Spin into Myth
Put target creature on top of its owner's library, then fateseal 2. (Look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Printings View all
|Future Sight (FUT)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Spin into Myth Discussion
4 days ago
Landfall- whenever a land enters the battlefield under your control, you gain 2 life, and you may put a +1/+1 counter on target creature you control.
Create a way to use Fateseal (see Spin into Myth ) that doesn't end up being crazy broken, disgusting, and enabling lantern control.
2 weeks ago
1 month ago
Sealer of Fate
Creature - Archon Horror
When ~ enters the battlefield and at the beginning of your upkeep, fateseal 1 each opponent.
When ~ leaves the battlefield, each opponent may scry 1.
Just a heads up, the reminder text for fate seal is:
to fateseal X, look at the top X cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
Ninja'd! Do rdean14 challenge above.
I'd like a Green slug for this group (fateseal or fateseal relevant)
3 months ago
click the spell combos above to see how they work, but yes Spin into Myth + Tunnel Vision is a third card combo you could consider, so maybe add Spin into Myth along with Spell Crumple & Hinder , add all 3 of them. if you are able to grab Tunnel Vision out of your graveyard to reuse it more than once, you have 3 spells to kill your 3 opponents the same way with.
5 months ago
So after our games today I have some ideas. I like stuff like Azorius Charm that puts stuff on top of your opponent's library. It can set up a cast with Daxos or just act as an exile spell. Hinder and Memory Lapse are options and could replace one of your less impressive counterspells. Unexpectedly Absent is kinda Spin into Myth is also not bad. AEtherspouts could also be good. Generous Gift is a new one I really like in white. Im sure there are others i'm not thinking of. You could probably cut a counterspell or two. I don't like Distortion Strike much or the permanent exile things like Oblivion Ring . I would definitely add Sword of the Animist . Sword of Sinew and Steel is affordable right now and offers him great protection. I'd cut the lands we talked about earlier and go up to 36 or 37. Another 2 mana rock, like Coldsteel Heart could be nice. I'd consider some supporting creatures. Sram, Senior Edificer Solemn Simulacrum Burnished Hart Hanna, Ship's Navigator Auramancer Mother of Runes and Sovereigns of Lost Alara come to mind
9 months ago
Yeah I feel like Ancient Stone Idol may be the worst of my big fatties, but I do like it in the meta I play in a lot. I play EDH all the time but usually its just me and my buddy so I play a lot of 1v1 and his Edgar Markov deck likes to attack. It'll regularly be 5 mana or less for me to cast it. Saheeli, the Gifted can also greatly reduce the cost as well. It wouldn't be hard to cast it for free on my turn off of her plus alone, but I can use her plus in combination with it's natural cost reduction when I attack. For now, until I pick up some needed cards like Blightsteel Colossus I would probably leave it in.
I really want to give the Journal a try here. Free artifacts every upkeep in an artifacts matters deck seems good, plus it's card draw, and a tutor so it has some utility. Even if my opponent can answer it before I get the third clue and can tutor, I'm left with 1 or 2 artifacts that draw cards. So unless they answer it the turn I play it, it never just does nothing and it's basically going to require them to have artifact removal in hand that they haven't used already on a board full of artifacts. It may be something I eventually take out, but until I get some games under my belt with this deck I'mm not sold on it being terrible here yet.
Spine of Ish Sah is another card that can be cast for free or cheap regularly with Saheeli's +1 and it can answer any permanent. Plus, off the top of my head, I can think of 7 ways to sacrifice it so I can return it to my hand. Most of which are repeatable effects.
Spin into Myth will probably become Cyclonic Rift when I'm able to get my hands on another one but for now, it's an instant speed answer than can deal with a problematic creature or even get my creatures back after they're stolen.
I don't quite understand the hate for Hour of Devastation . It's a 5 mana board wipe most of the time that will also hit any planeswalkers in play. Most effects like this cost much more in these colors (i.e. Sudden Demise or Magmaquake , or they only temporarily deal with problems (i.e. Devastation Tide or Evacuation
9 months ago
Ok Ancient Stone Idol is something I think you can cut since it really doesn't have enough value for a 10 cmc creature since if you draw it early in the game it just becomes a dead card in your hand. Spin into Myth is just way to high in cost to be dealing with a single creature. Hour of Devastation I will say could go depending on how heavy planes walkers are in your local group because most of the really good creatures with indestructible have over 5 toughness. Tamiyo's Journal is a pretty slow card since it gives your opponents 3 turns to get rid of it and you already have a lot of card draw with your blue draw spells. I think if you don't have a good way to keep sending Spine of Ish Sah into your hand then that 7 cost may just not be all that necessary.