Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
From the Vault: Annihilation Mythic Rare
Vintage Masters Rare
Masters Edition IV Rare
Masters Edition Rare
Starter 1999 Rare
Classic Sixth Edition Rare
Anthologies Rare
Portal Second Age Rare
Portal Rare
Fifth Edition Rare
Fourth Edition Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare
Promo Set Rare

Combos Browse all



Destroy all lands.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -17%

0.52 TIX $1.16 Foil

Isle of Cards

$3.51 Paper


Armageddon Discussion

Winterblast on Atraxa's super(un)friendly Stax

1 day ago

Whatever you think is worth getting 9 mana and two planeswalkers in turn 2 wyatt0781, haha

Yesterday I had an absolutely sick start:
Turn 1: Inventors' Fair, Chrome Mox (imprint Pendrell Mists, Grim Monolith, Voltaic Key, untap Monolith.
Turn 2: Gemstone Mine, Mox Opal, 5 mana from Monolith/Key + from mox and Mine for Nissa, Vital Force, untap Gemstone Mine and play Tezzeret, Agent of Bolas.
Turn 3: Sphere of Resistance, Power Conduit
Turn 4: Armageddon, game over!

Would you rather donate a part of your liver or half of your lungs?

JaysomeDecks on Make Mirrodin Pure Again

1 day ago

I love the statements made in the philosophy of your deck, especially about the "social contract" of commander. I played a game in which the last hour were slave to a single deck's Capsize/buyback. Unable to win, this Damia deck simply locked the three of us out of the game while it slowly drew towards its win. I finally answer with an Armageddon, ending the drawn-out monotony and securing a hard-fought, solid win, and I become the villain of the table, whose deck people now refuse to play with. (Only land destruction I run, btw) I applaud your stance, level-headedness, and wish more people would read and take this to heart.

Daedalus19876 on Take me to Church

1 week ago

Hello again!

I tried playtesting this deck and it felt...weird. It didn't output much offensive pressure, and it seemed to have too few proper stax cards to survive as a control deck.

(Obviously you just built it so it needs some tuning, of course.)

RW's best strength in control is land destruction. Thus, Armageddon, Cataclysm, Ruination, Razia's Purification etc could help you secure your victory once you drop a win-con.

Stax cards I would include: Static Orb, Winter Orb, Storage Matrix, Tangle Wire, Ghirapur AEther Grid, etc. And don't forget Red Elemental Blast and Pyroblast: the best anti-control counterspells!

Smoke and Meekstone are good ways to lock down creature-based board states.

Have you taken a look at some of the Gisela stax/control decks on this site? They might help you find some more cards.

Leonin Shikari seems strange here. Might be a cuttable card.

What's your meta like? It's easier to tailor a hate package once you know your opponents' decks :)

Happy deckbuilding!

mickalopagus on Kor Around

1 week ago

hmmm since youre all plains, you have some funny options. I would get a Land Tax in there to draw out your plains. Spear of Heliod offers a bit more protection for one extra mana. I dont know how competetive your playgroup is though. Since your creatures are kind of fast you could always throw an Armageddon in there once you have a bit of board advantage. that would be funny.

bot sure what your budget is, but there is Sword of Fire and Ice which would help with removal.

all white you could go Emeria, The Sky Ruin, for recursion. man there are so many things you could do here. Coat of Arms if youre keeping with all kor creatures, which woudl be easy enough after removing the hound.

Daedalus19876 on Dark Phoenix, Who Frowns At Fun

1 week ago

Okay, let's do this! cracks knuckles I love the snarky tone of the description, btw :)

The stax elements of this deck seem strong, mostly. You're missing Winter Orb though. I would normally suggest Crackdown and Meekstone and Moat, but they interfere with Alesha :( Perhaps Smoke or Mudslide? I don't personally like Chalice of the Void in EDH, though, there's just too much variance in the mana cost of powerful cards. And since you're reanimating things anyway, might as well play Big Daddy Smokestack!

However, the land base seems...a little off. 29 mana-producing lands is REALLY really low, doubly so since you will have to pay some of your own "taxes". I know that the Karoo lands help a bit, but I still wouldn't trust this mana base without SIGNIFICANT testing. You might also find the Filterlands useful to mana fix (Rugged Prairie, Fetid Heath, Graven Cairns). I also never leave home without Reflecting Pool, City of Brass, Mana Confluence, etc. Basically, look at Lilbrudder's Leovold mana base and color-shift it XD

I'd frequently choose to run Rest in Peace over (or in addition to) Leyline of the Void. Always good to run another combo piece!

Phyrexian Arena over Underworld Connections, 1000%. The former doesn't lock down a land, which is even more important in this deck.

I'm actually not really a fan of Nahiri, the Harbinger in EDH. Is she just there for utility, or are you planning to use her ult? If the former is true, there are better ways to get card filtering. If the latter is true, what's your finisher?

That being said, planeswalkers can generally be really good in stax decks. You might get away with including some other walkers that play more into your gameplan, possibly Sorin Markov to reset lifetotals? :)

Night's Whisper over Wild Guess: less color commitment, more card advantage.

No Necropotence? :( I guess maybe the card is too much color commitment in tri-color.

If you're going to run Mox Opal with only 18 artifacts, I'd try and include the three on-color artifact lands as well.

False Prophet seems odd here, since you have the ability to reanimate creatures with relative ease.

Personally, I'd substitute Austere Command over Merciless Eviction, though it does depend on how you plan to use the board wipe.

Land Tax does wonders to fix your mana, and recover after an Armageddon...

If you have oodles of money, Imperial Recruiter pairs well with Recruiter of the Guard.

