Temple Garden

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Temple Garden

Land — Forest Plains

(: Gain or .)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.

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Temple Garden Discussion

weezle101 on Green-White Counters

3 days ago

Sideboard some Rest in Peace and add some Windswept Heath , Walking Ballista , Temple Garden and Collected Company to the mainboard. Also, check out my deck: RBGW Prison

cdkime on Monowhite Angel - (Maybe Add Green)

1 week ago

Scattered Groves is pretty bad in Modern. The possibility of cycling it is not worth the risk you have to have a land enter the battlefield tapped. I would recommend Temple Garden , as it is both a fantastic land and relatively inexpensive due to a recent reprint.

RedmundR2's suggestions are all very good. I would recommend four copies of Path to Exile ; four of a mana dork (term for creature that produces mana), and 2 copies of Nykthos, Shrine to Nyx . Beyond your mana dorks, I would not invest too heavily in Green, as that is going to weaken your devotion.

Wall of Omens is a decent little 2 drop, which replaces itself in your hand and provides a decent blocker in the early game.

You're still going to have some problems, as Angels are not the strongest tribe in Modern, but a stronger removal package, some early blockers, and some ramp will certainty help.

Esbilon on Heaven's Gate

1 week ago

I'd take Journey to Nowhere over Pacifism , there are a lot of creatures who hurt you just by being on the battlefield without attacking or blocking anyone. Luminarch Ascension seems like a card that's good in multiplayer where you have a lot of opponents' end phases for it to trigger in and a propensity for stale mates, so if you're playing that way a lot it's a good card. In normal matchups, though, I don't see it doing much for you. Instead of Ghostly Prison , I'd bring in Archangel of Tithes , she's a bit more expensive for you and not as expensive for your opponent, but she's more versatile and comes with a 3/5 body which can really do wonders.

Darksteel Citadel doesn't seem to do a whole lot of good for you, and the occasional life-gain from Seraph Sanctuary is really also something you need to have a payoff for for it to be worth it. Maybe just get some extra plains, or you could get Eiganjo Castle or Okina, Temple to the Grandfathers . You also seem to have rather more forests than I'd really recommend, but good dual lands are expensive, so I get you :) If you can afford them, I recommend Temple Garden , Horizon Canopy , Windswept Heath , Razorverge Thicket and Wooded Bastion .

Shaman of Forgotten Ways seems way too expensive, I'd get Birds of Paradise or more Noble Hierarch s if you can afford it, otherwise Avacyn's Pilgrim , Beastcaller Savant or Bloom Tender can do good work too. I'm also not sure what Kytheon's Irregulars ' role in your deck is, again let me recommend Archangel of Tithes , or alternatively Angel of Jubilation , Shalai, Voice of Plenty , or Indomitable Archangel or Gisela, the Broken Blade . Baneslayer Angel is a fine card, but unless you're facing demons and dragons regularly, Lyra Dawnbringer is probably better. Her ability to be a lord for other angels is really nice.

Iona, Shield of Emeria and Avacyn, Angel of Hope are super powerful bombs, but I'm not sure you have enough ramp to play them consistently. Of course, you know your local meta better than I do, so you be the judge of that yourself :) I'd recommend thinking about dropping them, though.

And last, a shameless plug. I've been playing with an angel deck of my own at my local FNM and been doing OK, it's been mono-white, white-green-red and is now just white-green. You can check the latest iteration here if you're looking for a somewhat different take on this whole business: Noble Angels

DeviousPenguin666 on Abzan Walue

1 week ago

Cool deck! The one thing that jumps out to me is I think 10 shock lands is waaaaaaay too many. I would go down to 2x Overgrown Tomb , 1-2x Godless Shrine , and 1x Temple Garden , and add 1-2x Swamp , 2x Shambling Vent or Stirring Wildwood , and some number of Blooming Marsh / Concealed Courtyard . While shock lands are quite good, playing too many can be a downside against decks like burn and affinity. Other than that, this looks sweet! +1!

DeviousPenguin666 on Abzan Walue

1 week ago

Cool deck! The one thing that jumps out to me is I think 10 shock lands is waaaaaaay too many. I would go down to 2x Overgrown Tomb , 1-2x Godless Shrine , and 1x Temple Garden , and add 1-2x Swamp , 2x Shambling Vent or Stirring Wildwood , and some number of Blooming Marsh / Concealed Courtyard . While shock lands are quite good, playing too many can be a downside against decks like burn and affinity. Other than that, this looks sweet! +1!

multimedia on Elves of Ravnica (RNA)

1 week ago

Devilish912, thanks a lot for the upvote and props.

patrickloyd, thanks for the upvote, you were the 800th upvote :) I don't play this deck at FMN, variations are for kitchen table or online play.


I'm waiting until the whole set is revealed to do a new update on Ravnica Allegiance (RNA). Which is hopefully tomorrow, lets hope that Wizards doesn't drag RNA spoilers into next week. Having Shock lands: Breeding Pool, Stomping Ground, Temple Garden and Overgrown Tomb all in Standard is going to be amazing for brewing with Elves. Here's some of my thoughts so far...

Just like in M19, in RNA we also got two rare two drop Elves and both these Elves make Grand Warlord Radha even better :) Incubation Druid and Growth-Chamber Guardian's adapt can be mana sinks with mana that's made with Rahda and other attacking Elves. I can trigger adapt at instant speed, during combat letting me attack with either to help to trigger their own adapt. Guardian is the Elf I'm most excited about because he can tutor for other copies of himself. This ability is very good, but he's also just a powerful two drop Elf who can attack as a 4/4 turn three without any other cards. His tutor ability seems great with Radha letting me chain Guardians onto the battlefield.

