Counterspell

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Signature Spellbook: Jace (SS1) Rare
Masters 25 (A25) None
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Eternal Masters (EMA) Common
Tempest Remastered (TPR) Uncommon
Vintage Masters (VMA) Common
Masters Edition IV (ME4) Common
Duel Decks: Jace vs. Chandra (DD2) Common
Masters Edition II (ME2) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Starter 2000 (S00) Common
Battle Royale Box Set (BRB) Common
Mercadian Masques (MMQ) Common
Starter 1999 (S99) Uncommon
Classic Sixth Edition (6ED) Common
Tempest (TMP) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon
Promo Set (000) Common
Promo set for Gatherer (PSG) Rare

Combos Browse all

Counterspell

Instant

Counter target spell.

Set Price Alerts


SS1

A25

EMA

Counterspell Discussion

ToolmasterOfBrainerd on Modern Horizons Announced

5 hours ago

I would have been fine leaving Flusterstorm in Eternal. Modern doesn't need it. It's good in Legacy because there are counter wars and combo decks which play counterspells to protect their combo. In modern there aren't enough instants or sorceries for it to matter.

My problem is that the counterspells in modern all suck. Creatures define the format, so a counterspell needs to be able to counter creatures. And the 2 most playable counterspells, Mana Leak and Logic Knot , are way too fragile. Tron and Titan can easily pay for their costs. Wurmcoil Engine , Thragtusk , and Primeval Titan are the threats which midrange decks struggle the most to deal with. And, from a color balance perspective, these cards are supposed to be soft to countermagic. Greedy expensive bombs should be balanced by their vulnerability to tempo plays. Counterspell would fix that problem instantly. Heck, counterspell still gets blown out of the water by Aether Vial and Cavern of Souls . It wouldn't be broken. It'd help balance.

Counterspell sees play in legacy, but not much. I'd say they are pushing the uniqueness of legacy with Force of Negation way more than they would with Counterspell . Force of Will and Brainstorm are the flavor of legacy.

DemonDragonJ on Modern Horizons Announced

5 hours ago

Some of the new cards that have been revealed are quite nice, and I am glad that most of them are not too powerful, to avoid upsetting modern as a format, except for Flusterstorm , which I definitely believe should have been kept only for eternal formats.

ToolmasterOfBrainerd, I would prefer that the original Counterspell be kept only in eternal formats, so that they still feel special; I would rather not have modern become too similar to legacy.

Also, is it safe to call this set a spiritual successor to the Masters sets? It certainly looks and feels akin to that series.

ToolmasterOfBrainerd on Modern Horizons Announced

7 hours ago

Can't counter creatures. I'm pretty annoyed by that. Please let me counter Primeval Titan and Wurmcoil Engine . With Flusterstorm and this, I'm losing hope on getting Counterspell , which is what modern actually needs.

multimedia on All Will Be One

23 hours ago

You cut Tezzeret's Gambit out of spite? There's no other reason that you did that while keeping terrible Wanderer's Strike ?

There's mana efficient budget staple Commander cards that can replace many of the very cards you think you should keep. Start with staples that are within your budget, include them first, then add "two for ones". Your right two for ones are good, but the card must be worth the mana cost for the two for one to matter. None of the cards you're explaining to me about are worth the mana cost. Over mana costed cards that have proliferate slapped on them as a one time effect are not worth it when you can play many repeatable sources of proliferate and can also get the very same one time effect from much lower cost mana efficient cards.

Dovin has a good ultimate, but that's it. Best not to play Planeswalkers just for their ultimate because it's too likely that you will not get it. Dovin's other abilities are lackluster, not worth playing. In any game you would much rather play four drop Atraxa, Tamiyo, Field Researcher or Ajani Steadfast than Dovin. Dovin is just getting in the way of other much more powerful four drops. Can't count on having Doubling Season every game to ultimate your Planeswalkers especially since you're not playing any mana efficient tutors that can get Season.

Mer-Ek Nightblade and Abzan Battle Priest are more four drops and there's too many four drops here especially since Atraxa is the four drop you want to consistently cast or a Planeswalker. Nightblade and Priest are lackluster four drops compared to the rest of the four drops; they require other cards (creatures to have a counter on them) to be decent and that's not good compared to the other four drops.

True Conviction and Plasm Capture are fine cards, but the manabase here can't support them. Their difficult mana costs are not costs you want to have to worry about in a four color deck. They aren't powerful enough as singletons to want to change your manabase or mana sources to play them.

_Delta_ on All Will Be One

1 day ago

I definitely would swap Steady Progress which isn't used all that much in Atraxa decks with Flux Channeler . But in any case Contentious Plan is a better version of that now anyways.

