|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Rare|
|Rise of the Eldrazi (ROE)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
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All Is Dust
Tribal Sorcery — Eldrazi
Each player sacrifices all colored permanents he or she controls.
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All Is Dust Discussion
3 days ago
Thanks! I was always thinking of getting some lightning bolts for the deck, and I always thought 4 planeswalkers sounded a bit outrageous. Chandra, Flamecaller is put in there mostly as a joke, I have a different personal deck for her. Sadly, the place I get all my cards doesn't have the best ones I want! I'll most likely order online. So say I look at getting rid of God Pharaoh and Chandra, then I have some more aggressive creatures, like ones with haste or flash, then mix in some spells that open up a gateway to my enemies' weakness, say All Is Dust then having my colorless eldrazis for creatures when all colored permanents go poof. Of course all is dust is expensive as hell, so any cards that tap creatures or make mine unblockable. So...
Lightning Bolt (And other damage cards to make my enemy panic, not think, or kill them outright)Haste, Flash, Unblockable, etc creatures A planeswalker like Nicol Bolas, Planeswalker to seal down the final ends of the gameSome creatures that allow for others that enter the battlefield to be more powerful (counters, abilities, etc)And finally, cards like Evolving Wilds that allow me to search for land I need, and not just be there as I sit there smashing my head against the table, manalocked.
A strategy including evolving wilds where I search for a red mana or black mana in my deck to rack up a couple cards like Monastery Swiftspear or other low mana cost creatures, then playing some damaging spells like Lightning Bolt early on in case my current creatures on the battlefield are weak, tapped, or down with a common cold form being summoned. At this point then doing whatever else I can.
Good idea? Because I can exclude cards (or keep in sideboard) like Hedron Archive because Kozilek's Channeler just exists, as I'm sure I'll have enough mana. I still want to keep cards like the banners, to play nicol bolas, if I make it a more 2 color deck. But, I can instead use Chandra, Flamecaller and just go with a red and black, or something, deck, to keep that endless onslaught going for as long as possible. I could make it a red and blue to counter my enemies' counter spells against Lightning Bolt or other spells I may include. This way I keep my plans in motion without too many interruptions. The last modern game I went to, this guy with a blue deck just destroyed me because I didn't have responses to his spells. I have another blue deck, based more around milling, that I can take out some counters from to seal the strength factor of a red and blue deck. And other damaging cards like Prophetic Bolt can be useful.
I'm talkative and repeat things a lot, excuse me if i repeat stuff. Now, which one sounds like the best idea? I would expect red and blue, but both red and black and red and blue are still good. Danke!
3 days ago
Also, you say red-aggro, in the description, as if aggro is what will beat you fast. In the top decks, I will list off what meta decks beat yours and how:
Tron - 0% Estimated Win Rate - they pose a very big threat to this deck, as one Karn Liberated, or Ugin, the Spirit Dragon, and even an All Is Dust beats this deck outright, and they drop All Is Dust turn three or four on average.
Grixis Shadow - 0% Estimated Win Rate - That deck will kill this one turn three or four, possibly later it you Oust their shadow, but that deck runs to much disruption and removal, nothing on your side will stick if it does it the field.
5 Color Humans - <1% Estimated Win Rate - Weirdly, though this deck doesn't beat them, sticking a Battletide Alchemist slows them down enough to have a chance if you hit the Dusk / Dawn after they drop a couple lords.
Burn - 0% Estimated Win Rate - Burn is way to fast you this deck, if you go against it, you die, needs an opening hand Leyline of Sanctity for any Pillowfort deck to win.
Affinity - 0% Estimated Win Rate - Affinity is just as fast if not faster than burn, so not a real chance here, but sadly, most pillow fort will die to either burn or affinity, so unless you oppening hand a Ghostly Prison, it GG.
Jeskai Control - 0% Estimated Win Rate - Jeskai Control is the king of control, with Lantern control behind it, and it will be the late game winner of this game, because it is very good at late game, and this deck doesn't have a win condition other than combat.
Eldrazi Tron - 0% Estimated Win Rate - It is similar to tron how it will beat this deck, only this deck packs more disruption and is faster to kill.
Dredge - <1% Estimated Win Rate - If you manage to last long enough by chump blocking to resolve a Battletide Alchemist, which you won't most of if not any of the time, then I think you have a chance at winning, it packs disruption and removal, but if it just doesn't find it, or it is mana screwed, I can see you might win.
Storm - 0% Estimated Win Rate - Kills by turn four super consistently, and doesn't care about Battletide Alchemist, as it just deals two of it's Grapeshot Damage and the Alchemist and the rest at face.
Titan Shift - 0% Estimated Win Rate - It deals way too much damage to prevent, and though it is in groups of three, they will kill the creatures that stop the damage, then the rest kills you.
Those are just the top decks in the format, and I didn't cherry pick them either, I just chose the top ten decks in the metagame based off of percentage data gathered from mtggoldfish.com
6 days ago
All Is Dust and Scour from Existence or Petals of Insight? Rates seem especially bad for removal if your commander is not in play. You could Engulf/Crush if you need more pseudo-wipes at better costs.
1 week ago
1 week ago
I like the idea but your average cmc is 4.18 meaning that by the time that most of your stuff is coming down people are already moving to win the game and I think that you need to narrow your focus a little. I'm not sure that having Avacyn, Angel of Hope is worth it for you for the cost and time that she will come down and Narset, Enlightened Master is going to be too slow to get out for you I think. Now we get to Planeswalkers, you absolutely cannot count on the ultimate for most of them, it's just too far out of reach. That said, most of the ones you have here have decent first and second abilities but the ones I don't feel make the cut are Kiora, the Crashing Wave, Nissa, Voice of Zendikar, Samut, the Tested, Sarkhan Unbroken, you're only running one thing that really makes Teferi, Temporal Archmage and Tezzeret the Seeker worthwhile and that's the Chain Veil, and I've always felt that other than Vraska the Unseen's second ability she's not worth it. Cryptic Command is pretty colour intensive for your mana base, All Is Dust is going to hurt you just as badly as everyone else. Otherwise I love the idea here and I'm curious to see how it turns out!
2 weeks ago
2 weeks ago
Okay. Some other questions then: Why run the Petroglyphs? I get it offers your creatures bigger bodies but it only works if they are face down. Otherwise it is wasted. Wouldn't it be better to run something like Dictate of Heliod that will always work and only when you need it to, or something like Akroma's Memorial that makes your creatures matter more than a slightly bigger body would? Also, have you considered ways of reusing and making the most out of your "turn face up" triggers? Cards like Cloudstone Curio or Strionic Resonator would give you more trigger chances and therefore make your deck stronger. Lastly, you may need better board wipes. All Is Dust will generally be better for you than opponents as would Ugin, the Spirit Dragon leaving you with a board state and your opponents set back. Decree of Pain and Cyclonic Rift are other good options that either compensate your loses or severely hinder foes.