Counter target spell.
|Have (3)||DudeMan1031 , , metalmagic|
|Want (13)||UselessNameEX , scaevola23 , Asfael , JazzCrimes , drevolution , kingcraig , CJ_Crispy_97 , Atyidae , iluvbacon610 , OP_9 , Shigure77 , masterjdt , Cactusman|
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|Commander / EDH||Legal|
Counterspell occurrence in decks from the last year
Commander / EDH:
All decks: 0.48%
UR (Izzet): 7.3%
UBR (Grixis): 4.58%
7 hours ago
Last Ditch Effort
Cast ~ only during the declare blockers step or damage calculation step.
~ can't be countered by spells or abilities.
if no mana was spent to cast ~, you lose the game.
Creatures you control gain Indestructible until the end of the turn. Your life total can't change this turn.
Sort of like an Angel's Grace like effect, with the extra caviat of not being able to be copied. Basically, you are not going to have this bad boi get countered period. Venser, Shaper Savant or the classic Counterspell
1 day ago
Nice deck and huge maybeboard! You know what the maybeboard is missing though?
I would recommend some of the following!
- Port Town
- Irrigated Farmland
- Seachrome Coast
- Adarkar Wastes
- Flooded Strand cheaper version: Flood Plain
- Mystic Gate
- Sea of Clouds
- Skycloud Expanse
- Fabled Passage
- Prismatic Vista
- Ancient Tomb
- Exotic Orchard
- Reflecting Pool
- Forbidden Orchard
- Gemstone Mine
Maybe also consider Pearl Medallion, Sapphire Medallion, Land Tax, Lotus Petal, etc! Ramp is always helpful and every deck should have at least ten ramp spells. Rhystic Study, Counterspell, Swan Song, and Fierce Guardianship.
So in the end, I definitely would consider all of these cards. I know you're looking for other things, but each and every one of them will help make the process a much smoother journey. If this helps, be sure to check out some of my decks, (Double Trouble EDH, Strictly Saprolings Please EDH, and many more! Anyways though, I hope this helps, good luck on your deck, and have a great day!
2 days ago
I would remove Narset, Parter of Veils. Her static ability may come in handy, but her loyalty ability doesn't work with your deck since only 33% of the deck is noncreature, nonland. Instead, try running Guardian Project so you can get some more card draw.
I would remove Deconstruct and replace it with Beast Within. A free artifact removal spell sounds nice, but you lack serious removal spells. Beast Within offers flexibility and is fairly inexpensive. Unravel the Aether is another solid option that can remove indestructible artifacts/enchantments.
Next, take out Pelt Collector. It will take awhile for him to get big enough to become a serious threat, and even when he does it will be easy to kill him. Even a Fatal Push would kill him. Try replacing him with Evolving Wilds. This will raise your land count and also help with deck thinning.
You should consider removing Folio of Fancies. This really just helps all players and doesn't necessarily further your own agenda. Yes, it will give you card draw but it also helps give your opponents more opportunities to mess with your board. And with so much removal in the format, creature=based strategies can be fragile at times. Everyone is running board wipes. I'd substitute it with River's Rebuke. It's not a Cyclonic Rift, but can help still remove problem boards. Ensnare is a sweet option that you can play on someone's end step so you can swing in with beefed up elves.
Replace Planewide Celebration with Reap. The proliferation is nice, but you want at least some ways to get back key pieces from the graveyard. Reap can potentially be a whiff, but black is a popular color in Magic so it's possibly to get back a lot of cards with this cheap spells.
Finally, I would recommend removing Ezuri's Archers, Quest for Renewal, Personal Tutor and Hypnotic Sprite. The archers is an okay turn 1 play, but won't stack up to some flying threats. Quest for Renewal is an okay card, but in this deck it's kinda useless. You don't have instant speed ways to take advantage of the mana you are cashing in on other than Folio of Fancies. You run very few sorcery spells that really won't impact the game, so Personal Tutor is pretty underwhelming. Hypnotic Sprite is nice since it offers some flexibility as a counterspell, but the counter side is only good in the early game. If you're in the late game and someone plays a Damnation, you will want a Counterspell more than a Hypnotic Sprite. I would recommend replacing these with x3 Forests and Counterspell.
Hope this helps.
2 days ago
An opponent wouldn't be able to do anything about Angel's Grace, but they would still be able to respond to the first spell one Angel's Grace resolves, such as by casting Counterspell targeting the Command the Dreadhorde or casting Ravenous Trap to make it less effective.
3 days ago
I personally would replace the Hydromorph cards with run of the mill counterspells, since Tatyova will undoubtedly be an early target for removal and your opponents can see it coming. A few good ones are Pact of Negation, Swan Song, Counterspell (of course), and Void Shatter. Hope this helped, and happy brewing!
3 days ago
@Omniscience_is_life I think I prefer Repeal over Unsubstantiate as card draw is really important to me in this deck, but I'll keep it in mind! Counterspell is without a doubt better than Condescend or any other counter spell, but it's sadly not legal!
And yeah, I love Select for Inspection, it annoys/slows people, lets you scry, and works great with decks that like it when you're casting spells or have instants on your graveyard. You get a lot of utility for a single cheap spell.
4 days ago
New update suggestions:
4 days ago