It That Betrays
Creature — Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
|Want (4)||Dykle_ , MrBoyson31 , Oliviridian , DallaThaun|
Printings View all
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
It That Betrays occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
- Gift of Immortality + Black Sun's Zenith
- If a Creature with regenerate(Ink-Eyes, Servant of Oni) is sacrificed(think Bone Splinters or Fleshbag Marauder can I regenerate it in response or is it illegal to regenerate for a sacrifice?
- How does sacrificing creatures interact with triggered abilities that trigger on sacrifice?
- It That Betrays interaction with ETB
It That Betrays Discussion
5 days ago
Thank you very much for your detailed feedback!
Regarding Urborg: I put it actually in to help Sheoldred, as she has Swampwalk. But on some occasions it really helped in the beginning, too, when I only had some Forests and many black cards in my hand. It offers the opportunity for various cool mana plays at the start of a match.
The Ramunap Excavator is superb! I will definitely put it in, although I have no idea which card to switch out for it.
The thing regarding It That Betrays is exactly what you pointed out. It is definitely a great card but it cripples a bit of the mana curve. Thanks for the compliment, btw. ;-)
Looking at Animate Dead and Necromancy : I really like those! But the problem is that I feel like the deck shouldn't miss out on the enchantments I already put in. And I would have to switch something out for them, which makes the whole decision process a whole lot more difficult for me.
5 days ago
I like the deck. I play tested it a couple times and I'm not sure exactly what to tutor for but I assume the best win condition is to get a dictate effect and a sacrifice outlet to be able to keep reccurring wurm coil engine and plaguecrafter or something like this. I don't see the point of urborg too much, it's a cool card but I didn't see any swamps matter cards and I think that this can just end up helping opponents more than it helps this deck. You are already in green and the deck has plenty of fixing and ramp to make sure you get the colors you need. Either way I think it's a pretty solid deck.
I think Ramunap Excavator might be good here so you can keep playing the land destruction cards from your graveyard. I love to play It That Betrays in my graveyard deck. I get it into my graveyard and then cheat it into play with Sheoldred, Animate Dead or Necromancy , which I noticed you don't have. I understand you probably don't run the enchants for a good reason. You have a good amount of tutors and you know how to get your combos going without the animator enchantments. Also, It That Betrays would absolutely wreck your perfect mana curve.
1 week ago
Hello there! +1 from me!
- Vilis, Broker of Blood : is so ridiculously bonkers, especially with...
- Reanimate , which I'm surprised you don't have. This and Vilis make a one mana draw 8.
- This guy seems perfect for this deck.
- Is... is Sol Ring banned in your meta or what? Is all ramp banned in your meta?
Some cut suggestions:
- It That Betrays doesn't seem worth it with out grave pact effects.
- Spirit of the Night seems like just a big beater.
- Lord of Extinction again, just a big boy. And this one dies to graveyard hate.
- Resolute Archangel Will the multiple fog effects, I wonder how good she usually is. Plus just life gain seems boring.
1 week ago
Hey Kain. There's a lot to unpack here haha.
Hall of Gemstone is strong not only because it allows you to generate green mana with colorless lands, but also because it disrupts multicolored opponents (each turn, they choose one color and will pretty much only be able to use spells and abilities of that color).
Questing Beast just seems like a french vanilla beater to me. He's alright in a planeswalker-filled meta I suppose. But even there I think you could just beat your way into planeswalkers' faces with Omnath and the gang.
Angel's Trumpet is just an odd effect for mono green so I thought you might like it. In conjunction with Silent Arbiter , it does heavy damage each turn to any opponent with a lot of creatures, while also tapping down their potential blockers. Angel's trumpet also gives all your dudes vigilance. So even without the arbiter, since your green creatures will usually be bigger than opponents' dudes, you likely won't mind swinging with your team every turn while your opponents will be at risk putting their tiny dorks into combat.
Uba Mask essentially reads "when anyone draws a card, they must play it the turn they drew it or it is lost forever". Since you produce a ton of mana, you will always be able to play the cards you draw. Opponents will struggle with this though, making sub-optimal plays so that they don't lose the card they drew. Uba Mask is brutal with Teferi's Puzzle Box or Hall of Gemstone , or against opponents who draw a lot of cards or play a lot of counterspells. Even without support the mask is a highly disruptive card.
Abundance is decent for several reasons. It replaces draws, which means you would be unaffected by Uba Mask and would not lose if your library is empty. It also allows you to always draw gas if you're top-decking, or get land if you need it to cast a big spell.
It That Betrays only triggers from sacrifice. Killing something with deathtouch damage will not trigger It That Betrays. He's alright on his own since he has annihilator, but he's also easy to remove. I think better things can be done with 12 mana. Same with the other eldrazi. Sure they're strong, but they aren't that interesting imo (except for Emrakul, the Promised End . that card is super interesting).
Lignify can only target creatures while Song of the Dryads can target any permanent. Also, you can get rid of creatures by applying combat pressure (forcing blocks), so lignify is only marginally useful.
