|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Return to Ravnica (RTR)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Land — Forest Plains
(: Add or to your mana pool.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
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Temple Garden Discussion
2 days ago
Anointed Procession and Vanquisher's Banner are far too slow for modern. you need Path to Exile, Windswept Heath, Temple Garden, and Sunpetal Grove. Brimaz, King of Oreskos should definitely be mainboard, as should Fleecemane Lion
2 days ago
Are you open for cards outide of the recent standard environment? There are some great cats and tribal cards which you could use in this purrfect deck!
Brimaz, King of Oreskos might interest you, since he produces kittens to boost your Pride Sovereign! Fleecemane Lion is a powerful feline. I would definately find a home for them! Qasali Pridemage is super good, providing removal and exalted! Steppe Lynx is very good with fetchlands, speaking of, you might want Temple Garden , Windswept Heath and maybe even a Gavony Township perhaps! Cavern of Souls if you're feeling particularly wealthy hehe. as well as Mutavault! Its always gonna be a cat :)
Radiant Destiny might be a good anthem effect for this deck since it looks like you might be able to get ascend pretty easily.
5 days ago
Maybe some of these?
- Command Tower
- Reliquary Tower
- Reflecting Pool
- Rogue's Passage
- Mosswort Bridge
- Treetop Village
- Gavony Township
- Horizon Canopy
- Windswept Heath
- Temple Garden
- Verdant Catacombs
- Overgrown Tomb
- Marsh Flats
- Godless Shrine
- Grim Backwoods
- Tainted Wood
- Llanowar Wastes
- Caves of Koilos
- Svogthos, the Restless Tomb
- Urborg, Tomb of Yawgmoth
- Temple of Malady
- Temple of Plenty
- Temple of Silence
- Westvale Abbey Flip (especially if you run a Mycoloth)
1 week ago
Modern FNM 2/9/18: I went 3-1, with a heartbreaking lose my last match in the final.
Izzet Thing in the Ice Flip / Kiln Fiend combo: W 2-1. Game one I was on the draw, got a Gladecover Scout down and started to suit it up. Then Thing in the Ice Flip comes down. Ever had a Thing in the Ice Flip flip against you while playing Hexproof. Feels real bad. They ended up killing me with a single swing with the help of Temur Battle Rage. I played a little bit more conservatively the next two games - didn't overextend on any creature/kept up enough toughness to block through a TBR - and won pretty easily.
Mardu Pyromancer: W 2-0. Game 1 I had an alright keep, turn 2 I kept up an uncracked Windswept Heath to fetch a Dryad Arbor and snipe a Young Pyromancer in blocks. He then landed a Blood Moon which set me back but I did have 1 Plains and both our sides stalled a little but I grew my board quicker. Game 2 I kept a no creature opening because there was a Leyline of Sanctity. Maindeck Leyline of Sanctity is really good in this meta right now. Shuts off all the Thoughtseizes, Inquisition of Kozileks, and Liliana of the Veils that are so prevelant, and all in this deck. I resolved a Kor Spiritdancer and they had sided out most of their removal. I attacked with a 20-22 flying Kor Spiritdancer for a win.
Storm: W 2-1. Game 1 I put down Leyline of Sanctity, they look at their opening, see the Leyline of Sanctity and concede Game 1 without giving away any information. So, I had no idea how to sideboard and just run it back. They proceed to Storm Combo on turn 3. Game 3 I have a great sideboard plan with Rest in Peace and Stubborn Denial. No opening Leyline of Sanctity but a Rest in Peace and a Stubborn Denial. On the play turn 1 I get a creature down, turn 2 2 Ethereal Armors, turn 3 a Rest in Peace; end of turn they Echoing Truth the Rest in Peace but had held up a Windswept Heath to fetch a Breeding Pool and then Stubborn Denial. They couldn't combo off turn 3 and concede. Stubborn Denial is fantastic sideboard tech for this deck right now. No one sees it coming.
Bant Glittering Wish Control: L 0-2. Game 1 was going as planned. Was a swing away from winning when they resolve their singleton Runed Halo. I tried to rebuild, swung with everyting playing around Blessed Alliance but was blown out by Settle the Wreckage. It was like turn 15 and I conceded the game. Game 2 I mulled to 5, with a still bad hand, and it game them the time to settle good countermagic and stopped me from resolving needed spells. I was then beat down by a Glittering Wish into Thragtusk. Super disappointing. Guess what? Runed Halo is a really good Magic card.
Final thoughts. I am moving the singleton Gaddock Teeg to the side and adding a second Path to Exile to the main. Remember that fetch land shenanigans can win games, getting a good trade in blocks or evading an edict effect with a Dryad Arbor or holding up a surprise Stubborn Denial. This won me 2 games in the tournament. I am in love with the Stubborn Denial sideboard tech. It was really good. My internal argument is whether to move the single Breeding Pool into the main, probably taking out a Temple Garden. I don't want to give my opponent the information in Game 1s but also don't love dedicating a sideboard slot for the land.
1 week ago
2 weeks ago
Dear Dorotheus thank you for your comments! Your deck Degenerate Allies (SOME turn 3 kills listed) looks great. You have all the awesome cards which I can not afford Aether Vial Cavern of Souls Temple Garden Windswept Heath. I did some of the changes which you have recommended. Like removing Oust and adding Hardened Scales.
What are your experiences with those non-ally cards which you play?Champion of the Parish Thalia's Lieutenant I tried it but it did not work for me. Sure, they benefit from hardened scales and humans entering the battlefield but because they are non-ally they can not trigger Kabira Evangel, Akoum Battlesinger,Talus Paladin or any other ally which is their huge disadvantage. This disadvantage caused me some defeats. That is why I decided to play only ally creatures.