|Commander / EDH||Legal|
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|From the Vault: Realms (V12)||Mythic Rare|
|Time Spiral (TSP)||Rare|
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As Vesuva enters the battlefield, you may choose a land in play. If you do, Vesuva enters the battlefield tapped as a copy of the chosen land.
Price & Acquistion Set Price Alerts
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5 days ago
5 days ago
Not to beat a dead horse, but I thought I'd bring up Shirei again (and my deck specifically, The Recursion Nightmare), just because I've actually changed it around a fair bit since last time. Workhorse , Harvester of Souls , Heap Doll , Myr Sire , Diabolic Revelation , Homeward Path , Mindslaver , Arcbound Reclaimer , Sorin Markov , Dictate of Erebos , and Coffin Queen are all out in favor of Midnight Reaper , Mausoleum Secrets , Skyscanner , Dusk Legion Zealot , Sensei's Divining Top , Cabal Stronghold , Petrified Field , Burglar Rat , Liliana of the Veil , Sanguine Bond , and Exquisite Blood .
The wincons are stronger, the mana curve is lower (and more balanced), the cabal-tron package is now super-redundant (with Cabal Coffers , Nykthos, Shrine to Nyx Urborg, Tomb of Yawgmoth , Vesuva , Deserted Temple , Petrified Field , Cabal Stronghold , and Expedition Map ), the stax effects are stronger, and the utility spells are cheaper. I'd say the deck has gotten at least 12% better, which, admittedly, goes against what I said ealier about the deck being almost perfect (though, in my defense, I hadn't yet taken a good look at some of the cards they've been printing recently--that's the great thing about Shirei, he only gets better the more worthless black commons they release).
I might take out the sanguine bond + exquisite blood wincon for Desecrated Tomb and Torment of Hailfire . Desecrated Tomb is more value, but obviously not really a wincon unless things are going way too well for me, and Torment of Hailfire isn't nearly as straightforward as Exsanguinate , but they might be better, anyhow.
Also, I still stand by Damnation --especially now that I'm playing Midnight Reaper and Dusk Legion Zealot , my life total is kind of a precious resource--sure, toxic deluge might be worth it anyhow, but it also kills my commander (read: I get my board state back after a damnation), so it's not strictly worse--though, I might consider playing deluge over Oblivion Stone , even though that card is my one way of dealing with problem enchantments, for instance.
Oh, and, I considered adding Pitiless Plunderer , but, again, the list is really tight, and I'd rather have Black Market over him, as I don't need more than one color of mana, the mana from Black Market accumulates, and it triggers whenever anything dies (relevant with Grave Pact ).
There are probably still better Shirei decks out there that still wouldn't qualify him for tier 3, but, frankly, even given a casual glance, tier 3 could easily be split up into multiple tiers (or just not have so many commanders crammed in it, and maybe we add a new bottom tier). I mean, Ghost Council of Orzhova and Ambassador Laquatus probably shouldn't be in the same category as Aminatou, the Fateshifter and Oloro, Ageless Ascetic , for instance. All the same, just in case these somehow weren't already obvious, let me detail a few of the more interesting interactions Shirei has with some of the dorks in this deck:
Mesmeric Fiend has an O-ring trick going on where, if we sacrifice him before his first ability resolves, the second ability triggers and does nothing, then we exile a card from our opponent's hand permanently. Doing that every turn with a sac outlet can be pretty good, and if you do it for long enough, you'll have everyone topdecking. I used to play Brain Maggot in this vein, but later learned that that works differently--it's all wrapped up into one ability, so if he dies before it resolves, during resolution, we take a card, the game sees that it's dead, then we immediately return it to their hand. Not very good, obviously.
Coffin Queen has a slightly different but effectively equivalent O-ring trick--if she's sacrificed before her ability resolves, the ability resolves, but since she's dead, the game doesn't remember her as an object and the delayed trigger of the ability can never happen, so we keep the creature permanently. When Coffin Queen comes back, she is, of course, a new object with a different timestamp.
