Armageddon

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
From the Vault: Annihilation (V14) Mythic Rare
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition (MED) Rare
Starter 1999 (S99) Rare
Classic Sixth Edition (6ED) Rare
Anthologies (ATH) Rare
Portal Second Age (P02) Rare
Portal (POR) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
Revised Edition (3ED) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare
Promo Set (000) Rare

Combos Browse all

Related Questions

Armageddon

Sorcery

Destroy all lands.

Price & Acquistion Set Price Alerts

S99

6ED

ATH

Ebay

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Armageddon Discussion

Sgtpopnfreash on Toolbox Multiplayer, Zur

2 days ago

And this has nothing to do with magic but in the line

"Intuition for Snapcaster Mage+Reanimate+Any Spell (probably Cataclysm/Ravages of War/Armageddon/Replenish) will make sure that the spell will be casted, one way or another."

It should just say Cast not Casted. English is weird and cast is the same for the past and future tense. So you say I am going to cast the spell. Or I have cast the spell. The only time the word cast changes is for the present tense. So you would say I am casting the spell but you never say casted for this word specifically. I hope that makes sense.

LynnChalice on Captain Sisay

1 week ago

Hey! I actually don't use tappedout too much at all... I accidentally misclicked the deckcycling thing which might've caused the deck to appear :\

Personally, I actually did manage to make the entire Hokori, Dust Drinker/Armageddon deck with faster acceleration. I cut all the random fatties and went for the linvala/elesh +living plane plan! I played that deck for a good 20~months (all the way up till December 2016), and moved onto Derevi, Empyrial Tactician... (mostly because I already had a lot of expensive bombs in selesnya colours and I felt Derevi was going to be pretty awesome in my playgroup!) By the time paradox engine was spoiled, I had already bought Tropical Island and Tundra and was past the point of no return. I think Sisay is a better deck against slower, more casual metas (stax + fatties, not the storm version). She's fun to play, and somewhat open ended because there are a multitude of different lines of play, so I've really enjoyed her. My meta is comprised of an array of decks, most of which are fast combo (flash hulk/gitrog), mixed in with a couple of control decks in the mix because we play team oriented games as opposed to free for all games where the game ends much faster. I am the only stax/resource denial player in my meta.

I think overall, my thoughts on Sisay are that her locks are abit softer then Derevi even though she has alot more steam when she is left unanswered. She's great when she can untap even once because of the threat of Hokori decks, but cards that I've personally found very difficult to power through were Humility, The Tabernacle at Pendrell Vale, Bribery (Elesh Norn/Linvala) or an opponents Elesh Norn, Grand Cenobite/Linvala, Keeper of Silence. Although these problems are hardly solved in Derevi, I can play Sisay if i walked into a random store in a random city, but Derevi has a 50/50 chance of being a terrible deck/fantastic bullet depending on who sits across the table from me. Her ability to handle midrange-ey decks while being a stax commander is quite unique outside of her and Selvala, both break parity a little bit differently I guess, depends on which you prefer.

Wew. With all that said, I have tried a couple games with the new storm Sisay deck by shamelessly net-decking the list off from the EDH discord/labmaniac lists. Unfortunately I did not have a great experience with Fire Covenant or Toxic Deluge type effects. Also because of the number of counterspells in my playgroups, sometimes Sisay getting countered twice means I really have to suck it up and play really slow games without doing much at all, especially in cases where she gets cast using fast mana and I have no other way to get cards quickly without getting lucky and drawing a great tutor. I've always enjoyed your lists, back then I believe you used to play Insist and Savage Summoning, and I was a big fan (sorry if this wasn't you, but I think it was? There weren't many Sisay decks on tapped out prior to the printing of Paradox Engine). How has Paradox been for you? Is this version of Sisay better in a pure T1 meta? I was really revisiting these lists to see if she was worth a revisit!

Hopefully the wall of text isn't too much for you, I've never really had a conversation with someone about the older Sisay decks because everyone is so obsessed with the fast combo version of Sisay now. I guess doing the Sisay combo IRL is also very cumbersome; playing side events at a GP while having to demonstrate the Cloudstone Curio+Reki, History of Kamigawa+random cheap legendary is a straight nightmare because they have to cut your deck for you to draw, then continue searching with sisay when you begin the paradox combo etc. Its a major reason why I have not returned to Sisay for extensive testing. Hopefully you have some insight for me!

Maxeyum on Noyan Awaken

1 week ago

smiffdemon i think you dont get the text of Terra Eternal right. If its on the field, Armageddon will do nothing because you made ALL lands indestructible, not only yours.

And for the deck: Maybe try Inexorable Tide, Contagion Engine and Gideon, Martial Paragon for ultimate land elemental +1/+1 buff army of doom!

Wurmlover on Breaking (Brago) Bad

1 week ago

question: I have found out very quickly that I don't know how to play Armageddon. when do you use it?

PookandPie on f.r.i.e.n.d.s

1 week ago

I always suggest the same thing to Super Friends decks: Run Humility. +1/+1 counters still buff your creatures, while your opponent's board states get dramatically reduced and some of the largest combo lines in Commander get disrupted easily (you no longer need to worry about Protean Hulk, Tooth and Nails, even Food Chain combos are disrupted by the sheer annoyance that is Humility. Doomsday, Ad Nauseam, Aetherflux Reservoir are still threats, of course, but you shouldn't be playing Super Friends in that kind of a meta game).

