Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
: Add or to your mana pool.
|Have (3)||orzhov_is_relatively_okay819 , metalmagic , kpral|
|Want (10)||jgw61692 , michaelkik , brownwaterboys , Lastexile0 , jpv , Wrenchet , Cashfirex , Rabu , MrTeeg , DisarmingStar0|
Printings View all
|Commander 2016 (C16)||Rare|
|Magic 2013 (M13)||Rare|
|2012 Core Set (M12)||Rare|
|2011 Core Set (M11)||Rare|
|2010 Core Set (M10)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Sunpetal Grove occurrence in decks from the last year
All decks: 0.63%
All decks: 0.1%
Commander / EDH:
All decks: 0.11%
GW (Selesnya): 2.36%
BGW (Abzan, Junk): 3.6%
RGW (Naya): 3.05%
GWU (Bant): 1.77%
Sunpetal Grove Discussion
15 hours ago
Lands to consider: Prismatic Vista, Blood Crypt, Bloodstained Mire, Bountiful Promenade, Breeding Pool, Clifftop Retreat, Command Tower, Dragonskull Summit, Drowned Catacomb, Exotic Orchard, Fabled Passage, Flooded Strand, Glacial Fortress, Godless Shrine, Hallowed Fountain, Hinterland Harbor, Isolated Chapel, Mana Confluence, Marsh Flats, Misty Rainforest, Morphic Pool, Overgrown Tomb, Polluted Delta, Reflecting Pool, Sacred Foundry, Sea of Clouds, Steam Vents, Stomping Ground, Sulfur Falls, Sunpetal Grove, Temple Garden, Verdant Catacombs, Watery Grave, Windswept Heath, Woodland Cemetery
5 days ago
Slice in Twain
Voice of Many
Tahngarth, First Mate
Angel of Sanctions
In: Divine Visitation Luminarch Ascension Doubling Season Parallel Lives Greater Good Return to Dust Teferi's Protection Shalai, Voice of Plenty Eldrazi Monument Godsire Avenger of Zendikar Wurmcoil Engine Rootbound Crag Sunpetal Grove Clifftop Retreat Fire-Lit Thicket Wooded Bastion Rugged Prairie Fabled Passage
5 days ago
Hello again! Here are some suggestions for this build:
3 weeks ago
Another Dino fan! Cheers. This is the sort of stuff I like to run, maybe you’ll find some inspiration :) Pioneer Dinosaur Hub Some things, I prefer using sweepers often and consider Commune with Dinosaurs a must for increased consistency and a great play at any stage of the game.
Here is a revised version of the deck with some changes I made. I did add in a sideboard but if you wanted to just focus on the 60/Bo1 that’s not too hard either. It’s there if needed.
Everything looks good in general, I’d consider moving all Kinjalli's Sunwing to the sideboard, maybe dropping to 2.
For these I’d suggest 4 Stomping Ground and 4 Rootbound Crag to cover with 1 or 2 Mountains for Ranging to grab if need be. I see you’re heavier into white than I usually go. I would do something like 2 Sunpetal Grove and 3 Temple Garden with 1 Plains.
The final amount might look something like this, however could probably be upped a bit. I just lean quite a bit more into .
1 month ago
Hey, good start and upgrade of the precon. Nice Oko, Thief of Crowns :)
The creatures that make Chulane a real value engine are the ones that can bounce themselves back to your hand after they ETB (enter the battlefield):
With Chulane you can cast one of these creatures which draws a card and lets you put a land onto the battlefield from your hand. The creature can then return to your hand and you can cast it again. As long as you play a land that ETB untapped you can keep casting one of these creatures which can make a lot of draw and ramp. Whitemane and Drake are the two best of the bunch. Whitemane because it has flash meaning you can cast it an instant speed triggering Chulane during your opponents turns. Drake is only one mana making it the best to loop casting it to get value.
These creatures and to get more land drops from Chulane's trigger can benefit from more lands in the manabase. More basic lands because you can make mana the turn you put a basic land onto the battlefield and basic lands are budget land options. Normally 36 lands is a fine amount for a Commander deck, but when your General, in this case Chulane, cares about lands then playing more lands can help to get more out of Chulane.
