Armageddon

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
From the Vault: Annihilation (V14) Mythic Rare
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition (MED) Rare
Starter 1999 (S99) Rare
Classic Sixth Edition (6ED) Rare
Anthologies (ATH) Rare
Portal Second Age (P02) Rare
Portal (POR) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
Revised Edition (3ED) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare
Promo Set (000) Rare

Combos Browse all

Related Questions

Armageddon

Sorcery

Destroy all lands.

Price & Acquistion Set Price Alerts

S99

6ED

ATH

Ebay

Recent Decks

Armageddon Discussion

JoeBlondie on Sram - Dwarf Enchantress

15 hours ago

OUT : Open the Vaults

IN : Dispatch

Open the vaults is one of those big cards that can win a game just because you cast it.

However, it rarely happens. It's a bad draw in the early game and awful in the opening hand.

Unlike powerful 6-drops like Sun Titan, you can't just hit your 6th land drop, cast it and get value. It also requires you to have a lot of good stuff in the yard and can be risky when the opponents have some too. We don't really have ways to abuse it except some aggressive plays with Altar of Dementia or the random game against the mill player (feelsbad). Being a sorcery, we don't really have ways to recur it, tutor it or particular sinergies in general apart from, you know, having an equip/aura deck. It's also worth noting that sometimes you are forced to bring back the pacifism effects without having valid targets on the opponent side of the field and in that case it feels very bad for us.

Therefore, it's replaced by a card that simply offers more early (kinda, you still need metalcraft) interaction, lowers the curve and increases the number of keepable hands. Early interaction is very much needed in the deck since I noticed that we struggle against oppressive strategies that prevent Sram from being relevant early (looking at you, Marath, Will of the Wild) and aggressive ramp strategies that bring huge threats into play so early that we don't have yet the resources to fight them... basically green ramp into Eldrazi. Often, both of these strategies rely on some enabler in the form of a creature, and removing that is valuable, as well as directly removing the huge threat in case its too late.

I'm still observing Balan and she is still underperforming. A possible substitute would be something like Expedition Map, since I noticed that sometimes we get stuck against an annoying Maze of Ith. I feel like more ways to go and grab Ghost Quarter are needed for better handling those situations, maybe even adding another cheap land-land destruction. The Map would also be tutorable and recurrable, fitting well in the deck, and would also have other useful targets, like Homeward Path. Alternatively, a random Armageddon could be an option to stop both the Maze of Ith scenario and the ramp players, getting us some free wins here and there, but it feels a bit out of place.

Instead, Monk Idealist and Felidar Cub have proven themselves to be decent.

Spirits on Kaalia (WIP)

20 hours ago

Hi Elywood, Good start! Kaalia of the Vast is a really fun, albeit tier 3, commander that is the best!

Not sure of your budget, but here are some suggestion.

Alternative to Combo Win-Cons

The standard win-con in a Kaalia of the Vast which is not a combo is... Land Destruction! The idea being to use card's like Boros Charm, Avacyn, Angel of Hope, Teferi's Protection to protect yourself; OR have an A/D/D in hand that you can free cast that demands a response, but is hard to deal with no lands, like Hellkite Tyrant or Iona, Shield of Emeria. The key cards to this strategy are: Crucible of Worlds, Armageddon, Ravages of War, Cataclysm, Strip Mine, Waste land, Command Beacon. This is a HIGHLY viable strategy, people may not like facing your Kaalia of the Vast deck, but it definitely isn't a combo strategy.

Master of Cruelties has to be in there, attack with Kaalia of the Vast, drop in Master of Cruelties, during the declare blockers step their life becomes 1 (assuming he is unblocked), and Kaalia of the Vast hits for 2 finishing the player. Not a combo, a necessary Demon.

Another common strategy is multiple attack phases, non-combo, but with big A/D/D beaters, having multiple swings (especially with Vigilance is amazing way to deal damage). The key cards are: Hellkite Charger, Aggravated Assault, Sword of Feast and Famine, Aurelia, the Warleader, Seize the Day. There is a combo with Adarkar Valkyrie + Aurelia, the Warleader + sac outlet out of interest. Adarkar Valkyrie although not working properly with the Kaalia of the Vast mechanics, is still a great recursion angel. Reconnaissance is nice for this strategy too, as you can pull back your Kaalia of the Vast against block heavy decks, as well POST-damage, you can pull back EVERYONE, basically it gives all your creatures Vigilance.

Free A/D/D strategy, you have it with Sneak Attack, Quicksilver Amulet, Mimic Vat so your already there, try a Whip of Erebos gives all your creatures Lifelink, which increases your sustainability in drawn out games (non-combo strategy the only way to win is in a drawn-out game), plus give you another recursion engine. Could use a Sundial of the Infinite to keep them on the board permanently!!

Mana Sources

Lands: Blood Crypt, Godless Shrine, Sacred Foundry, Bloodstained Mire, Arid Mesa, Marsh Flats would be some nice improvements.

