|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Mythic Rare|
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4, Tap, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
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|Have (22)||warcry02 , switchkill65 , Kvothe1115 , pokemate0 , Nemesis , Jpegwun , Snydog17 , Ferritt , Wolfebladeelite , gildan_bladeborn , Supremespeed , hwagner , Vasbear1 , MoJoMiXuP , Forkbeard , Candyman949 , Justinaut , ironax , Benniator , bakeraj4 , kpral , Dredgar|
|Want (3)||Zomgasa , Desol4tion , DudeMan1031|
1 week ago
Yeah, it's tonnes of fun to play too. The main win-con is usually just getting Mikaeus out with a sac outlet and finding either Gray Merchant or Kokusho and some reanimation spells, but it's usually more fun just to ramp up and play random stuff depending on what you draw. Worst Fears is my favourite card in the whole deck, it's so much more stylish than just running Mindslaver. And honestly, I only use the tutors to get Cabal Coffers and Urborg, Tomb of Yawgmoth, because they're super good, but at the same time they don't ruin everyone else's fun like Ugin or Rise of the Dark Realms would.
2 weeks ago
That's a nice overview, but I also know a few cards that might fit as well:
Akroma's Memorial becomes a powerful artifact creature
Mindslaver especially with all that graveyard recycling
Sculpting Steel on the win-cons
Voltaic Key loops quite nicely with bigger mana rocks
Leonin Abunas to protect artifacts
Sen Triplets , because you can cheat them into play in the opponent's end phase with abilities
Brainstorm and other overpowered staple cards, including tutors and such.
2 weeks ago
x12721: Thanks for the heads up that it was not under the hubs (I guess it didn't save when I put them in there).
Also, this deck is intended to be at the highest possible power level given the requirements of the format. Although It That Betrays is a fun casual card and does do fun stuff with my commander and other cards like All Is Dust, most decks in competitive EDH have access to blue so if I am spending that much mana on something, I prefer cards that guarantee me something even if they don't resolve (which is one of the greatest benefits of the Eldrazi over other tribes). That and my commander is enough to draw hate from the rest of the table before the game even starts so I want removal or to draw more cards from the high CMC threats of the deck to help me fight through it. The only exception I have to this is Emrakul, the Promised End because a Mindslaver effect in cEDH often wins the game or at least kills the player that it targets. I'll definitely add It That Betrays to the budget options section though.
3 weeks ago
If this was my deck, I would have a Mindslaver and some ways to tutor it and return it from the graveyard. That way you can cut more deals. Given the nature of this deck, mindslaver will be even more fun than normal. And it would be very game of thrones.
3 weeks ago
1 month ago
1 month ago
If I Mindslaver someone, do I have to Remove a counter from her suspended cards, or can I "Miss" the trigger?
1 month ago
I have a couple I've been ruminating on for awhile now:
The Tammy's Timmy: Has no mythics in his/her binder because they're all crammed into their The Ur-Dragon deck along with every legendary Dragon. This includes Aetherworks Marvel, Sphinx of the Steel Wind, and Eldrazi...but don't worry, they run Arcane Adaptation too. When they lose, they complain that Naturalize shouldn't beat Mindslaver because it's a common. Tends to think that "card advantage" is a function of power and toughness, not hand size.
The Johnny's Jenny: Disparages any deck with a budget over $50. Announces upon losing that "if I didn't have my priorities straight, I'd buy Serum Visions too and then I'd crush you through superior deck-building". However, when they do pull off a Near-Death Experience, they'll remind you about it for the rest of the year. Tends to equate deck budget to moral superiority.
The Spike's Spike: Seems to have forgotten that Magic cards are sold in "game" stores. Will ask you to step away from the table if you try to advise your partner during his/her first draft, then proceed to bait/obfuscate your partner into attacking into an Escaped Null that they didn't know about. (True story.) Is willing to play against noobs and little kids in order to win.
I think we all tend to have a little too much of those psychographics at some times. And of course, in balance, none of those types are negative. I tend to be a Johnny's Johnny at my worst moments. At my best, though, I am:
The Casual's Casual: Only wants to play a tight, fun game. Is completely unwilling to win just because their opponent is manascrewed -- instead, will tell them to "go get a Plains" instead of draw a card. Is also known to correct one's opponent if they miss a trigger or target Karador, Ghost Chieftain with Doom Blade, with the firm belief that nobody should lose due to misplays. Plays Boros commanders and group-hug to help everyone have a good time. Plays draw-go control only to protect everyone else from the Spike's Spike. When they notice that you can sacrifice Serra Avatar to Ayli, Eternal Pilgrim during combat and activate Cradle of Vitality to put 40 +1/+1 counters on an attacking 0/1 Goat token for the win, they will alert you.