Volrath's Stronghold


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Mythic Rare
Stronghold (STH) Rare

Combos Browse all

Volrath's Stronghold

Legendary Land

: Add to your mana pool.

, : Put target creature card from your graveyard on top of your library.

Price & Acquistion Set Price Alerts



Volrath's Stronghold Discussion

zniwalla on ⏇ Lands Keep Tumbling Down ⏈

2 days ago

Thank you very much, Hyena34!

You are very right about responses, this deck does not feature any direct responses besides the controlling element of it - it is, however, not a duel commander deck, and is mostly played in multiplayer.

Volrath's Stronghold should certainly be in the deck, how could I've missed it, thanks! I'm not a big fan of Urborg, Tomb of Yawgmoth or Prismatic Omen though; I don't think, they'll help in this deck. Dust Bowl on the other hand might be worth a shot.

When it comes to tutoring, I've only included Vampiric Tutor but I'm thinking of using Imperial Seal as well. Besides that, many cards tutor for specific land cards as well. I'm not sure either Mystical Tutor or Worldly Tutor would do this deck any good.

Thank you so much for the suggestions and comments, rock on!

CaptainBirdy42 on Vaevictis Jund'em out (no combo)

3 days ago

Hmm, yeah I really like Sire and Mindslicer. Usually I try to set up some recursion and then empty everyone's hand as soon as possible (especially if there is a lot of blue on the table). I guess thats also why I am short on carddraw, as filling my hand goes a bit against this strategy...

Squee is my pet card and he is sooo good with Survival of the Fittest and Tortured Existence that I dont want to loose him.

Hmm I never really considered to cut Genesis (guess its also a bit of a pet card), but it is indeed a bit slow. Maybe a Hour of Promise or Pir's Whim that can search out my Volrath's Stronghold is indeed better. Will also remove Nyx Weaver for Nature's Lore .

Thank you for all the input. I had short look at your decks and especially liked the Thantis deck. Looks like a lot of fun to play! Goblin Diplomats are such a great card! Will have a closer look and try to give some input, when I have more time.

Hyena34 on ⏇ Lands Keep Tumbling Down ⏈

4 days ago

Hey there, thanks for the upvote on my deck, I love the synergies of your list, even if my experience as a duel commander player tells me you maybe need more responses here and there. I see you're not playing Urborg or prismatic omen so I'm not gonna recommand to you cards like Maze of Ith or Glacial Chasm, but they are really difficult threat to answer, and can save you games. As you are playing a lot of creatures, maybe Volrath's Stronghold could be a card for you, in a format where boardwipes are everywhere. The allmighty Cyclonic Rift seems a good one too, especially if you follow up with a Sylvan awakening or already have a board state. Retreat to Hagra can aslo be surprisingly good. Dust Bowl can also be a thing when you have plenty of mana, and some lands (or temple) to spare :)

Also, if you're not playing duel commander, where are the tutors (Vampiric, mystical, wordly) ? As you play counterbalance they are even better :)

That's what I had in mind ^^ See you around, and +1 of course :)

PookandPie on Ghave That Bitch an Infinite Combo [Primer]

5 days ago

Just checked your new update. For what it's worth, I don't think you really need that many utility lands in Ghave. You typically have other things to do with your mana. Volrath's Stronghold and Phyrexian Tower are, I think, the only ones I run anymore, and I haven't missed any of the others. Okay, maybe sometimes I've missed Shizo, Death's Storehouse , but that's on very thin occasions. You could probably get away with Westvale Abbey  Flip as a kind of, "Break in case of emergency" win condition. I ran it for about two years and only used its second ability once, but it's not like I was unhappy to draw it most of the time (I removed mine for Ancient Tomb though, lol).

As a quick aside, Ancient Tomb is at the cheapest right now it's probably going to be for a while. I'd snap one of those up if you have the chance.

Spirits on Kaalia the Thicc

1 week ago

Hi HunterXDante,

The first Kaalia of the Vast attack by Rakdos the Defiler is definitely the most destructive. Using him against Tier1 Commanders, like Kess, Dissident Mage, Thrasios, Triton Hero, Etc. can get me the 1 or 2 turns I need to combo, otherwise, Kaalia of the Vast is sometimes just a turn or 2 slower.

