|Commander / EDH||Legal|
Printings View all
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
- Gift of Immortality + Black Sun's Zenith
- If a Creature with regenerate(Ink-Eyes, Servant of Oni) is sacrificed(think Bone Splinters or Fleshbag Marauder can I regenerate it in response or is it illegal to regenerate for a sacrifice?
- How does sacrificing creatures interact with triggered abilities that trigger on sacrifice?
- It That Betrays interaction with ETB
It That Betrays
Creature — Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
It That Betrays Discussion
1 week ago
Hiya, you commented on my list, so i'm here to give some pointers.
Overall it looks great, the only thing I really have for you is a list of cards that are kind of traps.
Armillary Sphere is really bad, unfortunately. Probably just going to want a 2 drop rock in this slot.
most people consider It That Betrays a win-more card, I think it can be fun, but it doesn't have a spot in my lists.
Field of Ruin is terrible in commander if you ask me, boosting 2 other players to get rid of a land isn't something this deck has to do when it can run better strip mine effects.
Lux Cannon is playable so long as you keep in the clocks and Paradox engine, but if you ever look at cutting one of those you should look at Lux cannon first
I've cut Perilous Vault in favor of Nevinyrral's disk, Oblivion Stone, All is Dust, and Ugin the Spirit Dragon. We can get our stuff back from the graveyard pretty easily, but exiling our mana rocks is pretty rough.
You have a 10 drop priority eldrazi in the command zone, so adding things like Desolation Twin can really muck up your opening hands, I'd look at keeping the in-deck big bois to a minimum.
3 weeks ago
A massive update this time. One that I'm very excited about. Here are the changes:
- Gilded Lotus -> Fanatical Firebrand
- Sword of the Animist -> Swiftfoot Boots
- Mana Crypt -> Thermo-Alchemist
- Neheb, the Eternal -> Pilgrim's Eye
- Abyssal Persecutor -> Coldsteel Heart
- Dire Fleet Ravager -> Rune-Scarred Demon
- Fiery Confluence -> Painful Truths
- Olivia Voldaren -> Goblin Fireslinger
- Damnation -> Damnable Pact
- Steel Hellkite -> It That Betrays
- Bojuka Bog -> Smoldering Marsh
- Oppression -> Artisan of Kozilek
- Rakdos, the Showstopper -> Theater of Horrors
- Sol Ring -> Lobber Crew
- Flame Rift -> Gamble
- Rakdos Charm -> Lotus Petal
- Duplicant -> Walking Ballista
- Scourge of the Throne -> Void Winnower
- Bloodgift Demon -> Mask of Memory
- Kokusho, the Evening Star -> Painful Lesson
- Oblivion Stone -> Necropotence
- Risk Factor -> Dark Ritual
- Whip of Erebos -> Plague Spitter
- Heartless Hidetsugu -> Arguel's Blood Fast Flip
Overall, the deck is faster and more consistent. Here's a summary of changes by card category:
- direct damage is now at lower cmc
- -1 Ramp
- +1 protection/haste
- +2 tutor
- +5 draw
- +1 anti-control
- -4 Creature removal
- -2 graveyard hate
- -1 discard
- -1 extra attack
- -1 lifegain/recursion
- +1 removal
So the changes overall are lower cmc, more draw and tutor, less creature removal and less utility (graveyard hate, extra attacks, etc.) Overall, the early turn plays to get direct damage and get Rakdos out are far more prevalent. The deck is more aggressive and more focused now, and plays much smoother.
And yes, this is the only deck I have where I've taken out Sol Ring . It's simply better to have only colored mana in order to cast Rakdos as consistently as possible!
3 weeks ago
EDIT - added links
Some Maybeboard cards I think should be in the main deck: Benthicore , Inspired Sphinx , Kederekt Leviathan , Pentavus , Intruder Alarm , and Soothsaying . Myr Turbine and Heartstone are kind of meh, I'd replace with Genesis Chamber and Unstable Obelisk . I'd also swap some counterspells - Geist Snatch , Summoner's Bane and Lazotep Plating in for Cancel , Dissipate and Rewind .
Cards I'm not really impressed by: Stormsurge Kraken , Tidespout Tyrant , Windreader Sphinx (depends how much flying you end up with), Sphinx Ambassador , Darksteel Colossus , Pathrazer of Ulamog , It That Betrays . I think it's better to focus on big guys that also have ETB effects than use these.
Some other cards to consider (plus the ones I sent you): Erratic Mutation , Synthetic Destiny , Evacuation , Aether Gale , AEtherize , Crystal Ball , Interpret the Signs , Precognitive Perception , Seer's Lantern , Ugin's Insight , Treasure Map Flip, Zhalfirin Void .
3 weeks ago
4 weeks ago
1 month ago
And now for a point by point rebuttal since I feel most of your post is based on arguments from bad faith.
