Volrath's Stronghold

Volrath's Stronghold

Legendary Land

: Add to your mana pool.

, : Put target creature card from your graveyard on top of your library.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (8) Willzyx , Mr.Bubbles11 , amj , tlalka , Narius , Chase417 , JohnTubaina , GeminiSpartanX

Printings View all

Set Rarity
Tempest Remastered (TPR) Mythic Rare
Stronghold (STH) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Volrath's Stronghold occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Volrath's Stronghold Discussion

PaulMuadDib on Vito, Thorn of Dusk Rose

1 week ago

You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Cathodion
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Millikin
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that

After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.

I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.

You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Attrition
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord

For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton
Gravecrawler

value
Pitiless Plunderer
Bolas's Citadel

Lifegain
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Corrupt
Drain Life
Shadows of the Past

reanimation
Living Death
No Rest for the Wicked
Sepulchral Primordial
Zombify
Rise from the Grave
Victimize
Apprentice Necromancer
Call of the Death-Dweller

spot removal/board wipes
Mutilate
Damnation
Defile
Hero's Downfall
Vona's Hunger

draw
Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls

and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.

Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium

loricatuslupus on EDH - Reanimator: Kaalia of the Vast

1 month ago

Hello fellow Kaalia enthusiast! Inserts obligatory link to my own deck: Still Better than Dan Brown.... Right, with that out of the way...firstly, I notice that while you call this a reanimator deck and have plenty of ways to cheat things out of the graveyard, you're missing things to stack it with. Cards like Entomb and Buried Alive would let you sculpt your graveyard into the perfect stockpile of threats. If you didn't already have loads I would recommend another actual wrath over Terminus considering you have more ways to get creatures back out of the graveyard than your library, but with that being the case you might be better off with either more unconditional removal (Vindicate/Anguished Unmaking) or even Armageddon if you don't mind having no friends. Aurelia's Fury and Boros Charm are great modal spells too! Honestly can't recommend Reconnaissance highly enough but Dust Corona and Phyrexian Reclamation do work for me. As for creatures, I wouldn't bother with Bloodgift Demon (take Rune-Scarred Demon for loops with Reya and a sac outlet such as Razaketh, the Foulblooded); Bogardan Hellkite (you'll probably do more overall with Warstorm Surge or the new Terror of the Peaks); Indulgent Tormentor (your opponents won't ever hesitate to pay the cost and the body is underwhelming for a demon); Vampire Nighthawk (good card but this deck can do better, for similar cost a Magus of the Moat or Grand Abolisher can make you very hard to assail). I'd suggest considering Avacyn, Angel of Hope, Doom Whisperer and Rakdos, Lord of Riots as other strong picks for potential upgrades. Finally you've got a decent mana base, but I'm a little surprised to see no fetches/utility lands like Volrath's Stronghold considering you have actual legacy duals. How can you be running a Scrubland but be unable to upgrade your Forsaken Sanctuary to a Godless Shrine and still be playing with Temple of the False God? This last one is one of the worst lands out there considering it can easily be a dead draw and doesn't even give you colour - you're running plenty of basics so even an Evolving Wilds would be better in almost every case! Anyways hope that's given you some ideas.

Lhurgyof on Vampire Weeknd

1 month ago

+1, love vampire tribal.

If it's not out of your budget, Volrath's Stronghold might be a good recursion engine.

Dusk / Dawn is great for low-cmc build decks, since it'll hit opponents' big targets and leave your weenies on the board, and can be a late game huge recursion trick. Patriarch's Bidding is another fun toy for tribal decks, depending on your meta.

If you've got the time, check out my vampire deck: Masquerade of the Methuselah

alexjustdoit on [Primer] Political Subterfuge - Marchesa Aikido

1 month ago

Older20

Agreed on the timing around playing Sunforger. The meta I play in is unlikely to use removal on anything that is not very threatening, and my cheap early threats are by definition unthreatening, so usually removal comes out once people are actually making moves, myself included. I try to bait it out, but they're usually smart enough for that. For example, no one is countering my Gifted Aetherborn or removing my Weathered Wayfarer haha, but they definitely will hold onto it for a Sunforger or Gisela.

Low hand sizes and some removal already being burned definitely helps threats stick later on. So does Volrath's Stronghold which has been doing work for me lately, I think I will add it to the permanent list. For example in my most recent game, Gisela kept getting removed, and I recasted her nearly every turn all while swinging with Serra Ascendant.

mtgApprentice21 on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

2 months ago

Try switching out Cavern of Souls with Volrath's Stronghold. It should work better. The cavern gives you two main creature types to choose from, which stretches it too thin. The stronghold lets you just recur the things that "didn't work the first time... or the second time... etc." Thespian stage might also help, but I'm not sure what you should throw out for that though. Nomad Outpost and Mystic Monastery should be replaced with the proper Ikorian Triomes though: Savai Triome and Raugrin Triome, respectively.

Moixa137 on Sidisi's Sacrificial Toolbox

2 months ago

Profet93. Thank you for your advice!

You're right about how I started this build. I definitely googled a bunch of mono-black combos and smashed them into this deck. Feedback like yours is exactly what I was hoping for.

That said..I've cut out a few combo's and added a few of your recommendations.

Liliana's Triumph and Victim of Night went in.

Deserted Temple and Volrath's Stronghold will both go in once I can get them.

Imp's Mischief looks awesome and I cant wait to play it!

Rings of Brighthearth - I recently purchased one of these, but it has yet to arrive, I'll definitely add it.

Will play around with Panharmonicon.

As far as artifact and enchantment removal goes, I've been thinking Ratchet Bomb, Karn Liberated, or Spine of Ish Sah. I'm very open to additional / alternative suggestions.

Thanks again for your input.

Profet93 on Sidisi's Sacrificial Toolbox

2 months ago

This deck seems like you just stuck most of the combos you could find within black. There is some synergy, but overall you can find yourself with a lot of dead combo pieces. What you should do is stick to 1-3 (4 if you can actually make the deck more viable in dealing with interaction at 3) key combos that you use most often and that synergize with your deck. I'll let you decide what you think is best to keep and not.

As for the meat of the deck itself, cut doomblade and replace with Murderous Rider, Dismember, Force of Despair, Liliana's Triumph or Victim of Night

Imp's Mischief - Counters counterspells, redirects targeted draw, extra turns, removal, etc.... Very powerful

Corpse Dance - W/ commander = 5 mana instant speed tutor

Rings of Brighthearth - Synergy with 12 cards, including top which can act as a draw source with rings. If you were to add fetches, thats even more value. Or even better yet, a Panharmonicon for extra ETB value.

Cut mortuary mire for Volrath's Stronghold/Unholy Grotto.

Cut piranaha marsh for Deserted Temple to untap coffers

I dont see any way for you to deal with artifacts and enchantments. If you want recomendations for artifact/enchantment removal or if you want to discuss the deck further, lmk. Looking forward to your response on each suggestion

Davinoth on Sisay and Jegantha's Wild Party [SuperFriends EDH]

2 months ago

     ShadowAblaze: I'm actually going to my LGS today to pick up a Primevals' Glorious Rebirth as well as another couple of fetch lands! I was thinking Academy Ruins and maybe Volrath's Stronghold would be good additions as well, though I might hold off until I can do a bit more playtesting.

Load more