|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Mythic Rare|
|Magic 2013 (M13)||Mythic Rare|
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You may cast nonland cards from your hand without paying their mana costs.
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1 day ago
@Pygmyrhino990: Your primer was a very interesting read and I must say I agree with many of your card choices and direction you wanted for the deck. As a matter of fact, pillow-fort and combo were the first type of decks played early on, and I think I can help you hone your list a little bit. I'll first point out a few things I noticed while reading your primer, and then I'll talk about some suggestions on how to improve your list.
I strongly agree wth you that Esper (UBW) is a very good color combination, as it gives you access to arguably the two best colors in the format (UB) and allows you to splash W for its enchantments and removals. Colorwise, you are on point, and this is the way to go with a pillow-fort, combo deck.
You said in your primer that Triplets give you political superiority. I'm not quite sure I agree with you here. It's a strong spell no doubt but if anything, it makes you a hate target, at least that's been my experience playing it and similar decks. In addition to the hate, the other challenge to playing Triplets is to resolve it and then keeping it alive. However, I can see you have that covered with some staple permission spells and artifact protection given by spells like indomitable Angel. Personally, I'd go with some cheaper counterspells, as my plan to cast + protect Triplet would require less mana (e.g., switch desertion and dromar's charm for somethgin like swan song and dispel).
Now, there are a few cards that I feel your deck is missing and that I know they would improve it tremendously. They are the following:
- Yawgmoth's Will: Black staple and the best graveyard recursion spell out there.
- Replenish: If you are playing lots of enchantments, this card is a must. It's also a cheap way to "reanimate" powerful enchantments. I'll get back to this later.
- Academy Rector + Flash: Single best way to cheat a powerful enchantment like Omniscience into play.
- Intuition and Entomb: Now, I mentioned YawgWill and Replenish earlier. They are good cards on their own but they are much more powerful when used in combination with spells that let you choose what's on your graveyard. Intuition and entomb are the go-to for enhancement-based combos. Picture this: Turn 3 intuition at your last opponent's EOT for solemnity, decree of silence, and omniscience; no matter what they give you, you Turn 4 replenish and lock your opponents from the game.
I think I have a list here that play things along this line. Here it is: Oloro, The Omniscient. The list is probably outdated now (I really like your solemnity+decree idea and would prob incorporate to that oloro list) but it might give you a few additional ideas on how to improve your Triplets list.
Anyway, good stuff you have here. I know you enjoy the deck because you must have spent so much time writing this primer. Keep it up and good games!
4 days ago
Not really, I've been able to get it assembled from turn 3 and up that's without artifact tutors, just with card draw by itself. Plus Omniscience being a 10 costing card and to few rocks or no ways to cheat it in early, it's a dead card until turn 7 if he can manage to get Thought Vessel and Sol Ring.
4 days ago
1 week ago
I know you are not casting your commander that often. I know it's not an enchantment. But activate Scion's ability. Grab The Ur-Dragon. Swing for ten, draw a card, put a big enchantment from you hand onto the battlefield (preferably Omniscience). That is OP and puts your opponent 3 turns away from dying by commander damage. It will be hilarious, trust me.
1 week ago
Thanks DrukenReaps for upvote and comment!
I've been speaking about Jhoira in earlier comments (see archive). Mage and Maginess?? won't fit into deck since I want to keep it low with creatures and letting in only my pet cards. Ral Zarek would be nice include with Krark's Thumb, but as mentioned before, deck is low on creatures which means Planeswalkers will get stomped.
In terms of spells, Indomitable Creativity might actually find place in this deck. Mind's Dilation is in testing phase, it works really nice with Vial Smasher, however it has high CMC, gonna see after more testing.
Hive Mind was in first version of this deck, but got replaced with Curse of Echoes that also was later replaced. It is crazy, but it too often ends bad for me. Swarm Intelligence was considered, but can't find anything worth excluding to put it in.
1 week ago
Wow. There is a lot of insanity here, love it. I'm afraid I probably won't have much to add to this... But here it goes.
Jhoira of the Ghitu- great chaos card and allows for some extremely crazy turns if you set up right. You could have your biggest and craziest spells all come out in the same turn lol.
Ral Zarek- The only planeswalker that seems very chaosy.
Swarm Intelligence- cause why not?
Clone Legion- you don't have many creatures but maybe your opponents do?
2 weeks ago
Thanks, yeah I know, but its another peace and like I said, it isn't really competitive and with Omniscience i'd have another dead card in my hand until Show and Tell hits the floor, so I could remove Eye of the Storm and add Griselbrand to dig for match winners, like everyone does. But yeah it would be way faster and deadlier, but not as chaotic like I wanted this deck to be. Thank you :)
2 weeks ago
You do have a lot of cards to filter through your deck for your win cons, which I assume are Reiterate+Turnabout+Enter the Infinite, or using Show and Tell to drop in Omniscience and playing all you can.
Also, Reset works just as well as Turnabout with Reiterate, so long as you can play spells on your opponent's turn. That being said, how about switching it in for Serum Visions? Preordain is better, anyways. (Scry after you draw? So silly.)
Commander / EDH
SCORE: 2 | 2 COMMENTS | 214 VIEWS | IN 1 FOLDER
Commander / EDH
SCORE: 1 | 53 VIEWS | IN 1 FOLDER