Rocks: Mana Crypt, Chromatic Lantern would be good.

$$$: Plateau, Scrubland, Badlands

Control

Angel of Despair is great at removal, Anguished Unmaking is necessary, Terminate at CMC2 is good as well.

Stranglehold is another good control mechanism, you have a few, can look at pairing it with Maralen of the Mornsong to lock down opponents draw. She has synergy with some other guys like Aven Mindcensor/Ob Nixilis, Unshackled. Eidolon of Rhetoric might stop a Sunforger cast depending on what you did earlier that turn, like a Haste Kaalia of the Vast for example, to consider, or in an Armageddon build will be very bad.

Out of the 99 Considerations

I'm not a huge fan of Reverberate/Shunt, you have Sunforger so I get it, but it will often just sit in your hand. And Kaalia of the Vast is usually splash , so not that valuable. Would rather have a Steel Hellkite or a Gisela, the Broken Blade, or heck, even a Wild Ricochet

Solemn Simulacrum really unnecessary land searching. Use mana-enablers instead.

Toxic Deluge is an all-star removal, but he removes Indestructible, so unless your facing that frequently in your play-groups, it will hurt you more than a Damnation, Wrath of God, or Rout will.

Boros Garrison/Orzhov Basilica I find it too slow without infinite combo, although it ramps, but you have lots of mana enablers. Field of Ruin colorless mana isn't great, don't need the search. Flamekin Village cost is too high, tapped+, try a Hall of the Bandit Lord. Shadowblood Ridge is also not great (I know it seems like it should be, but it's not!), Slayers' Stronghold is too expensive , use Hanweir Battlements instead, but even then it's borderline (but better), Smoldering Marsh isn't going to come in untapped when you need it, Temple of Malice/Temple of Silence I also don't like, but borderline for me would be my last cuts, Vivid Meadow is no.

Earnest Fellowship I wouldn't do this, might make it hard for you to block (which you have the big creatures that are hard to block already). A little too dangerous for my liking, let opponents pump their creatures, no need to do it for them, and block with your big guys.

Don't need Land Tax either, not enough basic lands. Wear could easily be an Anguished Unmaking and have better removal or a Vandalblast to get away from 1 for 1 play.

Devoted Caretaker I wish she provided protection period so could go unblockable. I think Mother of Runes is enough, but maybe theres someone that gives just protection and doesn't cost a and ? But it does permanents, so I get it.

Kothophed, Soul Hoarder will not be your friend some days during board wipe, but with so little drawing in Mardu, he's a fun one! I would run him in this type of build!

Coalition Relic I don't know it's worth it, give me a Chromatic Lantern any day.

Sun Titan is questionable, what are you bringing back? Lightning Greaves, Sunforger, Animate Dead, Necromancy only stuff. He's discretionary. High Mana cost but utility, he can combo with Fiend Hunter but again combos a different strategy (so can Karmic Guide btw).

Gilded Lotus seems highly unnecessary. Love the artwork on the Kokusho, the Evening Star always wanted him in.

Mana Distrubition

Right now, your 46%, 33%, 21% but your mana is 28%, 37%, 35%. In addition, Turn 1: 80%, 10%, 10%! / lands will be your best friends, but balancing / and / lands too. Avoid / that don't provide value, like Mountain, Shadowblood Ridge (awful), Smoldering Marsh, Temple of Malice.

Windswept Heath/Polluted Delta/Etc, the Off-Color fetches, can really help mana fix, pull a Sacred Foundry with Windswept Heath or a Godless Shrine with Polluted Delta / Etc.

Other Notables

Demonic Tutor doesn't get much better than that! Mortify can be a good utility removal the CMC3 makes it less attractive, Vampiric Tutor although inefficient to pull a Lightning Greaves or Gisela, Blade of Goldnight is still good enough. It's instant so at EOT pull what you need. Rakdos the Defiler can be fun in a Armageddon model. Fetid Heath/Rugged Prairie are not too shabby. Sensei's Divining Top can help look and top-deck the A/D/D you need, IF you have none in hand it can swap places so you don't miss Kaalia of the Vast drops. Cavern of Souls against Grixis/Izzet, Phyrexian Reclamation can keep you rolling once you run out of cards-in-hand, an alternate quasi-draw.

Very good Kaalia of the Vast non-combo deck, looks like a blast to play. Hopefully you found some of these ramblings useful.

xyr0s on Mono White Help

1 day ago

Conditionally Ranger of Eos, but only if you want 1cmc creatures. Bygone Bishop... erh... Wall of Omens?

I don't know about land-hate, but technically speaking, Restore Balance would fit the bill. Gone are the days of Armageddon.

It's not like card draw seems to be a big deal with white.

hfvalenz on Kaalia of the Vast Prototype

4 days ago

Hey, I've never piloted a Kaalia deck, I have only played against her and from my experience, she gets the attention on the table most of the times and for good reason. People really know Kaalia. So I think that playing her has some key elements that could be improved.

