|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|From the Vault: Annihilation (V14)||Mythic Rare|
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Masters Edition (MED)||Rare|
|Starter 1999 (S99)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Portal Second Age (P02)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Destroy all lands.
Price & Acquistion Set Price Alerts
3 days ago
All decks have weaknesses. Wrath and Armageddon effects both exist in my meta and while wrath effects can be quite crippling it doesn't mean we should scoop. For Armageddon, you just have to run sufficient dorks and rocks. Decks that run Wrath effects will only usually have 2-3 of such effects in their decks and rebuilding is generally ok. Carpet of Flowers helps a great deal, since the decks that run wraths are mostly control decks that also run blue. If your meta has excessive board wipes then Meren of Clan Nel Toth may not be the way to go since it is a creature deck at it's core. You may not like hearing this but the plan against control with board wipes is usually stax since we do not have access to blue. You have to disrupt their hand and mana base through several means so your board remains relatively protected. Examine my list to see many of such effects. I would even board in Necrogen Mists or Oppression and board out some creature-hate against a controll-y meta.
With regards to competitive commander, an entire reddit sub exists with over 20,000+ subscribers. There is also a discord link and decklist metabase there if you are interested.
My opinion is that commander is designed to be a social format, and not necessarily a casual one. It can be easy to conflate the two terms. People enjoy doing and deriving fun from different things and cEDH appeals to some players, who wants to experiment with powerful old combos that are accessible within the format. You have mentioned that your house rules are no stax and no combo, which is perfectly fine if your playgroup wishes to play at that particular power level. Playgroup construction is more important than deck construction, so the key here is playgroup agreement of power levels. Likewise, if your playgroup enjoys a no holds barred approach playstle, it can be equally enjoyable. That being said, stax and combo isn't the problem. Communication is the problem. Like you said, don't be a big trash bag and play MLD if everyone accepts those as house rules. Tune your deck to your meta.
This link here, while slightly outdated, can explain it better than me. Do have a read:
3 days ago
So my one thing here... do you just scoop when you see a wrath? Half of your mana is coming from dorks and I can't imaging you can keep truckin without them. Do you just have to play Meren and sloooowly get them back? I prefer to have lands in play rather than dorks because removal exists and no one in my meta is a big enough bag of trash to play Armageddon.
4 days ago
4 days ago
From first look some cards you might want to take out are: Battlegrace Angel, Dawnglare Invoker, Orim's Thunder, Seer's Sundial, Staff of Nin, Curse of the Nightly Hunt, Faith's Fetters, Warstorm Surge.
I know you dont want to spend that much money on this deck but here are some quick cards that you might want to add: Sower of Discord, Steel Hellkite, Bloodgift Demon, Lightning Greaves, Swiftfoot Boots, Swords to Plowshares, Angelic Arbiter, Indulgent Tormentor, Utter End, Terminate, Chaos Warp, Unmake, Cataclysm, Quicksilver Amulet, Strionic Resonator, Blood Speaker, Rune-Scarred Demon, Sarkhan's Triumph, Armageddon, Bontu's Last Reckoning, Crux of Fate, Day of Judgment, Fumigate, Exotic Orchard, Battlefield Forge, Caves of Koilos, Relentless Assault, Angelic Skirmisher, Harvester of Souls, Rogue's Passage.
I think some of these cards are better options then what you have right now.
6 days ago
What can I say, call me SynergyBuild, master of being bored and annoyed at clickbait to write up random stuff.
Onto the deck, it seems really on theme, but doesn't really look well-tuned, great on a budget though, so props where props are due, but it seems to try to do what Simic colors do, when you are in boros.
I mean, card draw and ramp are in all colors, but when you sacrifice speed and efficiency, and just start running cycling lands, you know you are too deep and need to go back.
