It That Betrays

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs. Eldrazi (DDP) Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all

It That Betrays

Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

It That Betrays Discussion

Gideon2059 on Horror, Carnage, and Annihilation. All are Rakdos.

57 minutes ago

Pheardemons I agree It That Betrays is definitely hard to pull of but I use a reanimator in Whisper, Blood Liturgist or try to tutor up black market quickly to compensate for the extremely high cmc. I think it does take a lot but is definitely do-able.

Pheardemons on Horror, Carnage, and Annihilation. All are Rakdos.

1 day ago

Thank you Gideon2059 - Mayhem Devil is definitely something to consider! Honestly, this is one of those decks I don't update near as much as I want to, so thank you for bringing it to my attention. While It That Betrays would definitely be good, the mana is fairly rough. 12 is a lot for this deck. Something to consider though. Thank you my good sir!

Gideon2059 on Horror, Carnage, and Annihilation. All are Rakdos.

1 day ago

Hi there! Just wanna say I have a similar version of this deck. This is honestly an awesome list but I two cards that you could add that make this deck absolutely insane which are It That Betrays and Mayhem Devil . The idea of abusing both your sac with Rakdos and your opponents to deal damage and steal their stuff just seems

airbornezenith on Freedrazi | Saheeli, The Gifted

3 weeks ago

She is very strong. I Haven't seen anyone else build her this way besides me! If you have it in your budget Metalworker is incredible. Lands like Hanweir Battlements , Flamekin Village , and Hall of the Bandit Lord are great for getting your Eldrazi haste. Mirage Mirror can do this with the non legendary ones if it was out the turn before. All Is Dust is usually a one sided board wipe. It hits your commander but who really cares when you have It That Betrays out. You can usually recast Saheeli and net more mana than you spent.

Here is my list. Saheeli - Requiem

Good luck and have fun (summoning terrifying unkillable monsters from beyond the void)!

awesomeandy33 on Mono black

1 month ago

Ya. I don’t believe black has any of that kind of recursion, but was hoping I maybe could luck out with and artifact that could do something along those lines.

I’m also not a fan of mindwrack, and would much rather have demon of catastrophes.....I will be making that switch.

Is there any ramp I could be running, other then maybe some more mana rocks?

It That Betrays is there can because I can. My play group is pretty good with playing evenly match decks, so I don’t really mind if it comes out janky, or a bit slower. I have my decks for tournaments and more competitive games.

I’m also not a huge fan of Drana, Liberator of Malakir , think it would be a better fit in my atraxa deck.

DSquirrel on Mono black

1 month ago

I don't know how long your typical games go but i think that It That Betrays hard to cast at 12 mana as a deck with no mana ramp other then Dark Ritual Cabal Ritual and Cabal Stronghold so unless you us a tutor then you might struggle to cast it.

I personally don't like Mindwrack Demon the delirium effect can be rough if you hit the wrong cards with the ETB or if against graveyard hate but if you like a big demon Demon of Catastrophes which also works as a sudo sacrifice outlet. Also not sure about Barrier of Bones

I can't think of any black instant or sorcery recursion, I think that is more of a blue thing might be wrong though

jessedictor on Tasigur Septor, Control

1 month ago

I went and I tried playing ten starting hands with this deck, no mulligans:

g1) 2 lands (no green mana), no ramp until turn 3 drawing a signet, no green mana (which is most the ramp) until turn 10

g2) got land, but only counterspells and buried alive in hand. So I couldn't really cast Tasigur to dig until turn 4- felt bad

g3) Isochron Scepter Vampiric Tutor turn 2. Not a win but a strong hand for sure, maybe should have waited to use Isochron Scepter

g4) no black mana until turn 5, hand full of black cards

g5) Demonic Tutor into into Lim-Dul's Vault -> went for turn 3 Isochron Scepter infinite mana, which should just about win me the game

g6) Nezahal, Primal Tide , a few lands and a training ground. Turn 5 Dark Petition , but felt way undeveloped

g7) No lands until turn 4, happens

g8) Isochron Scepter in hand, but nothing good to use it with, played lands until could cast tasigur turn 5

g9) Got two lands, mana conflux and Reliquary Tower . Drawing nahal felt super band turn 3. Turn 4 got a third land, and windfall felt like my best option

g10) turn 1 Vampiric Tutor , turn 2 Isochron Scepter dramatic reversal infinite mana win

So, I found generally speaking, this deck gets Isochron Scepter and wins with it. All other routes feel really bad. I didn't really enjoy the entomb or buried alive options either, but maybe I was missing a combo somewhere. I also I felt like I had abnormal mana issues in this deck- mostly with getting green mana. This might not be a real issue but worth looking at. Reliquary Tower felt very bad. 19 of 34 lands can produce green mana. I'm not sure on the mathematical breakdown in reality but I generally like 24 lands to be able to produce color of each the mana I need- I think you might stay within budget or proxy limitations though so not having all the dual lands and all the fetch lands feels weird. Spire of Industry , Tarnished Citadel , Grand Coliseum and Chromatic Lantern might be odd includes to keep the budget line as well.

Take aways:

Remove every creature that costs 4 or more that doesn't win you the game immediately.

replace with creatures that fetch win \cons

I don't think the deck needs Training Grounds - typically any time it would matter I already have infinite mana. Maybe add in Exhume - sounds weird I know but would have helped reanimating felt smooth, and maybe would help me feeling like we should keep the Consecrated Sphinx .

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It That Betrays occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Rakdos: 0.19%