Vesuva

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Realms (V12) Mythic Rare
Time Spiral (TSP) Rare

Combos Browse all

Vesuva

Land

As Vesuva enters the battlefield, you may choose a land in play. If you do, Vesuva enters the battlefield tapped as a copy of the chosen land.

Vesuva Discussion

seb9011 on

1 week ago

Deck looks like a blast. Only few things I can think of are that with Storm the Vault  Flip and Chief of the Foundry , you seem to have a slight "go wide" strategy and personally, assuming you're playing 4 player commander, would emphasize that a little more. Bident of Thassa and Coastal Piracy aren't artifacts, but they do draw a lot of cards when you're swarming with thopers from Thopter Foundry and other stuff that makes small dudes. Also I would take another look at the land base. I know lands can be pretty expensive which is why I never really bash people for land bases but I would highly recommend a bit more colored tap lands considering your curve isn't exactly super low. Vesuva can enter as a copy of an artifact land you already have so that you have more than one you can use with cards like Kuldotha Forgemaster . I really like the inclusion of some fun stuff like Possibility Storm , the format needs more weird stuff going on. But yea, deck looks dope and best of luck!

Beebles on First Lord's Fury - Windgrace Primer

1 week ago

I like it! Nice to see a new face trying to push an underdog lands matter commander. +1 from me. I myself am not familiar with the cEDH scene but there was one thing about your list that stood out to me:

Since you are running Valakut combo as the main game plan, I wonder why you are not running ways to copy it, mainly Vesuva and Thespian's Stage . Since Valakut is not legendary, you can use these lands to copy valakut and get to your objective more quickly. They can also help to have some more protection for your main plan against land destruction. To boot, Vesuva also has a nice interaction with Scapeshift if you cast it when Valakut is already in play: in that scenario Vesuva becomes a copy of Valakut before the mountains trigger, allowing you to get twice the damage from your scapeshift play.

If you would go that route, adding Dark Depths to go with thespian stage is a small change to have another alternative game plan, although I do not know how viable that would be in cEDH.

Lastly, I was wondering what the reasons are for including Shivan Gorge .

Curious to hear your thoughts!

Vipy5 on Father of Infect

1 week ago

If you need help with knowing how much/what ramp to use, you might want to check out https://www.mtggoldfish.com/articles/brewer-s-minute-ramp-math

I am not an expert in mono, but for you I recommend adding:

Mana Crypt pricey but spicey

Charcoal Diamond goes so well with Sol Ring

Everflowing Chalice and Astral Cornucopia - especially if you somehow get more proliferate

Extraplanar Lens

Ashnod's Altar and Phyrexian Altar are good if you want double-down on sacrificing your own creatures.

Myriad Landscape can go in almost any edh deck

Nykthos, Shrine to Nyx is solid in any one- or two-colour deck

Lake of the Dead has a downside, but you won't care when you're using it (trust me)

Deserted Temple , Vesuva , Candelabra of Tawnos and Thespian's Stage to double-down on Cabal Coffers.

Petrified Field to protect valuable lands.

Expedition Map and/or Wayfarer's Bauble to tutor itfor all your powerful lands.

I'm not sure how I feel about Temple of the False God , but it is an EDH classic.

Other mono ramp

I ended up finding so many mono ramp cards I thought I might as well make a more full list.

Solemn Simulacrum is a good catch-all

Magus of the Coffers is slow, but might be worth it. Crypt Ghast is a better version.

Pawn of Ulamog and Sifter of Skulls are good in any deck that sacrifices often

Nirkana Revenant is good in the right deck

Bog Witch is kind of weird, but has fringe uses

I haven't thought hard, but you might be able to do some flicker shenanigans with Priest of Gix

Priest of Yawgmoth and Soldevi Adnate work if you hate your own stuff

Leaden Myr , Hedron Crawler , Manakin , Scuttlemutt , Alloy Myr , Opaline Unicorn , Palladium Myr are usually worse than rocks, but maybe you want?

Worst case, an edh deck can always load up on rocks. These are some of the best ones for mono black

Sol Ring every edh deck should include this

Star Compass , Fellwar Stone , Fractured Powerstone , Mind Stone all fill similar voids

Thran Dynamo , Ur-Golem's Eye , Worn Powerstone , Gilded Lotus , Hedron Archive , Sisay's Ring

Pillar of Origins for tribal decks

Consider Pentad Prism , Kyren Toy , or Coalition Relic for proliferate

In most games, these do the same thing: Commander's Sphere , Cryptolith Fragment  Flip, Cultivator's Caravan , Darksteel Ingot , Hierophant's Chalice , Honor-Worn Shaku , Mana Prism , Manalith , Orazca Relic , Phyrexian Totem , Powerstone Shard , Pristine Talisman , Seer's Lantern , Serum Powder , Skull of Ramos , Sol Grail , Spectral Searchlight , Vessel of Endless Rest , Victory Chimes , and Chromatic Lantern

Thought Vessel if you fill your hand

Chrome Mox is usually worth the card disadvantage

Lotus Bloom , Mana Vault , Basalt Monolith , Grim Monolith , and Lotus Petal for explosive potential

Mox Amber if you usually have your commander/a legendary thing out

Mox Diamond if lands in your graveyard is a good thing

Mox Opal if you have 2+ extra artifacts

Black Market is good if you tend to sacrifice/kill a lot of creatures

Caged Sun , Doubling Cube , and Gauntlet of Power are fair if you want to reach that high mana

Liliana of the Dark Realms is nice with proliferate, and makes sure you don't miss land drops in the mid/late-game

Sword of the Animist is best with one-mana creatures, and if you attack often, but might be justified even if not

Jet Medallion and Heartless Summoning do a lot of work if you play many cards in a turn

Carnival of Souls is fun with some creature-based combos

These mostly work for combo/explosive turns

Bubbling Muck for explosive/combo turns

Dark Ritual for getting a turn 2 Crypt Ghast , etc.

