|Commander / EDH||Legal|
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|Magic 2013||Mythic Rare|
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You may cast nonland cards from your hand without paying their mana costs.
Price & Acquistion Set Price Alerts
19 hours ago
I was actually looking for something that could let me go infinity combo with Essence Flux or Cloudshift on Archaeomancer, but it means either splashing green for Tamiyo or holding out for 10 mana on Omniscience, which for this deck is not really viable. My other concern is trample, as Savage Alliance was a bit mana-heavy (seriously, full escalation would give it the highest CMC in my deck!). Need better options here.
The other issue is cost. This deck cost me 25 as-is, so a 5 card is quite chunky by comparison! But definitely room for improvement in this one.
Worth bearing in mind that essence flux will clear any prowess triggers on the creature it targets, and if they don't have Haste they're also sum,oning sick as well. However with Nibhlis I'd still get the tap trigger and he'd get a 1/1 counter, so not entirely lost. Worth doing to tap down an opponents creature on their first main phase.
21 hours ago
1 day ago
+1 for a fellow super-friends player.
1 day ago
Welcome to mtg, dude! my first concern is the mana base, if you down have any pain lands (Llanowar Wastes, Caves of Koilos, Brushland), Sandsteppe Citadel should your only land that comes in tapped. good land count though, usually mtg decks have a 33% of lands, but I would consider more swamps and less plains, with forests staying high (especially with the Verdant Automaton's activated ability). I would take out Renegade Map, it does mana fix, but it doesn't ramp (consider Wayfarer's Bauble, Expedition Map for a good nonbasic land, or Sakura-Tribe Elder). And for combos: consider Barren Glory with Renounce, Spy Kit with Cornered Market/ Rememberance/ Pack Hunt. Also consider Tower Defense, Ranger's Guile, Heroic Intervention, Blossoming Defense, maybe Bonds of Mortality if you put in more removal, Young Wolf, Ghave, Guru of Spores. And if you like abzan colors, check out Fungal Growth. Plus I prefer the commander format over standard, there's lass turn 0 win assholes with Leyline of Anticipation, Lotus Petal, Mana Crypt, Show and Tell, Omniscience, Enter the Infinite. Hope this helps! If you or anyone else needs more help or have any questions, I'm always here.
3 days ago
Randsome: Show and Tell is there to primarily to cheat out Omniscience. However it has additional uses with Jin-Gitaxias, Core Augur and Consecrated Sphinx. It turns unfortunate early draws into functional threats.
6 days ago
I politely disagree with Megalomania, Villainous Wealth and Genesis Wave are fine win cons with infinite mana. Exsanguinate is definately the correct win con but putting almost your entire deck into play and playing with your opponents deck. Has to be one of the funnest things to do.
Best of luck with the deck!
1 week ago
Greetings and salutations. I'm here to ask your opinions on whether or not the following cards should be inserted into my Landless and Creatureless Narset deck.
Currently I am trying to make the deck more stable/reliable as the deck is currently "all theory" and only works if you shape your hand to a large degree. Of course, nothing I add or remove will ever make the deck 100% stable or reliable until Wizards prints more 0-CMC mana rocks. Until then, I am here with a list of a few 1-3 CMC drops that may benefit the deck until Wizards helps a bro out.
For now, the deck is sitting at 32 mana rocks, 4 instant/sorcery burst mana, and an Omniscience under the 'Mana' category. I want to bring that 32/36 (excluding Omniscience) up to a solid 40. I feel like 40% of the deck being mana producers would help stabilize it until new cards are printed.
Commander / EDH
SCORE: 192 | 86 COMMENTS | 22218 VIEWS | IN 51 FOLDERS
- Chromatic Sphere
- Chromatic Star
- Implements of Sacrifice
- Skycloud Egg
- Fire Diamond
- Lotus Blossom
- Marble Diamond
- Sky Diamond
- Worn Powerstone
Group 1 doesn't help well with ramp really, however it gives the deck a bit of draw. I would like to similarize these to my 3-drops where the few amount of 3-drop mana rocks they either produce 2 mana on a single turn or draw a card. I like the idea of being able to draw cards when the Narset engine isn't enough. However, I don't know if that is enough to warrent running them and cutting other valuable cards.
Group 2 are the Diamonds, or how I refer to them as "ETB Tapped". I sincerely dislike rocks like this because I can't use their abilities right away, which may be needed to drop another rock or two before the turn ends, but it instead sits there... I also dislike them for when Narset plops them down and I can't use them immediately for cards like Mirari or simply any cards in my hand. Tell me if I'm ignorant and wrong, but I will need examples for my Tunnel Vision brain.
So... OPINIONS! I would appreciate anything blatant and honest, but I would absolutely love examples. My brain is a bit stubborn and is unable to see other perspectives unless shown. Additionally, if you have any other 0-2 CMC rocks, spells, etc (not lands or creatures -boo, bad) that help the deck be more stable and reliable in Turns 1-4, I would be willing to do pretty much anything. My only gripe is nothing 3CMC or above. (Unless they cost less for some reason like Affinity.)