Then I don't think you need Countersquall , how about swap that for a Swords to Plowshares , Putrefy , Path to Exile , etc. I think you have a couple too many counterspells, in my Atraxa deck I don't play really any counterspells except for well Counterspell . I rely on Supreme Verdict , Damnation , Merciless Eviction , Swords to Plowshares , Assassin's Trophy , etc to remove threats rather than bother with trying to counter them. While, your not a control deck obviously, 1-2 boardwipes could nonetheless be useful. Then I figure there must be a reason that you don't have Cyclonic Rift in here right? Otherwise, Recoil is an easy swap.

I also feel that you can cut some of your other instant/sorceries that read … proliferate. Cards like Merciless Eviction , Supreme Verdict , might just serve you better. I think a little more ramp could be used here also, such as Simic Signet , Commander's Sphere , Fellwar Stone , Kodama's Reach / Cultivate and such (1-2 mana of these would help), So I think cutting a card like Contagion Clasp and or Temple Bell would be a good choice.

So, in summary I would cut some of these cards: Wanderer's Strike , Countersquall , Grim Affliction , Steady Progress , Juniper Order Ranger , Recoil , Temple Bell ( Otherworld Atlas could be more interesting, I use it in Nekusar, the Mindrazer :).

And add some of these, Scavenging Ooze , Flux Channeler , Winding Constrictor , Simic Signet , Orzhov Signet , Golgari Signet , Commander's Sphere (1-2 more mana rocks would help, Crystalline Crawler could also work maybe) Merciless Eviction , Cyclonic Rift , Putrefy , Swords to Plowshares , and Mortify .

Even though my list has been converted to superfriends now, you could have a look at it for some still possible ideas. I hope some of this helps.

zrob on locust god zrob clone

3 days ago

Daedalus19876: Thank you for putting this together.

I see you are also in favor of cutting Izzet Charm and Stifle . I pretty much agree on that, and will probably doing that myself shortly. I haven't used Stifle in the past 15 games I draw it and it sits pretty dead.

I'm surprised you cut Counterspell for something like Delay , do you find it to be too color intensive? I rank Counterspell above it in terms of things I'd personally include, especially since we have a lot of access to blue mana in this deck, and it's only a two color deck.

Another card I would put over Red Elemental Blast maybe is Gamble , though it's meta dependent if you're running into a lot of blue players. I think we have just enough interaction to deal with them though, so we don't need both Pyroblast and Red Elemental Blast . Gamble is a decent tutor that usually gets us what we want.

You could probably cut Spell Pierce instead as well for Gamble . I would maybe add Mental Misstep over this, though it is pretty narrow.

I'm probably going to be adding Blood Moon to the deck. A few times when someone else has played it, it hasn't really disrupted me, and it absolutely destroys more complex mana bases. I've cut the number of mountains I run to 3 (as we have 3 fetches that can only get mountains), and I run 8 islands to ensure I don't get hosed by it myself. I am just figuring out what to cut for it.

Thanks for pointing out Volcanic Fallout , if I get around to testing Pyroclasm I will try that as well.

And yeah, I'm working on getting a Volcanic Island ...eventually. I've paused my spending on MtG at the moment haha.

mazrimtaim on H: Binder W: grixis EDH

3 days ago

I'm looking to build a grixis superfriends deck and am looking for these cards. I have just updated my binder with everything I currently have.

Wants

Valuable Haves

the rest is in my binder

GhostChieftain on Creating a Stax Ban List

3 days ago

Are all other players just playing aggro with creatures that do nothing? Although stax is a form of control, having some cards with controlling aspects is the way to stop it. Some example cards that stop a lot of staxy things:

Harmonic Sliver and Reclamation Sage kill so many individual stax permanents and still give you a permanent. Any spell that destroys artifact and/or enchantments is awesome to have.

Board wipes like Crux of Fate or Blasphemous Act are also great for getting a stax player down. There are plenty of creature wipes as well as wipes that get other permanent types. Austere Command , Bane of Progress , and Cyclonic Rift come to mind.

Counter magic is the best way to stop literally anything. A well timed Counterspell can potentially ruin a player's next 3 turns.

Banning stax is one way to make it stop, but if someone is playing an opressive deck any other players can and should gang up on them so they have a better chance

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Counterspell occurrence in decks from the last year

Legacy:

All decks: 0.68%

Commander / EDH:

All decks: 0.29%

Blue: 1.64%

U/B (Dimir): 2.59%

W/U (Azorius): 2.96%

U/R (Izzet): 1.8%

G/U (Simic): 1.65%

W/U/B (Esper): 1.4%

U/B/R (Grixis): 1.34%

GWU (Bant): 1.1%

BUG (Sultai): 1.08%