|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Rare|
|Rise of the Eldrazi (ROE)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
All Is Dust
Tribal Sorcery — Eldrazi
Each player sacrifices all colored permanents he or she controls.
Price & Acquistion Set Price Alerts
|Have (20)||robbnoble , zachi , joshw335 , CampbellStev , Pyre_Vulpine96 , Zhorus_The_Bauqret , gildan_bladeborn , Justinaut , perrin515 , warcry02 , Roadhog , asceveris , ChrisH , Galdelonian , xXThormentXx , sonnet666 , Nemesis , frederiklw , Unlife , cklise|
|Want (5)||Dr.Jackel , BlueMageBrandon , BetaTest , Mousemke , vashaclarens|
All Is Dust Discussion
19 hours ago
I tell every person getting into EDH the same thing. Word for word, and very rarely do people have the wisdom to listen.
First- Proxy. Proxy every card over a $1. The only cards in the deck that shouldn't be proxies FOR YOUR FIRST DECK are cards YOU ALREADY OWN. Not the general, not the $0.05 card that "is only a nickle". I have bought tons of cards because I WANTED to play them, only to find they don't fit. 60 cards isn't many! Make them count! and the way to make them count is to PLAY TEST them.
Second - One color. Yeah, no one listens to this one either. The REASON is that so many--SO MANY of those staples are lands and artifacts that by the time you "fix" your land base for 3-5 colors YOU ARE BROKE. Not only will you be able to build a fun deck in each color (relatively) cheaply, but you will learn where the real strengths and weaknesses of that color are. You're learning the game, common cards, and the people at your local game store (LGS).
Third - Kill enchantments, artifacts, and non-basics. My favorite card is Wave of Vitriol. It doesn't exile, but it gets all 3 at the same time. Cards like Scroll Rack, Mirari's Wake, Glacial Chasm and Blade of Selves are all examples of cards that won't win the game, but are the reason that a player was able to get the win. Don't be shy in putting a proxy of Karn Liberated, Ugin, the Spirit Dragon, All Is Dust, Oblivion Stone, and a Nevinyrral's Disk in EVERY deck--but most especially in your Red, Black, and Blue to hit enchantments.
So there you have it. The key to getting into EDH. Economic, a paced learning curve, and of course allows you to easily grow naturally into a color wedge you have learned to love.
1 day ago
The list doesn't look bad, but I think there are a few changes that you could make which would drastically increase its performace.
First off, you have a bunch of cards which just feel like wasted slots:
Asceticism - This card draws in a lot of players becuase they want to protect their stuff. But this cards is a trap when trying to make youre deck more competitive. Ultimately it just slows you down as it enforces this concept of making sure your stuff never dies because you want to leave maan open for it etc. Just get used to the fact that your stuff will occasionally die and play faster instead.
Mirari's Wake - You already have enough sliver lords and your deck reounds out at 5 cmc anyway. Earlier game ramps is better so you can get you commander down faster.
Darkheart Sliver - There are better sac outlets and lifegain is again another one of those traps. If you have a card like Deathrite Shaman where some of its utility is life gain, great. But dedicating slots to it is silly. You're the aggro deck. Just win harder.
Ghostflame Sliver - Yes, I see All Is Dust. I would personally say cut both of them. You want a wrath? play Wrath of God. or Toxic Deluge. Wraths should be used when your back is against the wall (or is about to be). Here you're using it as a win more and it's just a waste.
What will make the deck go faster:
Low end ramp. Stuff like Birds of Paradise. Or Farseek/Nature's Lore. Remeber, 3 CMC ramp can only ramp your commander by at most 1 turn. You want to ramp early and you want to ramp hard. And the nyou can windmill slam your commander nice and early and start pumping out win conditions.
Card advantage. You have a few pieces but you need more. Not one for one tutors, actual card advantage. I have been very impressed with Day's Undoing as a budget Timetwister. Phyrexian Arena is good too. Necropotence is amazing, however takes some getting used to. Mystic Confluence is just solid. I'm also partial to Night's Whisper.
2 days ago
Hi Karalar thanks for taking the time to comment, those are really good suggestions.I really like All Is Dust that seams like a good idea.
4 days ago
Except that two Knight Exemplars do grant each other indestructible, so neither die to Anger of the Gods. In order to lose your board state your opponent would need to play exile (like Settle the Wreckage or Vraska's Contempt), bounce (like Unsummon or River's Rebuke), sacrifice (like To the Slaughter or All Is Dust), or return to library (like Condemn or AEtherspouts).
4 days ago
I'm sorry, but this really is the last comment. Stranglehold is also good in this deck, because it hinders the opponent from searching for Return to Dust or All Is Dust to remove your Purphoros, God of the Forge.
4 days ago
3 removals, like you said, is definitely way too low. Of course, doesn't have a LOT of removal, but you can consider those :
Scour from Existence, Bramblecrush, Desert Twister, Mwonvuli Acid-Moss, Reclaiming Vines. Land destruction is good for those who use Glacial Chasm, which is bad for your strategy. All Is Dust ONLY if you're in a pinch.
To a certain extent, you can go the route of making everything on the board an artifact with Mycosynth Lattice and all the green artifact/enchantment removal becomes effective against anything - even lands.
Also, an elf deck without Freyalise, Llanowar's Fury? BLASPHEMY! (I'm joking.)
Non-elf too good to pass : Eternal Witness.
Notable utility : Mirri's Guile is a free pseudo scry 3, every turn. Abundance if you do not need any other land drop OR if your absolutely need a land, you can choose... AND! If you got Sylvan Library out with it, it transforms it into a free Draw 3 every turn due to its replacement effect!
Hope this helps a bit!
1 week ago
out Nihil Spellbomb
I think this could be better.
in All Is Dust
I just love the card :3 Also an alternate AOE removal that doesn't kill almost all the artifacts.
Vedalken Archmage is not an artifact, and that isn't so good as the new multi-functional copying artifact. =) (Just want to test another card)
out Ancient Den
in Ancient Den
out Marsh Flats
in Marsh Flats
out Unwinding Clock
out Darksteel Forge
out Misty Rainforest
Yay, I have all shocks and almost all fetchlands:
out Arcane Sanctum
out Evolving Wilds
out Mystic Monastery
out Vivid Marsh
out Vivid Meadow
Also, I think some cards passed testing: Arcum Dagsson, Master Transmuter, Metalworker, Mirrorworks, Padeem, Consul of Innovation, Panharmonicon, Planar Bridge, Rings of Brighthearth, Unwinding Clock, Wrath of God, Damnation, Supreme Verdict
1 week ago
All Is Dust is pretty dirty
Crucible of Worlds can loop some of your utility lands like Mirrorpool, Ghost Quarter, and Command Beacon
Duplicant can be much needed interaction and removal
Soul of New Phyrexia is nice protection