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Counter target spell.
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1 day ago
pesmerga87 - Psychosis Crawler is defiantly a scumbag card that deserves a spot in this deck. I was first shying away from him because it's cost is high and will probably not be able to hold any instant speed reaction, but I'll give him chance!
Hidden50 - Thank you so much for commenting friend! Sylvan Library Should be in every deck that runs green, right? The only reason I am not running it is because I am trying to keep the build on the cheaper side; just for fun. Otherwise, Mana Crypt , Mana Drain , and Pact of Negation would be in there too. My expensive cards are on in another deck.
Savage Summoning is an interest idea. As of right now my playgroup doesn't run an excessive amount of Counterspell so that's not really a problem. They run a lot of single target removal and of course board wipes.
Attunement - I have never seen this card! I absolutely love it. Defiantly gonna throw it in!
2 days ago
Try taking out some of the tap lands and replacing them with Basics, This will allow you to use your mana faster, the cycle lands aren't bad with the Locust God in particular because of the draw. Counterspell and Goblin Bombardment would be solid additions as well.
2 days ago
If you want to go with the mind-control theme, check out Sen Triplets .
Some of your cards have better equivalents-- Control Magic can replace Mind Control , Counterspell or Dissipate can replace Cancel . Look for cards that do what you're already doing, but cheaper, more efficiently, or with a larger effect.
Since your Commander is a steal effect, you can probably cut some of the higher-cost cards with similar effects and add in some personal protection effects.
I'm far from competitive in EDH, so take that for what it's worth. But let these thoughts help start you developing this deck.
2 days ago
Try to look up the Izzet Blitz list. You definitely need more card draw just in case your first barrage doesn't kill.
3 days ago
You make a solid point that those effects are not dealt with by indestructible or hexproof! As true as a "dies to doomblade" style point is, I don't think the deck can afford to play around every possible effect.
I encourage you to explore Wormfang Manta ! That's what EDH is great for, right? In my build, the card I use to "answer" effects like merciless Eviction or Terminus (other than good ol' Counterspell is Cavern Harpy . Especially given that Lazav is pretty easy to re-cast, non-targeted bounce effects are lower on my list of frights. To retain the ability to threaten an attack on the turn Lazav, the Multifarious comes into play, I use Lightning Greaves and Nether Shadow , although there are several other black creatures w/ haste that can fill that role as well (and don't force you to maintain graveyard order).
4 days ago
Aphoticate The Scarab God is not one of the highest tier decks out there like you said, but it does have certain elements that are desirable for a control mindset. While it is a little too mana intensive for my taste, I can see it doing well in a control shell. The filtering you get from its scry ability is very useful for setting up your top deck even though it doesn't provide actual card advantage.
As Soren841 pointed out, and this is something I forgot to mention entirely, generals that can dig, loot, or tutor are some of the biggest things to look for to helm a permission deck or it just won't work very well. And any additional abilities are just icing on the cake.
NoOneOfConsequence As for Tasigur's downside, in my experience it usually will go down in a way where someone is threatening to resolve something that no one wants on the board, so you activate his ability, look to someone other than the player who is trying to resolve the spell and say "hey, do you want to give me a Counterspell ?" and you get what you want almost all of the time. I hardly ever look at it as a downside, but rather a way to play politics and size up other people at the table, so it does take a certain level of understanding other players and their decks to analyze who else would be hurt the most by the spell resolving. It also doubles as a way for your opponents to feel as if you're on their side and duke it out amongst each other while you just sit back and relax. It's honestly my favorite way to play Magic. :)
crstisalie I have already read the list a long while back and I have been following it for quite some time. My point that you obviously missed is that you had not provided thorough explanations in your own words and that's what was so bothersome. If you're trying to make a case for something, a list is certainly helpful, but when you're actively arguing for something you need to be able to actually discuss it yourself in detail, which is something you failed to do entirely. There were a few feeble attempts, but in the form of naming miscellaneous cards and heresy opinions with no factual support focusing on how or why which leads me to believe that you don't actually know what it is you're talking about and all of that goes back to the whole credibility thing I mentioned in my last post. Again, it might be best to drop it at this point because you failed to prove your point when given several opportunities to do so and your latest attempt is "oh I have to work, but here's a list that I mentioned earlier and you can read that." Screw that lol. You should use lists as a supplement to prove your point, not just link them to do all of the talking when the list by itself hasn't yet proved to equate to the variations already listed in the description. If you can't say something redemptive to save your case, just leave it be then. We all understand how you feel about it, but you have yet to sway anyone and I don't even think you can.
4 days ago
Would you consider Tradewind Rider too slow for the deck? It used to be one of my faves back in the day.
I would agree that having zero counterspells seems odd for a monoblue deck. Being able to protect your combos at crucial times seems in keeping with the gameplan. Mystic Confluence could easily be subbed in for Concentrate and still be able to draw the same number of cards plus have the ability to bounce attackers, counterspell and have the card draw castable at opponent's endstep [or whatever mix of the 3 you want/need] for only one more mana.
Seems like a neat deck that would be fun to play.
6 days ago
I would also suggest adding in some more interaction with your opponent like Counterspell, Mystic Confluence, Reality Shift, Cyclonic Rift, etc. A blue deck with only 6 instances seems wrong to me so maybe that's why I think this.