|Commander / EDH||Legal|
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|Magic 2013||Mythic Rare|
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You may cast nonland cards from your hand without paying their mana costs.
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2 hours ago
Nicol Bolas, Planeswalker?????????????????????????????????????????????
If you are gonna play with red, defintely include Bolas.
Ashiok, Nightmare Weaver is too good to not play here. Stealing your opponents stuff is extremely powerful.
Freyalise, Llanowar's Fury is also a Planeswalker I think you should be playing.
Kaya, Ghost Assassin is pretty underrated. I think she is very good, you get some drain and card advantage. Consistent too.
Kiora, the Crashing Wave has one of the best minus abilities of any Planeswalker, and the Ultimate is very strong.
As a rule of thumb, I would try to stay at 2 Planeswalkers that share a type Maximum, that means two Jaces and two Ajanis, but not three. That gives you a slot for a much stronger card, and something you can play at that.
Sarkhan Unbroken is very strong. The ultimate isn't much help in Superfriends but it's his plus and minus that really makes him shine in my opinion.
Also, I would go down to 36 lands.
Wrath of God is better than Sublime Exhalation. Or any other board wipe for that matter. Hell Fumigate is better. Most of the time Exhalation will be a 5 drop since three player is the usual commander game. Fumigate and Wrath both have an extra effect that puts them over Exhalation.
As always, Nykthos, Shrine to Nyx is always a great land, and devotion is pretty easy in a deck like this.
Exploration is a nice ramping enchantment you might want.
Omniscience feels out of place here. Your only way to play it is to hard cast it, and that is less than ideal. I would find some way to cheat it out like with Academy Rector + a Sacrifice Outlet or a card like Show and Tell. If you want a similar effect to Omniscience you can play mana doubling enchantments like Mirari's Wake or Mana Reflection. If you can't find a way to cheat it out, I would say cut it from the list and replace is with something else.
An underrated card that people play instead of Omniscience is the card Dream Halls. This enchantment allows you to cheat out ANYTHING as long as it shares a color (note: colorless is not a color) and you discard that card. This card is bonkers and even better if you find a recursion engine so you just bring everything back from the graveyard.
Amulet of Vigor seems out of place because it's usually a combo piece for an infinite in most decks. I guess this card is good because your lands will always come in untapped, but this is ONE card in a deck of 99. that's very inconsistent odds.
Since you have Rings of Brighthearth I would definitely get a Basalt Monolith so in the off chance you get both on the field you will have infinite colorless mana, which can definitely help you cast your spells. Rings has a TON of combos, look them up and see what you like.
There is a lot of protection in your Planeswalkers, but you should also provide additional protection to make them even better in terms of Protecting themselves. A card like Privileged Position would be fantastic in this deck.
I know you want to play Red, but the amount of cards you play with red in the end is not worth it to lower the power of your deck by such a large amount. Atraxa is the best Superfriends commander and there is no doubt about that. In the end your choices are your choices, but I will always tell you that you made a mistake by switching commanders.
Finally, get more removal. Sure you have some removal in your Planewalkers but they aren't at instant speed. You should get more spot removal that exiles like Anguished Unmaking and Utter End. Cards that target permanents are the best thing you can have for a deck like this. Definitely get a Vindicate. Also, keep in mind that Path to Exile and Swords to Plowshares are two of the strongest removal spells ever printed in Magic.
15 hours ago
18 hours ago
First off, I'm gonna have to explain that commander/edh is quite a casual format. I'd recommend figuring out what your playgroup(s) competitive level for EDH is before constructing a deck. Some playgroups are super casual, thus mana curves and the like are bonkers and non-existent. Other playgroups are T1-T2 playgroups who go hardcore fine-tuning every aspect of their deck through countless hours of testing, theory crafting, and actual playing. And more commonly are the people that fit in between those two extremes (and those extremes are fairly common).
As for cards you don't want to run would be the normal cards that take into the consideration of having more than 1 copy in the deck: Sphinx of the Chimes, Take Inventory, Pyromancer Ascension, etc. However, there are exceptions like Shadowborn Apostles and Relentless Rats. Other than that, EDH is limited to your own creativity/net decking skills.
"How do you guys put your decks together?": I, myself, find specific cards (Conspiracy, Dimensional Breach, Radiate, etc) that I believe can be broken if built well enough around and attempt a theory craft of what the deck can be. If it works, I build it irl and slowly fine tune it with each set that releases.
