|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Mythic Rare|
|Magic 2013 (M13)||Mythic Rare|
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You may cast nonland cards from your hand without paying their mana costs.
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2 days ago
Thanks for the insight Low-key_loki. Yeah I have made some drastic changes. Still making more as of now. I really want to gain a lot from Paradox Engine. Also added Omniscience and Enter the Infinite.
3 days ago
I am able to consistently get out Omniscience which would make that a viable win con. Stylistically though, I am not a fan of cards that just say "you win the game".
4 days ago
I basically made a deck semilair to it
My deck << here is u want to see itsome basic advise i would give u, is focus purely on the draw and discard phase. And make sure u can speed the progress that way (like make them discard 20-30 cards ea turn). The deck isnt really offensive based. But ull get what i mean.
I would add these for sure
5 days ago
This deck looks like a wild ride! For the most part it looks like you just need to hit 6 mana and it will go off the chain.
Coat of Arms - You have more win conditions in this deck then I can count, this one is more dangerous than the others.
Forgotten Creation - This doesn't net you cards and is likely to die before it does any good. I would stick to out of hand wheels.
Jace's Archivist - Same as above but I think this one is worse since it has the potential to hook up other players.
Nin, the Pain Artist - You might have to explain this one to me? Are you drawing off your own creatures? Seems slow.
I think you want a fast land package here and very few to 0 come into play tapped lands. Once you start wheeling you will just be looking for a land that comes into play untapped and then wheel again...At least that's how I imagine this deck working.
Fateful Showdown - Doesn't net you cards, doesn't kill that many threats without a lot of cards and its 4 mana.
Blood Sun - The reason Blood Moon and Back to Basics are so good is because they stop people from playing cards. This just stops certain threats like Kor Haven and Maze. This deck seems to just want to win rather than police the board.
Firestorm - This card seems dangerous and the upside not that good. It needs enough legal targets so unless the board is full of targets and you have a ton of cards AND you are sure no one has a counter up...
I spent less time on looking at adds as I am sure you have some in mind already but here are a few that I would consider.
Mirage Mirror - Nuf said.
Knowledge Exploitation - Its whatever you need.
Kozilek, Butcher of Truth - Prevent yourself from milling yourself! I know you have the spiral and reversal but this is a good fail safe..also I wouldn't worry about not having targets for Pull from the Deep and others, it seems like that will never be a problem for this deck.
Neheb, the Eternal - Card is dumb.
Glen Elendra Archmage - I used to not play with this card cause I thought it was annoyingly good...I was right.
Omniscience - This deck is already broken.. might as well.
Propaganda - This one might need to be added to the deck later when our group starts killing you as soon as possible =).
Spell Swindle - My favorite counter spell.
1 week ago
I agree DemonDragon. Also, from the vault is all-foil. What they need with this set is. A) Alot of John Avon new-art cardsB) Something that makes the people who bought it feel special, like special emblems they can use or a new lifedie.C) Cards that you can build a deck with. This is the main thing. They absolutely have to have cool, if not good cards. I am looking at Omniscience here. By doing this it becomes fun to have, not just EH.
This is my wishlist. New art on good cards or at least Johnny cards.
1 week ago
Timmmmey I just finished this build yesterday. I updated from my last one to try to make it faster and to include Omniscience. Thanks for the comments. I've never actually thought about making a deck on here without considering budget. I'll give that a shot when I get some free time.
1 week ago
max hand size
gy to lib
2 weeks ago
I think you're on the right track. Might I suggest Enter the Infinite and Omniscience? I know that last one is rather expensive, but if you manage to cast Enter (with or without Narset being involved), this basically ends the game. I would really cut Omen Machine from this deck; it should thrive on you being able to draw lots of cards instead of none at all.
In case you're interested, have a look at my Narset deck: The Opposite of Zen. It's been winning quite consistently. Cheers.