|Commander / EDH||Legal|
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|From the Vault: Annihilation||Mythic Rare|
|Masters Edition IV||Rare|
|Classic Sixth Edition||Rare|
|Portal Second Age||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
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Destroy all lands.
Price & Acquistion Set Price Alerts
4 hours ago
I don't get what you mean with the lack of green, because speed is definitely not the problem in an artifact deck like Stax. Being able to use mostly colorless mana means having access to Mishra's Workshop, Ancient Tomb, City of Traitors and Crystal Vein and the accelerating mana rocks get better as well. It's not quite as reliable as in Vintage with 4 Workshops in only 60 cards, but it's still a lot faster than having to use mostly colored mana.
As for Propaganda, I have cut and added that card numerous times, always thought I don't need it for the same reasons you stated. Can't protect planeswalkers, people will find a way to pay or destroy it...that's all correct and it works without it, until there's a need to slow down aggro, for example stuff like Kaalia of the Vast, which ignores the Moat and mostly also Ensnaring Bridge or when elves are on the table. I always felt it was unnecessary to make someone pay 2 for attacking but it brings aggro to a full stop after Armageddon and with The Tabernacle at Pendrell Vale or Pendrell Mists it's the same, because it's easy to pay the upkeep alone, but not upkeep and attacking. It feels weak but it has always worked, both with White Stax in legacy and in commander. The classic Stax builds in vintage and legacy always had a better matchup against Combo and control (Trinisphere, Chalice of the Void, Sphere of Resistance, Thorn of Amethyst, and Lodestone Golem are a threat to storm on their own for example) while having to protect extremely well against aggro. Having 40 life available is a good reason for not needing 3 or 4 Ghostly Prison like in Legacy, but it should still be at least possible to stop creatures with a land wipe imo.
I will try Spell Snare, Mental Misstep and Swords to Plowshares tomorrow. I'm not so sure about Karn Liberated because his removal ability is a minus, so he's not the late game saviour I might need. restarting the game is interesting, when you can hold for like 2 or 3 more turns but see that the system will be going down then. It's too situational and a 1 mana counter is probably better in his slot. However, Ugin, the Spirit Dragon can take out single targets with plus and clear the board with minus, while leaving most stax pieces intact and he's colorless, which means it's rather easy to cast him early.
Is there a reason why you don't play the cheap or free counterspells in your deck, although you have blue available? You probably have too little blue for Force of Will but Daze, Spell Snare, Flusterstorm, Swan Song or Mental Misstep would be fine I guess.
3 days ago
So I have an Ezuri, Claw of Progress build, myself. You should check it out! I'm gonna give you some ideas, as I may have a few more experience counters than you xD
The suggestions I make are from my list, but I won't mention any cards outside of your budget. Let's get started!
This is alphabetical, not in order of relevance:
- Avenger of Zendikar is a bomb! He usually produces 7 tokens (sometimes more, rarely less). That's 7 Ezuri triggers! A great way to spend some mana.
- Birthing Pod is good; in my opinion, it is secondary to Yisan, the Wanderer Bard (more on him later)
- Breeding Pool is in your sideboard, but is a little out of your budget. If you're willing to buy it, there is absolutely no reason to leave it out of your deck
- Cyclonic Rift is an auto-include, as you are playing a blue EDH deck
- As brian.olson542 mentioned, Fathom Mage is amazing with Ezuri. It's the best card draw you'll get
- Green Sun's Zenith is amazing if you have enough green creatures to make it relevant. Tutoring is important in Commander, especially with a toolbox build (Ezuri can easily be a very effective toolbox). If you have too many blue/artifact creatures, I would go for other tutors
- Hinterland Harbor is from my favorite cycle of lands. In a 2-color deck, it will usually enter the battlefield _UN_tapped, without having to Shock yourself. Wonderful!
- You would be amazed at just how useful Kiora's Follower is. Got a tapped Simic Growth Chamber, Sol Ring, or Oran-Rief, the Vastwood? No problem :) Of course, it can also untap any creatures you have, as well as tapping an opponent's artifacts/creatures. So much utility in one little creature!
- I am familiar with Lifecrafter's Bestiary (or the Pokedex, as I call it). However, I have not tried it in my Ezuri Claw build. I'd be interested in seeing how it plays out!