In white-red, I like Tithe, Gift of Estates, Oreskos Explorer, Weathered Wayfarer, Land Tax and other such effects along with red looting/rummaging in the form of Rummaging Goblin, Faithless Looting, Tormenting Voice, Cathartic Reunion, etc to gain a lot of advantage, as well as fast mana rocks such as Mind Stone, Boros Signet, etc. and even Hedron Archive/Boros Locket for card advantage as well. The rocks can allow you to even break parity with an effect like Armageddon, Ruination, a cycled Decree of Annihilation, Impending Disaster, and other anti-sultai cards, as land ramp is their forte, you must combat it instead of trying to copy it badly.
I understand that Land Destruction isn't popular due to a social contract, but that social contract is specifically bad for boros colors only, if Green and Black get to ramp lands, and blue repeatedly untap them, the clear answer is to destroy lands, as if they were literally any other card type, but the social contract is built against boros.
Ocelot44, two issues with your comment, not that it is inherently wrong, but that you also have only responded to my comments with further provocation up until now, so I find it hypocritical, and also that it feels like you were simply diverting a situation you had gotten into with no out. You had said stuff that was clearly wrong and back-pedalled to save yourself, its a douche move not to admit failure in that sly of a way.
1 week ago
"all cards that give an extra turn is banned in EDH." while the extraordinate price tag on Temporal Manipulation and most Narset, Enlightened Master will disagree with that, there is no denying that the Emrakul is annoying. Others have mentioned that Emrakul is like a badly timed Armageddon - casting it means the game is basically over, but you are going through the motions to finish it, which is rarely fun.
And that is one of the chief reasons a lot of cards are on the banlist. While it is incredibly important for Commander to have a single ruleset, part of them specifically details that house rules are completely OK. So, if you feel the banlist is wrong or any part of the rules is stupid and Sheldon doesn't know any better, feel free to change it by doing a trial run of an unbanned Emrakul, the Aeons Torn.
1 week ago
Shared Animosity and Armageddon effects can be really useful in sliver decks. Tends to be a game ender. I have had many a person scoop once I wipe lands. Also Jokulhaups has the fun of land and creature destruction. If you got your Sliver Hivelord and your mana generators out, it puts you so far in front. I also run Ajani Vengeant. Has good effects for you to use. +1 though for a fellow sliver player. Awesome
1 week ago
I know you're not wanting to make this deck extremely competitive. I also don't know if your intent is to buy this deck in real life. But here are my suggestions:
With any Kaalia deck, you're not only making yourself a target, but you're also putting all your eggs into one basket. If Kaalia dies too often, you will be forced to hard cast all of your spells. And with only 33 lands and 8 ramp spells, that will be very difficult to do. Rose runs 38 lands and 7 ramp spells in his Kaalia deck, and he will still have mana issues. I would highly recommend a few more lands, (closer to 38). And in addition, I would also recommend a few more protection spells including:
Avacyn, Angel of Hope
Cavern of Souls
Maze of Ith Note: I don't count this as a land.
Since you're running Mardu, you're not going to have that much card draw. So In replacement of that I would recommend search cards. That way, once you have Kaalia out, you can use the search card to find whatever creature you want, and put it into your hand before she attacks.
Also, since you will be top decking a lot with little to no card draw, I find that Sire Of Insanity works really well with Kaalia, since you're preventing everyone else from drawing/having a hand.
I noticed you don't have any board wipes, I typically like to run at least 3-5 for emergency purposes. Some good ones are:
Decree of Pain
Wrath of God
Catastrophe is especially good for Kaalia.
There are some other cards that can also help abuse Kaalia's effect such as:
Scourge of the Throne
Helm of the Host
If you do ever make this deck extremely competitive, land destruction is the best way to abuse Kaalia:
Ravages of War
Yosei, the Morning Star
Here are some cards that are just generically good to have:
Archfiend of Despair
Iona, Shield of Emeria
Master of Cruelties
Archfiend of Depravity
Lord of the Void
Windbrisk Heights and Quicksilver Amulet can also help cheat in creatures.