It That Betrays

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs. Eldrazi (DDP) Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all

It That Betrays

Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

Price & Acquistion Set Price Alerts

DDP

ROE

Ebay

It That Betrays Discussion

Aphoticate on Best Reanimation Targets

3 days ago

Jin-Gitaxias, Core Augur is imo the best target with Razaketh, the Foulblooded as a close second. The only reason I rank him second is you need at least one more creature in play to go ham.

Other great ones are Consecrated Sphinx, Nezahal, Primal Tide. Pestilence Demon is a personal favourite of mine too.

If you can reanimate at instant speed like I do in my The Scarab God deck, some nice options open up like Torrential Gearhulk, Steel Hellkite, It That Betrays and a personal piece of tech I have found useful: Keeper of Keys

Other honourable mentions are Rune-Scarred Demon, Kederekt Leviathan, Sire Of Insanity, Meteor Golem, Niv-Mizzet, Parun, Worldgorger Dragon, Gray Merchant of Asphodel, and Kokusho, the Evening Star,

SynergyBuild on Best Reanimation Targets

4 days ago

I generally would want something with immediate value, but I'll take It That Betrays

shadow63 on Best Reanimation Targets

4 days ago

It That Betrays is an eldrazi that doesn't shuffle itself in. Noxious Gearhulk and the rest of the hulks ain't bad . Rune-Scarred Demon stromtide leviathan I cant tag storm tide for whatever reason

Saljen on Muldrotha 2.0

4 days ago

Ramp is super important in EDH, but Muldrotha opens up less traditional options that end out being far superior when Muldrotha is in play. Cards like Font of Fertility and Wayfarer's Bauble may be sub-optimal in most decks, but in Muldrotha decks their value increases ten fold. You can use them in the early game for ramp, then use them over and over in the late game for ramp, as they are permanent cards that Muldrotha can cast from your graveyard. Here's a few more that I use in my budget Muldrotha deck: I already mentioned Font of Fertility and Wayfarer's Bauble; Coiling Oracle, Dawntreader Elk, Diligent Farmhand, Sakura-Tribe Elder, Silverglade Pathfinder (most discarded cards can be played from the yard with Muldrotha), and most importantly Hermit Druid and Song of Freyalise. Let me explain why those are the two most important pieces of ramp for Muldrotha. Hermit Druid doesn't ramp per-say, as the basic land only goes to your hand. What it does do for you though is mill the hell out of your library if you keep your basic land count down. This means that when Muldrotha hits the battlefield, you'll essentially have a 20+ card "hand" in your graveyard. Song of Freyalise turns all your little x/1 dudes into mana rampers for two turns, then allows you to attack all out. This means every third turn all your creatures are Indestructable, Vigilance, and Trample; letting you plan around it for some crazy turns.

The same thing can be said for most aspects of the deck. Here are some great removal pieces tied to either creatures, artifacts, or enchantments: Seal of Doom, Seal of Removal, Executioner's Capsule, Bone Shredder, Merciless Executioner, Fleshbag Marauder, and sort of Baleful Strix (it has deathtouch). Here's some good artifact and enchantment removal: Seal of Primordium, Acidic Slime, Caustic Caterpillar. Here's other various good things that are re-usable from your graveyard: Diplomatic Immunity for keeping your commander safe, Swiftfoot Boots for the same reason. Elephant Grass means you can pay 1 mana per turn to have this effect in play by sac'ing it and playing it again, rather than the escalating cumulative upkeep, Mystic Remora is also great for the same reason. Lotus Petal provides re-usable free ramp. Dawnstrider gives you repeatable fogs. Siren Stormtamer is a repeatable counter to keep your team safe. Spore Frog is one of the core pieces of the deck, letting you fog every turn for 1 mana.

One thing you'll want to do with Muldrotha is make sure your creatures, artifacts, enchantments have somewhat even distribution, so you can play many cards from your graveyard per turn. A lot of these effects are tied to creatures though, so in my Muldrotha deck I like to gain additional benefit from sacrificing these creatures or permanents. Cards like Dictate of Erebos/Butcher of Malakir force all your opponents to sac a creature whenever you lose one. Since you're sac'ing for the creatures effect anyways, you get to double dip a bit. Other cards that help here are: Catacomb Sifter for scrying, Grim Haruspex for draw, It That Betrays for some fun shenanigans, Sifter of Skulls for ramp + more things to sac, Smothering Abomination for more draw and a sac outlet.

