|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Rise of the Eldrazi (ROE)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
All Is Dust
Tribal Sorcery — Eldrazi
Each player sacrifices all colored permanents he or she controls.
|Have (5)||PTsmitty , CampbellStev , metalmagic , Forkbeard ,|
|Want (3)||SpandexTitan , avaccaro , AstroBear|
All Is Dust Discussion
5 hours ago
Let me redo that comment. 'Tis rather sloppy.
It was more so the fact that it felt as if a battle and not an exploration, as well as narrow decks in accordance to power level. Original Zendikar possessed aspects of peregrination, and the story was underlying as opposed to vociferous. Moreover, Battle for Zendikar had a far great amount of powerful cards in certain strategies as opposed to just ones that promote multiple deck archetypes.
Battle for Zendikar + Oath of the Gatewatch: Reality Smasher , Thought-Knot Seer , Ulamog, the Ceaseless Hunger , Gideon, Ally of Zendikar , Matter Reshaper , Eldrazi Displacer , Kalitas, Traitor of Ghet , Sphinx of the Final Word , Eldrazi Mimic , etcetera...
Zendikar + Rise of the Eldrazi + Worldwake: Bloodghast , Goblin Guide , Oracle of Mul Daya , Celestial Colonnade , Eye of Ugin , Eye of Ugin , Jace, the Mind Sculptor (heh.), Avenger of Zendikar , Stoneforge Mystic , All Is Dust , Eldrazi Temple , Coralhelm Commander , Eldrazi Temple , Khalni Hydra , Linvala, Keeper of Silence , Vengevine , all three eldrazi titans.
Whilst Zendikar block bolstered eldrazi decks, control archetypes, somewhat merfolk, equipment, mana ramp, aggro, and graveyard strategies, Battle for Zendikar only really saw Gideon, Ally of Zendikar , ramp, and eldrazi everywhere. Just see "Eldrazi Winter," one of the most perfidious times the game has ever seen in terms of uniformity across formats.
The power level of specific archetypes and the imminent story diminished the potential of the set somedeal, and people just found Zendikar more enjoyable.
18 hours ago
Soul Conduit or Mirror Universe just for fun? Also +1 for using Imp's mischief and Withering Boon, those (aside from Chains) are my 2 FAVORITE black cards. Who doesn't love casting withering boon by yelling kamehaha in response to an opponent's commander?
Was gonna suggest Necropotence but I saw the above thread. Adding soul conduit is a way to make your deck weaker yet still synergistic if that's what you're looking for? Conduits been a pet card of mine and I LOVE suicide black!
I see now way for you to deal with artifacts and enchantments. Have you considered adding Ratchet Bomb , Blast Zone , Karn Liberated , Ugin, the Spirit Dragon , Nev disk, Oblivion Stone or even All Is Dust ? Adding at least one of these will give you an answer when you need it.
1 month ago
This looks like a good start. Here are some cards that came to mind when looking at your list. I am not sure what your budget is so I'll try to provide suggestions on both ends:
$$$$$: I second the suggestion of the other eldrazi titans, Sanctum of Ugin , and All Is Dust . Ugin, the Spirit Dragon is a fantastic boardwipe. Urza's Incubator can reduce the cost of all of your eldrazi. Eldrazi Temple and Ancient Tomb can also ramp you pretty quickly. Mesmeric Orb is a sneaky option to fill your graveyard quickly to power out Emrakul earlier. Command Beacon can get Emrakul into your hand from the command zone.
Budget: Perpetual Timepiece is a budget Mesmeric Orb that can also protect your graveyard. Geode Golem can cheat Emrakul into play from the command zone. Solemn Simulacrum is always fantastic. Endless Sands is great protection that can bring back creatures when needed. Not of This World is a free counterspell. Inspiring Statuary can turn all of your non-ramp artifacts into mana rocks.
I hope some of these suggestions help! Happy deck building and +1 from me!
1 month ago
Frenzy Sliver seems like it could be fairly terrifying with the token generation, without being so powerful as to make victory impossible.
Lymph Sliver is another that creates a relatively annoying, but not game-breaking effect.
Hooray for Slivers!
1 month ago
Flavor aside, I think you should cut the big Eldrazi (aside from card: It That Betrays, and maybe Spawnsire of Ulamog ) and focus instead on going wide with Eldrazi/Sliver tokens to take advantage of the fact that the Slivdrazi only gives out one Annihilator 1 per person. If so, token makers to consider: Sliver Hive , Birthing Boughs , Pawn of Ulamog , Sifter of Skulls , Hanweir, the Writhing Township 's components (Garrison is pretty useless but Battlements is decent since you want to attack for Annihilator), From Beyond , Growth Spasm
Also Mazirek, Kraul Death Priest to take advantage of sac triggers alongside of "It..."
Maybe Ghostflame Sliver for devoid redundancy
1 month ago
Looks like a solid build. I would suggest Sanctum of Ugin to utilize those high CMC cards. Unless you're planning on versing other colorless decks than All Is Dust perhaps. Ulamog, the Infinite Gyre and Kozilek, Butcher of Truth may also be favorful additions :)
1 month ago
These cards may fit into a revision down the road and I hope to test them soon!
1 month ago
Dischord, oddly enough Oblivion Stone rarely if ever gets activated in many of my matches. I have also watched several other players cast it but never actually activate it. I am aware of its ability to effectively act as a board wipe, but often times it's a dead drop. Instead I may remove 2 of the Memnarch 's in favor of All Is Dust . This is NOT a traditional Tron deck as it seeks to Win by locking the opponent and then stealing their permanents for FUN. The first ability of Memnarch will never need to be activated,as only the second matters because of Karn, the Great Creator , Liquimetal Coating , (in a pinch for Mana) or Mycosynth Lattice . Having redundant Win conditions is always neat when playing for fun.
All Is Dust occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.04%