|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Mythic Rare|
|Magic 2013 (M13)||Mythic Rare|
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You may cast nonland cards from your hand without paying their mana costs.
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3 days ago
I lost some of my comment because I left the edit too long, well basically what I said beyond that was have you considered possibly Narset, Enlightened Master? While you could go the obvious route of extra turn spells and the like, a much more tame route would be using her to simply cast other big spells such as Enter the Infinite, Epic Experiment, Omniscience, perhaps doing something with Laboratory Maniac.
Niv-Mizzet, the Firemind has synergies with a lot of cards also so they might be worth consideration also.
4 days ago
Ooh, haven't responded in a bit, here are some late responses:
Metachemist, while I like the idea Geode Golem needing a whole turn, being five mana, not having the flash that Chromium does, and being highly prone to removal makes it a bit of a lackluster choice, the idea is good though, tell us if you have any other ideas!
supercaptainpow, Lim-Dul's Vault is a great tutor, but paying life, costing 2 mana, and taking two colors makes it less appealing than our current tutors, but I like the Tunnel Vision synergy. I'll test it out, seems plausible.
Goodra_Hugs, the control varients are more aggro-control, still being invested in being the proactive deck at the table, while also trying to disrupt the opposition. I would argue for it to be at least equal with this varient.
dizzierabit Estrid's Invocation doubles the best enchantment, which I would argue isn't very good. With many cheap auras, it costs too much, like Edge of Divinity, and with many enchantments, doubling them isn't useful, like Omniscience, Phyresis, Necropotence, etc. so I doubt it deserves a spot.
2 weeks ago
This current list is comprised of cards that I currently had in my collection and I was able to throw together into a budget deck. Thank you to Cereal_Killer for your suggestions. I will definitely be adding 4 Lightning Bolt and 2 Serum Visions eventually (aka once my package arrives). Some of your other suggestions are fantastic and I will definitely be adding a few in. Counterflux is a great option and will probably be replacing Negate, which will be moved to the sideboard. Skullcrack and Magma Jet will probably be added in the future, once I figure out what to remove.
Omniscience and Nexus of Fate are mainly in the deck because I had them and I also enjoy a good meme. If I could set it up, I could go Omniscience into Niv-Mizzet, Parun into a bunch of spells, and maybe into Nexus of Fate with Thousand-Year Storm on the board (such a janky combo, but hilarious to think about). Of course, Omniscience and Nexus of Fate in this deck are 'win more' cards, so I've decided to only include 1 of each.
Once my cards arrive, I'll change out the decklist on here. Thank you again Cereal_Killer for your suggestions.
2 weeks ago
I don't really uderstand why Nexus of Fate is there. It does nothing in your deck
Another card I don't really like is Pirate's Prize. It costs 4 mana and lets you draw 2 cards. Add some more Opt or Serum Visions if you really want an effect like that. They also let you scry and they cost just 1 mana
2 weeks ago
Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.
If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.
The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.
Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.
Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.
Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.
Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.
The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.
Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.
Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.
Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!
After looking through, the following lands are must drops, as they aren't good in nearly any deck:
They don't have a place in this deck.
Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.
Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.
That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.
2 weeks ago
MWorl91, I’ve found at prerelease there’s usually a pretty good chance of getting mana flooded/screwed, even with a well-tuned deck. I’ve seen lots of really strong deckbuilders lose matches simply because they keep topdecking lands/the wrong lands/nonlands, depending on the circumstance.
Slightly amusing note, I have a friend who loves going to prereleases, but is pretty mediocre at it. He was running not your joke 21 lands, but 22, for inexplicable reasons.
He’s also the luckiest person I’ve ever seen at prerelease - he pulled an Assassin's Trophy this time, and has pulled a number of other valuable cards, such as a masterpiece Omniscience which he tried to use, without success, in his prerelease deck. He also got a copy of The Scarab God, and failed to read its full text box, so thought it was mediocre. But he has fun, and that’s what counts.
3 weeks ago
3 weeks ago
Jbot9, yes, creatures are easier to destroy, but they are also easier to reanimate.