Regal Force


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters Rare
Eventide Rare

Combos Browse all

Regal Force

Creature — Elemental

When Regal Force enters the battlefield, draw a card for each green creature you control.

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Regal Force Discussion

rhejinald on Peas

5 days ago

Done some matches with Regal Force and can confirm that it's hilarious.

multimedia on Ezuri's Fury (Budget)

1 week ago

Thanks for the upvote, Puzzlemayor.

Adding some bigger creatures to use all the mana on is an option, but I prefer to use all the extra mana to activate Ezuri's overrun ability multiple times. Expanding on what Amyas said, since Ezuri is the Commander here I have access to him all the time from the Command Zone. Even when he dies he just goes back to the Command Zone and I can play him again. Having some big win condition creatures can disrupt when I'm trying to set up Elves for Ezuri. That being said, I'm playing three big creatures: Soul of the Harvest, Regal Force and Thunderfoot Baloth, but they're all budget and have great interaction with Elves or Ezuri.

multimedia on Freyalise Elfball EDH

1 week ago

If you're regularly ultimating Freyalise then more power to you, good job, very nice. She's one of the best mass draw option for Elves because she can do many other things not just drawing.

I do recommend Shamanic Revelation it's a good card, but Regal Force is much better because it's a creature. If I could add both I would, I play both, but if I had to choose one or the other I choose Force. Force is who I recommend because it's a budget creature, it can be bounced to be used again with Temur Sabertooth or tutored for with Green Sun's Zenith or flashed into play with Yeva as well as get other benefits for creatures in the deck such as with Fauna Shaman. Since Force is a creature it's much better as draw then a non-creature spell such as Revelation and although it's a little more price ($1.50) than Revelation, it's worth it.

When you add Fauna you'll want to make creatures who have a specialized ability a priority. You're creatures become a toolbox for her. If a creature can do something that a spell can also do the creature takes priority for deck space because it can be tutored for with Fauna.

Like Freyalise, Force also can do something on it's own because it's a 5/5 creature that counts itself when triggered. Revelation and Collective can be powerful, but require other cards in this case Elves to be. You can't cast either of them for value with an empty battlefield where as in the same situation you can cast either Freyalise or Force and get some value. Most of the time you don't have an empty battlefield with Elves, but sometimes you do after a board wipe or just get a bad overall slow draw.

multimedia on Freyalise Elfball EDH

1 week ago

Looks good, +1

Consider more draw and creature tutors? Elves are can take major advantage of powerful draw spells that let you draw cards equal to the number of creatures you control. Shamanic Revelation, Collective Unconscious, Regal Force and Slate of Ancestry. Freyalise's ultimate also does this, but currently you're relying on ultimating her to draw which is realistically not going to happen. Out of these draw options consider Revelation and Force? Skullclamp can be amazing with tokens that Freyalise can continually create; for one mana you can draw two cards. Clamp is just a great card with Elves in general.

I don't understand the need for all the Fog effects. An Elfball strategy gets started fast putting more creatures into play then your opponents. Fogs are meant for use in slower decks to starve off aggro from killing them you shouldn't really have this problem.

Oracle of Mul Daya is a great Elf, but consider getting Fauna Shaman first? You want creature tutors and green has many options most are however not budget. Fauna is an Elf who can be great to help to assemble the Elfball since she can tutor for any creature for the cost of discarding another creature.

Good luck with your deck.

multimedia on Green from Ground Zero

1 week ago

I also began playing Commander by getting Guided by Nature and used the premade made deck as a starting point for my Elf Commander deck, Ezuri's Fury (Budget). Fury is a budget upgrade of Guided by Nature. There's detailed write-ups of the process I used to build Fury out of Guided by Nature. As a new player to the format It might give you some ideas.

For a first Commander deck you have an excellent starting Elf core here, good card sense. Here's some suggestions of other Elves to consider Quirion Ranger lets you bounce a Forest to untap an Elf such as Elvish Archdruid or Priest of Titania this interaction can produce a lot of mana for a simple one drop Elf. If you can bounce her with Wirewood Symbiote or other ways you can play her again and untap another Elf or the same one again. Because of the amount of Elves you're playing Sylvan Messenger can be very good. She can also be bounced to be used again which can be a lot of value. Fauna Shaman although not budget I would find room for her in any Elf deck, she's Survival of the Fittest with an Elf body, very powerful. Being able to discard say a mana Elf when you really don't need it in a game to tutor for Regal Force or Ezuri is great. Elves have a toolbox of creatures with various abilities being able to use an Elf to tutor for any of these tools is amazing.

Two instants that are very good with Elves are Heroic Intervention and Benefactor's Draught. Both are budget and can do a lot for only two mana. Intervention is especially important because it's the cheapest green mana instant spell that can give all Elves indestructibility letting them survive most board wipes while also protecting Elves, Freyalise and other permanents from targeted removal. Lifecrafter's Bestiary is one of the better artifacts to use with Elves.

Good luck with your deck.

rhejinald on Peas

1 week ago

Regal Force looks awesome and much more fit for purpose.

I'm not sure going down the path of Voyaging Satyr is the best one; once the devotion to green is high enough that the payoffs become worth it, you're probably winning with the Primalcrux anyway. The flip side is if more Walking Ballistas were on the upper end of the curve, as you noted, which could be insta-kill payoff.

Wistful Selkie looks good for the 3-drop slot, maybe in place of the Predator Ooze, which has less synergy than the other beatdown cards in that slot. Maybe that also goes for the Unyaro Bees - though I have concern about no answers to fliers other than Cloudthresher.

Thanks again for the suggestions!

Mandalorian on Peas

1 week ago

Yep and Voyaging Satyr can untap it so you can tap it for devotion again, and if you are looking for other non basic lands there's Treetop Village and Oran-Rief, the Vastwood

Ya it sounds like Polukranos would have done work on that board. If you want to continually repeat the Polukranos ability you could add Temur Sabertooth. You can activate the Sabertooth to pick up creatures and replay them, like Polukranos, and then Monstrosity again. It also works well with other creatures that have excellent enter the battlefield abilities like Eternal Witness, Wistful Selkie, and Nylea's Disciple.

What do you think of Regal Force over Mastery, it draws a ton of cards and adds to your Devotion?

MegaMatt13 on Selesnya elves & tokens

2 weeks ago

Nice deck. I enjoy the casual feel to it. Only adjustment I would make is to add a bit more card draw to keep your hand fueled. Shamanic Revelation, Regal Force and Nissa, Vastwood Seer  Flip are all good.

Also, perhaps cards like Heroic Intervention and Selfless Spirit for protection

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