|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|Return to Ravnica (RTR)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Land — Forest Plains
(: Gain or .)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
|Have (9)||lizardwarrior , rockleemyhero , , CampbellStev , lorddarkstar , Bluboltar , jecder , Mortiferus_Rosa , Taki117|
|Want (17)||jecder , avaccaro , HalfwayLyric , redsky87 , JoeBert , Podows , lcdrambrose , booyoz , tappedin117 , msv0915 , robinpunn , Illhavethesoup , LynxOnAcid , rudek , Vaerenth , tylanderrr , Rasmus|
Temple Garden Discussion
5 days ago
Thanks for your upvote and suggestions.
First, the Wild Nacatl seems strong, when you are on the play, play a Temple Garden , and the Wild Nacatl , you'll have a 3/3 on the board before your opponent even draws. A Second turn Fleecemane Lion or Adorned Pouncer with a third round King of the Pride is very nice, he needs to have some removal..
Any other sideboard suggestions?
5 days ago
- there are several ways to go about this. I prefer the dont touch me method Merica' Enchant. By using cards that tax my enemy(s) to attack me I can successfully stall into the late game and never worry about my life total. Once i get there i use value town to win the game.
- Your method is much more of the "bogles" method. Utilize creatures like Gladecover Scout and Slippery Bogle to a good creature to pump up. It has hexproof so removing them are hard. These cares a like 1$ a copy roughly. Kor Spiritdancer is really good as well but more spendy. As for budget enchantments I would use 4x Ethereal Armor 2x Gryff's Boon 3-4x Hyena Umbra 4x Spider Umbra 2x Spirit Mantle . If you want to spend more money get Rancor and keep the Daybreak Coronet. If you go thsi rout i recommend 26 enchantments roughtly and about 13 creatures. Dryad Arbor is an interesting creature to look at (dont run more than 1 or 2 being its also easy to kill, and its a land). Path to exil is the best removal in the game in your colors. Id run 2 to help deal with probelmatic cards your friends might be playing. Leyline of Sanctity can also help you out if they have target player spells.
- Either way you go lands help so much. Espically when they tap for 2 colors and dont enter tapped. It helps smooth things so much. Temple Garden are a good investment and so is Razorverge Thicket . If you really want to get fancy Horizon Canopy are also really sweet. If you end up with the boggles rout youll need about 19 lands total. If you for bigger and better spells, Then its not as clean cut id have to look at your spell curve, I am gonna guess itd be 22-24 lands.
- If you want more feed back let me know. If you need help with other decks let me know as well.
- Also being you are considering Spirit mantel. Its gives it hex proof from creatures, and cannot be blocked from creatures as well. It also prevents all damage from creatures so it really helps.
1 week ago
So I was thinking about this deck a little further, and I had a couple other thoughts:
MANA BASE — Your curve is too high to be running so few lands. I ran a few playtests of this deck against a couple different decks, and I found that it's imperative you get Regal Caracal out. That's always what won me the game (or lost me the game if I couldn't). But in several games, I was mana screwed for too many turns. In one game, I was sitting with 3 lands and a Bird for 2-3 turns before I finally drew another Bird, then had to wait another turn to use it. So I'd recommend adding at least 3 more lands.
You probably have already thought of this, but in case not, you'll definitely want better lands than guildgates. Even Blossoming Sands is better than those, since it gains you a life. But I'd recommend Sunpetal Grove and of course Temple Garden if you don't mind spending the $$. If you're worried about being mana flooded, then try Scattered Groves .
CARDS TO CUT — Other than creating tokens for Anointed Procession, Oketra has no synergy with your deck, and it's competing with other much more important 4-drops. I would cut these for 3 more lands.
Creeping Renaissance isn't Piorneer legal, sadly, so it has to be cut. But thankfully, cutting it helps lower your curve, and it won't compete with Regal Caracal for the 5-drop slot.
Finally, I don't love Watchers of the Dead mainboard. Perhaps sideboard? I'd much rather have 2x more Metallic Mimics.
TL;DR — I'd move Watchers of the Dead to the sideboard, and cut Creeping Renaissance and Oketra completely. In their place, add 2x more Mimics and 4-5 more lands. Also replace your current tapped lands with better duals. You'll still have 1-2 more slots to fill. Some suggestions:
2 weeks ago
Hey, saw you're forum topic asking for help.
You have 21 deck spots left which should all go toward lands. You have $50 left in your budget which is plenty to finish a playable manabase with some left over. I see Farseek , but there's currently not a dual land that it can search for. You could add Temple Garden , Stomping Ground and Sacred Foundry , Farseek can search for one of these Shocks lands. Another direction that's less expensive is Canopy Vista , Cinder Glade and Sacred Foundry . The Battle lands like the Shock lands can be searched for with Farseek. Of course the better option would be to include all these lands.
