Spin into Myth

Spin into Myth


Put target creature on top of its owner's library, then fateseal 2. (Look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)

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Printings View all

Set Rarity
Archenemy (ARC) Uncommon
Future Sight (FUT) Uncommon

Combos Browse all


Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Spin into Myth Discussion

Meachman on Arcane Fetch

4 months ago

For manipulating opponents' tops of libraries, here are some versatile spells:

Anchor to the Aether, Spin into Myth, Temporal Spring, Time Ebb, Whisk Away, Submerge, Expel from Orazca

ZendikariWol on Card creation challenge

9 months ago

Tajuru Behemoth

Creature- Beast

Landfall- whenever a land enters the battlefield under your control, you gain 2 life, and you may put a +1/+1 counter on target creature you control.


Create a way to use Fateseal (see Spin into Myth ) that doesn't end up being crazy broken, disgusting, and enabling lantern control.

capriom85 on What Are Some Of Your …

9 months ago

My absolute favorite “combo” (it’s really just great synergy) is Vendilion Clique at end of turn, into a Tunnel Vision during my main phase. Works with Spin into Myth as well.

austintayshus on Card creation challenge

10 months ago

Sealer of Fate

Creature - Archon Horror

When ~ enters the battlefield and at the beginning of your upkeep, fateseal 1 each opponent.

When ~ leaves the battlefield, each opponent may scry 1.


Just a heads up, the reminder text for fate seal is:

to fateseal X, look at the top X cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.

Fateseal has only ever appeared on Mesmeric Sliver and Spin into Myth , but has also appeared in spirit, if not by name on Jace, the Mind Sculptor .

Ninja'd! Do rdean14 challenge above.

I'd like a Green slug for this group (fateseal or fateseal relevant)

Fallerup on B/U Phenax mill wall EDH

1 year ago

click the spell combos above to see how they work, but yes Spin into Myth + Tunnel Vision is a third card combo you could consider, so maybe add Spin into Myth along with Spell Crumple & Hinder, add all 3 of them. if you are able to grab Tunnel Vision out of your graveyard to reuse it more than once, you have 3 spells to kill your 3 opponents the same way with.

JoosetheMuice on Daxos From Behind ( ͡° ͜ʖ ͡°)

1 year ago

So after our games today I have some ideas. I like stuff like Azorius Charm that puts stuff on top of your opponent's library. It can set up a cast with Daxos or just act as an exile spell. Hinder and Memory Lapse are options and could replace one of your less impressive counterspells. Unexpectedly Absent is kinda Spin into Myth is also not bad. AEtherspouts could also be good. Generous Gift is a new one I really like in white. Im sure there are others i'm not thinking of. You could probably cut a counterspell or two. I don't like Distortion Strike much or the permanent exile things like Oblivion Ring . I would definitely add Sword of the Animist . Sword of Sinew and Steel is affordable right now and offers him great protection. I'd cut the lands we talked about earlier and go up to 36 or 37. Another 2 mana rock, like Coldsteel Heart could be nice. I'd consider some supporting creatures. Sram, Senior Edificer Solemn Simulacrum Burnished Hart Hanna, Ship's Navigator Auramancer Mother of Runes and Sovereigns of Lost Alara come to mind

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