Oh, and, in case this one wasn't obvious, cards like Mindless Automaton work with Shirei because their power is 1 or less when they enter the graveyard, thus triggering Shirei's ability, and their power doesn't become more than 1 until they've already entered the battlefield, as per layering rules.
1 week ago
NoOneOfConsequence I actually did playtest your deck once (I know, it isn't a great sample size by any means), yet many cards are an issue. I apologize, I really want to like a deck you post, just to not make this a dramafest, but I can't say a bad deck is good. Damnation and Wrath don't need to be put into the deck at all.
Here is a full list of cards that are particularly overpriced, and where each card I think is bad or could be better fits, if you truely believe that I can't evaluate it fairly:
Doomwake Giant - Interesting repeatable board wipe, a meta-dependent inclusion though, not good for the average cEDH meta, but does have a place in some lists. I'd drop, but could imagine many arguments for it's inclusion.
Ghostly Prison - anti-attacks, which just rarely comes into play outside of kiki-lines and the sort, a strange meta-dependent inclusion, but I coudl much less justify this one.
Karmic Justice - Cool card, but often enchantment removal comes in the form of bounce or exile, and so this effect feels very off.
Vindicate - 3 mana remove 1 thing is a lot of wasted mana, easy drop.
No Mercy - Really a lot of attack-hate, strange for a stax list with a commander that generates blockers. Easy drop at a 4 mana do nothing enchantment.
Knowledge Pool - I get the Eidolon of Rhetoric / Rule of Law combo with it, but many decks have better value engines than Daxos, or can respond by killing one of the pieces, or can kill Daxos. These make this combo rarely an easy way to finish the game, requiring a ton of setup/backup that survives the lock. I think better options exist.
Sigil of the Empty Throne - A slow, 5 mana do nothing enchantment, it takes forever to get this going, easy drop.
Sphere of Safety - This much creature-attack hate? How much do you need? 1 card is often too much with Daxos in the CZ, but you run... including sweepers... like 11? Wow. Your meta must be all Edric and Blood Pod, maybe 1 Kess Twin, nah, just all Edric decks.
Black Market - maybe in a meta with 50 Edric decks. Outside of that, easy drop.
Land Tax - should run the Geddon/Ravages package or leave this out.
Mesa Enchantress - Slow card draw on a weak creature is just removal bait, this deck has better cards for the slot. Harder drop.
Phyrexian Arena - A lot of math goes into why this card is generally pretty bad. Inefficient and weak in most circumstances, and needs almost 5 unimpeded turns to get enough value to be okay. Better cards for the slot.
Cabal Coffers - big mana, not worth it outside of ANS.
Vesuva - copying a land to enter tapped leaves you in a lack of mana. Weak card.
Command Beacon - easy drop, weak card.
Deserted Temple - Easy drop, weak card.
Strip Mine - Good card, not here.
Temple of Silence - scry is weak when you lose due to not having mana, easy drop
Kor Haven - Easy Drop, never gonna use that ability
Plains x4 - Not great at Fixing
New inclusions (Total drops are at 42)
Base inclusions: Fellwar Stone , Prismatic Lens , Thought Vessel , Everflowing Chalice , Caves of Koilos , Command Tower , City of Brass , Mana Confluence , Exotic Orchard , Cavern of Souls , Gemstone Caverns , Gemstone Mine , and Tarnished Citadel
Total real cards left to put in: 29
Thorn of Amethyst , Thalia, Guardian of Thraben , Trinisphere , Tangle Wire , Sphere of Safety , Damping Sphere , Fragmentize , Aura of Silence , Dismember , Lotus Petal , Dark Ritual , Kataki, War's Wage , Crucible of Worlds , Bottomless Pit , Oppression , Liliana of the Veil , Static Orb , Linvala, Keeper of Silence , Ethersworn Canonist , Aven Mindcensor , Torpor Orb , Planar Void , Grafdigger's Cage , Ensnaring Bridge (just for your meta), Dark Confidant , Containment Priest , Chalice of the Void , Sanctum Prelate , Alms Collector
That would be the deck.