Here's a land package to consider for $40:
- Exotic Orchard
- Ash Barrens
- Naya Panorama
- Contested Cliffs : Uril is a Beast.
- Battlefield Forge
- Canopy Vista
- Cinder Glade
- Sacred Foundry
- Stomping Ground
- Temple Garden
- Fortified Village
- Game Trail
Round out the rest of the manabase with basic lands.
As far as optimizing on a budget then Argothian Enchantress and Path to Exile combine for $20 which I think I can be better used because there's plenty of less expensive alternatives especially Enchantresses. Sterling Grove for example gives you something that's better than Argothian, an enchantment tutor that also protects from target removal for all your other enchantments. Sterling is an enchantment, it has other interactions in your deck which is really good for a tutor. Path is fine, but is less needed when you have Swords to Plowshares . Sigarda's Aid gives you something that your deck doesn't have, flash for auras.
Other cards to consider adding:
- Sterling Grove
- Sigarda's Aid
- Eladamri's Call
- Wild Growth
- Trace of Abundance
- Fertile Ground
- Enchantress's Presence
- Satyr Enchanter
- Nature's Lore : search for a Forest dual land (Garden, Ground, Vista, Glade)
- Beast Within
- Fellwar Stone
Cards to consider cutting:
- Argothian Enchantress
- Path to Exile
- Kodama's Reach
- Rampant Growth
- Faith Unbroken
- Vow of Wildness
- Scourge of the Nobilis
- Boros Signet
- Gruul Signet
- Selesnya Signet
Because of the Enchantresses I think land auras are better here than Signets and many land ramp spells that can only get basic lands. Good luck with your deck.
2 weeks ago
AY THE LANDS ARE SCARING ME! Consider adding Shock Lands like Temple Garden , Check Lands like Sunpetal Grove , Filter Lands like Wooded Bastion and lands like Mana Confluence , City of Brass , Fabled Passage , and even Ancient Tomb . To find the full list, https://managathering.com/images/colorwheel.png. If this helps, please consider upvoting my deck, Double Trouble EDH! Thanks, Good Luck on your deck!
3 weeks ago
Hey, I have a different opinion.
I think only Shalai is worth adding because she can help to protect the creature combos, Ghired, yourself, she's a flying creature and she's not a five drop. It's not that other three five drops are bad cards they're just not worth adding since there's other cards that can help your deck more. There's already nine five drops in your deck which is too much. If you were to add another five drop then my advice is to cut a five drop. There's plenty of lower mana cost protection already: Intervention, Charm, Rootborn, Escort.
Shared Summons for example is a better five drop for your deck then Muse, Asceticism, Privileged, Tendershoot, Oketra, Frostfang, Packleader because it can tutor for the creature combos. Your deck is a combo deck, but it lacks tutors which can find the combos or better cards. Eladamri's Call is great, but it's the only tutor in your deck...
The about $30 price of the four cards combined could be used in other ways. An option would be to upgrade the manabase with more playable dual lands. Getting a Temple Garden , Stomping Ground and Canopy Vista for instance makes the good land ramp spells: Nature's Lore , Wood Elves and Farseek nice options. Another option that's better for $30 is get an Enlightened Tutor and Eternal Witness to recur a tutor or any other card.
Helm of the Host is a big part of the combos, but you don't have any way to tutor for it other than six drop Godo. Gamble , Open the Armory or Enlightened Tutor can all do more than Muse, Asceticism or Privileged. Fierce Empath , a less than $1 card, can do more for your deck then Muse, Asceticism or Privileged.
Tutor options (budget or expensive) to consider adding:
on Naya Zoo
1 month ago
1 month ago
Lugiafan123, it depends on your manabase. I prefer to run more non-basic lands that have the basic land type, such as Scattered Groves , Canopy Vista , as well as the shocklands such as Temple Garden . Because these lands have the basic land type, you can run cards like Nature's Lore , Skyshroud Claim , and Farseek . While it might look like these cards are the same as Rampant Growth , they are actually a lot better! They don't say that you have to find basic lands. Take Nature's Lore for instance, it says that you need to find a forest card, it just so happens that Scattered Groves is a forest card as well. To take it a step further; Nature's Lore and Skyshroud Claim don't say these lands enter tapped, so a Skyshroud Claim could find you a Overgrown Tomb and Temple Garden untapped, if you pay 4 life. This is in my opinion the best way to ramp and fix your colors.
Temple Garden occurrence in decks from the last year
Commander / EDH:
All decks: 0.16%
GW (Selesnya): 2.75%
RGW (Naya): 3.5%
BGW (Abzan, Junk): 4.66%
GWU (Bant): 1.96%
All decks: 0.63%
GW (Selesnya): 100.0%
All decks: 0.62%