suggested with Buddy Lands ( Sunpetal Grove , Glacial Fortress , and Hinterland Harbor ), but those would make the deck less consistent, as you only have a minimum amount of lands that make them come into play untapped.


For your last card, I would put in a copy of Tower Defence, it's a great card for your deck, and I think it'll help the deck become more consistent.

Hope this helps, this is just my opinion. I hope that I don't come off as building your deck for you, as I know that takes the fun out of MTG for some people.

Hex

Entity97 on A Cuberino

2 months ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

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Sunpetal Grove occurrence in decks from the last year

Commander / EDH:

All decks: 0.11%

GW (Selesnya): 2.36%

BGW (Abzan, Junk): 3.6%

RGW (Naya): 3.05%

GWU (Bant): 1.77%

Modern:

All decks: 0.1%

Standard:

All decks: 0.63%