|Commander / EDH||Legal|
Printings View all
|Scars of Mirrodin||Mythic Rare|
Combos Browse all
4, Tap, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
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|Have (19)||warcry02 , switchkill65 , Kvothe1115 , pokemate0 , Nemesis , Jpegwun , Snydog17 , MoJoMiXuP , rockleemyhero , , Ferritt , gildan_bladeborn , Forkbeard , Justinaut , , ironax , kpral , bakeraj4 , Sparky41|
|Want (3)||Zomgasa , Desol4tion , DudeMan1031|
5 days ago
I do have to admit I am not a big fan of infinite combos for the sake of infinite combos. Before anyone points out I am a hypocrite, I like the way Mairsil operates, because whilst the infinite combos are almost inevitable, the deck has a lot of utility and interaction, i.e. it is not a deck you play solitaire with.
That being said, Sage of Hours also works with Phyrexian Devourer (not as an infinite, but one extra turn is pretty dank anyway). Anthroplasm is pretty good even without the Sage of Hours combo - it has quite a lot of potential with Pestilent Souleater.
Although I might add Nim Deathmantle (I didn't add it into the maybeboard T_T), I feel like adding Mindslaver is only really good when wrapped up into that one combo, and mediocre otherwise. Until I'm convinced that there is nothing better to add, I won't add it.
The reason why I want Lightning Greaves is less for the shroud (Mairsil, the Pretender is really hard to kill even without shroud) but more because it is a free source of haste, which is useful with Deadeye Navigator. E.g. Deadeye Navigator + Gilded Lotus on Mairsil + Lightning Greaves is another infinite mana combo.
As an aside... I think this deck looks a lot better on paper than it is in practice. It really, REALLY suffers from having a combination of no creatures on board and not intending to win on turn 4-5. Similarly, smart opponents can work around Mairsil's failsafes - as much as I like to think that Cavern Harpy makes him close to untouchable, since you can only activate the ability once, two opponents dropping removal on him is devastating. And let's face it: this deck has quite literally nothing without Mairsil. I ran a test game (using 95 cards... should add them), where Mairsil got Nevermore'd... Yeah.
5 days ago
No Quicksilver Elemental? CAGE it and use all abilities as much as you want to.
AEtherling for evasion and every single COPY spell that may put copy of Mairsil on board, ETB triggers, legendary rule applies to copy, and viola, You have another CAGED card.
5 days ago
I've wanted to build Mairsil deck, but he has the game issue as Neheb, the Eternal and The Locust God. They are just too overpowered in my opinion to be at helm of deck. Too many interactions and infinite combos to enable.
But my suggestions are:
A MUST - Quicksilver Elemental - For you may target Mairsil himself and break the "one use per turn" part, he just becomes completly broken
6 days ago
I like that this deck is so artifact centric, but you're somewhat missing the point of Hanna's strength. Artifacts and enchantments that can bury themselves have high value in your deck, you can quite easily sac them and reanimated in the same, at least by midgame that is.
Aura of Silence, Mindslaver, Burnished Hart, Seal of Cleansing, Oblivion Stone, there are multitude of other WU and colorless artifacts and enchantments that do cool things you can keep recurring. It's a really matter of what kind of deck you want your reanimated cards to play as.
Hope this points you in some fun directions.
1 week ago
Been a while since I commented. I'll try to respond primarily to those points that others haven't already addressed.
Thought-Knot Seer is expensive to cast and doesn't really perform a vital function in this deck, given that its abilities don't have a high impact.
Stax is a challenge. This deck does have the means to outpace some stax decks by ramping extremely aggressively, but sacrifice engines in particular are effective at keeping utility creatures from having a great deal of impact. I haven't played in several years (apart from the casual 60-card game here or there), so I'm not really qualified anymore to assess how this deck competes with more modern Tier 1-Tier 2 stax decks.
This deck would rather not play Zendikar Resurgent or Mana Reflection because they need to be hard cast and are more difficult to find. Vorinclex, Voice of Hunger would be a stronger choice in that respect (because it's Tooth and Nailable), but even then it hasn't made the cut. I leave that to players' discretion, though. Some people may find that the redundancy is important in their meta.
As a combo deck, this deck can normally outpace most noncombo aggro decks. Certain commander damage decks can pose a threat if unanswered. And don't forget that you can chump block with utility creatures if you have to. Surviving in a difficult position is preferable to being out of the game entirely.
