Volrath's Stronghold

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Volrath's Stronghold

Legendary Land

: Add to your mana pool.

, : Put target creature card from your graveyard on top of your library.

EDH 0 / 0
Volrath, the Shapestealer feature for Volrath

Profet93 on Tinybones, The Pickpocket

3 weeks ago

LivingThing +1

Nice low avg cmc. I don't think you have enough basics to consistently ramp with Cabal Stronghold. Have you considered swapping it for a Volrath's Stronghold or another utility land such as Buried Ruin to recur one of your artifacts?

What is the wincon, commander damage and/or value from thieving opponent's graves? If it is the former, perhaps a Hatred might serve you well? Or if it's the latter, a Strionic Resonator to double up on casting?

Do you feel you have enough draw, especially given your low avg cmc? A Read the Bones could help. I'm unsure if you're into combos but a Helm of Obedience goes with your voidwalker. It also fits on theme, although it's cmc is relatively high for this build.

Should you wish, Arterial Flow and Mind Twist are additional discard effects. Note that mind twist does say random. I love ramping into it early game and just neutering one opponent to make him easy to hit consistently.

Profet93 on Drivnod's Desecration

4 weeks ago

I'm glad you enjoy the carnival of souls suggestion, freeing up slots is always great! You could potentially run both ayara and dark prophecy although that might be a bit too color intensive. I like ayara simply for her combo potential and lifegain. Given the lack of enchantment removal, it really comes down to - Do you value lifegain and combo potential with some draw (ayara) or lots of card draw thats difficult to remove with build in lifeloss.

IMO, given you're adding carnival of souls which triggers on each creature, you might need some more lifegain. Playtest and see what works best for you.

Regarding lolth, I don't believe she is impactful enough to warrant a slot. 5cmc is a lot and she isn't particularly threatening. I would swap her out personally.

If you're interested in other recursion options, Volrath's Stronghold and Oversold Cemetery might be worth looking into. The former might be a bit tight on your landbase while the latter might be difficult to trigger given you're exiling creatures from your grave for your commander.

So far, cuts seem to be as follows....

  1. Prismite

  2. Energy Refractor

  3. Dash Hopes

  4. MAYBE Lolth, Spider Queen

  1. Carnival of Souls

  2. Skullclamp

  3. Reassembling Skeleton

  4. MAYBE Dark Prophecy/Ayara, First of Locthwain

Let me know if I missed something.

Mortlocke on The Queen's Egg

2 months ago

Hi Votecat,

  • Urza's Saga is amazing in silo but i'm hesitant to include it due to the deck being so demanding regarding colored mana. Sure I could tutor for Mox Diamond, but that depends on the number of lands I have in hand 3 turns from play. I think there is an argument for the Urza's Saga, just not a very compelling one. If I were to slot it in, i'd probably put it in for Volrath's Stronghold maybe.

  • Reflecting Pool - I could've sworn this was in the deck. This is a simple oversight. I'm probably going to cut one of the pain lands to make room. Which one would you cut?

  • Plaza of Heroes is a really cool card that I honestly didn't know existed. The unfortunate drawback is that this card is a little bit narrow in use due to it practically demanding that my Commander be in play in order to be useful. As great as this land is, I just don't find the argument for its inclusion that compelling. Less so than including Urza's Saga.

I always welcome a rebuttal - please let me know if you think i'm missing something.

Profet93 on Varina Peanut Butter

2 months ago

legendofa and Crow_Umbra, thank you kindly for your assistance and breaking things down.

Goldberserkerdragon, have you considered the following...

Urza's Incubator - Ramp

Imp's Mischief - Redirects targeted removal, draw and extra turns + can "counter" counterspells.

Unholy Grotto/Volrath's Stronghold - Recursion in your landbase. This can help you bypass commander tax when he inevitably gets targeted

Urborg, Tomb of Yawgmoth - Color fixing

Shizo, Death's Storehouse - Fear, can be political as well.

Mystic Remora - Draw

Teferi's Protection - Protection for your 6 mana commander.

Damnation - I know you're a token deck but sometimes the board just needs to be wiped.

Lastly, given that kindred discovery is not a may ability, have you ever accidently decked yourself using it?

SufferFromEDHD on Syr Konrad, the Grim

3 months ago

Deserted Temple double your big mana lands.

Dust Bowl is awesome late game in a deck full of basic lands.

Haunted Crossroads, Mortuary and Volrath's Stronghold seem like auto includes.

Bloodghast for the consistent triggers.

Misinformation, Painful Memories and Chittering Rats for the tempo triggers off opponents.

SufferFromEDHD on Syr Konrad Milling & Killing - Primer

4 months ago

Painful Memories and Misinformation are neat temp tricks to create value from.

Bloodghast and Nether Traitor quick triggers

Vampiric Link and Witch's Clinic cheap lifelink

If possible Volrath's Stronghold

SufferFromEDHD on Killing with (Konrad)

4 months ago

Chittering Rats and Painful Memories some of the only black effects to create mill opportunity.

Thoughtpicker Witch if your opponent won't play along, make them.

Misinformation tempo

Tortured Existence epic common! Definitely a value engine. Haunted Crossroads creates even more value.

And if possible Volrath's Stronghold

Profet93 on SKITHIRYX TOXIC INFECT 1v1 / NO NEW FRIENDS *FOIL*

4 months ago

dubcomm +1

Mind Stone > prismatic lens. You don't need colorfiltering in mono black, the extra draw from mindstone is more helpful.

Imp's Mischief - People are gonna target your commander. This card redirects targeted draw, removal, extra turns and can "counter" counterspells. You don't mind using life as a resource so this works quite well. Bluffing is strong, given that most of your instants are just pump spells.

You don't run enough basic lands for cabal stronghold. Replace it with another utility land. Deserted Temple and Thespian's Stage are my favorites but whatever works. Ancient Tomb probably would work best for you given you want to ramp. Volrath's Stronghold is another good option.

What is the purpose of Shrine Terrace?

I know you're going for speed but what happens when you get removaled into the mid-late game? Some more card draw can definitely help. Syphon Mind and Necropotence are solid options.

Yawgmoth's Will - Ultimate black recursion

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