Regal Force

Regal Force

Creature — Elemental

When Regal Force enters the battlefield, draw a card for each green creature you control.

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Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Eternal Masters (EMA) Rare
Eventide (EVE) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Regal Force occurrence in decks from the last year

Latest Decks as Commander

Regal Force Discussion

precociousapprentice on Yeva Draw-Grow

4 days ago

So to continue the Kogla, the Titan Ape discussion, I also really want to include it, that is why it is in my deck box, just not the deck. I used to love both my Duplicant and my Somberwald Stag, and Kogla basically outclasses both, is easier to tutor for in this deck, and comes with other things the deck needs. It's also kinda silly that this is almost stapled to an Aura Shards effect AND a Temur Sabertooth effect. I keep asking myself why we wouldn't want this in the deck. The reason, I think, is that it is a little expensive, it is a little conditional and corner case, and just not quite enough to make this max power. For my deck, which is honestly not aiming at max power (hence not playing snow lands and Mouth of Ronom), Kogla may be super fun. For the most streamlined deck, it probably doesn't fit.

As for Regal Force, I can't tell you how many times that has kept me from stalling out. I have run a ton of green decks, and never run it. The mana cost was just too much for the expected benefit. I have to tell you, though, the benefit has been much greater than expected, and this deck can afford that cost. It always feels like a wheel when I play it. Your comment about lowering the average CMC by switching out for the Ape, well this switch won't get you anything meaningful, and the card draw often means the game for me.

I am actually currently trying to tune an Urza deck that I am taking cues from this deck for. You have basically put in every card that can act as a draw engine that does so when the deck is just doing it's thing, even if at first glance they don't look great. I am going to play cards like Trail of Evidence, since it gets me both ramp and card draw by just having that out and doing what the deck naturally does.

To be totally up front, my somewhat extensive exploration of mono-Green decks before settling on a variant of this Yeva deck was because I am on a quest to build all 5 monocolored decks. Each must be fun, borderline or fringe cEDH, have varied and interesting lines, be both quintessentially the color, while being both a well rounded deck despite color shortcomings and be surprising with the way it plays and wins. I have Krenko for red, Teshar for white, Yeva for green, I am building Urza for blue with a fallback of possibly Sai if Urza is not what I was expecting, and then Yawgmoth for black, with a fallback of K'rrick if it doesn't work out. Red was a perfect fit for Krenko. White was an exploration of Darien before moving to Teshar. Green took me from Omnath, to Ezuri, through Selvala and Marwyn, eventually to Yisan, and finally to Yeva, where I will likely be satisfied with mono-G forever. I have backup plans already for both Urza and Yawgmoth, just in case. Urza is coming close, and already goldfishes well.

Inkmoth on Yeva Draw-Grow

5 days ago

SynergyBuild: it's definitely not Cloudstone Curio and it's not what's up to get cut for Kogla. However, Kogla, the Titan Ape is a way better contingency plan with Hyrax Tower Scout, which would be the perfect candidate for the slot in just by being tutorable. The issue is finding a slot for the Ape himself. My recent spitball was Regal Force because:

  • One less; lowers curve (I know I'm reaching but I want this APE)

  • Eldritch can now search anything off of a Yeva sac

  • Selvala is LOADS stronger with it. Regal having only 5 power made domination lines impossible, so gog/bellower always.

  • Tutorable duplicant that deals with problem creatures I can't deal with if I don't draw Beast Within instant speed, or have Mouth of Ronom, or Ulvenwald Tracker w/o ss. Can be snuck out with Chord of Calling too :D

  • More artifact/enchantment removal!

  • Second Temur Sabertooth with Hyrax Tower Scout.

  • We have Hyrax Tower Scout and Eternal Witness, yes (which could get us an outlet). However, Karametra's Acolyte with Thousand-Year Elixir on the field can be bounced as well for infinite, niche I know, but mentionable. (Leave me alone, I know I'm reaching)

  • Con: I lose an average of 4-6 card draws for 7 Mana..... Why does this rip my heart to shreds? Help me please!!

At this point I'm gonna take out a land... Jk, idk maybe. Help. I need spoilers to stop thinking about the Kogla+Hyrax package.

precociousapprentice: Love it!!! I agree, the core of the deck is basically the same, I just love seeing the what people chose in place of other things to see different flavors. The Emerald Medallion is great! You don't have to remove it, as it doesn't hurt it :).