If the sacrifice route tickles your fancy, then you probably want to run some sacrifice engines. Here's some good ones for Muldrotha: Altar of Dementia is a free sac engine that fills your yard, perfect here. Skullclamp is both a sacrifice and a draw engine. Lots of creatures that are good with Muldrotha are x/1, so Skullclamp becomes crazy efficient, especially since you can replay the lost creature.Grimgrin, Corpse-Born is another free sac engine that powers himself up and lets you use his removal ability. Hell's Caretaker can sac a tiny creature to return something awesome from your yard when the commander isn't around, or if you dont have the mana to play it from the yard. Izoni, Thousand-Eyed comes into play with lots of sacrifice fodder, and for [b][g] you can sac a creature and draw a card. Jarad, Golgari Lich Lord can use his ability as a win-con, especially when paired with Grimgrin, Corpse-Born.

My absolute favorite card with sacrifice focused Muldrotha decks hands down is Mazirek, Kraul Death Priest. All your x/1 sacrifice fodder turns into a terrifying army with this guy. The best thing about him, is his ability triggers whenever you sacrifice a perminant. That means things like Executioner's Capsule and Seal of Primordium will trigger his ability, and more importantly cards like Terramorphic Expanse, Evolving Wilds, Blighted Woodland and Myriad Landscape. Everything you sac increases the power of your army, and every time you sac something you're getting a ton of value. The Gitrog Monster pairs really well with Mazirek. Sac a land every turn, draw more cards, play more lands, trigger the +1/+1 counters on all your creatures every turn. Tons of synergy.

Anyways, sorry for the wall of text. I just finished doing a ton of research for my Muldrotha deck to make it as good as I could for around $100. Hopefully some of my research will help you in your efforts :)

ZendikariWol on Grave Robbin'

6 days ago

So this deck doesn't have almost any really bad cards, but it does have quite a few suboptimal ones. Imma try to explain which and

Butcher of Malakir is almost always worse than Savra, Queen of the Golgari and than Dictate of Erebos. Both of them are much cheaper (mana-wise) and therefore can deal more damage before the opponents gather momentum.

Filth is really just not the best here. Not terrible, but this isn't a beatdown deck. Many of your dudes are always gonna have summoning sickness and the others are gonna just be too smol to deal any real damage.

Gonti, Lord of Luxury is a card that I love and have playtested a lot, but in the 4-mana slot, there are many better things. It's a good card, just not that good.

Hornet Queen is 7 mana and it's not worth it for 7 mana. It's not as good as Grave Titan and really, you should only be running about 4, 5 finishers.

It That Betrays is another badass card, but it is 12 freaking mana and not that great unless you have Butcher of Malakir or a Fleshbag Marauder effect being consistently repeated.

When you don't want your creatures to be sticking around, +1 counters aren't really a good plan. That makes Mazirek, Kraul Death Priest suboptimal.

Mitotic Slime is just slightly worse than Thragtusk here. Its main draw is being a LOT of sac targets, but by turn 5 you shouldn't really need that.

Mycoloth never makes it to your upkeep. Trust me.

Priest of the Blood Rite is fine, but there are better payoffs out there for five mana.

I'd say Sepulchral Primordial over Puppeteer Clique, but it's mostly a matter of preference.

Smothering Abomination, if you have a healthy number of sac outlets, is like Deathreap Ritual, but with a higher likelihood of decking you out.

Vulturous Zombie is only for opponents' graveyards.

Wood Elves is usually a worse Farhaven Elf. Sure the forest comes in untapped but are you going to use it that turn? Not very likely.

So yeah. That's it. If you want me to propose some cards to include I will, but for now I'll assume one very lengthy comment is enough. Have a nice day, and happy brewing!

griffstick on Mogis floods the Multiverse with Blood and Flesh

1 week ago

I had a multani deck that said 100% competitive and I changed one card from a It That Betrays to a Ghalta, Primal Hunger and lost 15% competitive meter points. The meter is bs

juiicyfruities on Arachnophobia (Budget Spiders)

1 week ago

I'm familiar with It That Betrays. It's a good card, but I don't think it has a place in this deck if we're wanting to keep the spider tribe theme. And pretty much of all my decks that I've made or want to make are visible from my profile if you click on my name, homes.