"Do you base it on your commander then build around it?": I usually pick my commander after I figured out the main combo, synergy, or card I want to play with that works best in conjunction with each other. However, some commanders like Mistform Ultimus, Kaalia of the Vast, Scion of the Ur-Dragon, etc are more commonly just built around their abilities and tribes. I've actually been to an EDH league that penalizes you if you don't cast your commander. Ever since then, I've always had a use for mine; breaking the card or using it as more of utility.
"or do you select what you want to do then find a commander that fits or dont really need...": Despite what I said above, each person plays differently. It's up to you to find what you like to do by trial and error, or through playtesting other people's decks. Do you want to be competitive or have a nice relaxing game, or just run a hate-bears deck and laugh at everyone's suffering? It's up for you to decide. However, there is no rule against not using your commander.
"You want to keep mana curve lower": I know plenty of T1 decks who don't care about their mana curve, but only care about a few specific combos and how to get to them asap. Some decks are Show and Tell or Jalira, Master Polymorphist themed, thus having a huge mana curve. Then there are cards like Omniscience, Narset, Enlightened Master, Jeleva, Nephalia's Scourge, etc who don't even know what a mana curve is.
"how do you build a deck based on one of each card?": I like consistency so I, personally, run a moderate (a lot) of tutors (5-8) to keep getting what I want. Other people use draw spells, their commander's abilities, Scroll Rack + Land Tax combo, etc. 1 card of each isn't as bad as it seems. I've built a deck or two where after a month of playing the deck I drew and played a card I hadn't been able to draw the entire month previous. That was mostly inpart to my bad deckbuilding skills, but, it can happen. Other times, you'll always find that you keep getting the same card over and over and over and over again.
"Building synergy.": Honestly, I value synergy and an overall theme above all else in EDH. That idea helps structure what the deck should do, much like in modern, but on a much more wide scale. Putting random cards into a same colored deck has never worked out for anyone.
"Ensure every card benefits your deck/wc ect.": Completely up to you, once again. T1 competitive people will always be looking to cut cards that never see use, making sure every card has more benefits than risk. Other people are willing to run a stray Storm Crow just for fun or whatever the reason.
I hope this helps, and apologies if some parts didn't make sense or were just completely false for whatever reason. All I know is that I'm tired and about to hit the sack after posting this.
1 day ago
Take this video as you will. TL;DW, here's the alleged list of rares:
- Liliana of the Veil
- Cavern of Souls
- Grafdigger's Cage
- Engineered Explosives
- Chalice of the Void
- Blood Moon
- Voice of Resurgence
- Craterhoof Behemoth
- Karn Liberated
- Surgical Extraction
- Inkmoth Nexus*
- Mox Opal
- Valakut, the Molten Pinnacle
- Crucible of Worlds
- Grove of the Burnwillows
- Horizon Canopy
- Ancestral Vision
- Infernal Tutor
- Goryo's Vengeance
- Through the Breach
- Auriok Champion
- Oblivion Stone
- Ensnaring Bridge
2 days ago
I hope that we get an Omniscience, Abrupt Decay, or Doubling Season Reprint, though. I don't think we will get 2 of those- Omniscience probably either in EM2 or Conspiracy 3, and Doubling Season has already been reprint- but Decay seems plausible. I'm calling the Tron Lands x x x, Goblin Guide(Probably in EM2, though), and Soul Warden/Soul's Attendant.
3 days ago
@bloris: Omniscience is mostly cheated into play with Show and Tell. Though both Omniscience and Jin-Gitaxias, Core Augur have been hard cast in cEDH games with this deck. The deck does its best to make games go very long. I've had multiple games get to the point that I have all fetchable lands out of my deck and I use fetch lands as swamps with Urborg.
6 days ago
Burn decks are just more spell-based aggro.
Control decks are not about just saying no. At least, not contemporary control decks. Most control decks now have cards that interact with opponents' spells, aiming to stabilize around Turn 4 in Modern (T4 Format) with something like Anger of the Gods, Wrath of God, etc. In modern, many control decks seek to win via card advantage engines like Nahiri or Tasigur. This is in part because WotC is pushing away from traditional control decks that truly just wear your opponent down and win with Celestial Colonnade beats. Nonetheless, control is about saying no until it can win, not just saying no and hoping for a concession.