Armageddon

Armageddon

Sorcery

Destroy all lands.

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Printings View all

Set Rarity
Masters 25 (A25) Mythic Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
From the Vault: Annihilation (V14) Mythic Rare
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition (MED) Rare
Starter 1999 (S99) Rare
Classic Sixth Edition (6ED) Rare
Anthologies (ATH) Rare
Portal Second Age (P02) Rare
Portal (POR) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
2019-10-04 Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Armageddon Discussion

Cornelius_1216 on Omnath, A Song of Creation and Chaos

4 days ago

Looks fantastic, think I'll Armageddon, Ravages of War, Parcelbeast, Akroma's Memorial, and Teferi's Protection and add a few lands. Looking forward to playing with a deck that seems like it should be jank but is actually... really good.

Hoobynobber7395 on Kaalia of the Vast

5 days ago

A couple of spicy adds and away to establish some win cons is Armageddon and Master of Cruelties these two establish power in a table of 4. Reconnaissance can pull Kaalia of the Vast out of combat and protect her from blockers and still get the trigger. Strionic Resonator can copy Kaalia of the Vast ability trigger Spicy includes:

Some lands to include:

take out some of the basics you're running for the lands, mana fixing in a 3 color deck is important.

Starsky2814 on Omnath, A Song of Creation and Chaos

2 weeks ago

Hey sean360, I had both Mana Breach and Overburden in the initial brew. Through some play testing the two cards were getting too problematic at bouncing too many of my own lands at times. Since I wasn’t planning on adding Patron of the Moon to help sneak them back into play, I decided to replace them with Armageddon and Ravages of War. Though it doesn’t mean I have not kept them both in reconsideration. Thanks for the suggestion, it’s much appreciated!

llHESHLORDll on The Sovereignty of Kaalia

3 weeks ago

aquillathepun Thanks for the comment and upvote! I actually changed a few things out seemingly around the time you upvoted it, and among them I dropped Emeria Shepherd to add TotP already! I think 2 Warstorm Surges are better than 1 for sure, and probably a bit more useful than recursion. The only creature I'm ever really trying to recur is Avacyn anyway.

While you're here, what are your thoughts on Ruinous Ultimatum? Seems like an auto include but I can't figure what to take out. I've been on the fence with Armageddon being too mean, maybe I should take out that and Crucible of Worlds to make it a bit nicer and add Ruinous and something else instead... or maybe those cards are fine being mean as they are, and you see something else to remove. Thoughts?

Azeworai on White Supremacy

4 weeks ago

Alright, I'm here to rectify the meiny of follies within this decklist.

Unto what I would ablate:

Shalai, Voice of Plenty is an illegal inclusion due to the colour identity rules, for she has Green therewithin.

Akrasan Squire does close to naught in all scenarios. It adds one power to the board, yet offers nothing else. An eath exclusion.

Seeing as that you commander provides indestructible, Terminus is a wrath that shall hit your board as well. Try Catastrophe, as the Armageddon tells me that you don't mind foredoing all lands.

Riot Control is inutile. I shan't say more. The very same is of Faerie Guidemother, for it just does nothing.

Sorcery-speed removal is just awful, and therefrom I would remove Revoke Existence.

Scaretiller is awful ramp, even when playing mono-White.

Wherefore do you run White Knight? 'Tis a potent card, but doesn't do much for this strategy.

Now, Eternal Dragon is a favourite of mine, yet it just finds a basic plains. Other than that, 'tis a seven-mana 5/5. Don't run this.

Acolyte's Reward is egregious, thence I would rede for its removal.

Why is Anafenza here? She is meant to go infinite, yet there isn't much to combo with here. Just murder it.

Suspicious Bookcase is rather perfidious, avaunt it should be snuffed for something else.

Wellway! Quite the multitude there, whereupon I have some recommendations.