Yes or no on Mox Diamond? Your land count is already low, but it's so good...

Swords to Plowshares over Path to Exile: you don't want to give your opponents land ramp in a stax deck, lol.

I hope that helps a bit! :) I'll leave more comments if I think of them, and happy deckbuilding!

Winterblast on Karametra God of Goodstuffs

1 week ago

Maybe something against land destruction would be nice. I've seen Karametra go down numerous times after a simple Armageddon or Devastation...There are two or three cards that effectively prevent lands from being destroyed and I think if they ever should be played, this is the right deck for these cards.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

1 week ago

All the changes and the thought process behind them have been documented in the comments section above. You may need to go back through the archived comments to see them all. It has been an interesting evolution. The deck is exactly as the deck list above documents, I have yet to make the changes reflected in the recent comments. The primer gives a lot of the reasoning behind many of the inclusions and exclusions. I have wanted for some time to start including more of the cards that have been removed in the excluded cards in the primer, but I have not been up to the task of writing it up yet. It will get there soon.

In the mean time, I have to spend some time thinking about what has been working, what has not, and why. I have had many games recently where Solitary Confinement has saved my butt for many turns, but my card draw capacity has basically been too low to do anything but keep discarding the Monarch card draw to the Solitary Confinement. I think I need a non-draw step card draw engine besides Necropotence. Phyrexian Arena won't cut it because it is a draw step engine. Toil / Trouble has added a little, and it has allowed me to come back out from under a Solitary Confinement, but something more than this would help. Wheel of Fortune would work great, but it was anti-synergistic with the reactive nature of the rest of the deck. A low CMC one shot card draw card for more than 2 cards would be great, but most of those are not in . Painful Truths may fit the bill, but just about everything else is much more expensive or pretty weak. The above mentioned Mentor of the Meek may also fit the bill, even if this is more of a slow card engine than a sudden recovery card. Mind's Eye would do much of the same, without needing to play a creature to get it to trigger, which may be necessary given that Mentor of the Meek requires two cards to start drawing cards, while Mind's Eye can do it all by itself. The downside is that it is expensive at a CMC of .

As for wincons, if I end up taking out Felidar Sovereign and possibly Dread, I need some new wincons. Master of Cruelties would fit with the high impact deathtouch creatures with low power that this deck seems to be heading toward. It could get hated out as quickly as Felidar Sovereign, but as a deathtouch first striker, it can act as a crazy good ground blocker if it is not in a position to attack right away, and it is really close to a one shot win when it is played. This may be a strong addition.

The suggestion of removing some Pillow Fort cards to allow Monarch to circulate the board more while I build an Assassin army is not a bad one. I have kept myself alive with a wall of deathtouch Rattlesnakes and a cushion of built up life from my lifelinkers as much as my traditional Pillow Fort cards recently. I am yet to have Kazuul, Tyrant of the Cliffs build me an army, though that may not reflect his true value. Ghostly Prison has made it harder for my opponents to attack me, and has provided a decent stall for a few turns in several games as my opponents have had to choose between an attack and progressing their board state. Removing these traditional Pillow Fort cards would potentially free up some card slots for some more lifelinkers, more deathtouchers, or more card draw. I may see if removing the Ghostly Prison, Sphere of Safety, Windborn Muse, Kazuul, Tyrant of the Cliffs package would free up slots for more deathtouchers and lifelinkers.

As a slight aside, Boros Charm has seriously pulled it's own weight recently. Multiple games have swung my way when a sweeper was played and I protected my stuff from destruction, leaving me to have my way with the crippled board states of my opponents. Seriously. Armageddon, Wrath of God, Austere Command, Day of Judgment, Planar Cleansing, Damnation. Every one of these cards has been thwarted by my Boros Charm. Amazing card.

Spirits on Kaalia, the Purifier EDH

2 weeks ago

Hey McKz thanks for the suggestion.

Agreed the meta on this deck is 29 creatures, I actually have nearly the standard compliment of creatures if you ignore my Dark Confidant (Card Advantage), Kiki-Jiki, Mirror Breaker (Instead of Crucible of Worlds/Armageddon), Maralen of the Mornsong (Synergy/Combo), Silverblade Paladin (Trying him out to get 1/2 or 1 turn faster, his proc rate is high), and Stoneforge Mystic (Tutor). 33 - 5 = 28, 1 below the meta. It would be tough to go any lower, on occasion, but not often I still find I have a resolved attacking Kaalia of the Vast and nothing to drop. There is an argument to be made to remove the Stoneforge Mystic or Silverblade Paladin.

The ultimate reason why I've cut the Orzhov Signet is that I'm not casting the angels/dragons/demons ever, and usually my mana is untapped. I'm trying to get Kaalia of the Vast swinging turn 3 or 4 at the latest, and the Orzhov Signet requiring a CMC 3 to net 2 (2 cast, 1 activate) has burnt me so many times. I do have the Talisman of Indulgence in there CMC 2 to net 1 which allows me to continue playing. Too many times those signet have not allowed me to play a Sensei's Divining Top or Serra Ascendant that I gave up on them. I'd love to see another talisman in here, but there are none others in my colors. I have considered Orzhov Signet (primary colors) for another chance at the quicker ramp, but after turn 4 any mana rock is really a dead draw for me, especially one that requires CMC 3 to utilize. It's almost the same theory as lands that enter the battlefield tapped, which I avoid.

I've considered Mox Diamond but losing that land drop also feels wrong in Kaalia of the Vast too.

Mana Vault is a probable solution, but I dislike that you have to commit the during upkeep. if it was I'd have it in there.

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