Lanzo493 on Never Trust an Elf!

1 week ago

Elvish Guidance is the 4th big mana card for elves you can run. Nykthos, Shrine to Nyx is a good upgrade once you can get one. Shamanic Revelation and Regal Force are great draw in elves since they tend to go wide easily. On a side note, if you’re fine with going infinite, your commander can do that once it can tap for 4 mana and is equipped with Umbral Mantle or Sword of the Paruns. Staff of Domination is the strongest one that would win the game on the spot with your commander making at least 5 mana.

Inkmoth on Yeva Draw-Grow

1 month ago


  • Natural Order: This coming out feels like a cardinal sin, this is also coming from the guy that removed Eldritch Evolution for a bit, only to put it back in on a whim and steal every win thanks to EE and NO. Straight to the battlefield tutors surprisingly go for Combo pieces or Seedborn Muse more than Regal Force.

  • Emerald Medallion: I can say it's bugged me to draw it on turns where I am digging, but I am utterly terrified of touching my ramp package.

SynergyBuild on Yeva Draw-Grow

1 month ago

Ngl, listing cards I am not a fan of, but want to get your opinion on.

Natural Order - Powerful, no doubt, but Regal Force is probably the best target for mana efficiency, and I just think a counter on this is too bad, considering it's sorcery speed in an instant speed deck. Could be dropped for Evolution, it's similar, and is cheaper, with few cards that cost that much that you'd need.

Emerald Medallion - Just not a fan, this deck roughly has 42 possible cards it can affect, with 28 failcases on it directly, for storm turns it's good if on field, but it's bad if you draw it and need instant speed mana. I'd think spinner is better.

Idk about the wire though~

VexenX on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

2 months ago

DivineKhaos: That is definitely going in my friend! Idk who at Wizards thought it would be ok to make that an uncommon, but that's great for us! Have you seen the fancy boarder? I really hope the foil one of that is not to much... haha

_Arra_: It looks like we have similar mind with most of these topics! I REALLY like Rishkar's Expertise, but was only thinking about cutting it because of the cmc. I think I changed my own mind though (see convo below). Momentous Fall is a card I have been thinking about from time to time... 90% of the time it is 4 mana for 5 cards and 3 damage, which is a fair rate. I just don't think it is any better then the draw I am currently running though. THe question is whether or not it is better then Elemental Bond (because you are not running it in its place. I really don't think it is though. drop a couple fetchlands and you are already drawing just as many cards for less mana, plus a strong likelihood for more. I think I will be running both this and Garruk's Uprising.

For the subject of Shamanic Revelation. Surprisingly enough the life-gain has been just as big of a factor as the draw in MANY game! This deck has an extremely high win percentage (I went years without losing before people started catching on.. it also helps that I only play it once a commander night do to have 15 decks...). Many of these wins come after being at a scary low life and then popping Shamanic Revelation to get out of the red-zone and then winning with the cards drawn. I wouldn't cut it. Hopefully what I say below helps make a different cut.

I'm not a big fan of the one time Devour dude, but let me know if they work out for you! It is always great to see different techniques!

Beebles: First of all, I am blown away with the time you spend to go through my list and pull out some stats! That is pretty awesome! I think both of us being in the Gruul family definitely makes our deck-building minds pretty lined up, but Om_rath does change things up a bit when it comes to how much ramp he runs. Let me break it down:

First, he is VERY central to the overall decks power-level, AND cost 7CMC! Running a commander that cost this much and not expecting him to die one or twice is wishful thinking. If no one stops me I just win on turn 5-6 every time. This being said, I have casted Om_rath 4-5 times in several games (but that is quite a bit still). To help cast your commander for 13-15 mana there is nothing better then lands!

Second and more importantly, ramping also doubles as wincons here! I'm sure you know, but nothing sweeter then getting value of just playing lands! Because of this factor we play WAY more land ramp cards then 99% of decks. The list you made only has two non-land ramp cards after-all! A few of them are even tutors, which also have bonus utility. This being said, pulling out lands during every stage of the game is almost always relevant.

Lastly, pulling out extreme amounts of land also has the added bonus of thinning out the deck. It is so nice to draw straight fuel whenever we get to late game!