Yes, Humility turns off Atraxa's abilities, and your Chasm Skulker will be a 12/12 that, if it dies, makes no tokens. However, it turns your opponent's Blightsteel Colossus into an easily killed 1/1 do nothing with no abilities, their Ghave, Guru of Spores can't combo off and kill you before you could cast a 5 mana Walker, and you don't have to worry about your opponents casting things like Woodfall Primus, Terastodon, Reclamation Sage, and more, because Humility shuts them all off. It's a very good card, and a player casting that was the only time I ever saw a Super Friends deck do anything. Not Doubling Season, not Chain Veil, it was Humility that let that guy stay in the game even though the Ghave player had an infinite life loss combo on turn 5, Roon would have had the board locked on turn 6, and Daretti was... doing Daretti things.

Another word of advice is that a lot of decks in Commander are relatively undaunted by wraths and are capable of winning all in one turn, especially if the game goes on long enough. Disruption like Beast Within (instant speed destroy target Gaea's Cradle or combo piece for 2G is good), Aven Mindcensor (phenomenal at slowing down players with fetch lands, tutors, etc.), Thalia, Heretic Cathar (slows opponents down, which is important for you), Grand Abolisher (makes you immune to counter spells and abilities on your turn. Very good. City of Solitude is a close second option if you don't like Abolisher), Aura of Silence (slows opponents down and functions as removal too. A wonderful card). To add some of these in, I'd drop some of the less effective creatures, like Endless One (doesn't even have evasion, so probably not worth it), Zameck Guildmage, Managorger Hydra (a slower Endless One with trample is just just a big, dumb beater, and it's hard to close out games with just a beater), etc.. I do also like the idea of using Armageddon, Cataclysm, etc., to force your win, but if you don't think your group will like it, then I won't push for it.

Lastly: Fertilid tends to be poor ramp in my experience. Trinket Mage chumps for a turn, grabs Sol Ring and plays it for 3U while Fertilid needs 3GG in order to even Rampant Growth you, which can be rough if it's the only ramp you've drawn. I would do a straight replacement for Mage. I used to play Fertilid in Ghave, but oftentimes if I was ramping with him, then I was already at an excess of mana and didn't need it, so it as a win more card. Or, if he's that near and dear to you, you can drop Managorger Hydra, et al, for it and run Trinket Mage in its place for your mana ramp package (it gets Cornucopia or Sol Ring, in case you draw the other before you cast it).

smiffdemon on Noyan Awaken

1 week ago

If you have Terra Eternal out, throw down an Armageddon and watch your opponents throw the match as you keep all your land-creatures and they're stuck without a way to play spells to stop you.

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

1 week ago

MarvelousBreadfish

We don't really run any combos around Ramunap Excavator or Life from the Loam so we can't really max out their potential. Typically the creatures I'm trying to find room for are those that either accelerate us out of the gates (high-value mana dork), or offer some way to oppress our opponents more quickly/reliably (or in a new/different way). These do neither, so although I think they could be useful in a vacuum, I don't know how well they would actually help secure a win outside of some niche situations.

Good call on the Sylvan Safekeeper! It has been on my "Maybe's" list for a long time (though I didn't put it up here), but I haven't yet been convinced on it. It does protect Meren, but in many cases I'd rather her just die than sacrifice our own lands. Since we stall out the game pretty hard, opponents using removal (aka turns, under Winter Orb or the like) on Meren means (a) they aren't actively advancing their own win condition, and (b) we have more time to advance the rest of our boardstate. I'm hesitant to sacrifice lands to protect her since we operate quite well without her and lands are arguably even more important. Plus, with many mana dorks, stax effects, and tutorable Gaea's Cradle, we typically curve out faster than our opponents (we can't recast her indefinitely, but recasting her once or twice is much better than losing one or two lands and giving up the competitive edge).

Permafrost

Check out my section on "Win Conditions"! Minister of Pain combos with Living Plane for a powerful one-sided Armageddon. At other times, there are enough utility creatures running around (mana dorks, Dark Confidant, tokens, etc.) that he is still useful as a mini-boardwipe. I was unsure about the inclusion at first because -1/-1 seems subpar in theory. But in practice I have been surprised at his effectiveness, often tutoring him up even without the combo ready since the wipe is very useful. And, if the combo does land, that usually means it's Game Over.

Compare this to the popular Necrotic Ooze + Phyrexian Devourer + Triskelion combo that relies on cards with no real play value except the combo itself... they still see play despite being useless without the assembled trio! Minister of Pain is very useful on his own AND fits nicely with our combo, so he fits quite naturally in the list.

Viscera Seer is OK, but only once you have some sort of boardstate established. If we had a few extra slots then maybe it'd be here, not sure. But as it stands, I prefer to devote 1-cmc to mana dorks to accelerate hard, then 2-3 cmc to stax pieces to ensure our threat density is high enough to actually stop our opponents from winning immediately T3. Opening-hand Viscera Seer doesn't really do either of these for us!

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