Get her out fast fast fast.

In order to do that I'd replace these with basics and boost your speed since you're playing all those fetchlands.

Protecting her.

Kaalia has been around long time so people know how dangerous she can be.

  • Darksteel Plate could be useful, specially against wraths but it doesn't do much against bouncing or exiling, which is why Whispersilk Cloak could be a better alternative, and can help you avoid combat damage as well.
  • Mother of Runes will give her protection in response to whatever spot removal targetting her.
  • Grand Abolisher helps you avoid getting Kaalia countered.

If Kaalia has died several times, what now.

As you probably know, she will get focused and sometimes you just can't protect her enough. You need alternatives when this happens.

Other things I noticed

  • You lack card drawing. It's essential to have angels / demons / dragons on your hand on each of your attack phases. Phyrexian Arena and Necropotence. Watch out for Emrakuls on your meta with the latter. Some wheels could prove useful refilling your hand, though Wheel of Fortune is expensive, Winds of Change, Magus of the Wheel, Wheel of Fate and Dragon Mage are good alternatives.
  • On the same issue as above, Sire Of Insanity and Malfegor aren't helping you with that.
  • You have access to the best colors for removal. Ditch Soul Snare and Angelic Edict for the more versatile ones Vindicate, Anguished Unmaking or Utter End. Even Chaos Warp is a better alternative than the two I mentioned. Instant speed removal is crucial.
  • Same as above with sweepers. Wrath of God, Day of Judgment, Damnation are much better than Armageddon, because as it let's you a great advantage and all it also puts a huge target on your head, because you basically stop them from having fun at all. And in my experience, people tend to remember those who broke their lands, it's just the way it is. You don't need more hate, Kaalia will draw enough herself. On the borderline of this are Cataclysm and Rakdos the Defiler. The other Rakdos, Rakdos, Lord of Riots is a way better alternative. Imagine swinging with Kaalia, on her trigger putting RTR Rakdos, then on your second main you'll be able to cast a creature with it's cost reduced.
  • You have 4 instants now (more coming in the future I hope) and 3 creatures with activated abilities requiring mana. Price of Glory punish your for using those. I know it will punish counterspells as well, but there are some alternatives for that that won't draw the hate on your head, as stated above.
  • Lastly, I know I insisted a lot on avoid drawin unnecesary hate on you, but Ob Nixilis, Unshackled is another one to give some thought. People really love their ramping and tutoring. Though in this case I'm not saying you should remove him, just re-evaluate his inclusion.

I hope some of this suggestions help in any way.

NexVobis on Avacyn's Legions

4 days ago

Looking into replacing some cards for:

Nevinyrral's DiskArmageddonHour of RevelationThran Dynamo

DukeSteele on The Last Guardian (Control)

4 days ago

PriMaLXxON3 Thank you for the suggestions! Kira is a fantastic choice, I will definitely pick a copy of her up! The Decree/Solemnity combo is BRUTAL. I love it.

The latest FNM showing was calamitous; in the first game (5 man pod with Etali, Ramos, Edgar, Arahbo) some guy casts Armageddon at an utterly unprofitable moment and screwed everyone including himself. It literally gave him no advantage in the game and he was next to die anyway lol. Silly. I bricked throughout, Etali, Primal Storm kept exiling my lands off the top. Lost lots of good cards to Memory Jar and after nearly 2 hours of durdling by all involved I scooped and went to get some food.

Game 2 (3 man pod, Sydri & Etali) I made the mistake of letting Koth of the Hammer resolve early on and got killed pretty fast by a horde of Myr and Koth's ultimate.

I learned a few valuable lessons though, like that my land count was still too low, and I may need yet more board wipes! Added two more Island and will probably look to upgrade the quality of my tutors.

Jin-Gitaxias, Core Augur got benched because he is kind of a win more card that just gets me in trouble. Also Frantic Search because I rarely want to discard.

I have some upgrades coming in the mail so will make more cuts and changes soon :-)

Wurmlover on Jhoira's Time Quake

5 days ago

needs more Armageddon, it's the true spirit of jhoira.

doozerISF on Kaalia Angel Tribal

1 week ago

Warstorm Surge, Iona, Shield of Emeria, Avacyn, Angel of Hope, Blinding Angel, Heroes' Podium, Armageddon, Ravages of War, Ruination are all Staples in a Kaalia deck. You're going to get hated out super fast everytime you flip your commander over because she does awful things to people so you need to be ready to do degenerate things right back like blowing up all lands on turn 4-5 after Kaalia hits the board.

Haste enablers like Anger, Swiftfoot Boots and Lightning Greaves are also must have cards to get her attacking immediately before Kaalia gets picked off and stuffed back into the commandzone.

You could cut a lot of stuff like Basandra/Serra Angel/Firemane for anything listed above.

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