Sacrifice and Culling the Weak for sacrificing. They go nicely with Songs of the Damned

Spoils of Evil for lategame combos

Rain of Filth must be used with caution

Crypt of Agadeem works, but only if you consistently have 4+ creatures in the graveyard

Phyrexian Tower eats your creatures

Cabal Coffers is a staple

It's porbably unnessecary, but if you end up with few basic swamps, consider Urborg, Tomb of Yawgmoth to supplement your Cabal Coffers .

Cabal Stronghold is great if you can't afford many nonbasics, and might be good enough besides.

Ehsteve on Lord Windgrace Sits Behind A Chasm

2 weeks ago

New day, new thoughts!

After mulling over War of the Spark for some time I think that some minor improvements can be made to the deck with at least one of the new utility lands and perhaps a new creature. For your consideration:

Blast Zone : Difficult to interact with, potential mana sink, fantastic target for recursion, good political card. Main point against is that if you use this to replace a coloured source of mana this does increase the likelihood of those disappointing off colour starts. Originally I was considering Sheltered Thicket as a potential cut but also Rakdos Carnarium has become increasingly apparent as just another bounce effect rather than having a mana-fixing angle. Another potential cut is Drownyard Temple as while in theory it may seem like a no-brainer inclusion based upon the card text alone, I can barely count on one hand the number of times this has actually been an effective play apart from possibly ramping a single land.

Evolution Sage : I was skeptical and remain so that this has much of a place in the deck as the only effective target would be proliferating on Lord Windgrace which I don't think is a solid enough reason to justify any cuts to make this inclusion.

The underperformers:

Squandered Resources : I don't think you can really justify this in the full 100 anymore as often it has ended up as a pitch to windgrace or desperation sac outlet instead of trying to find an actual win condition. In terms of enabling big mana, it seems far more reliable to go on the search for Urborg, Tomb of Yawgmoth + Cabal Coffers because at least you can copy Cabal Coffers with Thespian's Stage and Vesuva whereas Squandered Resources is a one-and-done type investment unless you have the Splendid reclaimation in hand. I think this may be the cut to try out Mina and Denn, Wildborn .

Rakdos Carnarium , Sheltered Thicket and Luxury Suite : I think the deck has been leaning a little too heavily on rounding out the mana base when it has been progressively moving away from red. I believe that one of these is a prime cut prospectively for Nuturing Peatland when Modern Horizons drops and also for Blast Zone .

cdkime on Dark Depths Combo

3 weeks ago

Vesuva and Dark Depths do not work together.

Vesuva enters the battlefield as a copy of that land--this is a replacement effect that changes the manner it enters the battlefield. In this case, it will enter as if it were a Dark Depths , which means Dark Depths' own replacement effect putting 10 ice counters on it also applies.

Thespian's Stage becomes a copy of Dark Depths , but, since counters are not copied and since Thespian's Stage was already on the battlefield, the replacement effect portion of Dark Depths is never implicated by the copy. Since the Thespian's Stage copy has no counters on it, the triggered ability triggers, and you get the token.

Ryanh12 on Dark Depths Combo

3 weeks ago

I know that I can use Thespian's Stage on Dark Depths to get Marit Lage out...

Does this also work with Vesuva and Dark Depths ?

DrkNinja on St. Kozi, the Nope Pope

4 weeks ago

If you're going to run the locus lands you should play Vesuva , Thespian's Stage , and a spicy Dark Depths for that sweet sweet Stage Depths combo.

Also OG Ugin/Karn are definitely add-ins here, they are far more powerful than the newer ones.

Mox Opal , Mana Crypt , Mana Vault , Basalt Monolith , and Rings of Brighthearth are all solid cards here for ramp but might not fit the budget.

If you keep your spells or CMC low to the ground you could do a colorless storm build using Aetherflux Reservoir .

Also I'm a huge fan of Chaos Wand + Engine + Rocks to cast all of everyone's stuff! (serves two purposes, fun and to get rid of those cards so they can't be used against you!).

Codex Shredder is great, it also has a one time recursion ability, unless you play Myr Retriever or Trading Post (strongly suggest the latter).

Not sure why Sculpting Steel isn't already here.

Spine of Ish Sah is great permanent removal that can be reused, with oh say a Trading Post or Ashnod's Altar . Speaking of Ashnod's + Nim Deathmantle + Battlesphere is fun, infinite dudes.

Staff of Domination is a little pricey but... definitely a utility here!

Wurmcoil Engine for SURE belongs in the deck.

Mind's Eye for sure belongs here for some draw power!

Lastly Voltaic Key combos with a lot of stuff in artifacts.

Also I'm much more inclined to encourage the artifact route with some Eldrazi titan's at the top end, than a weird mix like you have now. My artifact deck, Daretti, runs one Ulamog, Ceaseless Hunger as just a top end as it generates a lot of mana naturally... Also gotta love that two Scour From Existences for 4 mana less...

skoobysnackz on Traxos and Co.

1 month ago

FelixMortem, given that basics are kind of useless here (except in fringe cases against path, trophy, or field of ruin, etc.), Vesuva will just copy whatever seems most useful at the time, could be an ancient tomb or an urzas tower, or even an opponent's land if it seems better. Basically the point is that this deck doesn't really care what colors the land makes. As long as it has a potential upside, it is playable.

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Vesuva occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.03%

Black: 0.18%