Against a ramp or draw , Often I will attack / sac 1/2 my permanents to keep the board state bare. I rebuild slower than any other deck out there, but if I can keep the board clear, the Rakdos the Defiler puts a fast count-down on a player to find a solution. You have to be careful because it hurts your board state, and the opponent your attacking but slows you down against the other 2 players (assuming a 4-player multi-pod).

I do have Volrath's Stronghold as a limited alternative.

I always thought that the one shot Rakdos the Defiler with very little sac outlet, and very little return to hand synergy wouldn't be the right card, but I've never been unhappy having him, there is always someone that needs to be set back or slowed down. I suggest try him for a bit, the 7 damage and sacrifice half-permanents and then a 7 flying blocker where you can unleash him if it makes sense to you (like many of your permanents are demons for example), is pretty good. See if you like him, I thought I wouldn't, couldn't understand why people played him, then I tried him and got ahead of Kess, Dissident Mage, works better than an Iona, Shield of Emeria because you can't say and and whichever you don't removes your Iona, Shield of Emeria.

Bruna, the Fading Light is definitely fun, if the games you are playing often allow you to get to CMC7 mana, she is very fun! Ours usually I don't get much past 4-6 mana if I get a Mana Crypt before someone is infect or combo'ing.

Spirits on Kaalia, Mirror Breaker EDH

1 week ago

Hi HunterXDante,

Thanks for the comment. I'll take a look at your deck and share some feedback on your page.

Archangel of Tithes is ok, 3/5 flying for CMC4 isn't terrible. The stax isn't board changing. Assists with go-wide strategies, unless their tokens also tap for mana, but usually those are Impact Tremors type hits anyways. I don't think he strong enough with all the impressive A/D/D available. I'd rather have the Rakdos the Defiler in many situations, he seems weak (I know, I struggled with him for VERY long), but he can slow down Grixis/Izzet decks just long enough that I can combo before they do. Or if I'm mana screwed or something, or Kaalia of the Vast being controlled, he can keep the board even. Creates an ok lock with Volrath's Stronghold sometimes too. Master of Cruelties can do the job against Grixis/Izzet usually too, but if they have a Baleful Strix or Bitterblossom or something you're going to lose to a Show and Tell + Omniscience combo without a tutored Rakdos the Defiler.

Lord of the Void is amazing, I just took him out last week to test Mausoleum Secrets supported with a Street Wraith (why play 99 card commander when you can play 98 card commander with 38 life :). He was great when versus Eldrazi decks, or even Mono Green/Big Green Commanders. The reason he eventually got cut is because of his lack of Trample. Flample would be an auto-include, found he wasn't connecting enough and inconsistently.

Archfiend of Despair also is great, I've been putting him in an out testing various new cards. Thought he would act like a Gisela, Blade of Goldnight but didn't work that way. Rarely does Life matter that much in Commander (Combo commander), but sometimes it does, Selesnya for example, Often he slows down combat between opponents, unless they get the strategic advantage. I try and combo instead of damage, if my primary strategy was damage, he would be an auto-include. Very good. His CMC8 was the ultimate reason I didn't go with him, would never tutor him (better options available) and didn't support my primary win-con (but very helpful for secondary).

Entomb I'm just not sure what to pull with it? It does support Mausoleum Secrets and can be cool early Iona, Shield of Emeria with a Reanimate for example. If you're playing Entomb (and a reanimation sub-theme) definitely play Gamble as well. I just feel I don't have enough early recursion to really take advantage of an Entomb. Chances are if you do the hyper-geometric probability is low for it's utility, someone like Kess, Dissident Mage LOVES this card.

Enral on Muldrotha, the Valuetide

2 weeks ago

Another thing is to try to make space for Buried Ruin (budget for Academy Ruins) and Haunted Fengraf (budget for Volrath's Stronghold). They can give you additional recursion with Muldrotha as well as crucible of worlds.

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