Mindslaver

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Mythic Rare
Mirrodin (MRD) Rare

Combos Browse all

Mindslaver

Legendary Artifact

{{4}}, Tap, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)

Set Price Alerts

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Mindslaver Discussion

Inkmoth on Azusa, Always in a Rush

4 days ago

I love everything you've chosen to do with it. I do recommend Mindslaver and Buried Ruin , very easy to set up a pretty strong lock on a table that can usually end the game.

hellhole3927 on Church of The Operating Room

1 week ago

I would recommend a playset of Leyline of the Void on the sideboard. If not a playset definitely 2 for the Grafdigger's Cage .

Reasons:

1) it makes Snapcaster Mage a pretty dead card

2) it turns off the Delve mechanic

3) it turns off Tarmogoyf

4) it turns off the Mindslaver Academy Ruins lock in Mono-Blue Tron

5) enchantments are much harder to get rid of than artifacts

6) it turns off the UR Gifts Ungiven Storm deck (quite good)

7) it turns off Bridge from Below

8) etc, etc, etc

generalraam052 on Glissa artifacts and infect

1 week ago

may i suggest maybe a few cards? Duplicant , Blightsteel Colossus , Mindslaver , and you can never go wrong with Vraska, Golgari Queen because of her ultimate. oh yeah almost forgot the infinate combo of Mikaeus, the Unhallowed and Triskelion . hope this helps bro!

WorseThanUseless on If You Win With This You're A God

1 week ago

You're not missing anything.

I just wanted to see if you could win by exiling every card in the game. This was the result.

(You could potentially exile every card your opponent owns as well, but I wanted to deck to be viably consistent... at least for game 1. I guess you could potentially do it with Mindslaver + Curse of Echoes .)

Lanzo493 on Muldrotha Infinite Recursion

2 weeks ago

Sakura-Tribe Elder and Alchemist's Apprentice take advantage of Muldrotha's ability for repeatable effects. So does Mindslaver . Mystic Remora is normally not a good card, but with your commander you can recast it whenever the cumulative upkeep goes more than 1.

BlakeBlues on Azusa Landfall

2 weeks ago

@Kapitein_Koekblik, thanks for the advice. I chose Karn as a removal spell. It exiles two permanents ideally or mainly just one. Thinking about changing that around though.

Vorinclex, Voice of Hunger goes in and out. I consider it and maybe Mana Reflection : they are good, just need room. I've never considered Praetor's Council an actual option. It feels clunky, but it seems like it'd be effective

Deserted Temple and Glacial Chasm are the next cards to get. I am thinking about adding stax pieces, maybe just a few. I need to test Mindslaver more, but if that doesn't work, I could maybe add Null Rod with no real problem. Space is tight.

SentientRhombus on Zedruu, Enlightened Master

3 weeks ago

Looks like a solid enchantment/control build. You've got all the pillow fort enchantment MVPs, and a flexible-looking suite of responses. Points for the creative use of Forbidden Orchard + Trading Post in that silly Mindslaver combo - I wouldn't have thought to donate Orchard for combo fuel, but it's quite clever and totally on-theme for Zedruu.

Your take on Zedruu definitely has a different strategic focus than mine, and as you mentioned a significantly different budget level, so I'm not sure how relevant my input will be. But... since you brought it up in a comment above, I'd heartily endorse Oath of Lieges as hug-ramp. I've gotten some serious mileage out of that card. Zedruu can guarantee it triggers by donating land to the targeted player, which also serves as a political bribe AND fuel for Zedruu's ability.

Combined with Surveyor's Scope + Brand it's absolutely brutal - Scope can leapfrog you from least to most lands in a 4-player game AND THEN you can take back all the lands you've donated with Brand. I thought this would be a riskier combo (giving away lands seems sketchy) but so far the biggest problem I've encountered playtesting it has been decking myself early with the ridiculous card draw.

Also, if you're consistently getting out Paradox Haze early via tutors/whatever, you might want to consider Orzhov Advokist . It may not mesh with your creature-light shell, but Paradox Haze is enough to turn it into a hilariously game-destabilizing monster.

Anyway, cool deck man.

mrdehring on Silas Renn & Ravos - Artifacts Matter

1 month ago

Nihil Spellbomb for graveyard decks isn't really oppressive, most graveyard decks should expect some form of hate.

Scourglass works well with your artifact commander. I agree it might be too much for creature heavy decks, but it is a slow trigger. However 5 mana repeatable wrath is a bit much. Leave it as a maybe for now.

Leave out the Mindslaver and the Ethersworn Canonist until you see you need them.

Other suggestions.

Dispeller's Capsule , for those pesky artifacts and enchantments your opponents play.

Glaring Spotlight to help you get in and also to deal with hexproof.

Orazca Relic for life gain and card draw

Giving Silas Renn, Seeker Adept double strike is interesting. Grappling Hook with deathtouch helps remove creatures.

Sydri, Galvanic Genius , especially when Darksteel Forge is in play.

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Mindslaver occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%