Omniscience

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Mythic Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Mythic Rare
Magic 2013 (M13) Mythic Rare

Combos Browse all

Omniscience

Enchantment

You may cast nonland cards from your hand without paying their mana costs.

Price & Acquistion Set Price Alerts

M19

M13

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Recent Decks

Omniscience Discussion

_Delta_ on I want to build a ...

3 days ago

I lost some of my comment because I left the edit too long, well basically what I said beyond that was have you considered possibly Narset, Enlightened Master? While you could go the obvious route of extra turn spells and the like, a much more tame route would be using her to simply cast other big spells such as Enter the Infinite, Epic Experiment, Omniscience, perhaps doing something with Laboratory Maniac.

Niv-Mizzet, the Firemind has synergies with a lot of cards also so they might be worth consideration also.

https://edhrec.com/commanders/niv-mizzet-the-firemind

SynergyBuild on Protean Chromium, Elder Dragon

4 days ago

Ooh, haven't responded in a bit, here are some late responses:

Metachemist, while I like the idea Geode Golem needing a whole turn, being five mana, not having the flash that Chromium does, and being highly prone to removal makes it a bit of a lackluster choice, the idea is good though, tell us if you have any other ideas!

supercaptainpow, Lim-Dul's Vault is a great tutor, but paying life, costing 2 mana, and taking two colors makes it less appealing than our current tutors, but I like the Tunnel Vision synergy. I'll test it out, seems plausible.

Goodra_Hugs, the control varients are more aggro-control, still being invested in being the proactive deck at the table, while also trying to disrupt the opposition. I would argue for it to be at least equal with this varient.

dizzierabit Estrid's Invocation doubles the best enchantment, which I would argue isn't very good. With many cheap auras, it costs too much, like Edge of Divinity, and with many enchantments, doubling them isn't useful, like Omniscience, Phyresis, Necropotence, etc. so I doubt it deserves a spot.

Turtlevoid on STOP! Counter time.

2 weeks ago

This current list is comprised of cards that I currently had in my collection and I was able to throw together into a budget deck. Thank you to Cereal_Killer for your suggestions. I will definitely be adding 4 Lightning Bolt and 2 Serum Visions eventually (aka once my package arrives). Some of your other suggestions are fantastic and I will definitely be adding a few in. Counterflux is a great option and will probably be replacing Negate, which will be moved to the sideboard. Skullcrack and Magma Jet will probably be added in the future, once I figure out what to remove.

Omniscience and Nexus of Fate are mainly in the deck because I had them and I also enjoy a good meme. If I could set it up, I could go Omniscience into Niv-Mizzet, Parun into a bunch of spells, and maybe into Nexus of Fate with Thousand-Year Storm on the board (such a janky combo, but hilarious to think about). Of course, Omniscience and Nexus of Fate in this deck are 'win more' cards, so I've decided to only include 1 of each.

Once my cards arrive, I'll change out the decklist on here. Thank you again Cereal_Killer for your suggestions.

Cereal_Killer on STOP! Counter time.

2 weeks ago

Why Omniscience? I mean, it's a great card, but do you really need it? Aren't better some Lightning Bolt?

In the deescription you said you wanted to stay budget, so good (and cheap) counters that could fit well and maybe could replace Negate, Syncopate and Cancel are Mana Leak, Logic Knot or Counterflux

Some good cards with which you can burn your opponents are: Lava Spike, Shard Volley, Skullcrack, Searing Blaze, Magma Jet

I don't really uderstand why Nexus of Fate is there. It does nothing in your deck

I also don't really like Niv-Mizzet, Parun. I'd prefere some Monastery Swiftspear or even some Spark Elemental or Hellspark Elemental

Another card I don't really like is Pirate's Prize. It costs 4 mana and lets you draw 2 cards. Add some more Opt or Serum Visions if you really want an effect like that. They also let you scry and they cost just 1 mana

SynergyBuild on tuvasa Tier?

2 weeks ago

Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.

If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.

The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.

Sun Titan would be okay in a more dedicated stax build that doesn't go with enchantments, despite its promise with Mana Vortex, and Austere Command/Supreme Verdict should be on the chopping board.

Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.

Sphere of Safety is too much mana, and I'd probably drop a Propaganda or Ghostly Prison, perhaps because you'd just tutor up a Solitary Confinement.

Seedborn Muse, Mystic Confluence, and Mirari's Wake are a waste of mana, I know why you run them, but they are traps.

Words of Wind is a maybe, I feel it has value when comboing off, and acts as a wincon with Earthcraft/Altar of the Brood and a creature, but is otherwise weak.

Energy Field needs to go, it sucks, as does Hesitation and Lunar Force, yes, Sun Titan, no even so. You will not use these in a meaningful way.

Academy Rector is for pulling out your Decree of Silence/Omniscience, but because you are not hulking it up or having any consistent way for it to die, it isn't worth it.

Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.

Beast Within and Counterspell need to go, there are much more efficient options like Force of Will, Nature's Claim, and Swan Song.

Karmic Justice is a bit bad, I'd drop it, probably for Greater Auramancy.


Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.

Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.

The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.

Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.

With tutors, Idyllic Tutor, Worldly Tutor, and Mystical Tutor are the picks for me, leaving 13 cards.

Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.

Back to Basics, Root Maze, and Rest in Peace make for a good toolbox effect for hate pieces. This leaves 1 card.

Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!


This last part is about optimizing your landbase for Back to Basics and Earthcraft, they synergize well, so don't worry too much about stretching your deck thin.

After looking through, the following lands are must drops, as they aren't good in nearly any deck:

Maze of Ith, Krosan Verge, Reflecting Pool, Reliquary Tower, and Rogue's Passage

They don't have a place in this deck.

Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.

Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.


That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.

cdkime on Guilds of Ravnica: Spoilers and ...

2 weeks ago

MWorl91, I’ve found at prerelease there’s usually a pretty good chance of getting mana flooded/screwed, even with a well-tuned deck. I’ve seen lots of really strong deckbuilders lose matches simply because they keep topdecking lands/the wrong lands/nonlands, depending on the circumstance.

Slightly amusing note, I have a friend who loves going to prereleases, but is pretty mediocre at it. He was running not your joke 21 lands, but 22, for inexplicable reasons.

He’s also the luckiest person I’ve ever seen at prerelease - he pulled an Assassin's Trophy this time, and has pulled a number of other valuable cards, such as a masterpiece Omniscience which he tried to use, without success, in his prerelease deck. He also got a copy of The Scarab God, and failed to read its full text box, so thought it was mediocre. But he has fun, and that’s what counts.

DwaginFodder on Izzet, the Fobidden One (Post-Rotation)

3 weeks ago

Omnispell Adept can't cast Omniscience for free, only instants and sorceries.

DemonDragonJ on Atraxa, praetors' voice super friends

3 weeks ago

Jbot9, yes, creatures are easier to destroy, but they are also easier to reanimate.

Also, if you have Tamiyo, Field Researcher, why do you need Omniscience, unless the enchantment provides redundancy?

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