Omniscience

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Mythic Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Mythic Rare
Magic 2013 (M13) Mythic Rare

Combos Browse all

Omniscience

Enchantment

You may cast nonland cards from your hand without paying their mana costs.

Price & Acquistion Set Price Alerts

M19

M13

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Recent Decks

Omniscience Discussion

Bnon on Tuvasa Enchantress | **PRIMER**

1 day ago

Hey, I was just wondering what your lines normally are for getting Omniscience out? I assume you don't hard cast it, but are there other methods besides Academy Rector? Maybe Dream Halls if you add it, seems like a fun card haha.

Samadtje on Tuvasa Enchantress | **PRIMER**

1 day ago

My deck is similar like yours and i smiled when i heard in the comments it's a enchantment storm list. Since i had similar plans with my tusava deck. I love to take over some off your ideas to use in my deck.

I added Dream Halls in my deck. This out with some enchantresses you can almost play your whole deck. It's also a way for me to cheat in Omniscience. I usually use Laboratory Maniac to win the game. You think these cards are nice inclusions in your deck? I'd like to hear your thoughts

Bxbx on Omnipotence Comes With An Iron Grip

3 days ago

Hey DrkNinja,

it's a bit ironic to assemble the Avengers (aka The Gatewatch) to help to construct a Bolas-deck, but nevertheless here are my ideas:

First of all, I would discard :) the whole Nekusar-wheel-theme. Nekusar, the Mindrazer decks just do it better anyways and playing Wheel of Fortune, Reforge the Soul, Jace's Archivist or Windfall in your deck has some drawbacks. While they're great to enable your plan of using the opponents' graveyards, your decks' cmc is not low enough to exploit those cards. Additionally, your opponents would get a significant amount of cards out of it, too, which also undermines the whole handcontrol theme of your deck: What's the matter of making them discard through Nicol Bolas, the Ravager  Flip, when you're helping them to refill their hands the next turn? Cards like Megrim, Liliana's Caress or Fell Specter would have to go as well because they're only effective with the aforementioned cards.

So my proposal is to focus on discard and control. Cards like Painful Quandary, The Eldest Reborn, Waste Not, Oppression and Chains of Mephistopheles fit well and should stay. You could add Skull Rend or Liliana's Specter. You could also add cards that let your commander re-enter the battlefield like Ghostly Flicker. Some ninjas like Silent-Blade Oni or Ink-Eyes, Servant of Oni do not only fit your theme but let you cast your commander again.

To get more information about your opponents' hands you could play Telepathy or Glasses of Urza. I usually go with Glasses of Urza alongside Trinket Mage.

You have to strengthen your control over the graveyards when you're making people discard. The Scarab God is already good here. But you need some more graveyard-hate like Relic of Progenitus or Phyrexian Furnace which give you a bit of a choice what to exile. Don't play Leyline of the Void in here.

I'd also add Solemn Simulacrum like multimedia proposed.

So far I mentioned 8 cards which should be cut, so here are 22 more: Kess, Dissident Mage, Nightveil Specter, Mind's Dilation, Omniscience, Torment of Hailfire, Disrupt Decorum, Entreat the Dead, Anvil of Bogardan, Go for the Throat, Blasphemous Act, Stunning Reversal, Thrilling Encore, Leyline of Anticipation (most of the permanents don't have to be played at instant speed. Casting leyline is just doing nothing for the turn), Bloodchief Ascension, Countersquall, Desertion, Preordain, Thoughtseize, Library of Leng, Disciple of Bolas, Hour of Devastation, Tormenting Voice.

That's all for now. Good luck with your deck!

PillzHere on Pay your taxes because this is America

3 days ago

I don't know about your meta but mine HATES it when I play Narset because she basically swings and takes infinite turns. That being said I would suggest Fervor Generator Servant Time Warp and Scroll Rack. I would also add Fury of the Horde as it allows you to win if no one responds. Here's how it works:

Attack with narset hit Enter the Infinite (which isnt hard when you have tutors) Grab your deck and put Omniscience on bottom Cast Fury of the Horde exile Omniscience and cast it cast all your extra turns Beacon of Tomorrow shuffles in (but its your only card) next turn, draw beacon cast beacon Repeat for infinite turns

So you dont need fury of the horde if you have the mana to cast an extra attack/turn card but it basically guarantees the win. Like I said though, my friends hate playing against it so it doesnt see much play

SynergyBuild on Omnipotence Comes With An Iron Grip

4 days ago

You have 137 cards, you need to drop 37?

Okay:

Landbase drops/adds:

Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower

Total loss of cards = 5, rest needed = 32

Mainboard additions I'd suggest?

Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.

Addition of 27 cards = 59 total to drop

Drops:

Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta  Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm

That should do it! 100 card deck!


The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.

Enral on Tuvasa Enchantress | **PRIMER**

4 days ago

jiebie: Hi, this deck essentially needs enchantresses to win on the same turn I'm comboing off. Sometimes I chain into an extra enchantress which allows me to draw into more enchantments during that crucial turn. Rhystic Study is not needed from playtesting as this deck functions more as an enchantment-storm deck and is usually capable of winning the turn Omniscience or even Serra's Sanctum hits the field.

Skinken on For I have become God, Bringer of Life and Death

6 days ago

Cool deck. However there are some inclusions i find very odd.

The bouncelands are very bad from my experience. Its a tapped land, but you cant play it turn 1, where you would usually want tapped lands. You also have to tap for both types of mana at once. All this for the added slight card advantage. Not worth it in my experience. Usually you only include them as budget dual lands, but the budget does not seem to be your main concern. I would just replace them with basics.

I dont understand what Athreos, God of Passage does for the deck. Fun card, but when all your creatures are fatties you are not gonna get more than 5 or so triggers in a reasonable amount of time. It's in your three-drop slot, the time you most likely wanna jam your commander. Giving your opponents the choice to return the creature to your hand might actually hurt you quite a bit.

Is decking an issue? Is steady mill viable in your meta? Otherwise I dont understand Elixir of Immortality. I guess you might once in a while want to shuffle back Omniscience but that's not worth a card slot. Especially when you can play Mistveil Plains. If you want protection against mill (for some reason), I would suggest just adding an eldrazi titan or alternatively Cranial Archive, as that card also serves as GY hate, or cycles at worst.

Coool deck though, +1 from me ;)

Tappyy on It Takes Tuvasa to Tango

1 week ago

scottrox666: Thanks, I’m trying my best!

Approach of the Second Sun is rough in this deck for two main reasons. The first is that it’s really expensive. While we do run ramp cards, we are not very effective at ramping up in the grand scheme. It is easily castable off of Serra's Sanctum, but if we have a boardstate with 7 Enchantments in play, it’s probably a game winning boardstate anyway.

The same problem comes with using Omniscience. It certainly can win off of it, but if we manage to resolve Omniscience, we can probably win that turn anyway, regardless of having Approach.

But by all means, brew! I am not any authority, and have not played many Commander games! I just like to think about things in theory. There are several fun ways you could include “win the game” cards in a deck like this. A life gain package with cards like Essence Warden and Soul Warden can enable wins off of several cards in Bant, like Felidar Sovereign and Test of Endurance. Even Celestial Convergence can immediately win you the game if you have a Solemnity in play!

Approach is a really cool card though. I’m probably going to brew a Yennet, Cryptic Sovereign deck next, and that will no doubt run Approach!

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