Unless you have an immediate draw effect, Reclaim and Noxious Revival won't return your card until next turn. They also telegraph your plans to your opponents, so if you put something strong on top with Reclaim, your opponents might band together to eliminate you before you draw it. Regrowth would be better imo.
Green is generally weak to board wipes. It would be especially bad if your stored a ton of mana with Omnath and somebody wiped the board, causing you to lose all that mana. Colfenor's Urn and Cauldron of Souls protect your creatures from board wipes.
Mimic Vat is a way for green to steal creatures. Or, you can use it to reuse sweet ETB creatures like Eternal Witness , God-Eternal Rhonas , Meteor Golem , Ulvenwald Hydra , etc. It can also deter board wipes, since opps might not want to destroy creatures if it means you get to imprint the best one.
Not of This World = free protection for Omnath. When you are storing a lot of mana via Omnath, it is all lost if he gets removed, so this helps to prevent that. It can also be used in a pinch to protect vital artifacts/enchantments like The Great Henge or Mana Reflection which wear huge bullseyes.
Sensei's Divining Top is never a bad card, but in most decks it is just filler. Since you're in green you could use this card slot to just draw a lot of cards instead with something like Hunter's Prowess .
Vorinclex, Voice of Hunger (and stax effects in general) is just unfun to play against. Just my personal opinion. I wouldn't feel accomplished if I won a game simply because I dropped a Vorinclex.
Bow of Nylea isn't bad, but there are plenty more impactful cards out there.
Anyway these are just my opinions. EDH is all about playing however you like, so don't feel like you have to make adds or cuts just because they were recommended. Play that Kitten-Hydra if you love the card!
Yes Gingerbread Cabin is lackluster. Inventors' Fair could be a good replacement. Nissa, Worldwaker looks very good here! Extra 4 mana each turn? Sign me up. Prototype Portal + Ugin's Nexus is cool but very situational (you would need both cards in hand, plus a way to sacrifice artifacts). But infinite turns in mono green is extremely rare, which fits your deck's theme of "green doing non-green things", so if you want to reach for that dream go for it! Trading Post might be a good sacrifice outlet for said combo. Sword of the Animist is a common ramp piece for non-green decks. Since you have green, there are better ramp options. Umbral Mantle is very good with Karametra's Acolyte or Selvala, Heart of the Wilds , so yeah I could see it warranting a spot. Worst case it can be used to give Omnath pseudo-vigilance. I agree with your assessment of the Nyleas, there are better cards to sink mana into.
1 week ago
(CAUTION: TL;DR Crap AHEAD; Reason: This is a set of opinions of cards of note for this deck.)
@king-saproling: After all this, I'd like a possible Review on this deck, as well as this:
Commander / EDH*
30 VIEWS | IN 1 FOLDER
This is a 1 Damage KO Deck. Utilizing Card Advantage, a Myriad of threats to slow those down, Heck, I actually put the High CMC stuff in as Atemsis Bantha Fodder. just to win a game; so they're not useless at all as this is how Atemsis, All-Seeing Works as a CMDR; high amounnts of unique CMC Costs for use.
But what about these?
Hall of Gemstone
: (I guess Omnath Reserve works here?)
(Ramp or Kill... I'd rather ramp; not enough powerful creatures to be a "Dragon"...)
(Is this why you said "No." to a
(But why use this, W/O
(I, uh,,, How good is this? I never understood how these effects are "Good".)
(It's a Random Pick, but at least you get to choose which pick needed. II keep.)
7: Teferi's Puzzle Box ( Mindmoil ? IN MY ?! Permanent Keep.) 8: Meteor Golem If only what this guy can do IRL is safe; as it's not. Awesome effect; almost like a Bramblecrush on legs; Artifice also. Keep.). 9. Cauldron of Souls (This looks good for my Cromat "No Counters Allowed" Deck. But why the recommendation?
10: Colfenor's Urn (Uh... I'd have an opinion as long as I know Exile Stoarge Plus'.) 11: Lifeline (I'd like to make a list of stuff hates, & recursion is one. Since we're in theme, this Pases.) 12: Mimic Vat (This is secret tech for Superfriends; but what to use w/ here) 13: Mirrorworks 14: Not of This World (This wasn't chopped. This was Planet-Cleaved. How many creatures here have 7 Power?) 15: Pariah's Shield (I guess it's for Omnath? I'd like to change this up after this as well as work on my Atemsis Deck for this.)
As well as the Losers of this deck...
(There is a combo involving this,
, something w/ Deathtouch, &
It That Betrays
to wipe a whole field clean while going to Value Town. Why the cut?)
(I re-entered this in as it's Mana-Pricey, but we've Omnath Anyway; so putting this online is proof of
's HUGE Ramp.)
(I guess we've already enough flying stuff; & this was just a clunker.)
(Why cut this, & not
Song of the Dryads
also? Is this for turning a creature into a mere blocker?)
(Is this Aura really that bad? Alright,
Tuvasa the Sunlit
has it now.)
