Temple Garden

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Temple Garden

Land — Forest Plains

(: Add or to your mana pool.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.

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Recent Decks

Temple Garden Discussion

HobbyGamer007 on Nobody has the intention of building a Wall

2 days ago

Oh yeah it was close to midnight here as well. Make that -1 Island, -1 Forest and -1 Plains from my list for

Breeding Pool, Hallowed Fountain and Temple Garden obviously

Atleon on T&T Updated

4 days ago

cards I am looking to cut:

Darksteel Ingot

all the bouncelands besies Orzhov Basilica and Simic Growth Chamber

Explosive Vegetation

Diabolic Revelation

possible adds:

for the four lands: Breeding Pool, Overgrown Tomb, Temple Garden

I want more interaction w creatures, possibilities are Swords to Plowshares and Toxic Deluge.

I also want one more target for Trinket Mage, but I don't know what I want. Relic of Progenitus maybe. I have a lot of graveyard decks in my meta.

Optionally, I could also include a Urborg + Cabal Coffers package with Expedition Map

I want a Noble Hierarch but holy cow that boi needs to be reprinted.

Deathrite Shaman would be great if I could populate the deck with the ten fetches, but sadly my set of fetches is in Blood Pod currently, and that deck deserves them a lot more. I like being able to loop Boundless Realms to get my lands out of my deck, too, and that requires a high basic count.

SynergyBuild on Garden Guard [Selesnya Token Aggro]

1 week ago

Hey, I made one of these populate decks!




A few questions:

First Question: How is this aggro?

I mean you run no 1 drops, and your fastest kill is turn 5, and that isn't super likely.

Second Question: Why 4 Temple Gardens

With Wooded Foothills or Flooded Strands, you only need 2-3 Temple Gardens for required fixing, and Horizon Canopy deserves a spot or two in this list. Also the Grove of the Guardians will never really see play unless you are in the midrange mirror against Abzan or something. Maybe sideboard them, run some Horizon Canopy, drop a Temple Garden drop in another Fetchland, call your landbase a day.

Third Question: Why no dorks?

You can up the playability of the deck with a full playset of Noble Hierarch and 2-3 Birds of Paradise

The best plays of populate lists are turn one Noble Hierarch curving into turn two Wayfaring Temple, into turn three 2xCall of the Conclave (One one Call of the Conclave and one Selesnya Charm on 2/2 token), swinging for 5 with Wayfaring Temple (4 creatures+exalted trigger), then copy a Call of the Conclave, turn 4 drop a few creatures (dorks, tokens, whatever), swing for 15, win turn 4. You can also achieve this with a hand of Intangible Virtues.

Fourth (And Final) Question: Why do you run Trostani, Selesnya's Voice?

Against Combo, or aggro, you are dead before you untap with her, against control, she will die before then, or won't resolve. To be honest, the same is true for Advent of the Wurm. With dorks, it woul be possible to untap with them, but since you don't run any they appear useless. Wilt-Leaf Liege has a similar problem, but I actually like him, because if you swing the turn you drop him, he doesn't need to untap to win a game. Otherwise I find him pretty bad, and would drop him for Dryad Militants that at least stop storm, TurboFog, or Snapcaster Mage, along with Life from the Loam, and a handful of readily played modern staples. Druid's Deliverance actually falls into this category of "cards that won't matter in modern", but I'd be lying if there wouldn't be a deck that could use it, Turbo-Fog (which is not this deck, and Turbo-Fog is normally trash).


You should really consider running some of the following: Knight of the Reliquary, Path to Exile, or Intangible Virtue, the do wonders!

Pervavita on Angels EDH Deck 3.0

2 weeks ago

for your green splash you could just include some ramp like Rampant Growth. This should get you past the worry of spells. Add in a few of the forest that are also plains like Temple Garden and Scattered Groves and you shouldn't have to worry about Emeria as much. there are a few Rampant Growth effects that will look for non basics like Skyshroud Claim & Wood Elves I'm sure there are more.

This should help get your mana moving as white does struggle with ramp.

Tithe is also good regardless if you want to stay mono white or not. at instant speed you probably are going to get to cast it and grab 2 Plains (non basic at that).

Voice of All is a nice little angle I like vary much to deal with those pesky commanders who like to kill you via commander damage as she is flexible enough that she will work against at least one deck at the table but probably two.

Hexaflexagon on Green + White = Lifelink and Angels

2 weeks ago

Hey xyr0s,

Thanks for your response. No offense taken.

On Citadel Castellan, I have replaced her with another Thalia. For more mana, I’ve ordered 4 Temple Gardens and 4 Sunpetal Groves.

I wholeheartedly agree with your suggestion on 24 lands, so I’ll take out the Paladin to make it 60. I’m not a big fan of The Knight, as it is only a ETB effect.

On Prepare, how many do you think I should run? What should I put in for it?

What do you think I should replace Responder with?

I can’t find a full replacement for Serra Angel, but I have got a Shadows Sigarda for one.

I’ll try playing Seraph Sanctuary, but I’m not sure that Colourless mana will work. I’ll try it with the dual lands when I get them.

Thanks for your response,

Hexflexagon

ellie-is on Ellie's Saprolings

3 weeks ago

@Hexaflexagon Thanks :) Yeah, I want to add those. My plan is to get Windswept Heath first, because I can just swap out basic Forests for them. Then after that to get Temple Gardens, and with them the Sunpetal Groves, removing Canopy Vista. The Grove is cheap, but it's a bit of a nonbo with Canopy Vista, because they're extra nonbasic lands that make Vista come in untapped (even if playing a vista first makes Sunpetal come untapped, but by then it's turn 4 already anyway).

One thing I've been wondering is, once I've got a full playset of Windswept Heath and Temple Garden and Sunpetal Grove, if there are any other nonbasics I should look into. Horizon Canopy would obviously be great but it's just waaaay over my budget. But maybe something like manlands or bringing back Vitu-Ghazi, the City-Tree. Do you have any suggestions on that front?

I'm not a big fan of the Dryad because it's a five mana card that dies to anything, even Shock, and with the amount of removal I'm up against, I'd usually want something a little more sturdy by that point in the game. It almost never survives a full turn against most decks. (which's a huge shame, because when it came out I was so excited for the cheaper Verdant Force + buff thing).

Hexaflexagon on Ellie's Saprolings

3 weeks ago

If you want to go all out on this deck, you might want to consider dual lands such as Temple Garden or Sunpetal Grove. They work quite well together. You may also just want Sunpetal Grove as it is more budget and works well with Vista and Scattered Groves. You may also want Tendershoot Dryad.

Izu_Korasu on Tough Strategist

3 weeks ago

you have 2x Sunpetal Grove, so you need to switch one out one for a different land (Wooded Bastion, Temple Garden or Stirring Wildwood)

other suugestions are Crackdown, Juntu Stakes are additional meekstone options.

Sidar Kondo of Jamuraa and Tetsuko Umezawa, Fugitive are also solid for this deck.

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