- Murkfiend Liege is definitely not as good as Seedborn Muse, but it is also 90% cheaper, so that's okay
- Mycoloth is one of the best ways to get more counters! You needn't devour anything as it enters, though you certainly may. Just dump XP into it, and you get some tokens, which gives you more XP, which gives you more tokens, which gives...
- Panharmonicon - yesyesYES!!! This card is bonkers! Creatures that create tokens when they enter the battlefield (i.e.: Avenger of Zendikar) will create twice that amount! But wait - There's more! Those tokens will trigger Ezuri TWICE! For those of you following along at home, that's FOUR TIMES the Ezuri triggers for those tokens. You can't afford to pass that up!
- Rashmi, Eternities Crafter really doesn't play with Ezuri, but it is an A+ Simic card.
- PUT IN Sage of Hours!!! He is an infinite combo, and a win condition. If you have 4 XP, play Sage, get another XP, enter combat, place 5 counters on Sage and remove them instantly, take an extra turn. Then do the same thing next turn. Then the next. Then the next. You see where i'm going here? It's infinite turns, my friend. There's no cooler way to win (well... except for Now I Know My ABC's... but that's a different deck)
- I don't usually like taplands, but I make an excuse for Temple of Mystery. The artwork alone keeps it in, and the scrying is noice
- Yavimaya Coast is another solid and inexpensive option for mana
This is kinda alphabetical... but not really. _()_/
- Abundance lets you decide: Do you want a land or not? If you're short lands, get a land. If you're flooded, you can make sure you don't get any more. This is one of the few cards I will suggest that doesn't play with Ezuri, but it will certainly help you get better draws. Bonus: if (for some reason) you were about to be milled to death, this card will save you. If you look at the text, you'll notice that you do not actually draw cards anymore. Thus, when you go to draw from an empty library, nothing will happen. Value!
- Animation Module allows you to get a token whenever you distribute counters. Not super flashy, but an additional Ezuri trigger each turn is nothing to sneeze at.
- Beast Within is some of the best removal you'll get in Simic
- Blighted Agent is Invisible Stalker's Evil Twin. It is almost entirely better than Blight Mamba, and will win you many games.
- Bramblewood Paragon will give all your compleated creatures trample. Bonus: If you play it before Ezuri, your General enters as a 4/4
- Champion of Lambholt makes all your creatures unblockable.
- Chord of Calling is a wonderful tutor! Convoke really makes this baby shine.
- Contagion Engine is removal and the best proliferation you'll get.
- Crystalline Crawler is the best mana producer you'll see for Ezuri
- Cultivator of Blades triggers Ezuri 3 times (10 times with Panharmonicon), and then proceeds to make all your creatures far stronger when she attacks
- Den Protector is a hybrid of Eternal Witness and Champion of Lambholt; it doesn't do either ability as well, but it does do both.
- Defense of the Heart is my favorite Magic card. Look at it. Embrace it. Then tutor for Cultivator of Blades and Avenger of Zendikar :D
- Deranged Hermit gives you 5 quick triggers. You could pay to keep it around, but I usually don't.
- Dryad Arbor is a free Ezuri trigger
- Fauna Shaman lets you chose which creatures you'll be casting.
- The Fable of Wolf and Owl is the second best story ever told (the first being the Tragedy of Darth Plagueis the Wise).
- Fertilid lets you extract your lands from your deck, insuring that you will have mana, but not draw lands when you could be drawing more creatures.
- Hangarback Walker loves getting big, then making cute flying ezuri-triggering babies when it dies.
- Kalonian Hydra doubles the counters on ALL OF YOUR CREATURES!
- Loaming Shaman doesn't trigger Ezuri, but he gets your creatures back, so we keep him around.
- Momir Vig, Simic Visionary is the creature that tutors for creatures. He triggers Ezuri, and also finds the bodies you need.
- Nature's Claim is great because it's only 1 mana. The 4 life is negligible.
- Nissa, Voice of Zendikar gives you triggers, as well as counters.
- Parallel Lives because Doubling Season is too expensive.
- Phantom Nantuko is one helluva blocker. I like it better than Fog Bank, personally.
- Pongify - more one-mana removal! you already run one Rapid Hybridization, why not two?