(Reclaim is at least, affordable (Quasi-Recursion via Topdecking;
is basically the same, but on
level power. Why does everyone think Phyrexian Mana Cards are so good? I'll never know...)
Scour from Existence
(Do I Other Ways of Destruction? I guess I'll allow the cut.)
Ulamog, the Infinite Gyre
(Are Eldrazi that Bad here? It's either This, or Kozilek, & It that Betrays. Should I trust my gut on this?)
: Replaced by
indefinitely unless it gets banned.
Key to the City
: (I guess The Quasi-Rummage requiring more mana for one to have a creature unblackable, then untap to Draw. I didn't think I'd be better off w/o Discarding...)
(Blowing up Mana Rocks; someone said (Kinda...), But you were right about this as a cut; I thought it as sketchy.)
Sensei's Divining Top
((?_?) I mean, even
is understandable, but saying Chopp'd to a Big Staple of all Commander/EDH? I'm at a loss...)
(Should I put
((Looks at Card.) Why say no? It makes food, & ramps. Just imagine the (Weiß)Versatility this can do.
It That Betrays
(Why say no to this? is it that average? Remember that Value Town Combo...).
Kozilek, Butcher of Truth
(Does this attract that much hate? Is that why the Eldrazi are veto'd here?
Wall of Tanglecord
(Actually, good piont; would rather bust defenses, not use them.)
(Are you confident to suggest cutting
It's one of the best cards in this case, sadly...)
20: Vorinclex, Voice of Hunger (Doubling Land Mana; & more so, while Halfing everyone else? Is the problem w/ big fatties I didn't know of even?) 21: Bow of Nylea (+1/+1 Counter on a Creature? 2 Damage to a flyer? 3 Life? & Retrieve 4 Cards from the Yard to the Bottom of your library in any order? Attackers have Deathtouch? Damn; I'd actually put this in now if I've a way to Untap Freely for this...)
& the underdogs?
(Is this worth keeping? Seems lackluster...)
(Searching for all Forests? Why not Landfall like mad? Opinions?)
3: Prototype Portal + Ugin's Nexus
Extra Turns w/o
. Good, or not?)
4: Sword of the Animist Is this good for ramp? I'm wondering...) 5: Umbral Mantle (Yeah, this could've been good, if the Shaman Staff 1 Damage Deathtouch Steal via IT THAT BETRAYS is far better even w/o the last piece!) 6: Yeva, Nature's Herald : (Is another Restricted to just Creatures worth it?) 7: Nylea, God of the Hunt : Already got a way to Trample like MAD, & I've other ways to increase both Power & toughness for my creatures anyway. Nylea, Keen-Eyed ? Worse here, but better in Animar, Soul of Elements all-creature builds. Oh, & the latter demands Topdecking, otherwise, you might just wasted a good card.
Sorry for the immense sized comments; I just want to point out my opinions; & I'm sorry if So, that said, I'll revise my Atemsis, All-Seeing Deck later; It's night where I'm at...
2 weeks ago
I know I'm missing some obvious Eldrazi add ins but i do plan on throwing in
Void Winnower - for control
Desolation Twin - duh!
It That Betrays -works great with Annihilator!
and I'm sure a few more but you get the point! :) Saheeli is an eldrazi pimp!
3 weeks ago
Yes, this will work. What will happen is this:
The second Ayula, Queen Among Bears enters the battlefield, triggering the first's ability.
In order for the trigger to go on the stack, a player would have to receive priority. Whenever a player would receive priority, state-based actions are first checked.
There are two legendary creatures with the same name controlled by the same player, so state-based actions require that player to choose one and put the other in its owner's graveyard. You choose to keep the new Ayula and send the old one to the appropriate graveyard.
Once there are no more state-based actions to handle, a player receives priority, and all the triggers that were waiting to go on the stack do so. In this case, you put the first Ayula's trigger on the stack, since it exists independently of its source. You choose which mode to use, and decide you'll be using the first mode, targeting your new Ayula.
Assuming no interference, the trigger resolves and you put two counters on your new Ayula.
It's important to note that you don't sacrifice either Ayula to the legend rule. It simply goes to your graveyard. This matters because some cards (like It That Betrays ) will trigger when you sacrifice a creature or permanent, but dealing with the legend rule doesn't involve sacrificing and thus won't trigger those abilities.
3 weeks ago
Just remember, I have 21 cards to cut. While TypicalTimmy's ideas for colorless is good, some of them should be among the 21 that gets severed, or replaced with another (Replace means To Cut, then Add in the Cut card's place.). I'm keeping ( Thornbite Staff + Wolfhunter's Quiver ), Akroma's Memorial , Eldrazi Conscription (Possible Cut), It That Betrays (Uh, look at the combo above?), Artisan of Kozilek , either Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre , Steel Hellkite , Scour from Existence , Ratchet Bomb , Nevinyrral's Disk .
Some of these can be cut, but think of the ones that can be classified as a 241, or even 341 or higher... :)