|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations||Common|
|Masters Edition IV||Common|
|Duel Decks: Jace vs. Chandra||Common|
|Masters Edition II||Common|
|Beatdown Box Set||Common|
|Battle Royale Box Set||Common|
|Classic Sixth Edition||Common|
|International Collector's Edition||Uncommon|
|Limited Edition Beta||Uncommon|
|Limited Edition Alpha||Uncommon|
|Promo set for Gatherer||Rare|
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Counter target spell.
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8 hours ago
If you like to make things Unblockable then you might want Rogue's Passage.
Rhystic Study helps with draw.
I don't really understand why you are running As Foretold, when you only have one Instant.
The whole idea of that card is to let you play Instants for no cost on each turn your Opponents turns.
There are lots of cheaper ones such as Dissolve.
I think you are running WAY too many Artifacts, and hardly any of them help you Ramp.
Another fun Commander Creature is Pearl Lake Ancient. It is quite easy to protect in the late stage.
Of course I don't know your play group. This deck may be perfect against them if it is quite casual.
1 day ago
Your friend is right, but it has nothing to do with the spell being 2 mana. That's nonsense.
Fling is an instant. You can cast it any time you have priority.
Kari Zev's Expertise is a sorcery. You can cast it any time you have priority AND the stack is empty during either of the two main phases of your turn. Your 1st main phase is before the combat phase (pre-combat main phase) but after the beginning phase of your turn (untap, upkeep, draw). Your 2nd main phase is after combat (post-combat main phase) but before the end phase of your turn (end step and cleanup step).
No matter which main phase you cast Kari Zev's Expertise in, the duration of it's effect will last until your turn is over. You will have control of the stolen creature for the rest of the turn (or until it leaves the battlefield). You will be able to sacrifice it to Fling or something else at any time. If you cast Kari Zev's Expertise during your 1st main phase, you can attack with the stolen creature during combat (because it has haste) and then sacrifice it with Fling any time you want after it deals its combat damage.
Here's a link to the basic rulebook, it sounds like you could use a review of the fundamentals. Link
Priority and the stack are a little more complicated, but basically it's a system for determining who's allowed to cast spells when. The player who's turn it is gets priority during every step during their turn, and they can cast a spell or activate an ability, then the the other player gets it after them, then it goes back and forth until nobody wants to do anything else. Then the spell on the stack that was cast LAST resolves (takes effect). The stack is a game zone where spells go before they have their effects, so that players have a chance to counter them (Counterspell).
You can read more about that in the Comprehensive Rules here: Link. Priority is discussed in section 116.
1 day ago
Cancel is the absolute lowest standard for a counterspell. Just about anything would be better, frankly. I don't know what your budget is for a casual deck, but there are much better options. Disallow, Broken Concentration, Counterflux, Overwhelming Denial, Dissipate, Dissolve, and there's always good old-fashioned Counterspell. Broken Concentration makes for a potential combo with Lightning Axe, too.
2 days ago
I'd be more inclined to stack the deck as heavy as you could with Tutors and counters.
In U/B there are a STUPID number of artifact tutors and U has instant/sorcery tutors out the Wazoo not to mention the unrestricted Tutors in B.
Then a heavy/decent counter package, some hate pieces, cyc rift, call it a day.
Something to keep in mind (and why I suggest a counter package) is if you put a Counterspell on a Isochron Scepter and have a Paradox Engine in play and mana to untap with the engine you can keep countering your own counter forever as long as the first one has a valid target.
3 days ago
Typically, Armageddon is no match for cards like Counterspell, so if it's legal, we play it: our decks have become better as a result. If you're really trying to be competitive, I don't see why you'd exclude certain cards, instead finding ways around them. That being said, I'm just experimenting: this isn't the final version of my deck.
Wild Research was a recent addition: it's on its way out, and I haven't used it in an actual game.
Boros Charm is quite good.
3 days ago
Sidisi works really well with Brain Freeze, Mulch, Buried Alive, Corpse Connoisseur and Fact or Fiction. More mass reanimation like Patriarch's Bidding, Zombie Apocalypse and Balthor the Defiled would be fantastic, as well as cheap ones like Reanimate, Animate Dead, Unearth or Endless Obedience.
Since your deck is very proactive and therefore often needs a lot of mana on its own turn, 3cmc counters with small upsides like Dissolve and Scatter to the Winds seem weak here. Cheaper ones like Swan Song, Stubborn Denial, Arcane Denial, Delay or Counterspell are much better, since you can more easily keep the mana open to cast them once it matters.
Naturalize is a solid card, but with all the tokens you generate, Sundering Vitae should usually be the same effect for 0-1 mana.
6 days ago
Interesting deck, so +1 from me, here's my 2 cents.
- There are some cards that are great in Commander that fit your theme! Among these are Whispersilk Cloak, Rogue's Passage, Cloak and Dagger, Swiftfoot Boots, Invisible Stalker, Shadowmage Infiltrator, Thalakos Deceiver, and Quietus Spike.
Coastal Piracy also comes to mind.
The next cards I'm going to suggest aren't exactly on theme, but I think they do enough in your deck that they should be included regardless, as they have such powerful synergy with what you play.
If you want any more suggestions feel free to let me know!
6 days ago
Stoneblade (more specifically deathblade) is my favorite deck in magic. I've been picking up pieces for it for awhile now, but I'm a college student and I've seen too many posts about people selling collections to pay bills that I don't want to invest in anything like duals or force of wills. I'm totally down for trading for them over a long period of time, but I don't want to buy them.
That said, I still want to participate in weekly LGS legacy tournaments if I can. I have no intentions of winning much, but I would like to take a few games a night. Oh yeah, and I'm super stubborn and insisting on playing a deck with Stoneforge Mystic and probably a blue deck at that, since I own Snapcaster Mage and fetches already. I can spend a little bit acquiring pieces to complete a list, but nothing like forces, duals, jace, and preferably not true-name namesis, though trading for one of those or a Karakas is a possibility, though unlikely.
Here's my current attempt at a decklist. Any advice for the deck would be much appreciated. The idea is Misdirection instead of Force of Will and a lot of awful fetching. I expect to fold to eldrazi and probably burn, but win vs death and taxes and give delver a run for their money. No jace makes beating BUG pretty tough, but not impossible.
Here are relevant cards I own: Show
- 4x Polluted Delta
- 4x Bloodstained Mire
- 1x Watery Grave
- 2x Creeping Tar Pit
- Relatively, shocks aren't that expensive so I can get Hallowed Fountain and Godless Shrine easily enough. Same for Flooded Strand.
Control, cantrips, and removal:
- 4x Brainstorm
- 4x Ponder
- 4x Swords to Plowshares
- 2x Engineered Explosives
- 1x Supreme Verdict
- 2x Thoughtseize
- 2x Spell Pierce
- 1x Counterspell
- 2x Misdirection
And anything in Rocket Science (my modern deck).