These are some budget lands to consider adding. Mana creatures are good with Chulane because they can help to make ramp to play him faster and/or afterwards they can be cast to trigger Chulane. They're the better ramp options to play because they're creatures.
Cards to consider cutting:
- Azorius Guildgate
- Selesnya Guildgate
- New Benalia
- Meandering River
- Woodland Stream
- Tranquil Expanse
- Charmed Sleep
- Planewide Celebration
- Circuitous Route
- Firemind Vessel
- Commander's Sphere
- Parhelion II
- Jace's Ruse
- Jace, Arcane Strategist
- Feasting Troll King
- Jace's Projection
I offer more advice. Good luck with your deck.
1 month ago
Thanks for posting this deck! I was trying to make angels work with devotion and Nykthos, Shrine to Nyx , but only having 4 copies of the card needed to make the deck work was really hurting me I think, plus sometimes the early drops don't provide enough devotion to really ramp me anyway. So, inspired by you, I'm branching out to include Green in Angels Ramp.
For your deck, I think playing red is greedy, particularly now that OUaT is banned. You play 14 white sources and an important WW card in Bishop of Wings - that does not seem feasible.
Regarding your deck, I would suggest playing Game Trail and Fortified Village over Rootbound Crag and Sunpetal Grove as they come down untapped on turn 1 more often which is important for that early ramp.
I get what you're saying about using Paradise Druid to attack over Sylvan Caryatid , but tbh I feel that it's more important to have the blocker against early aggro starts instead. Once we get to the late game, we want to throw down beefy angels, not mess around with 2/1's on the ground.
Regarding boardwipes outside of red, I really like the idea of Single Combat as our big angels are often a lot better than pretty much anything on the opposing side, particularly if we use it to clear out all the blockers and can hit a big planeswalker they may have left. I haven't had occasion to test it much in practice, though.
2 months ago
So I was thinking about this deck a little further, and I had a couple other thoughts:
MANA BASE — Your curve is too high to be running so few lands. I ran a few playtests of this deck against a couple different decks, and I found that it's imperative you get Regal Caracal out. That's always what won me the game (or lost me the game if I couldn't). But in several games, I was mana screwed for too many turns. In one game, I was sitting with 3 lands and a Bird for 2-3 turns before I finally drew another Bird, then had to wait another turn to use it. So I'd recommend adding at least 3 more lands.
You probably have already thought of this, but in case not, you'll definitely want better lands than guildgates. Even Blossoming Sands is better than those, since it gains you a life. But I'd recommend Sunpetal Grove and of course Temple Garden if you don't mind spending the $$. If you're worried about being mana flooded, then try Scattered Groves .
CARDS TO CUT — Other than creating tokens for Anointed Procession, Oketra has no synergy with your deck, and it's competing with other much more important 4-drops. I would cut these for 3 more lands.
Creeping Renaissance isn't Piorneer legal, sadly, so it has to be cut. But thankfully, cutting it helps lower your curve, and it won't compete with Regal Caracal for the 5-drop slot.
Finally, I don't love Watchers of the Dead mainboard. Perhaps sideboard? I'd much rather have 2x more Metallic Mimics.
TL;DR — I'd move Watchers of the Dead to the sideboard, and cut Creeping Renaissance and Oketra completely. In their place, add 2x more Mimics and 4-5 more lands. Also replace your current tapped lands with better duals. You'll still have 1-2 more slots to fill. Some suggestions:
2 months ago
AY THE LANDS ARE SCARING ME! Consider adding Shock Lands like Temple Garden , Check Lands like Sunpetal Grove , Filter Lands like Wooded Bastion and lands like Mana Confluence , City of Brass , Fabled Passage , and even Ancient Tomb . To find the full list, https://managathering.com/images/colorwheel.png. If this helps, please consider upvoting my deck, Double Trouble EDH! Thanks, Good Luck on your deck!