Regal Force

Regal Force

Creature — Elemental

When Regal Force enters the battlefield, draw a card for each green creature you control.

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Have (1) Taki117
Want (3) brownwaterboys , baeda735 , Mussahumano

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Eternal Masters (EMA) Rare
Eventide (EVE) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Regal Force occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.69%

Regal Force Discussion

Inkmoth on Nylea, Shoot for the Stars

1 week ago

GrizzlyAtom: Just wanted to say that I absolutely loved the list! Safe to say you hit the nail on the head on almost all of your choices. However, I do highly recommend you make a couple of changes for the general consistency of the deck.

These won't be direct swaps to the cuts and more of a series of cards that you should highly consider as I don't want to cramp your style.

I hope this helps, I love the deck, will be keeping up with it. Final recommendation would be to use a similar categorization that I used in Yeva for your list as it helps you visualize your deck based off function and see where it is lacking.

multimedia on Lots of Me!

1 month ago

Hey, nice budget upgrade of the precon. Great to see that you added Fauna Shaman as an upgrade :)

$1-$3 card upgrades to consider:

Consider replacing some lands and mana rocks with more one drop mana Elves? Harbinger and Summons are creature tutors. Symbiote and Paruns are ways to untap the Elves who can make a lot of green mana (Priest, Archdruid, Marwyn). Paruns can be infinite green mana with one of these Elves. Timberwatch, Voice, Regal are creatures that benefit from having lot of other creatures in your control which is good with tokens. I offer more advice if you would like. Good luck with your deck.

Profet93 on Elf Rush

2 months ago

Shamanic Revelation - Draw, draw, draw your boat! Gently to their deaths....

Collective Unconscious - Strictly worse than above but redundancy is useful

Primitive Etchings - With 1/3rd of your deck as creatures, this can put in some value.

Lurking Predators - Similar to above

Regal Force - Tutorable creature to draw cards

Tooth and Nail - Not budget, but can tutor up Regal Force and something like Eternal Witness (add 100%) to draw bunch of cards and do again.

I see some cuts so if you want more feedback, lmk. This list seems interesting. Also, Shapers' Sanctuary is a card?! Thank you for bringing that to my attention, will go lovely in Xenagos!

multimedia on Elf/Druid tribal

2 months ago

Hey, nice start. Unfortunately you can't play Rhys the Redeemed with Marwyn as General because Rhys has white in it's color identity and Marwyn is only mono green. With Elves the more one drops you can add the better especially if they can make mana.

Elves have a real problem without a lot draw because you can run out of steam and when that happens having a lot of mana isn't doing much. Repeatable sources of draw that care about creatures are great with Elves. Draw that's not repeatable is fine too.

Temur Sabertooth is an excellent support creature with Elves as a mana sink. This guy makes creatures who have an ETB ability extra good.

Most tutors in green are expensive price, but there's a few that aren't.

Try to replace land ramp sorceries with Elves who land ramp.

Cards to consider cutting:

  • Rhys the Redeemed
  • Oath of Nissa
  • Mantle of Webs
  • Savage Silhouette
  • Tanglesap
  • Nissa, Worldwaker
  • Wild Instincts
  • Rampant Growth
  • Nissa's Pilgrimage
  • Panharmonicon
  • Kaysa
  • Turntimber Ranger
  • Joraga Bard
  • Vastwood Animist
  • Tajuru Archer
  • Ooze Garden
  • Lifespring Druid
  • Door of Destinies

Consider cutting the Ally theme? This theme is not needed with Elves and there's not enough Allies here to support it. Good luck with your deck.

hkhssweiss on Tatyova, The Imortal Seer

2 months ago

Yo! Have ya ever thought about running Crop Rotation ? Or running more utility lands like Mystic Sanctuary to reuse spells again?

Some additional cards that might help as well:

There is a lot of cards that can be added in! Tatyova is a hell of a commander to play! Also fetches would be super useful as it cantrips really hard. Hope that helps!

pkdan on Azusa, Lost but Woke

2 months ago


  1. I can confirm that gettings those lands in play fast are super important. If that is not what you want then you don't need Azusa, Lost but Seeking as your commander. She is the early engine you have for ramping fast, and then you need the card draw to sustain this engine. Getting Crop Rotation countered can happen, but that is a risk you need to evaluate before you take.

  2. With dorks and Dryad Arbor you will understand how powerful they are

  3. Concordant Crossroads is very strong. You basically win with 10 mana if you have that + Tooth and Nail because you go for hoof + avenger.

  4. I don't even run Eye of Ugin . I think it is too slow. Simply run Worldly Tutor .

  5. It doesn't have to tap for mana. It is pay 1 mana to ramp 1. And that ramp is a creature that helps your Gaea's Cradle , Regal Force and so on. You can fetch Dryad Arbor in play with any fetchland also.

I know it is sad to draw Craterhoof Behemoth too early. That is something you cannot really control every time. However if you play fast and setup enough lands early you should be able to win just fine. However your deck is too slow with 48 lands and on top of that after you get wiped you are VERY likely to top deck lands from that point on. The ballance between card draw and number of lands is something I'm still working on, but for me 40 is still maximum you should run.

Hope my suggestions help you build your deck as efficient as you want. Enjoy the game.

pkdan on Azusa, the Promised End

2 months ago

No, it's very hard to have 5 lands into play turn 2, but it's not hard to have 5 mana and that is the big difference. The ramp with dorks is temporary but the very early boosts allows for casting big things fast like say Boundless Realms . If the board gets wiped you still have lots of lands into play and you are less effected than you would think.

It also depends on the hand you keep. You should never be ashamed to use some of the tutors on things like Yavimaya Elder or Ramunap Excavator or Regal Force . Once you are at 10+ mana you can make huge plays, it's the very early turns like 1-5 that make the most of the game. I also run Heroic Intervention to save me from time to time.

pkdan on Azusa, Lost but Woke

2 months ago

I was really curios to see your version of the deck after you left some feedback on mine and I can say something out right without much need of play testing. Your deck is way to slow. Apart from Sol Ring and Ancient Tomb you can never cast Azusa, Lost but Seeking before turn 3 which is terrible in my opinion.

My version runs 3 dorks + Exploration + Crop Rotation to tutor Tomb in turn 1 + Mana Crypt instead of so many lands. This is why I never complained much about board wipes, because I tend to have 10+ lands before the control players get to board wipe. By that time it will be extremely easy to rebuild the board in an instant.

If you will try to run more creatures you will see how strong Regal Force and Shamanic Revelation are even if you pay that much mana for 2-3 cards. The deck needs to flow and hit from card draw spell to another or you will be outpaced.

I managed to even draw my entire deck so many times with Greater Good since I play Concordant Crossroads and Tooth and Nail . In my deck that can win the game on the spot with Craterhoof Behemoth . Btw you need to see with your own eyes what Tooth and Nail with etwine does when you tutor for Avenger of Zendikar + Regal Force . Hoof is my main win cond and I managed to win easily even through multiple counterspells. Eldrazi should be there just for card draw + diversions where your opponents consume their removals.

Now this is also just my personal preference of how I run my deck, I hope you can try a version like mine to see if you like it more.


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