2 weeks ago
I like Hyppie mostly of random discard on a body. Most (if not all) other discard effects I have aren’t random so this is pretty helpful early game. I do focus on myself primarily because of my meta, but keeping answers from peoples’ hands is pretty imperative where I am too. I think people are more apt to choose to keep an answer in hand than a threat so I try to mitigate their amount of agency in the decision.
For the same reason I run Thespian's Stage and Cabal Stronghold with Coffers in tow too (I need so much mana), I need as much lifegain in here as possible so the more sources I can run the better. In fact my discard is there additionally to further benefit Sangromancer, and that to me is so good. I can’t justify removing either of those :(
I would, however, like to make a cut from the nonbasica for a Vesuva some time soon.
3 weeks ago
Land Base Show
Deserted Temple - Untap the super ramp
Vesuva - Copy the super ramp
Thespian's Stage - Copy the super ramp + Utility
Mirage Mirror - Copy the super ramp + Even more utility
I know this takes about from cabal stronghold but cabal coffers is much more powerful. Given that you barely run any nonbasics, adding a few into your mana base for ramp purposes Nykthos, Shrine to Nyx
Dealing with Artifacts/Enchantments - Black's Weakness Show
3 weeks ago
Darth_Savage While Phyrexian Obliterator might not be hard to work around, the problem is that it isn't the only things I have to work around.
While taking a 2 to the face because of Eidolon isn't much, taking 2 after a 10 damage combo due to Monastery Swiftspear Prowess + multiple spell shenanigans and could be the difference between winning or losing.
But you are right about Vengeful Pharaoh it's a dead card considering getting 3 of the same mana is hard for a tri color deck.
My point for my deck right now is to figure out answers for all the current deck archetypes, without sacrificing card economy. Hence everything being useable from the graveyard.
Against burn decks Sun Droplet to discourage burns until they can "burst me to death," and either damaging myself via Rekindled Flame if I have two sun droplets, prepping Ratchet Bomb for the inevitable Eidolon/Bedlam Reveler, or just gum them for life with Vault Skirge, forcing them to waste a spell on it.
Ulamog is there as both a failsafe against dredging myself to death, and a probable win condition.
4 weeks ago
crabclaw -- Hey there! Thanks for the kind words! :D
Also thanks for the heads up on that card! I guess since I've seen other Darien decks on TappedOut using it as well as it being recommended on Reddit for monowhite I assumed it was legal. I figured it was along the lines of Blind Obedience being able to work in monowhite. But I read up on the rules and it makes sense to me. I'll slot in a basic land asap and look at getting either a Deserted Temple or a Vesuva. Both look pretty great. Thanks again for pointing that out. I really appreciate it. Happy holidays!
4 weeks ago
Hey man, I still have your list bookmarked for occasional inspiration. I like the changes you've made!
That said, I just looked through again and saw you have a Caves of Koilos in there to ping yourself for damage. Unfortunately caves has W/B color identity and can't be used in a monowhite deck. I originally wanted to do the same, since I have several of those laying around wanting to be used.
Instead, I added in a Deserted Temple, since it can untap a land and give you another use - it's very strong with Ancient Tomb or Tarnished Citadel to spit out soldiers, and can also untap your Nykthos, Shrine to Nyx for some big mana.
Other possible swaps would be the copylands, Thespian's Stage or Vesuva. If you go this route, note that Emeria, The Sky Ruin, is NOT a legendary land and could be copied without having to sacrifice one due to the legend rule.
See here for an mtgsalvation thread on lands and color identity -- https://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/307370-rules-question-lands-and-color-identity .