|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Rare|
|Rise of the Eldrazi||Mythic Rare|
|Promo Set||Mythic Rare|
Combos Browse all
All Is Dust
Tribal Sorcery — Eldrazi
Each player sacrifices all colored permanents he or she controls.
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|Have (9)||CampbellStev , zachi , TheRealPeaches , gildan_bladeborn , perrin515 , Spinalripper , Nemesis , warcry02 , ChrisH|
|Want (6)||PhyrexianScience , TheRealPeaches , BlueMageBrandon , GeminiSpartanX , Dr.Jackel , jugglervr|
All Is Dust Discussion
13 hours ago
I'm already testing your deck. :) I guess i need to put in All Is Dust because my playgroup plays lots of Enchantments. Any ideas i can swap?
16 hours ago
What's your opinion on All Is Dust?
2 days ago
Interesting deck might I be so bold as to suggest Ghostflame Sliver with your All Is Dust to make a combo. It should be interesting not running overlord as your commander. I love slivers I use them in commander as well feel free to check mine out and upvote it if you feel it deserves a vote.
6 days ago
cracks knuckles This should be fun! :)
One of the first EDH decks I ever played against was a Kemba voltron deck, and my pet deck has been my Judgment Day: Avacyn the Purifier EDH | *PRIMER* voltron list (which also might give you some ideas). There's a beauty in simplicity inherent in Voltron strategies. With some experience with Voltron, here are my thoughts on your list:
1) Generally speaking, it does work better to whack people with your commander, just to take advantage of that handy commander damage rule. But I understand that your non-reliance on your commander is the unique thing about this deck, so I won't suggest swapping commanders. That being said, I would test a few games with Sram at the helm, because he's one heck of a drug in this kind of deck ;)
2) Your creature base looks fine. The only major omission I see is the lack of Mother of Runes here. Ranger of Eos and Recruiter of the Guard can also be great tutors. And Silverblade Paladin is great for getting in faster damage and giving doubled Swords triggers...
6) With an average CMC of 3.4, I personally would not dare play as low as 34 lands (Maze of Ith doesn't count because it does not produce mana).
7) I would take a look through your equipment and cut the lower-impact ones. In any deck planning to win via combat damage, every single card needs to have a major impact when it hits the board. I've never found Deathrender or Haunted Cloak to do enough to justify their inclusion in my decks.
8) Double strike is your best friend in aggressive decks. I am currently loving Duelist's Heritage (though many of the best options are in boros colors alas).
9) Your primer seems like a good start! :)
6 days ago
I like it, Slivers are friggin' terrifying. There's a few fun synergies within like your All Is Dust and Ghostflame Sliver and Pulmonic Sliver and Moat.Do you really have a Moat? But I totally love this deck! It's got the staples of the average Sliver deck and then some weird funky stuff. All the Sliver generals work well together, especially Sliver Queen and Sliver Hivelord. All in all, I would totally play this.
6 days ago
I am not a fan of Darksteel Plate, there are just way too many ways around it: Swords to Plowshares, Cyclonic Rift, Tragic Slip, All Is Dust, Control Magic and Song of the Dryads are examples for various ways to handle an indestructible creature. So unless you are confident that indestructibility is actually good in your metagame (i.e. people rely mostly on Wrath-effects, cards like Doom Blade or deathtouch creatures), 5 mana to play and equip Darksteel Plate probably isn't worth it. An important aspect of the problem is that you have to spend your mana before your opponents spend any mana on the cards you're trying to counter, like a Wrath of God. They see the problem in advance, and can adapt their plans accordingly. For example, they could Return to Dust your Plate, then follow up with their Wrath. Of course, it's not always likely they have the right tools for that kind of play. All i am saying is that relying on Darksteel Plate is risky, since in a game with 2-3 opponents, someone will usually be able to interact at some point.
In comparison, a card like Sword of Feast and Famine protects the equipped creature to some degree, while providing some valuable offensive bonuses. Even if it gets removed after a turn or two, you hopefully reaped some solid benefits already.
1 week ago
Finally played this tonight, LOVED it. I eliminated one opponent with a single attack with many landfall triggers and Baloth Woodcrasher. Boundless Realms got me 8 extra land drops on turn 5 and I trampled the hell out of him.
In the end I went back and forth way too many turns against a colorless Eldrazi deck and held my own even through an All Is Dust which was pretty pivotal for them. I lost the ability to cast multiple lands and couldn't see the top card anymore. I had a few misplays that might have changed things, but overall I did most of the things I wanted. I was sorely disappointed that I didn't get Crucible of Worlds which would have also made a huge difference, but I got a real feel for how things work in a real match and it was wonderful.
I started so strong with 4 lands and Burgeoning in my opening hand so I went into turn 2 with 4 mana since I went first. Disgusting. Can't wait to get even more games in, we ended up only playing one incredibly long game that ended sort of dumb with an Inkmoth Nexus wearing an Argentum Armor and Loxodon Warhammer for exactly 10 Infect damage... cheap way to lose, but I didn't have a flyer...