Mindslaver

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Mythic Rare
Mirrodin (MRD) Rare

Combos Browse all

Mindslaver

Legendary Artifact

4, Tap, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)

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Mindslaver Discussion

Frodomouth on Really Cool and Exciting Deck

1 week ago

Yeah, it's tonnes of fun to play too. The main win-con is usually just getting Mikaeus out with a sac outlet and finding either Gray Merchant or Kokusho and some reanimation spells, but it's usually more fun just to ramp up and play random stuff depending on what you draw. Worst Fears is my favourite card in the whole deck, it's so much more stylish than just running Mindslaver. And honestly, I only use the tutors to get Cabal Coffers and Urborg, Tomb of Yawgmoth, because they're super good, but at the same time they don't ruin everyone else's fun like Ugin or Rise of the Dark Realms would.

Sephyrias on Sydri | Coat Mettle With The Living

2 weeks ago

That's a nice overview, but I also know a few cards that might fit as well:

Akroma's Memorial becomes a powerful artifact creature

Mindslaver especially with all that graveyard recycling

Sculpting Steel on the win-cons

Voltaic Key loops quite nicely with bigger mana rocks

Ward of Bones and Winter Orb to restrict opponents

Leonin Abunas to protect artifacts

Sen Triplets , because you can cheat them into play in the opponent's end phase with abilities

Brainstorm and other overpowered staple cards, including tutors and such.

Decrepit_Angel on [Primer] Colored Mana is for the Weak

2 weeks ago

x12721: Thanks for the heads up that it was not under the hubs (I guess it didn't save when I put them in there).

Also, this deck is intended to be at the highest possible power level given the requirements of the format. Although It That Betrays is a fun casual card and does do fun stuff with my commander and other cards like All Is Dust, most decks in competitive EDH have access to blue so if I am spending that much mana on something, I prefer cards that guarantee me something even if they don't resolve (which is one of the greatest benefits of the Eldrazi over other tribes). That and my commander is enough to draw hate from the rest of the table before the game even starts so I want removal or to draw more cards from the high CMC threats of the deck to help me fight through it. The only exception I have to this is Emrakul, the Promised End because a Mindslaver effect in cEDH often wins the game or at least kills the player that it targets. I'll definitely add It That Betrays to the budget options section though.

masterpeez on Quick...Kill The Hippo!!

3 weeks ago

If this was my deck, I would have a Mindslaver and some ways to tutor it and return it from the graveyard. That way you can cut more deals. Given the nature of this deck, mindslaver will be even more fun than normal. And it would be very game of thrones.

Delta-117 on Favorite cards to abuse?

3 weeks ago

Mindslaver and Academy Ruins is always fun (at least for me).

Kjartan on Are you allowed to miss ...

1 month ago

If I Mindslaver someone, do I have to Remove a counter from her suspended cards, or can I "Miss" the trigger?

landofMordor on THAT Player

1 month ago

LOL this thread made me laugh -- MagicalHacker is on point, as is Argy.

I have a couple I've been ruminating on for awhile now:

The Tammy's Timmy: Has no mythics in his/her binder because they're all crammed into their The Ur-Dragon deck along with every legendary Dragon. This includes Aetherworks Marvel, Sphinx of the Steel Wind, and Eldrazi...but don't worry, they run Arcane Adaptation too. When they lose, they complain that Naturalize shouldn't beat Mindslaver because it's a common. Tends to think that "card advantage" is a function of power and toughness, not hand size.

The Johnny's Jenny: Disparages any deck with a budget over $50. Announces upon losing that "if I didn't have my priorities straight, I'd buy Serum Visions too and then I'd crush you through superior deck-building". However, when they do pull off a Near-Death Experience, they'll remind you about it for the rest of the year. Tends to equate deck budget to moral superiority.

The Spike's Spike: Seems to have forgotten that Magic cards are sold in "game" stores. Will ask you to step away from the table if you try to advise your partner during his/her first draft, then proceed to bait/obfuscate your partner into attacking into an Escaped Null that they didn't know about. (True story.) Is willing to play against noobs and little kids in order to win.

I think we all tend to have a little too much of those psychographics at some times. And of course, in balance, none of those types are negative. I tend to be a Johnny's Johnny at my worst moments. At my best, though, I am:

The Casual's Casual: Only wants to play a tight, fun game. Is completely unwilling to win just because their opponent is manascrewed -- instead, will tell them to "go get a Plains" instead of draw a card. Is also known to correct one's opponent if they miss a trigger or target Karador, Ghost Chieftain with Doom Blade, with the firm belief that nobody should lose due to misplays. Plays Boros commanders and group-hug to help everyone have a good time. Plays draw-go control only to protect everyone else from the Spike's Spike. When they notice that you can sacrifice Serra Avatar to Ayli, Eternal Pilgrim during combat and activate Cradle of Vitality to put 40 +1/+1 counters on an attacking 0/1 Goat token for the win, they will alert you.

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