All of this being said, I do agree that a couple more draw spells would be nice. I have not however had many games at all where my hand was empty. Most of the draw is the deck sticks around, meaning you get value throughout the game, not just at once. I don't think I am in the market to add a 7cmc draw spell that only trigger once. I do think Regal Force is a great card, but I generally only consider running it in decks that go wide. We tend to use elementals pretty regularly, so the number don't really matter. If there is ever a time to cast him, it would likely be overkill because we could win the game anyway. Just my thoughts, so I could totally be wrong.

I which Return of the Wildspeaker gave trample... This is not a bad card, but like I said, to much mana for a one time effect. I am looking more to as stuff that cost 3-4 at most if I want to add more draw. Rishkar's Expertise and Shamanic Revelation are better then each of these options, and they already make me more top heavy then I would normally like.

Again, I am VERY grateful for the insight! Your comments are the main reason I've opted to keep Rishkar's Expertise and Elemental Bond in the deck. The question is still what to cut.. I am considering Springbloom Druid and MAYBE Amulet of Vigor. What do you think?

Guerte: I've had great times with Gruul Turf, but I do see your point. This change is even more likely if I cut Amulet of Vigor... Overall we seem to be on the same page, as usual! haha.

Thank you all again for your thoughts and comments. It is always hard to make changes for a deck this solid, so your points are much appreciated! I hope my rambles help you all out as well!!!

Beebles on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

2 months ago

Hey VexenX

I feel I need to remind I do not run Omnath but Mina and Denn, so take my advise with a grain of salt as usual.

Most of these cuts look very reasonable. Totally agree with Akroma’s Memorial, Elvish Reclaimer, Explosive Vegetation and Evolving Wilds. I agree less with Traverse the outlands but it’s not a vital card to have. I would also rate Terror of the Peaks more highly in this build.

The card I would not cut for sure is Rishkar's Expertise. That is because the amount of carddraw you run is already on the low side imo. I count 21 ramp spells and only 7,5 draw spells. I would gladly trade in 3-5 ramp cards for 3-5 draw spells in your list. The cool thing about card draw is that it will draw you into more cards that ramp anyway. But more importantly: it will also draw you into things to do with all that ramp! I personally do not want to ever be in the situation where I’m all ramped out with no more gas.

Ramp (21)

  • Harrow
  • Cultivate
  • Explosive Vegetation
  • Farseek
  • Finale of Devastation
  • Green sun’s Zenith
  • Kodama’s Reach
  • Nissa’s Pilgrimage
  • rampant growth
  • Ranger’s Path
  • Skyshroud Claim
  • Tempt with Discovery
  • Traverse the Outland
  • Perilous Forays
  • Azusa, Lost but Seeking
  • Lotus Cobra
  • Mina and Denn, Wildborn
  • Sakura-tribe Elder
  • Springbloom Druid
  • Mana Crypt
  • Sol Ring

Draw (7,5)

  • Rishkar’s Expertise
  • Shamanic Revelation
  • Wheel of Fortune
  • Elemental Bond
  • Greater Good
  • Sylvan Library
  • Oracle of Mul Daya (counted as 1/2)
  • Tireless Tracker

Cards I would add for sure are Garruk's Uprising and Regal Force (which turns your creature tutors into massive draw spells when required). I would also consider Garruk, Primal Hunter, Courser of Kruphix, Nissa, Vastwood Seer  Flip and perhaps Return of the Wildspeaker and Mouth / Feed.

But I would for sure not cut a draw spell for Garruk's Uprising. I woud at least look at it this way: you are adding another ramp spell with this set of changes by adding Finale of Devastation, so that justifies removing a different ramp spell for Garruk's Uprising imo.

Fithakk on Polly Wants a Cracker

2 months ago

Thanks for the comments and upvotes!

Akroma's Memorial is the haste giver in the deck. There is still the chance of flipping a large proportion of the deck, including Regal Force but I guess I like to live dangerously. I've definitely played vs a friend's deck where Primal Surge was literally "Flip deck onto battlefield, Thassa's Oracle win" and I find that boring as hell; creature combat still has some interaction and instant speed wraths exist.

I've considered Nyxbloom Ancient to replace Mana Reflection, just haven't picked one up. I prefer Hardened Scales to Pir as the enchantment is harder to remove.

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