All Is Dust

All Is Dust

Tribal Sorcery — Eldrazi

Each player sacrifices all colored permanents he or she controls.

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Have (4) metalmagic , gildan_bladeborn , Forkbeard , Azdranax
Want (11) vidarski , LeftyRoadster , philmp01 , Raumance , tempDevelopper , metergram , ySomic , kadabura , matty266 , merdrach , EldraziOver-user

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Modern Masters 2015 Edition (MM2) Rare
Rise of the Eldrazi (ROE) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

All Is Dust occurrence in decks from the last year


All decks: 0.06%

Commander / EDH:

All decks: 0.04%

Red: 0.18%

Blue: 0.16%

All Is Dust Discussion

Mortlocke on Play all the good slivers

22 hours ago

Question - outside of it's interaction with All Is Dust, why are you running Ghostflame Sliver? Personally, I always thought that while this interaction is neat it's so niche that you'll rarely ever get the play off. What's your success rate? I encourage you to take another look at Ghostflame Sliver, as i'd cut it (along with All Is Dust).

Mirenheart on Korvold Lands

6 days ago

Might be a little late here, but I though I'd mention Mayhem Devil for getting some ping damage off your myriad of sacrifices, and Mazirek, Kraul Death Priest for buffing up your few creatures to fairly insane levels after some sacrifices. Both work off of permanent sacrifice, and can potentially be game winners (or at least changers). Also nice against other Korvold players.

Brass's Bounty is also a really nice card to run with lands, tho a tad on the expensive side, but can net you huge amounts of mana and sac triggers.

As well, Killing Wave could be a fun board wipe to play with in the end game, especially when you have all those locus elemental tokens sitting around. Use something like 12 or more mana for it, just sac all your creatures but korvold, rake in all those +1/+1s, draws, and Locus Elemental damage pings, and then swing with korvold at someone. All Is Dust also provides a similar experience, but you lose korvold with it.

NV_1980 on Mr. Steal Your Girl

1 week ago


Nice deck! We think Training Grounds could be a real asset to you, as it drastically reduces the cost of using Memnarch's abilities. Since you're hardly using coloured permanents, we would also recommend All Is Dust and Ugin, the Spirit Dragon. Not exactly 'budget' recommendations, but they will give your deck an edge. Mechanized Production might be a fun alternate wincon, and is also a great way to copy effective mana artifacts.

Have fun brewing!


Mrs. and Mr. NV_1980

SpammyV on Some Questions About Tron

2 weeks ago

Relic of Progenitus vs. Grafdigger's Cage: Grafdigger's cage blocks more things but is vulnerable to being removed itself. If you are running Karn, the Great Creator Relic also has an upside in that you can activate a Relic and then search it out of exile and replay it.

Oblivion Stone vs. All Is Dust: In my Mono Green Tron deck I usually I play a 3-1 split in favor of O. Stone. If the opponent has Blood Moon or Damping Sphere but isn't applying enough pressure than playing Oblivion Stone on Turn 4 and activating it on Turn 5 can get you back in the game. And in some games a board wipe on Turn 3 will save you where a wipe on Turn 4 will not.

Karn, the Great Creator: Right now I'm off of Karn G.C. in the maindeck of Mono Green Tron. If I were to run Karn G.C. again I would be running 3 in the main unless there was a compelling combo to shoot for. The sideboard cards are powerful but without a silver bullet like Relic or Sorcerous Spyglass playing Karn on 3 rarely impacts the board and if you've assembled Turn Three Tron your hand is probably not empty enough to make Ensnaring Bridge effective.

I have no experience with RG Tron so I can't really offer advice about what to cut Pyroclasm for.

clayperce on Leyline Hate in BR

3 weeks ago

They're quite slow, but Ratchet Bomb and Blast Zone work.

It may not be applicable for your deck, but Tron-ish decks have a bunch of options: Oblivion Stone, All Is Dust, Karn Liberated, Spine of Ish Sah, and probably others .

Another option of course, depending on just how bad you need to kill the Leyline: Splash Green for Assassin's Trophy, Nature's Claim, etc.

Good luck!

K1ngMars on [EDH] Eldrazis Floating over Battlefield

1 month ago

Another fellow Jhoira player, I see.

Feel free to take a look at my deck. Eldrazis are a good direction, but don't limit yourself to only those. There are plenty of high CMC spells that deserve a place in a deck like this. I also suggest to avoid Sunbird's Invocation , since spells cast with suspend or creatures put onto the battlefield with something like a Quicksilver Amulet don't trigger it (it is triggered only if you cast something from your hand).

Moreover, I suggest to not include MLD cards or extra turn spells. They are of course a sure way to win, but trust me: if your opponents know that you run those, they'll feel the urge to kill you before you get the chance to cast anything. More often than not, a single Ulamog, the Infinite Gyre and a All Is Dust are enough to win.

I also run quite a bit of instant speed interaction and I suspend at the end of my last opponent's turn (don't suspend in your main phase, unless you immediately take it out of exile in the same turn). This gives me 2 advantages: my opponents have one less turn rotation knowing what I suspended and also may think I have counterspells in my hand, so they play it slower. You should always bluff.

Drag from the Future

Commander / EDH K1ngMars


psionictemplar on Nexus Tron

1 month ago

This feels like it would take quite a while to set up. Aside from that however, 4 mana karn loses a loyalty every time you run an extra turn cycle. Are you aware of that? My guess is that you can build a reasonable mana advantage in that time even if it runs through a karns loyalty. Maybe you could have a 2nd copy available by then with the extra draw steps.

Another concern i have would be the 8 green spells and only b 12 ways to get green mana. I am thinking a green/x talisman to not only have additional sources but to help ramp as well. . Finally I'm not sure how well this deck will handle the aggro matchups. A couple.more removal spells somewhere between the main or side might be very useful. All Is Dust would line up with the t3 tron plan perfectly.

Overall my personal changes would look like +3 Talisman of Unity + 2 All Is Dust and remove 1 Karn Liberated 2 Relic of Progenitus and 1 each on Sylvan Scrying and Oblivion Stone .

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