1. It is a game we play with friends, so, we should have our focus on having fun altogether, if I am the victim of a focus by two players and I rage-quit the game, I will leave the table, but the bad feeling will stay at the table, so why ruining the game for the other players?
So, first and foremost; not all concessions are rage quits. Many people can simply say "I'm out" and honestly not be angry. If you are pressuring people to play a game they are not having fun in, I feel you are actually more likely to have the adverse outcome of a rage quit than if you just allow people to leave games with no stigma.
Most of the time, if you are playing with friends, leaving the game doesn't always equate to leaving the table. A lot of the time after I concede I am still at the table taking part in the conversation as I was when I was in the game. I am just able to focus better on what we were talking about outside of the game.
2. The game is not over for us until our life total get's 0, so we can try to overcome the problems, maybe winning sometimes will be very out of our reach in some games, but we can try, we can learn, we can take the opportunity to study how our deck behaves against such games and how to improve it.
There are many ways for the game to be over without your life total reaching 0, and I'm not just talking about alternate win conditions. I personally run 2 combos in my Oloro deck that completely lock other players out of playing spells. I actually appreciate people scooping instead of making me go through the motions of drawing to and then playing one of my win conditions. There are times when it is literally impossible to win and there is nothing to be learned by watching someone solitaire.
Then there are the times when it is merely hard to win, not impossible. Even in these scenarios it is perfectly fine to concede. If you want to learn and improve your play and deck it is much faster to do so when not playing. You have already decided that at some point earlier in the game it became extremely difficult for you to win. It is easier to identify when that was, look through your deck for things you could have done differently, and look up cards that can shore up this weakness when you are not actively playing a game.
3. Maybe one or 2 players are focusing on us to 'have revenge' for past games, and that is ok too... So, if the players are focusing you because you won too many games, or you commander is scary or any other reason, just suck it up
I'm not really of the opinion that it is ok to focus someone down for "revenge" about past games, but that is more of a difference of opinion on other topics than scooping. Again, this comes down to people shouldn't be pressured into continuing to play games after the point when it is no longer fun for them. There is no "sucking it up" necessary. Multiple other people don't want you to win this particular game. You don't feel like you have a chance under the circumstances. You give them what they want by removing yourself from the game and allow them to play a better game of Magic.
4. Some times some one will cast Bribery on us, nobody want's our opponents having our stuff, but conceding to an effect like this, or a annihilator X or any other bad stuff just ruins the game for your friends. What is the deal then? The opponents can't target us Bribery or similar effects because 'in response' we will concede and it will be a wasted attack or a ' Counterspell like'?. For me this kind of behavior show bad sportsmanship to say the least.
The Bribery example falls under "tactical scoops" and I have no disagreement that it is poor form. Unless someone has It That Betrays being attacked with annihilator is a completely different scenario though. Let them have any damage triggers and then concede. There is no worse feeling to me than not getting to play Magic when I sit down to play Magic. If I am at a point that I am sacrificing more things than I am putting out, I am no longer playing Magic and so will not even go through the motions.
5. Let people do their magic, if you are in a 1v1 against the last player, and he will attack us for lethal, let him do it, it wont take more than 30 seconds, do you feel better saying 'concede' than 'lose'? is that it?
Also the conclusion: So many times I saw that a player gets his engine going, he is getting the upper hand against the last one, the last player knows the game is not in his favor, so he concedes, well that is also bad sportsmanship, because you may find a way to overcome it, and even if you don't, the winning player build his or her deck to do some magic and it is doing it, by conceding 2 or 3 turns earlier we are taking away his fun
And the strawmanning in the comments: And by 'interesting' you mean the ones you can win? so, if you are not the winner, then the game is not interesting, I got it right?
I don't see that the actual act of swinging for lethal or actually executing the combo is all that important. Playing magic to me is about the strategic choices that lead up to that point. They are no more a winner if they actually do the thing. There is no difference between conceding and losing. If there are no more meaningful decisions to make there is no point in continuing to play.
1 month ago
There are some cards which I find confusing in your deck. Purphoros, God of the Forge is usually reserved for token decks or other "Go-wide" stategies whereas you are a "go-big" strategy. I also dont know how good Stalking Vengeance is. You are not a sacrifice based deck so this is just a lot of mana for some incremental damage. Then there's Sun Titan . It just doesnt seem like you have a lot of targets for him to bring back. Perhaps a fetchland or a mana dork that got killed early but not much else. Doesn't seem worth it. Then there's some other cards. I prefer Terastodon over Woodfall Primus . And why Sylvan Scrying and no Kodama's Reach ? I'd also consider adding just one more haste enabler. You have multiple creatures that want to be attacking right away like Etali, Primal Storm , Ilharg, the Raze-Boar , Balefire Dragon plus all the eldrazis. May I recommend Rhythm of the Wild ? Seems really solid in your deck.
Hope these help.
It That Betrays occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%