ZendikariWol on The Recycling Center

1 week ago

So I commented on this deck over 6 months ago and now I saw it on the feed so... Imma do it again. And Imma be more specific this time. Let's start with cuts.

Bane of Progress is not great. If all goes well you'll absolutely be hitting your own enchantments and artifacts.

Butcher of Malakir is no Savra, Queen of the Golgari.

Gray Merchant of Asphodel is not anything exceptional in this brew. Yeah his ETB is really strong but it draws a ton of hate and you don't seem to have many ways of subverting or withstanding that hate.

Greenwarden of Murasa is really mana-costly. 6 mana for an eternal witness effect? Pass.

It That Betrays is really bad. Better when you can reanimate it, but still unless your opponents are running aristocrats or you're forcing them to sac things (and yeah I know It does that but that's not enough), really bad. Oh yeah, and that thing I said with Gray Merchant about drawing hate? That.

Lord of Extinction's lack of trample makes him pretty meh.

Massacre Wurm is pretty meta-dependent. If your buddy runs weenies he's decent but if not...

Mycoloth is great, but the 5-mana slot is competitive.

Pathbreaker Ibex honestly doesn't seem that great. Most he's giving your guys is +5 unless you find Lord of Extinction.

Terastodon is really cool and all, but it does have one huge drawback... You can EITHER repeat the etb OR have it as a beater. And for 8 mana, repeating the etb is not enough.

Wood Elves only tutors up forests. I'd rather run Farhaven Elf in a deck that's half black.

Abundance is probably not as good as Phyrexian Arena.

Consistent token generators like Awakening Zone and From Beyond are nice, but there are better cards for the mana cost.

Greater Good is great when you have larger creatures than this deck does. As it is it's just gonna make you discard a bunch of cards, probably.

Torment of Hailfire gives your opponents something you don't want them having: choice. They'll just sac a bunch of useless crap or discard lands. Without steps to limit their options, it's not a great card.

So I looked at your maybeboard and holy crap dude, you need to put some of those in. Night Incarnate, Whisper, Blood Liturgist, Savra, Queen of the Golgari, Craterhoof Behemoth, I'm actually adding the first two to my brew now. Thanks for the ideas, sorry for stealing them.

Now Imma give you some card suggestions.

Blisterpod and Tukatongue Thallid are both 2 creatures for one mana.

Diligent Farmhand and Veteran Explorer are good early ramp.

You forgot Fleshbag Marauder when you got the rest of the edict gang!

Noxious Gearhulk could be a great substitute for Massacre Wurm if you're playing against beefier bois.

Thragtusk is pretty underrated in aristocrats.

As is Treasure Keeper, but that's less good in your deck since you have a really high mana curve.

Vindictive Lich gives you options!

Wall of Blossoms is good protection and a draw!

Wurmcoil Engine is just the best. Has a similar problem to Terastodon but it leaves tokens behind, lifelink to eat small creatures, and deathtouch to fell unreasonably large ones.

Hell's Caretaker is reanimation and a sac outlet.

Phyrexian Delver is also good reanimation.

Attrition is excellent removal.

Diabolic Intent and Vampiric Tutor are hard tutors. They're any card you want!

Perilous Forays is an awesome card for this deck, I love it.

Quagmire Druid isn't the greatest ever, but it's enchantment removal.

Sadistic Hypnotist can play the long game, run opponents out of resources.

Thoughtpicker Witch can screw combo.

Vraska, Golgari Queen is an epic sac outlet and the ult is perfect for this deck.

Westvale Abbey  Flip is pretty good. And a land.

Entomb is legendary.

Grim Flayer is great card advantage.

Fauna Shaman is like Entomb but better maybe?

Underrealm Lich is good card advantage.

Deathreap Ritual, Lifecrafter's Bestiary, and Skullclamp are all great draw.

Blood Artist and Zulaport Cutthroat are both nice sources of damage.

Thank you for coming to my ted talk.

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