Spin into Myth

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Archenemy Uncommon
Future Sight Uncommon

Combos Browse all

Spin into Myth

Instant

Put target creature on top of its owner's library, then fateseal 2. (Look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)

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Spin into Myth Discussion

SpookyToe on is this any good

4 days ago

I recently started a Daxos deck myself. One problem I see you're having here is you have way too much going on: Narrow your strategy. What does Daxos do?

Daxos hits people and he plays their spells. He also gains you life. And in commander, people have big spells.

1st: You want cards to make Daxos unblockable. Whispersilk Cloak, Aqueous Form, etc. You have some good includes in the form of Spectra Ward.

2nd: You want to be able to cast the cards you exile with Daxos. That means mana: and a crap ton of it. Fellwar Stone, Thran Dynamo, I would run 14 minimum.

3rd: You are going to need control to keep Daxos alive. Counterspell, Path to Exile, Swords to Plowshares, etc. Really this slot is whatever you want; control is needed to keep Daxos alive and make sure your opponents don't cast some scary spells.

4th: Some fun stuff with life gain. I always include my pet card Angelic Accord.

5: Include fun stuff, but make sure they have synergies with Daxos. He is a commander that just screams "build around me". Fireshrieker is the first card I think of: who doesn't like casting two spells from your opponent? Another fantastic mechanic is Fateseal. Or, library manipulation from your opponent so you can decide (to a point) which cards you want to cast from your opponent. Unfortunately there are only two cards that do this: Spin into Myth and Mesmeric Sliver. I would run the first of these two.

Good luck! I would love any questions you have while tinkering/editing.

KongMing on The NO Deck

2 weeks ago

You have the draw power and Wizards (namely Azami) in this deck to go for the Laboratory Maniac win, you just need to add Mind Over Matter or Leveler (for the lulz.) Tunnel Vision can do the same thing if you Scry anything but a basic land to your bottomdeck (Tunnel Vision can also help end the game if you add Hinder, Spell Crumple, or Spin into Myth. You also definitely have the draw power to swing an Archmage Ascension. Worst case scenario, it's a 1-drop sac to Ertai.

Crab Umbra can give Ertai (or any other Wizards) one-time destroy protection and the option to untap (at it's worst it's also a 1-drop sac for Ertai.) Unbender Tine can do the same thing, but can untap any permanent. Kjeldoran Outpost can also create Soldiers at instant speed to sac off to Ertai.

Shout outs for Consecrated Sphinx and Sphinx of the Steel Wind. Both can help turn an unwinnable situation into a much better one in their own way.

Mindcrank + Bloodchief Ascension is normally hard to set up, but the presence of Ertai makes it easier to pull off.

CaptainSpauldingsFriedChicken on Wrexial looks a bit fishy

1 month ago

shaistyone shoot I completely forgot about Guiltfeeder and Quicksilver Fountain. I like that Tunnel Vision/Spin into Myth combo. I'll see about adding those.

shaistyone on Wrexial looks a bit fishy

1 month ago

I have a similar deck that does quite well - Mill DH. I think the big thing is that they can sometimes lack real 'punch' to kill players: i.e. Guiltfeeder or Tunnel Vision / Spin into Myth

For Wrexial specifically, I like some land change tech: Quicksilver Fountain or Mystic Compass can help ensure you can hit anyone you want.
Also, I would add at least a few ways to deal with Eldrazi shufflers.

Ryknow on Dralnu, Swag Lord

1 month ago

You could get Spell Crumple and/or Hinder to combo your opponents off with Tunnel Vision.

I used to run Spin into Myth in my deck, but since the commanders are no longer tuckable I got rid of it, as it's just a 5CMC removal; Pongify, Rapid Hybridization and Reality Shift are better options, IMHO.

(Edit: I just noticed Spin into Myth combos with Tunnel Vision, so not actually that bad)

However, I get this is designed to be a casual deck, plus I am a new player so you can just ignore my comment...I really like Dralnu though, even if it seems pretty difficult to play correctly for me!

JaceFromStateFarm on I don't usually lose, but when I do, I win [EDH]

1 month ago

Arcane Denial and Remand are great counterspells. Both are better than Cancel and they fit well with your deck.

AEtherize will keep you alive or mess up the resident Kaalia player a bit.

Enter the Infinite makes a good win con with High Tide, Laboratory Maniac, and Mystical Tutor. If you include High Tide, Turnabout gives you ridiculous mana.

There's an interesting interaction with Spin into Myth and Tunnel Vision that could be worth checking out. Also, considering you have a Lab Maniac and a few graveyard shufflers, Alhammarret's Archive is a pretty good idea I'd say.

Consecrated Sphinx is expensive, but it would probably lead to you drawing your whole deck very very quickly, which is always a good time. Something to think about if you ever have $20 to drop on Magic.

Stasis would force them to discard a lot of cards and generally stall while you ping them for having too many cards.

Boomerang an opponent's Reliquary Tower on end step when they have like 20 cards in hand from all your shenanigans!

Stroke of Genius can be another mana sink to finish someone off.

Neat list! Looks like a fun time for everyone. Good luck!

liquid_water on 「Q U E E N B E E」

2 months ago

That's a pretty funny combo! I might try that alongside Hinder, Spell Crumple and Spin into Myth for more ways to enable Tunnel Vision.

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