Land — Forest Plains
(: Gain or .)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
|Have (8)||lizardwarrior , rockleemyhero , , pskinn01 , Bluboltar , Mortiferus_Rosa , Taki117 , jecder|
|Want (13)||insecticon3000 , DarkKnifer , metalmagic , jecder , BaconTrail , Drogon5 , Purple_Peach , SpacePotato , EventualRawR , Oravanha , Danny1298 , binaryjester , MarkTaylorTSax|
Printings View all
|Guilds of Ravnica (GRN)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|Return to Ravnica (RTR)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Temple Garden occurrence in decks from the last year
All decks: 0.62%
All decks: 0.63%
GW (Selesnya): 100.0%
Commander / EDH:
All decks: 0.16%
GW (Selesnya): 2.75%
RGW (Naya): 3.5%
BGW (Abzan, Junk): 4.66%
GWU (Bant): 1.96%
Temple Garden Discussion
6 days ago
Potential landbase changes
1 week ago
Glad you found the deck helpful!
The reason I run Arid Mesa and Bloodstained Mire is because Arid Mesa can fetch for either the Plains, Godless Shrine, Hallowed Fountain, Savannah, Scrubland, Temple Garden, or Tundra while Bloodstained Mire can fetch for either the Swamp, Bayou, Godless Shrine, Overgrown Tomb, Scrubland, Underground Sea, or Watery Grave. So I guess it's fair to say that even though the deck doesn't run any mountains, Arid Mesa and Bloodstained Mire are pretty useful ;)
1 week ago
I would definitely suggest adding in Mimic Vat. It's incredibly flexible, and you can Populate the token and keep that copy. The tokens from Desolation Twin and Phyrexian Processor can be hilarious with Trostani. Vitu-Ghazi Guildmage can Populate multiple times so I'd try to find a space for it. And Phyrexian Rebirth is a great wrath for this deck.
I agree with the first post regarding Explosive Vegetation. I'd personally run Rampant Growth, but if not I'd recommend swapping it for Circuitous Route since it can also find the guildgate, or Skyshroud Claim since you get those lands untapped and it can find duals (in which case I'd also add in Scattered Groves and Temple Garden if possible).
I'd be remiss if I didn't mention the big token doublers: Anointed Procession, Parallel Lives, Doubling Season, and Rhys the Redeemed. But since this is a deck for someone else who's new to the game I can understand why you might not want to include those. But they're always worth mentioning for anything that churns out tokens.
I hope some of that helps : )
2 weeks ago
Hey, nice work in progress at upgrading the precon :)
I don't know what the meta you play in is like, but what I can give you is overall advice on how to upgrade the precon. What the precon needs is early game ramp, tutors, haste enablers for Ghired and repeatable protection for Ghired in combat so he can safely attack and populate. Rhinos are really the only threat you need as long as you can keep attacking with Ghired.
Cards within the budget to consider adding:
- Ramp: Birds of Paradise, Avacyn's Pilgrim, Elvish Mystic, Llanowar Elves
- Ramp: Smothering Tithe, Faeburrow Elder
- Ramp: Arcane Signet, Wild Growth
- Tutor: Eladamri's Call, Finale of Devastation, Worldly Tutor, Fierce Empath
- Tutor: Enlightened Tutor, Idyllic Tutor, Open the Armory
- Tutor: Crop Rotation, Sylvan Scrying
- Haste: Lightning Mauler, Ogre Battledriver, Hammer of Purphoros
- Repeatable Protection: Mother of Runes, Reconnaissance, Eldrazi Displacer
- Recursion: Eternal Witness, Regrowth
- Lands: Temple Garden, Stomping Ground, Brushland, Karplusan Forest, Grove of the Burnwillows, Rugged Prairie, Battlefield Forge
- Removal: Swords to Plowshares, Vandalblast, Cataclysm, Wrath of God, Beast Within, Generous Gift
A problem with the precon is the high avg. CMC which is 3.9. This number means that consistently four drops or higher CMC cards will be in your hand which is very slow. Early game you don't want lots of four or higher CMC cards in your hand because you will not be able to cast them. Adding low mana cost ramp by cutting high mana cost cards can help to reduce this number.
There's a lot of high CMC cards here, in fact there's 36 four or higher CMC cards which is too much. There's a lot of high CMC threats and I don't think you need all of them. Instead of playing so many high CMC threats replace some of them with tutors which can get you the better cards/threats into your hand.
To be more competitive I would expand on combos and use most of the high CMC card spots for more combo cards rather than big creature threats. You have done this some what already by adding Purphoros, Helm for Aurelia and Godo, but consider expanding further. Cards for combos to consider adding:
- Kiki-Jiki, Mirror Breaker
- Aggravated Assault
- Bear Umbra
- Sigarda's Aid
- Savage Ventmaw
- Zealous Conscripts
- Impact Tremors
Combos that go with these cards:
- Kiki + Helm + Purphoros or Tremors for infinite damage.
- Kiki + Conscripts infinite hasty token Conscripts to attack. Add Purphoros or Tremors for infinite damage.
Outside of combos Kiki is good with populate because he can make a token copy of a nonlegendary creature and if you populate the token then that token doesn't go away at end of the turn. Kiki combos with Helm for infinite Kikis since the token copy of Kiki that's created by Helm is not legendary which allows Kiki to copy it.
- Assault + Umbra + five lands for infinite combats.
- Assault + Ventmaw for infinite combats and infinite green or red mana.
More infinite combat combos is good with Ghired because his power comes from him attacking. Outside of the combos Assault is a good card with Ghired because it can give you more attacks which is more populate.
A problem with Helm in all the combos, even Godo, is it's slow because you have to pay the five mana cost to equip it. Aid is a one drop which is worth including for Helm and Selves.
Good luck with your deck.
4 weeks ago
Lands to consider: Prismatic Vista, Blood Crypt, Bloodstained Mire, Bountiful Promenade, Breeding Pool, Clifftop Retreat, Command Tower, Dragonskull Summit, Drowned Catacomb, Exotic Orchard, Fabled Passage, Flooded Strand, Glacial Fortress, Godless Shrine, Hallowed Fountain, Hinterland Harbor, Isolated Chapel, Mana Confluence, Marsh Flats, Misty Rainforest, Morphic Pool, Overgrown Tomb, Polluted Delta, Reflecting Pool, Sacred Foundry, Sea of Clouds, Steam Vents, Stomping Ground, Sulfur Falls, Sunpetal Grove, Temple Garden, Verdant Catacombs, Watery Grave, Windswept Heath, Woodland Cemetery
1 month ago
Your mana base is pretty bad for modern, if you're not on a budget, then Temple Garden will be a good include, as green mana for Spreading Algae that also helps cast the rest of your deck, if you want more than 8 green sources, then something like Canopy Vista is fetchable, or Razorverge Thicket is a better one, but isn't fetchable.
Your gameplan needs some streamlining too, are you killing your opponent with Karma ? If so, destroying their lands with Spreading Algae seems pretty bad. This deck seems to play similarly to a hatebears/death and taxes deck, so you may want to take a look at some of those to see if you want any pieces from there (mana denial etc.)
1 month ago
Wayfarer's Bauble is decent ramp for land. It looks like you could benefit from a Krosan Verge as well as it would let you fetch up Temple Garden and the like so you could throw in a Hallowed Fountain or Irrigated Farmland to fetch to cast your one blue spell.