Volrath's Stronghold

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Tempest Remastered Mythic Rare
Stronghold Rare

Combos Browse all

Volrath's Stronghold

Legendary Land

: Add to your mana pool.

, : Put target creature card from your graveyard on top of your library.

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2.97 TIX $6.05 Foil

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Volrath's Stronghold Discussion

StopShot on T O L A R I A W A V E [Kydele & Silas Artifacts]

2 hours ago

Personally I think Pongify and Rapid Hybridization are excellent removal spells along with Reality Shift. Nature's Claim and Seal of Primordium are also pretty nice. Pact of Negation is also an incredibly effective counter spell.

If you want a cute combo that gives you infinite colorless mana, creature tokens, and card draw I'd suggest you use the Words of Wilding + Ashnod's Altar + Skullclamp infinite combo.

Another cute combo is Diregraf Captain + Gravecrawler + Phyrexian Altar.

If you need greater consistency of combo pieces I'd suggest Demonic Tutor, Vampiric Tutor Lim-Dul's Vault and Entomb since you have access to artifact recursion.

Also Blighted Agent + Cranial Plating + Lightning Greaves would probably be an obnoxious way to take out opponents. I'd throw in Volrath's Stronghold if it starts scaring your opponents into removing it.

Interesting enough you have a Kiora's Follower If you equip it with Illusionist's Bracers it will generate you infinite mana of any color since it can untap a land and itself as many time as you like. Throw in a Staff of Domination or a Helix Pinnacle and you win the game.

Another way to generate infinite mana would also be Selvala, Heart of the Wilds + Umbral Mantle which would also make herself bigger giving you more and more mana. You can then use all that mana to infinitely pump all your other creatures with Umbral Mantle as well or use that mana for Helix Pinnacle or Staff of Domination.

Another combo would Geralf's Messenger + Nim Deathmantle + Ashnod's Altar which you can sacrifice twice to get 4 mana, reanimate with the mantle and repeat with each death causing your opponents to lose life.

I also forgot to mention if you've drawn enough cards Kydele, Chosen of Kruphix can also generate you infinite mana with Umbral Mantle.

Hope the suggestions help. Also, could you tell me how you got your music video to play automatically as soon as I opened the page? Thanks!

TheNinjaPhoenix on The True Hive Mind

4 days ago

Arkheid - thanks for your suggestions!

I like the idea of running some reanimation, but we have lots of reanimation in the meta - so really Patriarch's Bidding + Volrath's Stronghold will usually do enough for me.

Re Fungus Sliver, it grows my Slivers which is handy. I may end up cutting it. Dormant Sliver is tactics. I need to keep a hand so I can keep playing and Dormant Sliver offers me the chance to build a hand - I can easily sacrifice it when the time to attack comes!

Metallic Sliver I can see why it should be cut - I simply liked the idea of a generic mana giving me a huge creature!

I do think I will cut Leeching Sliver although it can get around damage prevention which is nice.

I am not fond of Mirror Entity. Many tribal decks locally have used it before and it gets insta-hated.

RogueArtificer on Olivia Voldaren - Control

4 days ago

My first thought is that I'd drop all the lands that ETB tapped for no benefit. Temple of Malice, Bojuka Bog, Canyon Slough get a pass. Along with cards like Rocky Tar Pit and even Terramorphic Expanse/Evolving Wilds. When you're a mana hungry control deck, you can't afford to take turns off because your lands aren't untapped.

Illusionist's Bracers is totally worth taking a look at. You have several powerful vampires that would only be better with a double use of their abilities. Not to mention your commander. Always worth it.

I personally don't like the Sanguine Bond/Exquisite Blood combo, but your meta may vary.

Patriarch's Bidding might be worth looking at if you're not in a tribal heavy meta.

How about cards like Call the Bloodline and Stensia Masquerade to get some more utility for your vampires. Also, with Call, you can slowly stockpile your yard to get a huge swath of creatures with a mass rez, while defending yourself. Would also benefit to look at Skullclamp if you decide to go that route.

Enchantments will wreck you. Chaos Warp might be worth it to get past pesky ones that are locking you down. Red will give you all the artifact destruction you need, and I love Rakdos Charm for this and other flexibility.

Insurrection can be cool if you play nothing but creature heavy decks, but this could be better with Cut / Ribbons to double up on your Exsanguinate effects.

Aggravated Assault seems weird in a more control oriented deck. It might be best to figure out if you want to go all in on attacking or build your vampires up over attrition...which reminds me Attrition, Grave Pact/Dictate of Erebos are super strong. Vampiric Rites can also help trigger the Pact/Dictate and get you some cards off your vampires/tokens.

Your deck is overwhelmingly black, so you can't go wrong with Jet Medallion, Ascendant Evincar or other cards that focus on the benefit to playing a single color. Like running Hero's Downfall over Dreadbore instant speed is going to be so much better, unless you decide to run Vedalken Orrery.

Okay, that's a lot of stuff, so I'll cap it off there. One last thing though, and this is kind of pricey so I get why this might not be in your deck: Volrath's Stronghold. It works great with Vampire Nocturnus by being able to chunk a dead vamp on top to get the boost when you don't have it naturally. Mortuary Mire can work in a pinch, but you only get one shot at it.

sonnet666 on [List - Multiplayer] EDH Generals by Tier

6 days ago

Reminder that it just says that counters can't be placed on players & permanents.

Counters that are already there will stay on.

In other words this has to come down early to have any real effect. I'm sure Meren and others can function with just 4-ish counters.

Also, does anyone else think Hour of Revelation is really nice? I feel like 10 permanents isn't that difficult amongst 4 people, and then it's a 3 mana Planar Cleansing.

There's also Mirage Mirror, which has a lot of weird potential. Off the top of my head:

Not sure what I'd use it in, but it sure is neat.

Thephelddagrif on When Lands Become Your Worst Nightmare

1 week ago

Volrath's Stronghold? All of the Combo Payoffs with Infinite Landfall Triggers are creatures so I'm thinking the ability to get them or other creatures back would be useful, especially on a land. Also it keeps you from milling if it comes to that.

Rusty_Shackleford on Kaalia's air sovereignty

1 week ago

Needs fetchlands, at least the on-color ones (Arid Mesa, Marsh Flats, etc.) and Hall of the Bandit Lord. High Market and Volrath's Stronghold are good utility. Ancient Tomb is an upgrade from Temple of the False God. Baffled by the lack of both Sol Ring and Strip Mine, which are EDH staples.

Sword of Feast and Famine and Aggravated Assault can create an infinite loop that flat out ends the game. Waves of Aggression and Aurelia, the Warleader produce the same effect albeit on a non-infinite scale.

I'd also recommend adding some cheap threats such as Baneslayer Angel, Archangel Avacyn  Flip, Thundermaw Hellkite, or Stormbreath Dragon so you have something to do early on if Kaalia gets nerfed.

My list if you're looking to see how you might put everything together/what you might end up cutting.

Pozo2212 on The Queen's Egg

2 weeks ago

Yeah I know how to tag,sry for that...Volrath's Stronghold: I think u should add it for Mutavault. The hate for the hive is too damm high.

About Paradox Engine its fcking awsome but you cant relay only that. Seedborn Muse isnt a sliver too, Thats why I play the Vizier of the Menagerie, has great sinergy with Descendants' Path and Sensei's Divining Top also if u add the Volrath's Stronghold has another sinergy

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