|Commander / EDH||Legal|
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|Zendikar Expeditions||Mythic Rare|
|Return to Ravnica||Rare|
|Ravnica: City of Guilds||Rare|
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Land — Forest Plains
(: Add or to your mana pool.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
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Temple Garden Discussion
7 hours ago
Ugh, to do the rest, I am just going to drop this text:
Drop 2x Pride Guardian, all artifacts but one Spear of Heliod, 1x Ajani, Caller of the Pride, 3x Ajani's Sunstriker, 4x Ajani's Pridemate, and 3x Healer of the Pride (24 total Cards), add 3x Glorious Anthem, 4x Qasali Pridemage, and 4x Lightning Greaves, 4x Loam Lion, 4x Pride Sovereign, 1x more Fleecemane Lion, and 4x Swiftfoot Boots
1 week ago
2 weeks ago
christ4like2l0ve Unfortunately I dont but I can simply post my most updated list here!
Sideboards are obviously meta dependent but here is mine
The deck basically plays like a creature heavy mid range deck with a back door combo. You dont need to combo to win but its nice that its there for the matches you want it.
2 weeks ago
I think some of the lands on this list are incorrect - Sacred Foundry, Temple Garden, and Windswept Heath all indicate you're playing R/G/W, when this is just R/G. Beyond that, not much to say other than it looks neat and I like the cheap high-effectiveness drops.
3 weeks ago
Also I'm not sure on your budget but Other suggestions include removing Sigarda, Heron's Grace, Heron's Grace Champion, Surrak, the Hunt Caller, Odric, Lunarch Marshal, Thalia's Lancers, Doomed Traveler, and Consul's Lieutenant.
Let me know what your budget is and I can help furthur!
3 weeks ago
The first thing that needs to be done is cutting out some of the creatures with high mana costs and still die to Lightning Bolt. A creature has to do something amazing in order to justify costing more than 1 mana and having under 3 toughness. Dark Confidant, Arcbound Ravager, and Vendilion Clique fit these criteria. Odric, Lunarch Marshal, Consul's Lieutenant, and Heron's Grace Champion do not. Getting your creatures to survive to the combat phase when they get hit by Lightning Bolt and Fatal Push is a serious issue.
I'd also move away from anything costing more than 3 mana unless it flat-out ends the game when you play it. Surrak, the Hunt Caller sort of fits this criteria, because he's going to come down and give himself haste right away, allowing you to push in for those last few points of damage. I'm not convinced the same is true for Thalia's Lancers or Sigarda, Heron's Grace (although Sigarda, Heron's Grace is probably a prime candidate for the sideboard).
You're also an aggro deck. You can't afford to lose time because your land on turn 1 came into play tapped. Play basics over Evolving Wilds and Blossoming Sands. Sunpetal Grove and Canopy Vista are other good budget options. Windswept Heath, Temple Garden, Flagstones of Trokair, and Horizon Canopy are powerhouses if you're not on a budget. Lands going into the graveyard also means Knight of the Reliquary is viable.
Gavony Township should be played in your list in multiples. 2 would probably be good. You want to see them each game but you don't have any mana dorks (namely, Noble Hierarch) to allow you to play more than 2.
You should also be playing Honor of the Pure. All of your creatures are white and this puts them over the edge. Combined with Gavony Township, you shouldn't need Collective Effort. These two in combination are cheaper and make your team more consistently large.
So what are the replacement options for all of this?
Thalia, Guardian of Thraben is one of the first things you'll want to include. Her taxing effect makes sure your opponents are off tempo in casting their removal or win conditions. Storm basically can't win so long as Thalia, Guardian of Thraben is on the table.
Mirran Crusader is a powerhouse. Immune to Abrupt Decay, Fatal Push, eats Tarmogoyfs, etc. Probably the scariest thing you can do is follow up a turn 2 Honor of the Pure with a Mirran Crusader. If your meta doesn't have a whole lot of green or black, Blade Splicer is another good option for your 3-drop slot.
Hero of Bladehold will quickly end the game and is a a great card to play at the top of your curve. Ranger of Eos is another option. Either card will quickly flood the board and benefit from Honor of the Pure/Gavony Township.
Thalia, Heretic Cathar is absolute hell to try and deal with in Modern. A lot of people are playing fetches and shocks in their mana bases with only enough basics to dodge Ghost Quarter and Blood Moon. Combined with Thalia, Guardian of Thraben, your opponents' mana bases will be so strained they may never cast anything after turn 3.
Lastly, there's your maindeck hatecrap that comes from playing G/W Humans. Grand Abolisher, Ethersworn Canonist, True Believer, Imposing Sovereign, and Fiend Hunter will steal games out from under the right opponents.
All of this hinges on you playing Honor of the Pure or sticking with only humans. If you don't run Honor of the Pure, Experiment One, Mayor of Avabruck Flip, and Noble Hierarch are powerful alternatives (you may want to still include some of these anyway, especially Experiment One).
You can also move away from humans and more into G/W Little Kid. You get more hatecrap (Leonin Arbiter, Qasali Pridemage, Scavenging Ooze, Voice of Resurgence, Aven Mindcensor, Gaddock Teeg), more beatsticks (Loxodon Smiter, Wilt-Leaf Liege, Brimaz, King of Oreskos, Thrun, the Last Troll), and mana dorks.
I'd be remiss if I didn't mention Collected Company. It can be a little underwhelming, however, unless your deck is filled with silver bullets and singletons. You're looking more to go wide and attack as fast as possible. It will completely change the dynamics of your deck and how you play it.
As TMBRLZ, however, you really haven't provided much information. It's hard to tell you specifically what to add or cut from your deck (like is Hero of Bladehold to expensive for your budget? Sword of Fire and Ice?) other than just by glancing over it.
What's your budget? Who will you be playing against? Do you want this deck to remain strictly G/W? Strictly humans? What's the local meta? Is it a bunch of Zooicide players or U/W/x Control players? Or is it 1 guy with a $2,000 Rock deck and a bunch of people with Standard decks? Is this something you want to play for the rest of your Magic career or are you only looking at something to jump into Modern with? Do you plan on playing Legacy or Vintage and this is a deck you'd like to use help ease into older formats?
None of these questions have really been answered and so we're kind of left giving vague card suggestions/descriptions, instead of something like "Cut 3 copies of X and replace them with 2 copies of Y and 1 copy of Z."
4 weeks ago
I've decided to go with Avacyn's Pilgrim for additional playability early game as well as a playset of Selfless Spirits to offer indestructible in late game board wipe scenarios. Additions to sideboard include Flickerwisp and Lingering Souls as per some good advice from some of you more knowledgeable than I. Special thanks to Vaan for being blunt without turning me off to his advice, as I WILL run a playset of Honor of the Pure. My mind had drifted to Goats and Chroma, but I will make something else specifically for my goats. Mana adjustments, I am working with Sunpetal Grove and Ghost Quarter, with my eyes on Kjeldoran Outpost or Temple Garden
1 month ago
You're probably new to modern, but you'll find that evolving wilds is very subpar. I recommend moving cavern of souls from the sideboard to main board, or if you don't have it yet, maybe board. There are also several other nice dual lands in modern such as Razorverge Thicket, Temple Garden paired with Windswept Heath, or Sunpetal Grove. I know this may seem trivial but manabases are extremely important in modern!!