- While we're on removal, there's Reality Shift. It's great beucase if they manifest a non-creature, then they can never cast it. So not only did you remove their Blightsteel Colossus, but you also got their Armageddon (yes, this actually happened to me once; the guy was so ticked).
- Reclamation Sage is removal on ezuri-triggering legs.
- Okay... so I know this is just a little out of your budget, but Sakashima the Impostor simply must go in. It can copy Ezuri, and is the only copy effect that can do so. I want you to imagine, atlasthetitan64, a world with 2 Ezuris. Think about all the triggering! All the COUNTERS! That, my friend, is Phyrexia incarnate. Search your couch for the spare change: Sakashima is well worth it.
- Servant of the Scale is a great one-drop. You can buff him up with no worries. If he dies, you'll just move the counters onto someone else, such as Fathom Mage.
- Simic Manipulator may cause you to lose all your friends, but that ability...
- Spike Feeder gives you more life than you'll know what to do with
- Triskelion is removal. Doesn't trigger Ezuri, but he's a beast. Dump a bunch of counters on him and watch your opponents squirm!
- If you play enough tokens, Triumph of the Hordes can be a good one-turn kill
- Viral Drake is great because of infect, obviously. However, even the proliferation is a welcome addition. It triggers Ezuri, and you'll get more conuters on your creatures, more XP, and more poison counters on your foes!
- Vorel of the Hull Clade doubles the counters on a creature. Great for Triskelion, Blighted Agent, Cultivator of Blades, or Fathom Mage
- Whirler Rogue is akin to Cultivator of Blades. It gets the same bonus from Panharmonicon. It also grants unblockability.
- Wild Beastmaster is not as good as Cultivator of Blades, but it's 2 mana cheaper.
- Wingcrafter is a great one-drop. I'd definitely play it over Cobbled Wings.
- Worldly Tutor wrote the book on creature tutoring. It's a good read!
- Yisan, the Wanderer Bard, because tutoring + cheaper creatures = a win.
Whew! Well I gave you a lot to think about, there. feel free to ask questions about anything I've suggested; I'd be happy to give you examples from games I've played, etc. Good luck, and happy deck-teching!
4 days ago
Pyramids still stops Stone Rain from happening, in the oracle text the key word is "Instead", making the effect of removing all damage from the land a replacement effect that replaces the destruction of the land. So Pyramids still stops Demolish, Sinkhole, Creeping Mold, Armageddon, Erosion, Ark of Blight, or Strip Mine. Also, speaking of which, maybe do an article on Land Destruction? How it started off as Black and White, then shifted into Red and Green, with blue randomly getting Erosion and Annex.
4 days ago
I wouldn't run many counters, maybe 2-5, but they are the best tool to stop game winning plays like Tooth and Nail, Cyclonic Rift, Armageddon or Time Stretch, so i think it's wise to have at least a couple. But be conservative with them, while a Swords to Plowshares or Dig Through Time might look tempting, i recommend preserving counterspells only as a last measure against absolutely crucial spells.
5 days ago
Typically, Armageddon is no match for cards like Counterspell, so if it's legal, we play it: our decks have become better as a result. If you're really trying to be competitive, I don't see why you'd exclude certain cards, instead finding ways around them. That being said, I'm just experimenting: this isn't the final version of my deck.
Wild Research was a recent addition: it's on its way out, and I haven't used it in an actual game.
Boros Charm is quite good.
5 days ago
That's some casual play group if you have people running around casting Armageddons lol.
On another note, it does seem like we're having difficulty understanding one another.
5 days ago
If MLD is such a big factor in your meta, Boros Charm could make a nice inclusion. The double strike mode can help kill the MLD player if you are fast enough, the 4 dmg mode isn't great but can occasionally snipe a planeswalker, and the indestructible mode is a nice safety net against both Wrath of God and Armageddon effects.
1 week ago
cool, thanks. I keep going back and forth on it. Stony Silence is an auto-include for me. My build is a little more creature heavy, so I don't run Winds of Rath anymore. It has never served me when playing at a spiky table. I prefer to play other sweepers like Creeping Corrosion, Armageddon, and Grasp of Fate (obv only a semi-sweeper).
I can only recommend running Cartouche of Strength. It has been good every time I've played it.
Also, any thoughts on putting Gaddock Teeg in the deck?