Sunpetal Grove


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Commander 2016 (C16) Rare
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

Combos Browse all

Sunpetal Grove


Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

: Add or to your mana pool.

Price & Acquistion Set Price Alerts





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Recent Decks

Sunpetal Grove Discussion

Stazeeee on Abzan Knights

1 week ago

I agree with DeanD about playing Remorseful Cleric over Silent Gravestone or totem. If you're playing aggro it's better to have that effect on the body of a 2/1 flier.

I'm curious if Conclave Cavalier is performing well for you. If it's not performing that well b/c of the mana strain you could take them out for your 3 Knight of Autumn and free up 3 more spots sideboard.

Also I feel like you want to be maximizing your green and white mana sources based on the direction you took the deck, and just splashing for black. Maybe something like: 4x Temple Garden 4x Sunpetal Grove 3x Forest 5x Plains 1x Swamp 4x Isolated Chapel 3x Woodland Cemetery That gives you 17 white sources, 14 green sources, and 8 black sources compared to your current: 13 white, 14 green, 9 black (not including unclaimed territory). It should allow you to play History of Benalia on curve much better without hurting your early green plays.

Rewdog on GW Midrange v2

1 week ago

Hey! I'm a huge fan of this archetype and I really like your list, I think your curve is a little heavy in a way it doesn't have to be though. At the 3 slot, you have alot of cards and alot of really toxic mana conflicts, particularly between Steel Leaf Champion and Benalish Marshal. I think that its good to have the lord effect of the marshall, however, you can get it in a better form. Trostani Discordant will give you the same effect, on a body that can't die to Lightning Strike and give you two more bodies (it's almost a free conclave tribunal with convoke), and it moves power from the 3 slot to the 5 slot. Doing this would also allow you to run Llanowar Elves, which with Temple Garden and Sunpetal Grove still allows you to get a turn two Resplendent Angel or Steel Leaf Champion without having to worry about bricking on a Benalish Marshal. I'd cut the Benalish Marshals and the Conclave Guildmage's and maybe a land or an Assure / Assemble or two for a playset of Llanowar Elves and 2 Trostani Discordant!

valentin74 on Oh Captain, My Captain (Sisay)

1 week ago

Hello, I have rebuilt your deck and I am very excited. I love your deck.

In the game rounds I have the cards Rest in Peace and Craterhoof Behemoth almost not needed. Does the deck really need the cards?

In addition, I made a few small changes:

+Root Maze (turn 1 very strong), -Rest in Peace

+Arbor Elf (can also untap Savannah or Temple Garden), -Selesnya Signet (Much artifact-hate in the deck: Null Rod, Kataki, War's Wage, Stony Silence...So i think, the creature is better, than the artifact)

+Qasali Pridemage (better for Yisan, the Wanderer Bard), -Reclamation Sage

+Manglehorn (Better to tutorn + Sustainable Effect), -Nature's Claim

+Gemstone Caverns (faster start possible), -Sunpetal Grove

(+Grasp of Fate (better for multiplayer), -Beast Within or Craterhoof Behemoth)

What do you think?

TheOmegaBear09 on Rhys elf

2 weeks ago

First thing I noticed is, right away, lack of dual-lands. I have a hard time believing you can get your hands on Gaea's Cradle but not a Temple Garden, Bountiful Promenade, Canopy Vista, Riftstone Portal, or even a Sunpetal Grove. There's also the classic Savannah, though that will run you some $$.

Another thing you might want to look into is making those elf tokens a force in their own right. A fun one from the new set, Divine Visitation might be something to look into. Also Trostani Discordant and Dwynen, Gilt-Leaf Daen are cards I can think of off the top of my head that would give them boosts. Intangible Virtue and Radiant Destiny are also excellent enchantments, giving them more P/T and vigilance.

Oh, and you can double your tokens even further with Anointed Procession. Just figured it was worth a mention.

xhuggels on Arcades, the Standard Wall

2 weeks ago

Mathwise, to get 1 green source by turn 4 when you want to start thinking about playing arcades, you need 8 green sources in your deck to consistantly have the mana you need. But you also dont ever need more than that 1 green source you have to play arcades. On the other hand, having blue sources early on is very important, and white is also way more useful than green, so the second green source you find can be suboptimal. Worst case scenario you start with 2 green sources. My landbase for the wall deck is 2 Sunpetal Grove, which isnt just a green source, 2 Memorial to Unity, which is like Board the Weatherlight, and if i do find another green source i can sack this one. 1 forest, and 3 evolving wilds, which can become blue or white if i already have green, for a total of 8 possible sources.thats the sweet spot. Notice that 7 of the 8 has something else they can do other than just be a green source.

FlabbyAbs on An army of medics

3 weeks ago

Sweet brew. I got some suggestions. Legion's Landing seems to be exactly turn 1 play you want here. Knight of Autumn is Naturalize on a stick and anything else your wanting here. Of course, if budget is not a concern Lyra has to be somewhere here.

Assuming budget is the main reason you don't have Temple Garden and full set of Sunpetal Grove I'd think about cutting Llanowar probably. He's rarely turn 1. If he is turn 1 nothing else is turn 2 on the 3CC curve anyways. In any event 20 lands is extremely low for what your doing. Nice work.

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