Boon Reflection was just reprinted and thence it has quite the low price, for it does the same as Rhox Faithmender. Another is Alhammarret's Archive.

This is a slow deck, so try Ghostly Prison.

If you wish for other efficient life gain, Soul Warden and Soul's Attendant do much at a cheap cost.

Heliod's Intervention is fantastic removal and a splendid mana-sync, withal Abolish is an underrated favourite of mine.

Lyra Dawnbringer anthems much of your deck whiles Baneslayer Angel is a scarily efficient flyer.

Unto ramp:

Given the high mana curve, you'll need a lot of this. Marble Diamond, Mind Stone, and Arcane Signet are each two-mana, which is when you want to ramp, and do their job well. Solemn Simulacrum is okay but not great, yet Thran Dynamo does a most meritorious effect for an eight-mana commander.

Lastly, though not ramp, Generous Gift is universal and efficient removal as an instant.

That shall be all from me. Fare thee well.

Peoni on Augustin STAX EDH

1 month ago

Your lack of proper wincon might net you a lot of hate at the table. You can Armageddon and Winter Orb all day, but if you don't have some method of breaking parity and killing the table, ultimately all you're doing is dragging out the game and not making much progress. Maybe that's your goal though.. to just make everyone suffer and regret playing the game, and if that's the case more power to you! Perhaps your friends deserve such a fate. :^) But I would recommend adding in some general wincons to actually end everyone's misery and let them know you came to win instead of just making them dread a 2 hour game where nobody wins lol.

Infinite mana combos like Dramatic Reversal + Isochron Scepter and Grand Architect + Pili-Pala plus X cost targeted draw spells like Blue Sun's Zenith and Stroke of Genius make for either humorous yet fair ways of milling an opponent to death in one turn, or milling yourself with pieces like Jace, Wielder of Mysteries, Laboratory Maniac, and Thassa's Oracle to just straight up win the game. If you wanted to push your budget there's also the dirty Grindstone + Painter's Servant combo to, again, mill people to death. Then, after all that, you'd want to add in artifact tutors to fetch your filthy combo pieces and close the game out before people begin to complain about your gloriously oppressive board state. Cards like Fabricate, Tezzeret the Seeker, and Whir of Invention would do nicely. You could also run Muddle the Mixture as a flex card that could either be used to keep your opponents from getting to use their toys, or to again fetch your combo pieces i.e. Isochron, Pili-Pala, Thassa's Oracle, Painter's Servant if you wanted, etc. I'd be more than happy to help optimize this deck in budget if you wanted. :^) Just let me know.

Apollo_Paladin on Dragon's Wildfire

1 month ago

Personally I don't think 65 cards is too far over to really be a major issue (especially since you have some card draw mechanics in there as well).

The only thing I see immediately is Sol Ring, which I get is legal to run 4 of in casual, but it's restricted to 1 per deck in every other format so this feels a little cheap (I had the same thing going on in one of my Casual decks and stripped it down to be more balanced given just how restricted/banned that card became)

You might also do Armageddon instead of Wildfire. I get that it doesn't wipe all creatures, but thats an awfully high mana cost even with the amount you can pull from your artifacts (and the untap mechanic). An earlier land blast would give you a clear advantage, and probably make the "4 damage to each creature" part a lot less important. That could also free things up for the issue you brought up with being "nervous to put things less than 5 with Wildfire".

You could even do Boom / Bust for even earlier land hate to keep playing to that advantage (doubles as a global wipe with higher mana)...I don't know.

Neat build though! +1

Hoobynobber7395 on Kaalia, Angel, Demon, Dragon

1 month ago

Armageddon is a great include and basically a win when running Kaalia of the Vast, also Master of Cruelties combos with Kaalia of the Vast as a one hit kill, Kaalia of the Vast's ability allows Master of Cruelties to attack and not to it alone since he has to enter tapped and attacking, his ability would go through making an opponents life total 1 and then combat damage would resolve

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