Incubation seems like quite a good mana Elf. Being able to make any color mana that matches a color that lands I control can make is good. With an Unclaimed Territory in my control she can make any color of mana and Territory is a pretty important land for Elves. This is not however the best thing about Incubation it's that she may be a weak mana Elf, but she can get better later on in the game with adapt. Weak creatures who can be played early game and then scale up and become an actual threat or improve their own abilities mid game are very good.

Four two drop Elves, who will all most likely be part of the base moving forward have their own built-in mana sinks:

  • Guardian
  • Incubation
  • Clancaller
  • Thorn

So far I like the looks of Gruul, Temur or Jund with possible returning to +1/+1 synergies. A strategy with counters needs an engine to give Elves counters and Rhythm of the Wild can do that. Other than the new Elves, Rhythm has the most potential to be added to this deck. Rhythm seems very good with Radha, not because it makes her better, but because it can give Elves haste which means they can generate mana when they attack the turn they're played. Both Guardian and Incubation's bonus ability for when they get a counter can happen whenever any counter is placed on them; I don't have to trigger adapt to get their bonuses. This means that a counter from riot can trigger Guardian when it ETB, giving me a 3/3 Elf who can tutor for another copy of itself. Depending on how much mana I have I can then play another Guardian and do the same thing, effectively chaining Guardians thanks to riot.

Multiple copies of Rhythm in my control can stack. If I have two copies of Rhythm on the battlefield then I can trigger riot two times, giving an Elf a counter and haste. This some what relieves the drawback that Rhythm has, it's a three drop that doesn't do anything the turn it's played. Giving Elves haste can be powerful especially with Steel Leaf Champion, but also with a strategy around Beast Whisperer. One drawback of Whisperer is all the Elves I played for the turn couldn't attack this made them too vulnerable to a board wipe (Clarion, Soot, Nova, etc.) on my opponent's turn. With hasty Elves my opponent needs a Settle. Guardian seems great with Whisperer since it can tutor for another copy of itself giving me more Elf fuel to draw. The combination of main deck Whisperer, Radha and Rhythm has potential.

Rhythm also seems busted with Prime Speaker Vannifar. Making her uncounterable and giving her haste letting me use her Pod ability the turn she's played. Vannifar is a powerful card, but I'm not sure she's what I want with Elves since I think both Radha and Whisperer are better four drops for tribal strategies with Elves. I could however be completely wrong about this, time and brewing will tell.

Another counters engine that may return is Hadana's Climb  Flip. Climb seems very good with the two new adapt two drop Elves especially Guardian. Climb is very good with Guardian because each time a counter is placed on Guardian I can tutor for another copy of itself. Climb can put a counter on Guardian each combat during my turn. Another way to chain Guardians. Climb is also very good because it can be a win condition when it flips into a land. Which can also then be another land that can make any color of mana which helps Incubation.

Galloping Lizrog and End-Raze Forerunners are both new possible finishers with Elves. Lizrog in combination with Rhythm; move all counters from Elves onto Lizrog and give it haste thanks to riot. Forerunners is the new pseudo Craterhoof Behemoth, seems like a good creature to ramp into with Elves.

Of course these are just my beginning thoughts of how RNA might change this deck. The cards and strategies that have stood out so far. When I get to take a full look at the entire set, begin brewing, them most likely other strategies and cards will stand out.


KaladeshKat on Everybody Walk the Dinosaur

1 week ago

I would trying to "fix" your mana. Right now you only have basics and Unclaimed Territory maybe try something like this: 4x Temple Garden 4xSacred Foundry 4x Rootbound Crag 4x Sunpetal Grove 4x Unclaimed Territory 1x plains, 2x forest, 1x mountain

this way, you always have the colors you need to cast your spells.

captainamerica on Anointed Procession Deck with Cats

2 weeks ago

9-lives, I ask that you read this and think about it. I am well known for wanting to have my cake and eat it. This is a game, and games are meant to be fun, even if it's competitive. That being said, the following are my suggestions:

Lotus Cobra is only really good when you can get more than one landfall trigger and generate a faster tempo (generally off of "fetch lands" like Windswept Heath into an untapped land). For example: consider turn three. Two forests in play, lotus cobra, Pride Sovereign, and windswept heath in hand. You play cobra, drop a fetch, and search, opening 3 mana (if you include the untapped land) to play the sovereign.

Life total is irrelevant unless you can abuse it, or you are playing against burn (in which it is still not really relevant). Examples of abusing lifegain are Aetherflux Reservoir+Sydri, Galvanic Genius, Felidar Sovereign, and Lim-Dul's Vault. The only formats these can be achieved in are commander, highlander, or other eternal formats.

Indestructible is insane, especially because the only removal for it in modern is in white or -1/-1 counters.

Even if I'm not in aggro I would still play Fleecemane Lion, Loam Lion, and Wild Nacatl. I would do this because they are the creatures that will keep me alive in the early game, while applying pressure. for these I would take out Ajani's Pridemate and Lotus Cobra (unless you are willing to get some fetches)

The best White removal in modern is Path to Exile, which I would play over Vanquisher's Banner and Creeping Renaissance

The flaw in your argument that Renaissance is better, is that it is for your enchantments. Renaissance is not card advantage. The information is still open, it doesn't immediately expand your board presence, and can be hated out more easily than your enchantments. Rest in Peace is currently in the mainboard of multiple decks that run white. My decks play Tormod's Crypt. Hating out your graveyard is currently game 1 meta. In reality, I would not run recursion/graveyard in the main. Against this deck (assuming your recursion is in your sideboard) I would plan on ditching my graveyard hate for enchantment hate. This is because I believe that drawing my graveyard hate is a dud against your deck.

Lastly, for lands, I would add a few Temple Garden and one or two Scattered Groves

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