|Commander / EDH||Legal|
Printings View all
Combos Browse all
Counter target spell.
Price & Acquistion Set Price Alerts
1 day ago
It’s kind of hard to pin down an exact “meta” due to almost everyone having several different decks that they cycle through from game-to-game.. The best I can do that MLD is frowned upon, and there is virtually always at least one Blue player running some number of Counterspells... oh, and there’s generally a LOT of BSing & general psychological warfare (if that helps)..
But aside from that specific shop/meta, I just want to have a general Hate-board of sorts to help cover any loose-ends that would be generally worthless in the normal 99..
2 days ago
2 days ago
Not sure 100%; I actually built the deck before they even made Zndrsplt and Okaum (Started off with Ruhan of the Fomori, then Keranos, God of Storms. Printing the coin flip partners inflated the price of the deck a lot. Keep in mind, for a Commander deck, this price is actually considered "budget", but swapping out Ral Zarek, Goblin Bomb, Fiery Gambit, Lightning Greaves, Shivan Reef and Karplusan Minotaur would save you a total of $32 bringing the cost of the deck down to $55. Chance Encounter is $10 and Krark's Thumb is around $6, but they are both pretty much win conditions of the deck (although the deck will still be fun and depending on the power level of your playgroup you might be able to afford keeping them out). Feel free to start off without those cards though, and replace them with something else initially (counterspells and removal probably, or ways to protect your creatures).
If you removed every card that I mentoned and replaced them with cards that you already had, you'd be saving around $47, and even then you could replace Puppet's Verdict, Mystic Confluence, Game of Chaos, Counterspell and Strionic Resonator for cheaper cards, saving $13 extra bringing the total savings up to $61
Basically what I'm saying is that if you really wanted to go budget, you could probably manage to make the deck for around $20-$30 (although I may be missing cards with "unknown" costs and other factors such as rounding error and the extra price that card shops tack on). I can try to make a budget list but I won't be playtesting it so I can't tell you 100% if it works. Hope this helps!
2 days ago
Here are some cards for the budget, since you are trying to cut down on some cards and add in more interaction.
Hope that helps!
3 days ago
You can try replace Kozilek with a reshuffle effect like Gaea's Blessing if you want an anti-mill effect, it also reduces chances of having a dead card in your hand. Also you can mess with people's graveyard or shuffle back cards that you want, plus it also cantrips.
Nature's Lore, Cultivate, Kodama's Reach are some ramp cards if you like. Mystic Remora is a card that offers huge CA as people are unlikely to pay an extra 4. Regrowth, Merchant Scroll, and Bring to Light are some additional fun cards that are quite useful imo.
Hopefully some of those cards will help!
3 days ago
Kaneki___Ken I assume most of the base card draw (I don't know the precon, but am assuming some of it is normal, non-enchantment-based card draw) and ramp is useable, all of the stuff you don't think will make a big difference. With Arixmethes, cheap ramp and card draw, Elvish Mystic/Brainstorm type effects, that can get you to Arixmethes and to get him the counters are what matters for a number of the cards.
The rest of the deck should be protecting him, think Lightning Greaves, Swiftfoot Boots, and Curator's Ward, then to double his power, with effects like Inquisitor's Flail, Fireshrieker, Grappling Hook, and Grafted Exoskeleton.
6 days ago
You're off to a good start! Here are some nonbasic lands you can use that are budget friendly:
- Command Tower
- Hinterland Harbor
- Lumbering Falls
- Mosswort Bridge
- Simic Guildgate
- Tectonic Edge
- Temple of Mystery
- Thornwood Falls
- Yavimaya Coast
I would recommend you run somewhere between 36 and 40 lands (this is including basic lands).
As a green deck, I strongly recommend you make room for some ramp spells. The higher your mana curve the more you should run. They make it easier to cast your bigger spells, recast your commander and ensure you don't get mana stalled. Here are several budget options:
- Arbor Elf
- Circuitous Route
- Courser of Kruphix
- Elvish Mystic
- Explosive Vegetation
- Fyndhorn Elves
- Hunting Wilds
- Khalni Heart Expedition
- Kodama's Reach
- Llanowar Elves
- Search for Tomorrow
As a blue deck, you may want to make room for a few counterspells, not too many though. You are already running Fuel for the Cause which is good for your deck and Turn Aside you are also running is good to protect your commander and other things. Here are a few budget options:
I hope this helps!
1 week ago
Hey, this looks like a solid list so far, I like it, but there are a few things I highly recommend to make it much faster and more consistent
First off, I would highly recommend more card draw. I see you have some, but it could definitely use at least Rhystic Study and Sylvan Library. Those are possibly the best card draw engines in the format. Skullclamp also looks amazing in this deck.
Secondly, some more mana acceleration would greatly help the speed of the deck. I would recommend at the very least Birds of Paradise, Noble Hierarch, Bloom Tender, Mana Crypt, and Deathrite Shaman. Commander's Sphere, Thran Dynamo, Mana Vault, and Gilded Lotus also wouldn't hurt, but they aren't as essential.
I know they're not warriors and might seem kinda boring, but they are crucial to a successful deck. I would also recommend cutting the lands the enter the battlefield tapped in favor of all the fetchlands and original duals if you can afford them or can proxy them. Considering this optimized landbase, Farseek, Nature's Lore, and Skyshroud Claim all become viable options if you need them since they hit shocklands and the og duals as opposed to Cultivate and Harvest Season (though I don't think you really will need them).
As for cuts, at first glance, Archetype of Aggression doesn't seem overly strong considering the bulk of most of your creatures. Combat Celebrant seems redundant with Najeela, and Thrilling Encore is probably just better than Garna, the Bloodflame, but you might need to maintain your warrior count, you've done more testing than I with this deck, so that's up to you. Aggravated Assault seems unnecessary for the same reason as celebrant, but it's not even a warrior. Wretched Confluence is actually surprisingly weak, I'd recommend cutting that. Chance for Glory isn't really the greatest; it does nothing the vast majority of the game, sometimes all of the game. You're in blue, just run Time Warp if you want an extra turn. Kolaghan's Command is dissapointing in edh as compared to modern. If you're looking for something that hits multiple targets, you can run Decimate and Curtains' Call. I'd also recommend Austere Command for this. Noxious Revival seems kinda unnecessary for this kind of deck, but it's fine.
A few random suggestions to end off, I'd recommend at least having one or two emergency counterspells like Pact of Negation, Negate, and/or Disallow/Counterspell. I would also highly recommend a Craterhoof Behemoth. That thing slaughters people. Eldrazi Monument also seems great in this deck due to all the tokens you're generating.
Sorry, I know that's a lot more suggestions for additions than cuts, but that speaks to the power of the list you already have here. It's kinda tricky balancing the warrior count with other "better" options. Trust me, I played a Gishath, Sun's Avatar deck back when he was released, and keeping dino numbers high while trying to run as many cards that are just better was rough, but it can be done. Keep at it!