I do feel that way about Consecrated Sphinx from time to time. Unfortunately, having not played in a true competitive multiplayer environment in a long time, I can't say with certainty whether it needs to be replaced. The mana cost is the biggest downside, but it's a powerful backup draw engine that's much less risky than Damia herself.
Stroke of Genius is serviceable, and there are ways to recur cards from the graveyard just as there are ways to get them back from the library. I use Blue Sun's Zenith because mana is not an issue by the combo turn and the win con is safer (from hate effects) in the library than in the yard.
Timetwister is an interesting choice, and certainly something that becomes more potent as this deck becomes faster. I would test it.
Arbor Elf ramps, but Crop Rotation does not. I'm not sure if they're comparable in terms of slot consumption. In some metas, the land tutor may be more important because there may be a greater dependence on cards like Boseiju, Who Shelters All.
I don't recommend playing Demonic Consultation unless you're playing Laboratory Maniac, and I don't really think this deck wants to play either (although it could be built in such a way that they're more viable). Demonic Consultation presents the issue of exiling potentially necessary win conditions in order to find a combo piece, and it's never really completely safe to use. Similarly, Tainted Pact isn't in the deck (and is actually covered in the "Omissions" section). I don't think there are many cases where I'd so desperately need a single card that I could risk potentially exiling every other card for it.
It's true that Crucible of Worlds is a good card, but every card in this deck is a good card. Crucible of Worlds doesn't really provide necessary functionality to this deck, though, so I wouldn't call it one of the best cards and similarly wouldn't be able to justify increasing its redundancy at the expense of some other functionality.
Lots of feedback there. I'll try to respond to as much as I have space for.
Rising Waters is an issue because this deck really wants to maximize its mana availability.
Future Sight was in a much earlier version of the deck, but was cut because the cost outweighed the value. Some people may prefer to run it, but I don't.
Pendrell Mists is a good stax card, but this isn't a stax deck. I'd rather keep my utility creatures at the risk of letting other people keep theirs.
Autumn's Veil has some potential. I've never really experimented with it in the 99, though.
Night's Whisper is not as preferable as a draw engine, in my opinion.
Notion Thief could be good in some cases, and I haven't actually tested it in the deck, but there weren't very many times where I think I would have (and would prefer to spend) the mana on it given its inconsistency from game to game.
Brainstorm was in an earlier version of the deck, and it could still justifiably be run given all of the fetch lands, but I prefer to spend the slot on other cards.
Baleful Strix doesn't really do enough to justify spending the mana.
Trinket Mage is a more expensive and more limited tutor than those already in the deck.
Arcane Denial is in the deck because it's a hard counter for , which I'll gladly take in the final turn.
Three Visits and Nature's Lore are important ramp cards and cannot be cut. Skyshroud Claim could potentially be cut on a cost basis, but it's very powerful and pays for half of its own cost on resolution.
Mindslaver is not something this deck needs. I don't really want to spend to control someone's turn if I could spend much less to get myself closer to actually winning. It's not good without a recursion combo or when facing multiple opponents.
Academy Ruins could be played, but I don't really need to recur any of the artifacts in this deck as much as I need access to on-color mana.
Omniscience is not necessary. My primary win con is an spell, which doesn't benefit at all from Omniscience and does benefit from an infinite mana combo (the latter of which enables just as many other cards as the former).
1 week ago
1 week ago
Jamminmagician, Commanders should be rated based off of their overall contribution to the archetype they support so long as they aren't the only viable commander for that archetype.
So far Jeleva was our only pure placeholder commander, so if Kess takes her place, which I think is likely, she will drop down to T3. (Arguments could be made for T2 or T2.5, but it would be based on the merits of Jeleva, not of Grixis Storm.)
merrowMania, I'm not really seeing other Taigam being higher than T3. Having played a lot of self mill decks, 2 cards every upkeep for 5 mana is pretty shit compared to all the stuff you can include in the maindeck to get cards into the graveyard. If you want a self-mill Nooze commander, Phenax is already way better.
As for Mairsil, I was thinking putting big creatures on him (her?) that have easy to activate effects (Kozilek, the Great Distortion, Razaketh, the Foulblooded, Arcanis the Omnipotent, Shauku, Endbringer, Avatar of Woe, Empress Galina, Geth, Lord of the Vault). There's also interesting talk of using AEtherling, Morphling, and Torchling with him for protection, untaps, and more caged cards. (You get one activation per ability per turn, so multiple abilities of the same creature can be activated.) Mirror Mad would be the win-con, with Dread Return, LabMan, and Deep Analysis.